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Ehibika

Neumodian project Beta A5 Changelog

Aug 9th, 2017
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  1. [+]====================|Beta A5 Changelog|========================[+]
  2. ==General==
  3. [+] effective range of all weapons increased by 100 map units
  4.  
  5. ==Grappling Hook==
  6. [+] Reduced pull force from 6 to 3
  7.  
  8. ==Basher==
  9. [+] Increased time in frames to reach maximum firing speed from 32 to 56
  10.  
  11. ==Proxy Mine==
  12. [+] closeness threshold reduced from 150 to 40
  13. [+] Mine limit increased from 2 to 3
  14. [+] blast radius reduced from 280 to 180
  15. [+] splash damage reduced from 95 to 55
  16. [+] Minimum blast radius increased from 160 to 180
  17.  
  18. ==TimeBomb==
  19. [+] increased initial frames before countdown from 4 to 10
  20. [+] Decreased counting frames from 17 to 10
  21. [+] splash radius reduced from 460 to 300
  22. [+] min splash radius reduced from 250 to 180
  23. [+] splash damage reduced from 300 to 150
  24. [+] Overal reduction in size
  25. [+] overal drop in throwing speed
  26.  
  27. ==Health Generator==
  28. [+] Can now have up to 3 generators out
  29.  
  30. ==Buddy Sentry==
  31. [+] will now retaliate to enemies that damage it
  32. [+] Detection radius increased from 550 to 750
  33. [+] Detection forget radius increased from 700 to 800
  34. [+] projectile speed increased from 90 to 120
  35.  
  36. ==SlamCannon==
  37. [+] increased clip from 3 to 6
  38. [+] reduced reload delay frames from 26 to 24
  39. [+] increased reload cycle time from 19 to 24
  40. [+] vertical knockback increased from 80 to 130
  41. [+] Arc has been adjusted to be more straight
  42. [+] minimum direct hit damage reduced from 50 to 10
  43. [+] Maximum direct hit damage reduced from 75 to 25
  44.  
  45. ==Tag Missile==
  46. [+] targeting area increased
  47. [+] NEW MECHANIC: tap the fire key to launch faster,
  48. non homing shots. hold to target for a homing shot.
  49. if you have no target, you will shoot a fast shot
  50. [+] vertical Knockback increased from 18 to 70
  51. [+] Non homing missiles have a higher knockback and splash radius than homing
  52. missiles
  53.  
  54. ==LightScreen==
  55. [+] no longer dies when the person that deployed it dies
  56.  
  57. ==BoosterPack==
  58. [+] speed penalty while flying
  59. [+] fuel threshold to start has been reduced by 30%
  60. ==Minibomb==
  61. [+] Arc has been adjusted to be more straight
  62. [+] Direct hit damage reduced from 75 to 20
  63.  
  64. ==ThriceGun==
  65. [+] mininum damage reduced from 40 to 20
  66. [+] Maximum damage reduced from 65 to 40
  67. [+] effective range set to mid ranged
  68. [+] reduced prefire delay from 10 frames to 6
  69.  
  70. ==Crossbow==
  71. [+] maximum damage increased from 50 to 65
  72. [+] damage drop rate scaled down from 15 map units to 10
  73. [+] reload frames increased from 18 to 21
  74.  
  75. ==Hi.P.E gun==
  76. [+] Max damage reduced from 85 to 80
  77. [+] Projectile speed increased from 355 to 425
  78. [+] Firing frames increased from 22 to 24
  79.  
  80. ==TopGrenade==
  81. [+] Arc has been adjusted to be more straight
  82. [+] Throw speed increased from 15 to 35
  83. [+] Turning sharpness increased from 12 to 35
  84. [+] top speed reduced from 12 to 8
  85.  
  86. ==BuddySentry==
  87. [+] Shots possess blast knockback to them
  88.  
  89. ==MediCarbine==
  90. [+] minimum damage increased from 24 to 30
  91. [+] maximum damage increased from 32 to 45
  92. [+] Maximum healing increased from 80 to 200
  93. [+] Minimum healing increased from 30 to 50
  94. [+] effective range set to Long Ranged
  95.  
  96. ==Mending tool=
  97. [+] minimum healing increased from 2 to 20
  98.  
  99. ==BusterGun==
  100. [+] rapid fire shots have reduced power
  101.  
  102. ==Blitzer==
  103. Firing frames increased from 18 to 24
  104. Reload cycle frames increased from 10 to 14
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