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YNAMP bug - always same civs

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Jan 7th, 2021
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  1. DebugHotloadCache: GameDebug initialized!
  2. Test: Test.LUA loaded!
  3. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  4. AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
  5. AdvancedSetup: Game version : 1.0.8.4 (531163)
  6. AdvancedSetup: There are 6 participating players.
  7. AdvancedSetup: Building Game Setup
  8. AdvancedSetup: Player Count Changed
  9. AdvancedSetup: There are 6 participating players.
  10. AdvancedSetup: Player Count Changed
  11. AdvancedSetup: There are 6 participating players.
  12. AdvancedSetup: GameParameters sort bp is nil: nil
  13. AdvancedSetup: GameParameters sort bp is nil: nil
  14. AdvancedSetup: GameParameters sort bp is nil: nil
  15. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  16. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  17. AdvancedSetup: Rebuild modlist
  18. AdvancedSetup: Initial player count = 6
  19. AdvancedSetup: GameParameters sort bp is nil: nil
  20. AdvancedSetup: Player Count Changed
  21. AdvancedSetup: There are 16 participating players.
  22. AdvancedSetup: GameParameters sort bp is nil: nil
  23. AdvancedSetup: GameParameters sort bp is nil: nil
  24. AdvancedSetup: GameParameters sort bp is nil: nil
  25. AdvancedSetup: GameParameters sort bp is nil: nil
  26. AdvancedSetup: Player count slider changed to 7
  27. AdvancedSetup: GameParameters sort bp is nil: nil
  28. AdvancedSetup: Player count slider changed to 9
  29. AdvancedSetup: GameParameters sort bp is nil: nil
  30. AdvancedSetup: Player count slider changed to 11
  31. AdvancedSetup: GameParameters sort bp is nil: nil
  32. AdvancedSetup: Player count slider changed to 12
  33. AdvancedSetup: GameParameters sort bp is nil: nil
  34. AdvancedSetup: Player count slider changed to 13
  35. AdvancedSetup: GameParameters sort bp is nil: nil
  36. AdvancedSetup: Player count slider changed to 14
  37. AdvancedSetup: GameParameters sort bp is nil: nil
  38. AdvancedSetup: Player count slider changed to 15
  39. AdvancedSetup: GameParameters sort bp is nil: nil
  40. AdvancedSetup: Player count slider changed to 16
  41. AdvancedSetup: GameParameters sort bp is nil: nil
  42. AdvancedSetup: Player count slider changed to 17
  43. AdvancedSetup: GameParameters sort bp is nil: nil
  44. AdvancedSetup: Player count slider changed to 16
  45. AdvancedSetup: GameParameters sort bp is nil: nil
  46. AdvancedSetup: GameParameters sort bp is nil: nil
  47. AdvancedSetup: GameParameters sort bp is nil: nil
  48. AdvancedSetup: GameParameters sort bp is nil: nil
  49. AdvancedSetup: GameParameters sort bp is nil: nil
  50. AdvancedSetup: GameParameters sort bp is nil: nil
  51. AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_OperationChance_Orange]Map Size unofficial[ENDCOLOR] [ICON_CheckFail] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]This map size is bigger than the official maps.[NEWLINE][NEWLINE]It will load, but you may get random crashes in late game.[NEWLINE][NEWLINE]It was not reported at this kind of sizes, but please note that with Gathering Storm, water level rising may cause an unrecoverable crash on maps a bit larger.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet]Database not loaded [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The Gameplay Database has not been loaded yet during this session, a game need to be launched to get the data required for some of YnAMP advanced options.[NEWLINE][NEWLINE]You can click the "Load Database" button to launch a quick game in 2D mode, or you can launch your game as usual if you don't need the new options.
  52. AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
  53. AdvancedSetup: Player Domain = Players:Expansion2_Players
  54. AdvancedSetup: ------------------------------------------------------
  55. AdvancedSetup: YnAMP checking for number of players limit on Start...
  56. AdvancedSetup: num. players = 16, num. CS = 24 , Selection type = RANDOM , Do selection = false
  57. AdvancedSetup: ------------------------------------------------------
  58. AdvancedSetup: Getting Leaders for Random slots...
  59. AdvancedSetup: Random Leaders Slots = 15
  60. AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 1221102925
  61. AdvancedSetup: random first call = 2
  62. AdvancedSetup: Setting random slots...
  63. AdvancedSetup: - Placing LEADER_CYRUS in slot# 1
  64. AdvancedSetup: - Placing LEADER_MANSA_MUSA in slot# 2
  65. AdvancedSetup: - Placing LEADER_TOMYRIS in slot# 3
  66. AdvancedSetup: - Placing LEADER_PHILIP_II in slot# 4
  67. AdvancedSetup: - Placing LEADER_CLEOPATRA in slot# 5
  68. AdvancedSetup: - Placing LEADER_HARDRADA in slot# 6
  69. AdvancedSetup: - Placing LEADER_DIDO in slot# 7
  70. AdvancedSetup: - Placing LEADER_CATHERINE_DE_MEDICI in slot# 8
  71. AdvancedSetup: - Placing LEADER_WILHELMINA in slot# 9
  72. AdvancedSetup: - Placing LEADER_GILGAMESH in slot# 10
  73. AdvancedSetup: - Placing LEADER_PETER_GREAT in slot# 11
  74. AdvancedSetup: - Placing LEADER_ALEXANDER in slot# 12
  75. AdvancedSetup: - Placing LEADER_GENGHIS_KHAN in slot# 13
  76. AdvancedSetup: - Placing LEADER_PACHACUTI in slot# 14
  77. AdvancedSetup: - Placing LEADER_ELEANOR_ENGLAND in slot# 15
  78. AdvancedSetup: ------------------------------------------------------
  79. AdvancedSetup: Setup Player slots :
  80. AdvancedSetup: 0 LEADER_TRAJAN CIVILIZATION_ROME LOC_LEADER_TRAJAN_NAME SS_COMPUTER CIVILIZATION_L. true
  81. AdvancedSetup: 1 LEADER_CYRUS nil LOC_LEADER_CYRUS_NAME SS_COMPUTER CIVILIZATION_L. true
  82. AdvancedSetup: 2 LEADER_MANSA_MUSA nil LOC_LEADER_MANSA_MUSA_NA. SS_COMPUTER CIVILIZATION_L. true
  83. AdvancedSetup: 3 LEADER_TOMYRIS nil LOC_LEADER_TOMYRIS_NAME SS_COMPUTER CIVILIZATION_L. true
  84. AdvancedSetup: 4 LEADER_PHILIP_II nil LOC_LEADER_PHILIP_II_NAME SS_COMPUTER CIVILIZATION_L. true
  85. AdvancedSetup: 5 LEADER_CLEOPATRA nil LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true
  86. AdvancedSetup: 6 LEADER_HARDRADA nil LOC_LEADER_HARDRADA_NAME SS_COMPUTER CIVILIZATION_L. true
  87. AdvancedSetup: 7 LEADER_DIDO nil LOC_LEADER_DIDO_NAME SS_COMPUTER CIVILIZATION_L. true
  88. AdvancedSetup: 8 LEADER_CATHERINE_DE. nil LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true
  89. AdvancedSetup: 9 LEADER_WILHELMINA nil LOC_LEADER_WILHELMINA_NA. SS_COMPUTER CIVILIZATION_L. true
  90. AdvancedSetup: 10 LEADER_GILGAMESH nil LOC_LEADER_GILGAMESH_NAME SS_COMPUTER CIVILIZATION_L. true
  91. AdvancedSetup: 11 LEADER_PETER_GREAT nil LOC_LEADER_PETER_GREAT_N. SS_COMPUTER CIVILIZATION_L. true
  92. AdvancedSetup: 12 LEADER_ALEXANDER nil LOC_LEADER_ALEXANDER_NAME SS_COMPUTER CIVILIZATION_L. true
  93. AdvancedSetup: 13 LEADER_GENGHIS_KHAN nil LOC_LEADER_GENGHIS_KHAN_. SS_COMPUTER CIVILIZATION_L. true
  94. AdvancedSetup: 14 LEADER_PACHACUTI nil LOC_LEADER_PACHACUTI_NAME SS_COMPUTER CIVILIZATION_L. true
  95. AdvancedSetup: 15 LEADER_ELEANOR_ENGL. nil LOC_LEADER_ELEANOR_NAME SS_COMPUTER CIVILIZATION_L. true
  96. AdvancedSetup: 16 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  97. AdvancedSetup: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  98. AdvancedSetup: 18 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  99. AdvancedSetup: 19 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  100. AdvancedSetup: 20 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  101. AdvancedSetup: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  102. AdvancedSetup: 22 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  103. AdvancedSetup: 23 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  104. AdvancedSetup: 24 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  105. AdvancedSetup: 25 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  106. AdvancedSetup: 26 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  107. AdvancedSetup: 27 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  108. AdvancedSetup: 28 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  109. AdvancedSetup: 29 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  110. AdvancedSetup: 30 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  111. AdvancedSetup: 31 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  112. AdvancedSetup: 32 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  113. AdvancedSetup: 33 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  114. AdvancedSetup: 34 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  115. AdvancedSetup: 35 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  116. AdvancedSetup: 36 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  117. AdvancedSetup: 37 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  118. AdvancedSetup: 38 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  119. AdvancedSetup: 39 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  120. AdvancedSetup: 40 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  121. AdvancedSetup: 41 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  122. AdvancedSetup: 42 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  123. AdvancedSetup: 43 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  124. AdvancedSetup: 44 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  125. AdvancedSetup: 45 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  126. AdvancedSetup: 46 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  127. AdvancedSetup: 47 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  128. AdvancedSetup: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  129. AdvancedSetup: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  130. AdvancedSetup: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  131. AdvancedSetup: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  132. AdvancedSetup: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  133. AdvancedSetup: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  134. AdvancedSetup: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  135. AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  136. AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  137. AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  138. AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  139. AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  140. AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  141. AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  142. AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  143. AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  144. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  145. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  146. AdvancedSetup: Rebuild modlist
  147. AdvancedSetup: GameParameters sort bp is nil: nil
  148. AdvancedSetup: GameParameters sort bp is nil: nil
  149. AdvancedSetup: Hiding Game Setup
  150. LoadScreen: true
  151. LoadScreen: false
  152. LoadScreen: true
  153. LoadScreen: true
  154. Map Script: ------------------------------------------------------
  155. Map Script: loading modded AssignStartingPlots
  156. Map Script: Yet (not) Another Maps Pack version 8.1.7 (2016-2020) by Gedemon
  157. Map Script: loading YnAMP_Common.lua
  158. Map Script: ------------------------------------------------------
  159. Map Script: Game version: 1.0.8.4 (531163)
  160. Map Script: Active mods:
  161. Map Script: - Multiplayer Scenario: Ancient Rivals
  162. Map Script: - Multiplayer Scenario: Global Thermonuclear War
  163. Map Script: - Multiplayer Scenario: Cavalry and Cannonades
  164. Map Script: - Multiplayer Scenario: Hallowed Ground
  165. Map Script: - Scenario: Conquests of Alexander
  166. Map Script: - Australia Civilization Pack
  167. Map Script: - Scenario: Outback Tycoon
  168. Map Script: - Aztec Civilization Pack
  169. Map Script: - Scenario: The Black Death
  170. Map Script: - Khmer and Indonesia Civilization Pack
  171. Map Script: - Scenario: Path to Nirvana
  172. Map Script: - Persia and Macedon Civilization Pack
  173. Map Script: - Scenario: Gifts of the Nile
  174. Map Script: - Nubia Civilization Pack
  175. Map Script: - Scenario: Jadwiga's Legacy
  176. Map Script: - Poland Civilization Pack
  177. Map Script: - Multiplayer Scenario: War Machine
  178. Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
  179. Map Script: - Catherine de Medici Persona Pack
  180. Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
  181. Map Script: - Ethiopia Pack
  182. Map Script: - Teddy Roosevelt Persona Pack
  183. Map Script: - Tech and Civic Shuffle Game Mode
  184. Map Script: - Gold Resource
  185. Map Script: - Better Trade Screen
  186. Map Script: - Sukritact's Global Relations Panel
  187. Map Script: - Real Great People
  188. Map Script: - Tomatekh's Historical Religions
  189. Map Script: - Babylon Pack
  190. Map Script: - Byzantium and Gaul Pack
  191. Map Script: - Expansion: Rise and Fall
  192. Map Script: - Expansion: Gathering Storm
  193. Map Script: - Maya and Gran Colombia Pack
  194. Map Script: - Multiplayer Scenario: Pirates
  195. Map Script: - Vikings Content
  196. Map Script: - Scenario: Vikings, Traders, and Raiders!
  197. Map Script: - Yet (not) Another Maps Pack
  198. Map Script: - CIVITAS [ICON_ENVOY] City-States
  199. Map Script: - Radial Measuring Tool
  200. Map Script: - Terra Mirabilis
  201. Map Script: ------------------------------------------------------
  202. Map Script: InGame Player slots :
  203. Map Script: 0 LEADER_TRAJAN CIVILIZATION_ROME SS_TAKEN
  204. Map Script: 1 LEADER_CYRUS CIVILIZATION_PERSIA LOC_SLOTTYPE_AI SS_COMPUTER
  205. Map Script: 2 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_SLOTTYPE_AI SS_COMPUTER
  206. Map Script: 3 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_SLOTTYPE_AI SS_COMPUTER
  207. Map Script: 4 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_SLOTTYPE_AI SS_COMPUTER
  208. Map Script: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_SLOTTYPE_AI SS_COMPUTER
  209. Map Script: 6 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_SLOTTYPE_AI SS_COMPUTER
  210. Map Script: 7 LEADER_DIDO CIVILIZATION_PHOENICIA LOC_SLOTTYPE_AI SS_COMPUTER
  211. Map Script: 8 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER
  212. Map Script: 9 LEADER_WILHELMINA CIVILIZATION_NETHERLANDS LOC_SLOTTYPE_AI SS_COMPUTER
  213. Map Script: 10 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_SLOTTYPE_AI SS_COMPUTER
  214. Map Script: 11 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_SLOTTYPE_AI SS_COMPUTER
  215. Map Script: 12 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_SLOTTYPE_AI SS_COMPUTER
  216. Map Script: 13 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER
  217. Map Script: 14 LEADER_PACHACUTI CIVILIZATION_INCA LOC_SLOTTYPE_AI SS_COMPUTER
  218. Map Script: 15 LEADER_ELEANOR_ENGL. CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER
  219. Map Script: 16 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_PORT_RO. LOC_SLOTTYPE_AI SS_COMPUTER
  220. Map Script: 17 LEADER_MINOR_CIV_BO. CIVILIZATION_BOLOGNA LOC_SLOTTYPE_AI SS_COMPUTER
  221. Map Script: 18 LEADER_MINOR_CIV_PR. CIVILIZATION_PRESLAV LOC_SLOTTYPE_AI SS_COMPUTER
  222. Map Script: 19 LEADER_MINOR_CIV_PA. CIVILIZATION_PALENQUE LOC_SLOTTYPE_AI SS_COMPUTER
  223. Map Script: 20 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_DJIBOUTI LOC_SLOTTYPE_AI SS_COMPUTER
  224. Map Script: 21 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_SRI_KSE. LOC_SLOTTYPE_AI SS_COMPUTER
  225. Map Script: 22 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_UGARIT LOC_SLOTTYPE_AI SS_COMPUTER
  226. Map Script: 23 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_LIMA LOC_SLOTTYPE_AI SS_COMPUTER
  227. Map Script: 24 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_BUTUAN LOC_SLOTTYPE_AI SS_COMPUTER
  228. Map Script: 25 LEADER_MINOR_CIV_AK. CIVILIZATION_AKKAD LOC_SLOTTYPE_AI SS_COMPUTER
  229. Map Script: 26 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_QATNA LOC_SLOTTYPE_AI SS_COMPUTER
  230. Map Script: 27 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_CATALHO. LOC_SLOTTYPE_AI SS_COMPUTER
  231. Map Script: 28 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_ETZANOA LOC_SLOTTYPE_AI SS_COMPUTER
  232. Map Script: 29 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_SINGAPO. LOC_SLOTTYPE_AI SS_COMPUTER
  233. Map Script: 30 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_TUNERIUT LOC_SLOTTYPE_AI SS_COMPUTER
  234. Map Script: 31 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_COMPUTER
  235. Map Script: 32 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_IZAPA LOC_SLOTTYPE_AI SS_COMPUTER
  236. Map Script: 33 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_KADESH LOC_SLOTTYPE_AI SS_COMPUTER
  237. Map Script: 34 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_GARAMA LOC_SLOTTYPE_AI SS_COMPUTER
  238. Map Script: 35 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_AYNUK LOC_SLOTTYPE_AI SS_COMPUTER
  239. Map Script: 36 LEADER_MINOR_CIV_GE. CIVILIZATION_GENEVA LOC_SLOTTYPE_AI SS_COMPUTER
  240. Map Script: 37 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_JOHANNE. LOC_SLOTTYPE_AI SS_COMPUTER
  241. Map Script: 38 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_NASSAU LOC_SLOTTYPE_AI SS_COMPUTER
  242. Map Script: 39 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_KATARAG. LOC_SLOTTYPE_AI SS_COMPUTER
  243. Map Script: 40 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  244. Map Script: 41 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  245. Map Script: 42 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  246. Map Script: 43 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  247. Map Script: 44 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  248. Map Script: 45 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  249. Map Script: 46 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  250. Map Script: 47 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  251. Map Script: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  252. Map Script: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  253. Map Script: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  254. Map Script: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  255. Map Script: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  256. Map Script: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  257. Map Script: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  258. Map Script: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  259. Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  260. Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  261. Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  262. Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  263. Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  264. Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  265. Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
  266. Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
  267. Map Script: ------------------------------------------------------
  268. Map Script: Setting YnAMP globals and cache...
  269. Map Script: Map Name = nil
  270. Map Script: MapScript = Continents_Islands.lua
  271. Map Script: YnAMP Options:
  272. Map Script: - Culturally Linked = false, TSL = false, Exclusion Zones = false, Requested Resources = false, Real Deposits = false, Place All Luxuries = false
  273. Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = nil, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
  274. Map Script: - Features placement = nil , Rivers Placement = nil , Resource placement = nil , Natural Wonders placement = nil , Continents naming = nil , Lowland placement = PLACEMENT_DEFAULT , Flood Plains placement = nil
  275. Map Script: Loading YnAMP functions ...
  276. Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
  277. GenerateRandomMap: Map Seed = 1221102925
  278. Map Script: Generating Continents and Islands Map
  279. Map Script: Generating Plot Types
  280. Map Script: Shifted Plots - Width: 128 Height: 80
  281. Map Script: Shifted Plots - Width: 128 Height: 80
  282. Map Script: Shifted Plots - Width: 128 Height: 80
  283. Map Script: Existing Ratio 13.218836565097
  284. Map Script: Mountain Set 1
  285. Map Script: Generating Terrain Types
  286. Map Script: -
  287. Map Script: - Desert Percentage: 25
  288. Map Script: --- Latitude Readout ---
  289. Map Script: - All Grass End Latitude: 0.1
  290. Map Script: - Desert Start Latitude: 0.2
  291. Map Script: - Desert End Latitude: 0.5
  292. Map Script: - Tundra Start Latitude: 0.65
  293. Map Script: - Snow Start Latitude: 0.8
  294. Map Script: - - - - - - - - - - - - - -
  295. Map Script: Expanding coasts
  296. Map Script: After Adding Hills: 1976
  297. Map Script: Desired Volcanoes: 19.088
  298. Map Script: Continent Boundary Plots: 838
  299. Map Script: Boundary Plots Per Volcano: 65.852891869237
  300. Map Script: Volcano Placed at (x, y): 32, 51
  301. Map Script: Volcano Placed at (x, y): 36, 66
  302. Map Script: Volcano Placed at (x, y): 39, 61
  303. Map Script: Volcano Placed at (x, y): 39, 75
  304. Map Script: Volcano Placed at (x, y): 79, 25
  305. Map Script: Volcano Placed at (x, y): 83, 33
  306. Map Script: Volcano Placed at (x, y): 83, 37
  307. Map Script: Volcano Placed at (x, y): 89, 26
  308. Map Script: Volcano Placed at (x, y): 93, 24
  309. Map Script: Volcano Placed at (x, y): 100, 25
  310. Map Script: Volcano Placed at (x, y): 104, 28
  311. Map Script: Continent Edge Volcanoes Placed: 11
  312. Map Script: Volcano Placed at (x, y): 70, 6
  313. Map Script: Volcano Placed at (x, y): 76, 13
  314. Map Script: Volcano Placed at (x, y): 48, 64
  315. Map Script: Volcano Placed at (x, y): 68, 71
  316. Map Script: Volcano Placed at (x, y): 79, 41
  317. Map Script: Volcano Placed at (x, y): 97, 62
  318. Map Script: Volcano Placed at (x, y): 72, 74
  319. Map Script: Volcano Placed at (x, y): 99, 67
  320. Map Script: Volcano Placed at (x, y): 43, 43
  321. Map Script: Volcano Placed at (x, y): 21, 21
  322. Map Script: Volcano Placed at (x, y): 27, 44
  323. Map Script: Volcano Placed at (x, y): 26, 19
  324. Map Script: Total Volcanoes Placed: 23
  325. Map Script: Map Generation - Adding Rivers
  326. Map Script: Map Generation - Adding Lakes
  327. Map Script: 23 lakes added
  328. Map Script: Adding Features
  329. Map Script: Permanent Ice Tiles: 230.4
  330. Map Script: iPhaseIndex: 7, iIceTilesToAdd: 230.4, RandomEventEnum: 30
  331. Map Script: iPhaseIndex: 6, iIceTilesToAdd: 230.4, RandomEventEnum: 29
  332. Map Script: iPhaseIndex: 5, iIceTilesToAdd: 230.4, RandomEventEnum: 28
  333. Map Script: iPhaseIndex: 4, iIceTilesToAdd: 153.6, RandomEventEnum: 27
  334. Map Script: iPhaseIndex: 3, iIceTilesToAdd: 153.6, RandomEventEnum: 26
  335. Map Script: iPhaseIndex: 2, iIceTilesToAdd: 153.6, RandomEventEnum: 25
  336. Map Script: iPhaseIndex: 1, iIceTilesToAdd: 153.6, RandomEventEnum: 24
  337. Map Script: Number of Tiles: 4026
  338. Map Script: Number of Forests: 714
  339. Map Script: Percent Forests: 17.734724292101
  340. Map Script: Number of Jungles: 366
  341. Map Script: Percent Jungles: 9.0909090909091
  342. Map Script: Percent of Junglable: 40.043763676149
  343. Map Script: Number of Marshes: 112
  344. Map Script: Adding cliffs
  345. Map Script: In NaturalWonderGenerator.Create()
  346. Map Script: Placing 12 Natural Wonders
  347. Map Script: Feature Type: 6, Valid Hexes: 253
  348. Map Script: Feature Type: 7, Valid Hexes: 11
  349. Map Script: Feature Type: 8, Valid Hexes: 406
  350. Map Script: Feature Type: 9, Valid Hexes: 16
  351. Map Script: Feature Type: 10, Valid Hexes: 25
  352. Map Script: Feature Type: 11, Valid Hexes: 148
  353. Map Script: Feature Type: 12, Valid Hexes: 5
  354. Map Script: Feature Type: 13, Valid Hexes: 89
  355. Map Script: Feature Type: 14, Valid Hexes: 9
  356. Map Script: Feature Type: 15, Valid Hexes: 175
  357. Map Script: Feature Type: 16, Valid Hexes: 464
  358. Map Script: Feature Type: 17, Valid Hexes: 45
  359. Map Script: Feature Type: 18, Valid Hexes: 287
  360. Map Script: Feature Type: 19, Valid Hexes: 33
  361. Map Script: Feature Type: 20, Valid Hexes: 1
  362. Map Script: Feature Type: 21, Valid Hexes: 252
  363. Map Script: Feature Type: 22, Valid Hexes: 6
  364. Map Script: Feature Type: 23, Valid Hexes: 64
  365. Map Script: Feature Type: 24, Valid Hexes: 40
  366. Map Script: Feature Type: 25, Valid Hexes: 270
  367. Map Script: Feature Type: 26, Valid Hexes: 4
  368. Map Script: Feature Type: 27, Valid Hexes: 91
  369. Map Script: Feature Type: 28, Valid Hexes: 16
  370. Map Script: Feature Type: 29, Valid Hexes: 18
  371. Map Script: Feature Type: 36, Valid Hexes: 273
  372. Map Script: Feature Type: 37, Valid Hexes: 612
  373. Map Script: Feature Type: 38, Valid Hexes: 148
  374. Map Script: Feature Type: 39, Valid Hexes: 91
  375. Map Script: Feature Type: 40, Valid Hexes: 503
  376. Map Script: Feature Type: 41, Valid Hexes: 66
  377. Map Script: Feature Type: 42, Valid Hexes: 41
  378. Map Script: Feature Type: 43, Valid Hexes: 13
  379. Map Script: Feature Type: 44, Valid Hexes: 149
  380. Map Script: Feature Type: 45, Valid Hexes: 9
  381. Map Script: Feature Type: 46, Valid Hexes: 38
  382. Map Script: Feature Type: 47, Valid Hexes: 11
  383. Map Script: Feature Type: 48, Valid Hexes: 311
  384. Map Script: Feature Type: 49, Valid Hexes: 4
  385. Map Script: Feature Type: 50, Valid Hexes: 5
  386. Map Script: Feature Type: 51, Valid Hexes: 179
  387. Map Script: Feature Type: 52, Valid Hexes: 23
  388. Map Script: Feature Type: 53, Valid Hexes: 3
  389. Map Script: Feature Type: 54, Valid Hexes: 119
  390. Map Script: Feature Type: 55, Valid Hexes: 8
  391. Map Script: Feature Type: 56, Valid Hexes: 348
  392. Map Script: Feature Type: 57, Valid Hexes: 2
  393. Map Script: Feature Type: 58, Valid Hexes: 11
  394. Map Script: Feature Type: 59, Valid Hexes: 2
  395. Map Script: Feature Type: 60, Valid Hexes: 8
  396. Map Script: Feature Type: 61, Valid Hexes: 414
  397. Map Script: Feature Type: 62, Valid Hexes: 57
  398. Map Script: Num wonders with valid location: 51
  399. Map Script: Selected Wonder = 7, Random Score = 93
  400. Map Script: Set Wonder with Feature ID of 13 at location (101, 15)
  401. Map Script: Selected Wonder = 9, Random Score = 92
  402. Map Script: Set Wonder with Feature ID of 15 at location (38, 66)
  403. Map Script: Selected Wonder = 15, Random Score = 92
  404. Map Script: Set Wonder with Feature ID of 21 at location (112, 66)
  405. Map Script: Selected Wonder = 22, Random Score = 88
  406. Map Script: Set Wonder with Feature ID of 28 at location (77, 68)
  407. Map Script: Selected Wonder = 42, Random Score = 85
  408. Map Script: Set Wonder with Feature ID of 54 at location (39, 35)
  409. Map Script: Selected Wonder = 18, Random Score = 84
  410. Map Script: Set Wonder with Feature ID of 24 at location (116, 49)
  411. Map Script: Selected Wonder = 34, Random Score = 84
  412. Map Script: Set Wonder with Feature ID of 46 at location (56, 25)
  413. Map Script: Selected Wonder = 19, Random Score = 79
  414. Map Script: Set Wonder with Feature ID of 25 at location (11, 35)
  415. Map Script: Selected Wonder = 37, Random Score = 78
  416. Map Script: Set Wonder with Feature ID of 49 at location (51, 49)
  417. Map Script: Selected Wonder = 47, Random Score = 76
  418. Map Script: Set Wonder with Feature ID of 59 at location (30, 57)
  419. Map Script: Selected Wonder = 38, Random Score = 71
  420. Map Script: Set Wonder with Feature ID of 50 at location (76, 31)
  421. Map Script: Selected Wonder = 46, Random Score = 70
  422. Map Script: Set Wonder with Feature ID of 58 at location (20, 51)
  423. Map Script: Adding Features from Continents
  424. Map Script: Fissure Placed at (x, y): 52, 61
  425. Map Script: Fissure Placed at (x, y): 37, 62
  426. Map Script: Fissure Placed at (x, y): 84, 25
  427. Map Script: Fissure Placed at (x, y): 33, 52
  428. Map Script: Fissure Placed at (x, y): 110, 27
  429. Map Script: Fissure Placed at (x, y): 100, 22
  430. Map Script: Fissure Placed at (x, y): 31, 55
  431. Map Script: Fissure Placed at (x, y): 44, 54
  432. Map Script: Fissure Placed at (x, y): 90, 25
  433. Map Script: Fissure Placed at (x, y): 36, 69
  434. Map Script: Fissure Placed at (x, y): 80, 23
  435. Map Script: Fissure Placed at (x, y): 40, 64
  436. Map Script: Fissure Placed at (x, y): 63, 22
  437. Map Script: Fissure Placed at (x, y): 102, 27
  438. Map Script: Fissure Placed at (x, y): 1, 72
  439. Map Script: Fissure Placed at (x, y): 109, 29
  440. Map Script: Fissure Placed at (x, y): 32, 65
  441. Map Script: Fissure Placed at (x, y): 79, 24
  442. Map Script: Fissure Placed at (x, y): 33, 60
  443. Map Script: Fissure Placed at (x, y): 35, 47
  444. Map Script: Fissure Placed at (x, y): 27, 68
  445. Map Script: Number of Oasis: 2
  446. Map Script: Number of Fissures: 21
  447. Map Script: Map Generation - Marking Coastal Lowlands
  448. Map Script: 402 Coastal Lowland tiles added
  449. Map Script: 4510075763250f eligible coastal tiles
  450. Map Script: In ResourceGenerator.Create()
  451. Map Script: Placing resources
  452. Map Script: Creating start plot database.
  453. Map Script: Major Start X: 114 Major Start Y: 20
  454. Map Script: Major Start X: 13 Major Start Y: 40
  455. Map Script: Major Start X: 54 Major Start Y: 53
  456. Map Script: Major Start X: 83 Major Start Y: 21
  457. Map Script: Major Start X: 16 Major Start Y: 60
  458. Map Script: Major Start X: 49 Major Start Y: 66
  459. Map Script: Major Start X: 48 Major Start Y: 36
  460. Map Script: Major Start X: 103 Major Start Y: 51
  461. Map Script: Major Start X: 80 Major Start Y: 59
  462. Map Script: Major Start X: 79 Major Start Y: 42
  463. Map Script: Major Start X: 91 Major Start Y: 32
  464. Map Script: Major Start X: 29 Major Start Y: 66
  465. Map Script: Major Start X: 34 Major Start Y: 37
  466. Map Script: Major Start X: 112 Major Start Y: 61
  467. Map Script: Major Start X: 126 Major Start Y: 40
  468. Map Script: Major Start X: 107 Major Start Y: 36
  469. Map Script: Minor Start X: 46 Minor Start Y: 43
  470. Map Script: Minor Start X: 41 Minor Start Y: 36
  471. Map Script: Minor Start X: 24 Minor Start Y: 46
  472. Map Script: Minor Start X: 80 Minor Start Y: 34
  473. Map Script: Minor Start X: 59 Minor Start Y: 58
  474. Map Script: Minor Start X: 31 Minor Start Y: 57
  475. Map Script: Minor Start X: 16 Minor Start Y: 28
  476. Map Script: Minor Start X: 93 Minor Start Y: 59
  477. Map Script: Minor Start X: 28 Minor Start Y: 42
  478. Map Script: Minor Start X: 41 Minor Start Y: 64
  479. Map Script: Minor Start X: 100 Minor Start Y: 61
  480. Map Script: Minor Start X: 97 Minor Start Y: 23
  481. Map Script: Minor Start X: 86 Minor Start Y: 40
  482. Map Script: Minor Start X: 97 Minor Start Y: 37
  483. Map Script: Minor Start X: 22 Minor Start Y: 40
  484. Map Script: Minor Start X: 109 Minor Start Y: 25
  485. Map Script: Minor Start X: 95 Minor Start Y: 43
  486. Map Script: Minor Start X: 89 Minor Start Y: 63
  487. Map Script: Minor Start X: 98 Minor Start Y: 67
  488. Map Script: Minor Start X: 4 Minor Start Y: 48
  489. Map Script: Minor Start X: 104 Minor Start Y: 27
  490. Map Script: Minor Start X: 38 Minor Start Y: 49
  491. Map Script: Minor Start X: 78 Minor Start Y: 25
  492. Map Script: Minor Start X: 42 Minor Start Y: 27
  493. Map Script: Removing default LowLands...
  494. Map Script: Placing LowLands using map generator...
  495. Map Script: Map Generation - Marking Coastal Lowlands
  496. Map Script: 402 Coastal Lowland tiles added
  497. Map Script: 4510075763250f eligible coastal tiles
  498. Map Script: -------------------------------------------------------
  499. Map Script: Checking Ocean Starting Location...
  500. Map Script: Found 220 potential Ocean Starting Locations
  501. Map Script: All #16 major civilizations placed !
  502. Map Script: All #24 minor civilizations placed !
  503. Map Script: -------------------------------
  504. Map Script: Map Generation - Adding Goodies
  505. Map Script: -------------------------------
  506. YnAMP_Script: Yet (not) Another Maps Pack version 8.1.7 (2016-2020) by Gedemon
  507. YnAMP_Script: loading YnAMP_Script.lua
  508. YnAMP_Script: Loading PlotIterators.lua.
  509. YnAMP_Script: loading YnAMP_Common.lua
  510. YnAMP_Script: Map Name = nil
  511. YnAMP_Script: Map Script = Continents_Islands.lua
  512. YnAMP_Script: ----------------------
  513. YnAMP_Script: Setting common Globals
  514. YnAMP_Script: ----------------------
  515. YnAMP_Script: g_iW, g_iH = 128 80
  516. YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
  517. YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.796875 1.45 0.55652173913043 0.68965517241379
  518. YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
  519. YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1.40625 1.175 0.71111111111111 0.85106382978723
  520. YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil
  521. YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 128 80 false
  522. YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
  523. YnAMP_Script: g_ReferenceSizeRatio = 0.7779466213221
  524. YnAMP_Script: g_StartingPlotRange = 12.447145941154
  525. YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 7.779466213221
  526. YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.298221281347 8.4327404271157
  527. YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 2.25 -90
  528. YnAMP_Script: ----------------------
  529. YnAMP_Script: Pairing Civilization Type with PlayerIDs...
  530. YnAMP_Script: WARNING for playerID #40 : CivilizationTypeName is NIL
  531. YnAMP_Script: WARNING for playerID #41 : CivilizationTypeName is NIL
  532. YnAMP_Script: Limiting Barbarian Scouts is ON...
  533. YnAMP_Script: ===========================================================================
  534. YnAMP_Script: Scenario Settings
  535. YnAMP_Script: ===========================================================================
  536. YnAMP_Script: Scenario Name : SCENARIO_DEFAULT
  537. YnAMP_Script: City Placement : nil
  538. YnAMP_Script: Border Placement : nil
  539. YnAMP_Script: Number Major Cities : nil
  540. YnAMP_Script: Number Minor Cities : nil
  541. YnAMP_Script: WorldBuilder.CityManager : function: 000000004DCAD3E0
  542. YnAMP_Script: ExposedMembers.CityManager : nil
  543. YnAMP_Script: Initializing the RouteIndexForEra table...
  544. YnAMP_Script: LaunchScriptWithPause
  545. WorldCongress: Initializing World Congress Lua
  546. MapLabelManager: IAPETUS OCEAN (6.6956645723855e-29, 0)
  547. MapLabelManager: PANTHALASSIC OCEAN (6.6923104450167e-29, 0)
  548. MapLabelManager: ARCTIC OCEAN (6.6907793307109e-29, 0)
  549. MapLabelManager: ATLANTIC OCEAN (6.6872043232516e-29, 0)
  550. MapLabelManager: IONIAN SEA (6.6896340042471e-29, 0)
  551. MapSearchPanel: Created SearchContext 'MapSearch_Primary'
  552. MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
  553. CityStates: CSE CityStates UI initialized...
  554. TradeOverview: Initializing BTS Trade Overview
  555. TradeOverview: Initializing BTS Trade Support Tracker
  556. TradeOverview: No running route data was found, on load.
  557. GreatPeoplePopup: Loading GreatPeoplePopup.lua from RGP Mod, version 4.0
  558. GreatPeoplePopup: OK loaded GreatPeoplePopup.lua from RGP Mod
  559. TradeRouteChooser: Initializing BTS Trade Route Chooser
  560. TradeRouteChooser: Initializing BTS Trade Support Automater
  561. TradeRouteChooser: No running route data was found, on load.
  562. TradeOriginChooser: Initializing BTS Trade Origin Chooser
  563. MapPinPopup: initializing MapTacks.IconOptions(0)
  564. MapPinPopup: Selected 14 columns
  565. CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 4.0
  566. CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod
  567. CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 4.0
  568. CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod
  569. InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/871861883/Scripts/YnAMP_InGame
  570. YnAMP_InGame: Yet (not) Another Maps Pack version 8.1.7 (2016-2019) by Gedemon
  571. YnAMP_InGame: loading YnAMP_InGame.lua
  572. YnAMP_InGame: loading YnAMP_Common.lua
  573. YnAMP_InGame: Active mods:
  574. YnAMP_InGame: - Australia Civilization Pack
  575. YnAMP_InGame: - Aztec Civilization Pack
  576. YnAMP_InGame: - Khmer and Indonesia Civilization Pack
  577. YnAMP_InGame: - Persia and Macedon Civilization Pack
  578. YnAMP_InGame: - Nubia Civilization Pack
  579. YnAMP_InGame: - Poland Civilization Pack
  580. YnAMP_InGame: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
  581. YnAMP_InGame: - Gold Resource
  582. YnAMP_InGame: - Better Trade Screen
  583. YnAMP_InGame: - Sukritact's Global Relations Panel
  584. YnAMP_InGame: - Real Great People
  585. YnAMP_InGame: - Tomatekh's Historical Religions
  586. YnAMP_InGame: - Expansion: Rise and Fall
  587. YnAMP_InGame: - Expansion: Gathering Storm
  588. YnAMP_InGame: - Vikings Content
  589. YnAMP_InGame: - Yet (not) Another Maps Pack
  590. YnAMP_InGame: - CIVITAS [ICON_ENVOY] City-States
  591. YnAMP_InGame: - Radial Measuring Tool
  592. YnAMP_InGame: - Terra Mirabilis
  593. YnAMP_InGame: Map Name = nil
  594. YnAMP_InGame: Starting Loading Text Update...
  595. InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/1753346735/UI/Suk_RelationsOverview
  596. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
  597. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
  598. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
  599. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
  600. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
  601. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
  602. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
  603. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
  604. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
  605. InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/873246701/Settings/BTS_SettingsPanel
  606. BTS_SettingsPanel: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  607. BTS_SettingsPanel: BTS Settings Panel
  608. BTS_SettingsPanel: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  609. TradeOverview: Trade Support: BTS settings changed
  610. TradeOverview: Trade Overview: BTS settings changed
  611. TradeRouteChooser: Trade Route Chooser: BTS settings changed
  612. InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/1628605090/RMTUI
  613. InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/1628605090/WorldViewIconMan
  614. WorldViewIconMan: ################ Start Initializing Mod RMT UI Map Icons Script... ################
  615. WorldViewIconMan: ################ End Initializing Mod RMT UI Map Icons Script... ################
  616. TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
  617. TutorialUIRoot: Version: 1
  618. TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
  619. MapLabelManager: IAPETUS OCEAN (-2637.7705078125, -527.0263671875)
  620. MapLabelManager: IAPETUS OCEAN (-2217.7939453125, -254.98596191406)
  621. MapLabelManager: PANTHALASSIC OCEAN (56.715755462646, 360.66342163086)
  622. MapLabelManager: PANTHALASSIC OCEAN (-785.0498046875, -416.17559814453)
  623. MapLabelManager: PANTHALASSIC OCEAN (83.599250793457, -301.85015869141)
  624. MapLabelManager: PANTHALASSIC OCEAN (-283.28219604492, -648.44152832031)
  625. MapLabelManager: PANTHALASSIC OCEAN (-506.98052978516, 72.531295776367)
  626. MapLabelManager: ARCTIC OCEAN (3982.4052734375, 2050.8479003906)
  627. MapLabelManager: ARCTIC OCEAN (3444.8466796875, 1504.9073486328)
  628. MapLabelManager: ARCTIC OCEAN (3845.3759765625, 989.3447265625)
  629. MapLabelManager: ARCTIC OCEAN (-3237.5092773438, 1769.3317871094)
  630. MapLabelManager: ARCTIC OCEAN (3120.0639648438, 1990.1971435547)
  631. MapLabelManager: ATLANTIC OCEAN (2708.6696777344, 326.61791992188)
  632. MapLabelManager: ATLANTIC OCEAN (3301.8432617188, -109.48974609375)
  633. MapLabelManager: IONIAN SEA (-4705.2993164063, -1115.2877197266)
  634. MapLabelManager: IONIAN SEA (3976.56640625, -535.65850830078)
  635. MapLabelManager: IONIAN SEA (-4032.0515136719, -1100.1635742188)
  636. LoadScreen: OnLoadGameViewStateDone
  637. YnAMP_Script: Called GetScenarioRow with CivilizationType = nil, looking for default settings values
  638. YnAMP_Script: No Scenario Default Settings Row
  639. YnAMP_Script: ----------------------------
  640. YnAMP_Script: - Global Scenario settings
  641. YnAMP_Script: bOnlyImport = false bOnlyCityMap = false bOnlyGenerated = false bImport = false bCityMap = false bGenerated = false bMixed = false bImportValid = true bCityMapValid = true bGeneratedValid = true
  642. YnAMP_Script: ----------------------------
  643. YnAMP_Script: GetScenarioRow: 34 CIVILIZATION_ROME false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  644. YnAMP_Script: - Scenario settings for CIVILIZATION_ROME
  645. YnAMP_Script: ----------------------------
  646. YnAMP_Script: No Scenario row
  647. YnAMP_Script: -----
  648. YnAMP_Script: Applied Settings:
  649. YnAMP_Script: -----
  650. YnAMP_Script: - BorderMaxDistance........ 6
  651. YnAMP_Script: - CitiesToPlace............ false
  652. YnAMP_Script: - CityUseCityMap........... false
  653. YnAMP_Script: - CityUseImport............ false
  654. YnAMP_Script: - CityUseTerrain........... false
  655. YnAMP_Script: - MaxDistanceFromCapital... 1
  656. YnAMP_Script: - MaxRoadPerCity........... 1
  657. YnAMP_Script: - MinCitySeparation........ 3
  658. YnAMP_Script: - NorthernLatitude......... false
  659. YnAMP_Script: - OnlySameLandMass......... false
  660. YnAMP_Script: - PlaceCapital............. false
  661. YnAMP_Script: - Priority................. 1
  662. YnAMP_Script: - RouteIndex............... 4
  663. YnAMP_Script: - SouthernLatitude......... false
  664. YnAMP_Script: - StartingPlot............. table: 00000000CA206CB0
  665. YnAMP_Script: ----------------------------
  666. YnAMP_Script: GetScenarioRow: 31 CIVILIZATION_PERSIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  667. YnAMP_Script: - Scenario settings for CIVILIZATION_PERSIA
  668. YnAMP_Script: ----------------------------
  669. YnAMP_Script: No Scenario row
  670. YnAMP_Script: -----
  671. YnAMP_Script: Applied Settings:
  672. YnAMP_Script: -----
  673. YnAMP_Script: - BorderMaxDistance........ 6
  674. YnAMP_Script: - CitiesToPlace............ false
  675. YnAMP_Script: - CityUseCityMap........... false
  676. YnAMP_Script: - CityUseImport............ false
  677. YnAMP_Script: - CityUseTerrain........... false
  678. YnAMP_Script: - MaxDistanceFromCapital... 1
  679. YnAMP_Script: - MaxRoadPerCity........... 1
  680. YnAMP_Script: - MinCitySeparation........ 3
  681. YnAMP_Script: - NorthernLatitude......... false
  682. YnAMP_Script: - OnlySameLandMass......... false
  683. YnAMP_Script: - PlaceCapital............. false
  684. YnAMP_Script: - Priority................. 1
  685. YnAMP_Script: - RouteIndex............... 4
  686. YnAMP_Script: - SouthernLatitude......... false
  687. YnAMP_Script: - StartingPlot............. table: 00000000CA206260
  688. YnAMP_Script: ----------------------------
  689. YnAMP_Script: GetScenarioRow: 23 CIVILIZATION_MALI false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  690. YnAMP_Script: - Scenario settings for CIVILIZATION_MALI
  691. YnAMP_Script: ----------------------------
  692. YnAMP_Script: No Scenario row
  693. YnAMP_Script: -----
  694. YnAMP_Script: Applied Settings:
  695. YnAMP_Script: -----
  696. YnAMP_Script: - BorderMaxDistance........ 6
  697. YnAMP_Script: - CitiesToPlace............ false
  698. YnAMP_Script: - CityUseCityMap........... false
  699. YnAMP_Script: - CityUseImport............ false
  700. YnAMP_Script: - CityUseTerrain........... false
  701. YnAMP_Script: - MaxDistanceFromCapital... 1
  702. YnAMP_Script: - MaxRoadPerCity........... 1
  703. YnAMP_Script: - MinCitySeparation........ 3
  704. YnAMP_Script: - NorthernLatitude......... false
  705. YnAMP_Script: - OnlySameLandMass......... false
  706. YnAMP_Script: - PlaceCapital............. false
  707. YnAMP_Script: - Priority................. 1
  708. YnAMP_Script: - RouteIndex............... 4
  709. YnAMP_Script: - SouthernLatitude......... false
  710. YnAMP_Script: - StartingPlot............. table: 00000000CA2059A0
  711. YnAMP_Script: ----------------------------
  712. YnAMP_Script: GetScenarioRow: 37 CIVILIZATION_SCYTHIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  713. YnAMP_Script: - Scenario settings for CIVILIZATION_SCYTHIA
  714. YnAMP_Script: ----------------------------
  715. YnAMP_Script: No Scenario row
  716. YnAMP_Script: -----
  717. YnAMP_Script: Applied Settings:
  718. YnAMP_Script: -----
  719. YnAMP_Script: - BorderMaxDistance........ 6
  720. YnAMP_Script: - CitiesToPlace............ false
  721. YnAMP_Script: - CityUseCityMap........... false
  722. YnAMP_Script: - CityUseImport............ false
  723. YnAMP_Script: - CityUseTerrain........... false
  724. YnAMP_Script: - MaxDistanceFromCapital... 1
  725. YnAMP_Script: - MaxRoadPerCity........... 1
  726. YnAMP_Script: - MinCitySeparation........ 3
  727. YnAMP_Script: - NorthernLatitude......... false
  728. YnAMP_Script: - OnlySameLandMass......... false
  729. YnAMP_Script: - PlaceCapital............. false
  730. YnAMP_Script: - Priority................. 1
  731. YnAMP_Script: - RouteIndex............... 4
  732. YnAMP_Script: - SouthernLatitude......... false
  733. YnAMP_Script: - StartingPlot............. table: 00000000CA205AE0
  734. YnAMP_Script: ----------------------------
  735. YnAMP_Script: GetScenarioRow: 38 CIVILIZATION_SPAIN false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  736. YnAMP_Script: - Scenario settings for CIVILIZATION_SPAIN
  737. YnAMP_Script: ----------------------------
  738. YnAMP_Script: No Scenario row
  739. YnAMP_Script: -----
  740. YnAMP_Script: Applied Settings:
  741. YnAMP_Script: -----
  742. YnAMP_Script: - BorderMaxDistance........ 6
  743. YnAMP_Script: - CitiesToPlace............ false
  744. YnAMP_Script: - CityUseCityMap........... false
  745. YnAMP_Script: - CityUseImport............ false
  746. YnAMP_Script: - CityUseTerrain........... false
  747. YnAMP_Script: - MaxDistanceFromCapital... 1
  748. YnAMP_Script: - MaxRoadPerCity........... 1
  749. YnAMP_Script: - MinCitySeparation........ 3
  750. YnAMP_Script: - NorthernLatitude......... false
  751. YnAMP_Script: - OnlySameLandMass......... false
  752. YnAMP_Script: - PlaceCapital............. false
  753. YnAMP_Script: - Priority................. 1
  754. YnAMP_Script: - RouteIndex............... 4
  755. YnAMP_Script: - SouthernLatitude......... false
  756. YnAMP_Script: - StartingPlot............. table: 00000000CA205950
  757. YnAMP_Script: ----------------------------
  758. YnAMP_Script: GetScenarioRow: 8 CIVILIZATION_EGYPT false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  759. YnAMP_Script: - Scenario settings for CIVILIZATION_EGYPT
  760. YnAMP_Script: ----------------------------
  761. YnAMP_Script: No Scenario row
  762. YnAMP_Script: -----
  763. YnAMP_Script: Applied Settings:
  764. YnAMP_Script: -----
  765. YnAMP_Script: - BorderMaxDistance........ 6
  766. YnAMP_Script: - CitiesToPlace............ false
  767. YnAMP_Script: - CityUseCityMap........... false
  768. YnAMP_Script: - CityUseImport............ false
  769. YnAMP_Script: - CityUseTerrain........... false
  770. YnAMP_Script: - MaxDistanceFromCapital... 1
  771. YnAMP_Script: - MaxRoadPerCity........... 1
  772. YnAMP_Script: - MinCitySeparation........ 3
  773. YnAMP_Script: - NorthernLatitude......... false
  774. YnAMP_Script: - OnlySameLandMass......... false
  775. YnAMP_Script: - PlaceCapital............. false
  776. YnAMP_Script: - Priority................. 1
  777. YnAMP_Script: - RouteIndex............... 4
  778. YnAMP_Script: - SouthernLatitude......... false
  779. YnAMP_Script: - StartingPlot............. table: 00000000CA205B80
  780. YnAMP_Script: ----------------------------
  781. YnAMP_Script: GetScenarioRow: 28 CIVILIZATION_NORWAY false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  782. YnAMP_Script: - Scenario settings for CIVILIZATION_NORWAY
  783. YnAMP_Script: ----------------------------
  784. YnAMP_Script: No Scenario row
  785. YnAMP_Script: -----
  786. YnAMP_Script: Applied Settings:
  787. YnAMP_Script: -----
  788. YnAMP_Script: - BorderMaxDistance........ 6
  789. YnAMP_Script: - CitiesToPlace............ false
  790. YnAMP_Script: - CityUseCityMap........... false
  791. YnAMP_Script: - CityUseImport............ false
  792. YnAMP_Script: - CityUseTerrain........... false
  793. YnAMP_Script: - MaxDistanceFromCapital... 1
  794. YnAMP_Script: - MaxRoadPerCity........... 1
  795. YnAMP_Script: - MinCitySeparation........ 3
  796. YnAMP_Script: - NorthernLatitude......... false
  797. YnAMP_Script: - OnlySameLandMass......... false
  798. YnAMP_Script: - PlaceCapital............. false
  799. YnAMP_Script: - Priority................. 1
  800. YnAMP_Script: - RouteIndex............... 4
  801. YnAMP_Script: - SouthernLatitude......... false
  802. YnAMP_Script: - StartingPlot............. table: 00000000CA205C70
  803. YnAMP_Script: ----------------------------
  804. YnAMP_Script: GetScenarioRow: 32 CIVILIZATION_PHOENICIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  805. YnAMP_Script: - Scenario settings for CIVILIZATION_PHOENICIA
  806. YnAMP_Script: ----------------------------
  807. YnAMP_Script: No Scenario row
  808. YnAMP_Script: -----
  809. YnAMP_Script: Applied Settings:
  810. YnAMP_Script: -----
  811. YnAMP_Script: - BorderMaxDistance........ 6
  812. YnAMP_Script: - CitiesToPlace............ false
  813. YnAMP_Script: - CityUseCityMap........... false
  814. YnAMP_Script: - CityUseImport............ false
  815. YnAMP_Script: - CityUseTerrain........... false
  816. YnAMP_Script: - MaxDistanceFromCapital... 1
  817. YnAMP_Script: - MaxRoadPerCity........... 1
  818. YnAMP_Script: - MinCitySeparation........ 3
  819. YnAMP_Script: - NorthernLatitude......... false
  820. YnAMP_Script: - OnlySameLandMass......... false
  821. YnAMP_Script: - PlaceCapital............. false
  822. YnAMP_Script: - Priority................. 1
  823. YnAMP_Script: - RouteIndex............... 4
  824. YnAMP_Script: - SouthernLatitude......... false
  825. YnAMP_Script: - StartingPlot............. table: 00000000CA2068A0
  826. YnAMP_Script: ----------------------------
  827. YnAMP_Script: GetScenarioRow: 10 CIVILIZATION_FRANCE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  828. YnAMP_Script: - Scenario settings for CIVILIZATION_FRANCE
  829. YnAMP_Script: ----------------------------
  830. YnAMP_Script: No Scenario row
  831. YnAMP_Script: -----
  832. YnAMP_Script: Applied Settings:
  833. YnAMP_Script: -----
  834. YnAMP_Script: - BorderMaxDistance........ 6
  835. YnAMP_Script: - CitiesToPlace............ false
  836. YnAMP_Script: - CityUseCityMap........... false
  837. YnAMP_Script: - CityUseImport............ false
  838. YnAMP_Script: - CityUseTerrain........... false
  839. YnAMP_Script: - MaxDistanceFromCapital... 1
  840. YnAMP_Script: - MaxRoadPerCity........... 1
  841. YnAMP_Script: - MinCitySeparation........ 3
  842. YnAMP_Script: - NorthernLatitude......... false
  843. YnAMP_Script: - OnlySameLandMass......... false
  844. YnAMP_Script: - PlaceCapital............. false
  845. YnAMP_Script: - Priority................. 1
  846. YnAMP_Script: - RouteIndex............... 4
  847. YnAMP_Script: - SouthernLatitude......... false
  848. YnAMP_Script: - StartingPlot............. table: 00000000CA207B10
  849. YnAMP_Script: ----------------------------
  850. YnAMP_Script: GetScenarioRow: 27 CIVILIZATION_NETHERLANDS false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  851. YnAMP_Script: - Scenario settings for CIVILIZATION_NETHERLANDS
  852. YnAMP_Script: ----------------------------
  853. YnAMP_Script: No Scenario row
  854. YnAMP_Script: -----
  855. YnAMP_Script: Applied Settings:
  856. YnAMP_Script: -----
  857. YnAMP_Script: - BorderMaxDistance........ 6
  858. YnAMP_Script: - CitiesToPlace............ false
  859. YnAMP_Script: - CityUseCityMap........... false
  860. YnAMP_Script: - CityUseImport............ false
  861. YnAMP_Script: - CityUseTerrain........... false
  862. YnAMP_Script: - MaxDistanceFromCapital... 1
  863. YnAMP_Script: - MaxRoadPerCity........... 1
  864. YnAMP_Script: - MinCitySeparation........ 3
  865. YnAMP_Script: - NorthernLatitude......... false
  866. YnAMP_Script: - OnlySameLandMass......... false
  867. YnAMP_Script: - PlaceCapital............. false
  868. YnAMP_Script: - Priority................. 1
  869. YnAMP_Script: - RouteIndex............... 4
  870. YnAMP_Script: - SouthernLatitude......... false
  871. YnAMP_Script: - StartingPlot............. table: 00000000CA2073E0
  872. YnAMP_Script: ----------------------------
  873. YnAMP_Script: GetScenarioRow: 39 CIVILIZATION_SUMERIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  874. YnAMP_Script: - Scenario settings for CIVILIZATION_SUMERIA
  875. YnAMP_Script: ----------------------------
  876. YnAMP_Script: No Scenario row
  877. YnAMP_Script: -----
  878. YnAMP_Script: Applied Settings:
  879. YnAMP_Script: -----
  880. YnAMP_Script: - BorderMaxDistance........ 6
  881. YnAMP_Script: - CitiesToPlace............ false
  882. YnAMP_Script: - CityUseCityMap........... false
  883. YnAMP_Script: - CityUseImport............ false
  884. YnAMP_Script: - CityUseTerrain........... false
  885. YnAMP_Script: - MaxDistanceFromCapital... 1
  886. YnAMP_Script: - MaxRoadPerCity........... 1
  887. YnAMP_Script: - MinCitySeparation........ 3
  888. YnAMP_Script: - NorthernLatitude......... false
  889. YnAMP_Script: - OnlySameLandMass......... false
  890. YnAMP_Script: - PlaceCapital............. false
  891. YnAMP_Script: - Priority................. 1
  892. YnAMP_Script: - RouteIndex............... 4
  893. YnAMP_Script: - SouthernLatitude......... false
  894. YnAMP_Script: - StartingPlot............. table: 00000000CA207AC0
  895. YnAMP_Script: ----------------------------
  896. YnAMP_Script: GetScenarioRow: 35 CIVILIZATION_RUSSIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  897. YnAMP_Script: - Scenario settings for CIVILIZATION_RUSSIA
  898. YnAMP_Script: ----------------------------
  899. YnAMP_Script: No Scenario row
  900. YnAMP_Script: -----
  901. YnAMP_Script: Applied Settings:
  902. YnAMP_Script: -----
  903. YnAMP_Script: - BorderMaxDistance........ 6
  904. YnAMP_Script: - CitiesToPlace............ false
  905. YnAMP_Script: - CityUseCityMap........... false
  906. YnAMP_Script: - CityUseImport............ false
  907. YnAMP_Script: - CityUseTerrain........... false
  908. YnAMP_Script: - MaxDistanceFromCapital... 1
  909. YnAMP_Script: - MaxRoadPerCity........... 1
  910. YnAMP_Script: - MinCitySeparation........ 3
  911. YnAMP_Script: - NorthernLatitude......... false
  912. YnAMP_Script: - OnlySameLandMass......... false
  913. YnAMP_Script: - PlaceCapital............. false
  914. YnAMP_Script: - Priority................. 1
  915. YnAMP_Script: - RouteIndex............... 4
  916. YnAMP_Script: - SouthernLatitude......... false
  917. YnAMP_Script: - StartingPlot............. table: 00000000CA207390
  918. YnAMP_Script: ----------------------------
  919. YnAMP_Script: GetScenarioRow: 22 CIVILIZATION_MACEDON false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  920. YnAMP_Script: - Scenario settings for CIVILIZATION_MACEDON
  921. YnAMP_Script: ----------------------------
  922. YnAMP_Script: No Scenario row
  923. YnAMP_Script: -----
  924. YnAMP_Script: Applied Settings:
  925. YnAMP_Script: -----
  926. YnAMP_Script: - BorderMaxDistance........ 6
  927. YnAMP_Script: - CitiesToPlace............ false
  928. YnAMP_Script: - CityUseCityMap........... false
  929. YnAMP_Script: - CityUseImport............ false
  930. YnAMP_Script: - CityUseTerrain........... false
  931. YnAMP_Script: - MaxDistanceFromCapital... 1
  932. YnAMP_Script: - MaxRoadPerCity........... 1
  933. YnAMP_Script: - MinCitySeparation........ 3
  934. YnAMP_Script: - NorthernLatitude......... false
  935. YnAMP_Script: - OnlySameLandMass......... false
  936. YnAMP_Script: - PlaceCapital............. false
  937. YnAMP_Script: - Priority................. 1
  938. YnAMP_Script: - RouteIndex............... 4
  939. YnAMP_Script: - SouthernLatitude......... false
  940. YnAMP_Script: - StartingPlot............. table: 00000000CA207200
  941. YnAMP_Script: ----------------------------
  942. YnAMP_Script: GetScenarioRow: 26 CIVILIZATION_MONGOLIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  943. YnAMP_Script: - Scenario settings for CIVILIZATION_MONGOLIA
  944. YnAMP_Script: ----------------------------
  945. YnAMP_Script: No Scenario row
  946. YnAMP_Script: -----
  947. YnAMP_Script: Applied Settings:
  948. YnAMP_Script: -----
  949. YnAMP_Script: - BorderMaxDistance........ 6
  950. YnAMP_Script: - CitiesToPlace............ false
  951. YnAMP_Script: - CityUseCityMap........... false
  952. YnAMP_Script: - CityUseImport............ false
  953. YnAMP_Script: - CityUseTerrain........... false
  954. YnAMP_Script: - MaxDistanceFromCapital... 1
  955. YnAMP_Script: - MaxRoadPerCity........... 1
  956. YnAMP_Script: - MinCitySeparation........ 3
  957. YnAMP_Script: - NorthernLatitude......... false
  958. YnAMP_Script: - OnlySameLandMass......... false
  959. YnAMP_Script: - PlaceCapital............. false
  960. YnAMP_Script: - Priority................. 1
  961. YnAMP_Script: - RouteIndex............... 4
  962. YnAMP_Script: - SouthernLatitude......... false
  963. YnAMP_Script: - StartingPlot............. table: 00000000CA207D40
  964. YnAMP_Script: ----------------------------
  965. YnAMP_Script: GetScenarioRow: 15 CIVILIZATION_INCA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  966. YnAMP_Script: - Scenario settings for CIVILIZATION_INCA
  967. YnAMP_Script: ----------------------------
  968. YnAMP_Script: No Scenario row
  969. YnAMP_Script: -----
  970. YnAMP_Script: Applied Settings:
  971. YnAMP_Script: -----
  972. YnAMP_Script: - BorderMaxDistance........ 6
  973. YnAMP_Script: - CitiesToPlace............ false
  974. YnAMP_Script: - CityUseCityMap........... false
  975. YnAMP_Script: - CityUseImport............ false
  976. YnAMP_Script: - CityUseTerrain........... false
  977. YnAMP_Script: - MaxDistanceFromCapital... 1
  978. YnAMP_Script: - MaxRoadPerCity........... 1
  979. YnAMP_Script: - MinCitySeparation........ 3
  980. YnAMP_Script: - NorthernLatitude......... false
  981. YnAMP_Script: - OnlySameLandMass......... false
  982. YnAMP_Script: - PlaceCapital............. false
  983. YnAMP_Script: - Priority................. 1
  984. YnAMP_Script: - RouteIndex............... 4
  985. YnAMP_Script: - SouthernLatitude......... false
  986. YnAMP_Script: - StartingPlot............. table: 00000000CA207DE0
  987. YnAMP_Script: ----------------------------
  988. YnAMP_Script: GetScenarioRow: 9 CIVILIZATION_ENGLAND false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
  989. YnAMP_Script: - Scenario settings for CIVILIZATION_ENGLAND
  990. YnAMP_Script: ----------------------------
  991. YnAMP_Script: No Scenario row
  992. YnAMP_Script: -----
  993. YnAMP_Script: Applied Settings:
  994. YnAMP_Script: -----
  995. YnAMP_Script: - BorderMaxDistance........ 6
  996. YnAMP_Script: - CitiesToPlace............ false
  997. YnAMP_Script: - CityUseCityMap........... false
  998. YnAMP_Script: - CityUseImport............ false
  999. YnAMP_Script: - CityUseTerrain........... false
  1000. YnAMP_Script: - MaxDistanceFromCapital... 1
  1001. YnAMP_Script: - MaxRoadPerCity........... 1
  1002. YnAMP_Script: - MinCitySeparation........ 3
  1003. YnAMP_Script: - NorthernLatitude......... false
  1004. YnAMP_Script: - OnlySameLandMass......... false
  1005. YnAMP_Script: - PlaceCapital............. false
  1006. YnAMP_Script: - Priority................. 1
  1007. YnAMP_Script: - RouteIndex............... 4
  1008. YnAMP_Script: - SouthernLatitude......... false
  1009. YnAMP_Script: - StartingPlot............. table: 00000000CA2077F0
  1010. YnAMP_Script: ----------------------------
  1011. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_PORT_ROYAL
  1012. YnAMP_Script: ----------------------------
  1013. YnAMP_Script: No Scenario row
  1014. YnAMP_Script: -----
  1015. YnAMP_Script: Applied Settings:
  1016. YnAMP_Script: -----
  1017. YnAMP_Script: - BorderMaxDistance........ 3
  1018. YnAMP_Script: - CityUseCityMap........... false
  1019. YnAMP_Script: - CityUseImport............ false
  1020. YnAMP_Script: - CityUseTerrain........... false
  1021. YnAMP_Script: - MaxDistanceFromCapital... 1
  1022. YnAMP_Script: - MaxRoadPerCity........... 1
  1023. YnAMP_Script: - MinCitySeparation........ 3
  1024. YnAMP_Script: - NorthernLatitude......... false
  1025. YnAMP_Script: - OnlySameLandMass......... false
  1026. YnAMP_Script: - PlaceCapital............. false
  1027. YnAMP_Script: - Priority................. 0
  1028. YnAMP_Script: - RouteIndex............... 4
  1029. YnAMP_Script: - SouthernLatitude......... false
  1030. YnAMP_Script: - StartingPlot............. table: 00000000CA207E80
  1031. YnAMP_Script: ----------------------------
  1032. YnAMP_Script: - Scenario settings for CIVILIZATION_BOLOGNA
  1033. YnAMP_Script: ----------------------------
  1034. YnAMP_Script: No Scenario row
  1035. YnAMP_Script: -----
  1036. YnAMP_Script: Applied Settings:
  1037. YnAMP_Script: -----
  1038. YnAMP_Script: - BorderMaxDistance........ 3
  1039. YnAMP_Script: - CityUseCityMap........... false
  1040. YnAMP_Script: - CityUseImport............ false
  1041. YnAMP_Script: - CityUseTerrain........... false
  1042. YnAMP_Script: - MaxDistanceFromCapital... 1
  1043. YnAMP_Script: - MaxRoadPerCity........... 1
  1044. YnAMP_Script: - MinCitySeparation........ 3
  1045. YnAMP_Script: - NorthernLatitude......... false
  1046. YnAMP_Script: - OnlySameLandMass......... false
  1047. YnAMP_Script: - PlaceCapital............. false
  1048. YnAMP_Script: - Priority................. 0
  1049. YnAMP_Script: - RouteIndex............... 4
  1050. YnAMP_Script: - SouthernLatitude......... false
  1051. YnAMP_Script: - StartingPlot............. table: 00000000CA2070C0
  1052. YnAMP_Script: ----------------------------
  1053. YnAMP_Script: - Scenario settings for CIVILIZATION_PRESLAV
  1054. YnAMP_Script: ----------------------------
  1055. YnAMP_Script: No Scenario row
  1056. YnAMP_Script: -----
  1057. YnAMP_Script: Applied Settings:
  1058. YnAMP_Script: -----
  1059. YnAMP_Script: - BorderMaxDistance........ 3
  1060. YnAMP_Script: - CityUseCityMap........... false
  1061. YnAMP_Script: - CityUseImport............ false
  1062. YnAMP_Script: - CityUseTerrain........... false
  1063. YnAMP_Script: - MaxDistanceFromCapital... 1
  1064. YnAMP_Script: - MaxRoadPerCity........... 1
  1065. YnAMP_Script: - MinCitySeparation........ 3
  1066. YnAMP_Script: - NorthernLatitude......... false
  1067. YnAMP_Script: - OnlySameLandMass......... false
  1068. YnAMP_Script: - PlaceCapital............. false
  1069. YnAMP_Script: - Priority................. 0
  1070. YnAMP_Script: - RouteIndex............... 4
  1071. YnAMP_Script: - SouthernLatitude......... false
  1072. YnAMP_Script: - StartingPlot............. table: 00000000CA208AB0
  1073. YnAMP_Script: ----------------------------
  1074. YnAMP_Script: - Scenario settings for CIVILIZATION_PALENQUE
  1075. YnAMP_Script: ----------------------------
  1076. YnAMP_Script: No Scenario row
  1077. YnAMP_Script: -----
  1078. YnAMP_Script: Applied Settings:
  1079. YnAMP_Script: -----
  1080. YnAMP_Script: - BorderMaxDistance........ 3
  1081. YnAMP_Script: - CityUseCityMap........... false
  1082. YnAMP_Script: - CityUseImport............ false
  1083. YnAMP_Script: - CityUseTerrain........... false
  1084. YnAMP_Script: - MaxDistanceFromCapital... 1
  1085. YnAMP_Script: - MaxRoadPerCity........... 1
  1086. YnAMP_Script: - MinCitySeparation........ 3
  1087. YnAMP_Script: - NorthernLatitude......... false
  1088. YnAMP_Script: - OnlySameLandMass......... false
  1089. YnAMP_Script: - PlaceCapital............. false
  1090. YnAMP_Script: - Priority................. 0
  1091. YnAMP_Script: - RouteIndex............... 4
  1092. YnAMP_Script: - SouthernLatitude......... false
  1093. YnAMP_Script: - StartingPlot............. table: 00000000CA209460
  1094. YnAMP_Script: ----------------------------
  1095. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_DJIBOUTI
  1096. YnAMP_Script: ----------------------------
  1097. YnAMP_Script: No Scenario row
  1098. YnAMP_Script: -----
  1099. YnAMP_Script: Applied Settings:
  1100. YnAMP_Script: -----
  1101. YnAMP_Script: - BorderMaxDistance........ 3
  1102. YnAMP_Script: - CityUseCityMap........... false
  1103. YnAMP_Script: - CityUseImport............ false
  1104. YnAMP_Script: - CityUseTerrain........... false
  1105. YnAMP_Script: - MaxDistanceFromCapital... 1
  1106. YnAMP_Script: - MaxRoadPerCity........... 1
  1107. YnAMP_Script: - MinCitySeparation........ 3
  1108. YnAMP_Script: - NorthernLatitude......... false
  1109. YnAMP_Script: - OnlySameLandMass......... false
  1110. YnAMP_Script: - PlaceCapital............. false
  1111. YnAMP_Script: - Priority................. 0
  1112. YnAMP_Script: - RouteIndex............... 4
  1113. YnAMP_Script: - SouthernLatitude......... false
  1114. YnAMP_Script: - StartingPlot............. table: 00000000CA208CE0
  1115. YnAMP_Script: ----------------------------
  1116. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_SRI_KSETRA
  1117. YnAMP_Script: ----------------------------
  1118. YnAMP_Script: No Scenario row
  1119. YnAMP_Script: -----
  1120. YnAMP_Script: Applied Settings:
  1121. YnAMP_Script: -----
  1122. YnAMP_Script: - BorderMaxDistance........ 3
  1123. YnAMP_Script: - CityUseCityMap........... false
  1124. YnAMP_Script: - CityUseImport............ false
  1125. YnAMP_Script: - CityUseTerrain........... false
  1126. YnAMP_Script: - MaxDistanceFromCapital... 1
  1127. YnAMP_Script: - MaxRoadPerCity........... 1
  1128. YnAMP_Script: - MinCitySeparation........ 3
  1129. YnAMP_Script: - NorthernLatitude......... false
  1130. YnAMP_Script: - OnlySameLandMass......... false
  1131. YnAMP_Script: - PlaceCapital............. false
  1132. YnAMP_Script: - Priority................. 0
  1133. YnAMP_Script: - RouteIndex............... 4
  1134. YnAMP_Script: - SouthernLatitude......... false
  1135. YnAMP_Script: - StartingPlot............. table: 00000000CA208510
  1136. YnAMP_Script: ----------------------------
  1137. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_UGARIT
  1138. YnAMP_Script: ----------------------------
  1139. YnAMP_Script: No Scenario row
  1140. YnAMP_Script: -----
  1141. YnAMP_Script: Applied Settings:
  1142. YnAMP_Script: -----
  1143. YnAMP_Script: - BorderMaxDistance........ 3
  1144. YnAMP_Script: - CityUseCityMap........... false
  1145. YnAMP_Script: - CityUseImport............ false
  1146. YnAMP_Script: - CityUseTerrain........... false
  1147. YnAMP_Script: - MaxDistanceFromCapital... 1
  1148. YnAMP_Script: - MaxRoadPerCity........... 1
  1149. YnAMP_Script: - MinCitySeparation........ 3
  1150. YnAMP_Script: - NorthernLatitude......... false
  1151. YnAMP_Script: - OnlySameLandMass......... false
  1152. YnAMP_Script: - PlaceCapital............. false
  1153. YnAMP_Script: - Priority................. 0
  1154. YnAMP_Script: - RouteIndex............... 4
  1155. YnAMP_Script: - SouthernLatitude......... false
  1156. YnAMP_Script: - StartingPlot............. table: 00000000CA208600
  1157. YnAMP_Script: ----------------------------
  1158. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_LIMA
  1159. YnAMP_Script: ----------------------------
  1160. YnAMP_Script: No Scenario row
  1161. YnAMP_Script: -----
  1162. YnAMP_Script: Applied Settings:
  1163. YnAMP_Script: -----
  1164. YnAMP_Script: - BorderMaxDistance........ 3
  1165. YnAMP_Script: - CityUseCityMap........... false
  1166. YnAMP_Script: - CityUseImport............ false
  1167. YnAMP_Script: - CityUseTerrain........... false
  1168. YnAMP_Script: - MaxDistanceFromCapital... 1
  1169. YnAMP_Script: - MaxRoadPerCity........... 1
  1170. YnAMP_Script: - MinCitySeparation........ 3
  1171. YnAMP_Script: - NorthernLatitude......... false
  1172. YnAMP_Script: - OnlySameLandMass......... false
  1173. YnAMP_Script: - PlaceCapital............. false
  1174. YnAMP_Script: - Priority................. 0
  1175. YnAMP_Script: - RouteIndex............... 4
  1176. YnAMP_Script: - SouthernLatitude......... false
  1177. YnAMP_Script: - StartingPlot............. table: 00000000CA208150
  1178. YnAMP_Script: ----------------------------
  1179. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_BUTUAN
  1180. YnAMP_Script: ----------------------------
  1181. YnAMP_Script: No Scenario row
  1182. YnAMP_Script: -----
  1183. YnAMP_Script: Applied Settings:
  1184. YnAMP_Script: -----
  1185. YnAMP_Script: - BorderMaxDistance........ 3
  1186. YnAMP_Script: - CityUseCityMap........... false
  1187. YnAMP_Script: - CityUseImport............ false
  1188. YnAMP_Script: - CityUseTerrain........... false
  1189. YnAMP_Script: - MaxDistanceFromCapital... 1
  1190. YnAMP_Script: - MaxRoadPerCity........... 1
  1191. YnAMP_Script: - MinCitySeparation........ 3
  1192. YnAMP_Script: - NorthernLatitude......... false
  1193. YnAMP_Script: - OnlySameLandMass......... false
  1194. YnAMP_Script: - PlaceCapital............. false
  1195. YnAMP_Script: - Priority................. 0
  1196. YnAMP_Script: - RouteIndex............... 4
  1197. YnAMP_Script: - SouthernLatitude......... false
  1198. YnAMP_Script: - StartingPlot............. table: 00000000CA208290
  1199. YnAMP_Script: ----------------------------
  1200. YnAMP_Script: - Scenario settings for CIVILIZATION_AKKAD
  1201. YnAMP_Script: ----------------------------
  1202. YnAMP_Script: No Scenario row
  1203. YnAMP_Script: -----
  1204. YnAMP_Script: Applied Settings:
  1205. YnAMP_Script: -----
  1206. YnAMP_Script: - BorderMaxDistance........ 3
  1207. YnAMP_Script: - CityUseCityMap........... false
  1208. YnAMP_Script: - CityUseImport............ false
  1209. YnAMP_Script: - CityUseTerrain........... false
  1210. YnAMP_Script: - MaxDistanceFromCapital... 1
  1211. YnAMP_Script: - MaxRoadPerCity........... 1
  1212. YnAMP_Script: - MinCitySeparation........ 3
  1213. YnAMP_Script: - NorthernLatitude......... false
  1214. YnAMP_Script: - OnlySameLandMass......... false
  1215. YnAMP_Script: - PlaceCapital............. false
  1216. YnAMP_Script: - Priority................. 0
  1217. YnAMP_Script: - RouteIndex............... 4
  1218. YnAMP_Script: - SouthernLatitude......... false
  1219. YnAMP_Script: - StartingPlot............. table: 00000000CA208650
  1220. YnAMP_Script: ----------------------------
  1221. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_QATNA
  1222. YnAMP_Script: ----------------------------
  1223. YnAMP_Script: No Scenario row
  1224. YnAMP_Script: -----
  1225. YnAMP_Script: Applied Settings:
  1226. YnAMP_Script: -----
  1227. YnAMP_Script: - BorderMaxDistance........ 3
  1228. YnAMP_Script: - CityUseCityMap........... false
  1229. YnAMP_Script: - CityUseImport............ false
  1230. YnAMP_Script: - CityUseTerrain........... false
  1231. YnAMP_Script: - MaxDistanceFromCapital... 1
  1232. YnAMP_Script: - MaxRoadPerCity........... 1
  1233. YnAMP_Script: - MinCitySeparation........ 3
  1234. YnAMP_Script: - NorthernLatitude......... false
  1235. YnAMP_Script: - OnlySameLandMass......... false
  1236. YnAMP_Script: - PlaceCapital............. false
  1237. YnAMP_Script: - Priority................. 0
  1238. YnAMP_Script: - RouteIndex............... 4
  1239. YnAMP_Script: - SouthernLatitude......... false
  1240. YnAMP_Script: - StartingPlot............. table: 00000000CA2091E0
  1241. YnAMP_Script: ----------------------------
  1242. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_CATALHOYUK
  1243. YnAMP_Script: ----------------------------
  1244. YnAMP_Script: No Scenario row
  1245. YnAMP_Script: -----
  1246. YnAMP_Script: Applied Settings:
  1247. YnAMP_Script: -----
  1248. YnAMP_Script: - BorderMaxDistance........ 3
  1249. YnAMP_Script: - CityUseCityMap........... false
  1250. YnAMP_Script: - CityUseImport............ false
  1251. YnAMP_Script: - CityUseTerrain........... false
  1252. YnAMP_Script: - MaxDistanceFromCapital... 1
  1253. YnAMP_Script: - MaxRoadPerCity........... 1
  1254. YnAMP_Script: - MinCitySeparation........ 3
  1255. YnAMP_Script: - NorthernLatitude......... false
  1256. YnAMP_Script: - OnlySameLandMass......... false
  1257. YnAMP_Script: - PlaceCapital............. false
  1258. YnAMP_Script: - Priority................. 0
  1259. YnAMP_Script: - RouteIndex............... 4
  1260. YnAMP_Script: - SouthernLatitude......... false
  1261. YnAMP_Script: - StartingPlot............. table: 00000000CA209CD0
  1262. YnAMP_Script: ----------------------------
  1263. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_ETZANOA
  1264. YnAMP_Script: ----------------------------
  1265. YnAMP_Script: No Scenario row
  1266. YnAMP_Script: -----
  1267. YnAMP_Script: Applied Settings:
  1268. YnAMP_Script: -----
  1269. YnAMP_Script: - BorderMaxDistance........ 3
  1270. YnAMP_Script: - CityUseCityMap........... false
  1271. YnAMP_Script: - CityUseImport............ false
  1272. YnAMP_Script: - CityUseTerrain........... false
  1273. YnAMP_Script: - MaxDistanceFromCapital... 1
  1274. YnAMP_Script: - MaxRoadPerCity........... 1
  1275. YnAMP_Script: - MinCitySeparation........ 3
  1276. YnAMP_Script: - NorthernLatitude......... false
  1277. YnAMP_Script: - OnlySameLandMass......... false
  1278. YnAMP_Script: - PlaceCapital............. false
  1279. YnAMP_Script: - Priority................. 0
  1280. YnAMP_Script: - RouteIndex............... 4
  1281. YnAMP_Script: - SouthernLatitude......... false
  1282. YnAMP_Script: - StartingPlot............. table: 00000000CA20A540
  1283. YnAMP_Script: ----------------------------
  1284. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_SINGAPORE
  1285. YnAMP_Script: ----------------------------
  1286. YnAMP_Script: No Scenario row
  1287. YnAMP_Script: -----
  1288. YnAMP_Script: Applied Settings:
  1289. YnAMP_Script: -----
  1290. YnAMP_Script: - BorderMaxDistance........ 3
  1291. YnAMP_Script: - CityUseCityMap........... false
  1292. YnAMP_Script: - CityUseImport............ false
  1293. YnAMP_Script: - CityUseTerrain........... false
  1294. YnAMP_Script: - MaxDistanceFromCapital... 1
  1295. YnAMP_Script: - MaxRoadPerCity........... 1
  1296. YnAMP_Script: - MinCitySeparation........ 3
  1297. YnAMP_Script: - NorthernLatitude......... false
  1298. YnAMP_Script: - OnlySameLandMass......... false
  1299. YnAMP_Script: - PlaceCapital............. false
  1300. YnAMP_Script: - Priority................. 0
  1301. YnAMP_Script: - RouteIndex............... 4
  1302. YnAMP_Script: - SouthernLatitude......... false
  1303. YnAMP_Script: - StartingPlot............. table: 00000000CA20A770
  1304. YnAMP_Script: ----------------------------
  1305. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_TUNERIUT
  1306. YnAMP_Script: ----------------------------
  1307. YnAMP_Script: No Scenario row
  1308. YnAMP_Script: -----
  1309. YnAMP_Script: Applied Settings:
  1310. YnAMP_Script: -----
  1311. YnAMP_Script: - BorderMaxDistance........ 3
  1312. YnAMP_Script: - CityUseCityMap........... false
  1313. YnAMP_Script: - CityUseImport............ false
  1314. YnAMP_Script: - CityUseTerrain........... false
  1315. YnAMP_Script: - MaxDistanceFromCapital... 1
  1316. YnAMP_Script: - MaxRoadPerCity........... 1
  1317. YnAMP_Script: - MinCitySeparation........ 3
  1318. YnAMP_Script: - NorthernLatitude......... false
  1319. YnAMP_Script: - OnlySameLandMass......... false
  1320. YnAMP_Script: - PlaceCapital............. false
  1321. YnAMP_Script: - Priority................. 0
  1322. YnAMP_Script: - RouteIndex............... 4
  1323. YnAMP_Script: - SouthernLatitude......... false
  1324. YnAMP_Script: - StartingPlot............. table: 00000000CA2095F0
  1325. YnAMP_Script: ----------------------------
  1326. YnAMP_Script: - Scenario settings for CIVILIZATION_ARMAGH
  1327. YnAMP_Script: ----------------------------
  1328. YnAMP_Script: No Scenario row
  1329. YnAMP_Script: -----
  1330. YnAMP_Script: Applied Settings:
  1331. YnAMP_Script: -----
  1332. YnAMP_Script: - BorderMaxDistance........ 3
  1333. YnAMP_Script: - CityUseCityMap........... false
  1334. YnAMP_Script: - CityUseImport............ false
  1335. YnAMP_Script: - CityUseTerrain........... false
  1336. YnAMP_Script: - MaxDistanceFromCapital... 1
  1337. YnAMP_Script: - MaxRoadPerCity........... 1
  1338. YnAMP_Script: - MinCitySeparation........ 3
  1339. YnAMP_Script: - NorthernLatitude......... false
  1340. YnAMP_Script: - OnlySameLandMass......... false
  1341. YnAMP_Script: - PlaceCapital............. false
  1342. YnAMP_Script: - Priority................. 0
  1343. YnAMP_Script: - RouteIndex............... 4
  1344. YnAMP_Script: - SouthernLatitude......... false
  1345. YnAMP_Script: - StartingPlot............. table: 00000000CA209FF0
  1346. YnAMP_Script: ----------------------------
  1347. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_IZAPA
  1348. YnAMP_Script: ----------------------------
  1349. YnAMP_Script: No Scenario row
  1350. YnAMP_Script: -----
  1351. YnAMP_Script: Applied Settings:
  1352. YnAMP_Script: -----
  1353. YnAMP_Script: - BorderMaxDistance........ 3
  1354. YnAMP_Script: - CityUseCityMap........... false
  1355. YnAMP_Script: - CityUseImport............ false
  1356. YnAMP_Script: - CityUseTerrain........... false
  1357. YnAMP_Script: - MaxDistanceFromCapital... 1
  1358. YnAMP_Script: - MaxRoadPerCity........... 1
  1359. YnAMP_Script: - MinCitySeparation........ 3
  1360. YnAMP_Script: - NorthernLatitude......... false
  1361. YnAMP_Script: - OnlySameLandMass......... false
  1362. YnAMP_Script: - PlaceCapital............. false
  1363. YnAMP_Script: - Priority................. 0
  1364. YnAMP_Script: - RouteIndex............... 4
  1365. YnAMP_Script: - SouthernLatitude......... false
  1366. YnAMP_Script: - StartingPlot............. table: 00000000CA209910
  1367. YnAMP_Script: ----------------------------
  1368. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_KADESH
  1369. YnAMP_Script: ----------------------------
  1370. YnAMP_Script: No Scenario row
  1371. YnAMP_Script: -----
  1372. YnAMP_Script: Applied Settings:
  1373. YnAMP_Script: -----
  1374. YnAMP_Script: - BorderMaxDistance........ 3
  1375. YnAMP_Script: - CityUseCityMap........... false
  1376. YnAMP_Script: - CityUseImport............ false
  1377. YnAMP_Script: - CityUseTerrain........... false
  1378. YnAMP_Script: - MaxDistanceFromCapital... 1
  1379. YnAMP_Script: - MaxRoadPerCity........... 1
  1380. YnAMP_Script: - MinCitySeparation........ 3
  1381. YnAMP_Script: - NorthernLatitude......... false
  1382. YnAMP_Script: - OnlySameLandMass......... false
  1383. YnAMP_Script: - PlaceCapital............. false
  1384. YnAMP_Script: - Priority................. 0
  1385. YnAMP_Script: - RouteIndex............... 4
  1386. YnAMP_Script: - SouthernLatitude......... false
  1387. YnAMP_Script: - StartingPlot............. table: 00000000CA2095A0
  1388. YnAMP_Script: ----------------------------
  1389. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_GARAMA
  1390. YnAMP_Script: ----------------------------
  1391. YnAMP_Script: No Scenario row
  1392. YnAMP_Script: -----
  1393. YnAMP_Script: Applied Settings:
  1394. YnAMP_Script: -----
  1395. YnAMP_Script: - BorderMaxDistance........ 3
  1396. YnAMP_Script: - CityUseCityMap........... false
  1397. YnAMP_Script: - CityUseImport............ false
  1398. YnAMP_Script: - CityUseTerrain........... false
  1399. YnAMP_Script: - MaxDistanceFromCapital... 1
  1400. YnAMP_Script: - MaxRoadPerCity........... 1
  1401. YnAMP_Script: - MinCitySeparation........ 3
  1402. YnAMP_Script: - NorthernLatitude......... false
  1403. YnAMP_Script: - OnlySameLandMass......... false
  1404. YnAMP_Script: - PlaceCapital............. false
  1405. YnAMP_Script: - Priority................. 0
  1406. YnAMP_Script: - RouteIndex............... 4
  1407. YnAMP_Script: - SouthernLatitude......... false
  1408. YnAMP_Script: - StartingPlot............. table: 00000000CA20A680
  1409. YnAMP_Script: ----------------------------
  1410. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_AYNUK
  1411. YnAMP_Script: ----------------------------
  1412. YnAMP_Script: No Scenario row
  1413. YnAMP_Script: -----
  1414. YnAMP_Script: Applied Settings:
  1415. YnAMP_Script: -----
  1416. YnAMP_Script: - BorderMaxDistance........ 3
  1417. YnAMP_Script: - CityUseCityMap........... false
  1418. YnAMP_Script: - CityUseImport............ false
  1419. YnAMP_Script: - CityUseTerrain........... false
  1420. YnAMP_Script: - MaxDistanceFromCapital... 1
  1421. YnAMP_Script: - MaxRoadPerCity........... 1
  1422. YnAMP_Script: - MinCitySeparation........ 3
  1423. YnAMP_Script: - NorthernLatitude......... false
  1424. YnAMP_Script: - OnlySameLandMass......... false
  1425. YnAMP_Script: - PlaceCapital............. false
  1426. YnAMP_Script: - Priority................. 0
  1427. YnAMP_Script: - RouteIndex............... 4
  1428. YnAMP_Script: - SouthernLatitude......... false
  1429. YnAMP_Script: - StartingPlot............. table: 00000000CA20A270
  1430. YnAMP_Script: ----------------------------
  1431. YnAMP_Script: - Scenario settings for CIVILIZATION_GENEVA
  1432. YnAMP_Script: ----------------------------
  1433. YnAMP_Script: No Scenario row
  1434. YnAMP_Script: -----
  1435. YnAMP_Script: Applied Settings:
  1436. YnAMP_Script: -----
  1437. YnAMP_Script: - BorderMaxDistance........ 3
  1438. YnAMP_Script: - CityUseCityMap........... false
  1439. YnAMP_Script: - CityUseImport............ false
  1440. YnAMP_Script: - CityUseTerrain........... false
  1441. YnAMP_Script: - MaxDistanceFromCapital... 1
  1442. YnAMP_Script: - MaxRoadPerCity........... 1
  1443. YnAMP_Script: - MinCitySeparation........ 3
  1444. YnAMP_Script: - NorthernLatitude......... false
  1445. YnAMP_Script: - OnlySameLandMass......... false
  1446. YnAMP_Script: - PlaceCapital............. false
  1447. YnAMP_Script: - Priority................. 0
  1448. YnAMP_Script: - RouteIndex............... 4
  1449. YnAMP_Script: - SouthernLatitude......... false
  1450. YnAMP_Script: - StartingPlot............. table: 00000000CA20B8F0
  1451. YnAMP_Script: ----------------------------
  1452. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_JOHANNESBURG
  1453. YnAMP_Script: ----------------------------
  1454. YnAMP_Script: No Scenario row
  1455. YnAMP_Script: -----
  1456. YnAMP_Script: Applied Settings:
  1457. YnAMP_Script: -----
  1458. YnAMP_Script: - BorderMaxDistance........ 3
  1459. YnAMP_Script: - CityUseCityMap........... false
  1460. YnAMP_Script: - CityUseImport............ false
  1461. YnAMP_Script: - CityUseTerrain........... false
  1462. YnAMP_Script: - MaxDistanceFromCapital... 1
  1463. YnAMP_Script: - MaxRoadPerCity........... 1
  1464. YnAMP_Script: - MinCitySeparation........ 3
  1465. YnAMP_Script: - NorthernLatitude......... false
  1466. YnAMP_Script: - OnlySameLandMass......... false
  1467. YnAMP_Script: - PlaceCapital............. false
  1468. YnAMP_Script: - Priority................. 0
  1469. YnAMP_Script: - RouteIndex............... 4
  1470. YnAMP_Script: - SouthernLatitude......... false
  1471. YnAMP_Script: - StartingPlot............. table: 00000000CA20AF90
  1472. YnAMP_Script: ----------------------------
  1473. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_NASSAU
  1474. YnAMP_Script: ----------------------------
  1475. YnAMP_Script: No Scenario row
  1476. YnAMP_Script: -----
  1477. YnAMP_Script: Applied Settings:
  1478. YnAMP_Script: -----
  1479. YnAMP_Script: - BorderMaxDistance........ 3
  1480. YnAMP_Script: - CityUseCityMap........... false
  1481. YnAMP_Script: - CityUseImport............ false
  1482. YnAMP_Script: - CityUseTerrain........... false
  1483. YnAMP_Script: - MaxDistanceFromCapital... 1
  1484. YnAMP_Script: - MaxRoadPerCity........... 1
  1485. YnAMP_Script: - MinCitySeparation........ 3
  1486. YnAMP_Script: - NorthernLatitude......... false
  1487. YnAMP_Script: - OnlySameLandMass......... false
  1488. YnAMP_Script: - PlaceCapital............. false
  1489. YnAMP_Script: - Priority................. 0
  1490. YnAMP_Script: - RouteIndex............... 4
  1491. YnAMP_Script: - SouthernLatitude......... false
  1492. YnAMP_Script: - StartingPlot............. table: 00000000CA20BC60
  1493. YnAMP_Script: ----------------------------
  1494. YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_KATARAGAMA
  1495. YnAMP_Script: ----------------------------
  1496. YnAMP_Script: No Scenario row
  1497. YnAMP_Script: -----
  1498. YnAMP_Script: Applied Settings:
  1499. YnAMP_Script: -----
  1500. YnAMP_Script: - BorderMaxDistance........ 3
  1501. YnAMP_Script: - CityUseCityMap........... false
  1502. YnAMP_Script: - CityUseImport............ false
  1503. YnAMP_Script: - CityUseTerrain........... false
  1504. YnAMP_Script: - MaxDistanceFromCapital... 1
  1505. YnAMP_Script: - MaxRoadPerCity........... 1
  1506. YnAMP_Script: - MinCitySeparation........ 3
  1507. YnAMP_Script: - NorthernLatitude......... false
  1508. YnAMP_Script: - OnlySameLandMass......... false
  1509. YnAMP_Script: - PlaceCapital............. false
  1510. YnAMP_Script: - Priority................. 0
  1511. YnAMP_Script: - RouteIndex............... 4
  1512. YnAMP_Script: - SouthernLatitude......... false
  1513. YnAMP_Script: - StartingPlot............. table: 00000000CA20B2B0
  1514. YnAMP_Script: ----------------------------
  1515. YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E86713E0
  1516. RMTUI: ################ Start Initializing Mod RMT UI Script... ################
  1517. RMTUI: Applied default transparent background false
  1518. RMTUI: SetAnchorCentr
  1519. RMTUI: Applied default window position 2
  1520. RMTUI: ################ End Initializing Mod RMT UI Script... ################
  1521. YnAMP_Script: **** coroutine.yield at 0 0.075
  1522. YnAMP_Script: **** Delayed start, pause for 3
  1523. YnAMP_Script: 3
  1524. YnAMP_Script: 2
  1525. YnAMP_Script: 1
  1526. YnAMP_Script: 0
  1527. YnAMP_Script: **** Starting...
  1528. YnAMP_Script: ===========================================================================
  1529. YnAMP_Script: Starting City placement for Scenario...
  1530. YnAMP_Script: ===========================================================================
  1531. YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E8671C50
  1532. YnAMP_Script: ===========================================================================
  1533. YnAMP_Script: Starting Border placement for Scenario...
  1534. YnAMP_Script: ===========================================================================
  1535. YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E8671F20
  1536. YnAMP_Script: ===========================================================================
  1537. YnAMP_Script: Starting Units placement for Scenario...
  1538. YnAMP_Script: ===========================================================================
  1539. YnAMP_Script: --------------------------------------------
  1540. YnAMP_Script: Create replacement table
  1541. YnAMP_Script: --------------------------------------------
  1542. YnAMP_Script: --------------------------------------------
  1543. YnAMP_Script: Placing units...
  1544. YnAMP_Script: --------------------------------------------
  1545. YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E8672010
  1546. YnAMP_Script: ===========================================================================
  1547. YnAMP_Script: Starting Infrastructure placement for Scenario...
  1548. YnAMP_Script: ===========================================================================
  1549. YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E86730F0
  1550. YnAMP_Script: ===========================================================================
  1551. YnAMP_Script: Starting Diplomatic Actions for Scenario...
  1552. YnAMP_Script: ===========================================================================
  1553. YnAMP_Script: ===========================================================================
  1554. YnAMP_Script: Set Map Visibility for Scenario...
  1555. YnAMP_Script: ===========================================================================
  1556. YnAMP_Script: ===========================================================================
  1557. YnAMP_Script: Finalizing Scenario initialization...
  1558. YnAMP_Script: ===========================================================================
  1559. YnAMP_Script: **** removing dead coroutine: thread: 00000000E86713E0 1
  1560. YnAMP_Script: **** removing dead coroutine: thread: 00000000E8671C50 2
  1561. YnAMP_Script: **** removing dead coroutine: thread: 00000000E8671F20 3
  1562. YnAMP_Script: **** removing dead coroutine: thread: 00000000E8672010 4
  1563. YnAMP_Script: **** removing dead coroutine: thread: 00000000E86730F0 5
  1564. YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 4
  1565. YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 5
  1566. YnAMP_Script: **** removing dead coroutine: thread: 00000000E8671C50 1
  1567. YnAMP_Script: **** removing dead coroutine: thread: 00000000E8672010 2
  1568. YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 2
  1569. YnAMP_Script: **** removing dead coroutine: thread: 00000000E8672010 1
  1570. YnAMP_Script: ======================================
  1571. YnAMP_Script: ====== Generated Map Statistics ======
  1572. YnAMP_Script: ======================================
  1573. YnAMP_Script: -- Map Dimensions = 128x80
  1574. YnAMP_Script: -- Total plots on map = 10240
  1575. YnAMP_Script: -- Land plots = 4700 ( 45.9 map percent)
  1576. YnAMP_Script: -- Water plots = 5540 ( 54.1 map percent)
  1577. YnAMP_Script: -- Hills plots = 1475 (31.38 land percent)
  1578. YnAMP_Script: -- Mountains plots = 428 ( 9.11 land percent)
  1579. YnAMP_Script: -- Flatland plots = 2797 (59.51 land percent)
  1580. YnAMP_Script: --------------------------------------
  1581. YnAMP_Script: -------- Resources Statistics --------
  1582. YnAMP_Script: --------------------------------------
  1583. YnAMP_Script: RESOURCE_BANANAS......... placed = 47 ( 1 land percent), frequency = 4, ratio = 25
  1584. YnAMP_Script: RESOURCE_CATTLE.......... placed = 66 ( 1.4 land percent), frequency = 6, ratio = 23
  1585. YnAMP_Script: RESOURCE_COPPER.......... placed = 46 ( 0.98 land percent), frequency = 4, ratio = 25
  1586. YnAMP_Script: RESOURCE_CRABS........... placed = 237 ( 5.04 land percent), frequency = 17, ratio = 30
  1587. YnAMP_Script: RESOURCE_DEER............ placed = 48 ( 1.02 land percent), frequency = 4, ratio = 26
  1588. YnAMP_Script: RESOURCE_FISH............ placed = 290 ( 6.17 land percent), frequency = 23, ratio = 27
  1589. YnAMP_Script: RESOURCE_RICE............ placed = 68 ( 1.45 land percent), frequency = 6, ratio = 24
  1590. YnAMP_Script: RESOURCE_SHEEP........... placed = 46 ( 0.98 land percent), frequency = 4, ratio = 25
  1591. YnAMP_Script: RESOURCE_STONE........... placed = 109 ( 2.32 land percent), frequency = 10, ratio = 23
  1592. YnAMP_Script: RESOURCE_WHEAT........... placed = 94 ( 2 land percent), frequency = 10, ratio = 20
  1593. YnAMP_Script: RESOURCE_CITRUS.......... placed = 10 ( 0.21 land percent), frequency = 2, ratio = 11
  1594. YnAMP_Script: RESOURCE_COCOA........... placed = 0 ( 0 land percent), frequency = 2, ratio = 0
  1595. YnAMP_Script: RESOURCE_COFFEE.......... placed = 3 ( 0.06 land percent), frequency = 2, ratio = 3
  1596. YnAMP_Script: RESOURCE_COTTON.......... placed = 10 ( 0.21 land percent), frequency = 2, ratio = 11
  1597. YnAMP_Script: RESOURCE_DIAMONDS........ placed = 0 ( 0 land percent), frequency = 2, ratio = 0
  1598. YnAMP_Script: RESOURCE_DYES............ placed = 21 ( 0.45 land percent), frequency = 2, ratio = 23
  1599. YnAMP_Script: RESOURCE_FURS............ placed = 21 ( 0.45 land percent), frequency = 2, ratio = 23
  1600. YnAMP_Script: RESOURCE_GYPSUM.......... placed = 23 ( 0.49 land percent), frequency = 2, ratio = 25
  1601. YnAMP_Script: RESOURCE_INCENSE......... placed = 8 ( 0.17 land percent), frequency = 2, ratio = 9
  1602. YnAMP_Script: RESOURCE_IVORY........... placed = 21 ( 0.45 land percent), frequency = 2, ratio = 23
  1603. YnAMP_Script: RESOURCE_JADE............ placed = 2 ( 0.04 land percent), frequency = 2, ratio = 2
  1604. YnAMP_Script: RESOURCE_MARBLE.......... placed = 3 ( 0.06 land percent), frequency = 2, ratio = 3
  1605. YnAMP_Script: RESOURCE_MERCURY......... placed = 8 ( 0.17 land percent), frequency = 2, ratio = 9
  1606. YnAMP_Script: RESOURCE_PEARLS.......... placed = 38 ( 0.81 land percent), frequency = 1, ratio = 81
  1607. YnAMP_Script: RESOURCE_SALT............ placed = 21 ( 0.45 land percent), frequency = 2, ratio = 23
  1608. YnAMP_Script: RESOURCE_SILK............ placed = 8 ( 0.17 land percent), frequency = 2, ratio = 9
  1609. YnAMP_Script: RESOURCE_SILVER.......... placed = 3 ( 0.06 land percent), frequency = 2, ratio = 3
  1610. YnAMP_Script: RESOURCE_SPICES.......... placed = 2 ( 0.04 land percent), frequency = 2, ratio = 2
  1611. YnAMP_Script: RESOURCE_SUGAR........... placed = 23 ( 0.49 land percent), frequency = 2, ratio = 25
  1612. YnAMP_Script: RESOURCE_TEA............. placed = 23 ( 0.49 land percent), frequency = 2, ratio = 25
  1613. YnAMP_Script: RESOURCE_TOBACCO......... placed = 23 ( 0.49 land percent), frequency = 2, ratio = 25
  1614. YnAMP_Script: RESOURCE_TRUFFLES........ placed = 8 ( 0.17 land percent), frequency = 2, ratio = 9
  1615. YnAMP_Script: RESOURCE_WHALES.......... placed = 0 ( 0 land percent), frequency = 1, ratio = 0
  1616. YnAMP_Script: RESOURCE_WINE............ placed = 2 ( 0.04 land percent), frequency = 2, ratio = 2
  1617. YnAMP_Script: RESOURCE_ALUMINUM........ placed = 32 ( 0.68 land percent), frequency = 7, ratio = 10
  1618. YnAMP_Script: RESOURCE_COAL............ placed = 47 ( 1 land percent), frequency = 10, ratio = 10
  1619. YnAMP_Script: RESOURCE_HORSES.......... placed = 51 ( 1.09 land percent), frequency = 11, ratio = 10
  1620. YnAMP_Script: RESOURCE_IRON............ placed = 47 ( 1 land percent), frequency = 10, ratio = 10
  1621. YnAMP_Script: RESOURCE_NITER........... placed = 47 ( 1 land percent), frequency = 10, ratio = 10
  1622. YnAMP_Script: RESOURCE_OIL............. placed = 77 ( 1.64 land percent), frequency = 10, ratio = 16
  1623. YnAMP_Script: RESOURCE_URANIUM......... placed = 23 ( 0.49 land percent), frequency = 5, ratio = 10
  1624. YnAMP_Script: RESOURCE_GOLD............ placed = 10 ( 0.21 land percent), frequency = 4, ratio = 5
  1625. YnAMP_Script: RESOURCE_AMBER........... placed = 20 ( 0.43 land percent), frequency = 2, ratio = 22
  1626. YnAMP_Script: RESOURCE_OLIVES.......... placed = 10 ( 0.21 land percent), frequency = 2, ratio = 11
  1627. YnAMP_Script: RESOURCE_TURTLES......... placed = 116 ( 2.47 land percent), frequency = 5, ratio = 49
  1628. YnAMP_Script: --------------------------------------
  1629. YnAMP_Script: --------- Terrain Statistics ---------
  1630. YnAMP_Script: --------------------------------------
  1631. YnAMP_Script: TERRAIN_GRASS............ placed = 1090 (10.64 map percent, 23.19 land percent, 19.68 water percent)
  1632. YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 544 ( 5.31 map percent, 11.57 land percent, 9.82 water percent)
  1633. YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 166 ( 1.62 map percent, 3.53 land percent, 3 water percent)
  1634. YnAMP_Script: TERRAIN_PLAINS........... placed = 1002 ( 9.79 map percent, 21.32 land percent, 18.09 water percent)
  1635. YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 442 ( 4.32 map percent, 9.4 land percent, 7.98 water percent)
  1636. YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 117 ( 1.14 map percent, 2.49 land percent, 2.11 water percent)
  1637. YnAMP_Script: TERRAIN_DESERT........... placed = 142 ( 1.39 map percent, 3.02 land percent, 2.56 water percent)
  1638. YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 140 ( 1.37 map percent, 2.98 land percent, 2.53 water percent)
  1639. YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 74 ( 0.72 map percent, 1.57 land percent, 1.34 water percent)
  1640. YnAMP_Script: TERRAIN_TUNDRA........... placed = 337 ( 3.29 map percent, 7.17 land percent, 6.08 water percent)
  1641. YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 196 ( 1.91 map percent, 4.17 land percent, 3.54 water percent)
  1642. YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 39 ( 0.38 map percent, 0.83 land percent, 0.7 water percent)
  1643. YnAMP_Script: TERRAIN_SNOW............. placed = 226 ( 2.21 map percent, 4.81 land percent, 4.08 water percent)
  1644. YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 153 ( 1.49 map percent, 3.26 land percent, 2.76 water percent)
  1645. YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 32 ( 0.31 map percent, 0.68 land percent, 0.58 water percent)
  1646. YnAMP_Script: TERRAIN_COAST............ placed = 3261 (31.85 map percent, 69.38 land percent, 58.86 water percent)
  1647. YnAMP_Script: TERRAIN_OCEAN............ placed = 2279 (22.26 map percent, 48.49 land percent, 41.14 water percent)
  1648. YnAMP_Script: --------------------------------------
  1649. YnAMP_Script: -------- Features Statistics ---------
  1650. YnAMP_Script: --------------------------------------
  1651. YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 8 ( 0.08 map percent, 0.17 land percent, 0.14 water percent)
  1652. YnAMP_Script: FEATURE_ICE.............. placed = 1094 (10.68 map percent, 23.28 land percent, 19.75 water percent)
  1653. YnAMP_Script: FEATURE_JUNGLE........... placed = 366 ( 3.57 map percent, 7.79 land percent, 6.61 water percent)
  1654. YnAMP_Script: FEATURE_FOREST........... placed = 713 ( 6.96 map percent, 15.17 land percent, 12.87 water percent)
  1655. YnAMP_Script: FEATURE_OASIS............ placed = 2 ( 0.02 map percent, 0.04 land percent, 0.04 water percent)
  1656. YnAMP_Script: FEATURE_MARSH............ placed = 112 ( 1.09 map percent, 2.38 land percent, 2.02 water percent)
  1657. YnAMP_Script: FEATURE_REEF............. placed = 162 ( 1.58 map percent, 3.45 land percent, 2.92 water percent)
  1658. YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 159 ( 1.55 map percent, 3.38 land percent, 2.87 water percent)
  1659. YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 78 ( 0.76 map percent, 1.66 land percent, 1.41 water percent)
  1660. YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 21 ( 0.21 map percent, 0.45 land percent, 0.38 water percent)
  1661. YnAMP_Script: FEATURE_VOLCANO.......... placed = 23 ( 0.22 map percent, 0.49 land percent, 0.42 water percent)
  1662. YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 0 land percent, 0 water percent)
  1663. YnAMP_Script: --------------------------------------
  1664. YnAMP_InGame: Stopping Loading Text Update...
  1665. YnAMP_InGame: Loading Data For YnAMP Setup Screen...
  1666. YnAMP_InGame: TSL list loaded, rows = 783
  1667. YnAMP_InGame: MapSizes loaded
  1668. YnAMP_InGame: CityState list loaded, rows = 105
  1669. YnAMP_InGame: Mod list loaded, rows = 40
  1670. YnAMP_InGame: Current Ruleset = RULESET_EXPANSION_2
  1671. TradeRouteChooser: No running route data was found, on load.
  1672. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 7663, priority:1000
  1673. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1674. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1675. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 7663, priority:1000
  1676. MapLabelManager: PANTHALASSIC OCEAN (56.715755462646, 360.66342163086)
  1677. MapLabelManager: PANTHALASSIC OCEAN (-785.0498046875, -416.17559814453)
  1678. MapLabelManager: PANTHALASSIC OCEAN (83.599250793457, -301.85015869141)
  1679. MapLabelManager: PANTHALASSIC OCEAN (-283.28219604492, -648.44152832031)
  1680. MapLabelManager: PANTHALASSIC OCEAN (-506.98052978516, 72.531295776367)
  1681. MapLabelManager: IAPETUS OCEAN (-2637.7705078125, -527.0263671875)
  1682. MapLabelManager: IAPETUS OCEAN (-2217.7939453125, -254.98596191406)
  1683. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 11519, priority:1000
  1684. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1685. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1686. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 11519, priority:1000
  1687. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 13953, priority:1000
  1688. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1689. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1690. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 13953, priority:1000
  1691. MapLabelManager: ATLANTIC OCEAN (2708.6696777344, 326.61791992188)
  1692. MapLabelManager: ATLANTIC OCEAN (3301.8432617188, -109.48974609375)
  1693. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 15404, priority:1000
  1694. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1695. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1696. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 15404, priority:1000
  1697. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 15507, priority:1000
  1698. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1699. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1700. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 15507, priority:1000
  1701. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 21705, priority:1000
  1702. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1703. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1704. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 21705, priority:1000
  1705. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 21940, priority:1000
  1706. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1707. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1708. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 21940, priority:1000
  1709. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 22288, priority:1000
  1710. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1711. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1712. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 22288, priority:1000
  1713. MapLabelManager: ARCTIC OCEAN (3982.4052734375, 2050.8479003906)
  1714. MapLabelManager: ARCTIC OCEAN (3444.8466796875, 1504.9073486328)
  1715. MapLabelManager: ARCTIC OCEAN (3845.3759765625, 989.3447265625)
  1716. MapLabelManager: ARCTIC OCEAN (-3237.5092773438, 1769.3317871094)
  1717. MapLabelManager: ARCTIC OCEAN (3120.0639648438, 1990.1971435547)
  1718. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 25268, priority:1000
  1719. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1720. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1721. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 25268, priority:1000
  1722. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 29097, priority:1000
  1723. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1724. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1725. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 29097, priority:1000
  1726. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 29363, priority:1000
  1727. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1728. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1729. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 29363, priority:1000
  1730. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 29668, priority:1000
  1731. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1732. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1733. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 29668, priority:1000
  1734. YnAMP_InGame: Cleaning YnAMP table...
  1735.  
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