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- DebugHotloadCache: GameDebug initialized!
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
- AdvancedSetup: Game version : 1.0.8.4 (531163)
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: Initial player count = 6
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 16 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 7
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 9
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 11
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 12
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 13
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 14
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 15
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 16
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 17
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 16
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_OperationChance_Orange]Map Size unofficial[ENDCOLOR] [ICON_CheckFail] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]This map size is bigger than the official maps.[NEWLINE][NEWLINE]It will load, but you may get random crashes in late game.[NEWLINE][NEWLINE]It was not reported at this kind of sizes, but please note that with Gathering Storm, water level rising may cause an unrecoverable crash on maps a bit larger.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet]Database not loaded [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The Gameplay Database has not been loaded yet during this session, a game need to be launched to get the data required for some of YnAMP advanced options.[NEWLINE][NEWLINE]You can click the "Load Database" button to launch a quick game in 2D mode, or you can launch your game as usual if you don't need the new options.
- AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
- AdvancedSetup: Player Domain = Players:Expansion2_Players
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: YnAMP checking for number of players limit on Start...
- AdvancedSetup: num. players = 16, num. CS = 24 , Selection type = RANDOM , Do selection = false
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Getting Leaders for Random slots...
- AdvancedSetup: Random Leaders Slots = 15
- AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 1221102925
- AdvancedSetup: random first call = 2
- AdvancedSetup: Setting random slots...
- AdvancedSetup: - Placing LEADER_CYRUS in slot# 1
- AdvancedSetup: - Placing LEADER_MANSA_MUSA in slot# 2
- AdvancedSetup: - Placing LEADER_TOMYRIS in slot# 3
- AdvancedSetup: - Placing LEADER_PHILIP_II in slot# 4
- AdvancedSetup: - Placing LEADER_CLEOPATRA in slot# 5
- AdvancedSetup: - Placing LEADER_HARDRADA in slot# 6
- AdvancedSetup: - Placing LEADER_DIDO in slot# 7
- AdvancedSetup: - Placing LEADER_CATHERINE_DE_MEDICI in slot# 8
- AdvancedSetup: - Placing LEADER_WILHELMINA in slot# 9
- AdvancedSetup: - Placing LEADER_GILGAMESH in slot# 10
- AdvancedSetup: - Placing LEADER_PETER_GREAT in slot# 11
- AdvancedSetup: - Placing LEADER_ALEXANDER in slot# 12
- AdvancedSetup: - Placing LEADER_GENGHIS_KHAN in slot# 13
- AdvancedSetup: - Placing LEADER_PACHACUTI in slot# 14
- AdvancedSetup: - Placing LEADER_ELEANOR_ENGLAND in slot# 15
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Setup Player slots :
- AdvancedSetup: 0 LEADER_TRAJAN CIVILIZATION_ROME LOC_LEADER_TRAJAN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 1 LEADER_CYRUS nil LOC_LEADER_CYRUS_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 2 LEADER_MANSA_MUSA nil LOC_LEADER_MANSA_MUSA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 3 LEADER_TOMYRIS nil LOC_LEADER_TOMYRIS_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 4 LEADER_PHILIP_II nil LOC_LEADER_PHILIP_II_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 5 LEADER_CLEOPATRA nil LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 6 LEADER_HARDRADA nil LOC_LEADER_HARDRADA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 7 LEADER_DIDO nil LOC_LEADER_DIDO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 8 LEADER_CATHERINE_DE. nil LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 9 LEADER_WILHELMINA nil LOC_LEADER_WILHELMINA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 10 LEADER_GILGAMESH nil LOC_LEADER_GILGAMESH_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 11 LEADER_PETER_GREAT nil LOC_LEADER_PETER_GREAT_N. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 12 LEADER_ALEXANDER nil LOC_LEADER_ALEXANDER_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 13 LEADER_GENGHIS_KHAN nil LOC_LEADER_GENGHIS_KHAN_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 14 LEADER_PACHACUTI nil LOC_LEADER_PACHACUTI_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 15 LEADER_ELEANOR_ENGL. nil LOC_LEADER_ELEANOR_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 16 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 18 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 19 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 20 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 22 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 23 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 24 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 25 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 26 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 27 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 28 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 29 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 30 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 31 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 32 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 33 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 34 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 35 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 36 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 37 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 38 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 39 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 40 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 41 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 42 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 43 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 44 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 45 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 46 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 47 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- LoadScreen: true
- LoadScreen: false
- LoadScreen: true
- LoadScreen: true
- Map Script: ------------------------------------------------------
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version 8.1.7 (2016-2020) by Gedemon
- Map Script: loading YnAMP_Common.lua
- Map Script: ------------------------------------------------------
- Map Script: Game version: 1.0.8.4 (531163)
- Map Script: Active mods:
- Map Script: - Multiplayer Scenario: Ancient Rivals
- Map Script: - Multiplayer Scenario: Global Thermonuclear War
- Map Script: - Multiplayer Scenario: Cavalry and Cannonades
- Map Script: - Multiplayer Scenario: Hallowed Ground
- Map Script: - Scenario: Conquests of Alexander
- Map Script: - Australia Civilization Pack
- Map Script: - Scenario: Outback Tycoon
- Map Script: - Aztec Civilization Pack
- Map Script: - Scenario: The Black Death
- Map Script: - Khmer and Indonesia Civilization Pack
- Map Script: - Scenario: Path to Nirvana
- Map Script: - Persia and Macedon Civilization Pack
- Map Script: - Scenario: Gifts of the Nile
- Map Script: - Nubia Civilization Pack
- Map Script: - Scenario: Jadwiga's Legacy
- Map Script: - Poland Civilization Pack
- Map Script: - Multiplayer Scenario: War Machine
- Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
- Map Script: - Catherine de Medici Persona Pack
- Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
- Map Script: - Ethiopia Pack
- Map Script: - Teddy Roosevelt Persona Pack
- Map Script: - Tech and Civic Shuffle Game Mode
- Map Script: - Gold Resource
- Map Script: - Better Trade Screen
- Map Script: - Sukritact's Global Relations Panel
- Map Script: - Real Great People
- Map Script: - Tomatekh's Historical Religions
- Map Script: - Babylon Pack
- Map Script: - Byzantium and Gaul Pack
- Map Script: - Expansion: Rise and Fall
- Map Script: - Expansion: Gathering Storm
- Map Script: - Maya and Gran Colombia Pack
- Map Script: - Multiplayer Scenario: Pirates
- Map Script: - Vikings Content
- Map Script: - Scenario: Vikings, Traders, and Raiders!
- Map Script: - Yet (not) Another Maps Pack
- Map Script: - CIVITAS [ICON_ENVOY] City-States
- Map Script: - Radial Measuring Tool
- Map Script: - Terra Mirabilis
- Map Script: ------------------------------------------------------
- Map Script: InGame Player slots :
- Map Script: 0 LEADER_TRAJAN CIVILIZATION_ROME SS_TAKEN
- Map Script: 1 LEADER_CYRUS CIVILIZATION_PERSIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 2 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 3 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 4 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 6 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 7 LEADER_DIDO CIVILIZATION_PHOENICIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 8 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 9 LEADER_WILHELMINA CIVILIZATION_NETHERLANDS LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 10 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 11 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 12 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 13 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 14 LEADER_PACHACUTI CIVILIZATION_INCA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 15 LEADER_ELEANOR_ENGL. CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 16 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_PORT_RO. LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 17 LEADER_MINOR_CIV_BO. CIVILIZATION_BOLOGNA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 18 LEADER_MINOR_CIV_PR. CIVILIZATION_PRESLAV LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 19 LEADER_MINOR_CIV_PA. CIVILIZATION_PALENQUE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 20 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_DJIBOUTI LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 21 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_SRI_KSE. LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 22 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_UGARIT LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 23 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_LIMA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 24 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_BUTUAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 25 LEADER_MINOR_CIV_AK. CIVILIZATION_AKKAD LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 26 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_QATNA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 27 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_CATALHO. LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 28 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_ETZANOA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 29 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_SINGAPO. LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 30 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_TUNERIUT LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 31 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 32 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_IZAPA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 33 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_KADESH LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 34 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_GARAMA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 35 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_AYNUK LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 36 LEADER_MINOR_CIV_GE. CIVILIZATION_GENEVA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 37 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_JOHANNE. LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 38 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_NASSAU LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 39 LEADER_MINOR_CIV_CS. CIVILIZATION_CSE_KATARAG. LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 40 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 41 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 42 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 43 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 44 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 45 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 46 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 47 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: ------------------------------------------------------
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = nil
- Map Script: MapScript = Continents_Islands.lua
- Map Script: YnAMP Options:
- Map Script: - Culturally Linked = false, TSL = false, Exclusion Zones = false, Requested Resources = false, Real Deposits = false, Place All Luxuries = false
- Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = nil, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
- Map Script: - Features placement = nil , Rivers Placement = nil , Resource placement = nil , Natural Wonders placement = nil , Continents naming = nil , Lowland placement = PLACEMENT_DEFAULT , Flood Plains placement = nil
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- GenerateRandomMap: Map Seed = 1221102925
- Map Script: Generating Continents and Islands Map
- Map Script: Generating Plot Types
- Map Script: Shifted Plots - Width: 128 Height: 80
- Map Script: Shifted Plots - Width: 128 Height: 80
- Map Script: Shifted Plots - Width: 128 Height: 80
- Map Script: Existing Ratio 13.218836565097
- Map Script: Mountain Set 1
- Map Script: Generating Terrain Types
- Map Script: -
- Map Script: - Desert Percentage: 25
- Map Script: --- Latitude Readout ---
- Map Script: - All Grass End Latitude: 0.1
- Map Script: - Desert Start Latitude: 0.2
- Map Script: - Desert End Latitude: 0.5
- Map Script: - Tundra Start Latitude: 0.65
- Map Script: - Snow Start Latitude: 0.8
- Map Script: - - - - - - - - - - - - - -
- Map Script: Expanding coasts
- Map Script: After Adding Hills: 1976
- Map Script: Desired Volcanoes: 19.088
- Map Script: Continent Boundary Plots: 838
- Map Script: Boundary Plots Per Volcano: 65.852891869237
- Map Script: Volcano Placed at (x, y): 32, 51
- Map Script: Volcano Placed at (x, y): 36, 66
- Map Script: Volcano Placed at (x, y): 39, 61
- Map Script: Volcano Placed at (x, y): 39, 75
- Map Script: Volcano Placed at (x, y): 79, 25
- Map Script: Volcano Placed at (x, y): 83, 33
- Map Script: Volcano Placed at (x, y): 83, 37
- Map Script: Volcano Placed at (x, y): 89, 26
- Map Script: Volcano Placed at (x, y): 93, 24
- Map Script: Volcano Placed at (x, y): 100, 25
- Map Script: Volcano Placed at (x, y): 104, 28
- Map Script: Continent Edge Volcanoes Placed: 11
- Map Script: Volcano Placed at (x, y): 70, 6
- Map Script: Volcano Placed at (x, y): 76, 13
- Map Script: Volcano Placed at (x, y): 48, 64
- Map Script: Volcano Placed at (x, y): 68, 71
- Map Script: Volcano Placed at (x, y): 79, 41
- Map Script: Volcano Placed at (x, y): 97, 62
- Map Script: Volcano Placed at (x, y): 72, 74
- Map Script: Volcano Placed at (x, y): 99, 67
- Map Script: Volcano Placed at (x, y): 43, 43
- Map Script: Volcano Placed at (x, y): 21, 21
- Map Script: Volcano Placed at (x, y): 27, 44
- Map Script: Volcano Placed at (x, y): 26, 19
- Map Script: Total Volcanoes Placed: 23
- Map Script: Map Generation - Adding Rivers
- Map Script: Map Generation - Adding Lakes
- Map Script: 23 lakes added
- Map Script: Adding Features
- Map Script: Permanent Ice Tiles: 230.4
- Map Script: iPhaseIndex: 7, iIceTilesToAdd: 230.4, RandomEventEnum: 30
- Map Script: iPhaseIndex: 6, iIceTilesToAdd: 230.4, RandomEventEnum: 29
- Map Script: iPhaseIndex: 5, iIceTilesToAdd: 230.4, RandomEventEnum: 28
- Map Script: iPhaseIndex: 4, iIceTilesToAdd: 153.6, RandomEventEnum: 27
- Map Script: iPhaseIndex: 3, iIceTilesToAdd: 153.6, RandomEventEnum: 26
- Map Script: iPhaseIndex: 2, iIceTilesToAdd: 153.6, RandomEventEnum: 25
- Map Script: iPhaseIndex: 1, iIceTilesToAdd: 153.6, RandomEventEnum: 24
- Map Script: Number of Tiles: 4026
- Map Script: Number of Forests: 714
- Map Script: Percent Forests: 17.734724292101
- Map Script: Number of Jungles: 366
- Map Script: Percent Jungles: 9.0909090909091
- Map Script: Percent of Junglable: 40.043763676149
- Map Script: Number of Marshes: 112
- Map Script: Adding cliffs
- Map Script: In NaturalWonderGenerator.Create()
- Map Script: Placing 12 Natural Wonders
- Map Script: Feature Type: 6, Valid Hexes: 253
- Map Script: Feature Type: 7, Valid Hexes: 11
- Map Script: Feature Type: 8, Valid Hexes: 406
- Map Script: Feature Type: 9, Valid Hexes: 16
- Map Script: Feature Type: 10, Valid Hexes: 25
- Map Script: Feature Type: 11, Valid Hexes: 148
- Map Script: Feature Type: 12, Valid Hexes: 5
- Map Script: Feature Type: 13, Valid Hexes: 89
- Map Script: Feature Type: 14, Valid Hexes: 9
- Map Script: Feature Type: 15, Valid Hexes: 175
- Map Script: Feature Type: 16, Valid Hexes: 464
- Map Script: Feature Type: 17, Valid Hexes: 45
- Map Script: Feature Type: 18, Valid Hexes: 287
- Map Script: Feature Type: 19, Valid Hexes: 33
- Map Script: Feature Type: 20, Valid Hexes: 1
- Map Script: Feature Type: 21, Valid Hexes: 252
- Map Script: Feature Type: 22, Valid Hexes: 6
- Map Script: Feature Type: 23, Valid Hexes: 64
- Map Script: Feature Type: 24, Valid Hexes: 40
- Map Script: Feature Type: 25, Valid Hexes: 270
- Map Script: Feature Type: 26, Valid Hexes: 4
- Map Script: Feature Type: 27, Valid Hexes: 91
- Map Script: Feature Type: 28, Valid Hexes: 16
- Map Script: Feature Type: 29, Valid Hexes: 18
- Map Script: Feature Type: 36, Valid Hexes: 273
- Map Script: Feature Type: 37, Valid Hexes: 612
- Map Script: Feature Type: 38, Valid Hexes: 148
- Map Script: Feature Type: 39, Valid Hexes: 91
- Map Script: Feature Type: 40, Valid Hexes: 503
- Map Script: Feature Type: 41, Valid Hexes: 66
- Map Script: Feature Type: 42, Valid Hexes: 41
- Map Script: Feature Type: 43, Valid Hexes: 13
- Map Script: Feature Type: 44, Valid Hexes: 149
- Map Script: Feature Type: 45, Valid Hexes: 9
- Map Script: Feature Type: 46, Valid Hexes: 38
- Map Script: Feature Type: 47, Valid Hexes: 11
- Map Script: Feature Type: 48, Valid Hexes: 311
- Map Script: Feature Type: 49, Valid Hexes: 4
- Map Script: Feature Type: 50, Valid Hexes: 5
- Map Script: Feature Type: 51, Valid Hexes: 179
- Map Script: Feature Type: 52, Valid Hexes: 23
- Map Script: Feature Type: 53, Valid Hexes: 3
- Map Script: Feature Type: 54, Valid Hexes: 119
- Map Script: Feature Type: 55, Valid Hexes: 8
- Map Script: Feature Type: 56, Valid Hexes: 348
- Map Script: Feature Type: 57, Valid Hexes: 2
- Map Script: Feature Type: 58, Valid Hexes: 11
- Map Script: Feature Type: 59, Valid Hexes: 2
- Map Script: Feature Type: 60, Valid Hexes: 8
- Map Script: Feature Type: 61, Valid Hexes: 414
- Map Script: Feature Type: 62, Valid Hexes: 57
- Map Script: Num wonders with valid location: 51
- Map Script: Selected Wonder = 7, Random Score = 93
- Map Script: Set Wonder with Feature ID of 13 at location (101, 15)
- Map Script: Selected Wonder = 9, Random Score = 92
- Map Script: Set Wonder with Feature ID of 15 at location (38, 66)
- Map Script: Selected Wonder = 15, Random Score = 92
- Map Script: Set Wonder with Feature ID of 21 at location (112, 66)
- Map Script: Selected Wonder = 22, Random Score = 88
- Map Script: Set Wonder with Feature ID of 28 at location (77, 68)
- Map Script: Selected Wonder = 42, Random Score = 85
- Map Script: Set Wonder with Feature ID of 54 at location (39, 35)
- Map Script: Selected Wonder = 18, Random Score = 84
- Map Script: Set Wonder with Feature ID of 24 at location (116, 49)
- Map Script: Selected Wonder = 34, Random Score = 84
- Map Script: Set Wonder with Feature ID of 46 at location (56, 25)
- Map Script: Selected Wonder = 19, Random Score = 79
- Map Script: Set Wonder with Feature ID of 25 at location (11, 35)
- Map Script: Selected Wonder = 37, Random Score = 78
- Map Script: Set Wonder with Feature ID of 49 at location (51, 49)
- Map Script: Selected Wonder = 47, Random Score = 76
- Map Script: Set Wonder with Feature ID of 59 at location (30, 57)
- Map Script: Selected Wonder = 38, Random Score = 71
- Map Script: Set Wonder with Feature ID of 50 at location (76, 31)
- Map Script: Selected Wonder = 46, Random Score = 70
- Map Script: Set Wonder with Feature ID of 58 at location (20, 51)
- Map Script: Adding Features from Continents
- Map Script: Fissure Placed at (x, y): 52, 61
- Map Script: Fissure Placed at (x, y): 37, 62
- Map Script: Fissure Placed at (x, y): 84, 25
- Map Script: Fissure Placed at (x, y): 33, 52
- Map Script: Fissure Placed at (x, y): 110, 27
- Map Script: Fissure Placed at (x, y): 100, 22
- Map Script: Fissure Placed at (x, y): 31, 55
- Map Script: Fissure Placed at (x, y): 44, 54
- Map Script: Fissure Placed at (x, y): 90, 25
- Map Script: Fissure Placed at (x, y): 36, 69
- Map Script: Fissure Placed at (x, y): 80, 23
- Map Script: Fissure Placed at (x, y): 40, 64
- Map Script: Fissure Placed at (x, y): 63, 22
- Map Script: Fissure Placed at (x, y): 102, 27
- Map Script: Fissure Placed at (x, y): 1, 72
- Map Script: Fissure Placed at (x, y): 109, 29
- Map Script: Fissure Placed at (x, y): 32, 65
- Map Script: Fissure Placed at (x, y): 79, 24
- Map Script: Fissure Placed at (x, y): 33, 60
- Map Script: Fissure Placed at (x, y): 35, 47
- Map Script: Fissure Placed at (x, y): 27, 68
- Map Script: Number of Oasis: 2
- Map Script: Number of Fissures: 21
- Map Script: Map Generation - Marking Coastal Lowlands
- Map Script: 402 Coastal Lowland tiles added
- Map Script: 4510075763250f eligible coastal tiles
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: Creating start plot database.
- Map Script: Major Start X: 114 Major Start Y: 20
- Map Script: Major Start X: 13 Major Start Y: 40
- Map Script: Major Start X: 54 Major Start Y: 53
- Map Script: Major Start X: 83 Major Start Y: 21
- Map Script: Major Start X: 16 Major Start Y: 60
- Map Script: Major Start X: 49 Major Start Y: 66
- Map Script: Major Start X: 48 Major Start Y: 36
- Map Script: Major Start X: 103 Major Start Y: 51
- Map Script: Major Start X: 80 Major Start Y: 59
- Map Script: Major Start X: 79 Major Start Y: 42
- Map Script: Major Start X: 91 Major Start Y: 32
- Map Script: Major Start X: 29 Major Start Y: 66
- Map Script: Major Start X: 34 Major Start Y: 37
- Map Script: Major Start X: 112 Major Start Y: 61
- Map Script: Major Start X: 126 Major Start Y: 40
- Map Script: Major Start X: 107 Major Start Y: 36
- Map Script: Minor Start X: 46 Minor Start Y: 43
- Map Script: Minor Start X: 41 Minor Start Y: 36
- Map Script: Minor Start X: 24 Minor Start Y: 46
- Map Script: Minor Start X: 80 Minor Start Y: 34
- Map Script: Minor Start X: 59 Minor Start Y: 58
- Map Script: Minor Start X: 31 Minor Start Y: 57
- Map Script: Minor Start X: 16 Minor Start Y: 28
- Map Script: Minor Start X: 93 Minor Start Y: 59
- Map Script: Minor Start X: 28 Minor Start Y: 42
- Map Script: Minor Start X: 41 Minor Start Y: 64
- Map Script: Minor Start X: 100 Minor Start Y: 61
- Map Script: Minor Start X: 97 Minor Start Y: 23
- Map Script: Minor Start X: 86 Minor Start Y: 40
- Map Script: Minor Start X: 97 Minor Start Y: 37
- Map Script: Minor Start X: 22 Minor Start Y: 40
- Map Script: Minor Start X: 109 Minor Start Y: 25
- Map Script: Minor Start X: 95 Minor Start Y: 43
- Map Script: Minor Start X: 89 Minor Start Y: 63
- Map Script: Minor Start X: 98 Minor Start Y: 67
- Map Script: Minor Start X: 4 Minor Start Y: 48
- Map Script: Minor Start X: 104 Minor Start Y: 27
- Map Script: Minor Start X: 38 Minor Start Y: 49
- Map Script: Minor Start X: 78 Minor Start Y: 25
- Map Script: Minor Start X: 42 Minor Start Y: 27
- Map Script: Removing default LowLands...
- Map Script: Placing LowLands using map generator...
- Map Script: Map Generation - Marking Coastal Lowlands
- Map Script: 402 Coastal Lowland tiles added
- Map Script: 4510075763250f eligible coastal tiles
- Map Script: -------------------------------------------------------
- Map Script: Checking Ocean Starting Location...
- Map Script: Found 220 potential Ocean Starting Locations
- Map Script: All #16 major civilizations placed !
- Map Script: All #24 minor civilizations placed !
- Map Script: -------------------------------
- Map Script: Map Generation - Adding Goodies
- Map Script: -------------------------------
- YnAMP_Script: Yet (not) Another Maps Pack version 8.1.7 (2016-2020) by Gedemon
- YnAMP_Script: loading YnAMP_Script.lua
- YnAMP_Script: Loading PlotIterators.lua.
- YnAMP_Script: loading YnAMP_Common.lua
- YnAMP_Script: Map Name = nil
- YnAMP_Script: Map Script = Continents_Islands.lua
- YnAMP_Script: ----------------------
- YnAMP_Script: Setting common Globals
- YnAMP_Script: ----------------------
- YnAMP_Script: g_iW, g_iH = 128 80
- YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
- YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.796875 1.45 0.55652173913043 0.68965517241379
- YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
- YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1.40625 1.175 0.71111111111111 0.85106382978723
- YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil
- YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 128 80 false
- YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
- YnAMP_Script: g_ReferenceSizeRatio = 0.7779466213221
- YnAMP_Script: g_StartingPlotRange = 12.447145941154
- YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 7.779466213221
- YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.298221281347 8.4327404271157
- YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 2.25 -90
- YnAMP_Script: ----------------------
- YnAMP_Script: Pairing Civilization Type with PlayerIDs...
- YnAMP_Script: WARNING for playerID #40 : CivilizationTypeName is NIL
- YnAMP_Script: WARNING for playerID #41 : CivilizationTypeName is NIL
- YnAMP_Script: Limiting Barbarian Scouts is ON...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Scenario Settings
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Scenario Name : SCENARIO_DEFAULT
- YnAMP_Script: City Placement : nil
- YnAMP_Script: Border Placement : nil
- YnAMP_Script: Number Major Cities : nil
- YnAMP_Script: Number Minor Cities : nil
- YnAMP_Script: WorldBuilder.CityManager : function: 000000004DCAD3E0
- YnAMP_Script: ExposedMembers.CityManager : nil
- YnAMP_Script: Initializing the RouteIndexForEra table...
- YnAMP_Script: LaunchScriptWithPause
- WorldCongress: Initializing World Congress Lua
- MapLabelManager: IAPETUS OCEAN (6.6956645723855e-29, 0)
- MapLabelManager: PANTHALASSIC OCEAN (6.6923104450167e-29, 0)
- MapLabelManager: ARCTIC OCEAN (6.6907793307109e-29, 0)
- MapLabelManager: ATLANTIC OCEAN (6.6872043232516e-29, 0)
- MapLabelManager: IONIAN SEA (6.6896340042471e-29, 0)
- MapSearchPanel: Created SearchContext 'MapSearch_Primary'
- MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
- CityStates: CSE CityStates UI initialized...
- TradeOverview: Initializing BTS Trade Overview
- TradeOverview: Initializing BTS Trade Support Tracker
- TradeOverview: No running route data was found, on load.
- GreatPeoplePopup: Loading GreatPeoplePopup.lua from RGP Mod, version 4.0
- GreatPeoplePopup: OK loaded GreatPeoplePopup.lua from RGP Mod
- TradeRouteChooser: Initializing BTS Trade Route Chooser
- TradeRouteChooser: Initializing BTS Trade Support Automater
- TradeRouteChooser: No running route data was found, on load.
- TradeOriginChooser: Initializing BTS Trade Origin Chooser
- MapPinPopup: initializing MapTacks.IconOptions(0)
- MapPinPopup: Selected 14 columns
- CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 4.0
- CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod
- CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 4.0
- CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod
- InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/871861883/Scripts/YnAMP_InGame
- YnAMP_InGame: Yet (not) Another Maps Pack version 8.1.7 (2016-2019) by Gedemon
- YnAMP_InGame: loading YnAMP_InGame.lua
- YnAMP_InGame: loading YnAMP_Common.lua
- YnAMP_InGame: Active mods:
- YnAMP_InGame: - Australia Civilization Pack
- YnAMP_InGame: - Aztec Civilization Pack
- YnAMP_InGame: - Khmer and Indonesia Civilization Pack
- YnAMP_InGame: - Persia and Macedon Civilization Pack
- YnAMP_InGame: - Nubia Civilization Pack
- YnAMP_InGame: - Poland Civilization Pack
- YnAMP_InGame: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
- YnAMP_InGame: - Gold Resource
- YnAMP_InGame: - Better Trade Screen
- YnAMP_InGame: - Sukritact's Global Relations Panel
- YnAMP_InGame: - Real Great People
- YnAMP_InGame: - Tomatekh's Historical Religions
- YnAMP_InGame: - Expansion: Rise and Fall
- YnAMP_InGame: - Expansion: Gathering Storm
- YnAMP_InGame: - Vikings Content
- YnAMP_InGame: - Yet (not) Another Maps Pack
- YnAMP_InGame: - CIVITAS [ICON_ENVOY] City-States
- YnAMP_InGame: - Radial Measuring Tool
- YnAMP_InGame: - Terra Mirabilis
- YnAMP_InGame: Map Name = nil
- YnAMP_InGame: Starting Loading Text Update...
- InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/1753346735/UI/Suk_RelationsOverview
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
- InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/873246701/Settings/BTS_SettingsPanel
- BTS_SettingsPanel: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- BTS_SettingsPanel: BTS Settings Panel
- BTS_SettingsPanel: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- TradeOverview: Trade Support: BTS settings changed
- TradeOverview: Trade Overview: BTS settings changed
- TradeRouteChooser: Trade Route Chooser: BTS settings changed
- InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/1628605090/RMTUI
- InGame: Loading InGame UI - E:/Games/steamapps/workshop/content/289070/1628605090/WorldViewIconMan
- WorldViewIconMan: ################ Start Initializing Mod RMT UI Map Icons Script... ################
- WorldViewIconMan: ################ End Initializing Mod RMT UI Map Icons Script... ################
- TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
- TutorialUIRoot: Version: 1
- TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
- MapLabelManager: IAPETUS OCEAN (-2637.7705078125, -527.0263671875)
- MapLabelManager: IAPETUS OCEAN (-2217.7939453125, -254.98596191406)
- MapLabelManager: PANTHALASSIC OCEAN (56.715755462646, 360.66342163086)
- MapLabelManager: PANTHALASSIC OCEAN (-785.0498046875, -416.17559814453)
- MapLabelManager: PANTHALASSIC OCEAN (83.599250793457, -301.85015869141)
- MapLabelManager: PANTHALASSIC OCEAN (-283.28219604492, -648.44152832031)
- MapLabelManager: PANTHALASSIC OCEAN (-506.98052978516, 72.531295776367)
- MapLabelManager: ARCTIC OCEAN (3982.4052734375, 2050.8479003906)
- MapLabelManager: ARCTIC OCEAN (3444.8466796875, 1504.9073486328)
- MapLabelManager: ARCTIC OCEAN (3845.3759765625, 989.3447265625)
- MapLabelManager: ARCTIC OCEAN (-3237.5092773438, 1769.3317871094)
- MapLabelManager: ARCTIC OCEAN (3120.0639648438, 1990.1971435547)
- MapLabelManager: ATLANTIC OCEAN (2708.6696777344, 326.61791992188)
- MapLabelManager: ATLANTIC OCEAN (3301.8432617188, -109.48974609375)
- MapLabelManager: IONIAN SEA (-4705.2993164063, -1115.2877197266)
- MapLabelManager: IONIAN SEA (3976.56640625, -535.65850830078)
- MapLabelManager: IONIAN SEA (-4032.0515136719, -1100.1635742188)
- LoadScreen: OnLoadGameViewStateDone
- YnAMP_Script: Called GetScenarioRow with CivilizationType = nil, looking for default settings values
- YnAMP_Script: No Scenario Default Settings Row
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Global Scenario settings
- YnAMP_Script: bOnlyImport = false bOnlyCityMap = false bOnlyGenerated = false bImport = false bCityMap = false bGenerated = false bMixed = false bImportValid = true bCityMapValid = true bGeneratedValid = true
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 34 CIVILIZATION_ROME false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_ROME
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA206CB0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 31 CIVILIZATION_PERSIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_PERSIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA206260
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 23 CIVILIZATION_MALI false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_MALI
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA2059A0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 37 CIVILIZATION_SCYTHIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_SCYTHIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA205AE0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 38 CIVILIZATION_SPAIN false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_SPAIN
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA205950
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 8 CIVILIZATION_EGYPT false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_EGYPT
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA205B80
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 28 CIVILIZATION_NORWAY false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_NORWAY
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA205C70
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 32 CIVILIZATION_PHOENICIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_PHOENICIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA2068A0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 10 CIVILIZATION_FRANCE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_FRANCE
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA207B10
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 27 CIVILIZATION_NETHERLANDS false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_NETHERLANDS
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA2073E0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 39 CIVILIZATION_SUMERIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_SUMERIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA207AC0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 35 CIVILIZATION_RUSSIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_RUSSIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA207390
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 22 CIVILIZATION_MACEDON false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_MACEDON
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA207200
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 26 CIVILIZATION_MONGOLIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_MONGOLIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA207D40
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 15 CIVILIZATION_INCA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_INCA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA207DE0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 9 CIVILIZATION_ENGLAND false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Continents_Islands.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_ENGLAND
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA2077F0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_PORT_ROYAL
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA207E80
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_BOLOGNA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA2070C0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_PRESLAV
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA208AB0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_PALENQUE
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA209460
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_DJIBOUTI
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA208CE0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_SRI_KSETRA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA208510
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_UGARIT
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA208600
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_LIMA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA208150
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_BUTUAN
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA208290
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_AKKAD
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA208650
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_QATNA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA2091E0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_CATALHOYUK
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA209CD0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_ETZANOA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA20A540
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_SINGAPORE
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA20A770
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_TUNERIUT
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA2095F0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_ARMAGH
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA209FF0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_IZAPA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA209910
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_KADESH
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA2095A0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_GARAMA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA20A680
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_AYNUK
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA20A270
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_GENEVA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA20B8F0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_JOHANNESBURG
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA20AF90
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_NASSAU
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA20BC60
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CSE_KATARAGAMA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 00000000CA20B2B0
- YnAMP_Script: ----------------------------
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E86713E0
- RMTUI: ################ Start Initializing Mod RMT UI Script... ################
- RMTUI: Applied default transparent background false
- RMTUI: SetAnchorCentr
- RMTUI: Applied default window position 2
- RMTUI: ################ End Initializing Mod RMT UI Script... ################
- YnAMP_Script: **** coroutine.yield at 0 0.075
- YnAMP_Script: **** Delayed start, pause for 3
- YnAMP_Script: 3
- YnAMP_Script: 2
- YnAMP_Script: 1
- YnAMP_Script: 0
- YnAMP_Script: **** Starting...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting City placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E8671C50
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Border placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E8671F20
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Units placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Create replacement table
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Placing units...
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E8672010
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Infrastructure placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000000E86730F0
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Diplomatic Actions for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Set Map Visibility for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Finalizing Scenario initialization...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: **** removing dead coroutine: thread: 00000000E86713E0 1
- YnAMP_Script: **** removing dead coroutine: thread: 00000000E8671C50 2
- YnAMP_Script: **** removing dead coroutine: thread: 00000000E8671F20 3
- YnAMP_Script: **** removing dead coroutine: thread: 00000000E8672010 4
- YnAMP_Script: **** removing dead coroutine: thread: 00000000E86730F0 5
- YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 4
- YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 5
- YnAMP_Script: **** removing dead coroutine: thread: 00000000E8671C50 1
- YnAMP_Script: **** removing dead coroutine: thread: 00000000E8672010 2
- YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 2
- YnAMP_Script: **** removing dead coroutine: thread: 00000000E8672010 1
- YnAMP_Script: ======================================
- YnAMP_Script: ====== Generated Map Statistics ======
- YnAMP_Script: ======================================
- YnAMP_Script: -- Map Dimensions = 128x80
- YnAMP_Script: -- Total plots on map = 10240
- YnAMP_Script: -- Land plots = 4700 ( 45.9 map percent)
- YnAMP_Script: -- Water plots = 5540 ( 54.1 map percent)
- YnAMP_Script: -- Hills plots = 1475 (31.38 land percent)
- YnAMP_Script: -- Mountains plots = 428 ( 9.11 land percent)
- YnAMP_Script: -- Flatland plots = 2797 (59.51 land percent)
- YnAMP_Script: --------------------------------------
- YnAMP_Script: -------- Resources Statistics --------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: RESOURCE_BANANAS......... placed = 47 ( 1 land percent), frequency = 4, ratio = 25
- YnAMP_Script: RESOURCE_CATTLE.......... placed = 66 ( 1.4 land percent), frequency = 6, ratio = 23
- YnAMP_Script: RESOURCE_COPPER.......... placed = 46 ( 0.98 land percent), frequency = 4, ratio = 25
- YnAMP_Script: RESOURCE_CRABS........... placed = 237 ( 5.04 land percent), frequency = 17, ratio = 30
- YnAMP_Script: RESOURCE_DEER............ placed = 48 ( 1.02 land percent), frequency = 4, ratio = 26
- YnAMP_Script: RESOURCE_FISH............ placed = 290 ( 6.17 land percent), frequency = 23, ratio = 27
- YnAMP_Script: RESOURCE_RICE............ placed = 68 ( 1.45 land percent), frequency = 6, ratio = 24
- YnAMP_Script: RESOURCE_SHEEP........... placed = 46 ( 0.98 land percent), frequency = 4, ratio = 25
- YnAMP_Script: RESOURCE_STONE........... placed = 109 ( 2.32 land percent), frequency = 10, ratio = 23
- YnAMP_Script: RESOURCE_WHEAT........... placed = 94 ( 2 land percent), frequency = 10, ratio = 20
- YnAMP_Script: RESOURCE_CITRUS.......... placed = 10 ( 0.21 land percent), frequency = 2, ratio = 11
- YnAMP_Script: RESOURCE_COCOA........... placed = 0 ( 0 land percent), frequency = 2, ratio = 0
- YnAMP_Script: RESOURCE_COFFEE.......... placed = 3 ( 0.06 land percent), frequency = 2, ratio = 3
- YnAMP_Script: RESOURCE_COTTON.......... placed = 10 ( 0.21 land percent), frequency = 2, ratio = 11
- YnAMP_Script: RESOURCE_DIAMONDS........ placed = 0 ( 0 land percent), frequency = 2, ratio = 0
- YnAMP_Script: RESOURCE_DYES............ placed = 21 ( 0.45 land percent), frequency = 2, ratio = 23
- YnAMP_Script: RESOURCE_FURS............ placed = 21 ( 0.45 land percent), frequency = 2, ratio = 23
- YnAMP_Script: RESOURCE_GYPSUM.......... placed = 23 ( 0.49 land percent), frequency = 2, ratio = 25
- YnAMP_Script: RESOURCE_INCENSE......... placed = 8 ( 0.17 land percent), frequency = 2, ratio = 9
- YnAMP_Script: RESOURCE_IVORY........... placed = 21 ( 0.45 land percent), frequency = 2, ratio = 23
- YnAMP_Script: RESOURCE_JADE............ placed = 2 ( 0.04 land percent), frequency = 2, ratio = 2
- YnAMP_Script: RESOURCE_MARBLE.......... placed = 3 ( 0.06 land percent), frequency = 2, ratio = 3
- YnAMP_Script: RESOURCE_MERCURY......... placed = 8 ( 0.17 land percent), frequency = 2, ratio = 9
- YnAMP_Script: RESOURCE_PEARLS.......... placed = 38 ( 0.81 land percent), frequency = 1, ratio = 81
- YnAMP_Script: RESOURCE_SALT............ placed = 21 ( 0.45 land percent), frequency = 2, ratio = 23
- YnAMP_Script: RESOURCE_SILK............ placed = 8 ( 0.17 land percent), frequency = 2, ratio = 9
- YnAMP_Script: RESOURCE_SILVER.......... placed = 3 ( 0.06 land percent), frequency = 2, ratio = 3
- YnAMP_Script: RESOURCE_SPICES.......... placed = 2 ( 0.04 land percent), frequency = 2, ratio = 2
- YnAMP_Script: RESOURCE_SUGAR........... placed = 23 ( 0.49 land percent), frequency = 2, ratio = 25
- YnAMP_Script: RESOURCE_TEA............. placed = 23 ( 0.49 land percent), frequency = 2, ratio = 25
- YnAMP_Script: RESOURCE_TOBACCO......... placed = 23 ( 0.49 land percent), frequency = 2, ratio = 25
- YnAMP_Script: RESOURCE_TRUFFLES........ placed = 8 ( 0.17 land percent), frequency = 2, ratio = 9
- YnAMP_Script: RESOURCE_WHALES.......... placed = 0 ( 0 land percent), frequency = 1, ratio = 0
- YnAMP_Script: RESOURCE_WINE............ placed = 2 ( 0.04 land percent), frequency = 2, ratio = 2
- YnAMP_Script: RESOURCE_ALUMINUM........ placed = 32 ( 0.68 land percent), frequency = 7, ratio = 10
- YnAMP_Script: RESOURCE_COAL............ placed = 47 ( 1 land percent), frequency = 10, ratio = 10
- YnAMP_Script: RESOURCE_HORSES.......... placed = 51 ( 1.09 land percent), frequency = 11, ratio = 10
- YnAMP_Script: RESOURCE_IRON............ placed = 47 ( 1 land percent), frequency = 10, ratio = 10
- YnAMP_Script: RESOURCE_NITER........... placed = 47 ( 1 land percent), frequency = 10, ratio = 10
- YnAMP_Script: RESOURCE_OIL............. placed = 77 ( 1.64 land percent), frequency = 10, ratio = 16
- YnAMP_Script: RESOURCE_URANIUM......... placed = 23 ( 0.49 land percent), frequency = 5, ratio = 10
- YnAMP_Script: RESOURCE_GOLD............ placed = 10 ( 0.21 land percent), frequency = 4, ratio = 5
- YnAMP_Script: RESOURCE_AMBER........... placed = 20 ( 0.43 land percent), frequency = 2, ratio = 22
- YnAMP_Script: RESOURCE_OLIVES.......... placed = 10 ( 0.21 land percent), frequency = 2, ratio = 11
- YnAMP_Script: RESOURCE_TURTLES......... placed = 116 ( 2.47 land percent), frequency = 5, ratio = 49
- YnAMP_Script: --------------------------------------
- YnAMP_Script: --------- Terrain Statistics ---------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: TERRAIN_GRASS............ placed = 1090 (10.64 map percent, 23.19 land percent, 19.68 water percent)
- YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 544 ( 5.31 map percent, 11.57 land percent, 9.82 water percent)
- YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 166 ( 1.62 map percent, 3.53 land percent, 3 water percent)
- YnAMP_Script: TERRAIN_PLAINS........... placed = 1002 ( 9.79 map percent, 21.32 land percent, 18.09 water percent)
- YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 442 ( 4.32 map percent, 9.4 land percent, 7.98 water percent)
- YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 117 ( 1.14 map percent, 2.49 land percent, 2.11 water percent)
- YnAMP_Script: TERRAIN_DESERT........... placed = 142 ( 1.39 map percent, 3.02 land percent, 2.56 water percent)
- YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 140 ( 1.37 map percent, 2.98 land percent, 2.53 water percent)
- YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 74 ( 0.72 map percent, 1.57 land percent, 1.34 water percent)
- YnAMP_Script: TERRAIN_TUNDRA........... placed = 337 ( 3.29 map percent, 7.17 land percent, 6.08 water percent)
- YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 196 ( 1.91 map percent, 4.17 land percent, 3.54 water percent)
- YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 39 ( 0.38 map percent, 0.83 land percent, 0.7 water percent)
- YnAMP_Script: TERRAIN_SNOW............. placed = 226 ( 2.21 map percent, 4.81 land percent, 4.08 water percent)
- YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 153 ( 1.49 map percent, 3.26 land percent, 2.76 water percent)
- YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 32 ( 0.31 map percent, 0.68 land percent, 0.58 water percent)
- YnAMP_Script: TERRAIN_COAST............ placed = 3261 (31.85 map percent, 69.38 land percent, 58.86 water percent)
- YnAMP_Script: TERRAIN_OCEAN............ placed = 2279 (22.26 map percent, 48.49 land percent, 41.14 water percent)
- YnAMP_Script: --------------------------------------
- YnAMP_Script: -------- Features Statistics ---------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 8 ( 0.08 map percent, 0.17 land percent, 0.14 water percent)
- YnAMP_Script: FEATURE_ICE.............. placed = 1094 (10.68 map percent, 23.28 land percent, 19.75 water percent)
- YnAMP_Script: FEATURE_JUNGLE........... placed = 366 ( 3.57 map percent, 7.79 land percent, 6.61 water percent)
- YnAMP_Script: FEATURE_FOREST........... placed = 713 ( 6.96 map percent, 15.17 land percent, 12.87 water percent)
- YnAMP_Script: FEATURE_OASIS............ placed = 2 ( 0.02 map percent, 0.04 land percent, 0.04 water percent)
- YnAMP_Script: FEATURE_MARSH............ placed = 112 ( 1.09 map percent, 2.38 land percent, 2.02 water percent)
- YnAMP_Script: FEATURE_REEF............. placed = 162 ( 1.58 map percent, 3.45 land percent, 2.92 water percent)
- YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 159 ( 1.55 map percent, 3.38 land percent, 2.87 water percent)
- YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 78 ( 0.76 map percent, 1.66 land percent, 1.41 water percent)
- YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 21 ( 0.21 map percent, 0.45 land percent, 0.38 water percent)
- YnAMP_Script: FEATURE_VOLCANO.......... placed = 23 ( 0.22 map percent, 0.49 land percent, 0.42 water percent)
- YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 0 land percent, 0 water percent)
- YnAMP_Script: --------------------------------------
- YnAMP_InGame: Stopping Loading Text Update...
- YnAMP_InGame: Loading Data For YnAMP Setup Screen...
- YnAMP_InGame: TSL list loaded, rows = 783
- YnAMP_InGame: MapSizes loaded
- YnAMP_InGame: CityState list loaded, rows = 105
- YnAMP_InGame: Mod list loaded, rows = 40
- YnAMP_InGame: Current Ruleset = RULESET_EXPANSION_2
- TradeRouteChooser: No running route data was found, on load.
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 7663, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 7663, priority:1000
- MapLabelManager: PANTHALASSIC OCEAN (56.715755462646, 360.66342163086)
- MapLabelManager: PANTHALASSIC OCEAN (-785.0498046875, -416.17559814453)
- MapLabelManager: PANTHALASSIC OCEAN (83.599250793457, -301.85015869141)
- MapLabelManager: PANTHALASSIC OCEAN (-283.28219604492, -648.44152832031)
- MapLabelManager: PANTHALASSIC OCEAN (-506.98052978516, 72.531295776367)
- MapLabelManager: IAPETUS OCEAN (-2637.7705078125, -527.0263671875)
- MapLabelManager: IAPETUS OCEAN (-2217.7939453125, -254.98596191406)
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 11519, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 11519, priority:1000
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 13953, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 13953, priority:1000
- MapLabelManager: ATLANTIC OCEAN (2708.6696777344, 326.61791992188)
- MapLabelManager: ATLANTIC OCEAN (3301.8432617188, -109.48974609375)
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 15404, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 15404, priority:1000
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 15507, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 15507, priority:1000
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 21705, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 21705, priority:1000
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 21940, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 21940, priority:1000
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 22288, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 22288, priority:1000
- MapLabelManager: ARCTIC OCEAN (3982.4052734375, 2050.8479003906)
- MapLabelManager: ARCTIC OCEAN (3444.8466796875, 1504.9073486328)
- MapLabelManager: ARCTIC OCEAN (3845.3759765625, 989.3447265625)
- MapLabelManager: ARCTIC OCEAN (-3237.5092773438, 1769.3317871094)
- MapLabelManager: ARCTIC OCEAN (3120.0639648438, 1990.1971435547)
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 25268, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 25268, priority:1000
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 29097, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 29097, priority:1000
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 29363, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 29363, priority:1000
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 29668, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 29668, priority:1000
- YnAMP_InGame: Cleaning YnAMP table...
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