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- 30.10.2024 20:43:57 [Server Event] Player SolSun12 got removed. Reason: Threw an exception at the server
- 30.10.2024 20:43:57 [Server Error] Exception: Object reference not set to an instance of an object.
- at XSkills.CollectibleObjectPatch.Postfix(ItemSlot[] allInputslots, ItemSlot outputSlot)
- at Vintagestory.API.Common.CollectibleObject.OnCreatedByCrafting_Patch2(CollectibleObject this, ItemSlot[] allInputslots, ItemSlot outputSlot, GridRecipe byRecipe)
- at Vintagestory.API.Common.GridRecipe.GenerateOutputStack(ItemSlot[] inputSlots, ItemSlot outputSlot) in VintagestoryApi\Common\Crafting\GridRecipe.cs:line 580
- at Vintagestory.Common.InventoryCraftingGrid.FoundMatch(GridRecipe recipe) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 189
- at Vintagestory.Common.InventoryCraftingGrid.FindMatchingRecipe() in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 168
- at Vintagestory.Common.InventoryCraftingGrid.OnItemSlotModified(ItemSlot slot) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 139
- at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 480
- at Vintagestory.Common.InventoryCraftingGrid.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 144
- at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 432
- at Vintagestory.API.Common.ItemSlot.ActivateSlotLeftClick(ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 329
- at Vintagestory.API.Common.ItemSlot.ActivateSlot(ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 289
- at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 453
- at Vintagestory.Common.InventoryCraftingGrid.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 127
- at Vintagestory.Common.InventoryNetworkUtil.HandleClientPacket(IPlayer byPlayer, Int32 packetId, Packet_Client packet) in VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 126
- at Vintagestory.Server.ServerSystemInventory.HandleActivateInventorySlot(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\Inventory.cs:line 490
- at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Server\ServerMainNetworking.cs:line 138
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