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danielaust

Laopad

Apr 16th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7. local p = game.Players.LocalPlayer
  8. local char = p.Character
  9. local mouse = p:GetMouse()
  10. local larm = char["Left Arm"]
  11. local rarm = char["Right Arm"]
  12. local lleg = char["Left Leg"]
  13. local rleg = char["Right Leg"]
  14. local hed = char.Head
  15. local torso = char.Torso
  16. local hum = char.Humanoid
  17. local cam = game.Workspace.CurrentCamera
  18. local root = char.HumanoidRootPart
  19. local deb = false
  20. local shot = 0
  21. NoAnims = false
  22. local debris=game:service"Debris"
  23. local l = game:GetService("Lighting")
  24. local rs = game:GetService("RunService").RenderStepped
  25. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  26. math.randomseed(os.time())
  27. for i,v in pairs (hed:GetChildren()) do
  28.         if v:IsA("Sound") then
  29.                 v:Destroy()
  30.         end
  31. end
  32. ----------------------------------------------------
  33. local Touche = {char.Name, }
  34. ----------------------------------------------------
  35.  
  36. hum.MaxHealth = 150
  37.  
  38. ----------------------------------------------------
  39. function lerp(a, b, t) -- Linear interpolation
  40.         return a + (b - a)*t
  41. end
  42.  
  43. function slerp(a, b, t) --Spherical interpolation
  44.         dot = a:Dot(b)
  45.         if dot > 0.99999 or dot < -0.99999 then
  46.                 return t <= 0.5 and a or b
  47.         else
  48.                 r = math.acos(dot)
  49.                 return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  50.         end
  51. end
  52.  
  53. function matrixInterpolate(a, b, t)
  54.         local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  55.         local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  56.         local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  57.         local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
  58.         local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
  59.         local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
  60.         local t = v1:Dot(v2)
  61.         if not (t < 0 or t == 0 or t > 0) then         -- Failsafe
  62.                 return CFrame.new()
  63.         end
  64.         return CFrame.new(
  65.         v0.x, v0.y, v0.z,
  66.         v1.x, v1.y, v1.z,
  67.         v2.x, v2.y, v2.z,
  68.         v3.x, v3.y, v3.z)
  69. end
  70. ----------------------------------------------------
  71. function genWeld(a,b)
  72.     local w = Instance.new("Weld",a)
  73.     w.Part0 = a
  74.     w.Part1 = b
  75.     return w
  76. end
  77. function weld(a, b)
  78.     local weld = Instance.new("Weld")
  79.     weld.Name = "W"
  80.     weld.Part0 = a
  81.     weld.Part1 = b
  82.     weld.C0 = a.CFrame:inverse() * b.CFrame
  83.     weld.Parent = a
  84.     return weld;
  85. end
  86. ----------------------------------------------------
  87. function Lerp(c1,c2,al)
  88. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  89. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  90. for i,v in pairs(com1) do
  91. com1[i] = v+(com2[i]-v)*al
  92. end
  93. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  94. end
  95. ----------------------------------------------------
  96. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  97. local wld = Instance.new("Weld", wp1)
  98. wld.Part0 = wp0
  99. wld.Part1 = wp1
  100. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  101. end
  102. ----------------------------------------------------
  103. function weld5(part0, part1, c0, c1)
  104.     weeld=Instance.new("Weld", part0)
  105.     weeld.Part0=part0
  106.     weeld.Part1=part1
  107.     weeld.C0=c0
  108.     weeld.C1=c1
  109.     return weeld
  110. end
  111. ----------------------------------------------------
  112. function HasntTouched(plrname)
  113. local ret = true
  114. for _, v in pairs(Touche) do
  115. if v == plrname then
  116. ret = false
  117. end
  118. end
  119. return ret
  120. end
  121. ----------------------------------------------------
  122. gavehp = false
  123.  
  124. local ends = {"alive","rip"}
  125. result = ""
  126.  
  127. local g = Instance.new("Part",larm)
  128. g.Material = "Neon"
  129. g.CanCollide = false
  130. g.Size = Vector3.new(1,1,1)
  131. local gm = Instance.new("SpecialMesh",g)
  132. gm.MeshId = "rbxassetid://483388971"
  133. gm.TextureId = "rbxassetid://520016684"
  134. gm.Scale = Vector3.new(0.005,0.005,0.005)
  135.  
  136. local cor = Instance.new("Weld")
  137. cor.Part1 = g
  138. cor.Part0 = larm
  139. cor.Parent = char
  140. cor.C1 = CFrame.new(0.2,1.8,0)
  141.  
  142. ----------------------------------------------------
  143. newWeld(torso, larm, -1.5, 0.5, 0)
  144. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  145. newWeld(torso, rarm, 1.5, 0.5, 0)
  146. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  147. newWeld(torso, hed, 0, 1.5, 0)
  148. newWeld(torso, lleg, -0.5, -1, 0)
  149. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  150. newWeld(torso, rleg, 0.5, -1, 0)
  151. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  152. newWeld(root, torso, 0, -1, 0)
  153. torso.Weld.C1 = CFrame.new(0, -1, 0)
  154. ----------------------------------------------------
  155. attack = false
  156. local m = 0
  157. ----------------------------------------------------
  158. char.Health:Destroy()
  159. mouse.KeyDown:connect(function(key)
  160. if key == "e" then
  161. if attack == false then
  162. attack = true
  163. NoAnims = true
  164. hum.Health = 150
  165.  
  166. result = ends[math.random(1,#ends)]
  167.  
  168. local s = Instance.new("Sound",torso)
  169. s.SoundId = "rbxassetid://140923474"
  170. s.Volume = 1
  171. s.Pitch = 1
  172. s.Looped = true
  173. s:Play()
  174.  
  175. coroutine.wrap(function()
  176. s:Remove()
  177. end)()
  178. local s = Instance.new("Sound",torso)
  179. s.SoundId = "rbxassetid://212887982"
  180. s.Volume = 1
  181. s.Pitch = 1
  182. s:Play()
  183.  
  184. cor.Part0 = hed
  185. pcall(function()
  186. for i = 1, 20 do
  187.  
  188. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  189.  
  190. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(30)), 0.2)
  191.  
  192. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  193.  
  194. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
  195.  
  196. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  197.  
  198. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  199.  
  200. cor.C0 = Lerp(cor.C0, CFrame.new(0.6,0,0)*CFrame.Angles(math.rad(50),0,0),0.2)
  201. rs:wait()
  202.  
  203. end
  204. end)
  205.  
  206. local pgui = p.PlayerGui
  207.  
  208. local sc = Instance.new("ScreenGui",pgui)
  209. local w1 = Instance.new("TextLabel",sc)
  210. w1.Size = UDim2.new(1,0,1,0)
  211. w1.Text = "wo kalm dwn m8 u r gon gt rkt"
  212. w1.TextScaled = true
  213. w1.BackgroundColor3 = Color3.new(1,1,1)
  214. w1.BorderSizePixel = 0
  215.  
  216. coroutine.wrap(function()
  217. for i = 1, 20 do
  218. w1.BackgroundTransparency = i/10
  219. w1.TextTransparency = i/10
  220. end
  221. end)()
  222.  
  223. pcall(function()
  224. for i = 1, 100 do
  225. rs:wait()
  226. m = m + 0.004
  227. hum.Health = hum.Health-1
  228. cor.C0 = Lerp(cor.C0, CFrame.new(0.6,0+m/2,0-m/2)*CFrame.Angles(math.rad(50) + m,0,0),0.2)
  229.  
  230. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5+m,0-m/3.5)*CFrame.Angles(math.rad(120) + m,math.rad(0),math.rad(30)), 0.2)
  231.  
  232. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5+m,0+m/3.5)*CFrame.Angles(math.rad(0) - m,math.rad(0),math.rad(0) + m), 0.2)
  233.  
  234. end
  235. end)
  236.  
  237. if result == "rip" then
  238.  
  239. coroutine.wrap(function()
  240. wait(0.15)
  241. for i = 1, 60 do
  242. cor.Part0 = torso
  243. cor.C0 = Lerp(cor.C0,CFrame.new(9,-0.15,0)*CFrame.Angles(0,0,200),0.1)
  244. rs:wait()
  245. end
  246. end)()
  247.  
  248. s:Remove()
  249. hum.WalkSpeed = 0
  250. pcall(function()
  251. hum.JumpPower = 0
  252. end)
  253.  
  254. pcall(function()
  255. for i = 1, 20 do
  256.  
  257. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(30),math.rad(30)), 0.2)
  258.  
  259. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(-10),math.rad(-10)), 0.2)
  260.  
  261. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.2)
  262.  
  263. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.5, 0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)), 0.2)
  264.  
  265. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(-10),math.rad(-5)), 0.4)
  266.  
  267. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(20)), 0.4)
  268.  
  269. rs:wait()
  270. end
  271. end)
  272.  
  273. wait(3)
  274.  
  275. coroutine.wrap(function()
  276. while true do
  277. wait(0.07)
  278. pcall(function()
  279.  
  280. rarm.Weld.C0 = CFrame.new(1.5,0.5,0)*CFrame.Angles(math.random(0,3),math.random(0,7),math.random(30,45))
  281.  
  282. larm.Weld.C0 = CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.random(0,5),math.random(10,20),math.random(10,20))
  283.  
  284. hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.random(20,30),math.random(0,4),math.random(0,3))
  285.  
  286. lleg.Weld.C0 = CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.random(0,5),math.random(10,15),math.random(5,10))
  287.  
  288. rleg.Weld.C0 = CFrame.new(0.5, -1, 0)*CFrame.Angles(math.random(0,4),math.random(20,30),math.random(20,30))
  289.  
  290. end)
  291. end
  292. end)()
  293.  
  294.  
  295. cor:Destroy()
  296.  
  297. g.Anchored = true
  298.  
  299. for i,v in pairs(char:GetChildren()) do
  300. if v:IsA("Part") then
  301. v.Anchored = true
  302. elseif v:IsA("Accoutrement") then
  303. v.Handle.Anchored = true
  304. end
  305. end
  306.  
  307. cor.Part0 = larm
  308. m = 0
  309. hum.MaxHealth = 0
  310.  
  311. local k = Instance.new("Sound",torso)
  312. k.SoundId = "rbxassetid://154872806"
  313. k.Volume = 10
  314. k.Pitch = 1
  315. k:Play()
  316.  
  317. local cf = torso.CFrame -Vector3.new(0,0.55,0)
  318. cf = cf*CFrame.Angles(math.rad(88.5),0,0)
  319.  
  320. local b = Instance.new("Part",torso)
  321. b.BrickColor = BrickColor.new("Really red")
  322. b.Material = "Neon"
  323. b.Anchored = true
  324. b.CanCollide = false
  325. b.Size = Vector3.new(2,0.01,2)
  326. b.CFrame = cf
  327.  
  328. local bm = Instance.new("CylinderMesh",b)
  329.  
  330. local cf2 = b.CFrame -Vector3.new(3,0,0)
  331.  
  332. local b2 = Instance.new("Part",torso)
  333. b2.BrickColor = BrickColor.new("Really red")
  334. b2.Material = "Neon"
  335. b2.Anchored = true
  336. b2.CanCollide = false
  337. b2.Size = Vector3.new(2,0.01,2)
  338. b2.CFrame = cf2
  339.  
  340. local bm2 = Instance.new("CylinderMesh",b2)
  341.  
  342.  
  343. for i = 1, 40 do
  344. wait()
  345. b.Size = Vector3.new(i/5,0,i/5)
  346. b.CFrame = cf
  347.  
  348. b2.Size = Vector3.new(i/10,0,i/10)
  349. b2.CFrame = cf2
  350. end
  351.  
  352. local bg = Instance.new("BillboardGui", torso)
  353. bg.Name = "rip"
  354. bg.Adornee = torso
  355. bg.Size = UDim2.new(1, 0, 1, 0)
  356. bg.StudsOffset = Vector3.new(0, 2, 0)
  357.  
  358. local fr1 = Instance.new("TextLabel", bg)
  359. fr1.Size = UDim2.new(1, 0, 1, 0)
  360. fr1.BorderSizePixel = 0
  361. fr1.TextTransparency = 1
  362. fr1.BackgroundTransparency = 1
  363. fr1.Text = "RIP MY NIGGA"
  364. fr1.TextScaled = true
  365.  
  366. coroutine.wrap(function()
  367. for i = 1, 20 do
  368. rs:wait()
  369. fr1.TextTransparency = fr1.TextTransparency - 1/20
  370. fr1.BackgroundTransparency = fr1.BackgroundTransparency - 1/20
  371. end
  372. end)()
  373.  
  374. coroutine.wrap(function()
  375. while true do
  376.  
  377. for i = 0.01, 0.2 do
  378. fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(255,0,0),i)
  379. rs:wait()
  380. end
  381.  
  382. for i = 0.01, 0.2 do
  383. fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(0,255,0),i)
  384. rs:wait()
  385. end
  386.  
  387. for i = 0.01, 0.2 do
  388. fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(0,0,255),i)
  389. rs:wait()
  390. end
  391.  
  392. wait()
  393. end
  394. end)()
  395.  
  396. local x = Instance.new("Sound",torso)
  397. x.SoundId = "rbxassetid://397069204"
  398. x.Looped = true
  399. x:Play()
  400. wait(9)
  401.  
  402. local txts = {"R.I.P "..p.Name.." RIP Toilet Paper","RIP Toilet Paper "..p.Name.." RIP Toilet Paper","RIP Toilet Paper "..p.Name.." RIP TOILET PAPER","RIP TOILET PAPER"}
  403.  
  404. local t1 = Instance.new("Part",workspace.Base)
  405. t1.Name = "tombstone_dirt"
  406. t1.BrickColor = BrickColor.new("Reddish brown")
  407. t1.CanCollide = false
  408. t1.CFrame = root.CFrame - Vector3.new(0,3.25,0)
  409. t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  410. t1.Material = "Grass"
  411. t1.Size = Vector3.new(4,1,8)
  412.  
  413. local tw = Instance.new("Weld")
  414.  
  415. local t2 = Instance.new("Part",t1)
  416. t2.Name = "tombstone_stone"
  417. t2.CanCollide = false
  418. t2.BrickColor = BrickColor.new("")
  419. t2.Anchored = false
  420. t2.CFrame = t1.CFrame + Vector3.new(0,0,-4)
  421. t2.Size = Vector3.new(4.2,5,1.2)
  422.  
  423. local sg = Instance.new("SurfaceGui",t2)
  424. sg.Enabled = true
  425. sg.Face = "Back"
  426. sg.Adornee = t2
  427. local txts = txts[math.random(1,#txts)]
  428.  
  429. local txt = Instance.new("TextLabel",sg)
  430. txt.TextScaled = true
  431. txt.Text = txts
  432. txt.BackgroundTransparency = 1
  433. txt.BorderSizePixel = 0
  434. txt.Size = UDim2.new(1,0,1,0)
  435.  
  436. txt.TextColor3 = Color3.new(1,1,1)
  437. if txts == "666" then
  438. txt.TextColor3 = Color3.new(1,0,0)
  439. end
  440.  
  441.  
  442. tw.Part1 = t2
  443. tw.Part0 = t1
  444. tw.Parent = char
  445. tw.C0 = CFrame.new(0,2.5,-4)
  446.  
  447. coroutine.wrap(function()
  448. t1.CFrame = root.CFrame - Vector3.new(0,3.2,0)
  449. t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  450. wait(0.1)
  451. t1.CFrame = root.CFrame - Vector3.new(0,3.2,0)
  452. t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  453. t1.Anchored = true
  454. t2.Anchored = true
  455. t1.CanCollide = true
  456. t2.CanCollide = true
  457. end)()
  458.  
  459. char:BreakJoints()
  460.  
  461. elseif result == "alive" then
  462. attack = false
  463. NoAnims = false
  464. cor.Part0 = larm
  465. m = 0
  466. end
  467. end
  468. end
  469. end)
  470.  
  471. pcall(function()
  472. ----------------------------------------------------
  473. mouse.KeyDown:connect(function(key)
  474.     if string.byte(key) == 50 then
  475.         char.Humanoid.WalkSpeed = 60
  476.     end
  477. end)
  478. mouse.KeyUp:connect(function(key)
  479.     if string.byte(key) == 50 then
  480.         char.Humanoid.WalkSpeed = 16
  481.     end
  482. end)
  483. -------------------------------
  484. local animpose = "Idle"
  485. local lastanimpose = "Idle"
  486. local sine = 0
  487. local change = 1
  488. local val = 0
  489. local ffing = false
  490. -------------------------------
  491. game:GetService("RunService").RenderStepped:connect(function()
  492. --[[if char.Humanoid.Jump == true then
  493. jump = true
  494. else
  495. jump = false
  496. end]]
  497. char.Humanoid.FreeFalling:connect(function(f)
  498. if f then
  499. ffing = true
  500. else
  501. ffing = false
  502. end
  503. end)
  504. sine = sine + change
  505. if jumpn == true then
  506. animpose = "Jumping"
  507. elseif ffing == true then
  508. animpose = "Freefalling"
  509. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  510. animpose = "Idle"
  511. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  512. animpose = "Walking"
  513. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  514. animpose = "Running"
  515. end
  516. if animpose ~= lastanimpose then
  517. sine = 0
  518. if animpose == "Idle" then
  519. for i = 1, 2 do
  520. if NoAnims == false then
  521.  
  522. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5+math.sin(sine/14)/9,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), 0.2)
  523.  
  524. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5 + math.sin(sine/14)/9,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), 0.2)
  525.  
  526. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  527.  
  528. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
  529.  
  530. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  531.  
  532. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  533.  
  534. end
  535. end
  536.  
  537. elseif animpose == "Walking" then
  538. for i = 1, 2 do
  539. if NoAnims == false then
  540.  
  541. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.7,0.5,-0.35)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-90)), 0.1)
  542.  
  543. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.7,0.5,-0.35)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(80)), 0.1)
  544.  
  545. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  546.  
  547. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
  548.  
  549. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  550.  
  551. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  552.  
  553. end
  554. end
  555. elseif animpose == "Running" then
  556. for i = 1, 2 do
  557. if NoAnims == false then
  558. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  559.  
  560. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  561.  
  562. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  563.  
  564. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.05)
  565.  
  566. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  567.  
  568. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  569.  
  570. wait()
  571. end
  572. end
  573. else
  574. end
  575. end
  576. lastanimpose = animpose
  577. if animpose == "Idle" then
  578. if NoAnims == false then
  579. change = 0.5
  580.  
  581. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.4+math.sin(sine/14)/9,0.2)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-30)), 0.2)
  582.  
  583. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.4 + math.sin(sine/14)/9,-0.2)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(30)), 0.2)
  584.  
  585. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  586.  
  587. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
  588.  
  589. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  590.  
  591. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  592.  
  593. cor.C0 = Lerp(cor.C0, CFrame.new(0,0.1,0.2)*CFrame.Angles(math.rad(10),math.pi,0),0.2)
  594.  
  595. end
  596.  
  597. elseif animpose == "Walking" then
  598. if NoAnims == false then
  599. change = 1
  600. cor.C0 = Lerp(cor.C0, CFrame.new(0,0.1,0.2)*CFrame.Angles(math.rad(10),-math.pi/2,0),0.2)
  601.  
  602. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1)
  603.  
  604. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0) +- math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1)
  605.  
  606. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.07)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)), 0.2)
  607.  
  608. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
  609.  
  610. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1)
  611.  
  612. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0) +- math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1)
  613.  
  614. end
  615.  
  616. elseif animpose == "Running" then
  617. if NoAnims == false then
  618. change = 0.5
  619.  
  620. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.7 ,0.5,-0.5)*CFrame.Angles(math.rad(90)+ math.sin(sine/2.5)/2,0,.05), 0.2)
  621.  
  622. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.7,0.5,-0.5)*CFrame.Angles(math.rad(90)+ -math.sin(sine/2.5)/2,0,-.05), 0.2)
  623.  
  624. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)),0.2)
  625.  
  626. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(-90), 0, math.rad(0)), 0.2)
  627.  
  628. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(85) + math.sin(sine/2.5)/2, 0, 0.05), .4)
  629.  
  630. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(85) + -math.sin(sine/2.5)/2, 0.05, 0), .4)
  631.  
  632. end
  633. end
  634. end)
  635. end)
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