Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- IF b <isblocktype:<triggerloc>:[Block ID]:[Damage Value]> = false
- EXIT
- ELSE
- IF b <isblocktype:<relativeloc:<triggerloc>:[Relative Postion]>:[Block ID]:[Damage Value]> = true
- AND b <isblocktype:<relativeloc:<triggerloc>:[Relative Postion]>:[Block ID]:[Damage Value]> = true
- AND b <isblocktype:<relativeloc:<triggerloc>:[Relative Postion]>:[Block ID]:[Damage Value]> = true
- AND b <isblocktype:<relativeloc:<triggerloc>:[Relative Postion]>:[Block ID]:[Damage Value]> = true
- AND b <isblocktype:<relativeloc:<triggerloc>:[Relative Postion]>:[Block ID]:[Damage Value]> = true
- AND b <isblocktype:<relativeloc:<triggerloc>:[Relative Postion]>:[Block ID]:[Damage Value]> = true
- AND b <isblocktype:<relativeloc:<triggerloc>:[Relative Postion]>:[Block ID]:[Damage Value]> = true
- AND b <isblocktype:<relativeloc:<triggerloc>:[Relative Postion]>:[Block ID]:[Damage Value]> = true
- PLAYER The shrine is active!
- (do shrine shit here)
- ENDIF
- ENDIF
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement