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KyadCK

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Apr 6th, 2013
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  1. IF b <isblocktype:<triggerloc>:[Block ID]:[Damage Value]> = false
  2. EXIT
  3. ELSE
  4. IF b <isblocktype:<relativeloc:<triggerloc>:[Relative Postion]>:[Block ID]:[Damage Value]> = true
  5. AND b <isblocktype:<relativeloc:<triggerloc>:[Relative Postion]>:[Block ID]:[Damage Value]> = true
  6. AND b <isblocktype:<relativeloc:<triggerloc>:[Relative Postion]>:[Block ID]:[Damage Value]> = true
  7. AND b <isblocktype:<relativeloc:<triggerloc>:[Relative Postion]>:[Block ID]:[Damage Value]> = true
  8. AND b <isblocktype:<relativeloc:<triggerloc>:[Relative Postion]>:[Block ID]:[Damage Value]> = true
  9. AND b <isblocktype:<relativeloc:<triggerloc>:[Relative Postion]>:[Block ID]:[Damage Value]> = true
  10. AND b <isblocktype:<relativeloc:<triggerloc>:[Relative Postion]>:[Block ID]:[Damage Value]> = true
  11. AND b <isblocktype:<relativeloc:<triggerloc>:[Relative Postion]>:[Block ID]:[Damage Value]> = true
  12. PLAYER The shrine is active!
  13. (do shrine shit here)
  14. ENDIF
  15. ENDIF
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