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mcmyadmin.conf

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Apr 18th, 2012
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  1. #McMyAdmin configuration file.
  2.  
  3. #DO NOT UNDER ANY CIRCUMSTANCE POST YOUR ENTIRE CONFIGURATION FILE ONLINE
  4.  
  5. #All values take the form of: key=value
  6. #Comments are prefixed with a # character, blank
  7. #lines will be ignored.
  8.  
  9. #Specifying the same value multiple times will
  10. #replace the original value with the most recent.
  11.  
  12. #java.path - Full path to your local java executable. (java.exe under Windows)
  13. #Note: A value of 'detect' will make McMyAdmin search a list of common locations for Java.
  14. #If it cannot find it, you must provide the full path and file name here.
  15. java.path=detect
  16.  
  17. #java.useIKVM - Whether or not to use the IKVM runtime.
  18. java.useIKVM=0
  19.  
  20. #java.IKVMpath - Path to the IKVM runtime.
  21. #Under Linux you must create a shell script to start IKVM with the
  22. #correct arguments. See startikvm.example.sh
  23. java.IKVMpath=IKVM/ikvm.exe
  24.  
  25. #java.vm - The type of virtual machine to use
  26. #Values:
  27. # client - Included with the standard JRE (default)
  28. # server - Slower start time, faster throughput (recommended)
  29. # Note: The server JVM is not installed as standard, and requires the JDK
  30. # to be installed.
  31. java.vm=client
  32.  
  33. #java.gc - Garbage collection mode.
  34. #It is recommended that you use the default option unless
  35. #you really know what you're doing. Multiple values may be
  36. #specified by separating them with a "," character.
  37.  
  38. #Values:
  39. # incremental
  40. # parallel
  41. # concurrent
  42. # aggressive
  43. # default
  44. java.gc=default
  45.  
  46. #java.customopts - Extra arguments to pass to Java when the server is started.
  47. #FOR ADVANCED USERS ONLY - Don't use this just because you read about it
  48. #in a forum, this is for use by people who understand Java's specialized
  49. #garbage collection options and other tweaks. USE AT YOUR OWN RISK!
  50. java.customopts=
  51.  
  52. #java.memory - The java maximum heap size in megabytes.
  53. #Values less than 1024 are not recommended.
  54. java.memory=6144
  55.  
  56. #server.failurelimit - How many times to try and start the server in the
  57. #event of failure before giving up.
  58. server.failurelimit=5
  59.  
  60. #login.username - Username for web login.
  61. login.username=admin
  62.  
  63. #login.passwordmd5 - MD5 hash of the web login password. (Default is 'admin')
  64. login.passwordmd5=440d7d629cea426f3d8f12d5aba89d3c
  65.  
  66. #emc.passwordmd5 - MD5 hash for McMyAdmin EMC authentication. (Enterprise Only)
  67. emc.passwordmd5=#
  68.  
  69. #webserver.port - The port number to listen on for web admin.
  70. #Default value: 8080
  71. webserver.port=8124
  72.  
  73. #webserver.domain - The IP address to bind to for the web interface.
  74. #use '+' to use any available interface (Not 0.0.0.0!)
  75. webserver.domain=192.168.1.99
  76.  
  77. #webserver.usehttps - Enable Secure HTTP (SSL) support.
  78. #IMPORTANT NOTE! You must first own a set of SSL/HTTPS certificate to use this!
  79. #If you don't already know how obtain a set and how to correctly install your
  80. #certificate, then don't use this feature. Simply turning it on will not make
  81. #HTTPS magically work.
  82. webserver.usehttps=0
  83.  
  84. #webserver.certificatepath - Path to a valid PKCS12 (.p12) x.509 certificate for use with HTTPS.
  85. webserver.certificatepath=
  86.  
  87. #webserver.maxqueuelength - The maximum number of requests to handle at once by the MCMA internal webserver.
  88. #It is recommended that you do not increase this setting unless large numbers of users are going to use the
  89. #panel at the same time.
  90. webserver.maxqueuelength=8
  91.  
  92. #game.whitelist - The type of whitelisting to use.
  93. #Values:
  94. # groups - Kick anyone that doesn't match at least one of the groups
  95. # including the * modifier. (Default)
  96. # lockdown - No new players may join (Only existing players may continue playing)
  97. # none - Don't whitelist at all.
  98. game.whitelist=none
  99.  
  100. #mcmyadmin.licencekey - A licence key for professional or enterprise editions - Will be encrypted on start.
  101. mcmyadmin.licencekey=KrM3jCJNwKafzTQygc/HlBnu9wGy+RpC4Iz3kquVfVYoRSyN8XLnmwuflWj/3MGgdPlNLgL2fVy0hux2nYgTBgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
  102.  
  103. #monitoring.loglevel - How much log information should be displayed. Will show
  104. #messages of the selected level or higher.
  105. #Values:
  106. # -2 - Trivial (Almost entirely unimportant, not normally needed)
  107. # -1 - Debug Messages (Exception data is written to McMyAdmin-Errors.log)
  108. # 0 - Event Log
  109. # 1 - Information Messages
  110. # 2 - Warnings (Recommended Level)
  111. # 3 - Cautions
  112. # 4 - Notices
  113. # 5 - Errors
  114. # 6 - Fatal Errors (McMyAdmin will shut down if encountered)
  115. monitoring.loglevel=2
  116.  
  117. #monitoring.severerestart - Whether or not to restart when a [SEVERE] message is
  118. #generated by Minecraft.
  119. monitoring.severerestart=0
  120.  
  121. #monitoring.titlesuffix - An arbitrary string to append to the title of the McMyAdmin Console (Windows Only)
  122. monitoring.titlesuffix=
  123.  
  124. #notices.showpermissionserror - Show an error when a user tries to use a command
  125. #that they don't have permission to use.
  126. #Values:
  127. # 0 - Don't show an error
  128. # 1 - Show an error
  129. notices.showpermissionserror=0
  130.  
  131. #notices.whitelistmessage - Message to show to the user if they're not on the whitelist.
  132. #Requires both Bukkit and MCMA_compat to be running.
  133. notices.whitelistmessage=You are not on the whitelist.
  134.  
  135. #notices.announceplayers - Display a "Welcome Back, X" or "X has joined for the
  136. #first time!" Message when users join.
  137. #Values:
  138. # 0 - Don't show the welcome messages.
  139. # 1 - Show welcome messages.
  140. notices.announceplayers=0
  141.  
  142. #server.name - The name of your server as you want it to appear in the
  143. #server list and status image.
  144. server.name=the PDXLan Minecraft Server.
  145.  
  146. #server.address - The external IP and port (if needed) of the server for the
  147. #server list and status image. Same as you would enter in Minecraft to connect.
  148. server.address=localhost:25565
  149.  
  150. #notices.savewarning - Whether or not to warn users about possible lag when performing
  151. #a save-all on the server.
  152. #Values:
  153. # 0 - Don't show a warning
  154. # 1 - Do show a warning
  155. notices.savewarning=1
  156.  
  157. #server.statusimage - Provide a status image at /status.png to let users
  158. #see the current server status.
  159. #Values:
  160. # 0 - Do not generate the image or allow users to see it.
  161. # 1 - Generate the image and allow users to see it.
  162. server.statusimage=1
  163.  
  164. #game.public - Allow the server to post its status to the public server list.
  165. #Requires that allowtelemetry is enabled.
  166. #Values:
  167. # 0 - Do not post updates to the public server list.
  168. # 1 - Allow updates to the public server list.
  169. game.public=1
  170.  
  171. #motd - Message to show users when they connect
  172. # New lines are seperated with \n
  173. # %s will be replaced with the server name
  174. # %p will be replaced with the player name
  175. game.motd=Hey there, %p!\nWelcome to %s
  176.  
  177. #allowexec - Allow executables to run by the scheduler.
  178. #Note: Only scripts and executables found in the exec folder may be run.
  179. #Values:
  180. # 0 - Do not allow executables to be run
  181. # 1 - Do allow executables to be run
  182. security.allowexec=0
  183.  
  184. #server.bukkitcompat - Allow launching of CraftBukkit instead of the standard server.
  185. #Note: This will not perform any integration, but just let you start Bukkit.
  186. #You must name your file "craftbukkit.jar" and place it in the same path
  187. #as McMyAdmin.exe and minecraft_server.jar.
  188.  
  189. #Values:
  190. # 0 - Do not try and launch CraftBukkit.
  191. # 1 - Do try to launch CraftBukkit.
  192. server.bukkitcompat=1
  193.  
  194. #server.usebukkitbeta - Use the beta stream of CraftBukkit when updating instead of the 'recommended' builds.
  195.  
  196. #Values:
  197. # 0 - Use only Recommended Builds
  198. # 1 - Use Beta Builds
  199. server.usebukkitbeta=0
  200.  
  201. #security.bannedplugins - A list of bukkit plugins that should not be permitted to load for security reasons
  202. #or other restrictions. Uses a case-insensitive comma delimited list of plugin names.
  203.  
  204. #Example: bannedplugins=badPlugin1,someExploit,FTPServer
  205. security.bannedplugins=
  206.  
  207. #security.authmethod - The authentication method to use for web access. (McMyAdmin Enterprise Only)
  208.  
  209. #Values:
  210. # Internal - Use the standard internal authentication mechanism
  211. # LDAP - Use a LDAP server to authenticate, a domain must be specified with the security.ldapdomain setting.
  212. security.authmethod=internal
  213.  
  214. #security.ldapdomain - The domain to use for LDAP authentication (McMyAdmin Enterprise Only)
  215. security.ldapdomain=localdomain
  216.  
  217. #mcmyadmin.bannertemplate - The file to use as a template for the status image (without the extension)
  218. #Note: The image must be either 24 or 32 bit color, and in PNG format only.
  219. #The image must be located in the McMyAdmin/Images folder.
  220. mcmyadmin.bannertemplate=bannerTemplate_Blue_300
  221.  
  222. #mcmyadmin.scheduleoffset - The number of minutes to offset the entire schedule by.
  223. #Note: Useful if you are hosting multiple servers on the same machine and don't want them all doing
  224. #their 'save-all' at the same time. You may specify a negative or positive number.
  225. mcmyadmin.scheduleoffset=0
  226.  
  227. #mcmyadmin.backupspath - Path to store backups in. No trailing slashes.
  228. #Note: You can use a full path. All backups in the supplied list will be shown in the web UI.
  229. mcmyadmin.backupspath=Backups
  230.  
  231. #mcmyadmin.backupslimit - The maximum number of backups to store. (Default 7)
  232. #Note: Set this to 0 to disable backups.
  233. mcmyadmin.backupslimit=7
  234.  
  235. #security.execpath - Path that executables and scripts may be run from.
  236. security.execpath=Exec
  237.  
  238. #mcmyadmin.firststart - Whether or not McMyAdmin is performing it's first-time start.
  239. mcmyadmin.firststart=0
  240.  
  241. #server.saveonstop - Whether ot not to perform a save-on and a save-all when the server is stopped or restarted
  242. server.saveonstop=1
  243.  
  244. #export.gmtype - The export type to use for groupmanager.
  245. #Values:
  246. # None - Do not export groupmanager style permissions.
  247. # GroupManager - For use with the standalone Group Manager (Separate files)
  248. # Permissions - For use with the Permissions plugin (Split files File)
  249. # Bukkit - For use with the PermissionsBukkit plugin
  250. # BukkitmChat - For use with the PermissionsBukkit plugin and mChat for coloring. (Recommended)
  251. export.gmtype=None
  252.  
  253. #server.minecraftpath - Where the Minecraft server and all its data will be placed.
  254. server.minecraftpath=./Minecraft/
  255.  
  256. #provider.name - The provider name to show in the top-right of the web ui
  257. #Specifying this setting will require the provider.url and provider.supporturl settings to be set.
  258. #provider.name=Your company name
  259.  
  260. #provider.url - The front page website for the provider
  261. #provider.url=http://www.example.com/
  262.  
  263. #provider.supporturl - The 'technical support' url for the provider
  264. #provider.supporturl=http://www.example.com/support
  265.  
  266. #mchat.format - the value for the mchat-message-format: in mchat's settings file.
  267. mchat.format=<+prefix+dname+suffix&f> +message
  268.  
  269. #limits.maxplayers - The upper value that max-players can be set to via the Web UI.
  270. #A value of 0 causes this to use the current value of max-players in server.properties.
  271. limits.maxplayers=1024
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