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- #McMyAdmin configuration file.
- #DO NOT UNDER ANY CIRCUMSTANCE POST YOUR ENTIRE CONFIGURATION FILE ONLINE
- #All values take the form of: key=value
- #Comments are prefixed with a # character, blank
- #lines will be ignored.
- #Specifying the same value multiple times will
- #replace the original value with the most recent.
- #java.path - Full path to your local java executable. (java.exe under Windows)
- #Note: A value of 'detect' will make McMyAdmin search a list of common locations for Java.
- #If it cannot find it, you must provide the full path and file name here.
- java.path=detect
- #java.useIKVM - Whether or not to use the IKVM runtime.
- java.useIKVM=0
- #java.IKVMpath - Path to the IKVM runtime.
- #Under Linux you must create a shell script to start IKVM with the
- #correct arguments. See startikvm.example.sh
- java.IKVMpath=IKVM/ikvm.exe
- #java.vm - The type of virtual machine to use
- #Values:
- # client - Included with the standard JRE (default)
- # server - Slower start time, faster throughput (recommended)
- # Note: The server JVM is not installed as standard, and requires the JDK
- # to be installed.
- java.vm=client
- #java.gc - Garbage collection mode.
- #It is recommended that you use the default option unless
- #you really know what you're doing. Multiple values may be
- #specified by separating them with a "," character.
- #Values:
- # incremental
- # parallel
- # concurrent
- # aggressive
- # default
- java.gc=default
- #java.customopts - Extra arguments to pass to Java when the server is started.
- #FOR ADVANCED USERS ONLY - Don't use this just because you read about it
- #in a forum, this is for use by people who understand Java's specialized
- #garbage collection options and other tweaks. USE AT YOUR OWN RISK!
- java.customopts=
- #java.memory - The java maximum heap size in megabytes.
- #Values less than 1024 are not recommended.
- java.memory=6144
- #server.failurelimit - How many times to try and start the server in the
- #event of failure before giving up.
- server.failurelimit=5
- #login.username - Username for web login.
- login.username=admin
- #login.passwordmd5 - MD5 hash of the web login password. (Default is 'admin')
- login.passwordmd5=440d7d629cea426f3d8f12d5aba89d3c
- #emc.passwordmd5 - MD5 hash for McMyAdmin EMC authentication. (Enterprise Only)
- emc.passwordmd5=#
- #webserver.port - The port number to listen on for web admin.
- #Default value: 8080
- webserver.port=8124
- #webserver.domain - The IP address to bind to for the web interface.
- #use '+' to use any available interface (Not 0.0.0.0!)
- webserver.domain=192.168.1.99
- #webserver.usehttps - Enable Secure HTTP (SSL) support.
- #IMPORTANT NOTE! You must first own a set of SSL/HTTPS certificate to use this!
- #If you don't already know how obtain a set and how to correctly install your
- #certificate, then don't use this feature. Simply turning it on will not make
- #HTTPS magically work.
- webserver.usehttps=0
- #webserver.certificatepath - Path to a valid PKCS12 (.p12) x.509 certificate for use with HTTPS.
- webserver.certificatepath=
- #webserver.maxqueuelength - The maximum number of requests to handle at once by the MCMA internal webserver.
- #It is recommended that you do not increase this setting unless large numbers of users are going to use the
- #panel at the same time.
- webserver.maxqueuelength=8
- #game.whitelist - The type of whitelisting to use.
- #Values:
- # groups - Kick anyone that doesn't match at least one of the groups
- # including the * modifier. (Default)
- # lockdown - No new players may join (Only existing players may continue playing)
- # none - Don't whitelist at all.
- game.whitelist=none
- #mcmyadmin.licencekey - A licence key for professional or enterprise editions - Will be encrypted on start.
- mcmyadmin.licencekey=KrM3jCJNwKafzTQygc/HlBnu9wGy+RpC4Iz3kquVfVYoRSyN8XLnmwuflWj/3MGgdPlNLgL2fVy0hux2nYgTBgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
- #monitoring.loglevel - How much log information should be displayed. Will show
- #messages of the selected level or higher.
- #Values:
- # -2 - Trivial (Almost entirely unimportant, not normally needed)
- # -1 - Debug Messages (Exception data is written to McMyAdmin-Errors.log)
- # 0 - Event Log
- # 1 - Information Messages
- # 2 - Warnings (Recommended Level)
- # 3 - Cautions
- # 4 - Notices
- # 5 - Errors
- # 6 - Fatal Errors (McMyAdmin will shut down if encountered)
- monitoring.loglevel=2
- #monitoring.severerestart - Whether or not to restart when a [SEVERE] message is
- #generated by Minecraft.
- monitoring.severerestart=0
- #monitoring.titlesuffix - An arbitrary string to append to the title of the McMyAdmin Console (Windows Only)
- monitoring.titlesuffix=
- #notices.showpermissionserror - Show an error when a user tries to use a command
- #that they don't have permission to use.
- #Values:
- # 0 - Don't show an error
- # 1 - Show an error
- notices.showpermissionserror=0
- #notices.whitelistmessage - Message to show to the user if they're not on the whitelist.
- #Requires both Bukkit and MCMA_compat to be running.
- notices.whitelistmessage=You are not on the whitelist.
- #notices.announceplayers - Display a "Welcome Back, X" or "X has joined for the
- #first time!" Message when users join.
- #Values:
- # 0 - Don't show the welcome messages.
- # 1 - Show welcome messages.
- notices.announceplayers=0
- #server.name - The name of your server as you want it to appear in the
- #server list and status image.
- server.name=the PDXLan Minecraft Server.
- #server.address - The external IP and port (if needed) of the server for the
- #server list and status image. Same as you would enter in Minecraft to connect.
- server.address=localhost:25565
- #notices.savewarning - Whether or not to warn users about possible lag when performing
- #a save-all on the server.
- #Values:
- # 0 - Don't show a warning
- # 1 - Do show a warning
- notices.savewarning=1
- #server.statusimage - Provide a status image at /status.png to let users
- #see the current server status.
- #Values:
- # 0 - Do not generate the image or allow users to see it.
- # 1 - Generate the image and allow users to see it.
- server.statusimage=1
- #game.public - Allow the server to post its status to the public server list.
- #Requires that allowtelemetry is enabled.
- #Values:
- # 0 - Do not post updates to the public server list.
- # 1 - Allow updates to the public server list.
- game.public=1
- #motd - Message to show users when they connect
- # New lines are seperated with \n
- # %s will be replaced with the server name
- # %p will be replaced with the player name
- game.motd=Hey there, %p!\nWelcome to %s
- #allowexec - Allow executables to run by the scheduler.
- #Note: Only scripts and executables found in the exec folder may be run.
- #Values:
- # 0 - Do not allow executables to be run
- # 1 - Do allow executables to be run
- security.allowexec=0
- #server.bukkitcompat - Allow launching of CraftBukkit instead of the standard server.
- #Note: This will not perform any integration, but just let you start Bukkit.
- #You must name your file "craftbukkit.jar" and place it in the same path
- #as McMyAdmin.exe and minecraft_server.jar.
- #Values:
- # 0 - Do not try and launch CraftBukkit.
- # 1 - Do try to launch CraftBukkit.
- server.bukkitcompat=1
- #server.usebukkitbeta - Use the beta stream of CraftBukkit when updating instead of the 'recommended' builds.
- #Values:
- # 0 - Use only Recommended Builds
- # 1 - Use Beta Builds
- server.usebukkitbeta=0
- #security.bannedplugins - A list of bukkit plugins that should not be permitted to load for security reasons
- #or other restrictions. Uses a case-insensitive comma delimited list of plugin names.
- #Example: bannedplugins=badPlugin1,someExploit,FTPServer
- security.bannedplugins=
- #security.authmethod - The authentication method to use for web access. (McMyAdmin Enterprise Only)
- #Values:
- # Internal - Use the standard internal authentication mechanism
- # LDAP - Use a LDAP server to authenticate, a domain must be specified with the security.ldapdomain setting.
- security.authmethod=internal
- #security.ldapdomain - The domain to use for LDAP authentication (McMyAdmin Enterprise Only)
- security.ldapdomain=localdomain
- #mcmyadmin.bannertemplate - The file to use as a template for the status image (without the extension)
- #Note: The image must be either 24 or 32 bit color, and in PNG format only.
- #The image must be located in the McMyAdmin/Images folder.
- mcmyadmin.bannertemplate=bannerTemplate_Blue_300
- #mcmyadmin.scheduleoffset - The number of minutes to offset the entire schedule by.
- #Note: Useful if you are hosting multiple servers on the same machine and don't want them all doing
- #their 'save-all' at the same time. You may specify a negative or positive number.
- mcmyadmin.scheduleoffset=0
- #mcmyadmin.backupspath - Path to store backups in. No trailing slashes.
- #Note: You can use a full path. All backups in the supplied list will be shown in the web UI.
- mcmyadmin.backupspath=Backups
- #mcmyadmin.backupslimit - The maximum number of backups to store. (Default 7)
- #Note: Set this to 0 to disable backups.
- mcmyadmin.backupslimit=7
- #security.execpath - Path that executables and scripts may be run from.
- security.execpath=Exec
- #mcmyadmin.firststart - Whether or not McMyAdmin is performing it's first-time start.
- mcmyadmin.firststart=0
- #server.saveonstop - Whether ot not to perform a save-on and a save-all when the server is stopped or restarted
- server.saveonstop=1
- #export.gmtype - The export type to use for groupmanager.
- #Values:
- # None - Do not export groupmanager style permissions.
- # GroupManager - For use with the standalone Group Manager (Separate files)
- # Permissions - For use with the Permissions plugin (Split files File)
- # Bukkit - For use with the PermissionsBukkit plugin
- # BukkitmChat - For use with the PermissionsBukkit plugin and mChat for coloring. (Recommended)
- export.gmtype=None
- #server.minecraftpath - Where the Minecraft server and all its data will be placed.
- server.minecraftpath=./Minecraft/
- #provider.name - The provider name to show in the top-right of the web ui
- #Specifying this setting will require the provider.url and provider.supporturl settings to be set.
- #provider.name=Your company name
- #provider.url - The front page website for the provider
- #provider.url=http://www.example.com/
- #provider.supporturl - The 'technical support' url for the provider
- #provider.supporturl=http://www.example.com/support
- #mchat.format - the value for the mchat-message-format: in mchat's settings file.
- mchat.format=<+prefix+dname+suffix&f> +message
- #limits.maxplayers - The upper value that max-players can be set to via the Web UI.
- #A value of 0 causes this to use the current value of max-players in server.properties.
- limits.maxplayers=1024
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