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- while running?('go2')
- pause_for_them = ["construct", "qyn'arj"]
- wait_until{GameObj.npcs.find{|npc| pause_for_them.include?(npc.noun)}
- rresult = false
- if GameObj.npcs.find{|npc| pause_for_them.include?(npc.noun)}
- pause_script('go2')
- Spell[213].cast
- wait_until{!GameObj.npcs.find{|npc| pause_for_them.include?(npc.noun)}
- unpause_script('go2')
- end
- else
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