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- Update v3.0.190.740 Changelog:
- _____________________________________________
- Addresses Shriekers becoming invisible for some people with mods.
- They are now targetable again and still as dangerous to the Sourcerers as before.
- Update v3.0.180.158:
- Changes and improvements
- Crippling blow no longer hits allies
- Can now force formation when entering combat (formation UI)
- Listening in on another player's dialogue now autoscrolls
- Made puzzle maze portals interactable so that you can click both them and the gargoyle
- Improved physics on pipes and cogs in imp level in COS
- Improved a JumpToTurn story call so it doesn't cause loss of turns in combat
- Improved sound fx on sand storm
- Teleporting party characters outside of combat unchains them
- Certain characters that used to overreact to stealing will now first warn you
- Without pet pal, animals now animate and play sound fx when talked to
- When a character triggers a "stop stealing" dialog, another character can no longer rob the NPC blind without a reaction
- Followers and summons can now use the toggle actions button to perform certain actions
- Kemm's journal is quest item now so you can't sell it (by accident)
- Removed toys from treasure tables because they were confusing
- Attacking Gareth during ritual now interrupts it
- Added difficulty filter to lobby in controller mode
- All party members can talk to Victor Flynn about the coffin regardless of who read the letter
- Skillbooks now show required weapon
- Bug Fixes
- Fixed a crash related to casting tentacle lash in certain conditions
- Fixed a crash related to listening to dialogs started by players that have left the game
- Fixed quicksave crashing under certain conditions
- Fixed a rare crash loading into the nameless isle (runtime error)
- Removed skill battle shouts on humanoid NPC’s
- Fixed party members becoming unchained after using certain waypoints or entrances
- Fixed savegame names sometimes having the wrong location by default
- Fixed not being able to equip items from the player’s main character just after recruiting new companions (when using a controller)
- Fixed not seeing the second player’s portrait sometimes when joining the game in splitscreen
- Fixed Reactive Shot not working correctly in the bonus range area when the player has higher ground
- Fixed turn being skipped when stopping a moving character (when using a controller)
- Fixed error 300 on loading savegames (for specific cases)
- Fixed dialog log being cleared for the host when removing other players from the active party
- Fixed Action Point bar sometimes disappearing (when using a controller)
- Fixed Antigone’s Supply Kit disappearing when loading a savegame
- Fixed Laser Ray sound effects
- Fixed portraits for characters that were shapeshifted when entering the magic mirror
- Fixed several dialog logic issues with shapeshifted characters
- Fixed potential performance drop when a female lizard character is charmed or sleeping
- Fixed timing and text for several journal updates
- Fixed not being able to receive quest rewards while having a charmed or polymorphed status. Reward is now delayed until player regains control of his character
- Fixed Lucky Charm not being shared between characters in the same party in multiplayer
- Fixed host lobby sometimes not appearing in LAN tab
- Fixed Matis sitting animation in Fort Joy
- Fixed first character in Driftwood arena having to skip turn
- Fixed being able to tell Slane you have killed Radeka even if you have not
- Fixed blessing bloodflow in Arx only working on part of the blood
- Fixed some AI grids
- Fixed paladin Blanchefort in Arx sometimes not giving reward
- Fixed roof on the Heroic Rescue quest house so that voidwoken cannot fly through it
- Fixed arena saying current turn is -1 if turns set to unlimited
- Fixed that you can talk to Ryker again after fleeing combat with him
- Fixed missing corpses of Lynn Pryce and Conway Pryce, if their spirits were consumed
- Fixed rare case bug of dialog not starting in End game tomb if you had made certain decisions
- Fixed combat not starting with Vasyna after you chose dialog option to fight
- Fixed doctor in Arx still inviting player after turning hostile
- Fixed Dallis in other form not attacking anymore
- Fixed Dorian Gall having generic behaviour active when it doesn't make sense
- Fixed Fane's dialog not accounting for aborted love scene (Dark night of the Soul)
- Fixed that your betrayed companions could rejoin your party after accepting Doctor's pact
- Fixed magic mirror in controller UI still showing active search window
- Fixed Baran Levere not recognizing Ifan (Act 2)
- Fixed Eithne asking for the book after giving it to her
- Fixed NPCs sometimes joining combat with neutral alignment in multiplayer where it doesn't make sense
- Fixed dialogue between Shadow Prince and Red Prince where they don't seem to know each other
- Spoiler: Fixed several combat issues in the Counting your Chickens quest
- Spoiler: Fixed an issue related to destroying the Meistr’s Chair in her basement, causing her to return to her house
- Spoiler: Fixed combat issue when attacking the seekers as they leave the seeker camp
- Spoiler: Fixed being stuck in the dialog when the God King shows up and players are in 4 player multiplayer with a sworn character in the party
- Spoiler: Fixed not being able to talk to the ghosts of the sailors in Driftwood Tavern
- Spoiler: Fixed quest not closing when killing Saheila before freeing Amyro
- Spoiler: Fixed not being able to talk to Alexandar’s ghost in certain cases
- Spoiler: Fixed a scenario where Alexandar would be neutral towards the player’s companions
- Spoiler: Fixed Hannag not giving the player a source point after saving her
- Spoiler: Fixed voices of the Gods in the Hall of Echoes during Master Siva’s quest
- Spoiler: Fixed Dallis not flying away if the player almost killed her
- Spoiler: Fixed The Red Prince not waking up from his Dream with Stingtail under certain conditions
- Spoiler: Fixed possible dialog blocker after killing Mordus
- Spoiler: Fixed Drillworm not appearing after Alexandar dies during his own turn due to interaction with certain surfaces
- Spoiler: Fixed Windego having weapons when she is in prison in Arx
- UI Fixes
- Fixed the memorised skills interface not updating immediately upon learning new skills
- Fixed an issue related to skills not showing up on the second skillbar depending the used resolution
- Fixed items being added to the skillbar twice when moving them between containers inside the inventory
- Fixed error messages regarding innate skills when pressing the Reset All button in the skills screen
- Fixed overlapping text in the Runes screen for certain items
- Fixed selection of items that have Rune slots when using a controller
- Fixed being able to see items from several players in the Crafting panel under certain conditions
- Fixed an issue related to unequipping two-handed weapons via context menu when using a controller. You can now immediately equip other weapons after doing this
- Added player feedback when trying to start an arena game with only one active team
- The skill bar lock is automatically unlocked when opening the skills panel
- Fixed summons being able to interact with crafting screen, allowing them to use, equip or pickup items
- Fixed sorting functionality in pickpocket interface when using a controller
- Fixed being able to drag other player's portraits around
- Fixed dialog options overlapping in some cases
- Fixed missing recipes after leaving party
- GM Mode
- Added Game Master Journal feature: allows the GM to plan a campaign with notes and descriptions of events. This is not visible to the player.
- You can now make a copy of a scene
- Fixed a possible crash when clicking on certain campaigns in the Campaign List window
- Fixed a crash related to changing atmosphere several times
- Fixed items spawned by GM being unidentified by default
- Fixed selection issue in vignette on client side for players using a controller
- Fixed character position issue when host loads a scene from a mod and then disables the mod
- Fixed deactivated characters not being visible when gm does a party reroll
- Fixed items not being tagged as “unidentified” to players, even though the
- GM specifically made items to be like this
- Fixed broken characters when doing a party reroll and having players in splitscreen reconnect
- Fixed GM not being able to use Vignettes after using travel function on the overview map
- Fixed players with controllers being able to choose vignette answers before they are published
- Fixed vignette text that is displayed for players using a controller
- Fixed the combat log for the GM after doing an initial possess of the same creature
- Fixed Edit Skillset Sheet being broken after party reroll if the GM gane a player more than 12 skills of the same school
- Fixed available skills for several creature types (several had too many by default)
- Fixed GM not being able to drag and drop items from the ground onto creatures
- Fixed hotbar being active on the overview map screen when using a controller
- Skills dragged onto NPC’s no longer require that NPC to have free memory slots
- Equipment now scales with characters changed by the GM (not for players)
- GM now has a journal!
- Introduced level lock mode on spawn monsters panel!
- Fixed UI buttons overlapping text
- GM can now create unidentified items
- Player can use combat log in global pause mode
- Fixed game crashing when loading a savegame made with an addon after removing that addon
- Fixed rare issues with dead and joining characters during party reroll
- Fixed some creature portraits
- Fixed overview map blocking when travelling with a sticky on it
- Modding / Editor (link to larian forum post)
- Added localization modding support
- Added video modding support
- Added OnCharacterStartAttackObject and OnCharacterStartAttackPosition in story and behaviour scripting
- Added ItemAddBoost and ItemHasBoost in story and behaviour scripting
- Instance painting with existing instance groups now works in inherited levels
- Level data of inherited levels can now be edited
- Fixed the “Can’t load texture for preview of icon!” error on opening the
- character Icon dialog
- Added several new category filters to the Steam Workshop
- Update v3.0.171.819::
- Fixed being unable to enter the vault of Braccus Rex in Fort Joy
- Fixed companion items disappearing on death if the companion was pickpocketed before recruitment
- Fixed combat being stuck on enemy turn in certain conditions
- Fixed invisible shriekers in certain locations
- GM : Fixed trade inventory disappearing after GM kills a trader
- Restored LB/RB functionality when using a controller
- Update v3.0.169.700:
- Fixed Incarnate spells not showing up in the hotbar
- Fixed losing shroud progress after loading a savegame in patch6 (unfortunately, savegames made in patch 6 cannot be fixed, so you may want to load savegames that were made before if you want your shroud back)
- The extra sounds for casting spells are removed until their frequencies can be tweaked
- Update v3.0.168.526 Changelog:
- _____________________________________________
- Changes and improvements
- Added fast waypoint travel via the main map. Clicking waypoints now lets you travel to that location directly
- Added map markers for sub-region entrances and exits
- Added a “Toggle Screenshot Mode” button to hide the UI (default: F10)
- Added range value to ranged skill and ranged skill book tooltips
- Added sorting to the trade window
- Added “Sell all wares” option to the controller trade window
- Added highlighting of new recipes to the crafting window
- Improved selection of NPCs that have items right behind them. This should prevent accidentally triggering theft behavior
- GM mode: GM can now set XP gained from monsters
- Updated and fixed several journal entries
- Balancing changes
- Rebalanced trader prices in the Nameless Isle and Arx regions
- Break the Shackles can be cast while Silenced-- removes Silence and Plague in addition to other statuses
- Maddening Song now targets only enemy characters
- Demonic Stare damage and restoration increased by 50%
- Taunt now pierces Physical Armour, costs 2AP, has a cooldown of 5 turns
- Incarnate no longer has Taunt on spawn
- Breathing Bubble now provides Silence immunity
- Improved scaling of Attribute buff from Encourage. E.g. +2 to Primary attributes at L7.
- Oily Carapace now removes Slowed
- Turn to Oil radius increased to 5m
- Gag Order now costs 2AP, damage increased by 35%
- Smoke Cover cost decreased to 1AP, increased cloud radius to 3m
- Black Shroud and Blessed Smoke Cloud now have 4m radius
- Bleed Fire now decreases Fire Resistance by 20%
- Wind Up Toy's Suicide now costs 1 AP, deals 15% more damage
- Dimensional Bolt damage increased by 10%
- Mend Metal and Soothing Cold armour restored increased by a 35%
- Cryotherapy now clears Burning and Necrofire
- Shocking Touch damage increased by 10%
- Petrifying Touch now costs 1AP
- Meteor Shower damage reduced by 10%
- Corrupted Blade damage increased by 30%
- Corrosive Touch damage increased by 10%
- Vacuum Touch damage increased by 100%
- Ground Smash damage reduced by 35%
- Death Wish no longer deals damage to the target
- Rain Of Arrows damage reduced by 50% to match other 3SP skills
- Sabotage range increased to 13m. Only characters with grenades and arrows are highlighted by Sabotage
- Equalize now costs 2AP
- Door to Eternity now costs 2AP
- First Aid range increased to 8m
- Supercharger bonus increased to 70%, tooltip now mentions that it can be cast on totems
- Arcane Stitch now removes Frozen, Stunned, Petrified, Plague, Suffocating, Poisoned, Burning, Necrofire, Terrified, Silenced, Taunted, Mad
- Shed Skin now costs 1AP
- Favourable Wind buff duration increased to 4 turns
- Flaming Crescendo can be set ignoring Magic Armour. Cost reduced to 1AP, delay before explosion to 1 turn
- Cannibalise now restores Vitality and Armours equal to what the summon has instead of only half. Cooldown to 2 turns
- Silencing Stare now destroys Magic Armour in the cone, cooldown increased to 3 turns
- Necromancer Totems now creates a totem next to every enemy, living or dead
- Steel Skin bonus increased by 35%
- Infect damage increased by 40%
- Fan of Knives damage increased by 25%
- Soul Mate now shares full Vitality and Magic Armour restoration instead of half. Duration increased to 3 turns, cooldown to 5 turns
- Flay Skin now costs 2 AP, destroys less Magic Armour, debuff lasts 3 turns
- Challenge cost reduced to 1 AP
- Acid Spores now fires 3 spores that each deals more damage, increasing total damage by 8%
- Farsight bonus range increased to 4m, no longer improves Accuracy
- Planar Gateway AP cost reduced to 0
- Cryogenic Stasis heals Undead instead of damaging them, removes Shackles Of Pain
- Fix Artillery Plant shooting 5 acid spores instead of 1. Its Poison Wave now costs 2AP instead of 4
- Fix Favourable Wind not displaying entire 10m radius on precast
- Fix Bull Rush not scaling damage with equipped weapon
- Fix tooltip of Thick of the Fight not mentioning size of the bonus
- Blessed water puddles and clouds now remove Necrofire
- Fix damage boosts on some framed runes not being consistent with unframed runes of same size
- Shields Up skill now requires another click to confirm activation to make it consistent with other skills
- Incarnate's Epidemic of Fire that is granted by Necrofire Infusion now correctly costs 2 SP
- Bug Fixes
- Fixed several issues with Lohse’s quest line (relationship, dialogs)
- Fixed several issues with Withermoore’s quest line
- Fixed Tarquin not returning to the Lady Vengeance (again!)
- Fixed Tarquin being hostile while making major story progressions, resulting in Tarquin attacking the player or other NPC’s during certain scenes
- Fixed incorrect Tarquin dialog after returning to Lady Vengeance
- Fixed an issue where Malady would sacrifice herself even though the party already knows where to go
- Fixed an issue where talking to the Lady Vengeance ship head would not summon Malady
- Fixed an issue where the client would get stuck in a loading screen if the host has certain Mods installed
- Fixed a rare issue where custom characters would disappear from the party entirely after loading a save. Save games related to this issue should now be fixed
- Fixed several issues with combat and dialogs at the end of the game
- Fixed several issues with the use of the Magic Mirror
- Fixed a crash related to story not being initialized correctly in certain mods
- Fixed a crash related to loading save games with mods that are no longer installed
- Fixed a crash related to loading a savegame that had incorrect information on the state of certain surfaces
- Fixed a rare crash by opening the crafting menu during combat when using a controller
- Fixed a rare crash when reloading the same savegame a second time
- Fixed possible loss of savegame if a crash happens during the saving process
- Fixed Deploy Mass Traps spawning traps that do not explode
- Fixed Dragon’s Flight skill causing performance drops
- Fixed certain NPC’s not being aware of death fog areas
- Fixed an issue with skills not correctly getting added to or removed from the hotbar
- Fixed another case of certain stacked items reappearing after saving and loading
- Fixed several dialog issues related to joining, loading a level, and assigning characters while the host is in dialog with a companion
- Fixed several minor sound effects issues related to skills
- Fixed several minor texture issues
- Fixed origin music not playing correctly in certain encounters
- Fixed paladins attacking immediately after failing persuasion event at Windego’s prison in Arx
- Fixed Red Prince’s Achievement “A Dream Undone”
- Fixed the “Liberator” Achievement
- Fixed the “Convincing” Achievement from triggering incorrectly
- Fixed certain items being marked stolen in companion inventories after recruiting them again on the Lady Vengeance
- Fixed an issue with re-assigning of characters in multiplayer when one of the players was controlling a summon that is no longer under his control
- Fixed several incorrect crime behaviors in specific encounters
- Fixed not being able to get spells like Spirit Vision when being over your available memory cap due to items
- Fixed an issue when clients were connecting to the host while host was still loading into the character creation screen
- Fixed several issues with Play Dead skill when combining this with other skills or saving and loading while the Play Dead status is active
- Fixed not being able to easily select characters and objects during the Arena fight in Driftwood
- Fixed blocking issue when using Time Warp on a delayed turn
- Fixed companions incorrectly returning to their recruitment spots on the Lady Vengeance after returning from the Hall of Echoes
- Fixed Cursed Electrified Water and Cursed Electrified Blood surfaces turning into Cursed Water and Cursed Blood surfaces when a player absorbs the Electrified status by walking onto it
- Fixed summoned characters having blinded status when summoner is blindfolded
- Fixed certain enemies taking too long to spawn during combat
- Fixed persuasion feedback when persuasion is impossible
- Fixed “Steal and add to wares” option not correctly tagging items as wares
- Fixed Glowing Idol of Rebirth not triggering correctly when the entire parties dies
- Fixed several smaller issues related to journal updates, NPC alignments, dialogs and specific combats
- Spoiler: Fixed Ifan not participating in the combat following the decision to deny him his ultimate revenge
- Spoiler: Fixed eternal imprisonment when killing your romantic partner after the Dark Night of the Soul moment
- Fixed not being able to re-enter the arena if one of your characters is dead inside of it
- Fixed a blocking issue when the hosts disconnects and reconnects the controller during a loading screen
- Fixed certain NPC’s having incorrect talents and resistances after being Polymorphed
- Fixed several issues related to text cutoff in Russian
- Fixed an issue related to using a crafting station, which would incorrectly trigger hostile behavior from guards
- Spoiler: Fixed a blocking issue when saving and loading during the Kraken’s Death scene
- Spoiler: Fixed being able to make gods vulnerable in the hall of echoes after using Bless
- Spoiler: Fixed a blocking issue related to a character with the Promise dying during the final combat
- Spoiler: Fixed a blocking issue related to accepting the Promise with one specific character in a multiplayer game. The end game dialog was stuck in this case
- UI Fixes
- Updated save and load UI’s for controller
- Fixed a rare issue where the Hotbar would disappear when using a controller after opening and closing several UI’s at the same time
- Fixed being able to accidentally lose skill points in Character Creation and the Magic Mirror when using a controller
- Fixed selection of items in rune crafting interface when using a controller
- Fixed the tooltip for surface and cloud durations during combat
- Fixed “Delay your Turn” button not being shown correctly during the first round of combat
- Fixed client Hotbar switching to second tab automatically after loading a save in split screen mode
- Fixed rune preview tooltips on armour pieces
- Fixed scrollbar position of the dialog window when using a controller
- Fixed text overlap in dialog log when the amount of NPC text was too large
- Fixed issues with controller disconnection during lobby menu
- Fixed overlapping Hotbars when another player dies while using split screen
- Fixed a portrait placement issue when using split screen combined with several summoned characters
- Fixed missing icons for journal updates in certain situations
- Fixed not being able to open the connectivity menu in the character creation screen when using a controller
- Fixed being able to repick heroes after setting ready state in the Arena Lobby when using a controller
- Fixed not being able to see high ground bonus damage on certain skills when using a controller
- Fixed difficulty setting text overlap in the game options screen when using a controller
- Fixed the summon’s amount of Source Points not always being correct
- GM Mode
- Fixed Character sheet tabs after possessing a creature
- Fixed a crash on clients that do not have a character assigned during GM rolls
- Fixed a crash related to the host having certain mods enabled (like Bard and Artificer classes)
- Fixed several issues with scrollbars not appearing correctly
- Fixed camera position when double clicking on an item in the GM’s item sheet
- Fixed a blocking issue related to disabling add-ons and loading saves related to that mod
- Fixed GM being able to invite players while still in prepare mode
- Fixed stats for items that are increased in level through the Item Sheet. Their stats are now properly adjusted to their level
- Fixed surfaces dealing incorrect amount of damage when placed by GM
- Modding / Editor (link to larian forum)[larian.com]
- Painted instances are now saved in level templates. (Not in this patch: New instances are not correctly saved for inherited levels)
- Ctrl+z no longer requires multiple actions to undo moves/rotates/..., depending on how many objects are selected
- Localization modding support added: Localization files are now read from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/..., but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}). Support for new files as well as overriding existing Localization files with the same name
- Video modding support added: .bik files now supported. Videos are now loaded from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/Video, but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}/Video). Support for new files as well as overriding existing videos with the same name
- Right click > Move to Level now works properly instead of creating a _merged.lsf file
- Open File dialog (single file) now returns the first selected file when multi-selecting
- Less sporadic camera jumps
- Possible crash fixed when checking out level data when generating the AI grid
- Mod load order fixes (load order internally would not always match with the settings in cases where add-ons depended on other add-ons)
- Fix for "Can't load texture for preview of icon!" on opening character Icon dialog
- Import visual resource browser now default searches for .lsm instead of .gr2
- Terrain Painter: Terrain selection overlay now hides while editing the terrain
- Journal Editor: Possible crash fixed when opening the quest overview with 2 quest pages open
- Instance Painter now saves its settings better
- Animation Resource Editor: Animation text keys can be added via right click
- Level browser: Level thumbnails for Larian levels now visible
- Level browser: Basic and Empty level blueprints now have the correct icon and banner
- Added new ShowNotification parameter for CharacterAddSkill in story (it already existed in behaviour script)
- Added new ItemLevelUp and ItemLevelUpTo calls in story
- Added new GetSurfaceTurns query in story and behaviour script
- Added new ItemGetRuneItemTemplate query in story and behaviour script
- Added new ItemInsertRune and ItemRemoveRune queries in story and behaviour script
- Added new RuneInserted and RuneRemoved events in story and behaviour script
- Added new ItemAddBoost call and ItemHasBoost query in story and behaviour script
- Added new OnCharacterStartAttackObject and OnCharacterStartAttackPosition events in story and behaviour script
- The GetStatusTurns query in story and behaviour script now returns -1 instead of 0 for statuses with infinite lifetime
- The ItemGetStat query in behaviour script can now also get information about the following properties: VitalityMax, PhysicalArmor, PhysicalArmorPoints, Movement, Fire/Earth/Water/Air/Poison/Piercing/Physical/Corrosive/Magic/ShadowResistance, Initiative, Willpower, Bodybuilding
- Update v3.0.160.028:
- Fixed stackable items reappearing after saving and loading
- Fixed a crash on the host side related to players not having a character assigned in certain game modes
- Fixed a crash in the multiplayer lobby when clients reconnect a second time
- Fixed not being able to reselect certain starting skills in the character creation screen
- Update v3.0.159.021:
- Fixed an issue making items used via the hotbar cost an incorrect amount of AP
- Fixed a problem regarding destroyed visuals reappearing when loading a savegame from the previous patch
- Fixed context menu in GM character management panel
- Fixed a crash related to split-screen in character creation
- Fixed a visual problem related to split-screen when using the magic mirror
- Update v3.0.158.595 Changelog:
- _____________________________________________
- Changes and improvements
- Added a toggle in the options menu to automatically add certain groups of items or skills from the hotbar
- Lucky Charm is now a party-wide talent. Players no longer need to select the character with the talent to open containers
- Added exact armor values to controller mode UI when hovering over enemies
- Arena lobby settings are now saved while in the same play session
- Fixed issues with reassigning middle mouse button and right mouse button
- Lockpicks and trap disarm kits are now shared automatically via Magic Pockets
- Improved selecting doors when using a controller
- Added the ability to drop or move items to a specific location in the world when using a controller. The “hold in hand” option now has a context menu
- Added friendly fire damage from traps to combat log
- Added Summoning information from NPCs to combat log
- Updated save/load interface when using a controller
- Added extra dialog animations to Trolls
- Revealed items are now highlighted when pressing ALT, after the player has revealed them
- Improved the flow of the companion dialog between Sebille and Stingtail
- Changing equipment or using items now breaks “Play Dead” status
- Updated several visual effects and sound effects to certain regions, story moments and skills
- Added player feedback when an enemy is immune to a certain type of attack
- Improved the journal update when picking up a purging wand in Braccus’ vault
- Improved the timing of certain quest rewards during dialog
- Splitscreen mode in Character Creation now allows players to edit their characters again after having pressed Start
- Fixed the issue where, under certain conditions, Tarquin wasn’t moving from the Lady Vengeance to the Stonegarden
- You can now create Armour of the Eternals with both types of Eternal artefact
- The “Medusa Head” skill now correctly overrides the “Bull Horns” skill
- Improved the behavior of Hannag during combat
- Updated subtitles for several endgame scenes
- SPOILER: Destroying Arx by releasing Deathfog will now make the player fail the Path of Blood
- SPOILER: Delorus can no longer be resurrected if he dies while following the party
- Bug Fixes
- Fixed pillars for the Lunar Puzzle on the Nameless Isle
- Fixed crash in multiplayer lobby when host changes number of free slots
- Fixed an issue with the Eternal Arbiter. It should now correctly teleport the party back to the Arena
- Fixed issue with characters being reassigned when they are in the magic mirror
- Fixed several incorrect character portraits
- Fixed custom player characters disappearing in conjunction with certain mods that had a dependency on the Arena. This fix should work retroactively
- Fixed area-of-effect (AoE) skills taking benefit from high ground damage several times when targeting multiple opponents
- Fixed a rare crash related to overwriting savegames, causing subsequent saves to crash
- Fixed visual issue with long cloaks
- Fixed corruption issue when loading duplicated stats (e.g.: crashing in GM mode when using the “Greed - Increase Loot Variety” mod)
- Fixed issue where certain dialogs continued incorrectly upon entering combat
- Fixed charm causing “waiting for other player” issue if charmed character is in dialog during combat
- Fixed electrified blood blocking some AoE skills, like Encourage
- Fixed Fear status animation being stuck, even when the status had faded
- Fixed an issue where certain NPCs would become hostile after they involuntarily get hit with retribution damage
- Fixed Dazing Bolt - now hits click position instead of nearest target
- Fixed multiplayer issue where client player triggers dialogs for the host player even when they are not near each other
- Fixed item visuals not updating correctly when dropping an item and targeting enemies directly with a controller
- Fixed Andras’ behavior when attacked outside of combat
- Fixed narrator dialog sometimes not triggering when the player unlocks his first source point
- Fixed crafting progress bar sometimes getting stuck
- Fixed permanent burning status from equipping Tyrant set
- Fixed certain effects remaining in the world incorrectly after NPCs use Source skills
- Fixed certain effects not playing when the caster is not on the screen
- Fixed decal effects not rendering on animated objects like drawbridges
- Fixed item statuses ticking in real time in arena mode
- Fixed several dialogs that did not recognize Fane when shapeshifted
- Fixed an issue where two different parties would both get a quest update
- Fixed several locations that had “can’t reach” issues when trying to pick up items
- Fixed an issue with reconnecting a controller while in Character Creation in splitscreen mode
- Fixed several issues with committing crimes in the chapel at Fort Joy and near Paladin Cork
- Fixed an issue where music would not restart after saving and loading in specific locations
- Fixed an issue that would cause the player to lose AP when equipping items he already has equipped
- Fixed “Set Action” context menu when using it on the skill bar of a summon
- Fixed Undead players getting Bleeding status in certain cases after saving and loading
- Fixed an issue allowing players to increase stats of player characters by repeatedly joining and disconnecting in the Character Creation screen in splitscreen mode
- Fixed the magic mirror from removing certain statuses (like Blood Rose Elixir)
- Stolen items that the player has moved to Lady Vengeance, now correctly keep their “Stolen” label
- Fixed an issue with Resist Death status after loading a savegame
- Fixed skipping a turn when using a controller and pressing B while pressing a trigger button
- Fixed being permanently shapeshifted when equipping an item that silences you
- Fixed being able to change the difficulty of the game higher than Classic when starting out in Explorer or Classic mode
- Fixed conflicting status info when standing in a fire cloud above water
- Fixed an issue with crime flags not being cleared correctly, causing some NPCs to become hostile to the player
- Fixed barter prices for containers that contain gold to include the full value of contents.
- Fixed stuck AI decision-making when attempting to use a ladder at the end of a movement turn with 0 AP
- Fixed inconsistencies between status tooltip damage and combat log damage
- Fixed performance issue in the third phase of the Arena of the One combat
- Fixed being able to Play Dead while in the magic mirror
- Fixed incorrect companion journal logs after the final combat
- Fixed an issue regarding Lohse’s closing dialog at the end of the game not triggering correctly
- Fixed several issues related to ALT-tabbing out of the game when in dedicated fullscreen mode
- Fixed several issues with attacking Barin directly during the Heroic Rescue quest
- Fixed Five-Star Diner talent to correctly double the effects of potions
- Fixed a possession issue on the last party member that is alive during the Bound By Pain combat. This should no longer block the player
- Fixed Dallis scene not triggering correctly during the Arena of the One combat
- Fixed inconsistencies in Fane’s end scene
- Fixed not being able to give a savegame the same name in GM and Story modes, even though they are in separate folders
- Fixed a rare crash related to quickloading
- Disabled being able to load into a new region while a character is inside the magic mirror, since this was causing issues
- Fixed automatic unlearning of skills upon entering and exiting the magic mirror, when using a controller
- SPOILER: Fixed Malady and Gareth being stuck in combat at the lower deck of the Lady Vengeance in the Hall of Echoes
- SPOILER: Fixed a rare issue that stopped players from finishing Act 1 when talking to Malady after defeating Alexandar
- SPOILER: Fixed remaining support issues regarding Tarquin at the Stonegarden and Tarquin not returning to Lady Vengeance
- SPOILER: Fixed an issue with Malady being stuck in the Arena of the One combat
- Fixed issue with Armor levels not being correct after loading on the client player(s)
- Fixed not being able to raise the attitude of traders under certain conditions
- Fixed a crash related to using Blood Sucker while still performing a basic attack
- SPOILER: Fixed a progression issue with Malady's Nameless Isle location reveal
- SPOILER: Fixed Infernal Lizards in the Consulate not dying even when no more fire surfaces are near
- SPOILER: Fixed Empyreo’s dialog to acknowledge that you have met Septa in Fort Joy
- SPOILER: Fixed a blocking issue at the entrance to the Academy if one or several party members are dead on arrival
- SPOILER: Fixed looping effects after Lohse starts playing her song and the player interrupts it
- SPOILER: Fixed an issue where under certain conditions players were still getting cursed by the God King
- SPOILER: Fixed the quest flow in case the player frees Gwydian without interacting with him first
- SPOILER: Fixed not being able to talk to Alexandar’s ghost
- SPOILER: Fixed Magister Varland’s dialog after completing the Strange Cargo quest
- SPOILER: Fixed too many puppets spawning in the Death Room when entering with multiple player characters
- SPOILER: Fixed not being able to talk to Bant and Cade after killing Mordus
- SPOILER: Fixed visual of the player’s Inner Hero in the Hall of Echoes
- SPOILER: Fixed Saheila possibly having an empty dialog after rescuing her from Roost
- SPOILER: Fixed not being able to talk to Tovah and Saheila under certain conditions
- SPOILER: Fixed not being able to re-enter Kemm’s vault
- SPOILER: Fixed Lohse’s lute getting destroyed even when Adramahlihk is dead
- SPOILER: Fixed an issue with the war owl not appearing if Ryker was the only Sourcerer left and the player refuses his quest
- UI Fixes
- Added an indication that players are ready when picking characters in Arena mode
- Added more player feedback when failing a persuasion
- Fixed incorrect scrolling position of journal
- Fixed overlapping text in journal
- Fixed several overlap issues when using splitscreen
- Fixed shapeshifter mask not correctly updating player portrait in certain parts of the UI, when using a controller
- Fixed several issues with cut-off text in French, German and Russian
- Fixed negative movement modifiers from armor or shields showing as positive
- Fixed being able to toggle the map legend when using a controller
- Fixed not being able to send stacks of items to the Lady Vengeance via context menu
- Fixed several issues when escaping Fort Joy via the pipe to the swamp during combat
- Fixed not being able to dismiss the Red Prince as companion while in Arx
- Fixed Rune screen not updating correctly when switching characters in controller mode
- GM Mode
- Added an option via the in-game menu to re-roll the party while already in a campaign
- Players can now join the session during party re-roll
- Added a Reputation Management screen to set NPC attitudes towards the players
- Added a keyboard shortcut (Caps Lock) to make movable objects parallel to the surface, tilting them
- Added a warning message when disabling mods during a GM session
- Fixed Magical Armor and Physical armor values after possessing a creature
- Fixed Make War option not working in GM mode
- Fixed a crash related to the GM character not being assigned to a player
- Fixed GM being able to load a level when players have not finished preparing their characters
- Fixed players being blocked on the Character Creation screen when reconnecting
- Fixed incorrect alignment of NPCs if GM possesses them during combat, then saves and loads
- Fixed Context menu when right-clicking on stickies in the Vignette window
- Fixed visual of characters being dragged by the GM
- Fixed an issue that would, when an object was being moved, automatically make it assume a position parallel to the ground, resulting in it being tilted.
- Fixed an interface issue if a character has no memorized skills
- Fixed white icons in the Encounter panel
- Fixed not being able to select items from the Encounter panel under certain conditions
- Fixed skill cooldowns during pause
- Fixed a crash related to selecting an origin character with certain mods activated
- Fixed a crash when holding right-shift and dragging a character
- Fixed clients not being able to download images larger than 1Mb
- Disabled Trade Context menu for dead NPCs
- Disabled NPCs incorrectly receiving XP when a GM possesses them
- Modding Larian Forum Thread[larian.com]
- Fixed Windows 10 Creator's Update middle mouse camera rotation stuttering
- Items/characters/triggers in an updated add-on now get loaded into an existing savegame without having to unload/load the add-on
- Game Master Mode now always loads Game Master story. Enabling add-ons with custom story to GM no longer wrongly loads any story of those add-ons
- Fixed crash on checkout of Origin level terrains
- Terrains can no longer be converted to prefab root templates
- Fixed possible “Could not open meta.lsb” error on loading Origin levels
- Fixed crash on material generation (when path names contained spaces)
- Material Editor no longer crashes when saving files outside of the current project’s Editor folder
- Fixed error where the ‘New Script’ dialog returned a path to the wrong mod
- Memory leak fix in the World Outliner causing freezes on initial object selection
- Fixed crash when dragging equipment in Game Mode from Equipment Panel to the world
- AI metadata now loads for inherited levels. This includes painted cells. Mods should no longer break the AI by regenerating the AI grid (as evidenced by previous issues in Fort Joy)
- Instance Painter in inherited levels now lists the instances in that level
- Script Editor now shows inherited files
- Translated String Key Editor can now open files from Larian mods
- Terrain Slope Interaction Mode no longer resets itself
- Fixed crash when levels contained invalid layers
- Property descriptions now correctly reference the “Resource Manager” instead of the “Content Browser”
- Terrain interaction mode: brush updates every tick instead of on mouse move
- Terrain interaction mode: added an option to disable terrain shape toggle hotkeys (shift, ctrl, enter)
- Terrain interaction mode: fixed max brush radius for shaping tools
- Fixed a crash that occurred when using "Pick thumbnail" and selecting the current level thumbnail
- Story Editor now checks out file on symbol keys (-?/\,. etc) and on ctrl+c, ctrl+v
- Fixed a crash in the Translated String Key Editor when adding empty rows with the row edit button
- More long path support
- Sidebar propertygrid now refreshes when a property is changed outside the property grid (including transform properties)
- Fixed crash on switching projects while the Stats Editor cell still has unsaved content
- Level Browser: 'Create' button is no longer available in the pop-up level browser for selecting a level from which to copy
- Dialog Editor: Fixed crash on double-clicking on a node's header while in Play Dialog mode
- Stats Editor: Delete button now deletes a cell’s value instead of the entire row
- Fixed crash on assigning or reassigning "Source file" for multiple AnimationResource components
- Stats Editor: Fixed error where “Set custom color” for column stopped working after the first use
- Removed Transform Properties from Resources
- Fixed crash on wall construction deletion
- Switching between wireframe and default view mode in the preview panel no longer affects the main render window and vice versa
- Fixed a crash that would occur when the Open Material dialog closes
- Modding - Scripting (compatibility issues)
- Game modes (Story/GM/Arena) are now compatible. Mods can safely load both GM and Story data without causing issues such as disabled characters in a new Story game. All story goals are now parented under a respective Story/GM/Arena goal (DOS2ModWrapper/GMModWrapper/ArenaModWrapper). Existing mods will still work, but to make your mod compatible between game modes, make sure to parent any modded goals under the newly added root goals (DOS2ModWrapper/GMModWrapper/ArenaModWrapper).
- Added new GetStatusTurns query to story and script: returns the lifetime in turns of a given status on an object.
- Added new GetSurfaceSize query to story and script: returns the surface size in tiles of a surface at a given position.
- Added new ItemGetTeleportTarget query in script: returns the teleport target of the teleport action of an item (if it has one).
- Added new GlobalShareFlag call in story: allows you to share an individual flag (sets a global flag without throwing the GlobalEventSet event)
- Added new FadeOutBlack call in story: allows you to start a black fade-out
- Added new FadeOutWhite call in story: allows you to start a white fade-out
- Added new FadeIn call in story: allows you to start a fade-in
- Changed ApplyDamage call in story: new 'source' parameter
- Changed ApplyStatus call in story and CharacterApplyStatus in script: new 'source' parameter
- Changed CharacterDie(Immediate) call in story and script: new 'source' parameter
- Changed ReceivedDamage event in story: new 'source' and 'damage' parameters (not compatible with previous version)
- Changed CharacterUseSkill call in story: new 'ignoreChecks' parameter which allows you to ignore muted and disarmed checks
- Changed ItemToInventory call in story: new 'ClearOriginalOwner' parameter which allows you to skip clearing the original owner
- Changed CharacterDestroyedItem event in story: parameter 'ItemTemplate' format changed from '<templateName>' to '<templateName>_<GUID>'
- Renamed FadeDone event in story to FadeOutDone (old event is now legacy, but will still work)
- Renamed ClearFadeDone event in story to FadeInDone (old event is now legacy, but will still work)
- Update v3.0.146.559 Changelog:
- _____________________________________________
- Improvements and changes
- Improved and added several quest status updates in the Journal
- Fixed several quests not closing properly or when expected
- Spider legs now correctly prevent player from getting Webbed
- Tweaked frequency of certain automated dialogs
- Fleeing from combat now pops up the waypoint menu instead of moving you to nearest waypoint
- Added several improvements and hints in Arx that tie people together, and that introduce places and characters (e.g. added a thief corpse/ghost in the death-fog storage room)
- Save/load screen has been reskinned
- Removed camera shake from poison damage over time
- Smoke now blocks Attack Of Opportunity
- Lowered Persuasion difficulty in Arx
- Pressing the right mouse button now stops all characters’ movement chained to the current character
- Reskinned lobby and serverlist
- Improved Taunting in favour of the Taunter
- Optimised performance on certain AI actions
- Filter states on inventory are now saved
- Made the surfaces created by intersection temporary, but long-lived, instead of infinite (also fixes some surface puzzles)
- Reactive Shot now uses equipped weapon stats to calculate damage
- Reduced survivability and base damage of Bone Widow
- Reduced Chicken form running distance to 6 meters
- Small reduction in XP gain in Reaper’s Coast and Council of Seven areas
- Fixed melee and rogue archetypes ignoring characters with Stench talent
- Fixed Windego’s skills if you meet her in Council of Seven
- Made several changes to Captive Deep-dweller in the third round of the Arena in Reaper’s Coast
- The puzzle to get to Reimond now has a perception check on the hidden wall, and the wall supports lockpicking
- Voidwoken chicken should not be able to absorb source points
- Updated stats, skills, loot and archetype of Zaleskar
- Lobby browser now shows map names alphabetically
- Controller UI shows button hint in dialog windows when you can scroll
- Controller type can be auto detected and button hints are shown accordingly
- There is now a button to immediately go to the Recipe window (H by default)
- In the rune screen, you can now see all runes in all your party members’
- inventories
- Bug Fixes
- Fixed crash that could happen when putting parent containers into child containers
- Fixed crash when you accept a party invitation from a client that has left the game
- Fixed crash when attacking ground with a projectile strike type of skill (via script or modding)
- Fixed a crash that could happen when loading game or returning to main menu (destroying AiGrid)
- Fixed crash if you choose to sleep again with lizard after you put on all equipment and the thieves were already killed
- Fixed a Story Patching issue. This prevented certain previous storyline fixes to not be applied correctly.
- Fixed a blocking issue in the Hall of Echoes: not having the cloud appear after completing the third part of the ritual and talking to a God
- Fixed a blocking issue with characters playing dead during the Kraken combat
- Fixed a blocking issue when selecting the option “pick up” when talking to the Parrotplant in Arx
- Fixed a blocking issue when saving during Braccus’ dialogue in the endgame scene
- Fixed a blocking issue that could happen in a dialogue with Dallis in the endgame scene
- Fixed a blocking issue where characters would still be considered in combat in the endgame scene, and nothing would be clickable
- Fixed blocking issues caused by story scripting setting items offstage
- Fixed a blocking issue with the Pilgrim Door not opening in Arx
- Fixed a blocking issue with the crypt puzzle where blocks would rotate 45 degrees instead of 90 degrees in multiplayer or in savegames
- Fixed a blocking issue that could happen when being teleported while in the middle of casting a skill
- Fixed issue where Gwydian could end up being non-interactable (kill magisters without triggered Gwydian and voidwoken)
- Fixed an issue where some companions would not be recruitable after the attack on the Lady Vengeance
- Fixed magic mirror portrait rendering
- Fixed magic mirror showing encumbered icon
- Fixed scrolls not scaling with primary attribute
- Fixed desync when using Enrage which could cause lack of crits
- Fixed a bug where instakill surfaces would make it impossible to resurrect a character inside them
- Fixed several instances where Reactive Shot would not trigger correctly
- Fixed Reactive Shot being triggered by invisible characters
- Fixed Dome of Protection ignoring vision blockers
- Fixed melee attackers sometimes being able to still attack enemies on a higher ledge
- Fixed issues with statuses not being set during dialogues which could cause other issues in turn
- Fixed some quest markers not showing up for all party members
- Fixed a bug with the cat following the last of the players, not the first one
- Fixed an issue with Malady having the wrong alignment
- Can no longer unassign all characters from a player
- Fixed clicking through NPCs, picking up items (often by accident)
- Fixed certain limbs not triggering the correct dialogs in Council of Seven
- Fixed jump skill issue that allowed players to end up in unintended locations
- Fixed combat turn order being broken after character could no longer get a turn
- Fixed Magister Julian sending the player East instead of West
- Fixed several minor dialog text issues
- Fixed several dialog flag issues
- Fixed certain waypoints not being activated correctly
- Fixed several issues with nodes in dialogs not playing voice file
- Fixed several issues with Lovrik encounter
- Fixed issue with spirit vision sometimes not working after save/load
- Fixed incorrect gender in certain cutscenes
- Fixed being able to teleport into the Magic Mirror room
- Fixed bartering screen where “Balance offer” would show incorrect gold amount after something was changed in offer
- Controller mode: fixed summons not being able to delay their turn
- Fixed not getting up after being knocked down or teleported after using Play Dead skill
- Fixed issue where disarming a knocked down character would cause character to stand up straight
- Fixed issue where certain origin moments were queued one after the other
- Fixed issue with story call ItemTemplateRemoveFrom not searching recursively through all inventories inside of the parent inventory
- Fixed wrong vision cones (shift) when player has points in Sneaking ability
- Fixed issue with White Magister ship not always moving correctly
- Fixed pipe exit to escape Fort Joy being easily destructible
- Fixed a repeating issue in Beast’s recruitment dialog
- Fixed pathfinding issues on Lady Vengeance
- Fixed issue with poison surface not spawning correctly under undead party members
- Fixed evidence chest not having a tooltip
- Fixed several issues related to stealing
- Fixed previews of Attack Of Opportunity not always reflecting execution
- Fixed AI endlessly complaining about doors being stuck (they will only nag once, e.g. in Arena’s treasure room)
- Fixed issue where character could be stuck in combat mode and could never sheathe their weapon (desync issue)
- Fixed queueing actions not always picking up item by default
- Fixed an issue with skills disappearing from Skillbars or being un-memorised when dragging them around in the skillbar
- Fixed make war issues near Gods in Hall of Echoes
- Fixed not having anymore source if you want to bless each God in the Hall of Echoes
- Fixed notification being sent about un-memorising skills even if character was not under control of the player
- Fixed issue when attacking Gareth as he is carrying Jonathan
- Fixed possible endgame combat blocker (combat would not start automatically)
- Fixed recipe categories
- Fixed dead characters getting stuck in Arx Arena combat due to horror sleep status
- Fixed turn order issue in the fight for the Lady Vengeance
- Fixed a bug where mask of the shapeshifter could shift you back to original shape
- Fixed Dream Undone and All-Father, Life-Shaper achievements triggering incorrectly
- Fixed several issues with Lohse’s shapeshifted form
- Fixed volatile voidlings having incorrect level in Reaper’s Coast
- Fixed Arx Death room having puppets that endlessly spawn and die instantly during combat
- In multiplayer, use client language setting for showing origin names
- Fixed mirror image of a hero character sometimes being wrong
- Disabled trading with Kemm when he arrives at Arhu’s
- Fixed being moved to a different region altogether after teleporting into Windego’s cell
- Fixed Tarquin not telling you about Godslayer and not showing up at the Graveyard
- When Malady mentions Tarquin, now set map marker on Tarquin instead of Graveyard cause Tarquin could be at 3 spots
- Fixed bug where clearing a keybinding would not be saved
- Fixed “glass weapons” not breaking when using with a skill
- Fixed issue with Arx pipes puzzle: blessed blood would not propagate correctly
- Fixed resurrecting sometimes not adding you to combat
- Fixed not being able to receive skill from an item if you already memorised it but don't meet requirements anymore
- Fixed a bug where dismissing henchmen seemed to give them a free talent point after you spent it already
- Fixed being able to use projectile strike skills on items or characters that were out of sight range
- Fixed characters teleporting automatically
- Fixed being able to cast Swap Ground out of sight
- Fixed not being able to talk to Gwydian Rince under certain conditions
- Fixed being able to use fast targeting to find invisible characters
- Fixed leaking PPGammaCorrection shader
- Prevented party management tutorials from playing inside split screen character creation
- Prevent flee tutorial if no waypoints available
- Fixed creating water on top of electrified cursed blood: now leaves electrified water
- In controller mode, fixed talking to ghost when ghost was on top of his corpse
- Fixed visual effects (e.g. camera shake) playing eternally for second player if he joins game in the middle of the effect
- Fixed issue with the camera not going correctly to the origin presentation camera in controller mode
- Fixed AI still using taunt when near death or when no allies left
- Smoke cloud after using laser ray is now blocking vision
- Fixed source lich alignment issues and repeating dialogs
- Made Siwan bleed because dialog says Siwan is bleeding
- Fixed Almira trade table sometimes generating items of wrong quality
- Fixed a bug where Illusionist dungeon objects could become invisible after save-load
- Fixed Qanna fighting and talking while petrified
- When memorial dig sites are unlocked on map, difficulty check now turns to trivial so you can find them
- UI Fixes
- Fixed journal map camera clamping
- Fixed controller journal marking read quests as new when changing tabs
- Fix Take All button sometimes missing on containers
- Fix context menu displacement in splitscreen controller UI when opening inventory
- Fixed text cutoff issues in some UIs
- Fixed AP bar sometimes disappearing in controller mode when switching characters
- Controller mode: now show HP bars of characters while it’s not your turn
- Controller mode: “invite to party” no longer bypasses the diplomacy manager
- Fixed bug where icon of dismissed character would still be shown in party manager
- Scrolling through more than four characters in the character-sheet UI now looks good and understandable
- Selecting a stack in the crafting UI now shows item splitter
- In controller mode, the Skillbar can now be used in combat when it’s not your turn (for browsing, previewing)
- Fixed issue when in controller mode player would teleport character or use waypoint while in selector mode, camera would not follow character but would still be locked on selector
- Fixed item tooltip still showing after opening a book, blocking the view of the book
- Overhead damage numbers displays are now offset, reducing overlap
- Fixed missing strings for loca in Roll UI
- Fixed text cut offs and button positioning in Inventory and Character Sheet
- Fixed scrollbar in inventory sometimes not showing
- Fixed message boxes with really long text
- Fixed adding to wares sometimes moving wrong item when shift clicking item in inventory
- Fixed up/down key assignment confusion on keyboard hotbar UI
- Fixed close buttons in controls options not showing warning if there are unsaved changes
- Fixed width of statuses in examine UI
- Made longer enemy names fit enemy health bars
- Fixed max gold amount not fitting in icon slot
- Fixed some cooldowns in skillbar showing zero when it should be one
- Fixed how main menu and some UIs in GM would handle the Escape button
- Fixed dialog cutoffs in split screen when players are in different dialogs
- Can now copy paste in direct connect message box
- Fixed magic mirror throwing an invalid error message about tags
- Fixed “mute sound” option in controller mode menu
- Voice label in character creation was sometimes showing wrong name when choosing origin character
- Updated backgrounds in the credits screen
- GM Mode
- Fixed issue that dragging items to inventory went directly into equipment slot
- Fixed issue with loading a savegame while having new active mods
- Fixed a crash related to equipment
- Fixed broken stats for spawned equipment
- Fixed names and labels of several building blocks
- Fixed crafting being interrupted by global pause
- Fixed Music Assets in mood panel
- Fixed several issues on level binding screen
- Removed some items from GM menus that shouldn’t have been available
- Fixed an issue that could happen where a GM couldn’t seem to place an item or character in a certain spot when not using drag and drop
- Fixed issue with adding physical and magical armour to characters
- Fixed roll dice UI not showing up on top of some other windows
- Fixed copied GM Campaign not showing in the list of My Campaigns until player launches GM Campaign Manager screen
- When GM possesses creature, fixed UI showing tags instead of custom stats
- Fixed duplication and saving of a shapeshifted character
- Fixed issue when GM possessed a creature and could use the party management screen (invite/make war)
- Character sheet in GM now uses shortest possible names for stats
- Fixed Vignette half showing after spamming show/hide
- Fixed being unable to make choice on vignette screen if skill bar is active in controller mode
- Fixed player slots drawn outside of the border in the connectivity UI
- Fixed ambiance not being saved in GM level
- “New vignette” string can now be localised
- Fixed "delete" button of exported monsters and items
- Fixed groups update after exporting any monster or item
- Fixed dragging newly created monsters to encounter pane
- Fixed magnifying glass not opening sticky UI when expected
- Fixed MoodPanel sometimes breaking after loading
- Sound
- Closing inventory / stats now makes sound
- Fixed some drop item sounds
- Fixed drop sound when splitting items
- Trying to equip item without meeting the requirements makes sound now
- Fixed music changing to wrong state when switching party members
- Fixed voice of black ring reaver ghost in RC
- Modding
- Fixed: not being able to publish campaign after user sets dependency add-on for GM
- Added extra osiris call CharacterResurrectAndResetXPReward() which resets the resurrected flag of the resurrected character.
- Fixed having to create stats twice before it would be committed
- Notify user of mods without valid story
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