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Oct 6th, 2017
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  1. Update v3.0.190.740 Changelog:
  2. _____________________________________________
  3.  
  4. Addresses Shriekers becoming invisible for some people with mods.
  5. They are now targetable again and still as dangerous to the Sourcerers as before.
  6.  
  7. Update v3.0.180.158:
  8. Changes and improvements
  9. Crippling blow no longer hits allies
  10. Can now force formation when entering combat (formation UI)
  11. Listening in on another player's dialogue now autoscrolls
  12. Made puzzle maze portals interactable so that you can click both them and the gargoyle
  13. Improved physics on pipes and cogs in imp level in COS
  14. Improved a JumpToTurn story call so it doesn't cause loss of turns in combat
  15. Improved sound fx on sand storm
  16. Teleporting party characters outside of combat unchains them
  17. Certain characters that used to overreact to stealing will now first warn you
  18. Without pet pal, animals now animate and play sound fx when talked to
  19. When a character triggers a "stop stealing" dialog, another character can no longer rob the NPC blind without a reaction
  20. Followers and summons can now use the toggle actions button to perform certain actions
  21. Kemm's journal is quest item now so you can't sell it (by accident)
  22. Removed toys from treasure tables because they were confusing
  23. Attacking Gareth during ritual now interrupts it
  24. Added difficulty filter to lobby in controller mode
  25. All party members can talk to Victor Flynn about the coffin regardless of who read the letter
  26. Skillbooks now show required weapon
  27.  
  28. Bug Fixes
  29. Fixed a crash related to casting tentacle lash in certain conditions
  30. Fixed a crash related to listening to dialogs started by players that have left the game
  31. Fixed quicksave crashing under certain conditions
  32. Fixed a rare crash loading into the nameless isle (runtime error)
  33. Removed skill battle shouts on humanoid NPC’s
  34. Fixed party members becoming unchained after using certain waypoints or entrances
  35. Fixed savegame names sometimes having the wrong location by default
  36. Fixed not being able to equip items from the player’s main character just after recruiting new companions (when using a controller)
  37. Fixed not seeing the second player’s portrait sometimes when joining the game in splitscreen
  38. Fixed Reactive Shot not working correctly in the bonus range area when the player has higher ground
  39. Fixed turn being skipped when stopping a moving character (when using a controller)
  40. Fixed error 300 on loading savegames (for specific cases)
  41. Fixed dialog log being cleared for the host when removing other players from the active party
  42. Fixed Action Point bar sometimes disappearing (when using a controller)
  43. Fixed Antigone’s Supply Kit disappearing when loading a savegame
  44. Fixed Laser Ray sound effects
  45. Fixed portraits for characters that were shapeshifted when entering the magic mirror
  46. Fixed several dialog logic issues with shapeshifted characters
  47. Fixed potential performance drop when a female lizard character is charmed or sleeping
  48. Fixed timing and text for several journal updates
  49. Fixed not being able to receive quest rewards while having a charmed or polymorphed status. Reward is now delayed until player regains control of his character
  50. Fixed Lucky Charm not being shared between characters in the same party in multiplayer
  51. Fixed host lobby sometimes not appearing in LAN tab
  52. Fixed Matis sitting animation in Fort Joy
  53. Fixed first character in Driftwood arena having to skip turn
  54. Fixed being able to tell Slane you have killed Radeka even if you have not
  55. Fixed blessing bloodflow in Arx only working on part of the blood
  56. Fixed some AI grids
  57. Fixed paladin Blanchefort in Arx sometimes not giving reward
  58. Fixed roof on the Heroic Rescue quest house so that voidwoken cannot fly through it
  59. Fixed arena saying current turn is -1 if turns set to unlimited
  60. Fixed that you can talk to Ryker again after fleeing combat with him
  61. Fixed missing corpses of Lynn Pryce and Conway Pryce, if their spirits were consumed
  62. Fixed rare case bug of dialog not starting in End game tomb if you had made certain decisions
  63. Fixed combat not starting with Vasyna after you chose dialog option to fight
  64. Fixed doctor in Arx still inviting player after turning hostile
  65. Fixed Dallis in other form not attacking anymore
  66. Fixed Dorian Gall having generic behaviour active when it doesn't make sense
  67. Fixed Fane's dialog not accounting for aborted love scene (Dark night of the Soul)
  68. Fixed that your betrayed companions could rejoin your party after accepting Doctor's pact
  69. Fixed magic mirror in controller UI still showing active search window
  70. Fixed Baran Levere not recognizing Ifan (Act 2)
  71. Fixed Eithne asking for the book after giving it to her
  72. Fixed NPCs sometimes joining combat with neutral alignment in multiplayer where it doesn't make sense
  73. Fixed dialogue between Shadow Prince and Red Prince where they don't seem to know each other
  74. Spoiler: Fixed several combat issues in the Counting your Chickens quest
  75. Spoiler: Fixed an issue related to destroying the Meistr’s Chair in her basement, causing her to return to her house
  76. Spoiler: Fixed combat issue when attacking the seekers as they leave the seeker camp
  77. Spoiler: Fixed being stuck in the dialog when the God King shows up and players are in 4 player multiplayer with a sworn character in the party
  78. Spoiler: Fixed not being able to talk to the ghosts of the sailors in Driftwood Tavern
  79. Spoiler: Fixed quest not closing when killing Saheila before freeing Amyro
  80. Spoiler: Fixed not being able to talk to Alexandar’s ghost in certain cases
  81. Spoiler: Fixed a scenario where Alexandar would be neutral towards the player’s companions
  82. Spoiler: Fixed Hannag not giving the player a source point after saving her
  83. Spoiler: Fixed voices of the Gods in the Hall of Echoes during Master Siva’s quest
  84. Spoiler: Fixed Dallis not flying away if the player almost killed her
  85. Spoiler: Fixed The Red Prince not waking up from his Dream with Stingtail under certain conditions
  86. Spoiler: Fixed possible dialog blocker after killing Mordus
  87. Spoiler: Fixed Drillworm not appearing after Alexandar dies during his own turn due to interaction with certain surfaces
  88. Spoiler: Fixed Windego having weapons when she is in prison in Arx
  89.  
  90. UI Fixes
  91. Fixed the memorised skills interface not updating immediately upon learning new skills
  92. Fixed an issue related to skills not showing up on the second skillbar depending the used resolution
  93. Fixed items being added to the skillbar twice when moving them between containers inside the inventory
  94. Fixed error messages regarding innate skills when pressing the Reset All button in the skills screen
  95. Fixed overlapping text in the Runes screen for certain items
  96. Fixed selection of items that have Rune slots when using a controller
  97. Fixed being able to see items from several players in the Crafting panel under certain conditions
  98. Fixed an issue related to unequipping two-handed weapons via context menu when using a controller. You can now immediately equip other weapons after doing this
  99. Added player feedback when trying to start an arena game with only one active team
  100. The skill bar lock is automatically unlocked when opening the skills panel
  101. Fixed summons being able to interact with crafting screen, allowing them to use, equip or pickup items
  102. Fixed sorting functionality in pickpocket interface when using a controller
  103. Fixed being able to drag other player's portraits around
  104. Fixed dialog options overlapping in some cases
  105. Fixed missing recipes after leaving party
  106.  
  107. GM Mode
  108. Added Game Master Journal feature: allows the GM to plan a campaign with notes and descriptions of events. This is not visible to the player.
  109. You can now make a copy of a scene
  110. Fixed a possible crash when clicking on certain campaigns in the Campaign List window
  111. Fixed a crash related to changing atmosphere several times
  112. Fixed items spawned by GM being unidentified by default
  113. Fixed selection issue in vignette on client side for players using a controller
  114. Fixed character position issue when host loads a scene from a mod and then disables the mod
  115. Fixed deactivated characters not being visible when gm does a party reroll
  116. Fixed items not being tagged as “unidentified” to players, even though the
  117. GM specifically made items to be like this
  118. Fixed broken characters when doing a party reroll and having players in splitscreen reconnect
  119. Fixed GM not being able to use Vignettes after using travel function on the overview map
  120. Fixed players with controllers being able to choose vignette answers before they are published
  121. Fixed vignette text that is displayed for players using a controller
  122. Fixed the combat log for the GM after doing an initial possess of the same creature
  123. Fixed Edit Skillset Sheet being broken after party reroll if the GM gane a player more than 12 skills of the same school
  124. Fixed available skills for several creature types (several had too many by default)
  125. Fixed GM not being able to drag and drop items from the ground onto creatures
  126. Fixed hotbar being active on the overview map screen when using a controller
  127. Skills dragged onto NPC’s no longer require that NPC to have free memory slots
  128. Equipment now scales with characters changed by the GM (not for players)
  129. GM now has a journal!
  130. Introduced level lock mode on spawn monsters panel!
  131. Fixed UI buttons overlapping text
  132. GM can now create unidentified items
  133. Player can use combat log in global pause mode
  134. Fixed game crashing when loading a savegame made with an addon after removing that addon
  135. Fixed rare issues with dead and joining characters during party reroll
  136. Fixed some creature portraits
  137. Fixed overview map blocking when travelling with a sticky on it
  138.  
  139. Modding / Editor (link to larian forum post)
  140. Added localization modding support
  141. Added video modding support
  142. Added OnCharacterStartAttackObject and OnCharacterStartAttackPosition in story and behaviour scripting
  143. Added ItemAddBoost and ItemHasBoost in story and behaviour scripting
  144. Instance painting with existing instance groups now works in inherited levels
  145. Level data of inherited levels can now be edited
  146. Fixed the “Can’t load texture for preview of icon!” error on opening the
  147. character Icon dialog
  148. Added several new category filters to the Steam Workshop
  149.  
  150. Update v3.0.171.819::
  151. Fixed being unable to enter the vault of Braccus Rex in Fort Joy
  152. Fixed companion items disappearing on death if the companion was pickpocketed before recruitment
  153. Fixed combat being stuck on enemy turn in certain conditions
  154. Fixed invisible shriekers in certain locations
  155. GM : Fixed trade inventory disappearing after GM kills a trader
  156. Restored LB/RB functionality when using a controller
  157.  
  158. Update v3.0.169.700:
  159. Fixed Incarnate spells not showing up in the hotbar
  160. Fixed losing shroud progress after loading a savegame in patch6 (unfortunately, savegames made in patch 6 cannot be fixed, so you may want to load savegames that were made before if you want your shroud back)
  161. The extra sounds for casting spells are removed until their frequencies can be tweaked
  162.  
  163.  
  164. Update v3.0.168.526 Changelog:
  165. _____________________________________________
  166.  
  167. Changes and improvements
  168. Added fast waypoint travel via the main map. Clicking waypoints now lets you travel to that location directly
  169. Added map markers for sub-region entrances and exits
  170. Added a “Toggle Screenshot Mode” button to hide the UI (default: F10)
  171. Added range value to ranged skill and ranged skill book tooltips
  172. Added sorting to the trade window
  173. Added “Sell all wares” option to the controller trade window
  174. Added highlighting of new recipes to the crafting window
  175. Improved selection of NPCs that have items right behind them. This should prevent accidentally triggering theft behavior
  176. GM mode: GM can now set XP gained from monsters
  177. Updated and fixed several journal entries
  178.  
  179. Balancing changes
  180. Rebalanced trader prices in the Nameless Isle and Arx regions
  181. Break the Shackles can be cast while Silenced-- removes Silence and Plague in addition to other statuses
  182. Maddening Song now targets only enemy characters
  183. Demonic Stare damage and restoration increased by 50%
  184. Taunt now pierces Physical Armour, costs 2AP, has a cooldown of 5 turns
  185. Incarnate no longer has Taunt on spawn
  186. Breathing Bubble now provides Silence immunity
  187. Improved scaling of Attribute buff from Encourage. E.g. +2 to Primary attributes at L7.
  188. Oily Carapace now removes Slowed
  189. Turn to Oil radius increased to 5m
  190. Gag Order now costs 2AP, damage increased by 35%
  191. Smoke Cover cost decreased to 1AP, increased cloud radius to 3m
  192. Black Shroud and Blessed Smoke Cloud now have 4m radius
  193. Bleed Fire now decreases Fire Resistance by 20%
  194. Wind Up Toy's Suicide now costs 1 AP, deals 15% more damage
  195. Dimensional Bolt damage increased by 10%
  196. Mend Metal and Soothing Cold armour restored increased by a 35%
  197. Cryotherapy now clears Burning and Necrofire
  198. Shocking Touch damage increased by 10%
  199. Petrifying Touch now costs 1AP
  200. Meteor Shower damage reduced by 10%
  201. Corrupted Blade damage increased by 30%
  202. Corrosive Touch damage increased by 10%
  203. Vacuum Touch damage increased by 100%
  204. Ground Smash damage reduced by 35%
  205. Death Wish no longer deals damage to the target
  206. Rain Of Arrows damage reduced by 50% to match other 3SP skills
  207. Sabotage range increased to 13m. Only characters with grenades and arrows are highlighted by Sabotage
  208. Equalize now costs 2AP
  209. Door to Eternity now costs 2AP
  210. First Aid range increased to 8m
  211. Supercharger bonus increased to 70%, tooltip now mentions that it can be cast on totems
  212. Arcane Stitch now removes Frozen, Stunned, Petrified, Plague, Suffocating, Poisoned, Burning, Necrofire, Terrified, Silenced, Taunted, Mad
  213. Shed Skin now costs 1AP
  214. Favourable Wind buff duration increased to 4 turns
  215. Flaming Crescendo can be set ignoring Magic Armour. Cost reduced to 1AP, delay before explosion to 1 turn
  216. Cannibalise now restores Vitality and Armours equal to what the summon has instead of only half. Cooldown to 2 turns
  217. Silencing Stare now destroys Magic Armour in the cone, cooldown increased to 3 turns
  218. Necromancer Totems now creates a totem next to every enemy, living or dead
  219. Steel Skin bonus increased by 35%
  220. Infect damage increased by 40%
  221. Fan of Knives damage increased by 25%
  222. Soul Mate now shares full Vitality and Magic Armour restoration instead of half. Duration increased to 3 turns, cooldown to 5 turns
  223. Flay Skin now costs 2 AP, destroys less Magic Armour, debuff lasts 3 turns
  224. Challenge cost reduced to 1 AP
  225. Acid Spores now fires 3 spores that each deals more damage, increasing total damage by 8%
  226. Farsight bonus range increased to 4m, no longer improves Accuracy
  227. Planar Gateway AP cost reduced to 0
  228. Cryogenic Stasis heals Undead instead of damaging them, removes Shackles Of Pain
  229. Fix Artillery Plant shooting 5 acid spores instead of 1. Its Poison Wave now costs 2AP instead of 4
  230. Fix Favourable Wind not displaying entire 10m radius on precast
  231. Fix Bull Rush not scaling damage with equipped weapon
  232. Fix tooltip of Thick of the Fight not mentioning size of the bonus
  233. Blessed water puddles and clouds now remove Necrofire
  234. Fix damage boosts on some framed runes not being consistent with unframed runes of same size
  235. Shields Up skill now requires another click to confirm activation to make it consistent with other skills
  236. Incarnate's Epidemic of Fire that is granted by Necrofire Infusion now correctly costs 2 SP
  237.  
  238. Bug Fixes
  239. Fixed several issues with Lohse’s quest line (relationship, dialogs)
  240. Fixed several issues with Withermoore’s quest line
  241. Fixed Tarquin not returning to the Lady Vengeance (again!)
  242. Fixed Tarquin being hostile while making major story progressions, resulting in Tarquin attacking the player or other NPC’s during certain scenes
  243. Fixed incorrect Tarquin dialog after returning to Lady Vengeance
  244. Fixed an issue where Malady would sacrifice herself even though the party already knows where to go
  245. Fixed an issue where talking to the Lady Vengeance ship head would not summon Malady
  246. Fixed an issue where the client would get stuck in a loading screen if the host has certain Mods installed
  247. Fixed a rare issue where custom characters would disappear from the party entirely after loading a save. Save games related to this issue should now be fixed
  248. Fixed several issues with combat and dialogs at the end of the game
  249. Fixed several issues with the use of the Magic Mirror
  250. Fixed a crash related to story not being initialized correctly in certain mods
  251. Fixed a crash related to loading save games with mods that are no longer installed
  252. Fixed a crash related to loading a savegame that had incorrect information on the state of certain surfaces
  253. Fixed a rare crash by opening the crafting menu during combat when using a controller
  254. Fixed a rare crash when reloading the same savegame a second time
  255. Fixed possible loss of savegame if a crash happens during the saving process
  256. Fixed Deploy Mass Traps spawning traps that do not explode
  257. Fixed Dragon’s Flight skill causing performance drops
  258. Fixed certain NPC’s not being aware of death fog areas
  259. Fixed an issue with skills not correctly getting added to or removed from the hotbar
  260. Fixed another case of certain stacked items reappearing after saving and loading
  261. Fixed several dialog issues related to joining, loading a level, and assigning characters while the host is in dialog with a companion
  262. Fixed several minor sound effects issues related to skills
  263. Fixed several minor texture issues
  264. Fixed origin music not playing correctly in certain encounters
  265. Fixed paladins attacking immediately after failing persuasion event at Windego’s prison in Arx
  266. Fixed Red Prince’s Achievement “A Dream Undone”
  267. Fixed the “Liberator” Achievement
  268. Fixed the “Convincing” Achievement from triggering incorrectly
  269. Fixed certain items being marked stolen in companion inventories after recruiting them again on the Lady Vengeance
  270. Fixed an issue with re-assigning of characters in multiplayer when one of the players was controlling a summon that is no longer under his control
  271. Fixed several incorrect crime behaviors in specific encounters
  272. Fixed not being able to get spells like Spirit Vision when being over your available memory cap due to items
  273. Fixed an issue when clients were connecting to the host while host was still loading into the character creation screen
  274. Fixed several issues with Play Dead skill when combining this with other skills or saving and loading while the Play Dead status is active
  275. Fixed not being able to easily select characters and objects during the Arena fight in Driftwood
  276. Fixed blocking issue when using Time Warp on a delayed turn
  277. Fixed companions incorrectly returning to their recruitment spots on the Lady Vengeance after returning from the Hall of Echoes
  278. Fixed Cursed Electrified Water and Cursed Electrified Blood surfaces turning into Cursed Water and Cursed Blood surfaces when a player absorbs the Electrified status by walking onto it
  279. Fixed summoned characters having blinded status when summoner is blindfolded
  280. Fixed certain enemies taking too long to spawn during combat
  281. Fixed persuasion feedback when persuasion is impossible
  282. Fixed “Steal and add to wares” option not correctly tagging items as wares
  283. Fixed Glowing Idol of Rebirth not triggering correctly when the entire parties dies
  284. Fixed several smaller issues related to journal updates, NPC alignments, dialogs and specific combats
  285. Spoiler: Fixed Ifan not participating in the combat following the decision to deny him his ultimate revenge
  286. Spoiler: Fixed eternal imprisonment when killing your romantic partner after the Dark Night of the Soul moment
  287. Fixed not being able to re-enter the arena if one of your characters is dead inside of it
  288. Fixed a blocking issue when the hosts disconnects and reconnects the controller during a loading screen
  289. Fixed certain NPC’s having incorrect talents and resistances after being Polymorphed
  290. Fixed several issues related to text cutoff in Russian
  291. Fixed an issue related to using a crafting station, which would incorrectly trigger hostile behavior from guards
  292. Spoiler: Fixed a blocking issue when saving and loading during the Kraken’s Death scene
  293. Spoiler: Fixed being able to make gods vulnerable in the hall of echoes after using Bless
  294. Spoiler: Fixed a blocking issue related to a character with the Promise dying during the final combat
  295. Spoiler: Fixed a blocking issue related to accepting the Promise with one specific character in a multiplayer game. The end game dialog was stuck in this case
  296.  
  297. UI Fixes
  298. Updated save and load UI’s for controller
  299. Fixed a rare issue where the Hotbar would disappear when using a controller after opening and closing several UI’s at the same time
  300. Fixed being able to accidentally lose skill points in Character Creation and the Magic Mirror when using a controller
  301. Fixed selection of items in rune crafting interface when using a controller
  302. Fixed the tooltip for surface and cloud durations during combat
  303. Fixed “Delay your Turn” button not being shown correctly during the first round of combat
  304. Fixed client Hotbar switching to second tab automatically after loading a save in split screen mode
  305. Fixed rune preview tooltips on armour pieces
  306. Fixed scrollbar position of the dialog window when using a controller
  307. Fixed text overlap in dialog log when the amount of NPC text was too large
  308. Fixed issues with controller disconnection during lobby menu
  309. Fixed overlapping Hotbars when another player dies while using split screen
  310. Fixed a portrait placement issue when using split screen combined with several summoned characters
  311. Fixed missing icons for journal updates in certain situations
  312. Fixed not being able to open the connectivity menu in the character creation screen when using a controller
  313. Fixed being able to repick heroes after setting ready state in the Arena Lobby when using a controller
  314. Fixed not being able to see high ground bonus damage on certain skills when using a controller
  315. Fixed difficulty setting text overlap in the game options screen when using a controller
  316. Fixed the summon’s amount of Source Points not always being correct
  317.  
  318. GM Mode
  319. Fixed Character sheet tabs after possessing a creature
  320. Fixed a crash on clients that do not have a character assigned during GM rolls
  321. Fixed a crash related to the host having certain mods enabled (like Bard and Artificer classes)
  322. Fixed several issues with scrollbars not appearing correctly
  323. Fixed camera position when double clicking on an item in the GM’s item sheet
  324. Fixed a blocking issue related to disabling add-ons and loading saves related to that mod
  325. Fixed GM being able to invite players while still in prepare mode
  326. Fixed stats for items that are increased in level through the Item Sheet. Their stats are now properly adjusted to their level
  327. Fixed surfaces dealing incorrect amount of damage when placed by GM
  328.  
  329. Modding / Editor (link to larian forum)[larian.com]
  330. Painted instances are now saved in level templates. (Not in this patch: New instances are not correctly saved for inherited levels)
  331. Ctrl+z no longer requires multiple actions to undo moves/rotates/..., depending on how many objects are selected
  332. Localization modding support added: Localization files are now read from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/..., but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}). Support for new files as well as overriding existing Localization files with the same name
  333. Video modding support added: .bik files now supported. Videos are now loaded from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/Video, but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}/Video). Support for new files as well as overriding existing videos with the same name
  334. Right click > Move to Level now works properly instead of creating a _merged.lsf file
  335. Open File dialog (single file) now returns the first selected file when multi-selecting
  336. Less sporadic camera jumps
  337. Possible crash fixed when checking out level data when generating the AI grid
  338. Mod load order fixes (load order internally would not always match with the settings in cases where add-ons depended on other add-ons)
  339. Fix for "Can't load texture for preview of icon!" on opening character Icon dialog
  340. Import visual resource browser now default searches for .lsm instead of .gr2
  341. Terrain Painter: Terrain selection overlay now hides while editing the terrain
  342. Journal Editor: Possible crash fixed when opening the quest overview with 2 quest pages open
  343. Instance Painter now saves its settings better
  344. Animation Resource Editor: Animation text keys can be added via right click
  345. Level browser: Level thumbnails for Larian levels now visible
  346. Level browser: Basic and Empty level blueprints now have the correct icon and banner
  347. Added new ShowNotification parameter for CharacterAddSkill in story (it already existed in behaviour script)
  348. Added new ItemLevelUp and ItemLevelUpTo calls in story
  349. Added new GetSurfaceTurns query in story and behaviour script
  350. Added new ItemGetRuneItemTemplate query in story and behaviour script
  351. Added new ItemInsertRune and ItemRemoveRune queries in story and behaviour script
  352. Added new RuneInserted and RuneRemoved events in story and behaviour script
  353. Added new ItemAddBoost call and ItemHasBoost query in story and behaviour script
  354. Added new OnCharacterStartAttackObject and OnCharacterStartAttackPosition events in story and behaviour script
  355. The GetStatusTurns query in story and behaviour script now returns -1 instead of 0 for statuses with infinite lifetime
  356. The ItemGetStat query in behaviour script can now also get information about the following properties: VitalityMax, PhysicalArmor, PhysicalArmorPoints, Movement, Fire/Earth/Water/Air/Poison/Piercing/Physical/Corrosive/Magic/ShadowResistance, Initiative, Willpower, Bodybuilding
  357.  
  358. Update v3.0.160.028:
  359. Fixed stackable items reappearing after saving and loading
  360. Fixed a crash on the host side related to players not having a character assigned in certain game modes
  361. Fixed a crash in the multiplayer lobby when clients reconnect a second time
  362. Fixed not being able to reselect certain starting skills in the character creation screen
  363.  
  364. Update v3.0.159.021:
  365. Fixed an issue making items used via the hotbar cost an incorrect amount of AP
  366. Fixed a problem regarding destroyed visuals reappearing when loading a savegame from the previous patch
  367. Fixed context menu in GM character management panel
  368. Fixed a crash related to split-screen in character creation
  369. Fixed a visual problem related to split-screen when using the magic mirror
  370.  
  371.  
  372. Update v3.0.158.595 Changelog:
  373. _____________________________________________
  374.  
  375. Changes and improvements
  376. Added a toggle in the options menu to automatically add certain groups of items or skills from the hotbar
  377. Lucky Charm is now a party-wide talent. Players no longer need to select the character with the talent to open containers
  378. Added exact armor values to controller mode UI when hovering over enemies
  379. Arena lobby settings are now saved while in the same play session
  380. Fixed issues with reassigning middle mouse button and right mouse button
  381. Lockpicks and trap disarm kits are now shared automatically via Magic Pockets
  382. Improved selecting doors when using a controller
  383. Added the ability to drop or move items to a specific location in the world when using a controller. The “hold in hand” option now has a context menu
  384. Added friendly fire damage from traps to combat log
  385. Added Summoning information from NPCs to combat log
  386. Updated save/load interface when using a controller
  387. Added extra dialog animations to Trolls
  388. Revealed items are now highlighted when pressing ALT, after the player has revealed them
  389. Improved the flow of the companion dialog between Sebille and Stingtail
  390. Changing equipment or using items now breaks “Play Dead” status
  391. Updated several visual effects and sound effects to certain regions, story moments and skills
  392. Added player feedback when an enemy is immune to a certain type of attack
  393. Improved the journal update when picking up a purging wand in Braccus’ vault
  394. Improved the timing of certain quest rewards during dialog
  395. Splitscreen mode in Character Creation now allows players to edit their characters again after having pressed Start
  396. Fixed the issue where, under certain conditions, Tarquin wasn’t moving from the Lady Vengeance to the Stonegarden
  397. You can now create Armour of the Eternals with both types of Eternal artefact
  398. The “Medusa Head” skill now correctly overrides the “Bull Horns” skill
  399. Improved the behavior of Hannag during combat
  400. Updated subtitles for several endgame scenes
  401. SPOILER: Destroying Arx by releasing Deathfog will now make the player fail the Path of Blood
  402. SPOILER: Delorus can no longer be resurrected if he dies while following the party
  403.  
  404. Bug Fixes
  405. Fixed pillars for the Lunar Puzzle on the Nameless Isle
  406. Fixed crash in multiplayer lobby when host changes number of free slots
  407. Fixed an issue with the Eternal Arbiter. It should now correctly teleport the party back to the Arena
  408. Fixed issue with characters being reassigned when they are in the magic mirror
  409. Fixed several incorrect character portraits
  410. Fixed custom player characters disappearing in conjunction with certain mods that had a dependency on the Arena. This fix should work retroactively
  411. Fixed area-of-effect (AoE) skills taking benefit from high ground damage several times when targeting multiple opponents
  412. Fixed a rare crash related to overwriting savegames, causing subsequent saves to crash
  413. Fixed visual issue with long cloaks
  414. Fixed corruption issue when loading duplicated stats (e.g.: crashing in GM mode when using the “Greed - Increase Loot Variety” mod)
  415. Fixed issue where certain dialogs continued incorrectly upon entering combat
  416. Fixed charm causing “waiting for other player” issue if charmed character is in dialog during combat
  417. Fixed electrified blood blocking some AoE skills, like Encourage
  418. Fixed Fear status animation being stuck, even when the status had faded
  419. Fixed an issue where certain NPCs would become hostile after they involuntarily get hit with retribution damage
  420. Fixed Dazing Bolt - now hits click position instead of nearest target
  421. Fixed multiplayer issue where client player triggers dialogs for the host player even when they are not near each other
  422. Fixed item visuals not updating correctly when dropping an item and targeting enemies directly with a controller
  423. Fixed Andras’ behavior when attacked outside of combat
  424. Fixed narrator dialog sometimes not triggering when the player unlocks his first source point
  425. Fixed crafting progress bar sometimes getting stuck
  426. Fixed permanent burning status from equipping Tyrant set
  427. Fixed certain effects remaining in the world incorrectly after NPCs use Source skills
  428. Fixed certain effects not playing when the caster is not on the screen
  429. Fixed decal effects not rendering on animated objects like drawbridges
  430. Fixed item statuses ticking in real time in arena mode
  431. Fixed several dialogs that did not recognize Fane when shapeshifted
  432. Fixed an issue where two different parties would both get a quest update
  433. Fixed several locations that had “can’t reach” issues when trying to pick up items
  434. Fixed an issue with reconnecting a controller while in Character Creation in splitscreen mode
  435. Fixed several issues with committing crimes in the chapel at Fort Joy and near Paladin Cork
  436. Fixed an issue where music would not restart after saving and loading in specific locations
  437. Fixed an issue that would cause the player to lose AP when equipping items he already has equipped
  438. Fixed “Set Action” context menu when using it on the skill bar of a summon
  439. Fixed Undead players getting Bleeding status in certain cases after saving and loading
  440. Fixed an issue allowing players to increase stats of player characters by repeatedly joining and disconnecting in the Character Creation screen in splitscreen mode
  441. Fixed the magic mirror from removing certain statuses (like Blood Rose Elixir)
  442. Stolen items that the player has moved to Lady Vengeance, now correctly keep their “Stolen” label
  443. Fixed an issue with Resist Death status after loading a savegame
  444. Fixed skipping a turn when using a controller and pressing B while pressing a trigger button
  445. Fixed being permanently shapeshifted when equipping an item that silences you
  446. Fixed being able to change the difficulty of the game higher than Classic when starting out in Explorer or Classic mode
  447. Fixed conflicting status info when standing in a fire cloud above water
  448. Fixed an issue with crime flags not being cleared correctly, causing some NPCs to become hostile to the player
  449. Fixed barter prices for containers that contain gold to include the full value of contents.
  450. Fixed stuck AI decision-making when attempting to use a ladder at the end of a movement turn with 0 AP
  451. Fixed inconsistencies between status tooltip damage and combat log damage
  452. Fixed performance issue in the third phase of the Arena of the One combat
  453. Fixed being able to Play Dead while in the magic mirror
  454. Fixed incorrect companion journal logs after the final combat
  455. Fixed an issue regarding Lohse’s closing dialog at the end of the game not triggering correctly
  456. Fixed several issues related to ALT-tabbing out of the game when in dedicated fullscreen mode
  457. Fixed several issues with attacking Barin directly during the Heroic Rescue quest
  458. Fixed Five-Star Diner talent to correctly double the effects of potions
  459. Fixed a possession issue on the last party member that is alive during the Bound By Pain combat. This should no longer block the player
  460. Fixed Dallis scene not triggering correctly during the Arena of the One combat
  461. Fixed inconsistencies in Fane’s end scene
  462. Fixed not being able to give a savegame the same name in GM and Story modes, even though they are in separate folders
  463. Fixed a rare crash related to quickloading
  464. Disabled being able to load into a new region while a character is inside the magic mirror, since this was causing issues
  465. Fixed automatic unlearning of skills upon entering and exiting the magic mirror, when using a controller
  466. SPOILER: Fixed Malady and Gareth being stuck in combat at the lower deck of the Lady Vengeance in the Hall of Echoes
  467. SPOILER: Fixed a rare issue that stopped players from finishing Act 1 when talking to Malady after defeating Alexandar
  468. SPOILER: Fixed remaining support issues regarding Tarquin at the Stonegarden and Tarquin not returning to Lady Vengeance
  469. SPOILER: Fixed an issue with Malady being stuck in the Arena of the One combat
  470. Fixed issue with Armor levels not being correct after loading on the client player(s)
  471. Fixed not being able to raise the attitude of traders under certain conditions
  472. Fixed a crash related to using Blood Sucker while still performing a basic attack
  473. SPOILER: Fixed a progression issue with Malady's Nameless Isle location reveal
  474. SPOILER: Fixed Infernal Lizards in the Consulate not dying even when no more fire surfaces are near
  475. SPOILER: Fixed Empyreo’s dialog to acknowledge that you have met Septa in Fort Joy
  476. SPOILER: Fixed a blocking issue at the entrance to the Academy if one or several party members are dead on arrival
  477. SPOILER: Fixed looping effects after Lohse starts playing her song and the player interrupts it
  478. SPOILER: Fixed an issue where under certain conditions players were still getting cursed by the God King
  479. SPOILER: Fixed the quest flow in case the player frees Gwydian without interacting with him first
  480. SPOILER: Fixed not being able to talk to Alexandar’s ghost
  481. SPOILER: Fixed Magister Varland’s dialog after completing the Strange Cargo quest
  482. SPOILER: Fixed too many puppets spawning in the Death Room when entering with multiple player characters
  483. SPOILER: Fixed not being able to talk to Bant and Cade after killing Mordus
  484. SPOILER: Fixed visual of the player’s Inner Hero in the Hall of Echoes
  485. SPOILER: Fixed Saheila possibly having an empty dialog after rescuing her from Roost
  486. SPOILER: Fixed not being able to talk to Tovah and Saheila under certain conditions
  487. SPOILER: Fixed not being able to re-enter Kemm’s vault
  488. SPOILER: Fixed Lohse’s lute getting destroyed even when Adramahlihk is dead
  489. SPOILER: Fixed an issue with the war owl not appearing if Ryker was the only Sourcerer left and the player refuses his quest
  490.  
  491. UI Fixes
  492. Added an indication that players are ready when picking characters in Arena mode
  493. Added more player feedback when failing a persuasion
  494. Fixed incorrect scrolling position of journal
  495. Fixed overlapping text in journal
  496. Fixed several overlap issues when using splitscreen
  497. Fixed shapeshifter mask not correctly updating player portrait in certain parts of the UI, when using a controller
  498. Fixed several issues with cut-off text in French, German and Russian
  499. Fixed negative movement modifiers from armor or shields showing as positive
  500. Fixed being able to toggle the map legend when using a controller
  501. Fixed not being able to send stacks of items to the Lady Vengeance via context menu
  502. Fixed several issues when escaping Fort Joy via the pipe to the swamp during combat
  503. Fixed not being able to dismiss the Red Prince as companion while in Arx
  504. Fixed Rune screen not updating correctly when switching characters in controller mode
  505.  
  506. GM Mode
  507. Added an option via the in-game menu to re-roll the party while already in a campaign
  508. Players can now join the session during party re-roll
  509. Added a Reputation Management screen to set NPC attitudes towards the players
  510. Added a keyboard shortcut (Caps Lock) to make movable objects parallel to the surface, tilting them
  511. Added a warning message when disabling mods during a GM session
  512. Fixed Magical Armor and Physical armor values after possessing a creature
  513. Fixed Make War option not working in GM mode
  514. Fixed a crash related to the GM character not being assigned to a player
  515. Fixed GM being able to load a level when players have not finished preparing their characters
  516. Fixed players being blocked on the Character Creation screen when reconnecting
  517. Fixed incorrect alignment of NPCs if GM possesses them during combat, then saves and loads
  518. Fixed Context menu when right-clicking on stickies in the Vignette window
  519. Fixed visual of characters being dragged by the GM
  520. Fixed an issue that would, when an object was being moved, automatically make it assume a position parallel to the ground, resulting in it being tilted.
  521. Fixed an interface issue if a character has no memorized skills
  522. Fixed white icons in the Encounter panel
  523. Fixed not being able to select items from the Encounter panel under certain conditions
  524. Fixed skill cooldowns during pause
  525. Fixed a crash related to selecting an origin character with certain mods activated
  526. Fixed a crash when holding right-shift and dragging a character
  527. Fixed clients not being able to download images larger than 1Mb
  528. Disabled Trade Context menu for dead NPCs
  529. Disabled NPCs incorrectly receiving XP when a GM possesses them
  530. Modding Larian Forum Thread[larian.com]
  531. Fixed Windows 10 Creator's Update middle mouse camera rotation stuttering
  532. Items/characters/triggers in an updated add-on now get loaded into an existing savegame without having to unload/load the add-on
  533. Game Master Mode now always loads Game Master story. Enabling add-ons with custom story to GM no longer wrongly loads any story of those add-ons
  534. Fixed crash on checkout of Origin level terrains
  535. Terrains can no longer be converted to prefab root templates
  536. Fixed possible “Could not open meta.lsb” error on loading Origin levels
  537. Fixed crash on material generation (when path names contained spaces)
  538. Material Editor no longer crashes when saving files outside of the current project’s Editor folder
  539. Fixed error where the ‘New Script’ dialog returned a path to the wrong mod
  540. Memory leak fix in the World Outliner causing freezes on initial object selection
  541. Fixed crash when dragging equipment in Game Mode from Equipment Panel to the world
  542. AI metadata now loads for inherited levels. This includes painted cells. Mods should no longer break the AI by regenerating the AI grid (as evidenced by previous issues in Fort Joy)
  543. Instance Painter in inherited levels now lists the instances in that level
  544. Script Editor now shows inherited files
  545. Translated String Key Editor can now open files from Larian mods
  546. Terrain Slope Interaction Mode no longer resets itself
  547. Fixed crash when levels contained invalid layers
  548. Property descriptions now correctly reference the “Resource Manager” instead of the “Content Browser”
  549. Terrain interaction mode: brush updates every tick instead of on mouse move
  550. Terrain interaction mode: added an option to disable terrain shape toggle hotkeys (shift, ctrl, enter)
  551. Terrain interaction mode: fixed max brush radius for shaping tools
  552. Fixed a crash that occurred when using "Pick thumbnail" and selecting the current level thumbnail
  553. Story Editor now checks out file on symbol keys (-?/\,. etc) and on ctrl+c, ctrl+v
  554. Fixed a crash in the Translated String Key Editor when adding empty rows with the row edit button
  555.  
  556. More long path support
  557. Sidebar propertygrid now refreshes when a property is changed outside the property grid (including transform properties)
  558. Fixed crash on switching projects while the Stats Editor cell still has unsaved content
  559. Level Browser: 'Create' button is no longer available in the pop-up level browser for selecting a level from which to copy
  560. Dialog Editor: Fixed crash on double-clicking on a node's header while in Play Dialog mode
  561. Stats Editor: Delete button now deletes a cell’s value instead of the entire row
  562. Fixed crash on assigning or reassigning "Source file" for multiple AnimationResource components
  563. Stats Editor: Fixed error where “Set custom color” for column stopped working after the first use
  564. Removed Transform Properties from Resources
  565. Fixed crash on wall construction deletion
  566. Switching between wireframe and default view mode in the preview panel no longer affects the main render window and vice versa
  567. Fixed a crash that would occur when the Open Material dialog closes
  568. Modding - Scripting (compatibility issues)
  569. Game modes (Story/GM/Arena) are now compatible. Mods can safely load both GM and Story data without causing issues such as disabled characters in a new Story game. All story goals are now parented under a respective Story/GM/Arena goal (DOS2ModWrapper/GMModWrapper/ArenaModWrapper). Existing mods will still work, but to make your mod compatible between game modes, make sure to parent any modded goals under the newly added root goals (DOS2ModWrapper/GMModWrapper/ArenaModWrapper).
  570. Added new GetStatusTurns query to story and script: returns the lifetime in turns of a given status on an object.
  571. Added new GetSurfaceSize query to story and script: returns the surface size in tiles of a surface at a given position.
  572. Added new ItemGetTeleportTarget query in script: returns the teleport target of the teleport action of an item (if it has one).
  573. Added new GlobalShareFlag call in story: allows you to share an individual flag (sets a global flag without throwing the GlobalEventSet event)
  574. Added new FadeOutBlack call in story: allows you to start a black fade-out
  575. Added new FadeOutWhite call in story: allows you to start a white fade-out
  576. Added new FadeIn call in story: allows you to start a fade-in
  577. Changed ApplyDamage call in story: new 'source' parameter
  578. Changed ApplyStatus call in story and CharacterApplyStatus in script: new 'source' parameter
  579. Changed CharacterDie(Immediate) call in story and script: new 'source' parameter
  580. Changed ReceivedDamage event in story: new 'source' and 'damage' parameters (not compatible with previous version)
  581. Changed CharacterUseSkill call in story: new 'ignoreChecks' parameter which allows you to ignore muted and disarmed checks
  582. Changed ItemToInventory call in story: new 'ClearOriginalOwner' parameter which allows you to skip clearing the original owner
  583. Changed CharacterDestroyedItem event in story: parameter 'ItemTemplate' format changed from '<templateName>' to '<templateName>_<GUID>'
  584. Renamed FadeDone event in story to FadeOutDone (old event is now legacy, but will still work)
  585. Renamed ClearFadeDone event in story to FadeInDone (old event is now legacy, but will still work)
  586.  
  587.  
  588. Update v3.0.146.559 Changelog:
  589. _____________________________________________
  590.  
  591. Improvements and changes
  592. Improved and added several quest status updates in the Journal
  593. Fixed several quests not closing properly or when expected
  594. Spider legs now correctly prevent player from getting Webbed
  595. Tweaked frequency of certain automated dialogs
  596. Fleeing from combat now pops up the waypoint menu instead of moving you to nearest waypoint
  597. Added several improvements and hints in Arx that tie people together, and that introduce places and characters (e.g. added a thief corpse/ghost in the death-fog storage room)
  598. Save/load screen has been reskinned
  599. Removed camera shake from poison damage over time
  600. Smoke now blocks Attack Of Opportunity
  601. Lowered Persuasion difficulty in Arx
  602. Pressing the right mouse button now stops all characters’ movement chained to the current character
  603. Reskinned lobby and serverlist
  604. Improved Taunting in favour of the Taunter
  605. Optimised performance on certain AI actions
  606. Filter states on inventory are now saved
  607. Made the surfaces created by intersection temporary, but long-lived, instead of infinite (also fixes some surface puzzles)
  608. Reactive Shot now uses equipped weapon stats to calculate damage
  609. Reduced survivability and base damage of Bone Widow
  610. Reduced Chicken form running distance to 6 meters
  611. Small reduction in XP gain in Reaper’s Coast and Council of Seven areas
  612. Fixed melee and rogue archetypes ignoring characters with Stench talent
  613. Fixed Windego’s skills if you meet her in Council of Seven
  614. Made several changes to Captive Deep-dweller in the third round of the Arena in Reaper’s Coast
  615. The puzzle to get to Reimond now has a perception check on the hidden wall, and the wall supports lockpicking
  616. Voidwoken chicken should not be able to absorb source points
  617. Updated stats, skills, loot and archetype of Zaleskar
  618. Lobby browser now shows map names alphabetically
  619. Controller UI shows button hint in dialog windows when you can scroll
  620. Controller type can be auto detected and button hints are shown accordingly
  621. There is now a button to immediately go to the Recipe window (H by default)
  622. In the rune screen, you can now see all runes in all your party members’
  623. inventories
  624.  
  625. Bug Fixes
  626. Fixed crash that could happen when putting parent containers into child containers
  627. Fixed crash when you accept a party invitation from a client that has left the game
  628. Fixed crash when attacking ground with a projectile strike type of skill (via script or modding)
  629. Fixed a crash that could happen when loading game or returning to main menu (destroying AiGrid)
  630. Fixed crash if you choose to sleep again with lizard after you put on all equipment and the thieves were already killed
  631. Fixed a Story Patching issue. This prevented certain previous storyline fixes to not be applied correctly.
  632. Fixed a blocking issue in the Hall of Echoes: not having the cloud appear after completing the third part of the ritual and talking to a God
  633. Fixed a blocking issue with characters playing dead during the Kraken combat
  634. Fixed a blocking issue when selecting the option “pick up” when talking to the Parrotplant in Arx
  635. Fixed a blocking issue when saving during Braccus’ dialogue in the endgame scene
  636. Fixed a blocking issue that could happen in a dialogue with Dallis in the endgame scene
  637. Fixed a blocking issue where characters would still be considered in combat in the endgame scene, and nothing would be clickable
  638. Fixed blocking issues caused by story scripting setting items offstage
  639. Fixed a blocking issue with the Pilgrim Door not opening in Arx
  640. Fixed a blocking issue with the crypt puzzle where blocks would rotate 45 degrees instead of 90 degrees in multiplayer or in savegames
  641. Fixed a blocking issue that could happen when being teleported while in the middle of casting a skill
  642. Fixed issue where Gwydian could end up being non-interactable (kill magisters without triggered Gwydian and voidwoken)
  643. Fixed an issue where some companions would not be recruitable after the attack on the Lady Vengeance
  644. Fixed magic mirror portrait rendering
  645. Fixed magic mirror showing encumbered icon
  646. Fixed scrolls not scaling with primary attribute
  647. Fixed desync when using Enrage which could cause lack of crits
  648. Fixed a bug where instakill surfaces would make it impossible to resurrect a character inside them
  649. Fixed several instances where Reactive Shot would not trigger correctly
  650. Fixed Reactive Shot being triggered by invisible characters
  651. Fixed Dome of Protection ignoring vision blockers
  652. Fixed melee attackers sometimes being able to still attack enemies on a higher ledge
  653. Fixed issues with statuses not being set during dialogues which could cause other issues in turn
  654. Fixed some quest markers not showing up for all party members
  655. Fixed a bug with the cat following the last of the players, not the first one
  656. Fixed an issue with Malady having the wrong alignment
  657. Can no longer unassign all characters from a player
  658. Fixed clicking through NPCs, picking up items (often by accident)
  659. Fixed certain limbs not triggering the correct dialogs in Council of Seven
  660. Fixed jump skill issue that allowed players to end up in unintended locations
  661. Fixed combat turn order being broken after character could no longer get a turn
  662. Fixed Magister Julian sending the player East instead of West
  663. Fixed several minor dialog text issues
  664. Fixed several dialog flag issues
  665. Fixed certain waypoints not being activated correctly
  666. Fixed several issues with nodes in dialogs not playing voice file
  667. Fixed several issues with Lovrik encounter
  668. Fixed issue with spirit vision sometimes not working after save/load
  669. Fixed incorrect gender in certain cutscenes
  670. Fixed being able to teleport into the Magic Mirror room
  671. Fixed bartering screen where “Balance offer” would show incorrect gold amount after something was changed in offer
  672. Controller mode: fixed summons not being able to delay their turn
  673. Fixed not getting up after being knocked down or teleported after using Play Dead skill
  674. Fixed issue where disarming a knocked down character would cause character to stand up straight
  675. Fixed issue where certain origin moments were queued one after the other
  676. Fixed issue with story call ItemTemplateRemoveFrom not searching recursively through all inventories inside of the parent inventory
  677. Fixed wrong vision cones (shift) when player has points in Sneaking ability
  678. Fixed issue with White Magister ship not always moving correctly
  679. Fixed pipe exit to escape Fort Joy being easily destructible
  680. Fixed a repeating issue in Beast’s recruitment dialog
  681. Fixed pathfinding issues on Lady Vengeance
  682. Fixed issue with poison surface not spawning correctly under undead party members
  683. Fixed evidence chest not having a tooltip
  684. Fixed several issues related to stealing
  685. Fixed previews of Attack Of Opportunity not always reflecting execution
  686. Fixed AI endlessly complaining about doors being stuck (they will only nag once, e.g. in Arena’s treasure room)
  687. Fixed issue where character could be stuck in combat mode and could never sheathe their weapon (desync issue)
  688. Fixed queueing actions not always picking up item by default
  689. Fixed an issue with skills disappearing from Skillbars or being un-memorised when dragging them around in the skillbar
  690. Fixed make war issues near Gods in Hall of Echoes
  691. Fixed not having anymore source if you want to bless each God in the Hall of Echoes
  692. Fixed notification being sent about un-memorising skills even if character was not under control of the player
  693. Fixed issue when attacking Gareth as he is carrying Jonathan
  694. Fixed possible endgame combat blocker (combat would not start automatically)
  695. Fixed recipe categories
  696. Fixed dead characters getting stuck in Arx Arena combat due to horror sleep status
  697. Fixed turn order issue in the fight for the Lady Vengeance
  698. Fixed a bug where mask of the shapeshifter could shift you back to original shape
  699. Fixed Dream Undone and All-Father, Life-Shaper achievements triggering incorrectly
  700. Fixed several issues with Lohse’s shapeshifted form
  701. Fixed volatile voidlings having incorrect level in Reaper’s Coast
  702. Fixed Arx Death room having puppets that endlessly spawn and die instantly during combat
  703. In multiplayer, use client language setting for showing origin names
  704. Fixed mirror image of a hero character sometimes being wrong
  705. Disabled trading with Kemm when he arrives at Arhu’s
  706. Fixed being moved to a different region altogether after teleporting into Windego’s cell
  707. Fixed Tarquin not telling you about Godslayer and not showing up at the Graveyard
  708. When Malady mentions Tarquin, now set map marker on Tarquin instead of Graveyard cause Tarquin could be at 3 spots
  709. Fixed bug where clearing a keybinding would not be saved
  710. Fixed “glass weapons” not breaking when using with a skill
  711. Fixed issue with Arx pipes puzzle: blessed blood would not propagate correctly
  712. Fixed resurrecting sometimes not adding you to combat
  713. Fixed not being able to receive skill from an item if you already memorised it but don't meet requirements anymore
  714. Fixed a bug where dismissing henchmen seemed to give them a free talent point after you spent it already
  715. Fixed being able to use projectile strike skills on items or characters that were out of sight range
  716. Fixed characters teleporting automatically
  717. Fixed being able to cast Swap Ground out of sight
  718. Fixed not being able to talk to Gwydian Rince under certain conditions
  719. Fixed being able to use fast targeting to find invisible characters
  720. Fixed leaking PPGammaCorrection shader
  721. Prevented party management tutorials from playing inside split screen character creation
  722. Prevent flee tutorial if no waypoints available
  723. Fixed creating water on top of electrified cursed blood: now leaves electrified water
  724. In controller mode, fixed talking to ghost when ghost was on top of his corpse
  725. Fixed visual effects (e.g. camera shake) playing eternally for second player if he joins game in the middle of the effect
  726. Fixed issue with the camera not going correctly to the origin presentation camera in controller mode
  727. Fixed AI still using taunt when near death or when no allies left
  728. Smoke cloud after using laser ray is now blocking vision
  729. Fixed source lich alignment issues and repeating dialogs
  730. Made Siwan bleed because dialog says Siwan is bleeding
  731. Fixed Almira trade table sometimes generating items of wrong quality
  732. Fixed a bug where Illusionist dungeon objects could become invisible after save-load
  733. Fixed Qanna fighting and talking while petrified
  734. When memorial dig sites are unlocked on map, difficulty check now turns to trivial so you can find them
  735.  
  736. UI Fixes
  737. Fixed journal map camera clamping
  738. Fixed controller journal marking read quests as new when changing tabs
  739. Fix Take All button sometimes missing on containers
  740. Fix context menu displacement in splitscreen controller UI when opening inventory
  741. Fixed text cutoff issues in some UIs
  742. Fixed AP bar sometimes disappearing in controller mode when switching characters
  743. Controller mode: now show HP bars of characters while it’s not your turn
  744. Controller mode: “invite to party” no longer bypasses the diplomacy manager
  745. Fixed bug where icon of dismissed character would still be shown in party manager
  746. Scrolling through more than four characters in the character-sheet UI now looks good and understandable
  747. Selecting a stack in the crafting UI now shows item splitter
  748. In controller mode, the Skillbar can now be used in combat when it’s not your turn (for browsing, previewing)
  749. Fixed issue when in controller mode player would teleport character or use waypoint while in selector mode, camera would not follow character but would still be locked on selector
  750. Fixed item tooltip still showing after opening a book, blocking the view of the book
  751. Overhead damage numbers displays are now offset, reducing overlap
  752. Fixed missing strings for loca in Roll UI
  753. Fixed text cut offs and button positioning in Inventory and Character Sheet
  754. Fixed scrollbar in inventory sometimes not showing
  755. Fixed message boxes with really long text
  756. Fixed adding to wares sometimes moving wrong item when shift clicking item in inventory
  757. Fixed up/down key assignment confusion on keyboard hotbar UI
  758. Fixed close buttons in controls options not showing warning if there are unsaved changes
  759. Fixed width of statuses in examine UI
  760. Made longer enemy names fit enemy health bars
  761. Fixed max gold amount not fitting in icon slot
  762. Fixed some cooldowns in skillbar showing zero when it should be one
  763. Fixed how main menu and some UIs in GM would handle the Escape button
  764. Fixed dialog cutoffs in split screen when players are in different dialogs
  765. Can now copy paste in direct connect message box
  766. Fixed magic mirror throwing an invalid error message about tags
  767. Fixed “mute sound” option in controller mode menu
  768. Voice label in character creation was sometimes showing wrong name when choosing origin character
  769. Updated backgrounds in the credits screen
  770.  
  771. GM Mode
  772. Fixed issue that dragging items to inventory went directly into equipment slot
  773. Fixed issue with loading a savegame while having new active mods
  774. Fixed a crash related to equipment
  775. Fixed broken stats for spawned equipment
  776. Fixed names and labels of several building blocks
  777. Fixed crafting being interrupted by global pause
  778. Fixed Music Assets in mood panel
  779. Fixed several issues on level binding screen
  780. Removed some items from GM menus that shouldn’t have been available
  781. Fixed an issue that could happen where a GM couldn’t seem to place an item or character in a certain spot when not using drag and drop
  782. Fixed issue with adding physical and magical armour to characters
  783. Fixed roll dice UI not showing up on top of some other windows
  784. Fixed copied GM Campaign not showing in the list of My Campaigns until player launches GM Campaign Manager screen
  785. When GM possesses creature, fixed UI showing tags instead of custom stats
  786. Fixed duplication and saving of a shapeshifted character
  787. Fixed issue when GM possessed a creature and could use the party management screen (invite/make war)
  788. Character sheet in GM now uses shortest possible names for stats
  789. Fixed Vignette half showing after spamming show/hide
  790. Fixed being unable to make choice on vignette screen if skill bar is active in controller mode
  791. Fixed player slots drawn outside of the border in the connectivity UI
  792. Fixed ambiance not being saved in GM level
  793. “New vignette” string can now be localised
  794. Fixed "delete" button of exported monsters and items
  795. Fixed groups update after exporting any monster or item
  796. Fixed dragging newly created monsters to encounter pane
  797. Fixed magnifying glass not opening sticky UI when expected
  798. Fixed MoodPanel sometimes breaking after loading
  799.  
  800. Sound
  801. Closing inventory / stats now makes sound
  802. Fixed some drop item sounds
  803. Fixed drop sound when splitting items
  804. Trying to equip item without meeting the requirements makes sound now
  805. Fixed music changing to wrong state when switching party members
  806. Fixed voice of black ring reaver ghost in RC
  807.  
  808. Modding
  809. Fixed: not being able to publish campaign after user sets dependency add-on for GM
  810. Added extra osiris call CharacterResurrectAndResetXPReward() which resets the resurrected flag of the resurrected character.
  811. Fixed having to create stats twice before it would be committed
  812. Notify user of mods without valid story
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