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Unity linux il2cpp build failed part of logfile

Apr 6th, 2020
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  1. DisplayProgressbar: Building Player
  2. Invoking UnityLinker with arguments: -out="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/Managed/tempStrip" -x="/home/builduser/teamcity_agent/temp/buildTmp/tmp200a3e83.tmp" -x="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -x="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Assets/link.xml" -x="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Assets/FacebookSDK/link.xml" -x="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Assets/Fyber/Plugin/iOS/link.xml" -x="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Assets/Plugins/iOS/link.xml" -d="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/Managed/Unity.Timeline.dll" --include-unity-root-assembly="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/Managed/BakeryRuntimeAssembly.dll" --include-unity-root-assembly="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/Managed/Facebook.Unity.Settings.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/Managed" --rule-set=Conservative --editor-data-file="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --platform=Linux --engine-modules-asset-file="/home/builduser/buildtools/unity/2019.3.7f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/Whitelists/../modules.asset"
  3. /home/builduser/buildtools/unity/2019.3.7f1/Editor/Data/il2cpp/build/deploy/net471/UnityLinker.exe exited after 11814 ms.
  4. Invoking il2cpp with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Linux" --architecture="x64" --configuration="Release" --outputpath="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/Native/GameAssembly.so" --cachedirectory="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Assets/../Library/il2cpp_cache" --sysroot-path=/ --tool-chain-path=/home/builduser/buildtools/llvm --profiler-report --map-file-parser="/home/builduser/buildtools/unity/2019.3.7f1/Editor/Data/Tools/MapFileParser/MapFileParser" --directory="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/Managed" --generatedcppdir="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/il2cppOutput"
  5. /home/builduser/buildtools/unity/2019.3.7f1/Editor/Data/il2cpp/build/deploy/net471/il2cpp.exe exited after 185334 ms.
  6. Failed running /home/builduser/buildtools/unity/2019.3.7f1/Editor/Data/il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Linux" --architecture="x64" --configuration="Release" --outputpath="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/Native/GameAssembly.so" --cachedirectory="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Assets/../Library/il2cpp_cache" --sysroot-path=/ --tool-chain-path=/home/builduser/buildtools/llvm --profiler-report --map-file-parser="/home/builduser/buildtools/unity/2019.3.7f1/Editor/Data/Tools/MapFileParser/MapFileParser" --directory="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/Managed" --generatedcppdir="/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/il2cppOutput"
  7.  
  8. stdout:
  9. Building GameAssembly.so with LinuxClangToolChain
  10. Output directory: /mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/Native
  11. Cache directory: /mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Library/il2cpp_cache
  12. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: /mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/il2cppOutput/Il2CppAttributes.cpp:10:10: fatal error: 'limits' file not found
  13. #include <limits>
  14. ^~~~~~~~
  15. 1 error generated.
  16.  
  17.  
  18. Invocation was: Executable: /home/builduser/buildtools/llvm/bin/clang++
  19. Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -D__linux__ -DLINUX -D_GNU_SOURCE -I"/home/builduser/buildtools/unity/2019.3.7f1/Editor/Data/il2cpp/libil2cpp" -I"/home/builduser/buildtools/unity/2019.3.7f1/Editor/Data/il2cpp/libil2cpp" -I"/home/builduser/buildtools/unity/2019.3.7f1/Editor/Data/il2cpp/external/bdwgc/include" -I"/home/builduser/buildtools/unity/2019.3.7f1/Editor/Data/il2cpp/external/xxHash" -I"/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/il2cppOutput" -g -c -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fexceptions -fno-rtti -ffunction-sections -fdata-sections -fPIC -pthread -std=c++11 -m64 -Wno-null-conversion -O3 -Wno-extern-initializer -Wno-trigraphs -Wno-tautological-compare -Wswitch -Wno-invalid-offsetof -Wno-extern-c-compat -Wno-c++11-compat -Wno-unused-value -Wno-null-conversion "/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/il2cppOutput/Il2CppAttributes.cpp" -o "/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Library/il2cpp_cache/933C44DAF5DDA631C4448A54677A33C8.o"
  20.  
  21. at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles (System.Collections.Generic.IEnumerable`1[T] sourceFilesToCompile, Unity.IL2CPP.Building.Statistics.IBuildStatisticsCollector statisticsCollector) [0x001e3] in <e00b752983ed44049d43670d93bb9bd3>:0
  22. at Unity.IL2CPP.Building.CppProgramBuilder.Build (Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x00206] in <e00b752983ed44049d43670d93bb9bd3>:0
  23. at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner (Unity.IL2CPP.Building.CppProgramBuilder builder, Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x00001] in <e00b752983ed44049d43670d93bb9bd3>:0
  24. at il2cpp.Program.DoRun (System.String[] args, System.Collections.Generic.List`1[T] foundAssemblies) [0x005b5] in <1f612000b2134b54b9398ad39e8012ab>:0
  25. at il2cpp.Program.Run (System.String[] args, System.Boolean setInvariantCulture) [0x00042] in <1f612000b2134b54b9398ad39e8012ab>:0
  26. at il2cpp.Program.Main (System.String[] args) [0x00002] in <1f612000b2134b54b9398ad39e8012ab>:0
  27. stderr:
  28.  
  29. Unhandled Exception:
  30. Unity.IL2CPP.Building.BuilderFailedException: /mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/il2cppOutput/Il2CppAttributes.cpp:10:10: fatal error: 'limits' file not found
  31. #include <limits>
  32. ^~~~~~~~
  33. 1 error generated.
  34.  
  35.  
  36. Invocation was: Executable: /home/builduser/buildtools/llvm/bin/clang++
  37. Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -D__linux__ -DLINUX -D_GNU_SOURCE -I"/home/builduser/buildtools/unity/2019.3.7f1/Editor/Data/il2cpp/libil2cpp" -I"/home/builduser/buildtools/unity/2019.3.7f1/Editor/Data/il2cpp/libil2cpp" -I"/home/builduser/buildtools/unity/2019.3.7f1/Editor/Data/il2cpp/external/bdwgc/include" -I"/home/builduser/buildtools/unity/2019.3.7f1/Editor/Data/il2cpp/external/xxHash" -I"/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/il2cppOutput" -g -c -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fexceptions -fno-rtti -ffunction-sections -fdata-sections -fPIC -pthread -std=c++11 -m64 -Wno-null-conversion -O3 -Wno-extern-initializer -Wno-trigraphs -Wno-tautological-compare -Wswitch -Wno-invalid-offsetof -Wno-extern-c-compat -Wno-c++11-compat -Wno-unused-value -Wno-null-conversion "/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/il2cppOutput/Il2CppAttributes.cpp" -o "/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Library/il2cpp_cache/933C44DAF5DDA631C4448A54677A33C8.o"
  38.  
  39. at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles (System.Collections.Generic.IEnumerable`1[T] sourceFilesToCompile, Unity.IL2CPP.Building.Statistics.IBuildStatisticsCollector statisticsCollector) [0x001e3] in <e00b752983ed44049d43670d93bb9bd3>:0
  40. at Unity.IL2CPP.Building.CppProgramBuilder.Build (Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x00206] in <e00b752983ed44049d43670d93bb9bd3>:0
  41. at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner (Unity.IL2CPP.Building.CppProgramBuilder builder, Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x00001] in <e00b752983ed44049d43670d93bb9bd3>:0
  42. at il2cpp.Program.DoRun (System.String[] args, System.Collections.Generic.List`1[T] foundAssemblies) [0x005b5] in <1f612000b2134b54b9398ad39e8012ab>:0
  43. at il2cpp.Program.Run (System.String[] args, System.Boolean setInvariantCulture) [0x00042] in <1f612000b2134b54b9398ad39e8012ab>:0
  44. at il2cpp.Program.Main (System.String[] args) [0x00036] in <1f612000b2134b54b9398ad39e8012ab>:0
  45. [ERROR] FATAL UNHANDLED EXCEPTION: Unity.IL2CPP.Building.BuilderFailedException: /mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/il2cppOutput/Il2CppAttributes.cpp:10:10: fatal error: 'limits' file not found
  46. #include <limits>
  47. ^~~~~~~~
  48. 1 error generated.
  49.  
  50.  
  51. Invocation was: Executable: /home/builduser/buildtools/llvm/bin/clang++
  52. Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -D__linux__ -DLINUX -D_GNU_SOURCE -I"/home/builduser/buildtools/unity/2019.3.7f1/Editor/Data/il2cpp/libil2cpp" -I"/home/builduser/buildtools/unity/2019.3.7f1/Editor/Data/il2cpp/libil2cpp" -I"/home/builduser/buildtools/unity/2019.3.7f1/Editor/Data/il2cpp/external/bdwgc/include" -I"/home/builduser/buildtools/unity/2019.3.7f1/Editor/Data/il2cpp/external/xxHash" -I"/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/il2cppOutput" -g -c -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fexceptions -fno-rtti -ffunction-sections -fdata-sections -fPIC -pthread -std=c++11 -m64 -Wno-null-conversion -O3 -Wno-extern-initializer -Wno-trigraphs -Wno-tautological-compare -Wswitch -Wno-invalid-offsetof -Wno-extern-c-compat -Wno-c++11-compat -Wno-unused-value -Wno-null-conversion "/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Temp/StagingArea/Data/il2cppOutput/Il2CppAttributes.cpp" -o "/mnt/vmstorage_raid5_1g/build_data/mygame/PlatformsCheckout/UnityClient/Library/il2cpp_cache/933C44DAF5DDA631C4448A54677A33C8.o"
  53.  
  54. at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles (System.Collections.Generic.IEnumerable`1[T] sourceFilesToCompile, Unity.IL2CPP.Building.Statistics.IBuildStatisticsCollector statisticsCollector) [0x001e3] in <e00b752983ed44049d43670d93bb9bd3>:0
  55. at Unity.IL2CPP.Building.CppProgramBuilder.Build (Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x00206] in <e00b752983ed44049d43670d93bb9bd3>:0
  56. at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner (Unity.IL2CPP.Building.CppProgramBuilder builder, Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x00001] in <e00b752983ed44049d43670d93bb9bd3>:0
  57. at il2cpp.Program.DoRun (System.String[] args, System.Collections.Generic.List`1[T] foundAssemblies) [0x005b5] in <1f612000b2134b54b9398ad39e8012ab>:0
  58. at il2cpp.Program.Run (System.String[] args, System.Boolean setInvariantCulture) [0x00042] in <1f612000b2134b54b9398ad39e8012ab>:0
  59. at il2cpp.Program.Main (System.String[] args) [0x00036] in <1f612000b2134b54b9398ad39e8012ab>:0
  60.  
  61. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  62. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  63. UnityEngine.Logger:Log(LogType, Object)
  64. UnityEngine.Debug:LogError(Object)
  65. UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126)
  66. UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
  67. UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:519)
  68. UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:500)
  69. UnityEditorInternal.IL2CPPBuilder:Run() (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:337)
  70. UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:72)
  71. DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:241)
  72. DesktopStandalonePostProcessor:PostProcess(BuildPostProcessArgs) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:42)
  73. UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess(BuildPostProcessArgs, BuildProperties&) (at /home/builduser/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
  74. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:340)
  75. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  76. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:376)
  77. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:275)
  78. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
  79. LinuxBuilder:BuildServer() (at Assets/Editor/Builders/LinuxBuilder.cs:42)
  80.  
  81. (Filename: /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs Line: 126)
  82.  
  83. Exception: /home/builduser/buildtools/unity/2019.3.7f1/Editor/Data/il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
  84. at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x00120] in /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128
  85. at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00060] in /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71
  86. at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) [0x00086] in /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:519
  87. at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) [0x002e8] in /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:500
  88. at UnityEditorInternal.IL2CPPBuilder.Run () [0x000ce] in /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:337
  89. at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001c] in /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:72
  90. at DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) [0x00099] in /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:241
  91. at DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x00015] in /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:42
  92. Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
  93. at DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x0006a] in /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:60
  94. at UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in /home/builduser/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27
  95. at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:340
  96. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  97. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:376)
  98. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:275)
  99. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:258)
  100. LinuxBuilder:BuildServer() (at Assets/Editor/Builders/LinuxBuilder.cs:42)
  101.  
  102. (Filename: /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs Line: 128)
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