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- uint64_t getBaseAdress(const char *framework) {
- uint32_t count = _dyld_image_count();
- for (uint32_t i = 0; i < count; i++) {
- const char *dyld = _dyld_get_image_name(i);
- if (strstr(dyld, framework)) {
- return _dyld_get_image_vmaddr_slide(i);
- }
- }
- return 0;
- }
- uint64_t base = getBaseAddress("UnityFramework.framework");
- if (base != 0);
- uint64_t offset = base + 0xoffset;
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