Advertisement
Guest User

Untitled

a guest
Jun 15th, 2023
233
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.39 KB | None | 0 0
  1. uint64_t getBaseAdress(const char *framework) {
  2. uint32_t count = _dyld_image_count();
  3. for (uint32_t i = 0; i < count; i++) {
  4. const char *dyld = _dyld_get_image_name(i);
  5. if (strstr(dyld, framework)) {
  6. return _dyld_get_image_vmaddr_slide(i);
  7. }
  8. }
  9. return 0;
  10. }
  11.  
  12. uint64_t base = getBaseAddress("UnityFramework.framework");
  13. if (base != 0);
  14. uint64_t offset = base + 0xoffset;
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement