DrakrMakr

WIP Lord Proj

Aug 31st, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8. Plr = game:GetService("Players").LocalPlayer
  9. Char = Plr.Character
  10. Create = Instance.new
  11. local shadowhead = Create("Part",Char.Head)
  12. shadowhead.BrickColor = BrickColor.new("Really black")
  13. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  14. shadowhead.CanCollide = false
  15. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  16. shadowheadmesh.MeshType = "Head"
  17. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  18. local weld2 = Create("Weld",shadowhead)
  19. weld2.Part0 = shadowhead
  20. weld2.Part1 = Char.Head
  21. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  22. Char.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=753559068"
  23. local Song = Create("Sound",Char.Head)
  24. Song.SoundId = "rbxassetid://492070484"
  25. Song.Volume = 2
  26. Song.Looped = true
  27. Song:Play()
  28. function wbtwe(Part0, Part1, C0)
  29. local weld = Instance.new("Weld", Part0)
  30. weld.Part0 = Part0
  31. weld.Part1 = Part1
  32. weld.C0 = Part1.CFrame:inverse() *Part1.CFrame *C0
  33. return weld
  34. end
  35. idle = 1
  36. walk = 1
  37. hrw = wbtwe(owner.Character.Torso, owner.Character.HumanoidRootPart, CFrame.new(0, 0, 0))
  38. law = wbtwe(owner.Character["Left Arm"], owner.Character.Torso, CFrame.new(0.8, 0, 0.8) *CFrame.Angles(0, 25, math.sin(-3.7) *3))
  39. raw = wbtwe(owner.Character["Right Arm"], owner.Character.Torso, CFrame.new(-0.8, 0, 1.2) *CFrame.Angles(0, 0, math.sin(3.7) *3))
  40. llw = wbtwe(owner.Character["Left Leg"], owner.Character.Torso, CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0))
  41. rlw = wbtwe(owner.Character["Right Leg"], owner.Character.Torso, CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, 0))
  42. hw = wbtwe(owner.Character.Head, owner.Character.Torso, CFrame.new(0, -1.45, 0) *CFrame.Angles(0, 0, 0))
  43. idle = coroutine.wrap(function()
  44. while game:GetService("RunService").Stepped:wait() do
  45. if Char.HumanoidRootPart.Velocity.Magnitude < 1 then
  46. for i = 0,1,0.1 do
  47. idle = idle +1
  48. game:GetService("RunService").Stepped:wait()
  49. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.8, 0, 0.8) *CFrame.Angles(0, 25, math.sin(idle) *3), 0.1)
  50. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-0.8, 0, 1.2) *CFrame.Angles(0, 0, math.sin(-idle) *3), 0.1)
  51. end
  52. end
  53. end
  54. end)
  55. idle()
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