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- Fire Lancer PC startup
- SDL init
- Save init
- Set screen 0x0 (rot 0)
- Adding KBD mapping 13 <= 0x2
- Adding JOY mapping 4 <= 0x2
- Adding KBD mapping 1073741906 <= 0x200
- Adding JOY mapping -1 <= 0x200
- Adding KBD mapping 1073741905 <= 0x800
- Adding JOY mapping -2 <= 0x800
- Adding KBD mapping 1073741904 <= 0x100
- Adding JOY mapping -3 <= 0x100
- Adding KBD mapping 1073741903 <= 0x400
- Adding JOY mapping -4 <= 0x400
- Adding KBD mapping 120 <= 0x10
- Adding JOY mapping 0 <= 0x10
- Adding KBD mapping 122 <= 0x20
- Adding JOY mapping 1 <= 0x20
- Adding KBD mapping 99 <= 0x40
- Adding JOY mapping 2 <= 0x40
- Adding KBD mapping 1073742049 <= 0x80
- Adding JOY mapping 3 <= 0x80
- Adding KBD mapping 109 <= 0x8000
- Adding JOY mapping 5 <= 0x8000
- Adding KBD mapping 110 <= 0x4000
- Adding JOY mapping 6 <= 0x4000
- Set joyuse -1
- Event init
- Video init
- Screen: 1280x800, Rot0: 1280x800.
- Disp: 672x432, ResNum 4.
- Can't do late swap tearing, falling back to vsync
- OpenGL information:
- VENDOR: Intel
- RENDERER: Intel 945GM
- VERSION: 1.4.0 - Build 8.14.10.1930
- GLSL VER: (null)
- Compiling fragment shader
- shader compile msg 1: 'No errors.'(11)
- Compiling vertex shader
- shader compile msg 1: 'No errors.'(11)
- Linking shader
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