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Dec 28th, 2018
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  1. Fire Lancer PC startup
  2. SDL init
  3. Save init
  4. Set screen 0x0 (rot 0)
  5. Adding KBD mapping 13 <= 0x2
  6. Adding JOY mapping 4 <= 0x2
  7. Adding KBD mapping 1073741906 <= 0x200
  8. Adding JOY mapping -1 <= 0x200
  9. Adding KBD mapping 1073741905 <= 0x800
  10. Adding JOY mapping -2 <= 0x800
  11. Adding KBD mapping 1073741904 <= 0x100
  12. Adding JOY mapping -3 <= 0x100
  13. Adding KBD mapping 1073741903 <= 0x400
  14. Adding JOY mapping -4 <= 0x400
  15. Adding KBD mapping 120 <= 0x10
  16. Adding JOY mapping 0 <= 0x10
  17. Adding KBD mapping 122 <= 0x20
  18. Adding JOY mapping 1 <= 0x20
  19. Adding KBD mapping 99 <= 0x40
  20. Adding JOY mapping 2 <= 0x40
  21. Adding KBD mapping 1073742049 <= 0x80
  22. Adding JOY mapping 3 <= 0x80
  23. Adding KBD mapping 109 <= 0x8000
  24. Adding JOY mapping 5 <= 0x8000
  25. Adding KBD mapping 110 <= 0x4000
  26. Adding JOY mapping 6 <= 0x4000
  27. Set joyuse -1
  28. Event init
  29. Video init
  30. Screen: 1280x800, Rot0: 1280x800.
  31. Disp: 672x432, ResNum 4.
  32. Can't do late swap tearing, falling back to vsync
  33. OpenGL information:
  34. VENDOR: Intel
  35. RENDERER: Intel 945GM
  36. VERSION: 1.4.0 - Build 8.14.10.1930
  37. GLSL VER: (null)
  38. Compiling fragment shader
  39. shader compile msg 1: 'No errors.'(11)
  40. Compiling vertex shader
  41. shader compile msg 1: 'No errors.'(11)
  42. Linking shader
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