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Smash 4 3DS 1.0.4 Frame and Hitbox Data (WIP)

ChocolatePi Nov 20th, 2014 (edited) 59,856 Never
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  1. BEGIN captain
  2. **********
  3. Jab1
  4. Frame  3- 5:     2%        100f/20w             80°
  5.  Max Damage:     2%
  6. Enables transition to next jab state on real frame 7
  7.  
  8. Jab2
  9. Frame  5- 7:     2%        100f/20w             80°
  10.  Max Damage:     4%
  11. Enables transition to next jab state on real frame 9
  12.  
  13. Jab3
  14. Frame  6- 8:     5%        70b/100g (KO@ 216%) 361° 1.2-Hitlag
  15.  Max Damage:     9%
  16.  
  17. Repeating Jab End
  18. Frame  7- 8:     2%        110b/66g (KO@ 410%)  45° 2.0-Hitlag
  19.  Max Damage:     2%
  20.  
  21. Dash Attack
  22. Frame  7- 9:    10%(+1)     90b/50g (KO@ 263%)  65°
  23. Frame 10-16:     6%(+1)     90b/50g (KO@ 404%)  65°
  24.  Max Damage:    10%
  25.  
  26. F-tilt (high)
  27. Frame  9-11:    10%        10b/100g (KO@ 190%) 361°
  28. Frame  9-11:     9%        10b/100g (KO@ 209%) 361°
  29.  Max Damage:    10%
  30.  
  31. F-tilt (normal)
  32. Frame  9-11:     9%        10b/100g (KO@ 209%) 361°
  33. Frame  9-11:     8%        10b/100g (KO@ 232%) 361°
  34.  Max Damage:     9%
  35.  
  36. F-tilt (low)
  37. Frame  9-11:    10%        10b/100g (KO@ 190%) 361°
  38. Frame  9-11:     9%        10b/100g (KO@ 209%) 361°
  39.  Max Damage:    10%
  40.  
  41. U-tilt
  42. Frame 17-20:    11%        35b/100g (KO@ 181%)  60° Ground-Target-Only
  43. Frame 17-20:    11%        35b/100g (KO@ 181%)  60°
  44. Frame 17-20:    11%        22b/100g (KO@ 228%) 275° Aerial-Target-Only
  45.  Max Damage:    11%
  46.  
  47. D-tilt
  48. Frame 11-12:    10%         38b/80g (KO@ 176%)  25° 0.5-Trip
  49.  Max Damage:    10%
  50.  
  51. F-smash (high)
  52. Frame 19-22:    20%         24b/94g (KO@  91%)  45° Fire
  53.  Max Damage:    20%
  54.  
  55. F-smash (normal)
  56. Frame 19-22:    19%         24b/94g (KO@  96%)  43° Fire
  57.  Max Damage:    19%
  58. Smash charge window on real frame 12
  59.  
  60. F-smash (low)
  61. Frame 19-22:    20%         24b/94g (KO@  86%)  40° Fire
  62.  Max Damage:    20%
  63.  
  64. U-smash
  65. Frame 22-22:    11%         90f/20w             80°
  66. Frame 22-22:    11%         90f/20w             90°
  67. Frame 22-22:     6%        90f/140w            110°
  68. Frame 22-22:     6%        90f/120w             95°
  69. Frame 28-28:    13%        30b/106g (KO@ 121%)  85°
  70. Frame 28-28:    13%        30b/104g (KO@ 124%)  83°
  71. Frame 28-28:    12%        30b/112g (KO@ 131%)  70°
  72.  Max Damage:    24%
  73. Smash charge window on real frame 9
  74.  
  75. D-smash
  76. Frame 19-20:    14%         30b/90g (KO@ 133%) 361°
  77. Frame 29-30:    18%         20b/90g (KO@  93%) 361° 1.2-Hitlag
  78.  Max Damage:    32%
  79. Smash charge window on real frame 12
  80.  
  81. Nair
  82. Frame  7- 8:     4%        100f/55w             74°
  83. Frame  7- 8:     4%        100f/55w             78°
  84. Frame  7- 8:     4%        100f/55w             86°
  85. Frame 20-21:     6%        45b/130g (KO@ 173%) 361°
  86.  Max Damage:    10%
  87. Enables transition to Nair landing state (landing lag) on real frame 4
  88. Cancels transition to Nair landing state (landing lag) on real frame 32
  89.  
  90. Fair
  91. Frame 14-14:    19%         30b/93g (KO@  82%)  32° 1.2-Hitlag Electric
  92. Frame 14-14:     6%         35b/80g (KO@ 315%) 361° 1.2-Hitlag
  93. Frame 15-30:     3%         35b/80g (KO@ 510%) 361° 0.2-Trip
  94.  Max Damage:    19%
  95. Enables transition to Fair landing state (landing lag) on real frame 5
  96. Cancels transition to Fair landing state (landing lag) on real frame 42
  97.  
  98. Bair
  99. Frame 10-11:    14%        25b/100g (KO@ 123%) 361°
  100. Frame 12-15:     8%        25b/100g (KO@ 211%) 361°
  101.  Max Damage:    14%
  102. Enables transition to Bair landing state (landing lag) on real frame 5
  103. Cancels transition to Bair landing state (landing lag) on real frame 19
  104.  
  105. Uair
  106. Frame  6-10:    13%        10b/100g (KO@ 167%)  70°
  107. Frame  6-10:    12%        10b/100g (KO@ 181%)  70°
  108. Frame 11-12:    12%          8b/80g (KO@ 191%)  30°
  109. Frame 11-12:    10%          8b/80g (KO@ 227%)  30°
  110.  Max Damage:    13%
  111. Enables transition to Uair landing state (landing lag) on real frame 1
  112. Cancels transition to Uair landing state (landing lag) on real frame 24
  113.  
  114. Dair
  115. Frame 16-18:    14%        40b/100g (KO@ 109%) 361°
  116. Frame 16-18:    14%        10b/100g (KO@ 191%) 270°
  117.  Max Damage:    14%
  118. Enables transition to Dair landing state (landing lag) on real frame 4
  119. Cancels transition to Dair landing state (landing lag) on real frame 39
  120.  
  121. Grab
  122. Frame  7- 8:   Grab
  123. Enables state transition on real frame 9
  124.  
  125. Dash Grab
  126. Frame  9-10:   Grab
  127. Enables state transition on real frame 11
  128.  
  129. Pivot Grab
  130. Frame 12-13:   Grab
  131. Enables state transition on real frame 14
  132.  
  133. Pummel
  134. Frame  4- 4:     2%        100f/30w            361°
  135.  Max Damage:     2%
  136. Enables state transition on real frame 16
  137.  
  138. F-throw
  139. Frame  1-10:     4%        55b/120g (KO@ 255%)  45°
  140. Frame 11-12:     5%        70b/100g (KO@ 242%)  80° 1.5-Hitlag
  141.  Max Damage:     9%
  142.  
  143. B-throw
  144. Frame  1-11:     4%        60b/130g (KO@ 225%) 135°
  145. Frame 12-13:     5%        70b/100g (KO@ 255%) 110°
  146.  Max Damage:     9%
  147.  
  148. U-throw
  149. Frame  1-11:     3%        80b/110g (KO@ 287%)  85°
  150. Frame 12-13:     4%        60b/100g (KO@ 310%)  80° 1.5-Hitlag
  151.  Max Damage:     7%
  152.  
  153. D-throw
  154. Frame  1- 2:     6%         80b/45g (KO@ 490%)  65°
  155.  Max Damage:     6%
  156.  
  157. Falcon Punch (ground)
  158. Frame 53-57:    25%          0b/90g (KO@  80%) 361° 1.5-Hitlag 0.0-SDI Fire
  159.  Max Damage:    25%
  160. Enables state transition on real frame 9
  161.  
  162. Falcon Dash Punch (ground)
  163. Frame 58-62:    20%         30b/90g (KO@  87%) 361° 1.5-Hitlag 0.0-SDI Fire
  164. Frame 58-62:    20%         20b/90g (KO@  94%) 361° 1.5-Hitlag 0.0-SDI Fire
  165. Frame 58-62:    20%         10b/90g (KO@ 101%) 361° 1.5-Hitlag 0.0-SDI Fire
  166. Frame 63-66:    16%         30b/90g (KO@ 115%) 361° 1.5-Hitlag 0.0-SDI Fire
  167. Frame 63-66:    16%         20b/90g (KO@ 123%) 361° 1.5-Hitlag 0.0-SDI Fire
  168. Frame 63-66:    16%         10b/90g (KO@ 132%) 361° 1.5-Hitlag 0.0-SDI Fire
  169. Frame 67-70:    13%         30b/90g (KO@ 144%) 361° 1.5-Hitlag 0.0-SDI Fire
  170. Frame 67-70:    13%         20b/90g (KO@ 154%) 361° 1.5-Hitlag 0.0-SDI Fire
  171. Frame 67-70:    13%         10b/90g (KO@ 165%) 361° 1.5-Hitlag 0.0-SDI Fire
  172. Frame 71-76:    11%         30b/90g (KO@ 170%) 361° 1.5-Hitlag 0.0-SDI
  173. Frame 71-76:    11%         20b/90g (KO@ 182%) 361° 1.5-Hitlag 0.0-SDI
  174. Frame 71-76:    11%         10b/90g (KO@ 195%) 361° 1.5-Hitlag 0.0-SDI
  175.  Max Damage:    20%
  176. Enables state transition on real frame 9
  177.  
  178. Mighty Falcon Punch (ground)
  179. Frame 68-72:    22%          0b/90g (KO@  96%) 361° 1.5-Hitlag 0.0-SDI Fire
  180. Frame 68-72:    18%         0b/100g (KO@ 109%) 361° Fire
  181. Frame 73-80:     9%         0b/100g (KO@ 222%) 361° Fire
  182. Frame 78-80:     6%        30b/100g (KO@ 283%)  90° Fire
  183.  Max Damage:    22%
  184. Enables state transition on real frame 9
  185.  
  186. Falcon Punch (ground reversed)
  187. Frame 53-57:    28%          0b/90g (KO@  66%) 361° 1.5-Hitlag 0.0-SDI Fire
  188.  Max Damage:    28%
  189.  
  190. Falcon Dash Punch (ground reversed)
  191. Frame 58-62:    22%         30b/90g (KO@  76%) 361° 1.5-Hitlag 0.0-SDI Fire
  192. Frame 58-62:    22%         20b/90g (KO@  82%) 361° 1.5-Hitlag 0.0-SDI Fire
  193. Frame 58-62:    22%         10b/90g (KO@  89%) 361° 1.5-Hitlag 0.0-SDI Fire
  194. Frame 63-66:    18%         30b/90g (KO@ 100%) 361° 1.5-Hitlag 0.0-SDI Fire
  195. Frame 63-66:    18%         20b/90g (KO@ 107%) 361° 1.5-Hitlag 0.0-SDI Fire
  196. Frame 63-66:    18%         10b/90g (KO@ 115%) 361° 1.5-Hitlag 0.0-SDI Fire
  197. Frame 67-70:    15%         30b/90g (KO@ 123%) 361° 1.5-Hitlag 0.0-SDI Fire
  198. Frame 67-70:    15%         20b/90g (KO@ 133%) 361° 1.5-Hitlag 0.0-SDI Fire
  199. Frame 67-70:    15%         10b/90g (KO@ 142%) 361° 1.5-Hitlag 0.0-SDI Fire
  200. Frame 71-76:    13%         30b/90g (KO@ 144%) 361° 1.5-Hitlag 0.0-SDI
  201. Frame 71-76:    13%         20b/90g (KO@ 154%) 361° 1.5-Hitlag 0.0-SDI
  202. Frame 71-76:    13%         10b/90g (KO@ 165%) 361° 1.5-Hitlag 0.0-SDI
  203.  Max Damage:    22%
  204.  
  205. Mighty Falcon Punch (ground reversed)
  206. Frame 68-73:    25%          0b/90g (KO@  80%) 361° 1.5-Hitlag 0.0-SDI Fire
  207. Frame 68-73:    18%         0b/100g (KO@ 109%) 361° Fire
  208. Frame 79-80:     6%        30b/100g (KO@ 258%)  90° Fire
  209.  Max Damage:    31%
  210.  
  211. Falcon Punch (aerial)
  212. Frame 53-57:    22%          0b/90g (KO@  96%) 361° 1.5-Hitlag 0.0-SDI Fire
  213.  Max Damage:    22%
  214. Enables state transition on real frame 9
  215.  
  216. Falcon Dash Punch (aerial)
  217. Frame 58-62:    17%          0b/90g (KO@ 132%) 361° 1.5-Hitlag 0.0-SDI Fire
  218. Frame 63-66:    15%         30b/90g (KO@ 123%) 361° 1.5-Hitlag 0.0-SDI Fire
  219. Frame 63-66:    15%         20b/90g (KO@ 133%) 361° 1.5-Hitlag 0.0-SDI Fire
  220. Frame 63-66:    15%         10b/90g (KO@ 142%) 361° 1.5-Hitlag 0.0-SDI Fire
  221. Frame 67-70:    13%         30b/90g (KO@ 144%) 361° 1.5-Hitlag 0.0-SDI Fire
  222. Frame 67-70:    13%         20b/90g (KO@ 154%) 361° 1.5-Hitlag 0.0-SDI Fire
  223. Frame 67-70:    13%         10b/90g (KO@ 165%) 361° 1.5-Hitlag 0.0-SDI Fire
  224. Frame 71-76:    11%         30b/90g (KO@ 170%) 361° 1.5-Hitlag 0.0-SDI
  225. Frame 71-76:    11%         20b/90g (KO@ 182%) 361° 1.5-Hitlag 0.0-SDI
  226. Frame 71-76:    11%         10b/90g (KO@ 195%) 361° 1.5-Hitlag 0.0-SDI
  227.  Max Damage:    17%
  228. Enables state transition on real frame 9
  229.  
  230. Mighty Falcon Punch (aerial)
  231. Frame 68-73:    19%          0b/90g (KO@ 116%) 361° 1.5-Hitlag 0.0-SDI Fire
  232. Frame 68-73:    18%         0b/100g (KO@ 109%) 361° Fire
  233. Frame 77-78:     6%        30b/100g (KO@ 264%)  90° Fire
  234.  Max Damage:    25%
  235. Enables state transition on real frame 9
  236.  
  237. Falcon Punch (aerial reversed)
  238. Frame 53-57:    25%          0b/90g (KO@  80%) 361° 1.5-Hitlag 0.0-SDI Fire
  239.  Max Damage:    25%
  240.  
  241. Falcon Dash Punch (aerial reversed)
  242. Frame 58-62:    20%          0b/90g (KO@ 108%) 361° 1.5-Hitlag 0.0-SDI Fire
  243. Frame 63-66:    18%         30b/90g (KO@ 100%) 361° 1.5-Hitlag 0.0-SDI Fire
  244. Frame 63-66:    18%         20b/90g (KO@ 107%) 361° 1.5-Hitlag 0.0-SDI Fire
  245. Frame 63-66:    18%         10b/90g (KO@ 115%) 361° 1.5-Hitlag 0.0-SDI Fire
  246. Frame 67-70:    16%         30b/90g (KO@ 115%) 361° 1.5-Hitlag 0.0-SDI Fire
  247. Frame 67-70:    16%         20b/90g (KO@ 123%) 361° 1.5-Hitlag 0.0-SDI Fire
  248. Frame 67-70:    16%         10b/90g (KO@ 132%) 361° 1.5-Hitlag 0.0-SDI Fire
  249. Frame 71-76:    14%         30b/90g (KO@ 133%) 361° 1.5-Hitlag 0.0-SDI
  250. Frame 71-76:    14%         20b/90g (KO@ 143%) 361° 1.5-Hitlag 0.0-SDI
  251. Frame 71-76:    14%         10b/90g (KO@ 153%) 361° 1.5-Hitlag 0.0-SDI
  252.  Max Damage:    20%
  253.  
  254. Mighty Falcon Punch (aerial reversed)
  255. Frame 68-73:    22%          0b/90g (KO@  96%) 361° 1.5-Hitlag 0.0-SDI Fire
  256. Frame 68-73:    18%         0b/100g (KO@ 109%) 361° Fire
  257. Frame 77-78:     6%        30b/100g (KO@ 261%)  90° Fire
  258.  Max Damage:    28%
  259.  
  260. Raptor Boost (ground startup)
  261. Frame 16-35:     0%           0b/0g            361° Push Unblockable
  262.  
  263. Heavy Raptor Boost (ground startup)
  264. Frame 16-35:     0%           0b/0g            361° Push Unblockable
  265.  
  266. Wind-Up Raptor Boost (ground startup)
  267. Frame 31-40:     0%           0b/0g            361° Push Unblockable
  268.  
  269. Raptor Boost (ground)
  270. Frame  4- 8:     9%(+4)    100b/75g (KO@ 150%)  85° 2.0-Hitlag Fire
  271.  Max Damage:     9%
  272.  
  273. Heavy Raptor Boost (ground)
  274. Frame 13-17:    12%(+10)   100b/75g (KO@ 113%)  85° 2.0-Hitlag Fire
  275.  Max Damage:    12%
  276. Begins super armor on real frame 1
  277.  
  278. Wind-Up Raptor Boost (ground)
  279. Frame  4- 8:     8%(+4)    100b/75g (KO@ 167%)  85° 2.0-Hitlag Fire
  280.  Max Damage:     8%
  281.  
  282. Raptor Boost (aerial startup)
  283. Frame 19-35:     0%           0b/0g            361° Push Unblockable
  284.  
  285. Heavy Raptor Boost (aerial startup)
  286. Frame 19-35:     0%           0b/0g            361° Push Unblockable
  287.  
  288. Wind-Up Raptor Boost (aerial startup)
  289. Frame 34-42:     0%           0b/0g            361° Push Unblockable
  290.  
  291. Raptor Boost (aerial)
  292. Frame  5- 6:     8%(+2)     60b/80g (KO@ 260%)  60° 2.0-Hitlag Fire Ground-Target-Only
  293. Frame  5- 6:     8%(+2)     60b/80g (KO@ 260%)  60° 2.0-Hitlag Fire
  294. Frame  5- 6:     8%(+2)     60b/70g (KO@ 360%) 270° 2.0-Hitlag Fire Aerial-Target-Only
  295.  Max Damage:     8%
  296.  
  297. Heavy Raptor Boost (aerial)
  298. Frame 13-14:    12%(+5)     80b/80g (KO@ 154%)  60° 2.0-Hitlag Fire Ground-Target-Only
  299. Frame 13-14:    12%(+5)     80b/80g (KO@ 154%)  60° 2.0-Hitlag Fire
  300. Frame 13-14:    12%(+5)     80b/70g (KO@ 222%) 270° 2.0-Hitlag Fire Aerial-Target-Only
  301.  Max Damage:    12%
  302. Begins super armor on real frame 1
  303.  
  304. Wind-Up Raptor Boost (aerial)
  305. Frame  5- 6:     7%(+2)     60b/80g (KO@ 291%)  60° 2.0-Hitlag Fire Ground-Target-Only
  306. Frame  5- 6:     7%(+2)     60b/80g (KO@ 291%)  60° 2.0-Hitlag Fire
  307. Frame  5- 6:     7%(+2)     60b/70g (KO@ 402%) 270° 2.0-Hitlag Fire Aerial-Target-Only
  308.  Max Damage:     7%
  309.  
  310. Falcon Dive (grabbing lunge)
  311. Frame 14-30:   Grab
  312. Enables state transition on real frame 13
  313. Enables forward ledge grabs on real frame 19
  314. Enables all ledge grabs on real frame 36
  315.  
  316. Falcon Strike (non-grabbing lunge)
  317. Frame 16-24:     8%        40b/100g (KO@ 214%)  75°
  318.  Max Damage:     8%
  319. Enables state transition on real frame 13
  320. Enables forward ledge grabs on real frame 16
  321. Enables all ledge grabs on real frame 36
  322.  
  323. Explosive Falcon Dive (grabbing lunge)
  324. Frame 32-48:   Grab
  325. Enables state transition on real frame 31
  326. Enables forward ledge grabs on real frame 37
  327. Enables all ledge grabs on real frame 54
  328.  
  329. Falcon Dive (initial grab attack)
  330. Frame  2- 3:     5%           0b/0g            361° Fire
  331.  Max Damage:     5%
  332.  
  333. Explosive Falcon Dive (initial grab attack)
  334. Frame  2- 3:    10%           0b/0g            361° Fire
  335.  Max Damage:    10%
  336.  
  337. Falcon Dive (grab throw attack)
  338. Frame  1- 2:    12%         40b/82g (KO@ 180%)  50°
  339.  Max Damage:    12%
  340.  
  341. Explosive Falcon Dive (grab throw attack)
  342. Frame  1- 2:    15%         80b/80g (KO@ 105%)  50°
  343.  Max Damage:    15%
  344.  
  345. Falcon Kick (ground)
  346. Frame 18-20:    13%         60b/80g (KO@ 146%)  80° Fire
  347. Frame 21-28:    11%         90b/40g (KO@ 296%)  68° Fire
  348. Frame 29-38:     7%         80b/60g (KO@ 296%)  50° Fire
  349.  Max Damage:    13%
  350.  
  351. Falcon Kick Fury (ground)
  352. Frame 22-40:    [1%]x4     100f/60w            366° Fire
  353. Frame 22-40:    [0%]x19     100f/50w            366° 0.0-Hitlag
  354. Frame 22-40:    [0%]x19     100f/40w            366° 0.0-Hitlag
  355. Frame 41-44:     7%        60b/100g (KO@ 200%)  80° Fire
  356.  Max Damage:    11%
  357.  
  358. Lightning Falcon Kick (ground)
  359. Frame 26-27:    12%         40b/80g (KO@ 183%)  80° 0.0-Hitlag 0.0-SDI Electric
  360. Frame 28-31:    10%         40b/40g (KO@ 472%)  68° 0.0-Hitlag 0.0-SDI Electric
  361. Frame 32-36:     6%         40b/60g (KO@ 454%)  50° 0.0-Hitlag 0.0-SDI Electric
  362.  Max Damage:    12%
  363.  
  364. Falcon Kick (aerial startup)
  365. Enables state transition on real frame 3
  366. Cancels state transition on real frame 31
  367.  
  368. Falcon Kick Fury (aerial startup)
  369. Enables state transition on real frame 3
  370. Cancels state transition on real frame 31
  371.  
  372. Lightning Falcon Kick (aerial startup)
  373. Enables state transition on real frame 5
  374. Cancels state transition on real frame 52
  375.  
  376. Falcon Kick (aerial attack)
  377. Frame 16-17:    15%         40b/60g (KO@ 179%) 361° Fire
  378. Frame 18-25:    13%         40b/65g (KO@ 190%) 361° Fire
  379. Frame 26-33:    11%         40b/65g (KO@ 224%) 361° Fire
  380.  Max Damage:    15%
  381.  
  382. Falcon Kick Fury (aerial attack)
  383. Frame 16-28:    [2%]x7     100f/40w            366° Fire
  384. Frame 29-30:     5%        60b/100g (KO@ 250%)  90° Fire
  385.  Max Damage:    19%
  386.  
  387. Lightning Falcon Kick (aerial attack)
  388. Frame 27-27:    14%         40b/60g (KO@ 193%) 361° 0.0-Hitlag 0.0-SDI Electric
  389. Frame 28-31:    12%         40b/65g (KO@ 206%) 361° 0.0-Hitlag 0.0-SDI Electric
  390. Frame 32-35:    10%         40b/65g (KO@ 244%) 361° 0.0-Hitlag 0.0-SDI Electric
  391.  Max Damage:    14%
  392.  
  393. Falcon Kick (landing)
  394. Frame  2- 3:     9%         80b/20g (KO@ 733%)  80° Ground-Target-Only
  395.  Max Damage:     9%
  396.  
  397. Falcon Kick Fury (landing)
  398. Frame  2- 3:     5%         80b/20g             90°
  399.  Max Damage:     5%
  400.  
  401. Lightning Falcon Kick (landing)
  402. Frame  2- 3:     4%         94b/28g (KO@ 848%)  80° 1.7-Hitlag Stun Ground-Target-Only
  403.  Max Damage:     4%
  404.  
  405. Final Smash Start
  406. Frame 28-30:    10%       100f/200w             80° 0.3-Hitlag Unblockable
  407.  Max Damage:    10%
  408.  
  409. Final Smash Finisher
  410. Frame  1- 2:    10%       100b/165g (KO@  46%) 361°
  411.  Max Damage:    10%
  412.  
  413. Final Smash Finisher
  414. Frame  1- 2:    20%          80f/1w            361°
  415.  Max Damage:    20%
  416.  
  417. **********
  418. END captain
  419.  
  420. BEGIN dedede
  421. **********
  422. Jab1
  423. Frame 10-11:     4%        100f/25w            361°
  424. Frame 10-11:     4%         50b/10g             70°
  425. Frame 10-11:     4%         48b/10g            105°
  426.  Max Damage:     4%
  427. Enables transition to next jab state on real frame 19
  428.  
  429. Jab2
  430. Frame 11-12:     4%         30b/45g (KO@ 864%) 100°
  431. Frame 11-12:     4%         50b/10g            105°
  432. Frame 11-12:     4%         50b/10g            115°
  433.  Max Damage:     8%
  434. Enables transition to next jab state on real frame 26
  435.  
  436. Repeating Jab Loop
  437. Frame  2- 2:     1%        100f/60w             20°
  438. Frame  2- 2:     1%        100f/20w             20°
  439. Frame  2- 2:     1%         100f/2w             68°
  440.  Max Damage:     1%
  441.  
  442. Repeating Jab End
  443. Frame  6- 6:     3%        80b/150g (KO@ 223%)  70° 2.0-Hitlag
  444.  Max Damage:     3%
  445.  
  446. Dash Attack
  447. Frame 26-27:    16%(+3)    40b/100g (KO@  94%) 361° 1.2-Hitlag
  448. Frame 28-35:    13%(+3)    35b/100g (KO@ 123%) 361°
  449.  Max Damage:    16%
  450.  
  451. F-tilt (normal)
  452. Frame 12-21:    [2%]x3     100f/90w             25° 1.3-Hitlag Ground-Target-Only
  453. Frame 12-21:    [2%]x3     100f/80w             25° 1.3-Hitlag
  454. Frame 12-21:    [2%]x4     100f/24w             96° 1.3-Hitlag
  455. Frame 12-21:    [2%]x4     100f/24w            250° 1.3-Hitlag
  456. Frame 23-23:     3%        30b/190g (KO@ 234%)  50° 2.0-Hitlag Ground-Target-Only
  457. Frame 23-23:     3%        30b/190g (KO@ 234%)  50° 2.0-Hitlag
  458.  Max Damage:    11%
  459.  
  460. U-tilt
  461. Frame  9-15:    12%         50b/80g (KO@ 169%)  96°
  462. Frame  9-15:    10%         50b/80g (KO@ 202%)  96°
  463.  Max Damage:    12%
  464. Begins partial invincibility on real frame 9
  465. Begins partial invincibility on real frame 9
  466. Begins partial invincibility on real frame 9
  467. End partial invincibility on real frame 16
  468.  
  469. D-tilt
  470. Frame  6- 8:    10%         60b/75g (KO@ 190%)  45° 0.4-Trip
  471. Frame  9-13:     6%         60b/75g (KO@ 294%)  45° 0.4-Trip
  472.  Max Damage:    10%
  473.  
  474. F-smash (normal)
  475. Frame 42-44:    15%         30b/93g (KO@ 119%) 361°
  476. Frame 45-47:    24%(+4)     30b/93g (KO@  63%) 361°
  477. Frame 48-49:     6%        100b/30g (KO@ 655%)  60° Ground-Target-Only
  478.  Max Damage:    24%
  479. Smash charge window on real frame 35
  480.  
  481. U-smash
  482. Frame 17-24:    14%         40b/96g (KO@ 128%)  80°
  483. Frame 17-24:    14%         40b/95g (KO@ 130%)  80°
  484. Frame 17-24:     9%         40b/96g (KO@ 198%)  80°
  485.  Max Damage:    14%
  486. Smash charge window on real frame 8
  487.  
  488. D-smash
  489. Frame 14-22:    13%         60b/80g (KO@ 115%)  30°
  490. Frame 14-22:    13%         60b/80g (KO@ 128%) 361°
  491.  Max Damage:    13%
  492. Smash charge window on real frame 8
  493.  
  494. Nair
  495. Frame  7- 8:    12%         40b/95g (KO@ 170%)  60°
  496. Frame  9-29:     7%         40b/95g (KO@ 249%)  80°
  497.  Max Damage:    12%
  498. Enables transition to Nair landing state (landing lag) on real frame 3
  499. Cancels transition to Nair landing state (landing lag) on real frame 35
  500.  
  501. Fair
  502. Frame 13-15:    12%         15b/90g (KO@ 173%) 361°
  503.  Max Damage:    12%
  504. Enables transition to Fair landing state (landing lag) on real frame 5
  505. Cancels transition to Fair landing state (landing lag) on real frame 40
  506.  
  507. Bair
  508. Frame 17-19:    16%         30b/88g (KO@ 118%) 361° 1.2-Hitlag
  509.  Max Damage:    16%
  510. Enables transition to Bair landing state (landing lag) on real frame 5
  511. Cancels transition to Bair landing state (landing lag) on real frame 33
  512.  
  513. Uair
  514. Frame 10-10:    [1%]x7     100f/40w             95°
  515. Frame 10-10:    [1%]x7     100f/20w            366°
  516. Frame 24-25:     5%        50b/150g (KO@ 190%)  70°
  517. Frame 24-25:     5%        50b/150g (KO@ 182%)  80°
  518.  Max Damage:    12%
  519. Enables transition to Uair landing state (landing lag) on real frame 5
  520. Cancels transition to Uair landing state (landing lag) on real frame 42
  521.  
  522. Dair
  523. Frame 22-23:    15%        20b/100g (KO@ 118%) 361° Ground-Target-Only
  524. Frame 22-23:    15%         20b/90g (KO@ 190%) 270° 1.5-Hitlag Aerial-Target-Only
  525. Frame 22-23:     8%        20b/100g (KO@ 218%) 361°
  526.  Max Damage:    15%
  527. Enables transition to Dair landing state (landing lag) on real frame 7
  528. Cancels transition to Dair landing state (landing lag) on real frame 44
  529.  
  530. Grab
  531. Frame  7- 8:   Grab
  532. Enables state transition on real frame 9
  533.  
  534. Dash Grab
  535. Frame  9-10:   Grab
  536. Enables state transition on real frame 11
  537.  
  538. Pivot Grab
  539. Frame 10-11:   Grab
  540. Enables state transition on real frame 12
  541.  
  542. Pummel
  543. Frame  4- 4:     3%        100f/40w            361°
  544.  Max Damage:     3%
  545. Enables state transition on real frame 25
  546.  
  547. F-throw
  548. Frame  1-11:     6%         70b/80g (KO@ 253%)  45°
  549. Frame 12-13:     4%        30b/150g (KO@ 224%) 361°
  550.  Max Damage:    10%
  551.  
  552. B-throw
  553. Frame  1-15:     9%         60b/79g (KO@ 238%)  60°
  554. Frame 16-18:     4%        30b/150g (KO@ 221%) 361°
  555.  Max Damage:    13%
  556.  
  557. U-throw
  558. Frame  1-15:     5%         70b/72g (KO@ 341%)  90°
  559. Frame 16-18:     4%         30b/80g (KO@ 434%) 361°
  560.  Max Damage:     9%
  561.  
  562. D-throw
  563. Frame  1-25:     6%         70b/82g (KO@ 263%)  80°
  564.  Max Damage:     6%
  565.  
  566. Inhale (startup)
  567. Frame 17-18:   Grab
  568.  
  569. Dedede Storm (startup)
  570. Frame 23-36:    [0%]x5     100f/40w            367° Unblockable
  571. Frame 23-36:    [0%]x5     100f/33w              0° Unblockable
  572.  
  573. Taste Test (startup)
  574. Frame 14-15:   Grab
  575.  
  576. Inhale (hold)
  577. Frame  1- 2:   Grab
  578. Frame  1- 2:     0%        100f/50w            160° 0.0-Hitlag 0.0-SDI
  579. Frame  1- 2:     0%        100f/30w            160° 0.0-Hitlag 0.0-SDI
  580. Frame  1- 2:     0%        100f/10w            160° 0.0-Hitlag 0.0-SDI
  581.  
  582. Dedede Storm (hold)
  583. Frame  1- 2:     3%       100b/100g (KO@ 281%)  70° 0.8-Hitlag
  584. Frame  1- 2:     2%        100f/40w            290° 0.8-Hitlag 2.0-SDI
  585. Frame  1- 2:     2%        100f/40w            305° 0.8-Hitlag 2.0-SDI
  586. Frame  1- 2:     2%        45b/100g (KO@ 523%)  85° 0.8-Hitlag 2.0-SDI
  587.  Max Damage:     3%
  588.  
  589. Taste Test (hold)
  590. Frame  1- 2:   Grab
  591. Frame  1- 2:     0%        120f/60w            367° 0.0-Hitlag 0.0-SDI
  592. Frame  1- 2:     0%        120f/30w            160° 0.0-Hitlag 0.0-SDI
  593. Frame  1- 2:     0%        120f/10w            160° 0.0-Hitlag 0.0-SDI
  594.  
  595. Inhale (???)
  596. Frame  1- 2:     8%           0b/0g            361°
  597.  Max Damage:     8%
  598.  
  599. Dedede Storm (???)
  600. Frame  1- 2:     8%           0b/0g            361°
  601.  Max Damage:     8%
  602.  
  603. Taste Test (???)
  604. Frame  1- 2:     8%           0b/0g            361°
  605.  Max Damage:     8%
  606.  
  607. Inhale (exhale throw attack)
  608. Frame  1- 2:    10%           0b/0g            361°
  609.  Max Damage:    10%
  610. Article generated on real frame 6
  611.  
  612. Dedede Storm (unused exhale throw attack)
  613. Frame  1- 2:    10%           0b/0g            361°
  614.  Max Damage:    10%
  615. Article generated on real frame 6
  616.  
  617. Taste Test (exhale throw attack)
  618. Frame  1- 2:    12%           0b/0g            361°
  619.  Max Damage:    12%
  620. Article generated on real frame 5
  621.  
  622. Super Dedede Jump (ascent/decent)
  623. Frame 52-53:    15%(+3)     60b/90g             60° Bury Ground-Target-Only
  624. Frame 52-53:    15%(+3)     60b/80g (KO@ 174%) 270° Aerial-Target-Only
  625.  Max Damage:    15%
  626. Begins super armor on real frame 5
  627. Ends super armor on real frame 14
  628. Begins super armor on real frame 52
  629. Begins partial invincibility on real frame 52
  630. Begins partial invincibility on real frame 52
  631. Ends super armor on real frame 60
  632.  
  633. Rising Dedede (ascent/decent)
  634. Frame  2- 3:    15%(+3)     50b/90g (KO@ 134%)  60°
  635. Frame  4-17:    12%(+3)     60b/80g (KO@ 179%)  60°
  636. Frame 18-22:     6%(+3)     60b/80g (KO@ 179%)  60°
  637.  Max Damage:    15%
  638. Begins super armor on real frame 2
  639. Ends super armor on real frame 7
  640.  
  641. Quick Dedede Jump (ascent/decent)
  642. Frame 25-26:    10%(+3)     60b/90g             60° 0.8-Hitlag Bury Ground-Target-Only
  643. Frame 25-26:    10%(+3)     60b/80g (KO@ 258%) 270° 0.8-Hitlag Aerial-Target-Only
  644.  Max Damage:    10%
  645. Begins super armor on real frame 3
  646. Ends super armor on real frame 9
  647. Begins super armor on real frame 25
  648. Begins partial invincibility on real frame 25
  649. Begins partial invincibility on real frame 25
  650. Ends super armor on real frame 34
  651.  
  652. Super Dedede Jump (???)
  653. Ends super armor on real frame 1
  654. End partial invincibility on real frame 1
  655.  
  656. Rising Dedede (???)
  657. Ends super armor on real frame 1
  658.  
  659. Quick Dedede Jump (???)
  660. Ends super armor on real frame 1
  661. End partial invincibility on real frame 1
  662.  
  663. Super Dedede Jump (landing)
  664. Frame  3- 4:    11%(+3)    80b/100g (KO@ 111%)  90°
  665. Frame  3- 4:    11%(+3)     80b/80g (KO@ 153%)  70° Ground-Target-Only
  666.  Max Damage:    11%
  667. Ends super armor on real frame 1
  668. End partial invincibility on real frame 1
  669. Article generated on real frame 5
  670. Article generated on real frame 5
  671.  
  672. Rising Dedede (landing)
  673. Frame  3- 4:     8%(+3)    80b/100g (KO@ 151%)  90°
  674. Frame  3- 4:     8%(+3)     80b/80g (KO@ 205%)  70° Ground-Target-Only
  675.  Max Damage:     8%
  676. Ends super armor on real frame 1
  677.  
  678. Quick Dedede Jump (landing)
  679. Frame  3- 4:     6%(+3)    80b/100g (KO@ 193%)  90° 0.8-Hitlag
  680. Frame  3- 4:     6%(+3)     80b/80g (KO@ 261%)  70° 0.8-Hitlag Ground-Target-Only
  681.  Max Damage:     6%
  682. Ends super armor on real frame 1
  683. End partial invincibility on real frame 1
  684. Article generated on real frame 5
  685. Article generated on real frame 5
  686.  
  687. Super Dedede Jump (???)
  688. Ends super armor on real frame 1
  689. End partial invincibility on real frame 1
  690.  
  691. Rising Dedede (???)
  692. Ends super armor on real frame 1
  693.  
  694. Super Dedede Jump (???)
  695. Ends super armor on real frame 1
  696. End partial invincibility on real frame 1
  697.  
  698. unknown substate 0x2c2
  699. Article generated on real frame 1
  700.  
  701. unknown substate 0x2c3
  702. Article generated on real frame 1
  703.  
  704. unknown substate 0x2c4
  705. Article generated on real frame 1
  706.  
  707. unknown substate 0x2c6
  708. Article generated on real frame 1
  709.  
  710. unknown substate 0x2cb
  711. Begins super armor on real frame 1
  712.  
  713. unknown substate 0x2cf
  714. Begins super armor on real frame 1
  715.  
  716. unknown substate 0x2d3
  717. Begins super armor on real frame 1
  718.  
  719. unknown substate 0x2d7
  720. Begins super armor on real frame 1
  721.  
  722. unknown substate 0x2db
  723. Begins super armor on real frame 1
  724.  
  725. unknown substate 0x2df
  726. Begins super armor on real frame 1
  727.  
  728. unknown substate 0x2e3
  729. Begins super armor on real frame 1
  730.  
  731. unknown substate 0x2e7
  732. Begins super armor on real frame 1
  733.  
  734. Jet Hammer (ground, uncharged)
  735. Frame 10-11:    11%        30b/100g (KO@ 152%) 361°
  736.  Max Damage:    11%
  737.  
  738. Armored Jet Hammer (ground, uncharged)
  739. Frame 15-16:     9%        30b/100g (KO@ 184%) 361°
  740.  Max Damage:     9%
  741. Begins super armor on real frame 1
  742. Ends super armor on real frame 11
  743.  
  744. Dash Jet Hammer (ground, uncharged)
  745. Frame  6-17:     7%         70b/60g (KO@ 322%)  50°
  746. Frame  6-17:     6%         70b/60g (KO@ 365%)  50°
  747.  Max Damage:     7%
  748.  
  749. Jet Hammer (aerial, uncharged)
  750. Frame 10-11:    10%        30b/100g (KO@ 166%) 361°
  751.  Max Damage:    10%
  752.  
  753. Armored Jet Hammer (aerial, uncharged)
  754. Frame 15-16:     8%        30b/100g (KO@ 204%) 361°
  755.  Max Damage:     8%
  756. Begins super armor on real frame 1
  757. Ends super armor on real frame 11
  758.  
  759. Dash Jet Hammer (aerial, uncharged)
  760. Frame  6-17:     7%         70b/60g (KO@ 322%)  50°
  761. Frame  6-17:     6%         70b/60g (KO@ 365%)  50°
  762.  Max Damage:     7%
  763.  
  764. Jet Hammer (ground, fully charged)
  765. Frame  9-11:    38%          5b/66g (KO@  56%) 361° Fire
  766. Frame  9-11:    28%          5b/66g (KO@  97%) 361°
  767.  Max Damage:    38%
  768.  
  769. Armored Jet Hammer (ground, fully charged)
  770. Frame 13-15:    24%          5b/66g (KO@ 120%) 361° Fire
  771. Frame 13-15:    20%          5b/66g (KO@ 151%) 361°
  772.  Max Damage:    24%
  773. Begins super armor on real frame 1
  774. Ends super armor on real frame 13
  775.  
  776. Dash Jet Hammer (ground, fully charged)
  777. Frame  4-12:    [0%]x5     100f/80w             30°
  778. Frame 13-18:    18%         70b/65g (KO@ 109%)  45° Fire
  779. Frame 13-18:    16%         70b/65g (KO@ 126%)  45°
  780.  Max Damage:    18%
  781.  
  782. Jet Hammer (aerial, fully charged)
  783. Frame  9-11:    27%         10b/70g (KO@  91%) 361° Fire
  784. Frame  9-11:    16%         10b/70g (KO@ 175%) 361°
  785.  Max Damage:    27%
  786.  
  787. Armored Jet Hammer (aerial, fully charged)
  788. Frame 13-15:    22%         10b/70g (KO@ 121%) 361° Fire
  789. Frame 13-15:    15%         10b/70g (KO@ 187%) 361°
  790.  Max Damage:    22%
  791. Begins super armor on real frame 1
  792. Ends super armor on real frame 13
  793.  
  794. Dash Jet Hammer (aerial, fully charged)
  795. Frame  4-12:    [0%]x5     100f/80w             30°
  796. Frame 13-18:    18%         70b/65g (KO@ 109%)  45° Fire
  797. Frame 13-18:    16%         70b/65g (KO@ 126%)  45°
  798.  Max Damage:    18%
  799.  
  800. Final Smash
  801. Frame  1-19:     0%        100f/30w              0° Unblockable
  802.  
  803. Final Smash
  804. Frame  0- 1:    10%        100f/10w            361° Fire Unblockable
  805.  Max Damage:    20%
  806.  
  807. Final Smash
  808. Frame  1- 1:    10%        100f/10w            361° Fire Unblockable
  809. Frame 15-19:    10%       100f/100w             83° Fire Unblockable
  810. Frame 20-21:    10%       100f/100w            105° Fire Unblockable
  811. Frame 20-29:    10%       100f/100w             83° Fire Unblockable
  812. Frame 50-51:     1%        100f/50w             90° 0.0-Hitlag 0.0-SDI Unblockable
  813. Frame 50-51:     1%        100f/35w            260° 0.0-Hitlag 0.0-SDI Unblockable
  814.  Max Damage:    31%
  815. Article generated on real frame 1
  816.  
  817. **********
  818. END dedede
  819.  
  820. BEGIN dedede_bomb
  821. **********
  822. Final Smash
  823. Frame  1- 2:    15%        45b/118g (KO@  85%) 135° Fire Unblockable
  824.  Max Damage:    15%
  825.  
  826. **********
  827. END dedede_bomb
  828.  
  829. BEGIN dedede_gordo
  830. **********
  831. Gordo Throw (hit)
  832. Frame  1-29:    14%         70b/66g (KO@ 176%)  60° 1.5-Hitlag Slash
  833. Frame 30-59:  12.5%         70b/66g (KO@ 197%)  60° 1.5-Hitlag Slash
  834. Frame 60-89:    11%         70b/66g (KO@ 223%)  60° 1.5-Hitlag Slash
  835. Frame 90-91:   9.5%         70b/66g (KO@ 255%)  60° 1.5-Hitlag Slash
  836.  Max Damage:    14%
  837.  
  838. Topspin Gordo (hit)
  839. Frame  1- 2:    11%         50b/80g (KO@ 186%)  80° 1.5-Hitlag Slash
  840.  Max Damage:    11%
  841.  
  842. Bouncing Gordo (hit)
  843. Frame  1- 2:     6%         70b/70g (KO@ 272%)  40° 1.2-Hitlag Electric
  844.  Max Damage:     6%
  845.  
  846. Gordo Throw (stuck in wall?)
  847. Frame  1- 2:    10%         50b/50g (KO@ 338%)  75° Slash
  848.  Max Damage:    10%
  849.  
  850. Topspin Gordo (stuck in wall?)
  851. Frame  1- 2:    10%         50b/50g (KO@ 338%)  75° Slash
  852.  Max Damage:    10%
  853.  
  854. Bouncing Gordo (stuck in wall?)
  855. Frame  1- 2:    10%         50b/50g (KO@ 338%)  75° Electric
  856.  Max Damage:    10%
  857.  
  858. **********
  859. END dedede_gordo
  860.  
  861. BEGIN dedede_star
  862. **********
  863. Super Dedede Jump (landing stars)
  864. Frame  1- 2:     5%          8b/65g (KO@ 597%)  70° Slash
  865.  Max Damage:     5%
  866.  
  867. quick Dedede Jump (landing stars)
  868. Frame  1- 2:     5%          8b/65g (KO@ 597%)  70° Slash
  869.  Max Damage:     5%
  870.  
  871. **********
  872. END dedede_star
  873.  
  874. BEGIN dedede_starmissile
  875. **********
  876. unknown substate 0x0
  877. Frame  1- 2:     0%         70b/70g             70°
  878.  
  879. unknown substate 0x1
  880. Frame  1- 2:     0%         70b/70g             70°
  881.  
  882. unknown substate 0x2
  883. Frame  1- 2:     0%         70b/70g             70°
  884.  
  885. **********
  886. END dedede_starmissile
  887.  
  888. BEGIN diddy
  889. **********
  890. Jab1
  891. Frame  3- 4:   1.5%        100f/24w             45°
  892. Frame  3- 4:   1.5%        100f/18w             78°
  893. Frame  3- 4:   1.5%        100f/16w            105°
  894.  Max Damage:   1.5%
  895. Enables transition to next jab state on real frame 10
  896.  
  897. Jab2
  898. Frame  5- 6:   1.5%        100f/24w             45°
  899. Frame  5- 6:   1.5%        100f/18w             78°
  900. Frame  5- 6:   1.5%        100f/16w            100°
  901.  Max Damage:     3%
  902. Enables transition to next jab state on real frame 9
  903.  
  904. Jab3
  905. Frame  9-10:     2%        100f/40w             60°
  906. Frame  9-10:     2%        100f/30w             85°
  907. Frame  9-10:     2%        100f/30w             90°
  908.  Max Damage:     5%
  909.  
  910. Repeating Jab End
  911. Frame  8- 9:     3%        30b/180g (KO@ 270%)  55° 2.0-Hitlag
  912.  Max Damage:     3%
  913.  
  914. Dash Attack
  915. Frame  9- 9:     2%        100f/55w             40°
  916. Frame 18-18:     2%        100f/62w            366°
  917. Frame 24-24:     3%         80b/90g (KO@ 356%)  78°
  918.  Max Damage:     7%
  919.  
  920. F-tilt (normal)
  921. Frame 10-10:    10%        10b/100g (KO@ 190%) 361°
  922. Frame 11-13:     7%        10b/100g (KO@ 190%) 361°
  923.  Max Damage:    10%
  924.  
  925. U-tilt
  926. Frame  6-11:     6%        28b/150g (KO@ 188%)  92° 1.5-SDI
  927.  Max Damage:     6%
  928.  
  929. D-tilt
  930. Frame  4- 5:     6%         15b/75g (KO@ 384%)  40° 0.2-Trip
  931. Frame  4- 5:     6%         15b/75g (KO@ 421%)  50° 0.2-Trip
  932. Frame  4- 5:     6%         15b/75g (KO@ 459%)  60° 0.2-Trip
  933.  Max Damage:     6%
  934.  
  935. F-smash (normal)
  936. Frame 12-13:     5%        100f/42w             30°
  937. Frame 12-13:     5%        100f/35w             60°
  938. Frame 12-13:     5%        100f/28w             90°
  939. Frame 22-24:    11%        40b/116g (KO@ 115%)  40° 1.2-Hitlag
  940. Frame 22-24:    11%        40b/116g (KO@ 129%)  50° 1.2-Hitlag
  941. Frame 22-24:     9%        40b/116g (KO@ 176%)  60° 1.2-Hitlag
  942.  Max Damage:    16%
  943. Smash charge window on real frame 5
  944.  
  945. U-smash
  946. Frame  5- 8:   2.5%       100f/130w            120° Ground-Target-Only
  947. Frame  5- 8:   2.5%        100f/80w            110°
  948. Frame  5- 8:   2.5%        100f/60w            110°
  949. Frame  5- 8:   2.5%        100f/50w            110° Aerial-Target-Only
  950. Frame 12-15:   2.5%        100f/45w            110°
  951. Frame 12-15:   2.5%        100f/45w            115°
  952. Frame 19-23:     6%        50b/126g (KO@ 189%)  85°
  953.  Max Damage:    11%
  954. Smash charge window on real frame 2
  955.  
  956. D-smash
  957. Frame  6- 7:    12%         40b/69g (KO@ 181%)  33°
  958. Frame 16-18:    15%         35b/74g (KO@ 129%)  35°
  959.  Max Damage:    27%
  960. Smash charge window on real frame 3
  961.  
  962. Nair
  963. Frame  8-20:     6%         60b/75g (KO@ 312%)  80°
  964.  Max Damage:     6%
  965. Enables transition to Nair landing state (landing lag) on real frame 4
  966.  
  967. Fair
  968. Frame  6- 9:    12%         30b/86g (KO@ 164%) 361°
  969. Frame 10-16:    10%         30b/86g (KO@ 195%) 361°
  970.  Max Damage:    12%
  971. Enables transition to Fair landing state (landing lag) on real frame 3
  972. Cancels transition to Fair landing state (landing lag) on real frame 26
  973.  
  974. Bair
  975. Frame  5- 8:     9%        30b/102g (KO@ 180%) 361°
  976.  Max Damage:     9%
  977. Enables transition to Bair landing state (landing lag) on real frame 3
  978. Cancels transition to Bair landing state (landing lag) on real frame 20
  979.  
  980. Uair
  981. Frame  3- 7:     8%         65b/99g (KO@ 179%)  76°
  982.  Max Damage:     8%
  983. Enables transition to Uair landing state (landing lag) on real frame 3
  984. Cancels transition to Uair landing state (landing lag) on real frame 15
  985.  
  986. Dair
  987. Frame 17-17:    13%        25b/110g (KO@ 173%) 270°
  988. Frame 17-17:    10%        20b/100g (KO@ 252%) 270°
  989.  Max Damage:    13%
  990. Enables transition to Dair landing state (landing lag) on real frame 17
  991. Cancels transition to Dair landing state (landing lag) on real frame 37
  992.  
  993. Grab
  994. Frame  6- 7:   Grab
  995. Enables state transition on real frame 8
  996.  
  997. Dash Grab
  998. Frame  8- 9:   Grab
  999. Enables state transition on real frame 10
  1000.  
  1001. Pivot Grab
  1002. Frame  9-10:   Grab
  1003. Enables state transition on real frame 11
  1004.  
  1005. Pummel
  1006. Frame  2- 2:     2%        100f/40w            361°
  1007.  Max Damage:     2%
  1008. Enables state transition on real frame 17
  1009.  
  1010. F-throw
  1011. Frame  1- 2:     9%         69b/65g (KO@ 228%)  46°
  1012.  Max Damage:     9%
  1013.  
  1014. B-throw
  1015. Frame  1- 2:    12%         60b/55g (KO@ 214%)  42°
  1016.  Max Damage:    12%
  1017.  
  1018. U-throw
  1019. Frame  1-16:     6%         70b/72g (KO@ 297%)  87°
  1020. Frame 17-18:     4%        30b/100g (KO@ 384%)  75°
  1021.  Max Damage:    10%
  1022.  
  1023. D-throw
  1024. Frame  1- 2:     7%         85b/40g (KO@ 435%) 105°
  1025.  Max Damage:     7%
  1026.  
  1027. unknown substate 0x20e
  1028. Article generated on real frame 4
  1029.  
  1030. unknown substate 0x20f
  1031. Article generated on real frame 4
  1032.  
  1033. unknown substate 0x210
  1034. Article generated on real frame 6
  1035.  
  1036. unknown substate 0x212
  1037. Article generated on real frame 4
  1038.  
  1039. unknown substate 0x213
  1040. Article generated on real frame 4
  1041.  
  1042. unknown substate 0x21f
  1043. Frame  6- 7:     1%        50b/100g (KO@ 557%)  30°
  1044.  Max Damage:     1%
  1045.  
  1046. Peanut Popgun (explosion)
  1047. Frame  4- 4:    23%         30b/92g (KO@  69%) 361° 1.5-Hitlag Fire
  1048.  Max Damage:    23%
  1049.  
  1050. Exploding Popgun (explosion)
  1051. Frame  4- 5:    25%         45b/65g (KO@  84%) 361° 2.0-Hitlag Fire
  1052. Frame  4- 5:    18%         40b/60g (KO@ 147%) 361° 1.2-Hitlag Fire
  1053.  Max Damage:    25%
  1054.  
  1055. Jumbo Peanuts (explosion)
  1056. Frame  4- 4:    18%         30b/87g (KO@ 104%) 361° 1.5-Hitlag Fire
  1057.  Max Damage:    18%
  1058.  
  1059. Monkey Flip (grab jump)
  1060. Frame  9-31:   Grab
  1061.  
  1062. Flying Monkey Flip (grab jump)
  1063. Frame  1-33:   Grab
  1064.  
  1065. Monkey Flip (kick)
  1066. Frame  6-25:    14%         80b/50g (KO@ 163%) 361° 0.3-Trip
  1067. Frame  6-25:    12%         80b/50g (KO@ 190%) 361° 0.3-Trip
  1068.  Max Damage:    14%
  1069.  
  1070. Back Flip (kick)
  1071. Frame 12-19:    17%         80b/65g (KO@  97%)  40° 2.0-Hitlag
  1072. Frame 12-19:    17%         80b/65g (KO@ 105%)  45° 2.0-Hitlag
  1073. Frame 20-25:    12%         80b/55g (KO@ 172%)  40° 2.0-Hitlag
  1074. Frame 20-25:    12%         80b/55g (KO@ 185%)  45° 2.0-Hitlag
  1075. Frame 26-31:     8%         80b/55g (KO@ 172%)  40° 2.0-Hitlag
  1076. Frame 26-31:     8%         80b/55g (KO@ 185%)  45° 2.0-Hitlag
  1077.  Max Damage:    17%
  1078.  
  1079. Flying Monkey Flip (kick)
  1080. Frame  6-25:    10%         60b/40g (KO@ 345%) 361° 0.3-Trip
  1081. Frame  6-25:     8%         60b/40g (KO@ 418%) 361° 0.3-Trip
  1082.  Max Damage:    10%
  1083.  
  1084. Monkey Flip (grab auto-pummel)
  1085. Frame 10-10:     1%           0b/0g            361°
  1086.  Max Damage:     2%
  1087.  
  1088. Flying Monkey Flip (grab auto-pummel)
  1089. Frame 10-10:     1%           0b/0g            361°
  1090.  Max Damage:     2%
  1091.  
  1092. Monkey Flip (grab attack hit)
  1093. Frame 18-19:     5%        60b/150g (KO@ 155%) 361° 1.5-Hitlag
  1094.  Max Damage:     5%
  1095.  
  1096. Flying Monkey Flip (grab attack hit)
  1097. Frame 12-13:     3%        60b/150g (KO@ 221%) 361° 1.5-Hitlag
  1098.  Max Damage:     3%
  1099.  
  1100. Monkey Flip (grab attack throw)
  1101. Frame  1- 2:     7%        50b/100g (KO@ 197%) 361°
  1102.  Max Damage:     7%
  1103.  
  1104. Flying Monkey Flip (grab attack throw)
  1105. Frame  1- 2:     5%        50b/100g (KO@ 257%) 361°
  1106.  Max Damage:     5%
  1107.  
  1108. Monkey Flip (grab jump hit)
  1109. Frame 18-19:     5%         30b/40g (KO@ 757%) 361° 0.3-Trip 0.3-Hitlag
  1110.  Max Damage:     5%
  1111.  
  1112. Flying Monkey Flip (grab jump hit)
  1113. Frame 18-19:   7.5%         30b/40g (KO@ 554%) 361° 0.3-Trip 0.3-Hitlag
  1114.  Max Damage:   7.5%
  1115.  
  1116. Monkey Flip (grab jump throw)
  1117. Frame  1- 2:     5%         25b/40g            270°
  1118.  Max Damage:     5%
  1119.  
  1120. Flying Monkey Flip (grab jump throw)
  1121. Frame  1- 2:   7.5%         5b/100g (KO@ 346%) 270°
  1122.  Max Damage:   7.5%
  1123.  
  1124. Rocketbarrel Boost (jump)
  1125. Frame  1- 2:    10%         40b/85g (KO@ 184%) 361° Fire
  1126. Frame  3- 9:     8%         40b/90g (KO@ 235%)  80° Fire
  1127. Frame 10-28:     6%         40b/90g (KO@ 310%)  70° Fire
  1128.  Max Damage:    10%
  1129.  
  1130. Rockebarrel Attack (jump)
  1131. Frame  1- 5:    18%         40b/90g (KO@ 102%)  85° 2.0-Hitlag Fire
  1132. Frame  6-35:    15%         40b/90g (KO@ 130%)  75° Fire
  1133.  Max Damage:    18%
  1134.  
  1135. Rockebarrel Kaboom (jump)
  1136. Frame  1- 2:     7%         40b/75g (KO@ 287%) 361° Fire
  1137. Frame  3- 6:     7%         40b/80g (KO@ 297%)  80° Fire
  1138. Frame  7-23:     5%         40b/80g (KO@ 402%)  70° Fire
  1139.  Max Damage:     7%
  1140.  
  1141. Final Smash Tackle
  1142. Frame  1- 2:    12%         80b/65g (KO@ 154%)  45° Fire
  1143.  Max Damage:    12%
  1144.  
  1145. unknown substate 0x2ad
  1146. Article generated on real frame 5
  1147. Article generated on real frame 14
  1148.  
  1149. unknown substate 0x2ae
  1150. Article generated on real frame 1
  1151.  
  1152. **********
  1153. END diddy
  1154.  
  1155. BEGIN diddy_barreljet
  1156. **********
  1157. Rocketbarrel Boost (hit)
  1158. Frame  1- 2:     1%        10b/100g (KO@ 801%) 361°
  1159.  Max Damage:     1%
  1160.  
  1161. Rockebarrel Attack (hit)
  1162. Frame  1- 2:     1%        10b/100g (KO@ 801%) 361°
  1163.  Max Damage:     1%
  1164.  
  1165. Rocketbarrel Kaboom (hit)
  1166. Frame  1- 2:     1%        10b/100g (KO@ 801%) 361°
  1167.  Max Damage:     1%
  1168.  
  1169. Rocketbarrel Boost (explosion)
  1170. Frame  1- 2:    18%         50b/60g (KO@ 160%)  70° Fire
  1171.  Max Damage:    18%
  1172.  
  1173. Rocketbarrel Attack (explosion)
  1174. Frame  1- 2:    20%         50b/60g (KO@ 142%)  70° Fire
  1175.  Max Damage:    20%
  1176.  
  1177. Rocketbarrel Kaboom (explosion)
  1178. Frame  1- 2:    17%         55b/60g (KO@ 178%)  60° Fire
  1179. Frame  1- 3:    11%         50b/55g (KO@ 310%)  60° Fire
  1180.  Max Damage:    17%
  1181.  
  1182. **********
  1183. END diddy_barreljet
  1184.  
  1185. BEGIN diddy_explosion
  1186. **********
  1187. Final Smash End
  1188. Frame  1- 2:    20%         40b/90g (KO@  95%)  70° 0.3-Hitlag Fire
  1189.  Max Damage:    20%
  1190.  
  1191. **********
  1192. END diddy_explosion
  1193.  
  1194. BEGIN diddy_peanuts
  1195. **********
  1196. Final Smash (projectiles)
  1197. Frame  1- 2:     5%        40b/155g (KO@ 176%) 361° Unblockable
  1198.  Max Damage:     5%
  1199.  
  1200. Final Smash (projectiles)
  1201. Frame  1- 0:    10%        20b/125g (KO@ 140%) 361° 0.3-Hitlag Fire Unblockable
  1202.  Max Damage:    10%
  1203.  
  1204. **********
  1205. END diddy_peanuts
  1206.  
  1207. BEGIN donkey
  1208. **********
  1209. Jab1
  1210. Frame  5- 6:     4%         0b/100g (KO@ 421%) 361°
  1211. Frame  5- 6:     4%         45b/25g            130°
  1212.  Max Damage:     4%
  1213. Enables transition to next jab state on real frame 10
  1214.  
  1215. Jab2
  1216. Frame  6- 7:     6%        40b/100g (KO@ 278%)  70°
  1217.  Max Damage:    10%
  1218.  
  1219. Dash Attack
  1220. Frame 10-12:    10%(+1)     85b/53g (KO@ 248%)  53°
  1221. Frame 13-21:     8%(+1)     60b/65g (KO@ 269%)  45°
  1222.  Max Damage:    10%
  1223.  
  1224. F-tilt (high)
  1225. Frame  9-11:    11%        10b/100g (KO@ 174%) 361°
  1226.  Max Damage:    11%
  1227. Begins partial invincibility on real frame 7
  1228. End partial invincibility on real frame 12
  1229.  
  1230. F-tilt (normal)
  1231. Frame  9-11:    10%        10b/100g (KO@ 190%) 361°
  1232.  Max Damage:    10%
  1233. Begins partial invincibility on real frame 1
  1234. Begins partial invincibility on real frame 1
  1235. End partial invincibility on real frame 26
  1236.  
  1237. F-tilt (low)
  1238. Frame  9-11:     9%        10b/100g (KO@ 209%) 361° 0.15-Trip
  1239.  Max Damage:     9%
  1240. Begins partial invincibility on real frame 1
  1241. Begins partial invincibility on real frame 1
  1242. End partial invincibility on real frame 26
  1243.  
  1244. U-tilt
  1245. Frame  5-11:    11%        40b/115g (KO@ 135%) 100°
  1246. Frame  5-11:    10%        40b/110g (KO@ 155%) 100°
  1247. Frame  5-11:     9%        40b/105g (KO@ 180%) 100°
  1248.  Max Damage:    11%
  1249. Begins partial invincibility on real frame 5
  1250. End partial invincibility on real frame 26
  1251.  
  1252. D-tilt
  1253. Frame  7- 9:     7%         10b/80g (KO@ 328%) 361° 0.4-Trip
  1254. Frame  7- 9:     6%         10b/80g (KO@ 370%) 361° 0.4-Trip
  1255.  Max Damage:     7%
  1256. Begins partial invincibility on real frame 1
  1257. End partial invincibility on real frame 10
  1258.  
  1259. F-smash (normal)
  1260. Frame 22-23:    20%(+1)     30b/91g (KO@  92%)  46° 1.4-Hitlag
  1261. Frame 22-23:    19%(+1)     25b/91g (KO@  95%) 361° 1.4-Hitlag
  1262.  Max Damage:    20%
  1263. Smash charge window on real frame 15
  1264.  
  1265. U-smash
  1266. Frame 14-15:    18%(+4)     30b/83g (KO@ 121%)  90°
  1267.  Max Damage:    18%
  1268. Smash charge window on real frame 7
  1269. Begins partial invincibility on real frame 12
  1270. Begins partial invincibility on real frame 12
  1271. Begins partial invincibility on real frame 12
  1272. End partial invincibility on real frame 16
  1273.  
  1274. D-smash
  1275. Frame 11-12:    17%(+1)     35b/88g (KO@ 123%)  70°
  1276. Frame 11-12:    14%(+1)     35b/88g (KO@ 146%)  82°
  1277. Frame 13-14:    18%(+1)     30b/88g (KO@ 123%)  55°
  1278. Frame 13-14:    14%(+1)     35b/88g (KO@ 146%)  98°
  1279.  Max Damage:    18%
  1280. Smash charge window on real frame 3
  1281. Begins partial invincibility on real frame 11
  1282. Begins partial invincibility on real frame 11
  1283. End partial invincibility on real frame 15
  1284.  
  1285. Nair
  1286. Frame 10-13:    11%        20b/100g (KO@ 163%) 361°
  1287. Frame 14-26:     8%        10b/100g (KO@ 232%) 361°
  1288.  Max Damage:    11%
  1289. Enables transition to Nair landing state (landing lag) on real frame 10
  1290. Cancels transition to Nair landing state (landing lag) on real frame 27
  1291.  
  1292. Fair
  1293. Frame 18-20:    16%         20b/85g (KO@ 132%) 361°
  1294. Frame 21-22:    15%        30b/100g (KO@ 161%) 270° 1.5-Hitlag
  1295. Frame 21-22:    13%        30b/100g (KO@ 128%) 361° 1.5-Hitlag
  1296.  Max Damage:    16%
  1297. Enables transition to Fair landing state (landing lag) on real frame 1
  1298. Cancels transition to Fair landing state (landing lag) on real frame 78
  1299.  
  1300. Bair
  1301. Frame  7- 8:    13%         20b/97g (KO@ 142%) 361°
  1302. Frame  9-16:     8%        10b/100g (KO@ 232%) 361°
  1303.  Max Damage:    13%
  1304. Enables transition to Bair landing state (landing lag) on real frame 7
  1305. Cancels transition to Bair landing state (landing lag) on real frame 31
  1306.  
  1307. Uair
  1308. Frame  6-10:    13%         32b/90g (KO@ 156%)  90°
  1309.  Max Damage:    13%
  1310. Begins partial invincibility on real frame 1
  1311. Enables transition to Uair landing state (landing lag) on real frame 6
  1312. End partial invincibility on real frame 11
  1313. Cancels transition to Uair landing state (landing lag) on real frame 26
  1314.  
  1315. Dair
  1316. Frame 14-16:    16%         30b/90g (KO@ 169%) 270°
  1317. Frame 14-16:    13%         20b/90g (KO@ 154%) 361°
  1318.  Max Damage:    16%
  1319. Enables transition to Dair landing state (landing lag) on real frame 3
  1320. Cancels transition to Dair landing state (landing lag) on real frame 50
  1321.  
  1322. Grab
  1323. Frame  8- 9:   Grab
  1324. Enables state transition on real frame 10
  1325.  
  1326. Dash Grab
  1327. Frame 10-11:   Grab
  1328. Enables state transition on real frame 12
  1329.  
  1330. Pivot Grab
  1331. Frame 11-12:   Grab
  1332. Enables state transition on real frame 13
  1333.  
  1334. Pummel
  1335. Frame  9-10:   2.1%        100f/30w            361°
  1336.  Max Damage:   2.1%
  1337. Enables state transition on real frame 16
  1338.  
  1339. B-throw
  1340. Frame  1- 2:    11%         60b/65g (KO@ 190%)  40°
  1341.  Max Damage:    11%
  1342.  
  1343. U-throw
  1344. Frame  1- 2:     9%         70b/50g (KO@ 309%)  90°
  1345.  Max Damage:     9%
  1346.  
  1347. D-throw
  1348. Frame  1- 2:     7%         60b/50g (KO@ 371%) 361°
  1349.  Max Damage:     7%
  1350.  
  1351. Cargo Ftoss
  1352. Frame  1- 2:     8%         80b/50g (KO@ 365%)  60°
  1353.  Max Damage:     8%
  1354.  
  1355. Cargo Btoss
  1356. Frame  1- 2:     8%         80b/50g (KO@ 346%)  55°
  1357.  Max Damage:     8%
  1358.  
  1359. Cargo Utoss
  1360. Frame  1- 2:     7%         90b/30g (KO@ 536%)  90°
  1361.  Max Damage:     7%
  1362.  
  1363. Cargo Dtoss
  1364. Frame  1- 2:     6%         65b/38g (KO@ 565%)  45°
  1365.  Max Damage:     6%
  1366.  
  1367. Giant Punch (ground, uncharged)
  1368. Frame 18-18:    12%(+2)    15b/100g (KO@ 170%)  80°
  1369. Frame 19-20:    10%(+2)    15b/100g (KO@ 184%) 361°
  1370. Frame 19-20:    10%(+2)     15b/60g (KO@ 315%) 361°
  1371.  Max Damage:    12%
  1372. Begins partial invincibility on real frame 4
  1373. End partial invincibility on real frame 21
  1374.  
  1375. Lightning Punch (ground, uncharged)
  1376. Frame 14-14:    12%(+2)    15b/100g (KO@ 170%)  80°
  1377. Frame 15-15:    10%(+2)    15b/100g (KO@ 184%) 361°
  1378. Frame 15-15:    10%(+2)     15b/60g (KO@ 315%) 361°
  1379.  Max Damage:    12%
  1380.  
  1381. Storm Punch (ground, uncharged)
  1382. Frame 19-20:     8%(+2)    15b/100g (KO@ 225%) 361°
  1383. Frame 21-23:     0%        60b/100g (KO@ 847%)  40°
  1384. Frame 24-27:     0%        40b/100g (KO@ 990%)  40°
  1385.  Max Damage:     8%
  1386. Begins partial invincibility on real frame 4
  1387. End partial invincibility on real frame 20
  1388.  
  1389. Giant Punch (ground, charged)
  1390. Frame 19-20:    28%         10b/80g (KO@  72%) 361°
  1391. Frame 19-20:    18%         10b/50g (KO@ 223%) 361°
  1392.  Max Damage:    28%
  1393. Begins super armor on real frame 11
  1394. Ends super armor on real frame 21
  1395.  
  1396. Lightning Punch (ground, charged)
  1397. Frame 15-15:    15%         48b/84g (KO@ 115%) 361° 0.8-Hitlag Electric
  1398. Frame 15-15:     8%         48b/52g (KO@ 352%) 361° 0.8-Hitlag Electric
  1399.  Max Damage:    15%
  1400.  
  1401. Storm Punch (ground, charged)
  1402. Frame 19-20:    18%         30b/87g (KO@ 104%) 361°
  1403. Frame 19-20:     0%       120b/200g (KO@ 204%)  40°
  1404. Frame 21-23:     0%       100b/170g (KO@ 326%)  40°
  1405. Frame 24-27:     0%        85b/143g (KO@ 464%)  40°
  1406. Frame 28-31:     0%        72b/120g (KO@ 633%)  40°
  1407.  Max Damage:    18%
  1408.  
  1409. Giant Punch (aerial, uncharged)
  1410. Frame 18-18:     8%(+2)    15b/100g (KO@ 246%)  80°
  1411. Frame 19-20:     6%(+2)    15b/100g (KO@ 286%) 361°
  1412. Frame 19-20:     6%(+2)     15b/60g (KO@ 482%) 361°
  1413.  Max Damage:     8%
  1414. Begins partial invincibility on real frame 4
  1415. End partial invincibility on real frame 21
  1416.  
  1417. Lightning Punch (aerial, uncharged)
  1418. Frame 14-14:     8%(+2)    15b/100g (KO@ 246%)  80°
  1419. Frame 15-15:     6%(+2)    15b/100g (KO@ 286%) 361°
  1420. Frame 15-15:     6%(+2)     15b/60g (KO@ 482%) 361°
  1421.  Max Damage:     8%
  1422.  
  1423. Storm Punch (aerial, uncharged)
  1424. Frame 19-20:     6%(+2)    15b/100g (KO@ 286%) 361°
  1425. Frame 21-23:     0%         60b/80g             40°
  1426. Frame 24-27:     0%         40b/80g             40°
  1427.  Max Damage:     6%
  1428. Begins partial invincibility on real frame 4
  1429. End partial invincibility on real frame 21
  1430.  
  1431. Giant Punch (aerial, charged)
  1432. Frame 18-18:    15%         40b/80g (KO@ 146%)  80°
  1433. Frame 19-20:    25%         10b/80g (KO@  86%) 361°
  1434. Frame 19-20:    20%         10b/50g (KO@ 199%) 361°
  1435.  Max Damage:    25%
  1436. Begins super armor on real frame 17
  1437. Ends super armor on real frame 21
  1438.  
  1439. Lightning Punch (aerial, charged)
  1440. Frame 15-15:  13.5%         40b/84g (KO@ 138%) 361° Electric
  1441. Frame 15-15:  10.5%         40b/52g (KO@ 295%) 361° Electric
  1442.  Max Damage:  13.5%
  1443.  
  1444. Storm Punch (aerial, charged)
  1445. Frame 19-20:    14%         30b/87g (KO@ 138%) 361°
  1446. Frame 19-20:     0%       120b/160g (KO@ 258%)  40°
  1447. Frame 21-23:     0%       100b/136g (KO@ 410%)  40°
  1448. Frame 24-27:     0%        85b/114g (KO@ 585%)  40°
  1449.  Max Damage:    14%
  1450.  
  1451. Headbutt (ground)
  1452. Frame 20-21:    10%(+30)    20b/40g            270° Bury Ground-Target-Only
  1453. Frame 20-21:     8%(+30)    15b/40g (KO@ 653%)  70° Aerial-Target-Only
  1454.  Max Damage:    10%
  1455.  
  1456. Jumping Headbutt (ground)
  1457. Frame 23-26:     8%(+30)    0b/150g (KO@ 168%)  45° Bury Aerial-Target-Only
  1458. Frame 23-26:     8%(+30)     0b/25g             70° Bury Ground-Target-Only
  1459.  Max Damage:     8%
  1460.  
  1461. Stubborn Headbutt (ground)
  1462. Frame 43-44:    13%(+30)    20b/40g            270° Bury Ground-Target-Only
  1463. Frame 43-44:     9%(+30)    15b/40g (KO@ 592%)  70° Aerial-Target-Only
  1464.  Max Damage:    13%
  1465. Begins super armor on real frame 1
  1466. Ends super armor on real frame 55
  1467.  
  1468. Headbutt (aerial)
  1469. Frame 20-21:    10%(+30)    30b/40g (KO@ 617%) 270° Bury
  1470. Frame 20-21:     8%(+30)    15b/40g (KO@ 653%)  70° Aerial-Target-Only
  1471.  Max Damage:    10%
  1472.  
  1473. Jumping Headbutt (aerial)
  1474. Frame 23-33:    10%(+30)     0b/20g             70° Bury Ground-Target-Only
  1475. Frame 23-33:     5%(+30)   80b/100g (KO@ 260%)  60° Aerial-Target-Only
  1476.  Max Damage:    10%
  1477.  
  1478. Stubborn Headbutt (aerial)
  1479. Frame 43-44:    13%(+30)    30b/40g (KO@ 489%) 270° Bury
  1480. Frame 43-44:     9%(+30)    15b/40g (KO@ 592%)  70° Aerial-Target-Only
  1481.  Max Damage:    13%
  1482. Begins super armor on real frame 1
  1483. Ends super armor on real frame 55
  1484.  
  1485. Spinning Kong (ground)
  1486. Frame 19-19:     7%(+1)     60b/90g (KO@ 202%) 140°
  1487. Frame 19-19:     7%(+1)     60b/90g (KO@ 202%) 361°
  1488. Frame 25-58:  [1.3%]x5     50f/150w             20°
  1489. Frame 25-58:  [1.3%]x5      45b/50g            180°
  1490. Frame 62-62:     4%        40b/170g (KO@ 175%) 361°
  1491.  Max Damage:  17.5%
  1492. Begins super armor on real frame 8
  1493. Ends super armor on real frame 18
  1494. Begins partial invincibility on real frame 19
  1495. End partial invincibility on real frame 25
  1496.  
  1497. Kong Cyclone (ground)
  1498. Frame 19-19:     4%         60b/50g (KO@ 691%) 116° 0.0-SDI
  1499. Frame 20-46:    [0%]x3      38b/60g            150° 0.1-Hitlag 0.0-SDI
  1500. Frame 20-46:    [0%]x3      29b/48g            150° 0.1-Hitlag 0.0-SDI
  1501. Frame 20-46:    [0%]x3      22b/30g            150° 0.1-Hitlag 0.0-SDI
  1502. Frame 49-49:    15%         40b/82g (KO@ 148%)  66° 1.3-Hitlag 0.0-SDI
  1503.  Max Damage:    19%
  1504. Begins super armor on real frame 20
  1505. Ends super armor on real frame 46
  1506.  
  1507. Spinning Kong (aerial)
  1508. Frame  5- 6:    10%(+1)     40b/80g (KO@ 196%) 361°
  1509. Frame 12-19:    [5%(+1)]x4  20b/70g (KO@ 448%) 361°
  1510. Frame 12-19:    [4%(+1)]x4  20b/70g (KO@ 526%) 361°
  1511. Frame 44-51:    [2%(+1)]x3  0b/100g (KO@ 605%) 361°
  1512.  Max Damage:    36%
  1513. Begins partial invincibility on real frame 12
  1514. Begins partial invincibility on real frame 12
  1515. End partial invincibility on real frame 44
  1516.  
  1517. Chopper Kong (aerial)
  1518. Begins partial invincibility on real frame 3
  1519. Begins partial invincibility on real frame 3
  1520. End partial invincibility on real frame 24
  1521.  
  1522. Kong Cyclone (aerial)
  1523. Frame  4- 6:     3%         50b/40g             75°
  1524. Frame 15-39:    [0%]x7     100f/30w            130° 0.1-Hitlag 0.0-SDI Slash Ground-Target-Only
  1525. Frame 15-39:    [0%]x7      100f/1w             90° 0.1-Hitlag 0.0-SDI Slash
  1526. Frame 15-39:    [0%]x7      90b/50g            140° 0.1-Hitlag 0.0-SDI Slash
  1527. Frame 15-39:    [0%]x7      70b/50g            220° 0.1-Hitlag 0.0-SDI Slash Aerial-Target-Only
  1528. Frame 41-41:    12%         55b/80g (KO@ 180%)  62° 1.2-Hitlag 0.0-SDI
  1529.  Max Damage:    15%
  1530. Begins super armor on real frame 15
  1531. Ends super armor on real frame 36
  1532.  
  1533. Hand Slap (ground, loop)
  1534. Frame  5- 6:    14%(+1)     82b/23g (KO@ 425%)  78° 0.5-Hitlag Ground-Target-Only
  1535. Frame  5- 6:    14%(+1)     82b/23g (KO@ 417%)  84° 0.5-Hitlag Ground-Target-Only
  1536. Frame 16-17:    14%(+1)     82b/23g (KO@ 411%)  78° 0.5-Hitlag Ground-Target-Only
  1537. Frame 16-17:    14%(+1)     82b/23g (KO@ 403%)  84° 0.5-Hitlag Ground-Target-Only
  1538.  Max Damage:    28%
  1539.  
  1540. Focused Slap (ground, loop)
  1541. Frame  5- 6:     7%(+1)     40b/80g (KO@ 294%)  88° 2.0-Hitlag Stun Ground-Target-Only
  1542. Frame 16-17:    14%(+1)    60b/108g (KO@  94%)  70° 2.0-Hitlag
  1543.  Max Damage:    21%
  1544.  
  1545. Hot Slap (ground, loop)
  1546. Frame  5- 6:     4%        100f/22w            110° 0.5-Hitlag Fire
  1547. Frame 16-17:    12%         60b/88g (KO@ 130%)  45° Fire
  1548.  Max Damage:    16%
  1549.  
  1550. Hand Slap (aerial)
  1551. Frame 19-21:     5%        100f/36w             90° 0.2-Trip
  1552. Frame 28-30:     6%        30b/100g (KO@ 364%) 270° 0.2-Trip
  1553.  Max Damage:    11%
  1554.  
  1555. Focused Slap (aerial)
  1556. Frame 15-17:     7%        100f/20w             85° 0.2-Trip Electric
  1557. Frame 25-27:    12%        32b/100g (KO@ 130%) 361° 0.2-Trip
  1558.  Max Damage:    19%
  1559.  
  1560. Hot Slap (aerial)
  1561. Frame 11-13:     5%        100f/36w             90° 0.2-Trip Fire
  1562. Frame 21-23:     5%        30b/100g (KO@ 280%)  35° 0.2-Trip Fire
  1563.  Max Damage:    10%
  1564.  
  1565. unknown substate 0x26c
  1566. Frame  1- 2:    12%(+1)     30b/80g (KO@ 177%) 361° 0.0-Hitlag Unblockable
  1567. Frame  1- 2:    11%(+1)   100f/110w            361°
  1568. Frame  1- 2:     2%(+1)    20b/100g (KO@ 590%)  45° 0.0-Hitlag Unblockable
  1569. Frame  1- 2:     0%(+1)       0b/0g            361° 0.0-Hitlag Unblockable
  1570.  Max Damage:    12%
  1571.  
  1572. unknown substate 0x272
  1573. Frame  4- 5:    15%(+1)     55b/90g (KO@ 100%) 361° 0.0-Hitlag Unblockable
  1574.  Max Damage:    15%
  1575.  
  1576. unknown substate 0x273
  1577. Smash charge window on real frame 40
  1578.  
  1579. unknown substate 0x277
  1580. Smash charge window on real frame 40
  1581.  
  1582. **********
  1583. END donkey
  1584.  
  1585. BEGIN donkey_soundeffect
  1586. **********
  1587. Final Smash
  1588. Frame  1- 2:     1%(+1)    30b/100g (KO@ 741%)  45° Unblockable
  1589.  Max Damage:     1%
  1590.  
  1591. Final Smash
  1592. Frame  1- 2:     7%(+5)     20b/70g (KO@ 353%) 361° Unblockable
  1593.  Max Damage:     7%
  1594.  
  1595. **********
  1596. END donkey_soundeffect
  1597.  
  1598. BEGIN duckhunt
  1599. **********
  1600. Jab1
  1601. Frame  4- 6:   2.5%        100f/25w             80°
  1602.  Max Damage:   2.5%
  1603. Enables transition to next jab state on real frame 10
  1604.  
  1605. Jab2
  1606. Frame  5- 7:   2.5%        100f/30w             70°
  1607.  Max Damage:     5%
  1608. Enables transition to next jab state on real frame 17
  1609.  
  1610. Jab3
  1611. Frame  6- 9:     4%        40b/130g (KO@ 307%)  60°
  1612.  Max Damage:     9%
  1613.  
  1614. Repeating Jab End
  1615. Frame  6- 6:     3%        70b/140g (KO@ 254%)  74° 3.0-Hitlag
  1616.  Max Damage:     3%
  1617.  
  1618. Dash Attack
  1619. Frame 10-13:    10%(+1)    100b/40g (KO@ 320%)  60° Pierce
  1620. Frame 14-19:     7%(+1)    100b/40g (KO@ 390%) 110° Pierce
  1621.  Max Damage:    10%
  1622.  
  1623. F-tilt (normal)
  1624. Frame  8-11:     8%        15b/100g (KO@ 225%) 361° Pierce
  1625.  Max Damage:     8%
  1626.  
  1627. U-tilt
  1628. Frame  8-12:     7%        35b/130g (KO@ 184%)  96°
  1629.  Max Damage:     7%
  1630.  
  1631. D-tilt
  1632. Frame  6- 7:     8%(+1)     50b/60g (KO@ 272%)  30° Pierce
  1633.  Max Damage:     8%
  1634.  
  1635. F-smash (normal)
  1636. Frame 12-13:     4%        100f/60w              5°
  1637. Frame 24-25:     9%        50b/123g (KO@ 126%) 361°
  1638.  Max Damage:     9%
  1639. Smash charge window on real frame 6
  1640.  
  1641. U-smash
  1642. Frame  7- 8:     2%        110f/72w            140° Ground-Target-Only
  1643. Frame  7- 8:     2%        100f/60w            150° Aerial-Target-Only
  1644. Frame 15-16:   2.4%        100f/72w            115°
  1645. Frame 23-24:    10%        40b/110g (KO@ 154%)  85°
  1646.  Max Damage:    10%
  1647. Smash charge window on real frame 6
  1648.  
  1649. D-smash
  1650. Frame  7- 8:     5%       105f/115w            165°
  1651. Frame 15-16:     5%       100f/115w            165°
  1652. Frame 23-24:     6%        32b/153g (KO@ 151%) 150°
  1653.  Max Damage:     6%
  1654. Smash charge window on real frame 3
  1655.  
  1656. Nair
  1657. Frame  6- 8:    11%        30b/100g (KO@ 152%) 361°
  1658. Frame  9-37:     5%         22b/90g (KO@ 350%) 361°
  1659.  Max Damage:    11%
  1660. Enables transition to Nair landing state (landing lag) on real frame 4
  1661. Cancels transition to Nair landing state (landing lag) on real frame 44
  1662.  
  1663. Fair
  1664. Frame  7-10:   6.5%         40b/80g (KO@ 310%)  48°
  1665. Frame  9-10:    10%         30b/80g (KO@ 229%)  48° 1.2-Hitlag Pierce
  1666. Frame 11-12:   7.5%         30b/80g (KO@ 229%)  48° 1.2-Hitlag Pierce
  1667.  Max Damage:    10%
  1668. Enables transition to Fair landing state (landing lag) on real frame 5
  1669. Cancels transition to Fair landing state (landing lag) on real frame 47
  1670.  
  1671. Bair
  1672. Frame  7- 8:    10%         40b/90g (KO@ 173%) 361°
  1673. Frame  7-10:  12.5%         30b/90g (KO@ 150%) 361° 1.2-Hitlag Pierce
  1674.  Max Damage:  12.5%
  1675. Enables transition to Bair landing state (landing lag) on real frame 4
  1676. Cancels transition to Bair landing state (landing lag) on real frame 35
  1677.  
  1678. Uair
  1679. Frame  6- 7:     3%        100f/40w            145° Slash
  1680. Frame 20-21:     6%        50b/120g (KO@ 198%)  91° 2.0-Hitlag Slash
  1681.  Max Damage:    12%
  1682. Enables transition to Uair landing state (landing lag) on real frame 2
  1683. Cancels transition to Uair landing state (landing lag) on real frame 32
  1684.  
  1685. Dair
  1686. Frame 14-14:     5%         20b/20g            130°
  1687. Frame 14-14:     5%         20b/20g            255°
  1688. Frame 20-20:    10%         10b/90g (KO@ 235%)  70° Slash Ground-Target-Only
  1689. Frame 20-20:    10%         10b/80g (KO@ 327%) 270° Slash Aerial-Target-Only
  1690.  Max Damage:    15%
  1691. Enables transition to Dair landing state (landing lag) on real frame 4
  1692. Cancels transition to Dair landing state (landing lag) on real frame 33
  1693.  
  1694. Grab
  1695. Frame  8- 9:   Grab
  1696. Enables state transition on real frame 10
  1697.  
  1698. Dash Grab
  1699. Frame 10-11:   Grab
  1700. Enables state transition on real frame 12
  1701.  
  1702. Pivot Grab
  1703. Frame 10-11:   Grab
  1704. Enables state transition on real frame 12
  1705.  
  1706. Pummel
  1707. Frame  5- 5:     3%        100f/30w            361°
  1708.  Max Damage:     3%
  1709.  
  1710. F-throw
  1711. Frame  1- 2:     8%         60b/65g (KO@ 269%)  45°
  1712.  Max Damage:     8%
  1713.  
  1714. B-throw
  1715. Frame  1- 2:     9%         62b/50g (KO@ 314%)  45°
  1716.  Max Damage:     9%
  1717.  
  1718. U-throw
  1719. Frame  1- 2:     6%         70b/80g (KO@ 266%)  88°
  1720.  Max Damage:     6%
  1721.  
  1722. D-throw
  1723. Frame  1- 2:     5%         70b/50g (KO@ 501%)  80°
  1724.  Max Damage:     5%
  1725.  
  1726. Duck Jump (???)
  1727. Enables all ledge grabs on real frame 40
  1728.  
  1729. Duck Jump Snag (???)
  1730. Enables all ledge grabs on real frame 47
  1731.  
  1732. Super Duck Jump (???)
  1733. Enables all ledge grabs on real frame 40
  1734.  
  1735. Duck Jump (???)
  1736. Enables all ledge grabs on real frame 48
  1737.  
  1738. Duck Jump Snag (???)
  1739. Enables all ledge grabs on real frame 48
  1740.  
  1741. Super Duck Jump (???)
  1742. Enables all ledge grabs on real frame 40
  1743.  
  1744. Duck Jump Snag (ascent)
  1745. Frame  1- 2:     1%       100f/100w            366° 0.5-Hitlag 0.5-SDI Aerial-Target-Only
  1746. Frame  1- 2:     1%        100f/70w             80° 0.5-Hitlag 0.5-SDI Ground-Target-Only
  1747.  Max Damage:     1%
  1748.  
  1749. Super Duck Jump (ascent)
  1750. Frame 25-27:     0%        70b/110g (KO@ 630%)  30° Ground-Target-Only
  1751. Frame 25-27:     0%        70b/100g (KO@ 694%)  30° Aerial-Target-Only
  1752. Frame 28-30:     0%        60b/110g (KO@ 695%)  30° Ground-Target-Only
  1753. Frame 28-30:     0%        60b/100g (KO@ 766%)  30° Aerial-Target-Only
  1754.  
  1755. unknown substate 0x227
  1756. Frame  5- 6:     2%        45b/130g (KO@ 332%) 150° 2.0-Hitlag
  1757.  Max Damage:     2%
  1758.  
  1759. unknown substate 0x237
  1760. Frame 28-29:     5%       100f/200w             80° Unblockable
  1761.  Max Damage:     5%
  1762.  
  1763. unknown substate 0x239
  1764. Frame  1- 2:     6%        60b/180g (KO@ 110%) 361°
  1765.  Max Damage:     6%
  1766.  
  1767. unknown substate 0x23e
  1768. Frame  1- 4:     2%          80f/1w            361°
  1769.  Max Damage:    12%
  1770.  
  1771. unknown substate 0x240
  1772. Frame  1- 4:     2%          80f/1w            361°
  1773.  Max Damage:    26%
  1774.  
  1775. **********
  1776. END duckhunt
  1777.  
  1778. BEGIN duckhunt_can
  1779. **********
  1780. Trick Shot (on-hit)
  1781. Frame  1- 2:     2%         50b/40g             80° 0.5-SDI
  1782.  Max Damage:     2%
  1783.  
  1784. High-Explosive Shot (on-hit)
  1785. Frame  1- 2:     1%        100f/10w            361° 0.5-SDI
  1786.  Max Damage:     1%
  1787.  
  1788. Trick Shot (alt on-hit?)
  1789. Frame  1- 2:     2%         50b/40g             80° 0.5-SDI
  1790.  Max Damage:     2%
  1791.  
  1792. High-Explosive Shot (alt on-hit?)
  1793. Frame  1- 2:     2%         50b/40g             80° 0.5-SDI
  1794.  Max Damage:     2%
  1795.  
  1796. Trick Shot (???)
  1797. Frame  1- 2:     8%        40b/110g (KO@ 212%)  60° 0.5-SDI Fire
  1798.  Max Damage:     8%
  1799.  
  1800. High-Explosive Shot (???)
  1801. Frame  1- 2:     7%        40b/100g (KO@ 213%)  40° 0.8-Hitlag 0.5-SDI Fire
  1802.  Max Damage:     7%
  1803.  
  1804. Zigzag Shot (???)
  1805. Frame  1- 2:     6%        40b/120g (KO@ 223%)  78° 1.2-Hitlag 0.5-SDI Fire
  1806.  Max Damage:     6%
  1807.  
  1808. Trick Shot (???)
  1809. Frame  1- 2:     0%           0b/0g              0° 0.5-SDI Element-30
  1810.  
  1811. High-Explosive Shot (???)
  1812. Frame  1- 2:     0%           0b/0g              0° 0.5-SDI Element-30
  1813.  
  1814. Zigzag Shot (???)
  1815. Frame  1- 2:     0%           0b/0g              0° 0.5-SDI Element-30
  1816.  
  1817. **********
  1818. END duckhunt_can
  1819.  
  1820. BEGIN duckhunt_clay
  1821. **********
  1822. Clay Shooting (disc hit)
  1823. Frame  1- 2:     2%         40b/70g (KO@ 795%)  75° 2.0-Hitlag 0.0-SDI
  1824.  Max Damage:     2%
  1825.  
  1826. Rising Clay (disc hit)
  1827. Frame  1- 9:     2%         40b/70g (KO@ 795%)  75° 2.0-Hitlag 0.0-SDI
  1828. Frame 10-24:     3%         40b/70g (KO@ 795%)  75° 2.0-Hitlag 0.0-SDI
  1829. Frame 25-39:     5%         40b/70g (KO@ 795%)  75° 2.0-Hitlag 0.0-SDI
  1830. Frame 40-41:     8%         40b/70g (KO@ 795%)  75° 2.0-Hitlag 0.0-SDI
  1831.  Max Damage:     8%
  1832.  
  1833. Clay Break (unused disc hit)
  1834. Frame  1- 2:     2%         40b/70g (KO@ 795%)  75° 2.0-Hitlag 0.0-SDI
  1835.  Max Damage:     2%
  1836.  
  1837. Rising Clay (disc shot break)
  1838. Frame  1- 2:     5%        30b/100g (KO@ 362%)  60° 0.5-SDI
  1839.  Max Damage:     5%
  1840.  
  1841. Clay Shooting (disc shot break)
  1842. Frame  1- 2:     5%        30b/100g (KO@ 362%)  60° 0.5-SDI
  1843.  Max Damage:     5%
  1844.  
  1845. Clay Break (disc shot break)
  1846. Frame  1- 2:     6%         70b/95g (KO@ 237%)  70° 2.0-Hitlag 0.5-SDI
  1847.  Max Damage:     6%
  1848.  
  1849. **********
  1850. END duckhunt_clay
  1851.  
  1852. BEGIN duckhunt_gunmanbullet
  1853. **********
  1854. Wild Gunman
  1855. Frame  1- 2:     7%        30b/105g (KO@ 249%)  70° 1.5-Hitlag 0.5-SDI Fire
  1856. Frame  1- 2:     6%        30b/105g (KO@ 290%)  65° 1.5-Hitlag 0.5-SDI
  1857. Frame  1- 2:     5%        30b/105g (KO@ 314%)  50° 1.5-Hitlag 0.5-SDI
  1858. Frame  1- 2:     4%        30b/112g (KO@ 366%)  65° 1.5-Hitlag 0.5-SDI
  1859. Frame  1- 2:     4%        30b/105g (KO@ 391%)  65° 1.5-Hitlag 0.5-SDI
  1860.  Max Damage:     7%
  1861.  
  1862. Quick Draw Aces
  1863. Frame  1- 2:     9%         65b/25g (KO@ 694%)  70° 1.5-Hitlag 0.5-SDI Fire
  1864. Frame  1- 2:     8%         65b/25g (KO@ 793%)  65° 1.5-Hitlag 0.5-SDI
  1865. Frame  1- 2:     7%         65b/25g (KO@ 819%)  50° 1.5-Hitlag 0.5-SDI
  1866. Frame  1- 2:     6%         65b/35g (KO@ 708%)  65° 1.5-Hitlag 0.5-SDI
  1867. Frame  1- 2:     6%         65b/25g (KO@ 995%)  65° 1.5-Hitlag 0.5-SDI
  1868.  Max Damage:     9%
  1869.  
  1870. Mega Gunman
  1871. Frame  1- 2:     6%         30b/95g (KO@ 312%)  70° 1.3-Hitlag 0.5-SDI Fire
  1872. Frame  1- 2:     5%         30b/95g (KO@ 369%)  65° 1.3-Hitlag 0.5-SDI
  1873. Frame  1- 2:     4%         30b/95g (KO@ 407%)  50° 1.3-Hitlag 0.5-SDI
  1874. Frame  1- 2:     3%        30b/102g (KO@ 485%)  65° 1.3-Hitlag 0.5-SDI
  1875. Frame  1- 2:     3%         30b/95g (KO@ 521%)  65° 1.3-Hitlag 0.5-SDI
  1876.  Max Damage:     6%
  1877.  
  1878. **********
  1879. END duckhunt_gunmanbullet
  1880.  
  1881. BEGIN duckhunt_reticle
  1882. **********
  1883. Trick Shot (unused? shot)
  1884. Frame  1- 2:   1.8%        30b/100g (KO@ 675%)  60°
  1885.  Max Damage:   1.8%
  1886.  
  1887. High-Explosive Shot (unused? shot)
  1888. Frame  1- 2:     5%        30b/100g (KO@ 362%)  60°
  1889.  Max Damage:     5%
  1890.  
  1891. Zigzag Shot (shot)
  1892. Frame  1- 2:     6%         90b/30g (KO@ 675%) 125°
  1893.  Max Damage:     6%
  1894.  
  1895. Clay Shooting (shot)
  1896. Frame  1- 2:   1.8%         10b/10g             60° 2.0-Hitlag
  1897.  Max Damage:   1.8%
  1898.  
  1899. Rising Clay (unused shot)
  1900. Frame  1- 2:   1.8%         10b/10g             60° 2.0-Hitlag
  1901.  Max Damage:   1.8%
  1902.  
  1903. Clay Break (shot)
  1904. Frame  1- 2:     7%         70b/80g (KO@ 243%)  75° 2.0-Hitlag
  1905.  Max Damage:     7%
  1906.  
  1907. Clay Shooting (alt shot?)
  1908. Frame  1- 2:   1.8%         10b/10g             60° 2.0-Hitlag
  1909.  Max Damage:   1.8%
  1910.  
  1911. Rising Clay (unused alt shot?)
  1912. Frame  1- 2:   1.8%         10b/10g             60° 2.0-Hitlag
  1913.  Max Damage:   1.8%
  1914.  
  1915. Clay Break (alt shot?)
  1916. Frame  1- 2:     7%         70b/80g (KO@ 243%)  75° 2.0-Hitlag
  1917.  Max Damage:     7%
  1918.  
  1919. **********
  1920. END duckhunt_reticle
  1921.  
  1922. BEGIN falco
  1923. **********
  1924. Jab1
  1925. Frame  2- 4:     3%         30b/30g             80° 0.5-SDI Slash
  1926.  Max Damage:     3%
  1927. Enables transition to next jab state on real frame 8
  1928.  
  1929. Jab2
  1930. Frame  3- 5:     2%         30b/30g             50° Slash
  1931. Frame  3- 5:     2%         30b/30g             80° Slash
  1932.  Max Damage:     5%
  1933. Enables transition to next jab state on real frame 17
  1934.  
  1935. Repeating Jab End
  1936. Frame  5- 6:     3%        60b/100g (KO@ 356%)  45° 2.0-Hitlag 0.0-SDI Slash
  1937.  Max Damage:     3%
  1938.  
  1939. Dash Attack
  1940. Frame  8-11:     9%(+1)     80b/70g (KO@ 222%)  65°
  1941. Frame 12-18:     6%(+1)     70b/70g (KO@ 272%)  40°
  1942.  Max Damage:     9%
  1943.  
  1944. F-tilt (normal)
  1945. Frame  6- 8:     9%         0b/100g (KO@ 222%) 361°
  1946.  Max Damage:     9%
  1947.  
  1948. U-tilt
  1949. Frame  5- 5:     4%       100f/100w            106° Slash Ground-Target-Only
  1950. Frame  6- 9:     4%        100f/25w            100° Slash
  1951. Frame  6- 9:     4%        100f/20w            100° Slash
  1952. Frame  6- 9:     3%        100f/15w            270° Slash
  1953. Frame 12-16:     5%        30b/150g (KO@ 210%)  90° Slash
  1954. Frame 12-16:     5%        30b/150g (KO@ 211%)  97° Slash
  1955.  Max Damage:     9%
  1956.  
  1957. D-tilt
  1958. Frame  7- 9:    12%         50b/90g (KO@ 153%)  75° 0.4-Trip Slash
  1959. Frame  7- 9:    11%         35b/88g (KO@ 190%)  75° 0.4-Trip Slash
  1960. Frame  7- 9:     9%         35b/88g (KO@ 228%)  75° 0.4-Trip Slash
  1961.  Max Damage:    12%
  1962.  
  1963. F-smash (normal)
  1964. Frame 17-19:    15%         42b/96g (KO@ 104%) 361° Slash
  1965. Frame 17-19:    15%         42b/93g (KO@ 108%) 361° Slash
  1966. Frame 17-19:    15%         42b/90g (KO@ 112%) 361° Slash
  1967. Frame 20-20:    10%         30b/90g (KO@ 186%) 361° 0.5-Hitlag 0.3-SDI Slash
  1968.  Max Damage:    15%
  1969. Smash charge window on real frame 13
  1970.  
  1971. U-smash
  1972. Frame  8-12:     4%         80b/30g (KO@ 909%) 130° Ground-Target-Only
  1973. Frame  8-12:     4%         30b/20g            140° Aerial-Target-Only
  1974. Frame  9-12:     4%        100f/15w            220° Aerial-Target-Only
  1975. Frame 14-19:    12%         30b/98g (KO@ 154%)  80° 1.3-Hitlag
  1976.  Max Damage:    16%
  1977. Smash charge window on real frame 3
  1978.  
  1979. D-smash
  1980. Frame  7- 9:    15%         20b/76g (KO@ 143%)  25° 0.4-Trip
  1981. Frame  7- 9:    12%         20b/76g (KO@ 221%)  80° 0.4-Trip
  1982.  Max Damage:    15%
  1983. Smash charge window on real frame 3
  1984. Begins partial invincibility on real frame 3
  1985. Begins partial invincibility on real frame 3
  1986. Begins partial invincibility on real frame 3
  1987. Begins partial invincibility on real frame 3
  1988. End partial invincibility on real frame 8
  1989.  
  1990. Nair
  1991. Frame  3- 5:     3%        100f/15w            110° Slash
  1992. Frame 14-17:     2%        100f/15w            110° Slash
  1993. Frame 21-24:     4%        40b/130g (KO@ 241%) 361° Slash
  1994.  Max Damage:    12%
  1995. Enables transition to Nair landing state (landing lag) on real frame 3
  1996. Cancels transition to Nair landing state (landing lag) on real frame 43
  1997.  
  1998. Fair
  1999. Frame 12-34:    [1%]x4     100f/60w            366° Slash
  2000. Frame 35-36:     4%        55b/145g (KO@ 194%) 361° 2.5-Hitlag Slash
  2001.  Max Damage:     8%
  2002. Enables transition to Fair landing state (landing lag) on real frame 6
  2003. Cancels transition to Fair landing state (landing lag) on real frame 54
  2004.  
  2005. Bair
  2006. Frame  4- 5:    13%         0b/130g (KO@ 117%) 361°
  2007. Frame  6-11:     7%        30b/100g (KO@ 228%) 361°
  2008.  Max Damage:    13%
  2009. Enables transition to Bair landing state (landing lag) on real frame 4
  2010. Cancels transition to Bair landing state (landing lag) on real frame 15
  2011.  
  2012. Uair
  2013. Frame 10-14:    11%        27b/100g (KO@ 180%)  68°
  2014. Frame 10-14:    11%         30b/20g (KO@ 892%)  80°
  2015.  Max Damage:    11%
  2016. Enables transition to Uair landing state (landing lag) on real frame 7
  2017. Cancels transition to Uair landing state (landing lag) on real frame 26
  2018.  
  2019. Dair
  2020. Frame 16-18:    13%         10b/80g (KO@ 267%) 285° 2.0-Hitlag
  2021. Frame 19-30:     8%         20b/90g (KO@ 243%) 361°
  2022.  Max Damage:    13%
  2023. Enables transition to Dair landing state (landing lag) on real frame 4
  2024. Cancels transition to Dair landing state (landing lag) on real frame 38
  2025.  
  2026. Fair Landing
  2027. Frame  1- 1:     5%        30b/160g (KO@ 192%)  45° 2.0-Hitlag 0.0-SDI
  2028.  Max Damage:     5%
  2029.  
  2030. Grab
  2031. Frame  8- 9:   Grab
  2032. Enables state transition on real frame 10
  2033.  
  2034. Dash Grab
  2035. Frame 10-11:   Grab
  2036. Enables state transition on real frame 12
  2037.  
  2038. Pivot Grab
  2039. Frame 11-12:   Grab
  2040. Enables state transition on real frame 13
  2041.  
  2042. Pummel
  2043. Frame  5- 5:     2%        100f/30w             80°
  2044.  Max Damage:     2%
  2045. Enables state transition on real frame 17
  2046.  
  2047. F-throw
  2048. Frame  1- 9:     3%        35b/135g (KO@ 315%)  45°
  2049. Frame 10-11:     4%(+1)   100f/140w             55°
  2050.  Max Damage:     7%
  2051.  
  2052. B-throw
  2053. Frame  1- 2:     6%         80b/60g (KO@ 270%)  35°
  2054.  Max Damage:     6%
  2055. Article generated on real frame 13
  2056. Article generated on real frame 18
  2057.  
  2058. U-throw
  2059. Frame  1- 2:     4%        60b/100g (KO@ 310%)  94°
  2060.  Max Damage:     4%
  2061. Article generated on real frame 13
  2062. Article generated on real frame 21
  2063.  
  2064. D-throw
  2065. Frame  1- 2:     3%        60b/110g (KO@ 345%)  50°
  2066.  Max Damage:     3%
  2067. Article generated on real frame 21
  2068. Article generated on real frame 26
  2069.  
  2070. unknown substate 0x20f
  2071. Article generated on real frame 4
  2072.  
  2073. unknown substate 0x210
  2074. Article generated on real frame 6
  2075.  
  2076. unknown substate 0x211
  2077. Article generated on real frame 4
  2078.  
  2079. unknown substate 0x213
  2080. Article generated on real frame 4
  2081.  
  2082. unknown substate 0x214
  2083. Article generated on real frame 4
  2084.  
  2085. unknown substate 0x215
  2086. Article generated on real frame 3
  2087.  
  2088. unknown substate 0x21b
  2089. Article generated on real frame 4
  2090.  
  2091. unknown substate 0x21c
  2092. Article generated on real frame 6
  2093.  
  2094. unknown substate 0x21d
  2095. Article generated on real frame 4
  2096.  
  2097. unknown substate 0x21f
  2098. Article generated on real frame 4
  2099.  
  2100. unknown substate 0x220
  2101. Article generated on real frame 4
  2102.  
  2103. Falco Charge (travel)
  2104. Frame 21-22:    12%         85b/60g (KO@ 148%)  40° 1.5-Hitlag Pierce
  2105. Frame 21-22:     4%         70b/40g (KO@ 799%)  65° 0.8-Hitlag
  2106.  Max Damage:    12%
  2107.  
  2108. unknown substate 0x22b
  2109. Article generated on real frame 2
  2110. Article generated on real frame 4
  2111.  
  2112. unknown substate 0x22c
  2113. Article generated on real frame 2
  2114. Article generated on real frame 3
  2115.  
  2116. Fire Bird (startup)
  2117. Frame 20-20:    [2%]x7      40b/40g             70° Fire
  2118.  Max Damage:    14%
  2119.  
  2120. Fire Bird (travel)
  2121. Frame  1- 4:     3%         30b/50g (KO@ 849%) 361° 0.8-SDI Fire
  2122. Frame  5- 5:    [2%]x7      30b/50g            365° 0.8-SDI Fire
  2123. Frame 19-19:     2%         70b/90g (KO@ 415%) 361° 0.8-SDI Fire
  2124.  Max Damage:    16%
  2125.  
  2126. Fast Fire Bird (travel)
  2127. Frame  1- 2:     2%         68b/40g             80° Fire
  2128.  Max Damage:     2%
  2129.  
  2130. Distant Fire Bird (travel)
  2131. Frame  1- 1:     8%         65b/45g (KO@ 354%) 361° 1.5-Hitlag 0.8-SDI Fire
  2132. Frame  2-31:    [2%]x15      35b/45g            361° 1.5-SDI Fire
  2133.  Max Damage:    30%
  2134.  
  2135. Reflector (ground)
  2136. Frame  5-14:     5%(+5)     35b/30g (KO@ 977%) 361° 0.25-Trip 0.5-Hitlag 0.0-SDI Electric
  2137.  Max Damage:     5%
  2138.  
  2139. Accele-Reflector (ground)
  2140. Frame  9-16:     2%(+5)     35b/30g            361° 0.25-Trip 0.5-Hitlag 0.0-SDI Electric
  2141.  Max Damage:     2%
  2142.  
  2143. Reflector Void (ground)
  2144. Frame 13-22:     9%         80b/60g (KO@ 250%)  70° 0.0-SDI
  2145.  Max Damage:     9%
  2146.  
  2147. Reflector (aerial)
  2148. Frame  5-14:     5%(+5)     35b/30g (KO@ 977%) 361° 0.25-Trip 0.5-Hitlag 0.0-SDI Electric
  2149.  Max Damage:     5%
  2150.  
  2151. Accele-Reflector (aerial)
  2152. Frame  9-16:     2%(+5)     35b/30g            361° 0.25-Trip 0.5-Hitlag 0.0-SDI Electric
  2153.  Max Damage:     2%
  2154.  
  2155. Reflector Void (aerial)
  2156. Frame 13-22:     9%         80b/60g (KO@ 250%)  70° 0.0-SDI
  2157.  Max Damage:     9%
  2158.  
  2159. Final Smash Activation
  2160. Frame 46-47:     5%       100b/100g (KO@ 182%)  90°
  2161.  Max Damage:     5%
  2162.  
  2163. **********
  2164. END falco
  2165.  
  2166. BEGIN falco_blaster_bullet
  2167. **********
  2168. Blaster
  2169. Frame  1- 2:     3%         100f/2w            361° 0.1-Hitlag Electric
  2170.  Max Damage:     3%
  2171.  
  2172. Explosive Blaster
  2173. Frame  1-15:    [0%]x8     100f/20w              0° Electric
  2174. Frame 28-50:    [1%]x4      100f/2w            361° 0.8-Hitlag 0.8-SDI Electric
  2175. Frame 52-53:     2%         55b/25g             45° Electric
  2176.  Max Damage:     6%
  2177.  
  2178. Burst Blaster
  2179. Frame  1- 5:     2%           0b/0g            361° 0.1-Hitlag Electric
  2180. Frame  6- 7:     1%           0b/0g            361° 0.1-Hitlag Electric
  2181.  Max Damage:     2%
  2182.  
  2183. Bthrow Shot (x1)
  2184. Frame  1- 2:     3%         60b/80g (KO@ 477%)  50° 0.25-Hitlag Electric
  2185.  Max Damage:     3%
  2186.  
  2187. Uthrow Shot (x1)
  2188. Frame  1- 2:     4%         60b/80g (KO@ 389%)  90° 0.25-Hitlag Electric
  2189.  Max Damage:     4%
  2190.  
  2191. Dthrow Shot (x1)
  2192. Frame  1- 2:     2%         60b/80g (KO@ 598%)  50° 0.25-Hitlag Electric
  2193.  Max Damage:     2%
  2194.  
  2195. **********
  2196. END falco_blaster_bullet
  2197.  
  2198. BEGIN falco_illusion
  2199. **********
  2200. Falco Phantasm (ground travel)
  2201. Frame  1- 2:     7%         68b/40g (KO@ 493%)  80° Slash
  2202.  Max Damage:     7%
  2203.  
  2204. Falco Phantasm (aerial travel)
  2205. Frame  1- 2:     7%         68b/60g (KO@ 325%)  80° Slash Ground-Target-Only
  2206. Frame  1- 2:     6%         40b/50g (KO@ 711%) 270° Slash Aerial-Target-Only
  2207.  Max Damage:     7%
  2208.  
  2209. **********
  2210. END falco_illusion
  2211.  
  2212. BEGIN falco_landmaster
  2213. **********
  2214. Final Smash
  2215. Frame  1- 2:    12%         90b/50g (KO@ 184%)  45° 0.5-Hitlag Unblockable
  2216. Frame  1- 2:     6%        100b/50g (KO@ 211%)  20° 0.5-Hitlag Unblockable
  2217.  Max Damage:    12%
  2218.  
  2219. Final Smash
  2220. Frame 20-40:    12%         90b/50g (KO@ 170%) 361° Unblockable
  2221. Frame 20-40:    12%         80b/50g (KO@ 190%) 361° Unblockable
  2222. Frame 20-40:    11%         80b/50g (KO@ 207%) 361° Unblockable
  2223.  Max Damage:    12%
  2224.  
  2225. Final Smash
  2226. Frame 20-44:    10%        100b/50g (KO@ 215%)  50° Unblockable
  2227. Frame 20-44:    10%        100b/50g (KO@ 254%)  60° Unblockable
  2228. Frame 20-44:    10%        100b/50g (KO@ 228%)  70° Unblockable
  2229. Frame 20-44:    10%        100b/50g (KO@ 213%)  80° Unblockable
  2230.  Max Damage:    10%
  2231.  
  2232. Final Smash
  2233. Frame 12-17:     8%         70b/60g (KO@ 288%)  50° 0.2-Hitlag Unblockable
  2234.  Max Damage:     8%
  2235. Article generated on real frame 12
  2236.  
  2237. Final Smash
  2238. Frame 12-17:     8%         70b/60g (KO@ 288%)  50° 0.2-Hitlag Unblockable
  2239.  Max Damage:     8%
  2240. Article generated on real frame 12
  2241.  
  2242. Final Smash
  2243. Frame  1- 2:    10%         80b/50g (KO@ 178%)  16° Unblockable
  2244. Frame  1- 2:    10%         60b/50g (KO@ 226%)  16° Unblockable
  2245.  Max Damage:    10%
  2246.  
  2247. **********
  2248. END falco_landmaster
  2249.  
  2250. BEGIN falco_landmaster_shell
  2251. **********
  2252. Final Smash
  2253. Frame  1- 6:     8%         70b/60g (KO@ 288%)  50° Fire Unblockable
  2254. Frame  7- 8:    12%         60b/75g (KO@ 159%)  45° Fire Unblockable
  2255.  Max Damage:    12%
  2256.  
  2257. **********
  2258. END falco_landmaster_shell
  2259.  
  2260. BEGIN fox
  2261. **********
  2262. Jab1
  2263. Frame  2- 2:     2%         10b/20g             20°
  2264. Frame  2- 2:     2%         10b/20g             35°
  2265. Frame  2- 2:     2%         10b/20g             80°
  2266.  Max Damage:     2%
  2267. Enables transition to next jab state on real frame 5
  2268.  
  2269. Jab2
  2270. Frame  2- 3:     1%         25b/50g             20°
  2271. Frame  2- 3:     1%         25b/50g             80°
  2272.  Max Damage:     3%
  2273. Enables transition to next jab state on real frame 8
  2274.  
  2275. Repeating Jab End
  2276. Frame  3- 3:     2%        30b/170g (KO@ 308%) 361° 3.0-Hitlag
  2277.  Max Damage:     2%
  2278.  
  2279. Dash Attack
  2280. Frame  4- 7:     6%(+1)     55b/90g (KO@ 280%)  70°
  2281. Frame  8-15:     4%(+1)     40b/90g (KO@ 418%)  70°
  2282.  Max Damage:     6%
  2283.  
  2284. F-tilt (high)
  2285. Frame  6- 8:     8%        10b/110g (KO@ 210%) 361°
  2286.  Max Damage:     8%
  2287.  
  2288. F-tilt (normal)
  2289. Frame  6- 8:     6%        10b/110g (KO@ 267%) 361°
  2290.  Max Damage:     6%
  2291.  
  2292. F-tilt (low)
  2293. Frame  6- 8:     7%        10b/110g (KO@ 236%) 361°
  2294.  Max Damage:     7%
  2295.  
  2296. U-tilt
  2297. Frame  3- 5:     9%        22b/110g (KO@ 200%) 110° Ground-Target-Only
  2298. Frame  3- 5:     7%        18b/110g (KO@ 244%)  84° Aerial-Target-Only
  2299. Frame  3- 5:     6%        18b/110g (KO@ 278%)  80°
  2300. Frame  6- 7:     6%        22b/110g (KO@ 200%) 110° Ground-Target-Only
  2301. Frame  6- 7:     6%        18b/110g (KO@ 244%)  84° Aerial-Target-Only
  2302. Frame  6- 7:     5%        18b/110g (KO@ 278%)  80°
  2303.  Max Damage:     9%
  2304.  
  2305. D-tilt
  2306. Frame  7- 9:     8%        25b/100g (KO@ 221%)  45° 0.4-Trip
  2307. Frame  7- 9:     8%        25b/100g (KO@ 248%)  65° 0.4-Trip
  2308. Frame  7- 9:     7%        25b/100g (KO@ 260%)  80° 0.4-Trip
  2309. Frame  7- 9:     6%        25b/100g (KO@ 291%)  90° 0.4-Trip
  2310.  Max Damage:     8%
  2311.  
  2312. F-smash (normal)
  2313. Frame 13-15:    14%         20b/98g (KO@ 130%) 361°
  2314. Frame 16-18:    11%        20b/100g (KO@ 163%) 361°
  2315.  Max Damage:    14%
  2316. Smash charge window on real frame 5
  2317.  
  2318. U-smash
  2319. Frame  8- 8:    14%         30b/94g (KO@ 141%)  80° Slash
  2320. Frame  8- 9:    16%         30b/94g (KO@ 121%)  80° Slash
  2321. Frame 10-11:    11%        10b/100g (KO@ 174%) 361°
  2322.  Max Damage:    16%
  2323. Begins partial invincibility on real frame 1
  2324. Smash charge window on real frame 3
  2325. End partial invincibility on real frame 10
  2326.  
  2327. D-smash
  2328. Frame  6- 7:    14%         30b/75g (KO@ 144%)  25° 0.35-Trip
  2329. Frame  6- 7:    12%         30b/75g (KO@ 190%) 361° 0.35-Trip
  2330.  Max Damage:    14%
  2331. Smash charge window on real frame 3
  2332. Begins partial invincibility on real frame 6
  2333. Begins partial invincibility on real frame 6
  2334. Begins partial invincibility on real frame 6
  2335. Begins partial invincibility on real frame 6
  2336. End partial invincibility on real frame 8
  2337.  
  2338. Nair
  2339. Frame  4- 6:     9%        10b/100g (KO@ 209%) 361°
  2340. Frame  7-25:     6%         0b/100g (KO@ 312%) 361°
  2341.  Max Damage:     9%
  2342. Enables transition to Nair landing state (landing lag) on real frame 4
  2343. Cancels transition to Nair landing state (landing lag) on real frame 32
  2344.  
  2345. Fair
  2346. Frame  7- 8:     2%       100f/120w            366° 1.3-SDI Aerial-Target-Only
  2347. Frame  7- 8:     2%        60b/130g (KO@ 370%)  75° 1.3-SDI Ground-Target-Only
  2348. Frame 13-14:     1%       100f/120w            366° 1.3-SDI Aerial-Target-Only
  2349. Frame 13-14:     1%        60b/150g (KO@ 426%)  75° 1.3-SDI Ground-Target-Only
  2350. Frame 19-20:   0.6%       100f/120w            366° 1.3-SDI Aerial-Target-Only
  2351. Frame 19-20:   0.6%        60b/150g (KO@ 491%)  75° 1.3-SDI Ground-Target-Only
  2352. Frame 26-27:   0.8%       100f/120w            366° 1.3-SDI Aerial-Target-Only
  2353. Frame 26-27:   0.8%        60b/150g (KO@ 455%)  75° 1.3-SDI Ground-Target-Only
  2354. Frame 32-33:     3%        60b/130g (KO@ 298%)  70° 2.0-Hitlag
  2355.  Max Damage:   7.4%
  2356. Enables transition to Fair landing state (landing lag) on real frame 1
  2357. Cancels transition to Fair landing state (landing lag) on real frame 45
  2358.  
  2359. Bair
  2360. Frame  9-11:    13%         20b/88g (KO@ 146%)  30°
  2361.  Max Damage:    13%
  2362. Enables transition to Bair landing state (landing lag) on real frame 9
  2363. Cancels transition to Bair landing state (landing lag) on real frame 15
  2364.  
  2365. Uair
  2366. Frame  9-10:     5%        130f/30w             92°
  2367. Frame 12-13:    11%        30b/100g (KO@ 162%)  85°
  2368.  Max Damage:    16%
  2369. Enables transition to Uair landing state (landing lag) on real frame 9
  2370. Cancels transition to Uair landing state (landing lag) on real frame 25
  2371.  
  2372. Dair
  2373. Frame  5- 6:  [1.4%]x6      100f/5w            250°
  2374. Frame  5- 6:  [1.4%]x6      38b/30g            110°
  2375. Frame 23-23:     3%        50b/140g (KO@ 314%)  60° 2.0-Hitlag
  2376.  Max Damage:  11.4%
  2377. Enables transition to Dair landing state (landing lag) on real frame 5
  2378. Cancels transition to Dair landing state (landing lag) on real frame 29
  2379.  
  2380. Dair Landing
  2381. Frame  1- 3:     1%        20b/150g (KO@ 523%)  45° 2.0-Hitlag
  2382.  Max Damage:     1%
  2383.  
  2384. Grab
  2385. Frame  6- 7:   Grab
  2386. Enables state transition on real frame 8
  2387.  
  2388. Dash Grab
  2389. Frame 10-11:   Grab
  2390. Enables state transition on real frame 12
  2391.  
  2392. Pivot Grab
  2393. Frame 11-12:   Grab
  2394. Enables state transition on real frame 13
  2395.  
  2396. Pummel
  2397. Frame  2- 2:   1.2%        100f/30w            361°
  2398.  Max Damage:   1.2%
  2399. Enables state transition on real frame 10
  2400.  
  2401. F-throw
  2402. Frame  1- 9:     3%        35b/130g (KO@ 311%)  40°
  2403. Frame 10-11:     4%(+1)   100f/140w             48°
  2404.  Max Damage:     7%
  2405.  
  2406. B-throw
  2407. Frame  1- 2:     2%         80b/85g (KO@ 443%)  45°
  2408.  Max Damage:     2%
  2409. Article generated on real frame 11
  2410. Article generated on real frame 16
  2411. Article generated on real frame 19
  2412. Article generated on real frame 22
  2413.  
  2414. U-throw
  2415. Frame  1- 2:     2%        75b/110g (KO@ 377%)  90°
  2416.  Max Damage:     2%
  2417. Article generated on real frame 11
  2418. Article generated on real frame 18
  2419. Article generated on real frame 21
  2420. Article generated on real frame 24
  2421.  
  2422. D-throw
  2423. Frame  1- 2:     1%        85b/100g (KO@ 595%)  60°
  2424.  Max Damage:     1%
  2425. Article generated on real frame 20
  2426. Article generated on real frame 24
  2427. Article generated on real frame 26
  2428. Article generated on real frame 29
  2429. Article generated on real frame 32
  2430.  
  2431. unknown substate 0x210
  2432. Article generated on real frame 3
  2433.  
  2434. unknown substate 0x211
  2435. Article generated on real frame 3
  2436.  
  2437. unknown substate 0x212
  2438. Article generated on real frame 7
  2439.  
  2440. unknown substate 0x214
  2441. Article generated on real frame 4
  2442.  
  2443. unknown substate 0x215
  2444. Article generated on real frame 4
  2445.  
  2446. unknown substate 0x216
  2447. Article generated on real frame 18
  2448.  
  2449. unknown substate 0x21e
  2450. Article generated on real frame 3
  2451.  
  2452. unknown substate 0x22c
  2453. Article generated on real frame 2
  2454. Article generated on real frame 4
  2455.  
  2456. unknown substate 0x22e
  2457. Article generated on real frame 2
  2458. Article generated on real frame 4
  2459.  
  2460. Fox Burst (ending)
  2461. Frame 14-15:    13%         40b/95g (KO@ 138%)  48° 1.3-Hitlag 0.0-SDI Fire
  2462.  Max Damage:    13%
  2463.  
  2464. Wolf Flash (ending)
  2465. Frame  2- 3:    10%        10b/100g (KO@ 264%) 270° Electric Aerial-Target-Only
  2466. Frame  2- 3:     9%        25b/100g (KO@ 209%)  80° Electric
  2467.  Max Damage:    10%
  2468.  
  2469. Fire Fox (startup)
  2470. Frame 20-20:    [2%]x7      28b/30g            110° Fire
  2471.  Max Damage:    14%
  2472.  
  2473. Twisting Fox (startup)
  2474. Frame 15-16:     1%         28b/30g            366° Slash
  2475.  Max Damage:     1%
  2476.  
  2477. Fire Fox (travel)
  2478. Frame  1- 4:    14%(+5)     60b/60g (KO@ 185%)  80° Fire
  2479. Frame  5- 6:     8%(+5)     60b/60g (KO@ 310%)  80° Fire
  2480.  Max Damage:    14%
  2481.  
  2482. Twisting Fox (travel)
  2483. Frame  1-33:  [1.2%(+1)]x7 100f/10w             90° Slash Ground-Target-Only
  2484. Frame  1-33:  [1.2%(+1)]x7 100f/10w             90° Slash
  2485. Frame  1-33:  [1.2%(+1)]x7  60b/80g (KO@ 662%) 366° Slash Aerial-Target-Only
  2486. Frame  1-33:  [1.2%(+1)]x7  60b/80g (KO@ 662%) 366° Slash
  2487. Frame 36-38:     2%(+1)    60b/270g (KO@ 176%)  55° 3.0-Hitlag Slash
  2488.  Max Damage:  10.4%
  2489.  
  2490. Final Smash Activation
  2491. Frame 49-50:     5%       100b/100g (KO@ 182%)  90°
  2492.  Max Damage:     5%
  2493.  
  2494. **********
  2495. END fox
  2496.  
  2497. BEGIN fox_blaster_bullet
  2498. **********
  2499. Blaster
  2500. Frame  1- 2:     3%           0b/0g            361°
  2501. Frame  3- 9:     2%           0b/0g            361°
  2502. Frame 10-11:   1.4%           0b/0g            361°
  2503.  Max Damage:     3%
  2504.  
  2505. Impact Blaster
  2506. Frame  1- 5:   4.3%         100f/8w            361° 0.3-Hitlag
  2507. Frame  6-13:     4%         100f/8w            361° 0.3-Hitlag
  2508. Frame 14-21:     3%         100f/8w            361° 0.3-Hitlag
  2509. Frame 22-23:     2%         100f/8w            361° 0.3-Hitlag
  2510.  Max Damage:   4.3%
  2511.  
  2512. Charge Blaster
  2513. Frame  1- 2:  10.5%         40b/92g (KO@ 201%)  60° 1.2-Hitlag Electric
  2514.  Max Damage:  10.5%
  2515.  
  2516. Bthrow Shot (x3)
  2517. Frame  1- 2:     2%           0b/0g            361° 0.25-Hitlag 0.0-SDI
  2518.  Max Damage:     2%
  2519.  
  2520. Uthrow Shot (x3)
  2521. Frame  1- 2:     2%           0b/0g            361° 0.25-Hitlag 0.0-SDI Element-27
  2522.  Max Damage:     2%
  2523.  
  2524. Dthrow Shot (x3)
  2525. Frame  1- 2:     2%           0b/0g            361° 0.25-Hitlag 0.0-SDI Element-28
  2526.  Max Damage:     2%
  2527.  
  2528. **********
  2529. END fox_blaster_bullet
  2530.  
  2531. BEGIN fox_illusion
  2532. **********
  2533. Fox Illusion (ground travel)
  2534. Frame  1- 2:     3%        10b/170g (KO@ 303%)  80° Slash
  2535.  Max Damage:     3%
  2536.  
  2537. Wolf Flash (ground travel)
  2538. Frame  1- 3:     3%        10b/170g (KO@ 303%)  80° Slash
  2539.  Max Damage:     3%
  2540.  
  2541. Fox Illusion (aerial travel)
  2542. Frame  1- 2:     3%        10b/200g (KO@ 281%)  60° Slash
  2543.  Max Damage:     3%
  2544.  
  2545. Wolf Flash (aerial travel)
  2546. Frame  1- 3:     3%        10b/200g (KO@ 281%)  60° Slash
  2547.  Max Damage:     3%
  2548.  
  2549. **********
  2550. END fox_illusion
  2551.  
  2552. BEGIN fox_landmaster
  2553. **********
  2554. Final Smash
  2555. Frame  1- 2:    13%         80b/50g (KO@ 189%)  45° Unblockable
  2556. Frame  1- 2:     6%        100b/50g (KO@ 211%)  20° Unblockable
  2557.  Max Damage:    13%
  2558.  
  2559. Final Smash
  2560. Frame 20-40:    13%         90b/50g (KO@ 127%) 155° Unblockable
  2561. Frame 20-40:    12%         90b/50g (KO@ 138%)  25° Unblockable
  2562.  Max Damage:    13%
  2563.  
  2564. Final Smash
  2565. Frame 20-44:    11%        120b/50g (KO@ 105%) 145° Unblockable
  2566. Frame 20-44:    11%        110b/50g (KO@ 157%) 135° Unblockable
  2567. Frame 20-44:    11%        100b/50g (KO@ 149%)  35° Unblockable
  2568. Frame 20-44:    11%        100b/50g (KO@ 179%)  45° Unblockable
  2569.  Max Damage:    11%
  2570.  
  2571. Final Smash
  2572. Frame 16-18:     8%         70b/60g (KO@ 288%)  50° 0.2-Hitlag Unblockable
  2573.  Max Damage:     8%
  2574. Article generated on real frame 16
  2575.  
  2576. Final Smash
  2577. Frame 16-18:     8%         70b/60g (KO@ 288%)  50° 0.2-Hitlag Unblockable
  2578.  Max Damage:     8%
  2579. Article generated on real frame 16
  2580.  
  2581. Final Smash
  2582. Frame  1- 2:    12%         80b/50g (KO@ 149%)  16° Unblockable
  2583. Frame  1- 2:    12%         60b/50g (KO@ 190%)  16° Unblockable
  2584.  Max Damage:    12%
  2585.  
  2586. **********
  2587. END fox_landmaster
  2588.  
  2589. BEGIN fox_landmaster_shell
  2590. **********
  2591. Final Smash
  2592. Frame  1- 8:     8%         70b/60g (KO@ 288%)  50° Fire Unblockable
  2593. Frame  9-10:    15%         50b/75g (KO@ 137%)  45° Fire Unblockable
  2594.  Max Damage:    15%
  2595.  
  2596. **********
  2597. END fox_landmaster_shell
  2598.  
  2599. BEGIN gamewatch
  2600. **********
  2601. Jab1
  2602. Frame  4- 5:     3%        100f/20w             85°
  2603. Frame  4- 5:     3%        100f/10w             83°
  2604. Frame  4- 5:     3%         100f/5w             83°
  2605.  Max Damage:     3%
  2606. Article generated on real frame 1
  2607. Enables transition to next jab state on real frame 12
  2608.  
  2609. Repeating Jab End
  2610. Frame  2- 2:     2%        60b/180g (KO@ 262%)  50° 2.0-Hitlag
  2611.  Max Damage:     2%
  2612.  
  2613. Dash Attack
  2614. Frame  6- 9:    10%(+1)     70b/70g (KO@ 201%)  50°
  2615. Frame 10-19:   6.5%(+1)     70b/70g (KO@ 292%)  50°
  2616.  Max Damage:    10%
  2617.  
  2618. F-tilt (normal)
  2619. Frame 10-10:    10%        35b/100g (KO@ 160%) 361°
  2620. Frame 10-10:     9%        35b/100g (KO@ 177%) 361°
  2621. Frame 11-17:     4%        35b/100g (KO@ 337%) 361°
  2622.  Max Damage:    10%
  2623.  
  2624. U-tilt
  2625. Frame 10-12:     7%        20b/127g (KO@ 209%) 100°
  2626. Frame 10-12:     7%        20b/125g (KO@ 212%) 100°
  2627. Frame 20-22:     7%        20b/127g (KO@ 202%) 100°
  2628. Frame 20-22:     7%        20b/125g (KO@ 205%) 100°
  2629.  Max Damage:    14%
  2630.  
  2631. D-tilt
  2632. Frame  6-11:     6%        10b/120g (KO@ 227%)  30° Ground-Target-Only
  2633. Frame  7-19:    [1%]x4     60b/100g (KO@ 626%)  90° 0.0-Hitlag 0.0-SDI Aerial-Target-Only
  2634.  Max Damage:     6%
  2635. Article generated on real frame 1
  2636.  
  2637. F-smash (normal)
  2638. Frame 17-18:    18%         48b/91g (KO@ 101%)  53° Fire
  2639. Frame 17-18:    14%        44b/100g (KO@ 125%)  53°
  2640.  Max Damage:    18%
  2641. Article generated on real frame 1
  2642. Smash charge window on real frame 8
  2643.  
  2644. U-smash
  2645. Frame 24-25:    16%         40b/93g (KO@ 114%)  83°
  2646.  Max Damage:    16%
  2647. Begins partial invincibility on real frame 4
  2648. Begins partial invincibility on real frame 4
  2649. Begins partial invincibility on real frame 4
  2650. Begins partial invincibility on real frame 4
  2651. Begins partial invincibility on real frame 4
  2652. Smash charge window on real frame 18
  2653. End partial invincibility on real frame 26
  2654.  
  2655. D-smash
  2656. Frame 15-19:    15%         60b/85g (KO@ 117%)  80°
  2657. Frame 15-19:    13%         30b/65g (KO@ 178%)  20°
  2658.  Max Damage:    15%
  2659. Smash charge window on real frame 8
  2660.  
  2661. Nair
  2662. Frame  7- 7:     5%        100f/30w            160°
  2663. Frame  7- 7:     5%         20b/70g (KO@ 497%)  90°
  2664. Frame 12-12:     4%        100f/30w            160°
  2665. Frame 12-12:     4%         20b/70g (KO@ 576%)  90°
  2666. Frame 17-17:     4%        100f/30w            160°
  2667. Frame 17-17:     4%         20b/70g (KO@ 572%)  90°
  2668. Frame 22-22:     4%        40b/150g (KO@ 235%)  70°
  2669.  Max Damage:    17%
  2670. Article generated on real frame 1
  2671. Enables transition to Nair landing state (landing lag) on real frame 3
  2672. Cancels transition to Nair landing state (landing lag) on real frame 57
  2673.  
  2674. Fair
  2675. Frame 10-11:  11.5%         30b/86g (KO@ 171%) 361°
  2676. Frame 12-25:     6%         10b/80g (KO@ 370%) 361°
  2677.  Max Damage:  11.5%
  2678. Enables transition to Fair landing state (landing lag) on real frame 3
  2679. Cancels transition to Fair landing state (landing lag) on real frame 42
  2680.  
  2681. Bair
  2682. Frame 10-13:    [2%]x3     100f/40w             25° 1.5-Hitlag Slash
  2683. Frame 10-13:    [2%]x3      30b/40g            366° 1.5-Hitlag Slash
  2684. Frame 22-22:     3%        30b/170g (KO@ 239%) 361° 2.5-Hitlag Slash
  2685.  Max Damage:     9%
  2686. Article generated on real frame 1
  2687. Enables transition to Bair landing state (landing lag) on real frame 10
  2688. Cancels transition to Bair landing state (landing lag) on real frame 38
  2689.  
  2690. Uair
  2691. Frame  6-12:     7%         20b/60g (KO@ 449%)  94°
  2692. Frame  6-12:     0%       100f/120w             80° Unblockable
  2693. Frame  6-12:     0%        100f/70w             80° Unblockable
  2694. Frame 20-22:     9%         55b/98g (KO@ 165%)  90°
  2695. Frame 20-22:     0%       100f/120w             80° Unblockable
  2696. Frame 20-22:     0%        100f/70w             80° Unblockable
  2697.  Max Damage:    16%
  2698. Article generated on real frame 1
  2699. Enables transition to Uair landing state (landing lag) on real frame 6
  2700.  
  2701. Dair
  2702. Frame 12-13:    11%        20b/106g (KO@ 217%) 270° Pierce
  2703. Frame 14-38:    11%        20b/106g (KO@ 186%)  60° Pierce
  2704.  Max Damage:    11%
  2705. Enables transition to Dair landing state (landing lag) on real frame 6
  2706.  
  2707. Bair Landing
  2708. Frame  1- 2:     3%        90b/120g (KO@ 261%)  68° Slash
  2709.  Max Damage:     3%
  2710.  
  2711. Dair Landing
  2712. Frame  1- 2:   3.5%         60b/50g (KO@ 615%)  40°
  2713.  Max Damage:   3.5%
  2714.  
  2715. Grab
  2716. Frame  6- 7:   Grab
  2717. Enables state transition on real frame 8
  2718.  
  2719. Dash Grab
  2720. Frame  8- 9:   Grab
  2721. Enables state transition on real frame 10
  2722.  
  2723. Pivot Grab
  2724. Frame  9-10:   Grab
  2725. Enables state transition on real frame 11
  2726.  
  2727. Pummel
  2728. Frame 13-13:   3.2%        100f/30w            361°
  2729.  Max Damage:   3.2%
  2730.  
  2731. F-throw
  2732. Frame  1- 2:     8%        100b/40g (KO@ 386%)  58°
  2733.  Max Damage:     8%
  2734.  
  2735. B-throw
  2736. Frame  1- 2:     8%        100b/40g (KO@ 386%)  58°
  2737.  Max Damage:     8%
  2738.  
  2739. U-throw
  2740. Frame  1- 2:     8%        100b/40g (KO@ 322%)  90°
  2741.  Max Damage:     8%
  2742.  
  2743. D-throw
  2744. Frame  1- 2:     4%        35b/120g (KO@ 309%)  80°
  2745.  Max Damage:     4%
  2746.  
  2747. unknown substate 0x20e
  2748. Frame 24-25:    16%         40b/93g (KO@ 114%)  83°
  2749.  Max Damage:    16%
  2750. Begins partial invincibility on real frame 4
  2751. Begins partial invincibility on real frame 4
  2752. Begins partial invincibility on real frame 4
  2753. Begins partial invincibility on real frame 4
  2754. Begins partial invincibility on real frame 4
  2755. Smash charge window on real frame 18
  2756. End partial invincibility on real frame 26
  2757.  
  2758. Chef (pan hit)
  2759. Frame 18-20:     5%         60b/30g (KO@ 682%)  10° Fire
  2760.  Max Damage:     5%
  2761.  
  2762. XXL Chef (pan hit)
  2763. Frame 29-32:     2%         80b/75g (KO@ 588%)  55° Fire
  2764.  Max Damage:     2%
  2765.  
  2766. Short-Order Chef (pan hit)
  2767. Frame 16-20:   0.5%         50b/10g             85° Fire
  2768.  Max Damage:   0.5%
  2769.  
  2770. Judge 1
  2771. Frame  1- 2:     2%           0b/0g            361°
  2772.  Max Damage:     2%
  2773.  
  2774. Extreme Judge 1
  2775. Frame  1- 2:     5%         25b/55g (KO@ 567%) 361°
  2776.  Max Damage:     5%
  2777.  
  2778. Chain Judge 1
  2779. Frame  1- 4:     1%           0b/0g             45°
  2780.  Max Damage:     1%
  2781.  
  2782. Judge 2
  2783. Frame  1- 2:     4%         10b/40g            361° 0.2-Trip
  2784.  Max Damage:     4%
  2785.  
  2786. Chain Judge 2
  2787. Frame  1- 3:     3%        100f/40w             75° 1.3-Hitlag 0.2-SDI
  2788. Frame  1- 3:     3%        100f/40w            367° 1.3-Hitlag 0.2-SDI
  2789. Frame  4- 7:     2%         20b/20g             45° 2.0-Hitlag
  2790.  Max Damage:     5%
  2791.  
  2792. Judge 3
  2793. Frame  1- 2:     6%(+25)    45b/50g (KO@ 473%) 140°
  2794.  Max Damage:     6%
  2795.  
  2796. Chain Judge 3
  2797. Frame  1- 3:    [3%]x2     100f/40w             75° 1.3-Hitlag 0.2-SDI
  2798. Frame  1- 3:    [3%]x2     100f/40w            367° 1.3-Hitlag 0.2-SDI
  2799. Frame  7-10:     3%         30b/30g             45° 2.0-Hitlag
  2800.  Max Damage:     9%
  2801.  
  2802. Judge 4
  2803. Frame  1- 2:     8%         50b/40g (KO@ 454%)  40° Slash
  2804.  Max Damage:     8%
  2805.  
  2806. Chain Judge 4
  2807. Frame  1- 3:    [3%]x3     100f/40w             75° 1.3-Hitlag 0.2-SDI
  2808. Frame  1- 3:    [3%]x3     100f/40w            367° 1.3-Hitlag 0.2-SDI
  2809. Frame 10-13:     2%         40b/40g             45° 2.2-Hitlag
  2810.  Max Damage:    11%
  2811.  
  2812. Judge 5
  2813. Frame  1- 3:    [3%]x4      40b/80g (KO@ 554%)  75° Electric
  2814.  Max Damage:    12%
  2815.  
  2816. Chain Judge 5
  2817. Frame  1- 3:    [3%]x4     100f/40w             75° 1.4-Hitlag 0.2-SDI
  2818. Frame  1- 3:    [3%]x4     100f/40w            367° 1.4-Hitlag 0.2-SDI
  2819. Frame 13-16:     3%         50b/50g (KO@ 765%)  45° 2.2-Hitlag
  2820.  Max Damage:    15%
  2821.  
  2822. Judge 6
  2823. Frame  1- 2:    12%         30b/80g (KO@ 154%)  20° Fire
  2824.  Max Damage:    12%
  2825.  
  2826. Extreme Judge 6 (unused)
  2827. Frame  1- 2:    12%         30b/80g (KO@ 154%)  20° Fire
  2828.  Max Damage:    12%
  2829.  
  2830. Chain Judge 6
  2831. Frame  1- 3:    [3%]x5     100f/40w             75° 1.4-Hitlag 0.2-SDI
  2832. Frame  1- 3:    [3%]x5     100f/40w            367° 1.4-Hitlag 0.2-SDI
  2833. Frame 16-18:     2%         60b/60g (KO@ 735%)  45° 2.2-Hitlag
  2834.  Max Damage:    17%
  2835.  
  2836. Judge 7
  2837. Frame  1- 2:    14%         30b/50g (KO@ 252%) 361°
  2838.  Max Damage:    14%
  2839.  
  2840. Chain Judge 7
  2841. Frame  1- 2:  [2.5%]x6     100f/40w             75° 1.6-Hitlag 0.2-SDI
  2842. Frame  1- 2:  [2.5%]x6     100f/40w            367° 1.6-Hitlag 0.2-SDI
  2843. Frame 13-16:     4%         70b/70g (KO@ 376%)  45° 2.4-Hitlag
  2844.  Max Damage:    19%
  2845.  
  2846. Judge 8
  2847. Frame  1- 2:     9%        100f/70w             80° Ice
  2848.  Max Damage:     9%
  2849.  
  2850. Chain Judge 8
  2851. Frame  1- 2:  [2.4%]x7     100f/40w             75° 1.6-Hitlag 0.2-SDI
  2852. Frame  1- 2:  [2.4%]x7     100f/40w            367° 1.6-Hitlag 0.2-SDI
  2853. Frame 15-18:   4.2%         70b/60g (KO@ 425%)  45° 2.4-Hitlag
  2854.  Max Damage:    21%
  2855.  
  2856. Judge 9
  2857. Frame  1- 2:    32%        100b/80g (KO@   9%) 361° 2.0-Hitlag 0.0-SDI
  2858.  Max Damage:    32%
  2859.  
  2860. Extreme Judge 9
  2861. Frame  1- 2:    23%        100b/90g (KO@  26%) 361° 2.0-Hitlag 0.0-SDI
  2862.  Max Damage:    23%
  2863.  
  2864. Chain Judge 9
  2865. Frame  1- 2: [2.25%]x8     100f/40w             75° 1.5-Hitlag 0.2-SDI
  2866. Frame  1- 2: [2.25%]x8     100f/40w            367° 1.5-Hitlag 0.2-SDI
  2867. Frame 17-18:    10%        90b/185g (KO@  33%)  45° 2.5-Hitlag
  2868.  Max Damage:    28%
  2869.  
  2870. Fire
  2871. Frame  2- 8:     0%       100f/120w             75°
  2872. Frame  9-29:     6%         60b/80g (KO@ 259%) 361°
  2873.  Max Damage:     6%
  2874. Enables forward ledge grabs on real frame 14
  2875. Enables state transition on real frame 33
  2876.  
  2877. Heavy Trampoline
  2878. Frame  8- 8:    16%         55b/75g (KO@ 148%)  60°
  2879. Frame  9-10:    10%         45b/65g (KO@ 267%)  75°
  2880.  Max Damage:    16%
  2881. Enables forward ledge grabs on real frame 12
  2882. Enables state transition on real frame 21
  2883.  
  2884. Trampoline High Jump
  2885. Frame 12-12:    12%         65b/90g (KO@ 131%)  90° 1.25-Hitlag
  2886. Frame 12-12:     8%         75b/85g (KO@ 195%)  75°
  2887.  Max Damage:    12%
  2888. Enables forward ledge grabs on real frame 18
  2889.  
  2890. Oil Panic (ground, hit)
  2891. Frame  2- 7:     1%         30b/80g (KO@ 885%) 361°
  2892.  Max Damage:     1%
  2893.  
  2894. Efficient Panic (ground, hit)
  2895. Frame  2- 7:     1%         30b/70g             45°
  2896. Frame 15-26:     1%         30b/70g             40°
  2897.  Max Damage:     1%
  2898.  
  2899. Panic Overload (ground, hit)
  2900. Frame  2- 7:     1%         10b/60g            361°
  2901. Frame  8-14:     1%         10b/65g            361°
  2902.  Max Damage:     1%
  2903.  
  2904. Panic Overload (aerial, hit)
  2905. Frame  2- 7:     1%         10b/60g            361°
  2906. Frame  8-14:     1%         10b/65g            361°
  2907.  Max Damage:     1%
  2908.  
  2909. Final Smash
  2910. Enables state transition on real frame 8
  2911.  
  2912. Final Smash
  2913. Enables state transition on real frame 17
  2914.  
  2915. **********
  2916. END gamewatch
  2917.  
  2918. BEGIN gamewatch_food
  2919. **********
  2920. Chef (sausages)
  2921. Frame  1- 2:     4%         20b/50g (KO@ 853%)  70° 0.1-Trip
  2922.  Max Damage:     4%
  2923.  
  2924. XXL Chef (sausages)
  2925. Frame  1- 2:     9%         45b/85g (KO@ 227%)  70° 1.8-Hitlag
  2926.  Max Damage:     9%
  2927.  
  2928. Short-Order Chef (sausages)
  2929. Frame  1- 2:     2%         25b/10g             55° 0.1-Trip 0.5-Hitlag
  2930.  Max Damage:     2%
  2931.  
  2932. Chef (steak)
  2933. Frame  1- 2:     4%         20b/50g (KO@ 853%)  70° 0.1-Trip
  2934.  Max Damage:     4%
  2935.  
  2936. XXL Chef (steak)
  2937. Frame  1- 2:     8%         35b/75g (KO@ 305%)  70° 1.5-Hitlag
  2938.  Max Damage:     8%
  2939.  
  2940. Short-Order Chef (steak)
  2941. Frame  1- 2:   1.5%         15b/10g             45° 0.1-Trip 0.5-Hitlag
  2942.  Max Damage:   1.5%
  2943.  
  2944. Chef (skinny fish or fat fish)
  2945. Frame  1- 2:     4%         20b/50g (KO@ 853%)  70° 0.1-Trip
  2946.  Max Damage:     4%
  2947.  
  2948. XXL Chef (skinny fish or fat fish)
  2949. Frame  1- 2:     7%         25b/65g (KO@ 420%)  70° 1.5-Hitlag
  2950.  Max Damage:     7%
  2951.  
  2952. Short-Order Chef (skinny fish or fat fish)
  2953. Frame  1- 2:     1%         15b/10g             45° 0.1-Trip 0.1-Hitlag
  2954.  Max Damage:     1%
  2955.  
  2956. Chef (skinny fish or fat fish)
  2957. Frame  1- 2:     4%         20b/50g (KO@ 853%)  70° 0.1-Trip
  2958.  Max Damage:     4%
  2959.  
  2960. XXL Chef (skinny fish or fat fish)
  2961. Frame  1- 2:     7%         20b/55g (KO@ 512%)  70° 1.25-Hitlag
  2962.  Max Damage:     7%
  2963.  
  2964. Short-Order Chef (skinny fish or fat fish)
  2965. Frame  1- 2:     1%           0b/0g            361° 0.1-Trip 0.0-Hitlag
  2966.  Max Damage:     1%
  2967.  
  2968. **********
  2969. END gamewatch_food
  2970.  
  2971. BEGIN gamewatch_octopus
  2972. **********
  2973. Final Smash (body)
  2974. Frame  1- 2:    15%         30b/80g (KO@ 141%) 361° Unblockable
  2975.  Max Damage:    15%
  2976.  
  2977. Final Smash (tentacle)
  2978. Frame  1-118:   [15%]x2      30b/90g (KO@ 147%)  55° Slash Unblockable
  2979.  Max Damage:    30%
  2980.  
  2981. **********
  2982. END gamewatch_octopus
  2983.  
  2984. BEGIN ganon
  2985. **********
  2986. Jab1
  2987. Frame  8- 9:     8%        30b/105g (KO@ 194%) 361° Electric
  2988. Frame  8- 9:     6%        40b/105g (KO@ 229%) 361° Electric
  2989. Frame  8- 9:     4%        40b/105g (KO@ 310%) 361°
  2990.  Max Damage:     8%
  2991.  
  2992. Dash Attack
  2993. Frame 10-12:    14%(+1)     50b/80g (KO@ 153%)  70°
  2994. Frame 13-19:    10%(+1)     45b/60g (KO@ 285%)  80°
  2995.  Max Damage:    14%
  2996.  
  2997. F-tilt (normal)
  2998. Frame 10-12:    13%         30b/88g (KO@ 129%)  22°
  2999. Frame 10-12:    12%         30b/88g (KO@ 140%)  22°
  3000.  Max Damage:    13%
  3001.  
  3002. U-tilt
  3003. Frame  6-70:    [0%]x7      100f/1w              0° 0.0-Hitlag 0.0-SDI
  3004. Frame  6-70:    [0%]x7      100f/1w            180° 0.0-Hitlag 0.0-SDI
  3005. Frame 81-84:    28%(+20)    60b/80g (KO@  42%) 361° Fire
  3006. Frame 81-84:    20%(+20)    60b/80g (KO@  88%)  80° Fire
  3007. Frame 81-84:    18%(+20)    60b/80g (KO@ 101%)  80° Fire
  3008.  Max Damage:    28%
  3009.  
  3010. D-tilt
  3011. Frame 10-12:    13%        30b/100g (KO@ 158%)  60° 0.35-Trip
  3012. Frame 10-12:    13%        30b/100g (KO@ 148%)  70° 0.35-Trip
  3013. Frame 10-12:    13%        30b/100g (KO@ 142%)  80° 0.35-Trip
  3014.  Max Damage:    13%
  3015.  
  3016. F-smash (high)
  3017. Frame 21-26:    24%         35b/83g (KO@  71%)  40° Darkness
  3018. Frame 21-26:    24%         30b/75g (KO@  85%)  40° Darkness
  3019.  Max Damage:    24%
  3020.  
  3021. F-smash (normal)
  3022. Frame 21-26:    24%         35b/83g (KO@  71%)  40° Darkness
  3023. Frame 21-26:    24%         30b/75g (KO@  85%)  40° Darkness
  3024.  Max Damage:    24%
  3025. Smash charge window on real frame 10
  3026.  
  3027. F-smash (low)
  3028. Frame 21-26:    24%         35b/83g (KO@  71%)  40° Darkness
  3029. Frame 21-26:    24%         30b/75g (KO@  85%)  40° Darkness
  3030.  Max Damage:    24%
  3031.  
  3032. U-smash
  3033. Frame 21-23:    24%         40b/71g (KO@  95%)  78°
  3034. Frame 21-23:    24%         40b/71g (KO@  93%)  85°
  3035. Frame 21-23:    21%         40b/75g (KO@ 108%)  75°
  3036.  Max Damage:    24%
  3037. Smash charge window on real frame 10
  3038.  
  3039. D-smash
  3040. Frame 15-18:     6%       100f/108w            154° 0.5-SDI
  3041. Frame 15-18:     6%        100f/80w             50° 0.5-SDI
  3042. Frame 15-18:     6%        100f/80w            140° 0.5-SDI
  3043. Frame 35-38:    15%         60b/75g (KO@ 129%) 130°
  3044. Frame 35-38:    13%         60b/75g (KO@ 151%) 130°
  3045.  Max Damage:    21%
  3046. Smash charge window on real frame 5
  3047.  
  3048. Nair
  3049. Frame  7- 8:    12%        30b/100g (KO@ 165%)  55°
  3050. Frame  7- 8:    12%        30b/100g (KO@ 171%)  60°
  3051. Frame  7- 8:    12%        30b/100g (KO@ 165%)  65°
  3052. Frame  9-13:     7%        30b/100g (KO@ 165%)  55°
  3053. Frame  9-13:     7%        30b/100g (KO@ 171%)  60°
  3054. Frame  9-13:     7%        30b/100g (KO@ 165%)  65°
  3055. Frame 20-21:     9%        25b/100g (KO@ 178%) 361°
  3056. Frame 22-32:     5%        25b/100g (KO@ 178%) 361°
  3057.  Max Damage:    21%
  3058. Enables transition to Nair landing state (landing lag) on real frame 4
  3059. Cancels transition to Nair landing state (landing lag) on real frame 41
  3060.  
  3061. Fair
  3062. Frame 14-19:    17%         20b/93g (KO@ 111%) 361° 1.1-Hitlag
  3063. Frame 14-19:    16%         20b/93g (KO@ 119%) 361°
  3064.  Max Damage:    17%
  3065. Enables transition to Fair landing state (landing lag) on real frame 7
  3066. Cancels transition to Fair landing state (landing lag) on real frame 55
  3067.  
  3068. Bair
  3069. Frame 10-12:    17%         40b/89g (KO@ 100%) 361° 1.2-Hitlag
  3070. Frame 10-12:    16%         40b/89g (KO@ 107%) 361°
  3071.  Max Damage:    17%
  3072. Enables transition to Bair landing state (landing lag) on real frame 7
  3073. Cancels transition to Bair landing state (landing lag) on real frame 22
  3074.  
  3075. Uair
  3076. Frame  6-10:    13%        35b/100g (KO@ 123%) 361°
  3077. Frame  6-10:    12%        35b/100g (KO@ 134%) 361°
  3078. Frame 11-13:    12%         30b/80g (KO@ 163%)  30°
  3079. Frame 11-13:    10%         30b/80g (KO@ 194%)  30°
  3080. Frame 14-16:     8%         20b/70g (KO@ 293%)   0°
  3081. Frame 14-16:     6%         20b/70g (KO@ 370%)   0°
  3082.  Max Damage:    13%
  3083. Enables transition to Uair landing state (landing lag) on real frame 1
  3084. Cancels transition to Uair landing state (landing lag) on real frame 25
  3085.  
  3086. Dair
  3087. Frame 16-18:    19%        20b/100g (KO@ 130%) 270° Electric
  3088. Frame 16-18:    17%        20b/100g (KO@ 102%) 361° Electric
  3089.  Max Damage:    19%
  3090. Enables transition to Dair landing state (landing lag) on real frame 4
  3091. Cancels transition to Dair landing state (landing lag) on real frame 32
  3092.  
  3093. Grab
  3094. Frame  7- 8:   Grab
  3095. Enables state transition on real frame 9
  3096.  
  3097. Dash Grab
  3098. Frame 11-12:   Grab
  3099. Enables state transition on real frame 13
  3100.  
  3101. Pivot Grab
  3102. Frame 10-11:   Grab
  3103. Enables state transition on real frame 12
  3104.  
  3105. Pummel
  3106. Frame  4- 4:     3%        100f/30w             80°
  3107.  Max Damage:     3%
  3108.  
  3109. F-throw
  3110. Frame  1-10:     8%         60b/65g (KO@ 262%)  43°
  3111. Frame 11-12:     5%        30b/100g (KO@ 320%)  80° 2.0-Hitlag 0.0-SDI
  3112.  Max Damage:    13%
  3113.  
  3114. B-throw
  3115. Frame  1-11:     5%        30b/130g (KO@ 234%)  43°
  3116. Frame 12-13:     5%        30b/100g (KO@ 335%)  70° 2.0-Hitlag 0.0-SDI
  3117.  Max Damage:    10%
  3118.  
  3119. U-throw
  3120. Frame  1-10:     3%        70b/105g (KO@ 328%)  90°
  3121. Frame 11-12:     4%        30b/100g (KO@ 381%)  80° 2.0-Hitlag 0.0-SDI
  3122.  Max Damage:     7%
  3123.  
  3124. D-throw
  3125. Frame  1- 2:     7%         70b/50g (KO@ 421%)  65°
  3126.  Max Damage:     7%
  3127.  
  3128. Warlock Punch (ground)
  3129. Frame 70-71:    30%        120b/42g (KO@  49%)  50° Darkness
  3130.  Max Damage:    30%
  3131. Enables state transition on real frame 11
  3132. Begins super armor on real frame 11
  3133. Ends super armor on real frame 63
  3134.  
  3135. Warlock Blade (ground)
  3136. Frame 53-58:    [0%]x4     100f/30w             20°
  3137. Frame 60-62:    22%(+50)   100b/50g (KO@  72%)  40° 1.5-Hitlag Darkness
  3138. Frame 60-62:    18%(+20)    95b/40g (KO@ 132%)  40° 1.5-Hitlag Darkness
  3139. Frame 63-66:    19%(+50)   100b/50g (KO@  72%)  40° 1.5-Hitlag Darkness
  3140. Frame 63-66:    15%(+20)    95b/40g (KO@ 132%)  40° 1.5-Hitlag Darkness
  3141.  Max Damage:    22%
  3142. Enables state transition on real frame 8
  3143. Begins super armor on real frame 8
  3144. Ends super armor on real frame 53
  3145.  
  3146. Warlock Thrust (ground)
  3147. Frame 40-41:    16%        115b/20g (KO@ 240%) 361° Darkness
  3148. Frame 40-41:     9%         80b/30g (KO@ 512%)  70° Darkness
  3149.  Max Damage:    16%
  3150. Enables state transition on real frame 11
  3151.  
  3152. Warlock Punch (ground reversed)
  3153. Frame 70-71:    37%        30b/100g (KO@  17%) 361° Darkness
  3154.  Max Damage:    37%
  3155.  
  3156. Warlock Blade (ground reversed)
  3157. Frame 56-61:    [0%]x4     100f/30w             20°
  3158. Frame 63-65:    24%(+50)   100b/50g (KO@  56%)  35° 1.5-Hitlag Darkness
  3159. Frame 63-65:    20%(+20)    95b/40g (KO@ 106%)  35° 1.5-Hitlag Darkness
  3160. Frame 66-69:    21%(+50)   100b/50g (KO@  56%)  35° 1.5-Hitlag Darkness
  3161. Frame 66-69:    17%(+20)    95b/40g (KO@ 106%)  35° 1.5-Hitlag Darkness
  3162.  Max Damage:    24%
  3163.  
  3164. Warlock Thrust (ground reversed)
  3165. Frame 40-41:    19%        115b/20g (KO@ 200%) 361° Darkness
  3166. Frame 40-41:    12%         75b/30g (KO@ 451%)  60° Darkness
  3167.  Max Damage:    19%
  3168.  
  3169. Warlock Punch (aerial)
  3170. Frame 70-71:    38%        30b/100g (KO@  11%)  30° Darkness
  3171.  Max Damage:    38%
  3172. Enables state transition on real frame 11
  3173.  
  3174. Warlock Blade (aerial)
  3175. Frame 53-57:    [0%]x3     100f/30w             20°
  3176. Frame 60-62:    24%(+50)   100b/50g (KO@  50%)  30° 1.5-Hitlag Darkness
  3177. Frame 60-62:    20%(+20)    95b/40g (KO@  98%)  30° 1.5-Hitlag Darkness
  3178. Frame 63-66:    21%(+50)   100b/50g (KO@  50%)  30° 1.5-Hitlag Darkness
  3179. Frame 63-66:    17%(+20)    95b/40g (KO@  98%)  30° 1.5-Hitlag Darkness
  3180.  Max Damage:    24%
  3181. Enables state transition on real frame 8
  3182.  
  3183. Warlock Thrust (aerial)
  3184. Frame 40-41:    16%        115b/20g (KO@ 240%) 361° Darkness
  3185. Frame 40-41:     9%         80b/30g (KO@ 512%)  70° Darkness
  3186.  Max Damage:    16%
  3187. Enables state transition on real frame 11
  3188.  
  3189. Warlock Punch (aerial reversed)
  3190. Frame 70-71:    40%        40b/100g (KO@   3%)  30° Darkness
  3191.  Max Damage:    40%
  3192.  
  3193. Warlock Blade (aerial reversed)
  3194. Frame 56-60:    [0%]x3     100f/30w             20°
  3195. Frame 63-65:    26%(+50)   100b/50g (KO@  43%)  30° 1.5-Hitlag Darkness
  3196. Frame 63-65:    22%(+20)    95b/40g (KO@  86%)  30° 1.5-Hitlag Darkness
  3197. Frame 66-69:    23%(+50)   100b/50g (KO@  43%)  30° 1.5-Hitlag Darkness
  3198. Frame 66-69:    19%(+20)    95b/40g (KO@  86%)  30° 1.5-Hitlag Darkness
  3199.  Max Damage:    26%
  3200.  
  3201. Warlock Thrust (aerial reversed)
  3202. Frame 40-41:    19%        115b/20g (KO@ 200%) 361° Darkness
  3203. Frame 40-41:    12%         75b/30g (KO@ 451%)  60° Darkness
  3204.  Max Damage:    19%
  3205.  
  3206. Flame Choke (ground grab)
  3207. Frame 16-30:   Grab
  3208. Enables state transition on real frame 16
  3209. Cancels state transition on real frame 31
  3210.  
  3211. Flame Wave (ground grab)
  3212. Frame 21-35:   Grab
  3213. Enables state transition on real frame 21
  3214. Cancels state transition on real frame 36
  3215.  
  3216. Flame Chain (ground non-grab)
  3217. Frame 19-23:    [0%]x3     100f/20w             30° Unblockable
  3218. Frame 25-41:  [1.2%]x9     100f/30w             50° 0.8-Hitlag 0.5-SDI Ground-Target-Only
  3219. Frame 25-41:  [1.2%]x9      50f/20w            366° 0.8-Hitlag 0.5-SDI Aerial-Target-Only
  3220. Frame 43-45:     5%(+1)     60b/90g (KO@ 227%)  30° 2.0-Hitlag Darkness
  3221.  Max Damage:  15.8%
  3222. Cancels state transition on real frame 19
  3223.  
  3224. Flame Choke (ground throw attack)
  3225. Frame  1- 2:    12%         60b/90g (KO@ 122%) 361°
  3226.  Max Damage:    12%
  3227. Begins super armor on real frame 17
  3228. Ends super armor on real frame 41
  3229.  
  3230. Flame Wave (ground throw attack)
  3231. Frame  1-39:    10%         50b/90g (KO@ 160%) 361°
  3232. Frame 40-41:     8%        100b/85g (KO@ 149%)  70° Darkness
  3233. Frame 40-41:     8%        100b/65g (KO@ 201%)  70° Darkness
  3234.  Max Damage:    18%
  3235. Begins super armor on real frame 17
  3236. Ends super armor on real frame 42
  3237.  
  3238. Flame Choke (aerial grab)
  3239. Frame 19-31:   Grab
  3240. Enables state transition on real frame 19
  3241. Cancels state transition on real frame 32
  3242.  
  3243. Flame Wave (aerial grab)
  3244. Frame 24-35:   Grab
  3245. Enables state transition on real frame 24
  3246. Cancels state transition on real frame 36
  3247.  
  3248. Flame Chain (aerial non-grab)
  3249. Frame 27-38:  [1.2%]x6     100f/30w             50° 0.8-Hitlag 0.5-SDI Ground-Target-Only
  3250. Frame 27-38:  [1.2%]x6      50f/20w            366° 0.8-Hitlag 0.5-SDI Aerial-Target-Only
  3251. Frame 40-41:     5%(+1)     60b/90g (KO@ 231%)  30° 2.0-Hitlag Darkness
  3252.  Max Damage:  12.2%
  3253. Cancels state transition on real frame 19
  3254.  
  3255. Flame Choke (aerial landing throw attack)
  3256. Frame  1- 2:    15%         40b/82g (KO@ 127%) 361°
  3257.  Max Damage:    15%
  3258.  
  3259. Flame Wave (aerial landing throw attack)
  3260. Frame  1- 3:    10%         40b/82g (KO@ 191%) 361°
  3261. Frame  4- 5:    10%         95b/90g (KO@ 118%)  70° Darkness
  3262. Frame  4- 5:    10%        100b/65g (KO@ 163%)  70° Darkness
  3263.  Max Damage:    20%
  3264.  
  3265. Dark Dive (grabbing lunge)
  3266. Frame 14-28:   Grab
  3267. Frame 34-36:     7%         70b/90g (KO@ 221%)  70° Darkness
  3268.  Max Damage:     7%
  3269. Enables state transition on real frame 14
  3270. Enables forward ledge grabs on real frame 18
  3271. Enables all ledge grabs on real frame 37
  3272.  
  3273. Dark Fists (non-grabbing lunge)
  3274. Frame 15-16:     6%       100f/150w             81° 0.9-Hitlag 0.2-SDI Darkness
  3275. Frame 15-16:     6%       100f/135w             77° 0.9-Hitlag 0.2-SDI Darkness
  3276. Frame 42-44:    11%         80b/90g (KO@ 121%)  80° 3.0-Hitlag Darkness
  3277.  Max Damage:    17%
  3278. Begins super armor on real frame 5
  3279. Ends super armor on real frame 15
  3280. Enables state transition on real frame 24
  3281. Enables forward ledge grabs on real frame 25
  3282. Enables all ledge grabs on real frame 45
  3283.  
  3284. Dark Vault (grabbing lunge)
  3285. Frame 14-14:   Grab
  3286. Enables state transition on real frame 14
  3287. Enables forward ledge grabs on real frame 18
  3288. Enables all ledge grabs on real frame 43
  3289.  
  3290. Dark Dive (initial grab attack)
  3291. Frame 13- 4:    [1%]x4     50b/100g (KO@ 611%) 361° Electric
  3292.  Max Damage:     4%
  3293.  
  3294. Dark Vault (initial grab attack)
  3295. Frame  4- 4:     1%        50b/100g (KO@ 611%) 361° 0.5-Hitlag Electric
  3296.  Max Damage:     1%
  3297.  
  3298. Dark Dive (grab throw attack)
  3299. Frame  1- 2:     7%         40b/82g (KO@ 261%) 361°
  3300.  Max Damage:     7%
  3301.  
  3302. Dark Vault (grab throw attack)
  3303. Frame  1- 2:     3%         70b/80g (KO@ 385%)  40°
  3304.  Max Damage:     3%
  3305.  
  3306. Wizard's Foot (ground)
  3307. Frame 16-35:    12%(+4)     60b/70g (KO@ 172%)  45° Darkness
  3308. Frame 16-35:    10%(+4)     60b/70g (KO@ 204%)  45° Darkness
  3309.  Max Damage:    12%
  3310.  
  3311. Wizard's Dropkick (ground)
  3312. Frame 20-43:     9%(+4)     60b/70g (KO@ 200%)  35° Darkness
  3313. Frame 20-43:     7%(+4)     60b/70g (KO@ 248%)  35° Darkness
  3314.  Max Damage:     9%
  3315. Begins partial invincibility on real frame 5
  3316. Begins partial invincibility on real frame 5
  3317. Begins partial invincibility on real frame 5
  3318. Begins partial invincibility on real frame 5
  3319. End partial invincibility on real frame 8
  3320.  
  3321. Wizard's Assault (ground)
  3322. Frame 29-36:    10%(+4)     65b/85g (KO@ 171%) 130° Darkness
  3323. Frame 29-36:     9%(+4)     65b/85g (KO@ 188%) 130° Darkness
  3324. Frame 37-46:     8%(+4)     65b/85g (KO@ 171%) 130° Darkness
  3325. Frame 37-46:     7%(+4)     65b/85g (KO@ 188%) 130° Darkness
  3326.  Max Damage:    10%
  3327.  
  3328. Wizard's Foot (aerial startup)
  3329. Enables state transition on real frame 3
  3330. Cancels state transition on real frame 22
  3331.  
  3332. Wizard's Dropkick (aerial startup)
  3333. Enables state transition on real frame 3
  3334. Cancels state transition on real frame 8
  3335.  
  3336. Wizard's Assault (aerial startup)
  3337. Enables state transition on real frame 3
  3338. Cancels state transition on real frame 1
  3339.  
  3340. Wizard's Foot (aerial attack)
  3341. Frame 16-18:    15%(+10)   50b/100g (KO@ 152%) 290° Darkness
  3342. Frame 19-38:    14%(+10)   50b/100g (KO@ 114%)  80° Darkness
  3343.  Max Damage:    15%
  3344.  
  3345. Wizard's Dropkick (aerial attack)
  3346. Frame 19-23:    11%(+10)    60b/80g (KO@ 136%)  30° Darkness
  3347. Frame 19-23:     8%(+10)    60b/80g (KO@ 184%)  30° Darkness
  3348. Frame 24-31:     9%(+10)    60b/80g (KO@ 195%)  45° Darkness
  3349. Frame 24-31:     7%(+10)    60b/80g (KO@ 243%)  45° Darkness
  3350.  Max Damage:    11%
  3351.  
  3352. Wizard's Assault (aerial attack)
  3353. Frame 32-36:    14%(+10)   55b/100g (KO@ 115%)  70° Darkness
  3354. Frame 32-36:    14%(+10)   55b/100g (KO@ 152%) 280° 1.5-Hitlag Darkness
  3355. Frame 37-38:    12%(+10)   55b/100g (KO@ 115%)  70° Darkness
  3356. Frame 37-38:    12%(+10)   55b/100g (KO@ 152%) 280° 1.5-Hitlag Darkness
  3357. Frame 39-44:    12%(+10)    55b/95g (KO@ 143%)  70° Darkness
  3358.  Max Damage:    14%
  3359.  
  3360. Wizard's Foot (landing)
  3361. Frame  2- 3:     8%         80b/35g (KO@ 458%)  80° Ground-Target-Only
  3362.  Max Damage:     8%
  3363. Enables state transition on real frame 1
  3364. Cancels state transition on real frame 24
  3365.  
  3366. Wizard's Dropkick (landing)
  3367. Frame  2- 3:     6%        50b/100g (KO@ 223%)  40° Ground-Target-Only
  3368.  Max Damage:     6%
  3369. Enables state transition on real frame 1
  3370. Cancels state transition on real frame 24
  3371.  
  3372. Wizard's Assault (landing)
  3373. Frame  2- 3:     6%         60b/90g (KO@ 256%)  85° Ground-Target-Only
  3374.  Max Damage:     6%
  3375. Enables state transition on real frame 1
  3376. Cancels state transition on real frame 24
  3377.  
  3378. unknown substate 0x262
  3379. Article generated on real frame 1
  3380.  
  3381. **********
  3382. END ganon
  3383.  
  3384. BEGIN ganon_beast
  3385. **********
  3386. Final Smash Start
  3387. Frame 19-22:    10%       100f/300w            270° Bury Ground-Target-Only Unblockable
  3388. Frame 19-22:     5%        100f/50w             30° Fire Aerial-Target-Only Unblockable
  3389. Frame 74-74:    10%       100f/250w            270° Stun Unblockable
  3390.  Max Damage:    20%
  3391.  
  3392. Final Smash Charge
  3393. Frame  1- 2:    40%         20b/70g (KO@  31%)  30° 0.0-Hitlag Darkness Unblockable
  3394. Frame  1- 2:    30%         20b/70g (KO@  64%)  30° 0.0-Hitlag Darkness Unblockable
  3395.  Max Damage:    40%
  3396.  
  3397. **********
  3398. END ganon_beast
  3399.  
  3400. BEGIN gekkouga
  3401. **********
  3402. Jab1
  3403. Frame  3- 6:     2%         30b/30g             60°
  3404. Frame  3- 6:     2%         30b/30g             70°
  3405. Frame  3- 6:     2%         30b/30g             80°
  3406.  Max Damage:     2%
  3407. Enables transition to next jab state on real frame 8
  3408.  
  3409. Jab2
  3410. Frame  3- 4:   1.6%         30b/50g             60°
  3411. Frame  3- 4:   1.6%         30b/50g             70°
  3412. Frame  3- 4:   1.6%         30b/50g             90°
  3413.  Max Damage:   3.6%
  3414. Enables transition to next jab state on real frame 12
  3415.  
  3416. Jab3
  3417. Frame  5- 9:   3.5%        60b/100g (KO@ 304%) 361° 2.0-Hitlag
  3418.  Max Damage:   7.1%
  3419.  
  3420. Repeating Jab End
  3421. Frame  4- 5:     2%        60b/120g (KO@ 371%)  45° 3.0-Hitlag
  3422.  Max Damage:     2%
  3423.  
  3424. Dash Attack
  3425. Frame  9-12:     7%(+1)    100b/40g (KO@ 433%)  60°
  3426.  Max Damage:     7%
  3427.  
  3428. F-tilt (high)
  3429. Frame 10-12:   6.5%        15b/112g (KO@ 238%) 361°
  3430.  Max Damage:   6.5%
  3431.  
  3432. F-tilt (normal)
  3433. Frame 10-12:   6.5%        15b/112g (KO@ 238%) 361°
  3434.  Max Damage:   6.5%
  3435.  
  3436. F-tilt (low)
  3437. Frame 10-12:   6.5%        15b/112g (KO@ 238%) 361°
  3438.  Max Damage:   6.5%
  3439.  
  3440. U-tilt
  3441. Frame  9-12:   4.5%        60b/100g (KO@ 288%)  80°
  3442. Frame  9-12:   4.5%        60b/100g (KO@ 285%)  90°
  3443. Frame  9-12:   4.5%        60b/100g (KO@ 285%)  92°
  3444.  Max Damage:   4.5%
  3445.  
  3446. D-tilt
  3447. Frame  5- 6:     7%         60b/40g (KO@ 549%)  70°
  3448.  Max Damage:     7%
  3449.  
  3450. F-smash (normal)
  3451. Frame 13-15:    14%         30b/99g (KO@ 120%) 361° Slash
  3452.  Max Damage:    14%
  3453. Smash charge window on real frame 8
  3454.  
  3455. U-smash
  3456. Frame 12-17:     5%        30b/120g (KO@ 247%) 366° 1.4-Hitlag Slash
  3457. Frame 18-18:    14%        30b/103g (KO@ 126%)  90° 1.4-Hitlag Slash
  3458. Frame 18-20:    11%        30b/100g (KO@ 158%)  44° Slash
  3459. Frame 21-21:    10%         30b/98g (KO@ 170%)  40° 1.4-Hitlag Slash
  3460.  Max Damage:    14%
  3461. Smash charge window on real frame 9
  3462.  
  3463. D-smash
  3464. Frame 16-18:    13%         32b/90g (KO@ 130%)  30° Slash
  3465. Frame 16-18:    11%         32b/90g (KO@ 154%)  30° Slash
  3466.  Max Damage:    13%
  3467. Smash charge window on real frame 5
  3468.  
  3469. Nair
  3470. Frame 12-13:    11%         30b/95g (KO@ 197%)  60° Water Push
  3471. Frame 14-16:     6%         30b/95g (KO@ 332%)  60° Water Push
  3472.  Max Damage:    11%
  3473. Enables transition to Nair landing state (landing lag) on real frame 10
  3474. Cancels transition to Nair landing state (landing lag) on real frame 40
  3475.  
  3476. Fair
  3477. Frame 16-17:    14%         30b/84g (KO@ 151%)  45° 1.1-Hitlag Slash
  3478.  Max Damage:    14%
  3479. Enables transition to Fair landing state (landing lag) on real frame 13
  3480. Cancels transition to Fair landing state (landing lag) on real frame 40
  3481.  
  3482. Bair
  3483. Frame  5- 5:     3%       100f/130w             30°
  3484. Frame  5- 5:     3%       100f/100w             30°
  3485. Frame  5- 5:     3%         0b/100g (KO@ 507%) 365°
  3486. Frame  8- 8:   2.5%       100f/140w             35°
  3487. Frame  8- 8:   2.5%       100f/105w             40°
  3488. Frame  8- 8:   2.5%         0b/100g (KO@ 561%) 365°
  3489. Frame 13-16:     4%        60b/120g (KO@ 225%) 361° 2.0-Hitlag
  3490.  Max Damage:   9.5%
  3491. Enables transition to Bair landing state (landing lag) on real frame 4
  3492. Cancels transition to Bair landing state (landing lag) on real frame 35
  3493.  
  3494. Uair
  3495. Frame  7- 8:  [1.3%]x4     45b/100g (KO@ 577%) 366°
  3496. Frame 19-20:   1.3%        100f/10w             85°
  3497. Frame 22-22:     3%        40b/168g (KO@ 254%)  75° 2.5-Hitlag
  3498.  Max Damage:   9.5%
  3499. Enables transition to Uair landing state (landing lag) on real frame 3
  3500. Cancels transition to Uair landing state (landing lag) on real frame 35
  3501.  
  3502. Dair
  3503. Frame 17-19:     8%         20b/95g (KO@ 323%) 270° 2.0-Hitlag
  3504. Frame 20-45:     8%         35b/95g (KO@ 255%)  60° 2.0-Hitlag
  3505.  Max Damage:     8%
  3506. Enables transition to Dair landing state (landing lag) on real frame 3
  3507. Cancels transition to Dair landing state (landing lag) on real frame 53
  3508.  
  3509. Grab
  3510. Frame 14-15:   Grab
  3511. Enables state transition on real frame 16
  3512.  
  3513. Dash Grab
  3514. Frame  9-10:   Grab
  3515. Enables state transition on real frame 11
  3516.  
  3517. Pivot Grab
  3518. Frame 15-16:   Grab
  3519. Enables state transition on real frame 17
  3520.  
  3521. Pummel
  3522. Frame  6- 6:     2%        100f/30w            361° Water Push
  3523.  Max Damage:     2%
  3524.  
  3525. F-throw
  3526. Frame  1- 2:     5%         70b/45g (KO@ 561%)  50°
  3527.  Max Damage:     5%
  3528.  
  3529. B-throw
  3530. Frame  1- 2:     8%         55b/60g (KO@ 287%) 140°
  3531.  Max Damage:     8%
  3532.  
  3533. U-throw
  3534. Frame  1- 2:     5%        60b/120g (KO@ 218%)  93°
  3535.  Max Damage:     5%
  3536.  
  3537. D-throw
  3538. Frame  1- 2:     6%         65b/50g (KO@ 493%)  65°
  3539.  Max Damage:     6%
  3540.  
  3541. unknown substate 0x20e
  3542. Article generated on real frame 13
  3543.  
  3544. unknown substate 0x20f
  3545. Article generated on real frame 14
  3546.  
  3547. unknown substate 0x210
  3548. Article generated on real frame 14
  3549.  
  3550. unknown substate 0x216
  3551. Enables state transition on real frame 6
  3552.  
  3553. unknown substate 0x217
  3554. Enables state transition on real frame 9
  3555.  
  3556. unknown substate 0x218
  3557. Enables state transition on real frame 6
  3558.  
  3559. unknown substate 0x21a
  3560. Article generated on real frame 13
  3561.  
  3562. unknown substate 0x21b
  3563. Article generated on real frame 13
  3564.  
  3565. unknown substate 0x21c
  3566. Article generated on real frame 13
  3567.  
  3568. unknown substate 0x21e
  3569. Enables state transition on real frame 6
  3570.  
  3571. unknown substate 0x21f
  3572. Enables state transition on real frame 11
  3573.  
  3574. unknown substate 0x220
  3575. Enables state transition on real frame 6
  3576.  
  3577. unknown substate 0x222
  3578. Article generated on real frame 13
  3579.  
  3580. unknown substate 0x22a
  3581. Enables state transition on real frame 6
  3582.  
  3583. unknown substate 0x22e
  3584. Article generated on real frame 13
  3585.  
  3586. unknown substate 0x22f
  3587. Article generated on real frame 13
  3588.  
  3589. unknown substate 0x230
  3590. Article generated on real frame 13
  3591.  
  3592. unknown substate 0x232
  3593. Enables state transition on real frame 6
  3594.  
  3595. Shadow Sneak (ground, back flip)
  3596. Frame  7- 8:    10%        60b/102g (KO@ 142%)  48° 1.3-Hitlag
  3597.  Max Damage:    10%
  3598.  
  3599. Shadow Strike (ground, back flip)
  3600. Frame 10-11:    15%        65b/102g (KO@  99%)  55° 1.8-Hitlag
  3601.  Max Damage:    15%
  3602.  
  3603. Shadow Dash (ground, back flip)
  3604. Frame 16-18:     6%         65b/90g (KO@ 248%)  80° 1.3-Hitlag
  3605.  Max Damage:     6%
  3606.  
  3607. Shadow Sneak (ground, back kick)
  3608. Frame  7- 8:    12%        60b/101g (KO@ 120%)  48° 1.3-Hitlag
  3609.  Max Damage:    12%
  3610.  
  3611. Shadow Strike (ground, back kick)
  3612. Frame 10-11:    17%        65b/101g (KO@  86%)  55° 1.8-Hitlag
  3613.  Max Damage:    17%
  3614.  
  3615. Shadow Dash (ground, back kick)
  3616. Frame 16-18:     7%         65b/90g (KO@ 249%)  60° 1.3-Hitlag
  3617.  Max Damage:     7%
  3618.  
  3619. Shadow Sneak (aerial, back flip)
  3620. Frame  7- 8:    10%        60b/102g (KO@ 142%)  48° 1.3-Hitlag
  3621.  Max Damage:    10%
  3622.  
  3623. Shadow Strike (aerial, back flip)
  3624. Frame 10-11:    15%        65b/102g (KO@  99%)  55° 1.8-Hitlag
  3625.  Max Damage:    15%
  3626.  
  3627. Shadow Dash (aerial, back flip)
  3628. Frame 16-18:     6%         65b/90g (KO@ 248%)  80° 1.3-Hitlag
  3629.  Max Damage:     6%
  3630.  
  3631. Shadow Sneak (aerial, back kick)
  3632. Frame  7- 8:    12%        60b/101g (KO@ 120%)  48° 1.3-Hitlag
  3633.  Max Damage:    12%
  3634.  
  3635. Shadow Strike (aerial, back kick)
  3636. Frame 10-11:    17%        65b/101g (KO@  86%)  55° 1.8-Hitlag
  3637.  Max Damage:    17%
  3638.  
  3639. Shadow Dash (aerial, back kick)
  3640. Frame 16-18:     7%         65b/90g (KO@ 249%)  60° 1.3-Hitlag
  3641.  Max Damage:     7%
  3642.  
  3643. unknown substate 0x266
  3644. Article generated on real frame 2
  3645. Article generated on real frame 7
  3646.  
  3647. unknown substate 0x267
  3648. Article generated on real frame 2
  3649.  
  3650. unknown substate 0x268
  3651. Article generated on real frame 4
  3652.  
  3653. unknown substate 0x26c
  3654. Enables all ledge grabs on real frame 1
  3655.  
  3656. Substitute (ground startup)
  3657. Enables state transition on real frame 8
  3658. Cancels state transition on real frame 30
  3659.  
  3660. Explosion Attack (ground startup)
  3661. Frame 40-42:    10%        55b/100g (KO@ 137%) 361° 1.5-Hitlag Fire
  3662. Frame 40-42:     8%        60b/100g (KO@ 161%) 361° 1.5-Hitlag Fire
  3663.  Max Damage:    10%
  3664.  
  3665. Substitute Ambush (ground startup)
  3666. Enables state transition on real frame 11
  3667. Cancels state transition on real frame 41
  3668.  
  3669. Substitute (ground success)
  3670. Frame  5- 4:    14%(+5)    50b/100g (KO@ 112%)  90° 1.1-Hitlag
  3671. Frame  5- 4:    13%(+5)    62b/100g (KO@ 128%)  60° 1.1-Hitlag
  3672. Frame  5- 4:    13%(+5)     62b/72g (KO@ 121%)  25° 1.1-Hitlag
  3673. Frame  5- 4:    11%(+5)    62b/100g (KO@ 117%) 361° 1.1-Hitlag
  3674. Frame  5-19:    14%(+5)    50b/100g (KO@ 107%)  45° 1.1-Hitlag Ground-Target-Only
  3675. Frame  5-19:    14%(+5)    50b/100g (KO@ 155%) 270° 1.1-Hitlag Aerial-Target-Only
  3676.  Max Damage:    14%
  3677.  
  3678. Substitute Ambush (ground success)
  3679. Frame  5- 4:    18%(+23)    75b/65g (KO@ 110%)  90° 1.1-Hitlag
  3680. Frame  5- 4:    17%(+23)    85b/65g (KO@ 128%)  60° 1.1-Hitlag
  3681. Frame  5- 4:    17%(+23)    85b/55g (KO@  90%)  25° 1.1-Hitlag
  3682. Frame  5- 4:    15%(+23)    85b/65g (KO@ 106%) 361° 1.1-Hitlag
  3683. Frame  5-19:    18%(+23)    75b/65g (KO@ 104%)  45° 1.1-Hitlag Ground-Target-Only
  3684. Frame  5-19:    18%(+23)    75b/65g (KO@ 163%) 270° 1.1-Hitlag Aerial-Target-Only
  3685.  Max Damage:    18%
  3686.  
  3687. Substitute (aerial startup)
  3688. Enables state transition on real frame 8
  3689. Cancels state transition on real frame 30
  3690.  
  3691. Substitute (aerial success)
  3692. Frame  5- 4:    14%(+5)    50b/100g (KO@ 112%)  90° 1.1-Hitlag
  3693. Frame  5- 4:    13%(+5)    62b/100g (KO@ 128%)  60° 1.1-Hitlag
  3694. Frame  5- 4:    13%(+5)     62b/72g (KO@ 121%)  25° 1.1-Hitlag
  3695. Frame  5- 4:    11%(+5)    62b/100g (KO@ 117%) 361° 1.1-Hitlag
  3696. Frame  5-19:    14%(+5)    50b/100g (KO@ 107%)  45° 1.1-Hitlag Ground-Target-Only
  3697. Frame  5-19:    14%(+5)    50b/100g (KO@ 155%) 270° 1.1-Hitlag Aerial-Target-Only
  3698.  Max Damage:    14%
  3699.  
  3700. Substitute Ambush (aerial success)
  3701. Frame  5- 4:    18%(+23)    75b/65g (KO@ 110%)  90° 1.1-Hitlag
  3702. Frame  5- 4:    17%(+23)    85b/65g (KO@ 128%)  60° 1.1-Hitlag
  3703. Frame  5- 4:    17%(+23)    85b/55g (KO@  90%)  25° 1.1-Hitlag
  3704. Frame  5- 4:    15%(+23)    85b/65g (KO@ 106%) 361° 1.1-Hitlag
  3705. Frame  5-19:    18%(+23)    75b/65g (KO@ 104%)  45° 1.1-Hitlag Ground-Target-Only
  3706. Frame  5-19:    18%(+23)    75b/65g (KO@ 163%) 270° 1.1-Hitlag Aerial-Target-Only
  3707.  Max Damage:    18%
  3708.  
  3709. unknown substate 0x292
  3710. Frame 20-26:     5%          8b/40g (KO@ 869%) 361° 2.0-SDI
  3711.  Max Damage:     5%
  3712.  
  3713. Final Smash
  3714. Frame  8-10:     2%        100f/40w             90° 0.2-Hitlag Slash Unblockable
  3715. Frame 243-243:    15%        65b/160g (KO@  46%) 275° Slash Unblockable
  3716.  Max Damage:    45%
  3717.  
  3718. Final Smash
  3719. Frame 15-24:     2%         50b/50g (KO@ 797%)  22° 2.0-Hitlag Stun Unblockable
  3720.  Max Damage:     2%
  3721. Article generated on real frame 1
  3722.  
  3723. **********
  3724. END gekkouga
  3725.  
  3726. BEGIN gekkouga_shuriken
  3727. **********
  3728. Water Shuriken (uncharged)
  3729. Frame  1- 2:    11%         20b/85g (KO@ 214%)  50° Slash
  3730. Frame  1- 2:     3%         10b/85g (KO@ 616%)  50° Slash
  3731.  Max Damage:    11%
  3732.  
  3733. Stagnant Shuriken (uncharged)
  3734. Frame  1- 2:   1.2%         10b/70g             50° 0.8-SDI Slash
  3735. Frame  1- 2:     1%         10b/70g             50° 0.8-SDI Slash
  3736.  Max Damage:   1.2%
  3737.  
  3738. Shifting Shuriken (uncharged)
  3739. Frame  1-15:     3%         90b/45g (KO@ 647%)  93° 1.5-Hitlag Slash
  3740. Frame 16-17:     3%         90b/45g (KO@ 650%)  98° 1.5-Hitlag Slash
  3741.  Max Damage:     6%
  3742.  
  3743. Water Shuriken (charged)
  3744. Frame  1-28:  [0.7%]x5     100f/50w             21° 0.15-Hitlag 0.6-SDI Slash
  3745. Frame  1-28:     0%         30b/85g             50° 0.6-SDI Slash
  3746. Frame 30-31:     9%        40b/122g (KO@ 168%)  60° 1.5-Hitlag Slash
  3747.  Max Damage:  12.5%
  3748.  
  3749. Stagnant Shuriken (charged)
  3750. Frame  1-69:    [2%]x9      10b/70g             60° 0.6-SDI Slash
  3751. Frame  1-69:  [1.5%]x9      10b/70g             60° 0.8-SDI Slash
  3752. Frame 70-71:     3%        70b/100g (KO@ 310%)  45° 1.5-Hitlag Slash
  3753.  Max Damage:    21%
  3754.  
  3755. Shifting Shuriken (charged)
  3756. Frame  1- 9:     3%         60b/70g (KO@ 567%) 110° Slash
  3757. Frame 10-19:     3%         60b/70g (KO@ 611%) 120° Slash
  3758. Frame 20-29:     3%         60b/70g (KO@ 546%) 130° Slash
  3759. Frame 30-31:     3%         60b/70g (KO@ 512%) 135° Slash
  3760.  Max Damage:     3%
  3761.  
  3762. **********
  3763. END gekkouga_shuriken
  3764.  
  3765. BEGIN gekkouga_water
  3766. **********
  3767. Hydro Pump (first hit)
  3768. Frame  1- 2:     2%        65b/100g (KO@ 514%)  58° 2.0-Hitlag Water Push
  3769.  Max Damage:     2%
  3770.  
  3771. High-Capacity Pump (first hit)
  3772. Frame  1- 2:     0%        130f/90w             58° 2.0-Hitlag Water Push
  3773.  
  3774. Single-Shot Pump (first hit)
  3775. Frame  1- 2:     5%         55b/85g (KO@ 292%)  40° Water Push
  3776.  Max Damage:     5%
  3777.  
  3778. Hydro Pump (second hit)
  3779. Frame  1- 2:     2%        65b/100g (KO@ 514%)  58° 2.0-Hitlag Water Push
  3780.  Max Damage:     2%
  3781.  
  3782. High-Capacity Pump (second hit)
  3783. Frame  1- 2:     0%        130f/90w             58° 2.0-Hitlag Water Push
  3784.  
  3785. Single-Shot Pump (second hit)
  3786. Frame  1- 2:     5%         55b/85g (KO@ 292%)  40° Water Push
  3787.  Max Damage:     5%
  3788.  
  3789. **********
  3790. END gekkouga_water
  3791.  
  3792. BEGIN ike
  3793. **********
  3794. Jab1
  3795. Frame  4- 5:     3%        100f/50w             65°
  3796.  Max Damage:     3%
  3797. Enables transition to next jab state on real frame 13
  3798.  
  3799. Jab2
  3800. Frame  3- 4:     3%        100f/50w             65°
  3801. Frame  3- 4:     3%         80f/40w             65°
  3802.  Max Damage:     6%
  3803. Enables transition to next jab state on real frame 11
  3804.  
  3805. Jab3
  3806. Frame  6- 8:     5%        60b/100g (KO@ 251%)  45° Slash
  3807.  Max Damage:    11%
  3808.  
  3809. Dash Attack
  3810. Frame 18-19:    10%         70b/70g (KO@ 217%)  55° Slash
  3811. Frame 18-19:     8%         70b/70g (KO@ 265%)  55° Slash
  3812. Frame 20-22:     5%        60b/100g (KO@ 251%)  45° Slash
  3813.  Max Damage:    10%
  3814.  
  3815. F-tilt (high)
  3816. Frame 15-16:    14%(+1)     30b/97g (KO@ 122%) 361° Slash
  3817. Frame 15-16:    12%(+1)     30b/97g (KO@ 144%) 361° Slash
  3818.  Max Damage:    14%
  3819.  
  3820. F-tilt (normal)
  3821. Frame 15-16:    14%(+1)     30b/97g (KO@ 122%) 361° Slash
  3822. Frame 15-16:    12%(+1)     30b/97g (KO@ 144%) 361° Slash
  3823.  Max Damage:    14%
  3824.  
  3825. F-tilt (low)
  3826. Frame 15-16:    14%(+1)     30b/97g (KO@ 122%) 361° Slash
  3827. Frame 15-16:    12%(+1)     30b/97g (KO@ 144%) 361° Slash
  3828.  Max Damage:    14%
  3829.  
  3830. U-tilt
  3831. Frame 11-13:    14%         50b/90g (KO@ 127%)  95° Slash
  3832. Frame 14-18:    10%         50b/90g (KO@ 178%)  85° Slash
  3833.  Max Damage:    14%
  3834.  
  3835. D-tilt
  3836. Frame  7- 8:     8%         70b/70g (KO@ 244%)  80° 0.35-Trip Slash
  3837.  Max Damage:     8%
  3838.  
  3839. F-smash (normal)
  3840. Frame 31-32:    19%         40b/90g (KO@  85%) 361° Slash
  3841. Frame 33-35:    22%         40b/86g (KO@  74%) 361° Slash
  3842. Frame 33-35:    17%         40b/86g (KO@ 132%)  60° Slash
  3843.  Max Damage:    22%
  3844. Smash charge window on real frame 25
  3845.  
  3846. U-smash
  3847. Frame 25-29:    17%         50b/86g (KO@ 118%)  65° Slash
  3848. Frame 25-29:    17%         50b/86g (KO@ 113%)  70° Slash
  3849. Frame 25-29:    17%         50b/86g (KO@ 110%)  75° Slash
  3850. Frame 25-29:    17%         50b/86g (KO@ 107%)  82° Slash
  3851. Frame 30-31:    10%         50b/85g (KO@ 206%)  65° Slash Ground-Target-Only
  3852.  Max Damage:    17%
  3853. Smash charge window on real frame 12
  3854.  
  3855. D-smash
  3856. Frame 13-15:    14%        40b/100g (KO@ 120%)  48° 0.2-Trip Slash
  3857. Frame 32-33:    17%        40b/100g (KO@  82%)  48° 0.2-Trip Slash
  3858. Frame 34-36:     8%        30b/100g (KO@ 233%)  61° 0.2-Trip Slash
  3859.  Max Damage:    31%
  3860. Smash charge window on real frame 6
  3861.  
  3862. Nair
  3863. Frame 12-21:     9%        35b/105g (KO@ 194%)  70° Slash
  3864. Frame 22-27:     6%        35b/105g (KO@ 194%)  70° Slash
  3865.  Max Damage:     9%
  3866. Enables transition to Nair landing state (landing lag) on real frame 6
  3867. Cancels transition to Nair landing state (landing lag) on real frame 64
  3868.  
  3869. Fair
  3870. Frame 13-15:    12%        30b/100g (KO@ 139%) 361° Slash
  3871.  Max Damage:    12%
  3872. Enables transition to Fair landing state (landing lag) on real frame 2
  3873. Cancels transition to Fair landing state (landing lag) on real frame 37
  3874.  
  3875. Bair
  3876. Frame  7- 9:    14%        30b/100g (KO@ 118%) 361° Slash
  3877.  Max Damage:    14%
  3878. Enables transition to Bair landing state (landing lag) on real frame 3
  3879. Cancels transition to Bair landing state (landing lag) on real frame 35
  3880.  
  3881. Uair
  3882. Frame 13-29:    11%        40b/100g (KO@ 157%)  80° Slash
  3883.  Max Damage:    11%
  3884. Enables transition to Uair landing state (landing lag) on real frame 6
  3885. Cancels transition to Uair landing state (landing lag) on real frame 51
  3886.  
  3887. Dair
  3888. Frame 16-17:    15%        30b/100g (KO@ 122%)  50° Slash
  3889. Frame 16-17:    15%         20b/90g (KO@ 190%) 270° Slash
  3890.  Max Damage:    15%
  3891. Enables transition to Dair landing state (landing lag) on real frame 5
  3892. Cancels transition to Dair landing state (landing lag) on real frame 48
  3893.  
  3894. Grab
  3895. Frame  7- 8:   Grab
  3896. Enables state transition on real frame 9
  3897.  
  3898. Dash Grab
  3899. Frame 10-11:   Grab
  3900. Enables state transition on real frame 12
  3901.  
  3902. Pivot Grab
  3903. Frame 11-12:   Grab
  3904. Enables state transition on real frame 13
  3905.  
  3906. Pummel
  3907. Frame  5- 5:     3%        100f/40w            361°
  3908.  Max Damage:     3%
  3909. Enables state transition on real frame 23
  3910.  
  3911. F-throw
  3912. Frame  1- 4:     4%         55b/75g (KO@ 347%)  28°
  3913. Frame  5- 6:     3%        30b/150g (KO@ 274%) 361°
  3914.  Max Damage:     7%
  3915.  
  3916. B-throw
  3917. Frame  1-19:     4%         55b/75g (KO@ 347%)  28°
  3918. Frame 20-21:     3%        30b/150g (KO@ 274%) 361°
  3919.  Max Damage:     7%
  3920.  
  3921. U-throw
  3922. Frame  1-25:     4%         70b/72g (KO@ 400%)  87°
  3923. Frame 26-27:     3%        30b/150g (KO@ 274%) 361°
  3924.  Max Damage:     7%
  3925.  
  3926. D-throw
  3927. Frame  1-34:     4%        75b/120g (KO@ 230%)  80°
  3928. Frame 35-39:     3%        30b/150g (KO@ 274%) 361°
  3929.  Max Damage:     7%
  3930.  
  3931. Eruption (uncharged)
  3932. Frame 11-13:     9%(+1)    40b/100g (KO@ 190%)  80° Fire
  3933. Frame 11-17:     9%(+1)    40b/100g (KO@ 188%)  85° Fire Aerial-Target-Only
  3934. Frame 11-17:     9%(+1)    40b/100g (KO@ 250%) 270° Slash Ground-Target-Only
  3935.  Max Damage:     9%
  3936.  
  3937. Tempest (uncharged)
  3938. Frame  9-14:     1%(+1)    100f/30w             90° Slash
  3939. Frame 13-24:     0%(+1)    80b/100g (KO@ 704%) 361°
  3940. Frame 13-24:     0%(+1)    60b/100g (KO@ 847%) 361°
  3941.  Max Damage:     1%
  3942.  
  3943. Furious Eruption (uncharged)
  3944. Frame 11-22:     7%(+1)    40b/100g (KO@ 234%)  90° Fire
  3945.  Max Damage:     7%
  3946.  
  3947. Eruption (charged)
  3948. Frame 11-15:    35%(+30)    20b/70g (KO@  52%) 361° Fire
  3949. Frame 11-15:    28%(+30)    20b/70g (KO@  80%) 361° Fire
  3950. Frame 11-15:    26%(+30)    20b/70g (KO@  89%) 361° Fire
  3951.  Max Damage:    35%
  3952. Begins super armor on real frame 6
  3953. Ends super armor on real frame 11
  3954.  
  3955. Tempest (charged)
  3956. Frame  9-14:     8%(+1)    100f/30w             90° Slash
  3957. Frame 13-22:     0%(+1)   110b/100g (KO@ 490%) 361°
  3958. Frame 13-22:     0%(+1)    90b/100g (KO@ 632%) 361°
  3959. Frame 23-26:     0%(+1)    80b/100g (KO@ 704%) 361°
  3960. Frame 23-26:     0%(+1)    60b/100g (KO@ 847%) 361°
  3961.  Max Damage:     8%
  3962. Begins super armor on real frame 5
  3963. Ends super armor on real frame 9
  3964.  
  3965. Furious Eruption (charged)
  3966. Frame 11-26:    27%(+1)    30b/100g (KO@  52%)  90° Fire
  3967. Frame 11-26:    20%(+1)    30b/100g (KO@  85%)  90° Fire
  3968.  Max Damage:    27%
  3969. Begins super armor on real frame 6
  3970. Ends super armor on real frame 11
  3971.  
  3972. Eruption (???)
  3973. Frame 11-15:    35%(+30)    20b/70g (KO@  52%) 361° Fire
  3974. Frame 11-15:    28%(+30)    20b/70g (KO@  80%) 361° Fire
  3975. Frame 11-15:    26%(+30)    20b/70g (KO@  89%) 361° Fire
  3976.  Max Damage:    35%
  3977. Begins super armor on real frame 6
  3978. Ends super armor on real frame 11
  3979.  
  3980. Tempest (???)
  3981. Frame  9-14:    14%(+1)    100f/30w             90° Slash
  3982. Frame 13-24:     0%(+1)   130b/100g (KO@ 347%) 361°
  3983. Frame 13-24:     0%(+1)   110b/100g (KO@ 490%) 361°
  3984. Frame 25-32:     0%(+1)    90b/100g (KO@ 632%) 361°
  3985.  Max Damage:    14%
  3986. Begins super armor on real frame 5
  3987. Ends super armor on real frame 9
  3988.  
  3989. Furious Eruption (???)
  3990. Frame 11-26:    32%(+1)    30b/100g (KO@  36%)  90° Fire
  3991. Frame 11-26:    25%(+1)    30b/100g (KO@  60%)  90° Fire
  3992.  Max Damage:    32%
  3993. Begins super armor on real frame 6
  3994. Ends super armor on real frame 11
  3995.  
  3996. Unyielding Blade (startup)?
  3997. Begins super armor on real frame 15
  3998.  
  3999. Unyielding Blade (charging)?
  4000. Begins super armor on real frame 1
  4001. Ends super armor on real frame 121
  4002.  
  4003. Close Combat (???)?
  4004. Frame  1- 2:     4%        80b/100g (KO@ 262%)  90° 0.0-Hitlag
  4005.  Max Damage:     4%
  4006.  
  4007. Unyielding Blade (???)?
  4008. Begins super armor on real frame 1
  4009.  
  4010. Quick Draw (???)?
  4011. Frame  1- 3:     6%         70b/88g (KO@ 278%)  60° Slash
  4012.  Max Damage:     6%
  4013. Enables all ledge grabs on real frame 12
  4014.  
  4015. Close Combat (???)?
  4016. Enables all ledge grabs on real frame 12
  4017.  
  4018. Unyielding Blade (???)?
  4019. Frame  4- 5:     7%         65b/80g (KO@ 281%)  60° 2.0-Hitlag Slash
  4020.  Max Damage:     7%
  4021. Begins super armor on real frame 1
  4022. Ends super armor on real frame 6
  4023. Enables all ledge grabs on real frame 12
  4024.  
  4025. Close Combat (???)?
  4026. Frame  1- 6:     3%        60b/100g (KO@ 426%) 120°
  4027.  Max Damage:     3%
  4028.  
  4029. Aether (ascent)
  4030. Frame  1- 2:     6%       100f/160w             78° Slash
  4031. Frame  1- 2:     6%       100f/160w             91° Slash
  4032. Frame  1- 2:     6%       100f/130w             90° Slash
  4033. Frame  1- 2:     6%       100f/130w             91° Slash
  4034. Frame  3-12:     4%       100f/100w             91° Slash
  4035. Frame 30-40:    [1%]x2     100f/50w            366° 0.5-Hitlag 0.0-SDI Slash
  4036.  Max Damage:     8%
  4037. Article generated on real frame 1
  4038. Begins super armor on real frame 1
  4039. Ends super armor on real frame 22
  4040. Enables forward ledge grabs on real frame 44
  4041.  
  4042. Aether Drive (ascent)
  4043. Frame  1- 2:     9%        50b/100g (KO@ 191%)  65° Slash
  4044. Frame  3-12:     6%        45b/120g (KO@ 229%)  55° Slash
  4045. Frame 30-40:    [1%]x2     100f/50w            366° 0.5-Hitlag 0.0-SDI Slash
  4046.  Max Damage:    11%
  4047. Article generated on real frame 1
  4048. Begins super armor on real frame 1
  4049. Ends super armor on real frame 22
  4050. Enables forward ledge grabs on real frame 44
  4051.  
  4052. Aether Wave (ascent)
  4053. Frame  1- 2:     6%       100f/100w             55° Slash
  4054. Frame  3-11:     4%       100f/100w             55° Slash
  4055. Frame 24-26:     1%        100f/80w             45° 0.5-Hitlag 0.0-SDI Slash
  4056.  Max Damage:     7%
  4057. Article generated on real frame 1
  4058. Begins super armor on real frame 1
  4059. Ends super armor on real frame 16
  4060. Enables forward ledge grabs on real frame 30
  4061.  
  4062. Aether (descent)
  4063. Frame  1- 1:     3%        120b/30g            270° Slash Aerial-Target-Only
  4064. Frame  1- 2:     3%        120b/30g (KO@ 762%)  70° Slash Ground-Target-Only
  4065. Frame  2- 3:     3%        120b/30g (KO@ 865%)  60° Slash Aerial-Target-Only
  4066.  Max Damage:     3%
  4067.  
  4068. Aether Drive (descent)
  4069. Frame  1- 1:     5%        120b/30g (KO@ 819%) 275° Slash Aerial-Target-Only
  4070. Frame  1- 2:     5%        120b/30g (KO@ 505%)  50° Slash Ground-Target-Only
  4071. Frame  2- 3:     5%        120b/30g (KO@ 505%)  50° Slash Aerial-Target-Only
  4072.  Max Damage:     5%
  4073.  
  4074. Aether Wave (descent)
  4075. Frame  1- 1:     3%        120b/30g            270° Slash Aerial-Target-Only
  4076. Frame  1- 2:     3%        120b/30g (KO@ 762%)  70° Slash Ground-Target-Only
  4077. Frame  2- 3:     3%        120b/30g (KO@ 865%)  60° Slash Aerial-Target-Only
  4078.  Max Damage:     3%
  4079.  
  4080. Aether (landing)
  4081. Frame  1- 1:     6%         70b/80g (KO@ 307%)  60° Slash
  4082. Frame  2- 5:     6%         70b/80g (KO@ 307%)  60° Slash Aerial-Target-Only
  4083.  Max Damage:     6%
  4084.  
  4085. Aether Drive (landing)
  4086. Frame  1- 1:     8%         70b/80g (KO@ 210%)  90° Slash
  4087. Frame  2- 5:     8%         70b/80g (KO@ 210%)  90° Slash Aerial-Target-Only
  4088.  Max Damage:     8%
  4089.  
  4090. Aether Wave (landing)
  4091. Frame  1- 3:    10%(+10)   30b/100g (KO@ 166%)  40° 0.0-Hitlag Slash
  4092. Frame  4- 7:     8%(+10)   30b/100g (KO@ 204%)  40° 0.0-Hitlag Slash
  4093. Frame  8-11:     6%(+10)   30b/100g (KO@ 259%)  40° 0.0-Hitlag Slash
  4094. Frame 12-15:     4%(+10)   30b/100g (KO@ 349%)  40° 0.0-Hitlag Slash
  4095.  Max Damage:    10%
  4096. Begins super armor on real frame 1
  4097. Ends super armor on real frame 16
  4098.  
  4099. Counter (success)
  4100. Frame  5- 6:     9%         48b/74g (KO@ 220%) 361° Slash
  4101.  Max Damage:     9%
  4102.  
  4103. Paralyzing Counter (success)
  4104. Frame  4- 7:     1%        25b/110g (KO@ 727%)  80° 1.4-Hitlag Stun
  4105.  Max Damage:     1%
  4106.  
  4107. Smash Counter (success)
  4108. Frame 25-28:     9%         48b/74g (KO@ 220%) 361° Slash
  4109.  Max Damage:     9%
  4110.  
  4111. Final Smash
  4112. Frame 13-14:     5%        50b/100g (KO@ 300%)  70° 2.0-Hitlag 0.0-SDI Slash Unblockable
  4113. Frame 13-14:     5%        50b/100g (KO@ 292%)  75° 2.0-Hitlag 0.0-SDI Slash Unblockable
  4114. Frame 13-14:     5%        50b/100g (KO@ 287%)  80° 2.0-Hitlag 0.0-SDI Slash Unblockable
  4115.  Max Damage:     5%
  4116. Article generated on real frame 1
  4117.  
  4118. Final Smash
  4119. Frame  8- 9:     2%        100f/35w             90° 0.2-Hitlag Slash Unblockable
  4120. Frame 119-119:     2%        100f/35w             90° 0.2-Hitlag Unblockable
  4121. Frame 155-155:     2%        100f/35w             90° 0.2-Hitlag Slash Unblockable
  4122. Frame 270-271:     5%        50b/100g (KO@ 274%)  70° Slash Unblockable
  4123.  Max Damage:    31%
  4124.  
  4125. Final Smash
  4126. Frame  1- 2:     4%        50b/100g (KO@ 448%) 270° 0.2-Hitlag Slash Unblockable
  4127.  Max Damage:     4%
  4128.  
  4129. Final Smash
  4130. Frame  1- 1:    10%(+50)  100b/120g (KO@  88%)  70° Slash Unblockable
  4131.  Max Damage:    10%
  4132.  
  4133. **********
  4134. END ike
  4135.  
  4136. BEGIN ike_sword
  4137. **********
  4138. Aether (mid-leap temporary projectile)
  4139. Frame 12-21:     2%        100f/80w             91° Slash
  4140. Frame 22-22:     1%        100f/40w             91° Slash
  4141.  Max Damage:     3%
  4142.  
  4143. Aether Drive (mid-leap temporary projectile)
  4144. Frame 12-21:     2%        100f/80w             50° Slash
  4145. Frame 22-22:     1%        100f/40w             50° Slash
  4146.  Max Damage:     3%
  4147.  
  4148. Aether Wave (mid-leap temporary projectile)
  4149. Frame 12-21:     2%        100f/80w             91° Slash
  4150. Frame 22-22:     1%        100f/40w             91° Slash
  4151.  Max Damage:     3%
  4152.  
  4153. unknown substate 0x9
  4154. Frame  1- 2:    10%        50b/100g (KO@ 167%)  70° Slash Unblockable
  4155.  Max Damage:    10%
  4156.  
  4157. **********
  4158. END ike_sword
  4159.  
  4160. BEGIN ironball
  4161. **********
  4162. Mii Fighter Shot Put
  4163. Frame  1- 2:    15%         50b/64g (KO@ 185%)  67° 1.5-Hitlag
  4164.  Max Damage:    15%
  4165.  
  4166. **********
  4167. END ironball
  4168.  
  4169. BEGIN kirby
  4170. **********
  4171. Jab1
  4172. Frame  3- 3:     2%          8b/30g             55°
  4173.  Max Damage:     2%
  4174. Enables transition to next jab state on real frame 4
  4175.  
  4176. Jab2
  4177. Frame  3- 4:     3%          8b/30g             70°
  4178.  Max Damage:     5%
  4179. Enables transition to next jab state on real frame 7
  4180.  
  4181. Repeating Jab End
  4182. Frame  5- 6:     2%        80b/120g (KO@ 312%)  45°
  4183.  Max Damage:     2%
  4184.  
  4185. Dash Attack
  4186. Frame 35-37:     4%        100b/70g (KO@ 352%)  65° 2.0-Hitlag
  4187.  Max Damage:     4%
  4188.  
  4189. F-tilt (normal)
  4190. Frame  5- 8:     8%        12b/100g (KO@ 230%) 361°
  4191. Frame  5- 8:     7%        12b/100g (KO@ 257%) 361°
  4192.  Max Damage:     8%
  4193.  
  4194. U-tilt
  4195. Frame  4- 5:     5%        40b/116g (KO@ 264%) 100°
  4196. Frame  6- 9:     4%        40b/110g (KO@ 324%)  88°
  4197.  Max Damage:     5%
  4198. Begins partial invincibility on real frame 4
  4199. Begins partial invincibility on real frame 4
  4200. End partial invincibility on real frame 10
  4201.  
  4202. D-tilt
  4203. Frame  4- 6:     6%         30b/30g (KO@ 883%) 361° 0.3-Trip
  4204. Frame  4- 6:     6%         30b/30g (KO@ 883%) 361° 0.35-Trip
  4205.  Max Damage:     6%
  4206.  
  4207. F-smash (high)
  4208. Frame 13-15:    16%         30b/99g (KO@ 103%) 361°
  4209. Frame 16-19:    13%         90b/66g (KO@ 161%)  60°
  4210.  Max Damage:    16%
  4211.  
  4212. F-smash (normal)
  4213. Frame 13-15:    15%         30b/99g (KO@ 111%) 361°
  4214. Frame 16-19:    11%         90b/66g (KO@ 189%)  60°
  4215.  Max Damage:    15%
  4216. Smash charge window on real frame 5
  4217.  
  4218. F-smash (low)
  4219. Frame 13-15:    14%         30b/99g (KO@ 120%) 361°
  4220. Frame 16-19:    10%         90b/66g (KO@ 207%)  60°
  4221.  Max Damage:    14%
  4222.  
  4223. U-smash
  4224. Frame 14-14:    15%         34b/96g (KO@ 126%)  75° Slash
  4225. Frame 14-14:    14%         30b/96g (KO@ 140%)  75°
  4226. Frame 15-16:    14%         20b/96g (KO@ 145%)  88°
  4227. Frame 15-16:    12%         20b/96g (KO@ 170%)  88°
  4228. Frame 17-19:    12%         10b/50g (KO@ 365%)  50°
  4229. Frame 17-19:    11%         10b/50g (KO@ 395%)  50°
  4230.  Max Damage:    15%
  4231. Smash charge window on real frame 9
  4232. Begins partial invincibility on real frame 14
  4233. Begins partial invincibility on real frame 14
  4234. End partial invincibility on real frame 20
  4235.  
  4236. D-smash
  4237. Frame 10-14:    14%        25b/102g (KO@ 135%)  76°
  4238. Frame 15-22:    10%        25b/102g (KO@ 135%)  76°
  4239.  Max Damage:    14%
  4240. Smash charge window on real frame 5
  4241. Begins partial invincibility on real frame 5
  4242. Begins partial invincibility on real frame 5
  4243. Begins partial invincibility on real frame 5
  4244. Begins partial invincibility on real frame 5
  4245. End partial invincibility on real frame 15
  4246.  
  4247. Nair
  4248. Frame 10-11:    10%         30b/90g (KO@ 198%)  46°
  4249. Frame 12-15:     8%         30b/90g (KO@ 242%)  46°
  4250. Frame 16-20:     6%         30b/90g (KO@ 306%)  46°
  4251. Frame 21-34:     4%         30b/90g (KO@ 412%)  46°
  4252.  Max Damage:    10%
  4253. Enables transition to Nair landing state (landing lag) on real frame 5
  4254. Cancels transition to Nair landing state (landing lag) on real frame 56
  4255.  
  4256. Fair
  4257. Frame 10-11:     4%         35b/50g (KO@ 717%)  45°
  4258. Frame 10-11:     4%         35b/50g (KO@ 753%)  80°
  4259. Frame 17-18:     3%         28b/30g            366°
  4260. Frame 25-26:     5%        30b/145g (KO@ 196%) 361°
  4261.  Max Damage:    12%
  4262. Enables transition to Fair landing state (landing lag) on real frame 10
  4263. Cancels transition to Fair landing state (landing lag) on real frame 41
  4264.  
  4265. Bair
  4266. Frame  6- 7:    13%        20b/102g (KO@ 135%) 361°
  4267. Frame  8-14:     8%         0b/110g (KO@ 223%) 361°
  4268.  Max Damage:    13%
  4269. Enables transition to Bair landing state (landing lag) on real frame 3
  4270. Cancels transition to Bair landing state (landing lag) on real frame 32
  4271.  
  4272. Uair
  4273. Frame 10-15:     9%        20b/100g (KO@ 224%)  70°
  4274.  Max Damage:     9%
  4275. Enables transition to Uair landing state (landing lag) on real frame 10
  4276. Cancels transition to Uair landing state (landing lag) on real frame 22
  4277.  
  4278. Dair
  4279. Frame 18-19:    [1%]x5     20b/107g (KO@ 704%) 366° 1.5-Hitlag 1.2-SDI
  4280. Frame 34-34:     2%        20b/110g (KO@ 707%) 270°
  4281.  Max Damage:     7%
  4282. Enables transition to Dair landing state (landing lag) on real frame 18
  4283. Cancels transition to Dair landing state (landing lag) on real frame 48
  4284.  
  4285. Dair Landing
  4286. Frame  1- 3:     2%        100f/40w             60°
  4287.  Max Damage:     2%
  4288.  
  4289. Grab
  4290. Frame  6- 7:   Grab
  4291. Enables state transition on real frame 8
  4292.  
  4293. Dash Grab
  4294. Frame  8- 9:   Grab
  4295. Enables state transition on real frame 10
  4296.  
  4297. Pivot Grab
  4298. Frame 10-11:   Grab
  4299. Enables state transition on real frame 12
  4300.  
  4301. Pummel
  4302. Frame  9- 9:  1.55%        100f/30w            361°
  4303.  Max Damage:  1.55%
  4304. Enables state transition on real frame 10
  4305.  
  4306. F-throw
  4307. Frame  1- 2:     7%        40b/100g (KO@ 265%)  59°
  4308.  Max Damage:     7%
  4309. Enables state transition on real frame 9
  4310.  
  4311. B-throw
  4312. Frame  1- 2:     8%        30b/120g (KO@ 187%) 130°
  4313.  Max Damage:     8%
  4314. Enables state transition on real frame 13
  4315.  
  4316. U-throw
  4317. Frame  1- 2:    10%         75b/63g (KO@ 216%)  78°
  4318.  Max Damage:    10%
  4319. Enables state transition on real frame 6
  4320.  
  4321. D-throw
  4322. Frame  1- 8:     2%        60b/180g (KO@ 286%)  63°
  4323. Frame  9-10:  [0.4%]x9     100f/10w            270°
  4324. Frame 56-57:     1%        10b/100g (KO@ 859%)  90°
  4325.  Max Damage:   6.6%
  4326.  
  4327. unknown substate 0x20e
  4328. Frame 18-19:   Grab
  4329.  
  4330. unknown substate 0x210
  4331. Frame 22-23:   Grab
  4332.  
  4333. unknown substate 0x212
  4334. Frame  1- 2:   Grab
  4335. Frame  1- 2:     0%        100f/10w            160° 0.0-Hitlag 0.0-SDI
  4336.  
  4337. unknown substate 0x213
  4338. Frame  1- 2:     6%         50b/50g (KO@ 455%)  40° 1.2-SDI Ice
  4339. Frame  1- 2:   2.4%        100f/10w             60° 0.7-Hitlag 1.2-SDI Ice
  4340. Frame  1- 2:   2.4%        10b/100g (KO@ 545%)  40° 0.7-Hitlag 1.2-SDI Ice
  4341. Frame  1- 2:   1.2%        100f/10w             60° 0.7-Hitlag 1.2-SDI Ice
  4342.  Max Damage:     6%
  4343.  
  4344. unknown substate 0x214
  4345. Frame  1- 2:   Grab
  4346.  
  4347. unknown substate 0x232
  4348. Frame  1- 2:     6%           0b/0g            361°
  4349.  Max Damage:     6%
  4350. Article generated on real frame 8
  4351.  
  4352. unknown substate 0x234
  4353. Frame  1- 2:     5%           0b/0g            361°
  4354.  Max Damage:     5%
  4355. Article generated on real frame 8
  4356.  
  4357. unknown substate 0x282
  4358. Frame  1- 2:    10%           0b/0g            361°
  4359.  Max Damage:    10%
  4360.  
  4361. unknown substate 0x284
  4362. Frame  1- 2:     8%           0b/0g            361°
  4363.  Max Damage:     8%
  4364.  
  4365. unknown substate 0x286
  4366. Article generated on real frame 1
  4367.  
  4368. unknown substate 0x287
  4369. Article generated on real frame 1
  4370.  
  4371. unknown substate 0x288
  4372. Article generated on real frame 1
  4373. Begins super armor on real frame 45
  4374.  
  4375. unknown substate 0x28a
  4376. Article generated on real frame 1
  4377.  
  4378. unknown substate 0x28b
  4379. Article generated on real frame 1
  4380.  
  4381. unknown substate 0x294
  4382. Begins super armor on real frame 1
  4383.  
  4384. unknown substate 0x298
  4385. Begins super armor on real frame 1
  4386.  
  4387. unknown substate 0x29c
  4388. Begins super armor on real frame 1
  4389.  
  4390. unknown substate 0x2a0
  4391. Begins super armor on real frame 1
  4392.  
  4393. unknown substate 0x2a4
  4394. Begins super armor on real frame 1
  4395.  
  4396. unknown substate 0x2a8
  4397. Begins super armor on real frame 1
  4398.  
  4399. unknown substate 0x2ac
  4400. Begins super armor on real frame 1
  4401.  
  4402. unknown substate 0x2b0
  4403. Begins super armor on real frame 1
  4404.  
  4405. unknown substate 0x2ba
  4406. Frame 11-11:    19%         60b/70g (KO@ 117%)  53° 1.2-Hitlag
  4407.  Max Damage:    19%
  4408.  
  4409. unknown substate 0x2bb
  4410. Frame 11-11:    21%         55b/70g (KO@ 104%)  75° 1.2-Hitlag
  4411. Frame 11-11:    18%         55b/70g (KO@ 126%)  75° 1.2-Hitlag
  4412.  Max Damage:    21%
  4413.  
  4414. unknown substate 0x2bc
  4415. Frame 11-12:    22%         60b/70g (KO@  97%)  53° 1.5-Hitlag
  4416.  Max Damage:    22%
  4417.  
  4418. unknown substate 0x2be
  4419. Frame 11-11:    15%         60b/70g (KO@ 157%)  55°
  4420.  Max Damage:    30%
  4421.  
  4422. unknown substate 0x2bf
  4423. Frame 11-11:     4%        100f/20w             75°
  4424. Frame 25-25:    17%         55b/70g (KO@ 130%)  75°
  4425. Frame 25-25:    15%         55b/70g (KO@ 150%)  75°
  4426.  Max Damage:    21%
  4427.  
  4428. unknown substate 0x2c0
  4429. Frame 11-12:    20%         60b/70g (KO@ 113%)  55°
  4430.  Max Damage:    40%
  4431.  
  4432. unknown substate 0x2c2
  4433. Frame 11-11:    35%         60b/70g (KO@  30%) 361° 1.5-Hitlag Fire
  4434.  Max Damage:    35%
  4435. Begins super armor on real frame 5
  4436. Ends super armor on real frame 14
  4437.  
  4438. unknown substate 0x2c4
  4439. Frame 11-13:    40%         60b/70g (KO@  17%) 361° 1.5-Hitlag Fire Unblockable
  4440.  Max Damage:    40%
  4441.  
  4442. unknown substate 0x2c6
  4443. Frame 11-11:    27%         60b/70g (KO@  61%)  45° Fire
  4444.  Max Damage:    27%
  4445.  
  4446. unknown substate 0x2c8
  4447. Frame 11-13:    32%         60b/70g (KO@  43%)  45° Fire Unblockable
  4448.  Max Damage:    32%
  4449.  
  4450. unknown substate 0x2ce
  4451. Frame  1- 2:     5%       100f/117w             85° 1.3-SDI Slash
  4452. Frame  1- 2:     5%       100f/117w             93° 1.3-SDI Slash
  4453. Frame  1- 2:     5%       100f/102w             90° 1.3-SDI Slash
  4454. Frame  1- 2:     5%       100f/102w             93° 1.3-SDI Slash
  4455. Frame 19-27:     2%       100f/100w            275° Slash
  4456. Frame 28-29:     2%        30b/180g (KO@ 285%) 361° Slash
  4457.  Max Damage:     7%
  4458.  
  4459. unknown substate 0x2d0
  4460. Frame  1- 2:    10%        45b/100g (KO@ 186%)  60° Slash
  4461. Frame  3-10:    10%        45b/100g (KO@ 173%)  70° Slash
  4462. Frame 11-12:    10%        45b/100g (KO@ 166%)  80° Slash
  4463.  Max Damage:    10%
  4464. Enables forward ledge grabs on real frame 3
  4465.  
  4466. unknown substate 0x2d6
  4467. Article generated on real frame 1
  4468.  
  4469. unknown substate 0x2d7
  4470. Frame  1- 1:     5%        70b/100g (KO@ 216%) 361°
  4471.  Max Damage:     5%
  4472. Article generated on real frame 1
  4473.  
  4474. unknown substate 0x2d8
  4475. Article generated on real frame 1
  4476.  
  4477. unknown substate 0x2ea
  4478. Frame  1- 1:    14%         40b/40g (KO@ 271%)   0° Ground-Target-Only
  4479.  Max Damage:    14%
  4480.  
  4481. unknown substate 0x2eb
  4482. Frame  1- 1:     6%         40b/40g (KO@ 565%)   0° Ground-Target-Only
  4483.  Max Damage:     6%
  4484.  
  4485. unknown substate 0x2ee
  4486. Frame  1- 2:    18%         65b/70g (KO@ 119%)  70° 0.7-Hitlag
  4487.  Max Damage:    18%
  4488.  
  4489. unknown substate 0x2ef
  4490. Frame  1- 2:    12%         65b/80g (KO@ 159%)  70° 0.6-Hitlag Bury Aerial-Target-Only
  4491. Frame  1- 2:    10%         50b/80g             70° 0.6-Hitlag Bury Ground-Target-Only
  4492.  Max Damage:    12%
  4493.  
  4494. unknown substate 0x2f0
  4495. Frame  1-12:    12%        60b/100g (KO@ 171%) 270° 0.7-Hitlag
  4496. Frame 13-22:    10%        50b/100g (KO@ 216%) 270° 0.7-Hitlag
  4497. Frame 23-24:     8%        40b/100g (KO@ 277%) 270° 0.7-Hitlag
  4498.  Max Damage:    12%
  4499.  
  4500. unknown substate 0x2fa
  4501. Frame 17-19:     3%        100f/30w             22° 0.0-Hitlag 0.0-SDI Stun Unblockable
  4502. Frame 54-57:     5%          70b/0g            361° 0.5-Hitlag Slash Unblockable
  4503.  Max Damage:     8%
  4504.  
  4505. unknown substate 0x2fb
  4506. Frame 21-21:     2%        20b/100g (KO@ 542%)  35° 0.5-Hitlag Slash Unblockable
  4507. Frame 21-21:     2%        20b/100g (KO@ 542%) 145° 0.5-Hitlag Slash Unblockable
  4508. Frame 35-36:     2%        20b/100g (KO@ 540%)  35° 0.5-Hitlag Slash Unblockable
  4509. Frame 35-36:     2%        20b/100g (KO@ 540%) 145° 0.5-Hitlag Slash Unblockable
  4510. Frame 48-48:     2%        20b/100g (KO@ 538%)  35° 0.5-Hitlag Slash Unblockable
  4511. Frame 48-48:     2%        20b/100g (KO@ 538%) 145° 0.5-Hitlag Slash Unblockable
  4512. Frame 59-59:     2%        20b/100g (KO@ 536%)  35° 0.5-Hitlag Slash Unblockable
  4513. Frame 59-59:     2%        20b/100g (KO@ 536%) 145° 0.5-Hitlag Slash Unblockable
  4514. Frame 71-72:     2%        20b/100g (KO@ 534%)  35° 0.5-Hitlag Slash Unblockable
  4515. Frame 71-72:     2%        20b/100g (KO@ 534%) 145° 0.5-Hitlag Slash Unblockable
  4516. Frame 83-84:     2%        20b/100g (KO@ 532%)  35° 0.5-Hitlag Slash Unblockable
  4517. Frame 83-84:     2%        20b/100g (KO@ 532%) 145° 0.5-Hitlag Slash Unblockable
  4518. Frame 97-98:     2%        20b/100g (KO@ 530%)  35° 0.5-Hitlag Slash Unblockable
  4519. Frame 97-98:     2%        20b/100g (KO@ 530%) 145° 0.5-Hitlag Slash Unblockable
  4520. Frame 109-109:     2%        20b/100g (KO@ 528%)  35° 0.5-Hitlag Slash Unblockable
  4521. Frame 109-109:     2%        20b/100g (KO@ 528%) 145° 0.5-Hitlag Slash Unblockable
  4522. Frame 173-178:    16%        75b/100g (KO@  55%)  45° 0.5-Hitlag 1.3-SDI Slash Unblockable
  4523.  Max Damage:    32%
  4524.  
  4525. **********
  4526. END kirby
  4527.  
  4528. BEGIN kirby_finalcutter
  4529. **********
  4530. unknown substate 0x0
  4531. Frame  1- 1:     5%       100f/120w             70° Slash
  4532. Frame  2- 3:     6%         60b/30g (KO@ 705%) 361° Slash
  4533.  Max Damage:     6%
  4534.  
  4535. unknown substate 0x1
  4536. Frame  1-12:    10%        35b/100g (KO@ 179%)  50°
  4537.  Max Damage:    10%
  4538.  
  4539. **********
  4540. END kirby_finalcutter
  4541.  
  4542. BEGIN kirby_rosettaticomissile
  4543. **********
  4544. unknown substate 0x2
  4545. Frame  0- 1:     1%        50b/102g (KO@ 689%)  52°
  4546.  Max Damage:     1%
  4547.  
  4548. **********
  4549. END kirby_rosettaticomissile
  4550.  
  4551. BEGIN kirby_starmissile
  4552. **********
  4553. unknown substate 0x0
  4554. Frame  1- 2:     0%         70b/75g             45° 2.0-Hitlag
  4555.  
  4556. unknown substate 0x2
  4557. Frame  1- 2:     0%         70b/75g             45° 2.0-Hitlag
  4558.  
  4559. **********
  4560. END kirby_starmissile
  4561.  
  4562. BEGIN koopa
  4563. **********
  4564. Jab1
  4565. Frame  7- 9:     5%        100f/45w             30°
  4566. Frame  7- 9:     5%        100f/30w             50°
  4567. Frame  7- 9:     5%        100f/18w             85°
  4568.  Max Damage:     5%
  4569. Begins partial invincibility on real frame 7
  4570. End partial invincibility on real frame 10
  4571. Enables transition to next jab state on real frame 11
  4572.  
  4573. Jab2
  4574. Frame  9-11:   6.5%        50b/100g (KO@ 209%) 361°
  4575.  Max Damage:  11.5%
  4576. Begins partial invincibility on real frame 9
  4577. End partial invincibility on real frame 12
  4578.  
  4579. Dash Attack
  4580. Frame 11-14:    10%(+1)    110b/35g (KO@ 276%)  80°
  4581. Frame 15-20:     8%(+1)     80b/30g (KO@ 536%)  80°
  4582.  Max Damage:    10%
  4583.  
  4584. F-tilt (high)
  4585. Frame 10-14:    12%         45b/83g (KO@ 152%) 361°
  4586.  Max Damage:    12%
  4587. Begins partial invincibility on real frame 10
  4588. End partial invincibility on real frame 15
  4589.  
  4590. F-tilt (normal)
  4591. Frame 10-14:    12%         45b/83g (KO@ 152%) 361°
  4592.  Max Damage:    12%
  4593. Begins partial invincibility on real frame 10
  4594. End partial invincibility on real frame 15
  4595.  
  4596. F-tilt (low)
  4597. Frame 10-14:    12%         45b/83g (KO@ 152%) 361°
  4598.  Max Damage:    12%
  4599. Begins partial invincibility on real frame 10
  4600. End partial invincibility on real frame 15
  4601.  
  4602. U-tilt
  4603. Frame 12-16:    10%         55b/97g (KO@ 159%) 100° Slash
  4604.  Max Damage:    10%
  4605. Begins partial invincibility on real frame 12
  4606. End partial invincibility on real frame 17
  4607.  
  4608. D-tilt
  4609. Frame 10-12:    14%        20b/100g (KO@ 127%) 361° 0.3-Trip
  4610. Frame 20-22:    11%        12b/100g (KO@ 158%) 361° 0.3-Trip
  4611.  Max Damage:    25%
  4612. Begins partial invincibility on real frame 10
  4613. End partial invincibility on real frame 13
  4614. Begins partial invincibility on real frame 20
  4615. End partial invincibility on real frame 23
  4616.  
  4617. F-smash (normal)
  4618. Frame 22-23:    23%         25b/98g (KO@  66%) 361°
  4619. Frame 22-23:    20%         25b/98g (KO@  81%) 361°
  4620. Frame 24-27:    17%        10b/103g (KO@ 106%) 361°
  4621. Frame 24-27:    14%        10b/103g (KO@ 132%) 361°
  4622.  Max Damage:    23%
  4623. Smash charge window on real frame 4
  4624. Begins partial invincibility on real frame 20
  4625. Begins partial invincibility on real frame 20
  4626. End partial invincibility on real frame 26
  4627.  
  4628. U-smash
  4629. Frame 16-23:    20%         23b/90g (KO@ 101%)  90° Pierce
  4630. Frame 16-23:    15%        23b/100g (KO@ 133%)  70° Pierce
  4631. Frame 16-23:    15%        23b/100g (KO@ 142%) 120° Pierce
  4632. Frame 37-37:     6%        80b/100g (KO@ 187%)  70° Ground-Target-Only
  4633.  Max Damage:    26%
  4634. Smash charge window on real frame 10
  4635. Begins partial invincibility on real frame 14
  4636. Begins partial invincibility on real frame 14
  4637. End partial invincibility on real frame 28
  4638.  
  4639. D-smash
  4640. Frame 10-10:     2%        100f/60w            150° Slash
  4641. Frame 14-15:    [1%]x5      40b/50g            150° Slash
  4642. Frame 14-15:    [1%]x5      40b/50g            190° Slash
  4643. Frame 31-31:     9%        40b/130g (KO@ 153%)  60° Slash
  4644.  Max Damage:    16%
  4645. Smash charge window on real frame 5
  4646. End partial invincibility on real frame 14
  4647. End partial invincibility on real frame 48
  4648.  
  4649. Nair
  4650. Frame  8-29:     5%         20b/50g (KO@ 715%)  75°
  4651. Frame 14-29:     5%        20b/100g (KO@ 353%)  75°
  4652. Frame 18-29:     5%         60b/90g (KO@ 303%)  75°
  4653.  Max Damage:     5%
  4654. Enables transition to Nair landing state (landing lag) on real frame 4
  4655. Cancels transition to Nair landing state (landing lag) on real frame 45
  4656.  
  4657. Fair
  4658. Frame 11-14:    13%         40b/80g (KO@ 152%) 361° Slash
  4659. Frame 11-14:    12%         40b/80g (KO@ 165%) 361° Slash
  4660. Frame 11-14:    11%         40b/80g (KO@ 179%) 361° Slash
  4661.  Max Damage:    13%
  4662. Enables transition to Fair landing state (landing lag) on real frame 4
  4663. Cancels transition to Fair landing state (landing lag) on real frame 31
  4664.  
  4665. Bair
  4666. Frame  9-11:    19%         20b/88g (KO@  98%)  35°
  4667.  Max Damage:    19%
  4668. Enables transition to Bair landing state (landing lag) on real frame 3
  4669. Cancels transition to Bair landing state (landing lag) on real frame 31
  4670.  
  4671. Uair
  4672. Frame  9-13:    15%         35b/85g (KO@ 140%)  85°
  4673.  Max Damage:    15%
  4674. Enables transition to Uair landing state (landing lag) on real frame 3
  4675. Begins partial invincibility on real frame 3
  4676. Begins partial invincibility on real frame 3
  4677. End partial invincibility on real frame 14
  4678. Cancels transition to Uair landing state (landing lag) on real frame 40
  4679.  
  4680. Dair
  4681. Frame 17-24:    16%        30b/100g (KO@ 150%) 275° Pierce
  4682. Frame 25-49:    16%        30b/100g (KO@ 123%)  56° Pierce
  4683.  Max Damage:    16%
  4684. Enables transition to Dair landing state (landing lag) on real frame 14
  4685. End partial invincibility on real frame 61
  4686. Cancels transition to Dair landing state (landing lag) on real frame 70
  4687.  
  4688. Dair Landing
  4689. Frame  1- 3:     2%         60b/30g             20° Slash Ground-Target-Only
  4690.  Max Damage:     2%
  4691. End partial invincibility on real frame 16
  4692.  
  4693. Grab
  4694. Frame  9-10:   Grab
  4695. Enables state transition on real frame 11
  4696.  
  4697. Dash Grab
  4698. Frame 10-11:   Grab
  4699. Enables state transition on real frame 12
  4700.  
  4701. Pivot Grab
  4702. Frame 11-12:   Grab
  4703. Enables state transition on real frame 13
  4704.  
  4705. Pummel
  4706. Frame  9-10:   3.1%        100f/30w            361°
  4707.  Max Damage:   3.1%
  4708.  
  4709. F-throw
  4710. Frame  1- 2:    12%         60b/66g (KO@ 183%)  45°
  4711.  Max Damage:    12%
  4712.  
  4713. B-throw
  4714. Frame  1- 2:    12%         60b/66g (KO@ 183%)  45°
  4715.  Max Damage:    12%
  4716.  
  4717. U-throw
  4718. Frame  1-20:     2%         90b/80g (KO@ 487%)  70°
  4719. Frame 21-24:    [1%]x7      0b/100g (KO@ 793%)   0° Slash
  4720.  Max Damage:    10%
  4721. End partial invincibility on real frame 50
  4722.  
  4723. D-throw
  4724. Frame  1-44:     2%         90b/80g (KO@ 464%)  50°
  4725. Frame 45-46:    10%         0b/100g (KO@ 187%)   0°
  4726.  Max Damage:    12%
  4727.  
  4728. Flying Slam (ground grab)
  4729. Frame 17-17:   Grab
  4730.  
  4731. Dash Slam (ground grab)
  4732. Frame  9-21:    [0%]x7     100f/40w             10° 0.0-Hitlag 0.0-SDI
  4733. Frame 22-22:   Grab
  4734.  
  4735. Dash Slash (ground non-grab)
  4736. Frame 11-15:    [0%]x3     100f/40w             10° 0.0-Hitlag 0.0-SDI
  4737. Frame 17-22:     8%         80b/50g (KO@ 346%)  55° 1.5-Hitlag Slash
  4738. Frame 23-28:     6%         60b/50g (KO@ 532%)  60° 1.2-Hitlag Slash
  4739.  Max Damage:     8%
  4740.  
  4741. Flying Slam (aerial grab)
  4742. Frame  8- 8:   Grab
  4743.  
  4744. Dash Slam (aerial grab)
  4745. Frame  9-16:    [0%]x4     100f/40w             10° 0.0-Hitlag 0.0-SDI
  4746. Frame 15-16:   Grab
  4747.  
  4748. Dash Slash (aerial non-grab)
  4749. Frame  4-14:    [0%]x6     100f/40w             10° 0.0-Hitlag 0.0-SDI
  4750. Frame 15-17:     8%         85b/65g (KO@ 232%)  50° 1.8-Hitlag Slash
  4751. Frame 18-23:     6%         60b/75g (KO@ 336%)  55° 1.5-Hitlag Slash
  4752.  Max Damage:     8%
  4753.  
  4754. Flying Slam (throw attack)
  4755. Frame  1- 2:    18%         80b/60g (KO@ 137%)  60°
  4756.  Max Damage:    18%
  4757. Enables state transition on real frame 8
  4758.  
  4759. Dash Slam (throw attack)
  4760. Frame  1- 2:    12%         80b/60g (KO@ 168%)  45°
  4761.  Max Damage:    12%
  4762. Enables state transition on real frame 8
  4763.  
  4764. Whirling Fortress (ground)
  4765. Frame  6-38:    [1%]x7     100f/70w            180° 0.8-SDI Slash
  4766. Frame  6-38:    [1%]x7     100f/50w            180° 0.8-SDI Slash
  4767. Frame 39-39:     4%        70b/150g (KO@ 210%)  60° Slash
  4768.  Max Damage:    11%
  4769. Enables state transition on real frame 40
  4770.  
  4771. Sliding Fortress (ground)
  4772. Frame 12-43:     6%        75b/100g (KO@ 205%)  80° Slash
  4773.  Max Damage:     6%
  4774. Enables state transition on real frame 50
  4775.  
  4776. Whirling Fortress (aerial)
  4777. Frame  6- 7:    10%(+3)     80b/60g (KO@ 215%)  80°
  4778. Frame  8-11:    [3%]x5      50b/20g             84° Slash
  4779. Frame 28-31:    [2%]x5      50b/20g             84° Slash
  4780.  Max Damage:    35%
  4781. Enables forward ledge grabs on real frame 8
  4782. Enables all ledge grabs on real frame 48
  4783. Enables state transition on real frame 51
  4784.  
  4785. Flying Fortress (aerial)
  4786. Frame 10-11:     4%         90b/10g             40° Slash
  4787. Frame 12-38:     2%         90b/10g             40° Slash
  4788.  Max Damage:     4%
  4789. Enables forward ledge grabs on real frame 11
  4790. Enables all ledge grabs on real frame 50
  4791.  
  4792. Sliding Fortress (aerial)
  4793. Frame 10-51:     6%        50b/100g (KO@ 250%)  80° Slash
  4794.  Max Damage:     6%
  4795. Enables forward ledge grabs on real frame 12
  4796. Enables all ledge grabs on real frame 52
  4797. Enables state transition on real frame 65
  4798.  
  4799. Bowser Bomb (ground)
  4800. Frame 11-11:     4%        100f/90w             85°
  4801. Frame 38-39:    20%(+5)     45b/75g (KO@ 106%)  76°
  4802.  Max Damage:    24%
  4803. Enables state transition on real frame 12
  4804.  
  4805. Turbulent Bomb (ground)
  4806. Frame 15-15:     4%        100f/95w             53°
  4807. Frame 42-43:     9%(+5)     45b/75g (KO@ 231%)  45°
  4808.  Max Damage:    13%
  4809. Enables state transition on real frame 16
  4810.  
  4811. Slip Bomb (ground)
  4812. Frame 29-30:    18%(+5)     45b/75g (KO@ 125%)  76°
  4813.  Max Damage:    18%
  4814.  
  4815. Bowser Bomb (aerial)
  4816. Frame 32-33:    20%(+5)     45b/75g (KO@ 110%)  76°
  4817.  Max Damage:    20%
  4818. Enables state transition on real frame 32
  4819.  
  4820. Turbulent Bomb (aerial)
  4821. Frame 32-33:     9%(+5)     45b/75g (KO@ 235%)  45° Aerial-Target-Only
  4822.  Max Damage:     9%
  4823. Enables state transition on real frame 32
  4824.  
  4825. Slip Bomb (aerial)
  4826. Frame 23-24:    18%(+5)     45b/75g (KO@ 125%)  76°
  4827.  Max Damage:    18%
  4828. Enables state transition on real frame 23
  4829.  
  4830. Bowser Bomb (landing)
  4831. Frame  1- 2:    11%(+5)     60b/72g (KO@ 195%)  76° Ground-Target-Only
  4832.  Max Damage:    11%
  4833.  
  4834. Turbulent Bomb (landing)
  4835. Frame  1- 2:     9%(+5)     60b/72g (KO@ 218%)  45° Ground-Target-Only
  4836. Frame  3- 5:     0%         88b/93g (KO@ 676%)  38°
  4837. Frame  3- 5:     0%         80b/85g (KO@ 808%)  38°
  4838. Frame  6-14:     0%         85b/88g (KO@ 739%)  38°
  4839. Frame  6-14:     0%         75b/80g (KO@ 904%)  38°
  4840.  Max Damage:     9%
  4841.  
  4842. Slip Bomb (landing)
  4843. Frame  4- 4:     2%        60b/120g (KO@ 394%)  80° 1.0-Trip 0.0-Hitlag Slip Ground-Target-Only
  4844. Frame  4- 6:    13%(+5)     60b/72g (KO@ 166%)  76° Ground-Target-Only
  4845.  Max Damage:    13%
  4846.  
  4847. **********
  4848. END koopa
  4849.  
  4850. BEGIN koopa_breath
  4851. **********
  4852. Fire Breath
  4853. Frame  1- 6:   1.2%         20b/30g             55° 0.8-SDI Fire
  4854. Frame  7- 8:   1.2%         20b/30g             65° 0.8-SDI Fire
  4855.  Max Damage:   1.2%
  4856.  
  4857. Fire Shot
  4858. Frame  1-14:     5%         25b/50g (KO@ 624%)  40° Fire
  4859. Frame 15-16:     4%         25b/50g (KO@ 804%)  50° Fire
  4860.  Max Damage:     5%
  4861.  
  4862. Fire Roar
  4863. Frame  1- 6:   2.7%         20b/50g             55° 0.5-Hitlag 0.8-SDI Fire
  4864. Frame  7- 8:   1.8%         20b/50g             65° 0.5-Hitlag 0.8-SDI Fire
  4865.  Max Damage:   2.7%
  4866.  
  4867. **********
  4868. END koopa_breath
  4869.  
  4870. BEGIN koopag
  4871. **********
  4872. Jab1
  4873. Frame  8-11:     6%(+5)    100f/20w             83° Slash
  4874.  Max Damage:     6%
  4875.  
  4876. Jab2
  4877. Frame 10-12:     8%(+5)    20b/110g (KO@ 197%) 361° Slash
  4878.  Max Damage:    14%
  4879.  
  4880. Dash Attack
  4881. Frame 11-14:    15%(+10)   100b/30g (KO@ 248%)  80°
  4882. Frame 15-18:    12%(+10)    70b/30g (KO@ 410%)  80°
  4883. Frame 25-29:     9%(+3)     40b/80g (KO@ 230%)  74° Bury
  4884.  Max Damage:    24%
  4885.  
  4886. F-tilt (high)
  4887. Frame 12-16:    14%(+15)    28b/80g (KO@ 154%) 361° 0.5-Trip Darkness
  4888.  Max Damage:    14%
  4889.  
  4890. F-tilt (normal)
  4891. Frame 12-16:    14%(+15)    28b/80g (KO@ 154%) 361° 0.5-Trip Darkness
  4892.  Max Damage:    14%
  4893.  
  4894. F-tilt (low)
  4895. Frame 12-16:    14%(+15)    28b/80g (KO@ 154%) 361° 0.5-Trip Darkness
  4896.  Max Damage:    14%
  4897.  
  4898. U-tilt
  4899. Frame  7-12:    14%(+15)   30b/100g (KO@ 131%)  80° 0.5-Trip Darkness
  4900. Frame  7-12:    13%(+15)   30b/100g (KO@ 142%)  80° 0.5-Trip Darkness
  4901. Frame  7-12:    12%(+15)   30b/100g (KO@ 154%)  80° 0.5-Trip Darkness
  4902. Frame  7-12:    11%(+15)   30b/100g (KO@ 168%)  80° 0.5-Trip Darkness
  4903. Frame  7-12:    10%(+15)   30b/100g (KO@ 184%)  80° 0.5-Trip Darkness
  4904.  Max Damage:    14%
  4905.  
  4906. D-tilt
  4907. Frame 14-18:     8%(+10)    10b/80g (KO@ 403%) 270° Bury
  4908. Frame 27-31:    13%(+5)     60b/80g (KO@ 120%) 361° Darkness
  4909.  Max Damage:    21%
  4910.  
  4911. F-smash (normal)
  4912. Frame 29-41:    24%(+20)    45b/72g (KO@  83%)  45° Fire
  4913. Frame 29-41:    20%(+20)    45b/72g (KO@ 107%)  45° Fire
  4914. Frame 29-41:    18%(+20)    45b/72g (KO@ 122%)  45° Fire
  4915.  Max Damage:    24%
  4916. Smash charge window on real frame 4
  4917.  
  4918. U-smash
  4919. Frame 17-23:    26%(+20)    35b/65g (KO@  97%)  90° Electric
  4920. Frame 31-33:    12%(+20)    60b/60g (KO@ 194%)  74° Ground-Target-Only
  4921.  Max Damage:    38%
  4922. Smash charge window on real frame 2
  4923.  
  4924. D-smash
  4925. Frame 15-16:    [3%]x7      40b/50g (KO@ 727%) 150° Ice
  4926. Frame 15-16:    [3%]x7      40b/50g (KO@ 918%) 190° Ice
  4927. Frame 36-36:    13%(+15)   30b/130g (KO@  84%)  90° Ice
  4928.  Max Damage:    34%
  4929. Smash charge window on real frame 5
  4930. End partial invincibility on real frame 42
  4931.  
  4932. Nair
  4933. Frame  6-27:    14%(+20)    30b/80g (KO@ 152%) 361° Electric
  4934.  Max Damage:    14%
  4935. Enables transition to Nair landing state (landing lag) on real frame 6
  4936. End partial invincibility on real frame 37
  4937. Cancels transition to Nair landing state (landing lag) on real frame 38
  4938.  
  4939. Fair
  4940. Frame  8-11:    14%(+20)    50b/80g (KO@ 129%) 361° Darkness
  4941.  Max Damage:    14%
  4942. Enables transition to Fair landing state (landing lag) on real frame 8
  4943. Cancels transition to Fair landing state (landing lag) on real frame 31
  4944.  
  4945. Bair
  4946. Frame 10-14:    16%(+20)    25b/80g (KO@ 120%)  24° Electric
  4947.  Max Damage:    16%
  4948. Enables transition to Bair landing state (landing lag) on real frame 10
  4949. Cancels transition to Bair landing state (landing lag) on real frame 45
  4950.  
  4951. Uair
  4952. Frame 22-26:    18%(+20)    60b/80g (KO@ 100%)  85° Slash
  4953.  Max Damage:    18%
  4954. Enables transition to Uair landing state (landing lag) on real frame 10
  4955. Cancels transition to Uair landing state (landing lag) on real frame 40
  4956.  
  4957. Dair
  4958. Frame 14-15:    [3%]x9     100f/10w             80° Electric
  4959.  Max Damage:    27%
  4960. Enables transition to Dair landing state (landing lag) on real frame 14
  4961. End partial invincibility on real frame 50
  4962. Cancels transition to Dair landing state (landing lag) on real frame 70
  4963.  
  4964. Nair Landing
  4965. End partial invincibility on real frame 17
  4966.  
  4967. Dair Landing
  4968. Frame  1- 2:    10%        60b/130g (KO@ 111%)  80° Darkness Ground-Target-Only
  4969.  Max Damage:    10%
  4970. End partial invincibility on real frame 20
  4971.  
  4972. Grab
  4973. Frame  8- 9:   Grab
  4974. Enables state transition on real frame 10
  4975.  
  4976. Dash Grab
  4977. Frame  9-11:   Grab
  4978. Enables state transition on real frame 12
  4979.  
  4980. Pivot Grab
  4981. Frame  8- 9:   Grab
  4982. Enables state transition on real frame 10
  4983.  
  4984. Pummel
  4985. Frame  9-11:     6%        100f/30w             80° Fire
  4986.  Max Damage:     6%
  4987.  
  4988. F-throw
  4989. Frame  1- 2:    18%         60b/50g (KO@ 162%)  45°
  4990.  Max Damage:    18%
  4991.  
  4992. B-throw
  4993. Frame  1- 2:    18%         60b/50g (KO@ 162%)  45°
  4994.  Max Damage:    18%
  4995.  
  4996. U-throw
  4997. Frame  1-16:    10%        60b/110g (KO@ 140%)  70°
  4998. Frame 17-20:    [2%]x8      0b/100g (KO@ 585%)   0° Electric
  4999.  Max Damage:    26%
  5000.  
  5001. D-throw
  5002. Frame  1-44:     1%         75b/20g             50°
  5003. Frame 45-47:    20%          0b/90g (KO@  99%)   0° 0.0-Hitlag 0.0-SDI Bury
  5004.  Max Damage:    21%
  5005.  
  5006. Flying Slam (throw attack)
  5007. Frame  1- 2:    22%         80b/50g (KO@ 133%)  60°
  5008.  Max Damage:    22%
  5009. Enables state transition on real frame 14
  5010.  
  5011. Whirling Fortress (ground)
  5012. Frame  6- 7:    11%(+3)     70b/80g (KO@ 158%)  80°
  5013. Frame  8-23:    [5%]x4      80b/50g (KO@ 443%)  90° Slash
  5014. Frame 24-39:    [3%]x4      50b/50g (KO@ 843%)  70° Slash Ground-Target-Only
  5015.  Max Damage:    31%
  5016. Enables state transition on real frame 51
  5017.  
  5018. Whirling Fortress (aerial)
  5019. Frame  6- 7:    10%(+3)     80b/60g (KO@ 215%)  80°
  5020. Frame  8-11:    [3%]x5      50b/20g             84° Slash
  5021. Frame 28-31:    [2%]x5      50b/20g             84° Slash
  5022.  Max Damage:    35%
  5023. Enables forward ledge grabs on real frame 8
  5024. Enables all ledge grabs on real frame 48
  5025. Enables state transition on real frame 51
  5026.  
  5027. Bowser Bomb (ground)
  5028. Frame 11-11:     4%       100f/110w             85°
  5029. Frame 38-39:    23%(+5)     45b/75g (KO@  87%)  76°
  5030.  Max Damage:    27%
  5031. Enables state transition on real frame 12
  5032. Enables state transition on real frame 38
  5033.  
  5034. Bowser Bomb (aerial)
  5035. Frame 32-33:    23%(+5)     45b/75g (KO@  91%)  76°
  5036.  Max Damage:    23%
  5037. Enables state transition on real frame 32
  5038.  
  5039. Bowser Bomb (landing)
  5040. Frame  1- 2:    18%(+5)     60b/72g (KO@ 116%)  76° Ground-Target-Only
  5041.  Max Damage:    18%
  5042.  
  5043. **********
  5044. END koopag
  5045.  
  5046. BEGIN koopag_breath
  5047. **********
  5048. Fire Breath
  5049. Frame  1-11:     2%         12b/30g             45° 0.7-SDI Fire
  5050. Frame 12-13:     1%          7b/20g             45° 0.7-SDI Fire
  5051.  Max Damage:     2%
  5052.  
  5053. **********
  5054. END koopag_breath
  5055.  
  5056. BEGIN koopajr
  5057. **********
  5058. Jab1
  5059. Frame  4- 6:     3%         10b/50g (KO@ 964%) 361°
  5060. Frame  4- 6:     3%         10b/50g (KO@ 964%) 361°
  5061.  Max Damage:     3%
  5062. Enables transition to next jab state on real frame 7
  5063.  
  5064. Jab2
  5065. Frame  4- 6:     2%         24b/50g             70°
  5066. Frame  4- 6:     2%         24b/50g             80°
  5067.  Max Damage:     5%
  5068. Enables transition to next jab state on real frame 9
  5069.  
  5070. Repeating Jab End
  5071. Frame  9-11:     3%        60b/170g (KO@ 194%) 361° 2.0-Hitlag
  5072.  Max Damage:     3%
  5073.  
  5074. Dash Attack
  5075. Frame  8-20:  [1.5%]x5      0b/100g (KO@ 664%)  25° Slash
  5076. Frame 25-26:     4%        100b/70g (KO@ 364%)  60° Slash
  5077.  Max Damage:  11.5%
  5078.  
  5079. F-tilt (high)
  5080. Frame  7- 9:     8%        30b/110g (KO@ 184%) 361° Slash
  5081.  Max Damage:     8%
  5082.  
  5083. F-tilt (normal)
  5084. Frame  7- 9:     8%        30b/110g (KO@ 184%) 361° Slash
  5085.  Max Damage:     8%
  5086.  
  5087. F-tilt (low)
  5088. Frame  7- 9:     8%        30b/110g (KO@ 184%) 361° Slash
  5089.  Max Damage:     8%
  5090.  
  5091. U-tilt
  5092. Frame  7-14:     6%         48b/99g (KO@ 254%)  97° Slash
  5093.  Max Damage:     6%
  5094.  
  5095. D-tilt
  5096. Frame  4- 6:   1.5%        100f/30w             45°
  5097. Frame  4- 6:   1.5%        100f/30w             94°
  5098. Frame 12-14:   1.5%        100f/30w             55°
  5099. Frame 12-14:   1.5%        100f/30w             94°
  5100. Frame 23-25:     5%        20b/150g (KO@ 216%)  45° 0.4-Trip
  5101.  Max Damage:     8%
  5102.  
  5103. F-smash (high)
  5104. Frame 18-32:    [1%]x5      20b/10g             93° 0.5-Hitlag Slash
  5105. Frame 36-38:    11%        40b/136g (KO@ 102%)  46° 2.2-Hitlag Slash
  5106.  Max Damage:    16%
  5107. Smash charge window on real frame 6
  5108.  
  5109. F-smash (normal)
  5110. Frame 18-32:    [1%]x5      20b/10g             93° 0.5-Hitlag Slash
  5111. Frame 36-38:    11%        40b/136g (KO@ 102%)  46° 2.2-Hitlag Slash
  5112.  Max Damage:    16%
  5113. Smash charge window on real frame 6
  5114.  
  5115. F-smash (low)
  5116. Frame 18-32:    [1%]x5      20b/10g             93° 0.5-Hitlag Slash
  5117. Frame 36-38:    11%        40b/136g (KO@ 102%)  46° 2.2-Hitlag Slash
  5118.  Max Damage:    16%
  5119. Smash charge window on real frame 6
  5120.  
  5121. U-smash
  5122. Frame  7- 9:     1%        100f/80w             97° Slash Ground-Target-Only
  5123. Frame 10-24:  [1.3%]x4     100f/12w            110° Slash Aerial-Target-Only
  5124. Frame 10-25:  [1.3%]x4     100f/50w            140° Slash Ground-Target-Only
  5125. Frame 10-25:  [1.3%]x4     100f/17w            190° Slash Aerial-Target-Only
  5126. Frame 25-25:     1%        100f/35w            120° Slash
  5127. Frame 30-31:     6%        32b/175g (KO@ 145%)  85° 3.0-Hitlag Slash
  5128.  Max Damage:  16.4%
  5129. Smash charge window on real frame 5
  5130.  
  5131. D-smash
  5132. Frame 15-16:    18%         40b/89g (KO@ 110%)  53° 1.2-Hitlag
  5133.  Max Damage:    18%
  5134. Smash charge window on real frame 3
  5135.  
  5136. Nair
  5137. Frame  7- 8:     6%        50b/100g (KO@ 223%) 361°
  5138. Frame  9-13:     5%        40b/100g (KO@ 277%) 361°
  5139. Frame 14-19:     3%        30b/100g (KO@ 421%) 361°
  5140.  Max Damage:     6%
  5141. Enables transition to Nair landing state (landing lag) on real frame 7
  5142. Cancels transition to Nair landing state (landing lag) on real frame 42
  5143.  
  5144. Fair
  5145. Frame 10-13:    11%         30b/90g (KO@ 179%)  45°
  5146. Frame 10-13:     9%         30b/90g (KO@ 216%)  45°
  5147. Frame 14-17:     8%         30b/90g (KO@ 239%)  45°
  5148. Frame 14-17:   6.5%         30b/90g (KO@ 284%)  45°
  5149. Frame 18-23:     5%         30b/90g (KO@ 348%)  45°
  5150. Frame 18-23:     4%         30b/90g (KO@ 408%)  45°
  5151.  Max Damage:    11%
  5152. Enables transition to Fair landing state (landing lag) on real frame 3
  5153. Cancels transition to Fair landing state (landing lag) on real frame 34
  5154.  
  5155. Bair
  5156. Frame 12-13:    14%         30b/90g (KO@ 133%) 361°
  5157. Frame 12-18:     8%          7b/90g (KO@ 264%) 361°
  5158.  Max Damage:    14%
  5159. Enables transition to Bair landing state (landing lag) on real frame 12
  5160. Cancels transition to Bair landing state (landing lag) on real frame 30
  5161.  
  5162. Uair
  5163. Frame  6- 9:    10%        30b/100g (KO@ 193%)  68°
  5164. Frame 10-13:   6.5%         30b/80g (KO@ 353%)  68°
  5165.  Max Damage:    10%
  5166. Enables transition to Uair landing state (landing lag) on real frame 2
  5167. Cancels transition to Uair landing state (landing lag) on real frame 16
  5168.  
  5169. Dair
  5170. Frame 15-38:  [1.3%]x6     100f/30w            270° 0.0-SDI Slash Aerial-Target-Only
  5171. Frame 15-38:  [1.3%]x6     30b/100g (KO@ 642%) 366° Slash Aerial-Target-Only
  5172. Frame 15-39:  [1.3%]x7     30b/100g (KO@ 642%) 365° Slash Ground-Target-Only
  5173. Frame 39-39:     2%        70b/130g (KO@ 361%)  64° 2.0-Hitlag 0.0-SDI Slash Aerial-Target-Only
  5174. Frame 39-39:     2%        70b/130g (KO@ 353%)  64° 2.0-Hitlag Slash Aerial-Target-Only
  5175.  Max Damage:  24.7%
  5176. Enables transition to Dair landing state (landing lag) on real frame 2
  5177. Cancels transition to Dair landing state (landing lag) on real frame 55
  5178.  
  5179. Fair Landing
  5180. Frame  2- 2:     2%        100f/60w             60° 2.0-Hitlag Ground-Target-Only
  5181.  Max Damage:     2%
  5182.  
  5183. Dair Landing
  5184. Frame  1- 1:     2%        40b/180g (KO@ 301%)  50° 3.0-Hitlag
  5185.  Max Damage:     2%
  5186.  
  5187. Grab
  5188. Frame 12-13:   Grab
  5189. Enables state transition on real frame 14
  5190.  
  5191. Dash Grab
  5192. Frame 13-14:   Grab
  5193. Enables state transition on real frame 15
  5194.  
  5195. Pivot Grab
  5196. Frame 12-13:   Grab
  5197. Enables state transition on real frame 14
  5198.  
  5199. Pummel
  5200. Frame  6- 6:     2%        100f/30w            361°
  5201.  Max Damage:     2%
  5202. Enables state transition on real frame 18
  5203.  
  5204. F-throw
  5205. Frame  1-13:     6%         60b/70g (KO@ 316%)  45°
  5206. Frame 14-15:     3%        100f/30w            361° 1.5-Hitlag
  5207.  Max Damage:     9%
  5208.  
  5209. B-throw
  5210. Frame  1- 2:    12%         50b/65g (KO@ 201%)  45°
  5211.  Max Damage:    12%
  5212.  
  5213. U-throw
  5214. Frame  1- 2:     7%         55b/85g (KO@ 251%)  80°
  5215.  Max Damage:     7%
  5216.  
  5217. D-throw
  5218. Frame  1-15:     4%        80b/110g (KO@ 263%)  55°
  5219. Frame 16-49:  [0.5%]x7     100f/30w            361° 0.5-Hitlag Slash
  5220.  Max Damage:   7.5%
  5221.  
  5222. Grounding Dash (ground startup)
  5223. Begins super armor on real frame 1
  5224. Ends super armor on real frame 32
  5225.  
  5226. Clown Kart Dash (ground tackle)
  5227. Frame  1- 2:     4%         60b/80g (KO@ 393%)  80° 1.2-Hitlag Ground-Target-Only
  5228. Frame  1- 2:     4%         60b/80g (KO@ 393%)  80° 1.2-Hitlag Aerial-Target-Only
  5229.  Max Damage:     4%
  5230.  
  5231. Koopa Drift (ground tackle)
  5232. Frame  1- 2:     2%         80b/40g (KO@ 950%)  45° Ground-Target-Only
  5233. Frame  1- 2:     2%         80b/40g (KO@ 950%)  45° Aerial-Target-Only
  5234.  Max Damage:     2%
  5235.  
  5236. Grounding Dash (ground tackle)
  5237. Frame  2- 3:     8%         60b/80g (KO@ 248%)  55° 1.2-Hitlag Aerial-Target-Only
  5238. Frame  2- 3:     8%         60b/80g             80° 1.2-Hitlag Bury Ground-Target-Only
  5239.  Max Damage:     8%
  5240.  
  5241. Clown Kart Dash (spinout)
  5242. Frame  5-12:     8%         60b/80g (KO@ 204%) 361°
  5243.  Max Damage:     8%
  5244.  
  5245. Koopa Drift (spinout)
  5246. Frame  3-41:    [1%]x8     100f/65w             20° 0.5-Hitlag
  5247. Frame 42-42:     2%         85b/40g (KO@ 897%)  45°
  5248.  Max Damage:    10%
  5249.  
  5250. Grounding Dash (spinout)
  5251. Frame  5-12:     0%         60b/80g             45°
  5252.  
  5253. Grounding Dash (aerial startup)
  5254. Begins super armor on real frame 1
  5255. Ends super armor on real frame 32
  5256.  
  5257. Clown Kart Dash (aerial tackle)
  5258. Frame  5-12:     8%         60b/80g (KO@ 204%) 361°
  5259.  Max Damage:     8%
  5260.  
  5261. Grounding Dash (aerial tackle)
  5262. Frame  5-12:     0%         60b/80g             45°
  5263.  
  5264. Meteor Ejection (ground startup)
  5265. Begins super armor on real frame 9
  5266. Ends super armor on real frame 21
  5267.  
  5268. Meteor Ejection (aerial startup)
  5269. Begins super armor on real frame 9
  5270. Ends super armor on real frame 21
  5271.  
  5272. Abandon Ship! (ejected ascent)
  5273. Enables all ledge grabs on real frame 13
  5274.  
  5275. Meteor Ejection (ejected ascent)
  5276. Enables all ledge grabs on real frame 13
  5277.  
  5278. Abandon Ship! (ejected decent)
  5279. Enables all ledge grabs on real frame 1
  5280.  
  5281. Meteor Ejection (ejected decent)
  5282. Enables all ledge grabs on real frame 1
  5283.  
  5284. Koopa Meteor (ejected decent)
  5285. Frame  4- 5:    17%         85b/50g (KO@ 150%)  75° 1.5-Hitlag
  5286.  Max Damage:    17%
  5287. Enables all ledge grabs on real frame 1
  5288.  
  5289. Abandon Ship! (hammer)
  5290. Frame  8- 8:    15%         50b/90g (KO@ 105%) 361° 1.2-Hitlag
  5291. Frame  8- 8:    10%         50b/90g (KO@ 160%) 361° 1.2-Hitlag
  5292. Frame 13-13:    15%         50b/90g (KO@  90%) 361° 1.2-Hitlag
  5293. Frame 13-13:    10%         50b/90g (KO@ 145%) 361° 1.2-Hitlag
  5294.  Max Damage:    30%
  5295.  
  5296. Meteor Ejection (hammer)
  5297. Frame  8- 9:    15%         50b/90g (KO@ 105%) 361° 1.2-Hitlag
  5298. Frame  8- 9:    10%         50b/90g (KO@ 160%) 361° 1.2-Hitlag
  5299. Frame 13-14:    15%         50b/90g (KO@  90%) 361° 1.2-Hitlag
  5300. Frame 13-14:    10%         50b/90g (KO@ 145%) 361° 1.2-Hitlag
  5301.  Max Damage:    30%
  5302.  
  5303. Koopa Meteor (hammer)
  5304. Frame  8- 9:    15%         50b/90g (KO@ 105%) 361° 1.2-Hitlag
  5305. Frame  8- 9:    10%         50b/90g (KO@ 160%) 361° 1.2-Hitlag
  5306. Frame 13-14:    15%         50b/90g (KO@  90%) 361° 1.2-Hitlag
  5307. Frame 13-14:    10%         50b/90g (KO@ 145%) 361° 1.2-Hitlag
  5308.  Max Damage:    30%
  5309.  
  5310. Final Smash?
  5311. Enables state transition on real frame 20
  5312.  
  5313. **********
  5314. END koopajr
  5315.  
  5316. BEGIN koopajr_batten
  5317. **********
  5318. Final Smash
  5319. Frame  1-119:    [3%]x3    100f/150w            135° 0.2-Hitlag Unblockable
  5320. Frame 121-239:    [3%]x3    100f/120w            135° 0.2-Hitlag Unblockable
  5321. Frame 241-359:    [3%]x4    100f/100w            140° 0.2-Hitlag Unblockable
  5322. Frame 361-469:    [3%]x4     100f/60w            140° 0.2-Hitlag Unblockable
  5323. Frame 471-479:     5%        65b/185g (KO@  77%) 361° 0.2-Hitlag Unblockable
  5324.  Max Damage:    47%
  5325.  
  5326. **********
  5327. END koopajr_batten
  5328.  
  5329. BEGIN koopajr_cannonball
  5330. **********
  5331. Clown Cannon (non-zero min charge)
  5332. Frame  1- 2:     1%         40b/82g (KO@ 895%)  50° 0.0-SDI
  5333.  Max Damage:     1%
  5334.  
  5335. Piercing Cannon (non-zero min charge)
  5336. Frame  1- 2:     1%         30b/70g (KO@ 970%)  35° 0.0-SDI
  5337.  Max Damage:     1%
  5338.  
  5339. Air Cannon (non-zero min charge)
  5340. Frame  1- 4:     0%         80b/70g (KO@ 822%)  20° 0.0-Hitlag 0.0-SDI
  5341. Frame  5- 6:     0%         60b/70g             20° 0.0-Hitlag 0.0-SDI
  5342.  
  5343. **********
  5344. END koopajr_cannonball
  5345.  
  5346. BEGIN koopajr_remainclown
  5347. **********
  5348. Abandon Ship! (clown car ground hit)
  5349. Frame  5- 6:     5%         50b/25g             80°
  5350.  Max Damage:     5%
  5351.  
  5352. Meteor Ejection (clown car ground hit)
  5353. Frame  5- 6:     3%         50b/25g             80° 0.5-Hitlag
  5354.  Max Damage:     3%
  5355.  
  5356. Abandon Ship! (clown car aerial hit)
  5357. Frame  5- 6:     5%         50b/25g             80°
  5358.  Max Damage:     5%
  5359.  
  5360. Meteor Ejection (clown car aerial hit)
  5361. Frame  5- 7:     8%         85b/35g (KO@ 628%) 270° 2.0-Hitlag
  5362. Frame  8- 9:     3%         50b/25g             80° 0.5-Hitlag
  5363.  Max Damage:     8%
  5364.  
  5365. Abandon Ship! (clown car explosion)
  5366. Frame  1- 2:    13%         85b/70g (KO@ 148%)  55° Fire
  5367.  Max Damage:    13%
  5368.  
  5369. Meteor Ejection (clown car explosion)
  5370. Frame  1- 2:    10%         85b/20g (KO@ 553%)  40° Fire
  5371.  Max Damage:    10%
  5372.  
  5373. Koopa Meteor (clown car explosion)
  5374. Frame  1- 2:    10%         85b/50g (KO@ 214%)  40° 0.8-Hitlag Fire
  5375.  Max Damage:    10%
  5376.  
  5377. **********
  5378. END koopajr_remainclown
  5379.  
  5380. BEGIN link
  5381. **********
  5382. Jab1
  5383. Frame  7- 8:   2.5%         35b/37g             80° Slash
  5384. Frame  7- 8:   2.5%         35b/37g             95° Slash
  5385. Frame  7- 8:   2.5%         30b/37g            361° Slash
  5386.  Max Damage:   2.5%
  5387. Enables transition to next jab state on real frame 10
  5388.  
  5389. Jab2
  5390. Frame  6- 7:   2.5%         38b/10g             50° Slash
  5391. Frame  6- 7:   2.5%         38b/10g             60° Slash
  5392. Frame  6- 7:   2.5%         38b/10g             78° Slash
  5393. Frame  6- 7:   2.5%         38b/10g             90° Slash
  5394.  Max Damage:     5%
  5395. Enables transition to next jab state on real frame 10
  5396.  
  5397. Jab3
  5398. Frame  6-10:     5%         70b/50g (KO@ 394%)  30° Pierce
  5399.  Max Damage:    10%
  5400.  
  5401. Dash Attack
  5402. Frame 21-24:    14%         70b/78g (KO@ 118%)  45° Slash
  5403. Frame 21-24:    13%         85b/78g (KO@ 140%)  60° Slash
  5404. Frame 21-24:    13%         85b/78g (KO@ 127%)  70° Slash
  5405.  Max Damage:    14%
  5406.  
  5407. F-tilt (normal)
  5408. Frame 15-19:    13%         55b/82g (KO@ 130%) 361° Slash
  5409.  Max Damage:    13%
  5410.  
  5411. U-tilt
  5412. Frame  8-12:     9%        30b/130g (KO@ 152%)  85° Slash
  5413. Frame  8-12:     9%        30b/124g (KO@ 160%)  85° Slash
  5414. Frame  8-12:     9%        30b/123g (KO@ 161%)  85° Slash
  5415. Frame  8-12:     9%        30b/122g (KO@ 163%)  95° Slash
  5416.  Max Damage:     9%
  5417.  
  5418. D-tilt
  5419. Frame 13-14:    12%         90b/50g (KO@ 200%)  80° 0.4-Trip Slash
  5420. Frame 13-14:    12%         90b/50g (KO@ 299%) 280° 0.4-Trip Slash
  5421.  Max Damage:    12%
  5422.  
  5423. F-smash (normal)
  5424. Frame 15-16:    14%        30b/100g (KO@ 118%) 361° Slash
  5425. Frame 15-16:     7%         47b/15g             55° Slash
  5426. Frame 15-16:     7%         47b/15g             75° Slash
  5427.  Max Damage:    27%
  5428. Smash charge window on real frame 10
  5429. Enables transition to F-smash2 on real frame 20
  5430. Cancels transition to F-smash2 on real frame 37
  5431.  
  5432. F-smash2
  5433. Frame 12-13:    13%         85b/85g (KO@ 105%)  48° 1.5-Hitlag Slash
  5434. Frame 12-13:    12%         85b/85g (KO@ 115%)  48° 1.5-Hitlag Slash
  5435.  Max Damage:    13%
  5436.  
  5437. U-smash
  5438. Frame 10-15:     4%        100f/48w             98° Slash
  5439. Frame 10-15:     4%        100f/40w             95° Slash
  5440. Frame 10-15:     4%        100f/40w             98° Slash
  5441. Frame 26-29:     3%        100f/40w             90° Slash
  5442. Frame 26-29:     3%        100f/37w             90° Slash
  5443. Frame 26-29:     3%        100f/33w             90° Slash
  5444. Frame 26-29:     3%        100f/30w             93° Slash
  5445. Frame 41-45:    11%         60b/96g (KO@ 134%)  80° Slash
  5446. Frame 41-45:    11%         60b/96g (KO@ 133%)  90° Slash
  5447. Frame 41-45:    10%         60b/96g (KO@ 146%)  90° Slash
  5448. Frame 41-45:     9%         60b/96g (KO@ 162%)  90° Slash
  5449.  Max Damage:    18%
  5450. Smash charge window on real frame 6
  5451.  
  5452. D-smash
  5453. Frame  9-10:    17%         26b/90g (KO@ 125%)  75° 0.3-Trip Slash
  5454. Frame  9-10:    16%         26b/90g (KO@ 133%)  75° 0.3-Trip Slash
  5455. Frame  9-10:    14%         26b/90g (KO@ 154%)  75° 0.3-Trip Slash
  5456. Frame 21-22:    12%         80b/57g (KO@ 128%)  30° 0.3-Trip Slash
  5457. Frame 21-22:    11%         80b/57g (KO@ 141%)  30° 0.3-Trip Slash
  5458. Frame 21-22:    10%         80b/57g (KO@ 156%)  30° 0.3-Trip Slash
  5459.  Max Damage:    29%
  5460. Smash charge window on real frame 5
  5461.  
  5462. Nair
  5463. Frame  7- 8:    11%        22b/100g (KO@ 161%) 361°
  5464. Frame  7- 8:     9%        22b/100g (KO@ 194%) 361°
  5465. Frame  9-31:     6%        15b/100g (KO@ 286%) 361°
  5466.  Max Damage:    11%
  5467. Enables transition to Nair landing state (landing lag) on real frame 4
  5468. Cancels transition to Nair landing state (landing lag) on real frame 36
  5469.  
  5470. Fair
  5471. Frame 14-15:     8%        10b/132g (KO@ 181%)  45° Slash
  5472. Frame 26-27:    10%        30b/105g (KO@ 158%)  45° 1.2-Hitlag Slash
  5473.  Max Damage:    18%
  5474. Enables transition to Fair landing state (landing lag) on real frame 1
  5475. Cancels transition to Fair landing state (landing lag) on real frame 51
  5476.  
  5477. Bair
  5478. Frame  6- 8:     3%        100f/40w             68°
  5479. Frame  6- 8:     3%        100f/40w             72°
  5480. Frame 18-22:     5%         70b/70g (KO@ 309%) 361°
  5481.  Max Damage:     8%
  5482. Enables transition to Bair landing state (landing lag) on real frame 1
  5483. Cancels transition to Bair landing state (landing lag) on real frame 29
  5484.  
  5485. Uair
  5486. Frame 11-13:    15%         18b/88g (KO@ 151%)  85° Pierce
  5487. Frame 14-40:    13%         18b/88g (KO@ 151%)  85° Pierce
  5488.  Max Damage:    15%
  5489. Enables transition to Uair landing state (landing lag) on real frame 11
  5490. Cancels transition to Uair landing state (landing lag) on real frame 47
  5491.  
  5492. Dair
  5493. Frame 14-17:    15%         30b/80g (KO@ 206%) 270° Pierce
  5494. Frame 18-20:    18%         30b/80g (KO@ 137%)  65° Pierce
  5495. Frame 21-64:    15%         30b/80g (KO@ 137%)  65° Pierce
  5496.  Max Damage:    18%
  5497. Enables transition to Dair landing state (landing lag) on real frame 10
  5498. Cancels transition to Dair landing state (landing lag) on real frame 65
  5499.  
  5500. Dair Landing
  5501. Cancels state transition on real frame 1
  5502.  
  5503. Grab
  5504. Article generated on real frame 7
  5505. Article generated on real frame 7
  5506. Article generated on real frame 7
  5507.  
  5508. Dash Grab
  5509. Article generated on real frame 7
  5510. Article generated on real frame 7
  5511. Article generated on real frame 7
  5512.  
  5513. Pivot Grab
  5514. Frame 15-16:   Grab
  5515. Article generated on real frame 6
  5516. Article generated on real frame 6
  5517. Article generated on real frame 6
  5518.  
  5519. Pummel
  5520. Frame  9- 9:   2.1%         0b/100g (KO@ 620%) 361°
  5521.  Max Damage:   2.1%
  5522. Enables state transition on real frame 16
  5523.  
  5524. F-throw
  5525. Frame  1-11:     4%        50b/120g (KO@ 300%)  55°
  5526. Frame 12-13:     3%(+1)     0f/120w            361°
  5527.  Max Damage:     7%
  5528.  
  5529. B-throw
  5530. Frame  1-11:     4%        50b/110g (KO@ 307%) 130°
  5531. Frame 12-13:     3%(+1)     0f/120w            361°
  5532.  Max Damage:     7%
  5533.  
  5534. U-throw
  5535. Frame  1-25:     2%        24b/230g (KO@ 256%)  90°
  5536. Frame 26-29:     5%        50b/100g (KO@ 217%)  20° Slash
  5537. Frame 26-29:     4%        50b/100g (KO@ 256%)  20° Slash
  5538.  Max Damage:     7%
  5539.  
  5540. D-throw
  5541. Frame  1-21:     4%         60b/90g (KO@ 365%) 110°
  5542. Frame 22-23:     3%(+1)     0f/120w            361°
  5543.  Max Damage:     7%
  5544.  
  5545. unknown substate 0x20f
  5546. Article generated on real frame 1
  5547. Article generated on real frame 1
  5548.  
  5549. unknown substate 0x210
  5550. Article generated on real frame 1
  5551. Article generated on real frame 1
  5552.  
  5553. unknown substate 0x211
  5554. Article generated on real frame 1
  5555. Article generated on real frame 1
  5556.  
  5557. unknown substate 0x227
  5558. Article generated on real frame 5
  5559.  
  5560. unknown substate 0x228
  5561. Article generated on real frame 5
  5562.  
  5563. unknown substate 0x229
  5564. Article generated on real frame 6
  5565.  
  5566. Spin Attack (ground)
  5567. Frame  4- 8:    12%         60b/84g (KO@ 145%)  47° 1.4-Hitlag Slash
  5568. Frame  4- 8:     9%         60b/84g (KO@ 190%)  47° Slash
  5569. Frame  9-20:     9%         48b/80g (KO@ 215%)  45° Slash
  5570. Frame  9-20:     7%         48b/80g (KO@ 267%)  45° Slash
  5571. Frame 21-36:     7%         20b/80g (KO@ 308%) 361° Slash
  5572. Frame 21-36:     5%         20b/80g (KO@ 400%) 361° Slash
  5573.  Max Damage:    12%
  5574.  
  5575. Shocking Spin Attack (ground)
  5576. Frame  4- 8:    14%         68b/72g (KO@ 123%) 361° Electric
  5577. Frame  4- 8:     9%         68b/72g (KO@ 191%) 361° Electric
  5578. Frame  9-20:     9%         55b/80g (KO@ 192%) 361° Electric
  5579. Frame  9-20:     7%         55b/80g (KO@ 238%) 361° Electric
  5580. Frame 21-36:     7%         20b/80g (KO@ 308%) 361° Electric
  5581. Frame 21-36:     5%         20b/80g (KO@ 400%) 361° Electric
  5582.  Max Damage:    14%
  5583.  
  5584. Spin Attack (aerial)
  5585. Frame  8- 8:     4%       100f/100w             80° Slash
  5586. Frame  8- 8:     4%        100f/85w            366° Slash
  5587. Frame  8- 8:     4%        100f/70w             85° Slash
  5588. Frame 11-11:     2%        100f/90w            120° Slash
  5589. Frame 16-16:     2%       100f/100w             82° Slash
  5590. Frame 16-16:     2%        100f/85w             45° Slash
  5591. Frame 16-16:     2%        100f/60w            366° Slash
  5592. Frame 19-19:     2%        100f/90w            120° Slash
  5593. Frame 22-22:     2%       100f/100w             90° Slash
  5594. Frame 22-22:     2%        100f/85w             45° Slash
  5595. Frame 22-22:     2%        100f/50w            366° Slash
  5596. Frame 26-26:     2%        100f/90w            120° Slash
  5597. Frame 31-31:     2%        100f/85w             50° Slash
  5598. Frame 31-31:     2%        100f/80w             90° Slash
  5599. Frame 31-31:     2%        100f/45w             90° Slash
  5600. Frame 38-38:     2%        100f/90w            120° Slash
  5601. Frame 47-48:     4%        30b/200g (KO@ 153%) 361° 1.8-Hitlag Slash
  5602.  Max Damage:    22%
  5603. Enables forward ledge grabs on real frame 12
  5604. Enables all ledge grabs on real frame 32
  5605.  
  5606. Shocking Spin Attack (aerial)
  5607. Frame  7- 8:     4%        100f/90w             80° Electric
  5608. Frame 35-36:     6%        30b/160g (KO@ 142%)  30° 1.2-Hitlag Electric
  5609.  Max Damage:    10%
  5610. Enables all ledge grabs on real frame 37
  5611.  
  5612. Final Smash Finisher
  5613. Frame 13-14:     1%       100f/100w             22° Stun
  5614.  Max Damage:     1%
  5615.  
  5616. **********
  5617. END link
  5618.  
  5619. BEGIN link_boomerang
  5620. **********
  5621. Gale Boomerang (outward)
  5622. Frame  1- 9:     7%         80b/40g (KO@ 470%)  70° Slash
  5623. Frame 10-37:     5%         60b/40g (KO@ 735%)  65° Slash
  5624. Frame 38-39:     0%        100f/60w             60°
  5625.  Max Damage:     7%
  5626.  
  5627. Boomerang (outward)
  5628. Frame  1- 3:     9%         50b/60g (KO@ 286%)  45°
  5629. Frame  4-31:     7%         50b/60g (KO@ 375%)  50°
  5630. Frame 32-33:     5%         20b/60g (KO@ 621%)  55°
  5631.  Max Damage:     9%
  5632.  
  5633. Ripping Boomerang (outward)
  5634. Frame  1- 3:     4%         50b/50g (KO@ 557%)  30° Slash
  5635. Frame  4-19:     2%         30b/50g (KO@ 932%)  20° Slash
  5636. Frame 20-21:   1.5%         20b/50g            361° Slash
  5637.  Max Damage:     4%
  5638.  
  5639. Gale Boomerang (returning)
  5640. Frame  1- 2:     0%        100f/70w             40°
  5641.  
  5642. Boomerang (returning)
  5643. Frame  4- 5:     3%         20b/50g             55°
  5644.  Max Damage:     3%
  5645.  
  5646. Ripping Boomerang (returning)
  5647. Frame  1- 2:   0.7%         20b/50g             40° Slash
  5648.  Max Damage:   0.7%
  5649.  
  5650. **********
  5651. END link_boomerang
  5652.  
  5653. BEGIN link_bowarrow
  5654. **********
  5655. Hero's Bow
  5656. Frame  1- 2:     5%         10b/66g (KO@ 517%) 361° 0.8-Hitlag Pierce
  5657.  Max Damage:     5%
  5658.  
  5659. Power Bow
  5660. Frame  1- 2:     5%         30b/94g (KO@ 333%)  45° 1.7-Hitlag Pierce
  5661.  Max Damage:     5%
  5662.  
  5663. Quickfire Bow
  5664. Frame  1- 2:     5%         10b/40g (KO@ 859%) 361° 0.8-Hitlag Magic
  5665.  Max Damage:     5%
  5666.  
  5667. **********
  5668. END link_bowarrow
  5669.  
  5670. BEGIN littlemac
  5671. **********
  5672. Jab1
  5673. Frame  1- 1:     2%         10b/80g (KO@ 811%)  85°
  5674.  Max Damage:     2%
  5675. Enables transition to next jab state on real frame 7
  5676.  
  5677. Jab2
  5678. Frame  1- 2:     2%         10b/80g (KO@ 817%)  80°
  5679.  Max Damage:     4%
  5680. Enables transition to next jab state on real frame 9
  5681.  
  5682. Jab3
  5683. Frame  4- 4:     7%        30b/110g (KO@ 252%)  60° 1.4-Hitlag
  5684. Frame  4- 4:     7%        30b/100g (KO@ 279%)  60° 1.4-Hitlag
  5685.  Max Damage:    11%
  5686.  
  5687. Repeating Jab End
  5688. Frame  5- 5:     3%        90b/123g (KO@ 242%)  75° 2.5-Hitlag
  5689.  Max Damage:     3%
  5690.  
  5691. Dash Attack
  5692. Frame  1- 4:     0%        100f/20w            361° 0.0-Hitlag 0.0-SDI
  5693. Frame  7- 9:    10%         80b/70g (KO@ 184%)  50°
  5694. Frame  7- 9:    10%         80b/70g (KO@ 212%)  60°
  5695. Frame  7- 9:    10%         80b/70g (KO@ 193%)  70°
  5696.  Max Damage:    10%
  5697.  
  5698. F-tilt (normal)
  5699. Frame  4- 5:     4%        100f/80w             28°
  5700. Frame  4- 5:     4%        100f/60w             28°
  5701. Frame  4- 5:     4%        100f/50w             60°
  5702. Frame 12-13:     8%        40b/130g (KO@ 139%) 361° 1.2-Hitlag
  5703.  Max Damage:    12%
  5704.  
  5705. U-tilt
  5706. Frame  5-10:     9%         50b/80g (KO@ 221%)  85°
  5707.  Max Damage:     9%
  5708.  
  5709. D-tilt
  5710. Frame  3- 4:     8%         50b/50g (KO@ 403%)  80° 0.2-Trip
  5711.  Max Damage:     8%
  5712.  
  5713. F-smash (high)
  5714. Frame  6-12:     0%        100f/24w            361° 0.0-Hitlag 0.0-SDI
  5715. Frame 14-15:    19%         30b/85g (KO@ 112%)  78° 1.4-Hitlag
  5716. Frame 14-15:    17%         30b/85g (KO@ 126%)  85° 1.4-Hitlag
  5717.  Max Damage:    19%
  5718. Smash charge window on real frame 5
  5719. Begins super armor on real frame 8
  5720. Ends super armor on real frame 16
  5721.  
  5722. F-smash (normal)
  5723. Frame  6-12:     0%        100f/24w            361° 0.0-Hitlag 0.0-SDI
  5724. Frame 14-15:    19%         30b/91g (KO@  92%) 361° 1.4-Hitlag
  5725. Frame 14-15:    17%         30b/91g (KO@ 105%) 361° 1.4-Hitlag
  5726.  Max Damage:    19%
  5727. Smash charge window on real frame 5
  5728. Begins super armor on real frame 8
  5729. Ends super armor on real frame 16
  5730.  
  5731. F-smash (low)
  5732. Frame  6-13:     0%        100f/24w            361° 0.0-Hitlag 0.0-SDI
  5733. Frame 15-15:    22%(+4)     50b/22g (KO@ 328%) 361° 1.4-Hitlag
  5734.  Max Damage:    22%
  5735. Smash charge window on real frame 5
  5736. Begins super armor on real frame 9
  5737. Ends super armor on real frame 16
  5738.  
  5739. U-smash
  5740. Frame 10-10:    20%         40b/80g (KO@ 103%)  86° 1.8-Hitlag Fire Ground-Target-Only
  5741. Frame 11-14:    15%        25b/100g (KO@ 125%)  85° 1.3-Hitlag
  5742.  Max Damage:    20%
  5743. Smash charge window on real frame 7
  5744. Begins super armor on real frame 8
  5745. Ends super armor on real frame 12
  5746.  
  5747. D-smash
  5748. Frame 10-11:    12%        25b/100g (KO@ 133%)  30°
  5749.  Max Damage:    24%
  5750. Smash charge window on real frame 6
  5751. Begins super armor on real frame 7
  5752. Ends super armor on real frame 11
  5753. Begins super armor on real frame 15
  5754. Ends super armor on real frame 18
  5755.  
  5756. Nair
  5757. Frame  2- 2:     2%         100f/9w            366° 2.0-SDI
  5758. Frame  2- 2:     2%         5b/100g (KO@ 670%)  80° 2.0-SDI
  5759.  Max Damage:     2%
  5760. Enables transition to Nair landing state (landing lag) on real frame 1
  5761. Cancels transition to Nair landing state (landing lag) on real frame 25
  5762.  
  5763. Fair
  5764. Frame 10-12:     5%        25b/100g (KO@ 285%)  30°
  5765. Frame 10-12:     4%        25b/100g (KO@ 334%)  30°
  5766.  Max Damage:     5%
  5767. Enables transition to Fair landing state (landing lag) on real frame 1
  5768. Cancels transition to Fair landing state (landing lag) on real frame 35
  5769.  
  5770. Bair
  5771. Frame 11-12:     6%        25b/100g (KO@ 248%)  30°
  5772. Frame 11-12:     4%        25b/100g (KO@ 334%)  30°
  5773.  Max Damage:     6%
  5774. Enables transition to Bair landing state (landing lag) on real frame 1
  5775. Cancels transition to Bair landing state (landing lag) on real frame 36
  5776.  
  5777. Uair
  5778. Frame  5- 8:     5%        25b/100g (KO@ 338%)  80°
  5779. Frame  5- 8:     4%        25b/100g (KO@ 396%)  80°
  5780.  Max Damage:     5%
  5781. Enables transition to Uair landing state (landing lag) on real frame 1
  5782. Cancels transition to Uair landing state (landing lag) on real frame 40
  5783.  
  5784. Dair
  5785. Frame  7-10:     5%          0b/80g (KO@ 451%) 361°
  5786. Frame  7-10:     4%          0b/80g (KO@ 711%) 270°
  5787. Frame  7-10:     4%          0b/80g (KO@ 528%) 361°
  5788.  Max Damage:     5%
  5789. Enables transition to Dair landing state (landing lag) on real frame 1
  5790. Cancels transition to Dair landing state (landing lag) on real frame 25
  5791.  
  5792. Grab
  5793. Frame  9-10:   Grab
  5794. Enables state transition on real frame 11
  5795.  
  5796. Dash Grab
  5797. Frame 10-11:   Grab
  5798. Enables state transition on real frame 12
  5799.  
  5800. Pivot Grab
  5801. Frame 11-12:   Grab
  5802. Enables state transition on real frame 13
  5803.  
  5804. Pummel
  5805. Frame  9- 9:   2.1%        100f/30w            361°
  5806.  Max Damage:   2.1%
  5807. Enables state transition on real frame 16
  5808.  
  5809. F-throw
  5810. Frame  1-14:     4%        45b/105g (KO@ 315%)  45°
  5811. Frame 15-16:     4%        60b/100g (KO@ 309%)  80° 1.5-Hitlag
  5812.  Max Damage:     8%
  5813.  
  5814. B-throw
  5815. Frame  1-16:     5%        42b/130g (KO@ 220%)  45°
  5816. Frame 17-18:     4%        60b/100g (KO@ 308%)  80° 1.5-Hitlag
  5817.  Max Damage:     9%
  5818.  
  5819. U-throw
  5820. Frame  1- 9:     3%        70b/105g (KO@ 328%)  85°
  5821. Frame 10-11:     4%        60b/100g (KO@ 310%)  80° 1.5-Hitlag
  5822.  Max Damage:     7%
  5823.  
  5824. D-throw
  5825. Frame  1-13:     5%         78b/40g (KO@ 580%)  85°
  5826. Frame 14-15:     4%        60b/100g (KO@ 308%)  80° 1.5-Hitlag
  5827.  Max Damage:     9%
  5828.  
  5829. unknown substate 0x20e
  5830. Article generated on real frame 1
  5831. Article generated on real frame 1
  5832.  
  5833. unknown substate 0x210
  5834. Article generated on real frame 1
  5835. Article generated on real frame 1
  5836.  
  5837. unknown substate 0x212
  5838. Article generated on real frame 1
  5839. Article generated on real frame 1
  5840.  
  5841. unknown substate 0x214
  5842. Article generated on real frame 1
  5843. Article generated on real frame 1
  5844.  
  5845. unknown substate 0x216
  5846. Article generated on real frame 1
  5847. Article generated on real frame 1
  5848.  
  5849. unknown substate 0x218
  5850. Article generated on real frame 1
  5851. Article generated on real frame 1
  5852.  
  5853. unknown substate 0x21a
  5854. Article generated on real frame 1
  5855. Article generated on real frame 1
  5856.  
  5857. unknown substate 0x21c
  5858. Article generated on real frame 1
  5859. Article generated on real frame 1
  5860.  
  5861. unknown substate 0x21e
  5862. Article generated on real frame 1
  5863. Article generated on real frame 1
  5864.  
  5865. unknown substate 0x220
  5866. Article generated on real frame 1
  5867. Article generated on real frame 1
  5868.  
  5869. unknown substate 0x222
  5870. Article generated on real frame 1
  5871. Article generated on real frame 1
  5872.  
  5873. unknown substate 0x224
  5874. Article generated on real frame 1
  5875. Article generated on real frame 1
  5876.  
  5877. Straight Lunge (ground, full charge hit)
  5878. Frame  4- 5:    25%         55b/86g (KO@  51%) 361° 1.3-Hitlag
  5879. Frame 10-31:    20%         55b/86g (KO@  73%) 361° 1.3-Hitlag
  5880.  Max Damage:    25%
  5881.  
  5882. Flaming Straight Lunge (ground, full charge hit)
  5883. Frame  3-24:  [1.8%]x6     100f/75w             25° 0.7-Hitlag 0.5-SDI Fire Ground-Target-Only
  5884. Frame  3-24:  [1.8%]x6     100f/50w            366° 0.8-Hitlag 0.5-SDI Fire Aerial-Target-Only
  5885.  Max Damage:  10.8%
  5886.  
  5887. Stunning Straight Lunge (ground, full charge hit)
  5888. Frame  2- 9:    20%         70b/60g (KO@ 132%) 120° 2.0-Hitlag Stun
  5889. Frame 10-31:    18%         75b/60g (KO@ 143%) 120° 2.0-Hitlag Stun
  5890.  Max Damage:    20%
  5891.  
  5892. Flaming Straight Lunge (ground, full charge end)
  5893. Frame  1- 1:     6%         70b/80g (KO@ 211%)  30° 2.0-Hitlag Fire
  5894.  Max Damage:     6%
  5895.  
  5896. Straight Lunge (ground, partial charge hit)
  5897. Frame  4- 5:    14%         50b/90g (KO@ 113%) 361°
  5898. Frame  6- 9:    12%         50b/90g (KO@ 133%) 361°
  5899. Frame 10-17:     9%         50b/90g (KO@ 176%) 361°
  5900.  Max Damage:    14%
  5901.  
  5902. Flaming Straight Lunge (ground, partial charge hit)
  5903. Frame  3-18:  [1.5%]x2     100f/75w             25° 0.8-Hitlag 0.5-SDI Fire Ground-Target-Only
  5904. Frame  3-18:  [1.5%]x2     100f/50w            366° 0.8-Hitlag 0.5-SDI Fire Aerial-Target-Only
  5905. Frame 19-20:     3%         70b/80g (KO@ 345%)  30° 1.5-Hitlag Fire
  5906.  Max Damage:     3%
  5907.  
  5908. Stunning Straight Lunge (ground, partial charge hit)
  5909. Frame  4- 9:    10%         50b/90g (KO@ 202%) 120° 0.8-Hitlag Electric
  5910. Frame 10-17:     7%         50b/90g (KO@ 275%) 120° 0.8-Hitlag Electric
  5911.  Max Damage:    10%
  5912.  
  5913. Straight Lunge (aerial, full charge hit)
  5914. Frame  3-13:    15%        25b/100g (KO@ 114%) 361°
  5915.  Max Damage:    15%
  5916.  
  5917. Flaming Straight Lunge (aerial, full charge hit)
  5918. Frame  3-24:  [1.4%]x6     100f/75w             25° 0.7-Hitlag 0.5-SDI Fire Ground-Target-Only
  5919. Frame  3-24:  [1.4%]x6     100f/50w            366° 0.7-Hitlag 0.5-SDI Fire Aerial-Target-Only
  5920.  Max Damage:   8.4%
  5921.  
  5922. Stunning Straight Lunge (aerial, full charge hit)
  5923. Frame  2-12:    12%         80b/80g (KO@ 154%) 120° 2.0-Hitlag Stun
  5924.  Max Damage:    12%
  5925.  
  5926. Flaming Straight Lunge (aerial, full charge end)
  5927. Frame  1- 1:     5%         70b/80g (KO@ 243%)  30° 2.0-Hitlag Fire
  5928.  Max Damage:     5%
  5929.  
  5930. Straight Lunge (aerial, partial charge hit)
  5931. Frame  4- 7:    10%         25b/95g (KO@ 182%) 361°
  5932. Frame  8-10:     7%         25b/95g (KO@ 249%) 361°
  5933.  Max Damage:    10%
  5934.  
  5935. Flaming Straight Lunge (aerial, partial charge hit)
  5936. Frame  3-18:  [1.2%]x2     100f/75w             25° 0.8-Hitlag 0.5-SDI Fire Ground-Target-Only
  5937. Frame  3-18:  [1.2%]x2     100f/50w            366° 0.8-Hitlag 0.5-SDI Fire Aerial-Target-Only
  5938. Frame 19-20:     3%         70b/80g (KO@ 345%)  30° 1.5-Hitlag Fire
  5939.  Max Damage:     3%
  5940.  
  5941. Stunning Straight Lunge (aerial, partial charge hit)
  5942. Frame  4- 7:     8%         25b/95g (KO@ 270%) 120° 0.8-Hitlag Electric
  5943. Frame  8-10:     5%         25b/95g (KO@ 393%) 120° 0.8-Hitlag Electric
  5944.  Max Damage:     8%
  5945.  
  5946. KO Punch 1 (ground)
  5947. Frame  4- 5:     0%       100f/100w             10° 0.0-Hitlag 0.0-SDI Ground-Target-Only
  5948. Frame  9- 9:    35%        25b/100g (KO@  30%)  80° 1.5-Hitlag Unblockable
  5949.  Max Damage:    35%
  5950. Begins super armor on real frame 8
  5951. Ends super armor on real frame 10
  5952.  
  5953. KO Punch 2 (ground)
  5954. Frame  4- 5:     0%       100f/100w             10° 0.0-Hitlag 0.0-SDI Ground-Target-Only
  5955. Frame  9-11:    35%        25b/100g (KO@  30%)  80° 1.5-Hitlag Unblockable
  5956.  Max Damage:    35%
  5957. Begins super armor on real frame 4
  5958. Ends super armor on real frame 10
  5959.  
  5960. KO Punch 3 (ground)
  5961. Frame  4- 5:     0%       100f/100w             10° 0.0-Hitlag 0.0-SDI Ground-Target-Only
  5962. Frame  9-11:    35%        25b/100g (KO@  30%)  80° 1.5-Hitlag Unblockable
  5963.  Max Damage:    35%
  5964. Begins super armor on real frame 4
  5965. Ends super armor on real frame 10
  5966.  
  5967. KO Punch 1 (aerial)
  5968. Frame  9-12:    13%         40b/80g (KO@ 169%)  80° 1.5-Hitlag
  5969.  Max Damage:    13%
  5970.  
  5971. KO Punch 2 (aerial)
  5972. Frame  9-12:    13%         40b/80g (KO@ 169%)  80° 1.5-Hitlag
  5973.  Max Damage:    13%
  5974.  
  5975. KO Punch 3 (aerial)
  5976. Frame  9-12:    13%         40b/80g (KO@ 169%)  80° 1.5-Hitlag
  5977.  Max Damage:    13%
  5978.  
  5979. Jolt Haymaker (ground, start-up)
  5980. Frame  7-17:     0%        100f/23w            361° 0.0-Hitlag 0.0-SDI
  5981. Begins partial invincibility on real frame 5
  5982. Begins partial invincibility on real frame 5
  5983. Begins partial invincibility on real frame 5
  5984. Begins partial invincibility on real frame 5
  5985. Begins partial invincibility on real frame 5
  5986. Begins partial invincibility on real frame 5
  5987. Begins partial invincibility on real frame 5
  5988. Begins partial invincibility on real frame 15
  5989. Begins partial invincibility on real frame 15
  5990. Begins partial invincibility on real frame 15
  5991. Begins partial invincibility on real frame 15
  5992. Begins partial invincibility on real frame 15
  5993. Begins partial invincibility on real frame 15
  5994. Begins partial invincibility on real frame 15
  5995.  
  5996. Grounding Blow (ground, start-up)
  5997. Begins partial invincibility on real frame 5
  5998. Begins partial invincibility on real frame 5
  5999. Begins partial invincibility on real frame 5
  6000. Begins partial invincibility on real frame 5
  6001. Begins partial invincibility on real frame 5
  6002. Begins partial invincibility on real frame 5
  6003. Begins partial invincibility on real frame 5
  6004. Begins partial invincibility on real frame 13
  6005. Begins partial invincibility on real frame 13
  6006. Begins partial invincibility on real frame 13
  6007. Begins partial invincibility on real frame 13
  6008. Begins partial invincibility on real frame 13
  6009. Begins partial invincibility on real frame 13
  6010. Begins partial invincibility on real frame 13
  6011.  
  6012. Guard Breaker (ground, start-up)
  6013. Begins super armor on real frame 12
  6014.  
  6015. Guard Breaker (aerial, start-up)
  6016. Begins super armor on real frame 12
  6017. Begins super armor on real frame 35
  6018.  
  6019. Jolt Haymaker (hit)
  6020. Frame  1- 5:    14%         25b/95g (KO@ 130%) 361° 1.2-Hitlag
  6021.  Max Damage:    14%
  6022. Enables all ledge grabs on real frame 1
  6023.  
  6024. Grounding Blow (hit)
  6025. Frame  1- 1:     9%         30b/95g (KO@ 280%) 280° 2.0-Hitlag Bury
  6026. Frame  2- 8:     9%         25b/95g (KO@ 201%) 361° 1.2-Hitlag Bury
  6027.  Max Damage:     9%
  6028. Enables all ledge grabs on real frame 1
  6029.  
  6030. Guard Breaker (hit)
  6031. Frame  1- 5:    18%         60b/60g (KO@ 123%) 361° 2.0-Hitlag Unblockable
  6032.  Max Damage:    18%
  6033. Enables all ledge grabs on real frame 1
  6034. Begins super armor on real frame 1
  6035. Ends super armor on real frame 18
  6036.  
  6037. Rising Uppercut (2nd half)
  6038. Frame  3-18:    [1%]x4      40b/50g            366°
  6039. Frame 23-23:     3%        45b/190g (KO@ 214%)  80° 2.5-Hitlag
  6040.  Max Damage:     7%
  6041. Enables all ledge grabs on real frame 24
  6042.  
  6043. Tornado Uppercut (2nd half)
  6044. Frame  3-18:     3%         88b/48g (KO@ 633%)  50° 1.2-Hitlag
  6045. Frame 23-23:     4%         70b/75g (KO@ 393%)  75° 1.2-Hitlag
  6046.  Max Damage:     7%
  6047. Enables all ledge grabs on real frame 24
  6048.  
  6049. Rising Smash (2nd half)
  6050. Frame 13-14:    16%        60b/100g (KO@  89%)  80° 2.5-Hitlag Electric
  6051.  Max Damage:    16%
  6052. Enables all ledge grabs on real frame 15
  6053.  
  6054. Rising Uppercut (ground, 1st half)
  6055. Frame  3- 3:     3%       100f/170w            107° 1.5-Hitlag
  6056. Frame  3- 3:     3%       100f/160w             95° 1.5-Hitlag
  6057.  Max Damage:     3%
  6058.  
  6059. Rising Smash (ground, 1st half)
  6060. Frame 13-14:     4%       100f/155w             92° Electric
  6061. Frame 13-14:     4%       100f/155w             97° Electric
  6062.  Max Damage:     4%
  6063.  
  6064. Rising Smash (aerial, 1st half)
  6065. Frame 15-16:     4%       100f/170w             92° Electric
  6066. Frame 15-16:     4%       100f/170w             97° Electric
  6067.  Max Damage:     4%
  6068.  
  6069. Slip Counter (ground, hit)
  6070. Frame 16-18:    10%         90b/50g (KO@ 202%) 361° 1.6-Hitlag
  6071.  Max Damage:    10%
  6072.  
  6073. Compact Counter (ground, hit)
  6074. Frame 16-18:     4%         60b/30g             72° 1.1-Hitlag
  6075. Frame 19-21:     4%         61b/30g             77° 1.1-Hitlag
  6076.  Max Damage:     4%
  6077.  
  6078. Dash Counter (ground, hit)
  6079. Frame 15-24:    [0%]x5     60b/100g (KO@ 715%)  10° 0.0-Hitlag 0.0-SDI
  6080. Frame 25-31:     7%         90b/50g (KO@ 276%) 361° 1.6-Hitlag
  6081.  Max Damage:     7%
  6082.  
  6083. Slip Counter (aerial, hit)
  6084. Frame 16-18:    10%         90b/50g (KO@ 202%) 361° 1.6-Hitlag
  6085.  Max Damage:    10%
  6086.  
  6087. Compact Counter (aerial, hit)
  6088. Frame 16-18:     4%         60b/30g             72° 1.1-Hitlag
  6089. Frame 19-21:     4%         61b/30g             77° 1.1-Hitlag
  6090.  Max Damage:     4%
  6091.  
  6092. Dash Counter (aerial, hit)
  6093. Frame 25-31:     7%         90b/50g (KO@ 276%) 361° 1.6-Hitlag
  6094.  Max Damage:     7%
  6095.  
  6096. **********
  6097. END littlemac
  6098.  
  6099. BEGIN littlemacg
  6100. **********
  6101. Jab1
  6102. Frame  1- 2:     4%         10b/80g (KO@ 520%)  45°
  6103. Frame  1- 2:     4%         10b/80g (KO@ 538%)  85°
  6104.  Max Damage:     4%
  6105. Enables transition to next jab state on real frame 9
  6106.  
  6107. Jab2
  6108. Frame  1- 2:     6%         10b/80g (KO@ 387%)  45°
  6109. Frame  1- 2:     6%         10b/80g (KO@ 403%)  80°
  6110.  Max Damage:    10%
  6111. Enables transition to next jab state on real frame 11
  6112.  
  6113. Jab3
  6114. Frame  4- 5:    16%        48b/100g (KO@ 112%)  60° 1.4-Hitlag
  6115. Frame  4- 5:    16%        45b/100g (KO@ 115%)  60° 1.4-Hitlag
  6116.  Max Damage:    26%
  6117.  
  6118. Repeating Jab End
  6119. Frame  9-10:     6%        90b/125g (KO@ 144%)  75° 2.5-Hitlag
  6120.  Max Damage:     6%
  6121.  
  6122. Dash Attack
  6123. Frame  1- 5:     0%        100f/45w            361° 0.0-Hitlag 0.0-SDI
  6124. Frame  8-10:    20%(+15)    90b/70g (KO@  77%)  50°
  6125. Frame  8-10:    20%(+15)    90b/70g (KO@  91%)  60°
  6126. Frame  8-10:    20%(+15)    90b/70g (KO@  81%)  70°
  6127.  Max Damage:    20%
  6128.  
  6129. F-tilt (normal)
  6130. Frame  6- 8:     8%(+5)    100f/80w             22°
  6131. Frame  6- 8:     8%(+5)    100f/80w             28°
  6132. Frame  6- 8:     8%(+5)    100f/60w             28°
  6133. Frame  6- 8:     8%(+5)    100f/50w             60°
  6134. Frame 18-20:    16%(+5)    60b/125g (KO@  51%) 361° 1.2-Hitlag
  6135. Frame 18-20:    16%(+5)    60b/120g (KO@  54%) 361° 1.2-Hitlag
  6136.  Max Damage:    24%
  6137.  
  6138. U-tilt
  6139. Frame  6-14:    18%(+10)    55b/88g (KO@  93%)  85°
  6140.  Max Damage:    18%
  6141.  
  6142. D-tilt
  6143. Frame  4- 5:    16%(+10)    50b/50g (KO@ 200%)  45° 0.2-Trip
  6144.  Max Damage:    16%
  6145.  
  6146. F-smash (high)
  6147. Frame  8-14:     0%(+10)    90f/45w            361° 0.0-Hitlag 0.0-SDI
  6148. Frame 16-17:    38%(+10)    30b/86g (KO@  30%)  78° 1.4-Hitlag
  6149. Frame 16-17:    34%(+10)    30b/82g (KO@  44%)  85° 1.4-Hitlag
  6150. Frame 16-18:    38%(+10)    30b/86g (KO@  30%)  78° 1.4-Hitlag
  6151. Frame 16-18:    34%(+10)    30b/82g (KO@  44%)  85° 1.4-Hitlag
  6152.  Max Damage:    38%
  6153. Smash charge window on real frame 6
  6154.  
  6155. F-smash (normal)
  6156. Frame  8-15:     0%(+10)    90f/45w            361° 0.0-Hitlag 0.0-SDI
  6157. Frame 18-19:    38%(+12)    30b/88g (KO@  22%) 361° 1.4-Hitlag
  6158. Frame 18-19:    34%(+12)    30b/83g (KO@  37%) 361° 1.4-Hitlag
  6159.  Max Damage:    38%
  6160. Smash charge window on real frame 6
  6161.  
  6162. F-smash (low)
  6163. Frame  8-17:     0%(+10)    90f/45w            361° 0.0-Hitlag 0.0-SDI
  6164. Frame 19-19:    44%(+12)    50b/19g (KO@ 167%) 361° 1.4-Hitlag
  6165.  Max Damage:    44%
  6166. Smash charge window on real frame 6
  6167.  
  6168. U-smash
  6169. Frame 13-13:    40%         45b/72g (KO@  29%)  88° 1.8-Hitlag Fire Ground-Target-Only
  6170. Frame 14-18:    30%         35b/90g (KO@  47%)  85° 1.3-Hitlag
  6171.  Max Damage:    40%
  6172. Smash charge window on real frame 9
  6173.  
  6174. D-smash
  6175. Frame 11-13:    24%         30b/94g (KO@  56%)  30°
  6176.  Max Damage:    48%
  6177. Smash charge window on real frame 8
  6178.  
  6179. Nair
  6180. Frame  3- 3:     4%         100f/9w            366°
  6181. Frame  3- 3:     4%         5b/100g (KO@ 444%)  80°
  6182.  Max Damage:     4%
  6183. Enables transition to Nair landing state (landing lag) on real frame 1
  6184. Cancels transition to Nair landing state (landing lag) on real frame 26
  6185.  
  6186. Fair
  6187. Frame 13-15:    10%        40b/105g (KO@ 134%)  30°
  6188. Frame 13-15:     8%        30b/105g (KO@ 178%)  30°
  6189.  Max Damage:    10%
  6190. Enables transition to Fair landing state (landing lag) on real frame 1
  6191. Cancels transition to Fair landing state (landing lag) on real frame 46
  6192.  
  6193. Bair
  6194. Frame 14-15:    12%        40b/105g (KO@ 111%)  30°
  6195. Frame 14-15:     8%        30b/105g (KO@ 178%)  30°
  6196. Frame 14-15:     8%        30b/105g (KO@ 178%)  30°
  6197.  Max Damage:    12%
  6198. Enables transition to Bair landing state (landing lag) on real frame 1
  6199. Cancels transition to Bair landing state (landing lag) on real frame 22
  6200.  
  6201. Uair
  6202. Frame  6-10:    10%        40b/105g (KO@ 163%)  80°
  6203. Frame  6-10:     8%        30b/105g (KO@ 214%)  80°
  6204.  Max Damage:    10%
  6205. Enables transition to Uair landing state (landing lag) on real frame 1
  6206. Cancels transition to Uair landing state (landing lag) on real frame 42
  6207.  
  6208. Dair
  6209. Frame  9-13:    10%         10b/85g (KO@ 226%) 361°
  6210. Frame  9-13:     8%         15b/85g (KO@ 370%) 270°
  6211. Frame  9-13:     8%         10b/85g (KO@ 275%) 361°
  6212.  Max Damage:    10%
  6213. Enables transition to Dair landing state (landing lag) on real frame 1
  6214. Cancels transition to Dair landing state (landing lag) on real frame 28
  6215.  
  6216. Grab
  6217. Frame  9-10:   Grab
  6218. Enables state transition on real frame 11
  6219.  
  6220. Dash Grab
  6221. Frame 10-11:   Grab
  6222. Enables state transition on real frame 12
  6223.  
  6224. Pivot Grab
  6225. Frame 11-12:   Grab
  6226. Enables state transition on real frame 13
  6227.  
  6228. Pummel
  6229. Frame  9- 9:   4.2%        100f/30w            361°
  6230.  Max Damage:   4.2%
  6231. Enables state transition on real frame 16
  6232.  
  6233. F-throw
  6234. Frame  1-14:     8%        45b/110g (KO@ 174%)  45°
  6235. Frame 15-16:     8%        60b/100g (KO@ 174%)  80° 1.5-Hitlag
  6236.  Max Damage:    16%
  6237.  
  6238. B-throw
  6239. Frame  1-16:    10%        42b/130g (KO@ 121%)  45°
  6240. Frame 17-18:     8%        60b/100g (KO@ 172%)  80° 1.5-Hitlag
  6241.  Max Damage:    18%
  6242.  
  6243. U-throw
  6244. Frame  1- 9:     6%        70b/110g (KO@ 191%)  85°
  6245. Frame 10-11:     8%        60b/100g (KO@ 176%)  80° 1.5-Hitlag
  6246.  Max Damage:    14%
  6247.  
  6248. D-throw
  6249. Frame  1-14:    10%         78b/40g (KO@ 331%)  85°
  6250. Frame 15-16:     8%        60b/100g (KO@ 172%)  80° 1.5-Hitlag
  6251.  Max Damage:    18%
  6252.  
  6253. unknown substate 0x216
  6254. Frame  4- 5:    50%         55b/86g            361° 1.3-Hitlag
  6255. Frame 10-31:    40%         55b/86g (KO@   8%) 361° 1.3-Hitlag
  6256.  Max Damage:    50%
  6257.  
  6258. unknown substate 0x21e
  6259. Frame  4- 5:    28%         50b/90g (KO@  40%) 361°
  6260. Frame  6- 9:    24%         50b/90g (KO@  54%) 361°
  6261. Frame 10-17:    18%         50b/90g (KO@  84%) 361°
  6262.  Max Damage:    28%
  6263.  
  6264. unknown substate 0x22a
  6265. Frame  3-13:    30%        25b/100g (KO@  38%) 361°
  6266.  Max Damage:    30%
  6267.  
  6268. unknown substate 0x232
  6269. Frame  4- 7:    20%         25b/95g (KO@  85%) 361°
  6270. Frame  8-10:    14%         25b/95g (KO@ 130%) 361°
  6271.  Max Damage:    20%
  6272.  
  6273. unknown substate 0x242
  6274. Frame  7-17:     0%        100f/45w            361° 0.0-Hitlag 0.0-SDI
  6275. Begins partial invincibility on real frame 5
  6276. Begins partial invincibility on real frame 5
  6277. Begins partial invincibility on real frame 5
  6278. Begins partial invincibility on real frame 5
  6279. Begins partial invincibility on real frame 5
  6280. Begins partial invincibility on real frame 5
  6281. Begins partial invincibility on real frame 5
  6282. Begins partial invincibility on real frame 15
  6283. Begins partial invincibility on real frame 15
  6284. Begins partial invincibility on real frame 15
  6285. Begins partial invincibility on real frame 15
  6286. Begins partial invincibility on real frame 15
  6287. Begins partial invincibility on real frame 15
  6288. Begins partial invincibility on real frame 15
  6289.  
  6290. unknown substate 0x24e
  6291. Frame  1- 5:    28%         25b/95g (KO@  49%) 361° 1.2-Hitlag
  6292.  Max Damage:    28%
  6293. Enables all ledge grabs on real frame 1
  6294.  
  6295. unknown substate 0x25a
  6296. Frame  3-18:  [1.4%]x4      40b/50g            366°
  6297. Frame 23-23:     6%        45b/195g (KO@ 123%)  80° 2.5-Hitlag
  6298.  Max Damage:  11.6%
  6299. Enables all ledge grabs on real frame 24
  6300.  
  6301. unknown substate 0x25e
  6302. Frame  3- 3:     6%       100f/190w            100° 1.5-Hitlag
  6303. Frame  3- 3:     6%       100f/180w             92° 1.5-Hitlag
  6304.  Max Damage:     6%
  6305.  
  6306. unknown substate 0x26e
  6307. Frame 16-18:    30%         90b/50g (KO@  49%) 361° 1.6-Hitlag
  6308.  Max Damage:    30%
  6309.  
  6310. unknown substate 0x276
  6311. Frame 16-18:    30%         90b/50g (KO@  49%) 361° 1.6-Hitlag
  6312.  Max Damage:    30%
  6313.  
  6314. **********
  6315. END littlemacg
  6316.  
  6317. BEGIN lizardon
  6318. **********
  6319. Jab1
  6320. Frame  4- 5:     3%        100f/15w            120° Slash
  6321. Frame  4- 5:     3%        100f/10w            361° Slash
  6322.  Max Damage:     3%
  6323. Enables transition to next jab state on real frame 10
  6324.  
  6325. Jab2
  6326. Frame  5- 6:     4%         40b/50g (KO@ 605%)  30° Slash
  6327. Frame  5- 6:     4%         25b/50g (KO@ 849%)  55° Slash
  6328. Frame  5- 6:     4%         25b/50g (KO@ 800%)  80° Slash
  6329.  Max Damage:     7%
  6330. Enables transition to next jab state on real frame 10
  6331.  
  6332. Jab3
  6333. Frame  7- 9:     5%        60b/110g (KO@ 228%)  45° Slash
  6334. Frame  7- 9:     5%        60b/110g (KO@ 243%)  50° Slash
  6335. Frame  7- 9:     5%        60b/110g (KO@ 273%)  60° Slash
  6336. Frame  7- 9:     5%        60b/110g (KO@ 253%)  70° Slash
  6337.  Max Damage:    12%
  6338.  
  6339. Dash Attack
  6340. Frame 10-12:    11%(+1)    100b/45g (KO@ 233%)  70°
  6341. Frame 10-12:    11%(+1)    100b/45g (KO@ 218%)  80°
  6342. Frame 13-20:     8%(+1)    100b/30g (KO@ 469%)  70°
  6343. Frame 13-20:     8%(+1)    100b/30g (KO@ 440%)  80°
  6344.  Max Damage:    11%
  6345.  
  6346. F-tilt (normal)
  6347. Frame 11-13:    10%        40b/100g (KO@ 155%)  40° Fire
  6348. Frame 11-13:     7%        30b/100g (KO@ 228%) 361°
  6349.  Max Damage:    10%
  6350.  
  6351. U-tilt
  6352. Frame  9-13:     8%        40b/130g (KO@ 158%)  96° Slash
  6353.  Max Damage:     8%
  6354.  
  6355. D-tilt
  6356. Frame 11-12:    10%         60b/60g (KO@ 203%)  30° 0.3-Trip 1.2-Hitlag
  6357.  Max Damage:    10%
  6358.  
  6359. F-smash (normal)
  6360. Frame 22-22:    17%         60b/94g (KO@  83%)  45° 1.5-Hitlag
  6361. Frame 23-24:    17%         60b/94g (KO@  83%)  45°
  6362. Frame 23-24:    14%         60b/94g (KO@ 105%)  45°
  6363.  Max Damage:    17%
  6364. Smash charge window on real frame 16
  6365.  
  6366. U-smash
  6367. Frame  6- 6:     5%       100f/100w            110° Slash Ground-Target-Only
  6368. Frame  7-11:     5%        100f/60w            100° Slash
  6369. Frame  7-11:     5%        100f/40w            100° Slash
  6370. Frame  7-11:     5%        100f/10w            100° Slash
  6371. Frame 17-21:    11%        40b/107g (KO@ 140%)  83° Slash
  6372. Frame 17-21:    11%        40b/103g (KO@ 146%)  83° Slash
  6373. Frame 17-21:    11%         40b/98g (KO@ 154%)  83° Slash
  6374. Frame 17-21:    11%         40b/90g (KO@ 170%)  83° Slash
  6375.  Max Damage:    16%
  6376. Smash charge window on real frame 3
  6377.  
  6378. D-smash
  6379. Frame 14-16:    16%         40b/82g (KO@ 126%)  46° 0.4-Trip
  6380. Frame 14-16:    16%         40b/76g (KO@ 120%)  33° 0.4-Trip
  6381.  Max Damage:    16%
  6382. Smash charge window on real frame 2
  6383.  
  6384. Nair
  6385. Frame  8-27:    10%         30b/90g (KO@ 186%) 361° Fire
  6386. Frame  8-27:     7%         30b/90g (KO@ 255%) 361°
  6387.  Max Damage:    10%
  6388. Enables transition to Nair landing state (landing lag) on real frame 4
  6389. Cancels transition to Nair landing state (landing lag) on real frame 31
  6390.  
  6391. Fair
  6392. Frame  8- 9:    11%        45b/100g (KO@ 135%) 361° Slash
  6393. Frame 10-11:    12%         25b/80g (KO@ 174%)  34° Slash
  6394.  Max Damage:    12%
  6395. Enables transition to Fair landing state (landing lag) on real frame 5
  6396. Cancels transition to Fair landing state (landing lag) on real frame 35
  6397.  
  6398. Bair
  6399. Frame 14-16:    15%         50b/90g (KO@ 105%) 361° Fire
  6400. Frame 14-16:    13%         50b/90g (KO@ 123%) 361°
  6401. Frame 14-16:    10%         50b/90g (KO@ 160%) 361°
  6402.  Max Damage:    15%
  6403. Enables transition to Bair landing state (landing lag) on real frame 4
  6404. Cancels transition to Bair landing state (landing lag) on real frame 44
  6405.  
  6406. Uair
  6407. Frame 12-15:    13%        30b/105g (KO@ 133%)  85°
  6408.  Max Damage:    13%
  6409. Enables transition to Uair landing state (landing lag) on real frame 4
  6410. Begins partial invincibility on real frame 11
  6411. Begins partial invincibility on real frame 11
  6412. End partial invincibility on real frame 16
  6413. Cancels transition to Uair landing state (landing lag) on real frame 38
  6414.  
  6415. Dair
  6416. Frame 18-20:    14%        20b/100g (KO@ 182%) 270°
  6417. Frame 21-26:     8%        20b/100g (KO@ 254%)  55°
  6418. Frame 21-26:     8%        20b/100g (KO@ 218%) 361°
  6419.  Max Damage:    14%
  6420. Enables transition to Dair landing state (landing lag) on real frame 5
  6421. Cancels transition to Dair landing state (landing lag) on real frame 41
  6422.  
  6423. Grab
  6424. Frame  8- 9:   Grab
  6425. Enables state transition on real frame 10
  6426.  
  6427. Dash Grab
  6428. Frame 10-11:   Grab
  6429. Enables state transition on real frame 12
  6430.  
  6431. Pivot Grab
  6432. Frame 11-12:   Grab
  6433. Enables state transition on real frame 13
  6434.  
  6435. Pummel
  6436. Frame  2- 2:     2%        100f/40w            361° Slash
  6437.  Max Damage:     2%
  6438. Enables state transition on real frame 17
  6439.  
  6440. F-throw
  6441. Frame  1- 2:    10%         60b/65g (KO@ 208%)  40°
  6442.  Max Damage:    10%
  6443.  
  6444. B-throw
  6445. Frame  1- 2:    10%         60b/65g (KO@ 208%) 361°
  6446.  Max Damage:    10%
  6447.  
  6448. U-throw
  6449. Frame  1-51:     2%        50b/160g (KO@ 354%)  60°
  6450. Frame 52-58:     6%        60b/100g (KO@ 203%) 361°
  6451.  Max Damage:     8%
  6452. Enables state transition on real frame 8
  6453.  
  6454. D-throw
  6455. Frame  1-23:     1%        40b/300g (KO@ 215%) 361°
  6456. Frame 24-50:    [1%]x5        0b/0g            361° Fire
  6457.  Max Damage:     6%
  6458.  
  6459. Fire Fang (end)
  6460. Frame  6- 7:     8%        40b/140g (KO@ 148%)  50° 2.5-Hitlag Fire
  6461.  Max Damage:     8%
  6462.  
  6463. Flare Blitz (charge)
  6464. Frame  1- 2:     4%         60b/80g (KO@ 443%)  60° Fire
  6465.  Max Damage:     4%
  6466.  
  6467. Blast Burn (charge)
  6468. Frame  1- 2:     4%         60b/80g (KO@ 443%)  60° 3.0-Hitlag Fire
  6469.  Max Damage:     4%
  6470.  
  6471. Dragon Rush (charge)
  6472. Frame  1- 4:   1.2%(+1)     50f/30w             30° 0.8-SDI Slash
  6473. Frame  1- 4:   1.2%(+1)     50f/30w              0° 0.8-SDI Slash
  6474. Frame  1- 4:   1.2%(+1)     70b/50g (KO@ 974%) 361° 0.8-SDI Slash
  6475. Frame  1- 4:   1.2%(+1)     70b/40g            366° 0.8-SDI Slash
  6476.  Max Damage:   1.2%
  6477.  
  6478. Dragon Rush (end)
  6479. Frame  1- 1:     4%(+1)    50b/150g (KO@ 210%)  45° 3.0-Hitlag Slash
  6480.  Max Damage:     4%
  6481.  
  6482. Flare Blitz (???)
  6483. Frame  1- 2:     4%         60b/80g (KO@ 443%)  60° Fire
  6484.  Max Damage:     4%
  6485.  
  6486. Blast Burn (???)
  6487. Frame  1- 2:     4%         60b/80g (KO@ 443%)  60° 3.0-Hitlag Fire
  6488.  Max Damage:     4%
  6489.  
  6490. Fly
  6491. Frame  9-10:     5%       100f/140w             80°
  6492. Frame  9-10:     5%       100f/140w             95°
  6493. Frame  9-10:     5%       100f/130w             70°
  6494. Frame 16-26:    [2%]x4    100f/100w             90° 0.3-Hitlag
  6495. Frame 16-26:    [2%]x4     100f/90w             72° 0.3-Hitlag
  6496. Frame 27-28:     4%        70b/150g (KO@ 181%)  75°
  6497.  Max Damage:    17%
  6498. Begins super armor on real frame 4
  6499. Enables state transition on real frame 11
  6500. Ends super armor on real frame 16
  6501. Enables all ledge grabs on real frame 21
  6502.  
  6503. Rising Cyclone
  6504. Frame 15-16:     4%       100f/100w            100°
  6505. Frame 15-16:     4%        100f/80w             90°
  6506. Frame 19-39:    [2%]x6      70b/40g            135° 0.6-Hitlag 1.2-SDI
  6507. Frame 19-39:    [2%]x6     105b/30g             90° 0.6-Hitlag 1.2-SDI
  6508. Frame 41-41:     6%        70b/160g (KO@ 121%)  70° 1.5-Hitlag
  6509.  Max Damage:    22%
  6510. Begins super armor on real frame 13
  6511. Enables state transition on real frame 17
  6512. Ends super armor on real frame 19
  6513. Enables all ledge grabs on real frame 25
  6514.  
  6515. Fly High
  6516. Begins super armor on real frame 11
  6517. Enables state transition on real frame 16
  6518. Ends super armor on real frame 20
  6519. Enables all ledge grabs on real frame 20
  6520.  
  6521. Rock Smash (ground)
  6522. Frame 24-26:    14%         60b/80g (KO@ 153%)  60° 1.3-Hitlag
  6523.  Max Damage:    14%
  6524. Article generated on real frame 1
  6525. Begins super armor on real frame 5
  6526. Ends super armor on real frame 24
  6527. Ends super armor on real frame 27
  6528.  
  6529. Sinking Skull (ground)
  6530. Frame 23-26:    10%         60b/50g (KO@ 349%)  60° 1.5-Hitlag Bury
  6531.  Max Damage:    10%
  6532.  
  6533. Rock Hurl (ground)
  6534. Frame 21-23:     8%         60b/80g (KO@ 230%)  80° 1.3-Hitlag
  6535.  Max Damage:     8%
  6536. Begins super armor on real frame 1
  6537. Article generated on real frame 1
  6538. Ends super armor on real frame 21
  6539.  
  6540. Rock Smash (aerial)
  6541. Frame 24-26:    14%         50b/80g (KO@ 153%)  70° 1.3-Hitlag
  6542.  Max Damage:    14%
  6543. Article generated on real frame 1
  6544. Begins super armor on real frame 5
  6545. Ends super armor on real frame 24
  6546.  
  6547. Sinking Skull (aerial)
  6548. Frame 23-24:    12%         50b/80g (KO@ 231%) 275° 2.0-Hitlag Aerial-Target-Only
  6549. Frame 23-26:     9%         50b/50g (KO@ 380%)  70° 1.5-Hitlag Bury
  6550.  Max Damage:    12%
  6551.  
  6552. Rock Smash (aerial)
  6553. Frame 21-23:     8%         45b/75g (KO@ 272%)  85° 1.3-Hitlag
  6554.  Max Damage:     8%
  6555. Begins super armor on real frame 1
  6556. Article generated on real frame 1
  6557. Ends super armor on real frame 21
  6558.  
  6559. Final Smash
  6560. Enables state transition on real frame 31
  6561.  
  6562. Final Smash
  6563. Enables state transition on real frame 38
  6564.  
  6565. **********
  6566. END lizardon
  6567.  
  6568. BEGIN lizardon_breath
  6569. **********
  6570. Flamethrower (fire)
  6571. Frame  1- 3:     2%         30b/50g             45° 0.5-Hitlag 0.7-SDI Fire
  6572. Frame  4- 5:     1%         15b/30g             58° 0.5-Hitlag 0.7-SDI Fire
  6573.  Max Damage:     2%
  6574.  
  6575. Fire Fang (fire)
  6576. Frame  1- 2:     2%         100f/5w             82° 1.5-SDI Fire
  6577.  Max Damage:     2%
  6578.  
  6579. Fireball Cannon (fire)
  6580. Frame  1- 5:     3%         15b/50g (KO@ 977%)  45° 0.7-SDI Fire
  6581. Frame  6- 7:     2%         10b/30g             58° 0.7-SDI Fire
  6582.  Max Damage:     3%
  6583.  
  6584. **********
  6585. END lizardon_breath
  6586.  
  6587. BEGIN lizardon_daimonji
  6588. **********
  6589. Final Smash?
  6590. Frame  1- 2:     5%(+10)    100f/5w            367° 0.5-Hitlag Fire Unblockable
  6591.  Max Damage:     5%
  6592.  
  6593. Final Smash?
  6594. Frame  1-35:    [1%]x6     100f/60w            367° 1.5-Hitlag 0.5-SDI Fire Unblockable
  6595. Frame 37-38:     5%        50b/194g (KO@ 149%)  55° 1.5-Hitlag Fire Unblockable
  6596.  Max Damage:    11%
  6597.  
  6598. **********
  6599. END lizardon_daimonji
  6600.  
  6601. BEGIN lizardon_explosion
  6602. **********
  6603. Flare Blitz (on-hit explosion)
  6604. Frame  1- 2:    15%         70b/78g (KO@ 102%) 361° 1.5-Hitlag Fire
  6605.  Max Damage:    15%
  6606.  
  6607. Blast Burn (on-hit explosion)
  6608. Frame  1-15:    [5%]x3     50b/100g (KO@ 257%) 361° 2.0-Hitlag Fire
  6609. Frame 16-17:     9%        55b/150g (KO@ 100%)  70° 2.0-Hitlag Fire
  6610.  Max Damage:    24%
  6611.  
  6612. **********
  6613. END lizardon_explosion
  6614.  
  6615. BEGIN lizardon_lizardonm
  6616. **********
  6617. unknown substate 0x5
  6618. Article generated on real frame 24
  6619.  
  6620. Final Smash
  6621. Frame  1-19:    [2%]x7    100f/100w             34° 0.2-Hitlag 0.5-SDI Slash Unblockable
  6622. Frame  1-19:    [2%]x7     60f/100w            366° 0.2-Hitlag 0.5-SDI Slash Unblockable
  6623. Frame 20-22:    10%        55b/112g (KO@ 114%)  45° Slash Unblockable
  6624.  Max Damage:    24%
  6625.  
  6626. **********
  6627. END lizardon_lizardonm
  6628.  
  6629. BEGIN lizardon_rockstone
  6630. **********
  6631. Rock Smash (debris)
  6632. Frame  1- 2:     3%         70b/50g (KO@ 740%)  70°
  6633.  Max Damage:     3%
  6634.  
  6635. Rock Hurl (debris)
  6636. Frame  1- 2:     2%         70b/50g (KO@ 874%)  85°
  6637.  Max Damage:     2%
  6638.  
  6639. **********
  6640. END lizardon_rockstone
  6641.  
  6642. BEGIN lucario
  6643. **********
  6644. Jab1
  6645. Frame  6- 8:   2.5%         45b/30g             55° Aura
  6646. Frame  6- 8:   2.5%         45b/30g             60° Aura
  6647. Frame  7- 8:   2.5%         50b/30g             90° Aura
  6648.  Max Damage:   2.5%
  6649. Enables transition to next jab state on real frame 13
  6650.  
  6651. Jab2
  6652. Frame  5- 6:     2%         50b/30g             45° Aura
  6653. Frame  5- 6:     2%         50b/30g             72° Aura
  6654. Frame  5- 6:     2%         50b/30g             90° Aura
  6655.  Max Damage:   4.5%
  6656. Enables transition to next jab state on real frame 13
  6657.  
  6658. Jab3
  6659. Frame  9-11:     3%        50b/120g (KO@ 377%)  60° Aura
  6660.  Max Damage:   7.5%
  6661.  
  6662. Dash Attack
  6663. Frame  7- 9:     8%         70b/75g (KO@ 229%)  50°
  6664. Frame 10-15:     6%         70b/75g (KO@ 328%)  60°
  6665.  Max Damage:     8%
  6666.  
  6667. F-tilt (high)
  6668. Frame 12-14:     4%        100f/20w             80° Aura
  6669. Frame 15-16:     6%         50b/95g (KO@ 235%) 361° Aura
  6670.  Max Damage:     6%
  6671.  
  6672. F-tilt (normal)
  6673. Frame 12-14:     4%        100f/20w             80° Aura
  6674. Frame 15-16:     6%         50b/95g (KO@ 235%) 361° Aura
  6675.  Max Damage:     6%
  6676.  
  6677. F-tilt (low)
  6678. Frame 12-14:     4%        100f/20w             80° Aura
  6679. Frame 15-16:     6%         50b/95g (KO@ 235%) 361° Aura
  6680.  Max Damage:     6%
  6681.  
  6682. U-tilt
  6683. Frame  6-13:     6%        50b/110g (KO@ 224%)  96° Aura
  6684. Frame  6-13:     5%        45b/110g (KO@ 267%)  96° Aura
  6685.  Max Damage:     6%
  6686.  
  6687. D-tilt
  6688. Frame  9-12:     5%        37b/110g (KO@ 316%)  60° 0.4-Trip Aura
  6689.  Max Damage:     5%
  6690.  
  6691. F-smash (normal)
  6692. Frame 22-23:    16%        40b/106g (KO@  87%) 361° Aura
  6693. Frame 24-25:    13%        40b/106g (KO@ 111%) 361° Aura
  6694.  Max Damage:    16%
  6695. Smash charge window on real frame 2
  6696.  
  6697. U-smash
  6698. Frame 15-17:     4%       103f/100w            100° Aura
  6699. Frame 19-20:    14%        32b/103g (KO@ 121%)  83° Aura
  6700. Frame 19-20:    12%        32b/103g (KO@ 142%)  83° Aura
  6701. Frame 21-23:     9%        32b/103g (KO@ 121%)  83° Aura
  6702.  Max Damage:    18%
  6703. Smash charge window on real frame 15
  6704.  
  6705. D-smash
  6706. Frame 19-21:    14%         30b/99g (KO@ 112%)  33° Aura
  6707.  Max Damage:    14%
  6708. Smash charge window on real frame 2
  6709.  
  6710. Nair
  6711. Frame  8-11:     8%        20b/100g (KO@ 218%) 361° Aura
  6712. Frame 22-29:     6%        15b/100g (KO@ 278%) 361° Aura
  6713.  Max Damage:    14%
  6714. Enables transition to Nair landing state (landing lag) on real frame 8
  6715. Cancels transition to Nair landing state (landing lag) on real frame 39
  6716.  
  6717. Fair
  6718. Frame  7- 8:     6%         80b/70g (KO@ 314%)  64° Aura
  6719.  Max Damage:     6%
  6720. Enables transition to Fair landing state (landing lag) on real frame 2
  6721. Cancels transition to Fair landing state (landing lag) on real frame 28
  6722.  
  6723. Bair
  6724. Frame 16-17:    15%        30b/100g (KO@ 109%) 361° Aura
  6725.  Max Damage:    15%
  6726. Enables transition to Bair landing state (landing lag) on real frame 4
  6727. Cancels transition to Bair landing state (landing lag) on real frame 40
  6728.  
  6729. Uair
  6730. Frame 10-11:    11%        30b/110g (KO@ 150%)  90° Aura
  6731. Frame 12-15:     6%        30b/110g (KO@ 256%)  90° Aura
  6732.  Max Damage:    11%
  6733. Enables transition to Uair landing state (landing lag) on real frame 2
  6734. Cancels transition to Uair landing state (landing lag) on real frame 29
  6735.  
  6736. Dair
  6737. Frame  4- 5:     5%         20b/30g             80° Aura
  6738. Frame 11-12:     6%        60b/100g (KO@ 200%) 361° Aura
  6739.  Max Damage:    11%
  6740. Enables transition to Dair landing state (landing lag) on real frame 2
  6741. Cancels transition to Dair landing state (landing lag) on real frame 25
  6742.  
  6743. Grab
  6744. Frame  6- 7:   Grab
  6745. Enables state transition on real frame 8
  6746.  
  6747. Dash Grab
  6748. Frame  8- 9:   Grab
  6749. Enables state transition on real frame 10
  6750.  
  6751. Pivot Grab
  6752. Frame  9-10:   Grab
  6753. Enables state transition on real frame 11
  6754.  
  6755. Pummel
  6756. Frame  2- 2:     1%        100f/40w            361° Aura
  6757.  Max Damage:     1%
  6758. Enables state transition on real frame 8
  6759.  
  6760. F-throw
  6761. Frame  1- 2:     8%         70b/55g (KO@ 275%) 361°
  6762.  Max Damage:     8%
  6763.  
  6764. B-throw
  6765. Frame  1- 2:    10%         50b/60g (KO@ 246%)  40°
  6766.  Max Damage:    10%
  6767.  
  6768. U-throw
  6769. Frame  1-15:     6%         70b/70g (KO@ 305%)  88°
  6770. Frame 16-17:     5%        60b/180g (KO@ 122%) 361° Aura
  6771.  Max Damage:    11%
  6772.  
  6773. D-throw
  6774. Frame  1- 2:     7%        100b/30g (KO@ 491%)  80°
  6775.  Max Damage:     7%
  6776.  
  6777. unknown substate 0x20e
  6778. Article generated on real frame 1
  6779.  
  6780. unknown substate 0x20f
  6781. Article generated on real frame 1
  6782.  
  6783. unknown substate 0x210
  6784. Article generated on real frame 1
  6785.  
  6786. Force Palm (grab startup)
  6787. Frame  9- 9:   Grab
  6788.  
  6789. Advancing Force Palm (grab startup)
  6790. Frame 17-18:   Grab
  6791.  
  6792. Long-Distance Force Palm (grab startup)
  6793. Frame 17-17:   Grab
  6794.  
  6795. Force Palm (throw)
  6796. Frame  1-24:    13%         66b/86g (KO@ 133%)  52°
  6797.  Max Damage:    13%
  6798. Enables state transition on real frame 28
  6799.  
  6800. Advancing Force Palm (throw)
  6801. Frame  1-24:    10%         66b/86g (KO@ 172%)  52°
  6802.  Max Damage:    10%
  6803. Enables state transition on real frame 28
  6804.  
  6805. Long-Distance Force Palm (throw)
  6806. Frame  1-27:    13%         70b/86g (KO@ 100%)  35°
  6807.  Max Damage:    13%
  6808. Enables state transition on real frame 28
  6809.  
  6810. Extreme Speed Attack (travel)
  6811. Frame  1-11:     4%       100f/100w            363° Aura
  6812.  Max Damage:     4%
  6813.  
  6814. Extreme Speed (ground travel end)
  6815. Frame  2- 3:     6%        70b/100g (KO@ 183%)  38° 1.2-Hitlag Aura
  6816.  Max Damage:     6%
  6817.  
  6818. Extreme Speed Attack (ground travel end)
  6819. Frame  2- 3:     7%         68b/98g (KO@ 167%)  38° 1.3-Hitlag Aura
  6820.  Max Damage:     7%
  6821.  
  6822. Extreme Speed (aerial travel end)
  6823. Frame  2- 3:     6%        70b/100g (KO@ 183%)  38° 1.2-Hitlag Aura
  6824.  Max Damage:     6%
  6825.  
  6826. Extreme Speed Attack (aerial travel end)
  6827. Frame  2- 4:     7%        70b/100g (KO@ 161%)  38° 1.2-Hitlag Aura
  6828.  Max Damage:     7%
  6829.  
  6830. Glacing Counter (startup)
  6831. Frame 25-26:    10%(+5)     65b/85g (KO@ 192%)  58° 2.0-Hitlag Aura
  6832.  Max Damage:    10%
  6833.  
  6834. Stunning Double Team (activation reappearance)
  6835. Frame 16-29:    [1%]x2     10b/100g (KO@ 801%) 367° 0.3-Hitlag Electric
  6836. Frame 32-33:     1%        18b/100g (KO@ 824%)  90° 2.0-Hitlag Stun
  6837.  Max Damage:     3%
  6838.  
  6839. Double Team (activation travel)
  6840. Frame  1- 2:    11%        60b/108g (KO@ 130%)  70° 2.2-Hitlag Aura
  6841.  Max Damage:    11%
  6842.  
  6843. **********
  6844. END lucario
  6845.  
  6846. BEGIN lucario_auraball
  6847. **********
  6848. Aura Sphere (uncharged)
  6849. Frame  1- 3:     1%        10b/100g (KO@ 872%)  80° Aura
  6850.  Max Damage:     1%
  6851.  
  6852. Snaring Aura Sphere (uncharged)
  6853. Frame  1- 3:     1%        10b/100g (KO@ 872%)  80° Aura
  6854.  Max Damage:     1%
  6855.  
  6856. Piercing Aura Sphere (uncharged)
  6857. Frame  1- 3:     1%        10b/100g (KO@ 872%)  80° Aura
  6858.  Max Damage:     1%
  6859.  
  6860. Aura Sphere (charged)
  6861. Frame  1- 2:    25%(+3)     35b/69g (KO@  93%)  47° Aura
  6862. Frame  1- 2:    10%         14b/42g (KO@ 458%) 361° Aura
  6863.  Max Damage:    25%
  6864.  
  6865. Snaring Aura Sphere (charged)
  6866. Frame  1- 2:    29%(+3)     50b/70g (KO@  69%)  70° Aura
  6867. Frame  1- 2:     5%         45b/60g (KO@ 504%)  50° Aura
  6868. Frame  1- 2:     0%         15b/80g            367° Aura
  6869.  Max Damage:    29%
  6870.  
  6871. Piercing Aura Sphere (charged)
  6872. Frame  1- 2:     9%(+3)     50b/70g (KO@ 209%)  30° Aura
  6873. Frame  1- 2:     4%         15b/25g             40° Aura
  6874.  Max Damage:     9%
  6875.  
  6876. **********
  6877. END lucario_auraball
  6878.  
  6879. BEGIN lucario_qigong
  6880. **********
  6881. Force Palm (projectile)
  6882. Frame  1- 2:    11%         50b/48g (KO@ 294%)  43° 0.2-Trip Aura
  6883. Frame  1- 2:     7%         50b/48g (KO@ 434%)  43° 0.2-Trip Aura
  6884.  Max Damage:    11%
  6885.  
  6886. Advancing Force Palm (projectile)
  6887. Frame  1- 2:    10%         50b/48g (KO@ 321%)  43° 0.2-Trip Aura
  6888. Frame  1- 2:     6%         50b/48g (KO@ 490%)  43° 0.2-Trip Aura
  6889.  Max Damage:    10%
  6890.  
  6891. Long-Distance Force Palm (projectile)
  6892. Frame  1- 5:     7%         55b/45g (KO@ 422%)  38° 0.2-Trip Aura
  6893. Frame  1- 5:     4%         55b/45g (KO@ 639%)  38° 0.2-Trip Aura
  6894.  Max Damage:     7%
  6895.  
  6896. **********
  6897. END lucario_qigong
  6898.  
  6899. BEGIN lucariom
  6900. **********
  6901. Jab1
  6902. Frame  6- 8:   2.5%         45b/30g             55° Aura
  6903. Frame  6- 8:   2.5%         45b/30g             60° Aura
  6904. Frame  7- 8:   2.5%         50b/30g             90° Aura
  6905.  Max Damage:   2.5%
  6906. Enables transition to next jab state on real frame 13
  6907.  
  6908. Jab2
  6909. Frame  5- 6:     2%         50b/30g             45° Aura
  6910. Frame  5- 6:     2%         50b/30g             72° Aura
  6911. Frame  5- 6:     2%         50b/30g             90° Aura
  6912.  Max Damage:   4.5%
  6913. Enables transition to next jab state on real frame 13
  6914.  
  6915. Jab3
  6916. Frame  9-11:     3%        50b/120g (KO@ 377%)  60° Aura
  6917.  Max Damage:   7.5%
  6918.  
  6919. Dash Attack
  6920. Frame  7- 9:     8%         70b/75g (KO@ 229%)  50°
  6921. Frame 10-15:     6%         70b/75g (KO@ 328%)  60°
  6922.  Max Damage:     8%
  6923.  
  6924. F-tilt (high)
  6925. Frame 12-14:     4%        100f/20w             80° Aura
  6926. Frame 15-16:     6%         50b/95g (KO@ 235%) 361° Aura
  6927.  Max Damage:     6%
  6928.  
  6929. F-tilt (normal)
  6930. Frame 12-14:     4%        100f/20w             80° Aura
  6931. Frame 15-16:     6%         50b/95g (KO@ 235%) 361° Aura
  6932.  Max Damage:     6%
  6933.  
  6934. F-tilt (low)
  6935. Frame 12-14:     4%        100f/20w             80° Aura
  6936. Frame 15-16:     6%         50b/95g (KO@ 235%) 361° Aura
  6937.  Max Damage:     6%
  6938.  
  6939. U-tilt
  6940. Frame  6-13:     6%        50b/110g (KO@ 224%)  96° Aura
  6941. Frame  6-13:     5%        45b/110g (KO@ 267%)  96° Aura
  6942.  Max Damage:     6%
  6943.  
  6944. D-tilt
  6945. Frame  9-12:     5%        37b/110g (KO@ 316%)  60° 0.4-Trip Aura
  6946.  Max Damage:     5%
  6947.  
  6948. F-smash (normal)
  6949. Frame 22-23:    16%        40b/106g (KO@  87%) 361° Aura
  6950. Frame 24-25:    13%        40b/106g (KO@ 111%) 361° Aura
  6951.  Max Damage:    16%
  6952. Smash charge window on real frame 2
  6953.  
  6954. U-smash
  6955. Frame 15-17:     4%       103f/100w            100° Aura
  6956. Frame 19-20:    14%        32b/103g (KO@ 121%)  83° Aura
  6957. Frame 19-20:    12%        32b/103g (KO@ 142%)  83° Aura
  6958. Frame 21-23:     9%        32b/103g (KO@ 121%)  83° Aura
  6959.  Max Damage:    18%
  6960. Smash charge window on real frame 15
  6961.  
  6962. D-smash
  6963. Frame 19-21:    14%         30b/99g (KO@ 112%)  33° Aura
  6964.  Max Damage:    14%
  6965. Smash charge window on real frame 2
  6966.  
  6967. Nair
  6968. Frame  8-11:     8%        20b/100g (KO@ 218%) 361° Aura
  6969. Frame 22-29:     6%        15b/100g (KO@ 278%) 361° Aura
  6970.  Max Damage:    14%
  6971. Enables transition to Nair landing state (landing lag) on real frame 8
  6972. Cancels transition to Nair landing state (landing lag) on real frame 39
  6973.  
  6974. Fair
  6975. Frame  7- 8:     6%         80b/70g (KO@ 314%)  64° Aura
  6976.  Max Damage:     6%
  6977. Enables transition to Fair landing state (landing lag) on real frame 2
  6978. Cancels transition to Fair landing state (landing lag) on real frame 28
  6979.  
  6980. Bair
  6981. Frame 16-17:    15%        30b/100g (KO@ 109%) 361° Aura
  6982.  Max Damage:    15%
  6983. Enables transition to Bair landing state (landing lag) on real frame 4
  6984. Cancels transition to Bair landing state (landing lag) on real frame 40
  6985.  
  6986. Uair
  6987. Frame 10-11:    11%        30b/110g (KO@ 150%)  90° Aura
  6988. Frame 12-15:     6%        30b/110g (KO@ 256%)  90° Aura
  6989.  Max Damage:    11%
  6990. Enables transition to Uair landing state (landing lag) on real frame 2
  6991. Cancels transition to Uair landing state (landing lag) on real frame 29
  6992.  
  6993. Dair
  6994. Frame  4- 5:     5%         20b/30g             80° Aura
  6995. Frame 11-12:     6%        60b/100g (KO@ 200%) 361° Aura
  6996.  Max Damage:    11%
  6997. Enables transition to Dair landing state (landing lag) on real frame 2
  6998. Cancels transition to Dair landing state (landing lag) on real frame 25
  6999.  
  7000. Grab
  7001. Frame  6- 7:   Grab
  7002. Enables state transition on real frame 8
  7003.  
  7004. Dash Grab
  7005. Frame  8- 9:   Grab
  7006. Enables state transition on real frame 10
  7007.  
  7008. Pivot Grab
  7009. Frame  9-10:   Grab
  7010. Enables state transition on real frame 11
  7011.  
  7012. Pummel
  7013. Frame  2- 2:     1%        100f/40w            361° Aura
  7014.  Max Damage:     1%
  7015. Enables state transition on real frame 8
  7016.  
  7017. F-throw
  7018. Frame  1- 2:     8%         70b/55g (KO@ 275%) 361°
  7019.  Max Damage:     8%
  7020.  
  7021. B-throw
  7022. Frame  1- 2:    10%         50b/60g (KO@ 246%)  40°
  7023.  Max Damage:    10%
  7024.  
  7025. U-throw
  7026. Frame  1-15:     6%         70b/70g (KO@ 305%)  88°
  7027. Frame 16-17:     5%        60b/180g (KO@ 122%) 361° Aura
  7028.  Max Damage:    11%
  7029.  
  7030. D-throw
  7031. Frame  1- 2:     7%        100b/30g (KO@ 491%)  80°
  7032.  Max Damage:     7%
  7033.  
  7034. unknown substate 0x20e
  7035. Article generated on real frame 1
  7036.  
  7037. unknown substate 0x20f
  7038. Article generated on real frame 1
  7039.  
  7040. unknown substate 0x210
  7041. Article generated on real frame 1
  7042.  
  7043. Force Palm (grab startup)
  7044. Frame  9- 9:   Grab
  7045.  
  7046. Advancing Force Palm (grab startup)
  7047. Frame 17-18:   Grab
  7048.  
  7049. Long-Distance Force Palm (grab startup)
  7050. Frame 17-17:   Grab
  7051.  
  7052. Force Palm (throw)
  7053. Frame  1-24:    13%         66b/86g (KO@ 133%)  52°
  7054.  Max Damage:    13%
  7055. Enables state transition on real frame 28
  7056.  
  7057. Advancing Force Palm (throw)
  7058. Frame  1-24:    10%         66b/86g (KO@ 172%)  52°
  7059.  Max Damage:    10%
  7060. Enables state transition on real frame 28
  7061.  
  7062. Long-Distance Force Palm (throw)
  7063. Frame  1-27:    13%         70b/86g (KO@ 100%)  35°
  7064.  Max Damage:    13%
  7065. Enables state transition on real frame 28
  7066.  
  7067. Extreme Speed Attack (travel)
  7068. Frame  1-11:     4%       100f/100w            363° Aura
  7069.  Max Damage:     4%
  7070.  
  7071. Extreme Speed (ground travel end)
  7072. Frame  2- 3:     6%        70b/100g (KO@ 183%)  38° 1.2-Hitlag Aura
  7073.  Max Damage:     6%
  7074.  
  7075. Extreme Speed Attack (ground travel end)
  7076. Frame  2- 3:     7%         68b/98g (KO@ 167%)  38° 1.3-Hitlag Aura
  7077.  Max Damage:     7%
  7078.  
  7079. Extreme Speed (aerial travel end)
  7080. Frame  2- 3:     6%        70b/100g (KO@ 183%)  38° 1.2-Hitlag Aura
  7081.  Max Damage:     6%
  7082.  
  7083. Extreme Speed Attack (aerial travel end)
  7084. Frame  2- 4:     7%        70b/100g (KO@ 161%)  38° 1.2-Hitlag Aura
  7085.  Max Damage:     7%
  7086.  
  7087. Glacing Counter (startup)
  7088. Frame 25-26:    10%(+5)     65b/85g (KO@ 192%)  58° 2.0-Hitlag Aura
  7089.  Max Damage:    10%
  7090.  
  7091. Stunning Double Team (activation reappearance)
  7092. Frame 16-29:    [1%]x2     10b/100g (KO@ 801%) 367° 0.3-Hitlag Electric
  7093. Frame 32-33:     1%        18b/100g (KO@ 824%)  90° 2.0-Hitlag Stun
  7094.  Max Damage:     3%
  7095.  
  7096. Double Team (activation travel)
  7097. Frame  1- 2:    11%        60b/108g (KO@ 130%)  70° 2.2-Hitlag Aura
  7098.  Max Damage:    11%
  7099.  
  7100. **********
  7101. END lucariom
  7102.  
  7103. BEGIN lucariom_auraball
  7104. **********
  7105. Aura Sphere (uncharged)
  7106. Frame  1- 3:     1%        10b/100g (KO@ 872%)  80° Aura
  7107.  Max Damage:     1%
  7108.  
  7109. Snaring Aura Sphere (uncharged)
  7110. Frame  1- 3:     1%        10b/100g (KO@ 872%)  80° Aura
  7111.  Max Damage:     1%
  7112.  
  7113. Piercing Aura Sphere (uncharged)
  7114. Frame  1- 3:     1%        10b/100g (KO@ 872%)  80° Aura
  7115.  Max Damage:     1%
  7116.  
  7117. Aura Sphere (charged)
  7118. Frame  1- 2:    25%(+3)     35b/69g (KO@  93%)  47° Aura
  7119. Frame  1- 2:    10%         14b/42g (KO@ 458%) 361° Aura
  7120.  Max Damage:    25%
  7121.  
  7122. Snaring Aura Sphere (charged)
  7123. Frame  1- 2:    29%(+3)     50b/70g (KO@  69%)  70° Aura
  7124. Frame  1- 2:     5%         45b/60g (KO@ 504%)  50° Aura
  7125. Frame  1- 2:     0%         15b/80g            367° Aura
  7126.  Max Damage:    29%
  7127.  
  7128. Piercing Aura Sphere (charged)
  7129. Frame  1- 2:     9%(+3)     50b/70g (KO@ 209%)  30° Aura
  7130. Frame  1- 2:     4%         15b/25g             40° Aura
  7131.  Max Damage:     9%
  7132.  
  7133. **********
  7134. END lucariom_auraball
  7135.  
  7136. BEGIN lucariom_qigong
  7137. **********
  7138. Force Palm (projectile)
  7139. Frame  1- 2:    11%         50b/48g (KO@ 294%)  43° 0.2-Trip Aura
  7140. Frame  1- 2:     7%         50b/48g (KO@ 434%)  43° 0.2-Trip Aura
  7141.  Max Damage:    11%
  7142.  
  7143. Advancing Force Palm (projectile)
  7144. Frame  1- 2:    10%         50b/48g (KO@ 321%)  43° 0.2-Trip Aura
  7145. Frame  1- 2:     6%         50b/48g (KO@ 490%)  43° 0.2-Trip Aura
  7146.  Max Damage:    10%
  7147.  
  7148. Long-Distance Force Palm (projectile)
  7149. Frame  1- 5:     7%         55b/45g (KO@ 422%)  38° 0.2-Trip Aura
  7150. Frame  1- 5:     4%         55b/45g (KO@ 639%)  38° 0.2-Trip Aura
  7151.  Max Damage:     7%
  7152.  
  7153. **********
  7154. END lucariom_qigong
  7155.  
  7156. BEGIN lucina
  7157. **********
  7158. Jab1
  7159. Frame  5- 7:  4.75%         20b/50g (KO@ 669%) 361° Slash
  7160.  Max Damage:  4.75%
  7161. Enables transition to next jab state on real frame 20
  7162.  
  7163. Jab2
  7164. Frame  3- 5:  4.75%         25b/60g (KO@ 538%) 361° Slash
  7165.  Max Damage:   9.5%
  7166. Enables transition to next jab state on real frame 20
  7167.  
  7168. Dash Attack
  7169. Frame 13-16:  9.97%         48b/58g (KO@ 274%)  45° Slash
  7170.  Max Damage:  9.97%
  7171.  
  7172. F-tilt (normal)
  7173. Frame  8-11:  9.97%         42b/77g (KO@ 202%) 361° Slash
  7174.  Max Damage:  9.97%
  7175.  
  7176. U-tilt
  7177. Frame  6- 8:  6.65%        50b/100g (KO@ 230%) 100° Slash
  7178. Frame  6- 8:  6.65%        50b/100g (KO@ 205%) 361° Slash
  7179. Frame  9-12:  7.12%        40b/100g (KO@ 230%)  85° Slash
  7180. Frame  9-12:  7.12%        40b/100g (KO@ 209%) 361° Slash
  7181.  Max Damage:  7.12%
  7182.  
  7183. D-tilt
  7184. Frame  7- 8:  8.07%         45b/40g (KO@ 428%)  30° 0.2-Trip Pierce
  7185.  Max Damage:  8.07%
  7186.  
  7187. F-smash (normal)
  7188. Frame 10-13: 14.72%         65b/80g (KO@ 106%) 361° Slash
  7189.  Max Damage: 14.72%
  7190. Smash charge window on real frame 3
  7191.  
  7192. U-smash
  7193. Frame 13-14:     3%       100f/155w            125° 0.0-Hitlag Ground-Target-Only
  7194. Frame 13-17: 14.25%         42b/90g (KO@ 132%)  89° Pierce
  7195.  Max Damage: 14.25%
  7196. Smash charge window on real frame 5
  7197.  
  7198. D-smash
  7199. Frame  6- 7:   9.5%         60b/88g (KO@ 182%)  75° Slash
  7200. Frame  6- 7:   9.5%         60b/88g (KO@ 158%) 361° Slash
  7201. Frame 21-23: 13.78%         60b/88g (KO@ 131%)  60° Slash
  7202. Frame 21-23: 13.78%         60b/88g (KO@  98%) 361° Slash
  7203.  Max Damage: 23.27%
  7204. Smash charge window on real frame 4
  7205.  
  7206. Nair
  7207. Frame  6- 7:  2.38%         30b/50g             65° Slash
  7208. Frame  6- 7:  2.38%         30b/50g             75° Slash
  7209. Frame  6- 7:  2.38%         30b/50g             80° Slash
  7210. Frame  6- 7:  2.38%         30b/50g             90° Slash
  7211. Frame 15-21:  6.65%         55b/95g (KO@ 205%) 361° Slash
  7212.  Max Damage:  9.03%
  7213. Enables transition to Nair landing state (landing lag) on real frame 2
  7214. Cancels transition to Nair landing state (landing lag) on real frame 47
  7215.  
  7216. Fair
  7217. Frame  6- 8:  8.07%         40b/85g (KO@ 223%) 361° Slash
  7218.  Max Damage:  8.07%
  7219. Enables transition to Fair landing state (landing lag) on real frame 1
  7220. Cancels transition to Fair landing state (landing lag) on real frame 36
  7221.  
  7222. Bair
  7223. Frame  7-11:  9.97%         40b/90g (KO@ 173%) 361° Slash
  7224.  Max Damage:  9.97%
  7225. Enables transition to Bair landing state (landing lag) on real frame 3
  7226. Cancels transition to Bair landing state (landing lag) on real frame 32
  7227.  
  7228. Uair
  7229. Frame  5- 9:  9.97%         40b/82g (KO@ 211%)  85° Slash
  7230.  Max Damage:  9.97%
  7231. Enables transition to Uair landing state (landing lag) on real frame 3
  7232. Cancels transition to Uair landing state (landing lag) on real frame 38
  7233.  
  7234. Dair
  7235. Frame  9-13:  11.4%         30b/75g (KO@ 221%)  80° Slash
  7236. Frame  9-13:  11.4%         30b/75g (KO@ 200%) 361° Slash
  7237. Frame 11-11:  13.3%         20b/80g (KO@ 243%) 270° Slash
  7238.  Max Damage:  13.3%
  7239. Enables transition to Dair landing state (landing lag) on real frame 3
  7240. Cancels transition to Dair landing state (landing lag) on real frame 55
  7241.  
  7242. Grab
  7243. Frame  7- 8:   Grab
  7244. Enables state transition on real frame 9
  7245.  
  7246. Dash Grab
  7247. Frame  8- 9:   Grab
  7248. Enables state transition on real frame 10
  7249.  
  7250. Pivot Grab
  7251. Frame  9-10:   Grab
  7252. Enables state transition on real frame 11
  7253.  
  7254. Pummel
  7255. Frame  6- 6:     2%        100f/30w             80°
  7256.  Max Damage:     2%
  7257. Enables state transition on real frame 16
  7258.  
  7259. F-throw
  7260. Frame  1- 2:     4%        100b/50g (KO@ 447%)  50°
  7261.  Max Damage:     4%
  7262.  
  7263. B-throw
  7264. Frame  1- 2:     4%         80b/60g (KO@ 389%) 140°
  7265.  Max Damage:     4%
  7266.  
  7267. U-throw
  7268. Frame  1- 2:     4%        70b/120g (KO@ 237%)  93°
  7269.  Max Damage:     4%
  7270.  
  7271. D-throw
  7272. Frame  1- 2:     5%         95b/50g (KO@ 399%) 100°
  7273.  Max Damage:     5%
  7274.  
  7275. Shield Breaker (ground uncharged)
  7276. Frame  8- 9:  8.07%(+30)    45b/95g (KO@ 191%) 361° Pierce
  7277.  Max Damage:  8.07%
  7278.  
  7279. Storm Thrust (ground uncharged)
  7280. Frame  8-10:   3.8%(+5)     55b/10g             35° 0.8-Hitlag Pierce
  7281. Frame 14-15:     0%         85b/80g (KO@ 899%)  45°
  7282. Frame 16-19:     0%         65b/80g             45°
  7283.  Max Damage:   3.8%
  7284.  
  7285. Dashing Assault (ground uncharged)
  7286. Frame  8- 9:   5.7%(+10)    60b/80g (KO@ 269%) 361° 0.0-Hitlag Pierce
  7287. Frame 10-13:  4.75%(+5)     60b/80g (KO@ 309%) 361° 0.0-Hitlag Pierce
  7288. Frame 14-29:  2.85%         60b/60g (KO@ 581%) 361° 0.0-Hitlag Pierce
  7289.  Max Damage:   5.7%
  7290.  
  7291. Shield Breaker (ground charged)
  7292. Frame  8- 9: 21.85%(+50)    45b/95g (KO@  62%) 361° Pierce
  7293.  Max Damage: 21.85%
  7294.  
  7295. Storm Thrust (ground charged)
  7296. Frame  8-10: 10.45%(+10)    55b/10g             30° 0.8-Hitlag Pierce
  7297. Frame 14-15:     0%        95b/100g (KO@ 542%)  35°
  7298. Frame 16-19:     0%         90b/80g (KO@ 727%)  35°
  7299.  Max Damage: 10.45%
  7300.  
  7301. Dashing Assault (ground charged)
  7302. Frame  8- 9:  15.2%(+20)    60b/80g (KO@ 108%) 361° 0.0-Hitlag Pierce
  7303. Frame 10-13: 12.35%(+10)    60b/80g (KO@ 135%) 361° 0.0-Hitlag Pierce
  7304. Frame 14-29:  8.55%         60b/80g (KO@ 192%) 361° 0.0-Hitlag Pierce
  7305.  Max Damage:  15.2%
  7306.  
  7307. Dashing Assault (aerial uncharged)
  7308. Frame  8- 9:  6.65%(+10)    60b/80g (KO@ 238%) 361° 0.0-Hitlag Pierce
  7309. Frame 10-21:   5.7%(+5)     60b/80g (KO@ 269%) 361° 0.0-Hitlag Pierce
  7310. Frame 22-29:   3.8%         60b/60g (KO@ 485%) 361° 0.0-Hitlag Pierce
  7311.  Max Damage:  6.65%
  7312.  
  7313. Dashing Assault (aerial charged)
  7314. Frame  8- 9: 16.15%(+20)    60b/80g (KO@ 100%) 361° 0.0-Hitlag Pierce
  7315. Frame 10-21:  13.3%(+10)    60b/80g (KO@ 125%) 361° 0.0-Hitlag Pierce
  7316. Frame 22-29:   9.5%         60b/80g (KO@ 175%) 361° 0.0-Hitlag Pierce
  7317.  Max Damage: 16.15%
  7318.  
  7319. Dancing Blade (ground first hit)
  7320. Frame  7- 9:  3.33%         25b/75g (KO@ 481%)  20° Slash
  7321. Frame  7- 9:  3.33%         25b/75g (KO@ 603%)  78° Slash
  7322. Frame  7- 9:  3.33%         25b/75g (KO@ 594%)  92° Slash
  7323.  Max Damage:  3.33%
  7324.  
  7325. Effortless Blade (ground first hit)
  7326. Frame  8-10:  2.38%         25b/75g (KO@ 587%)  20° Slash
  7327. Frame  8-10:  2.38%         25b/75g (KO@ 732%)  80° Slash
  7328. Frame  8-10:  2.38%         25b/75g (KO@ 725%)  93° Slash
  7329.  Max Damage:  2.38%
  7330.  
  7331. Heavy Blade (ground first hit)
  7332. Frame 11-14:   7.6%         58b/68g (KO@ 257%) 361° Slash
  7333.  Max Damage:   7.6%
  7334.  
  7335. Dancing Blade (ground second hit up)
  7336. Frame  7-10:  3.33%         30b/60g (KO@ 804%)  60° Slash
  7337. Frame  7-10:  3.33%         30b/60g (KO@ 729%)  80° Slash
  7338. Frame  7-10:  3.33%         30b/60g (KO@ 723%)  85° Slash
  7339.  Max Damage:  3.33%
  7340.  
  7341. Heavy Blade (ground second hit up)
  7342. Frame  7-11:   9.5%         60b/80g (KO@ 175%)  40° 0.4-Hitlag Slash
  7343. Frame  7-11:   9.5%         60b/80g (KO@ 224%)  60° 0.4-Hitlag Slash
  7344. Frame  7-11:   9.5%         60b/80g (KO@ 214%)  65° 0.4-Hitlag Slash
  7345.  Max Damage:   9.5%
  7346.  
  7347. Dancing Blade (ground second hit forward)
  7348. Frame  9-10:  3.33%(+1)     28b/70g (KO@ 575%)  40° Pierce
  7349. Frame  9-10:  3.33%(+1)     28b/70g (KO@ 641%)  75° Pierce
  7350. Frame  9-10:  3.33%(+1)     28b/70g (KO@ 626%)  90° Pierce
  7351.  Max Damage:  3.33%
  7352.  
  7353. Effortless Blade (ground second hit forward)
  7354. Frame  9-10:  2.38%(+1)     28b/70g (KO@ 735%)  45° Pierce
  7355. Frame  9-10:  2.38%(+1)     28b/70g (KO@ 770%)  80° Pierce
  7356. Frame  9-10:  2.38%(+1)     28b/70g (KO@ 764%)  95° Pierce
  7357.  Max Damage:  2.38%
  7358.  
  7359. Heavy Blade (ground second hit forward)
  7360. Frame  9-11:   9.5%(+1)     57b/67g (KO@ 216%) 361° 1.4-Hitlag Pierce
  7361.  Max Damage:   9.5%
  7362.  
  7363. Dancing Blade (ground third hit up)
  7364. Frame  8-10:  4.28%(+1)     40b/50g (KO@ 773%)  60° Slash
  7365. Frame  8-10:  4.28%(+1)     40b/50g (KO@ 696%)  80° Slash
  7366. Frame  8-10:  4.28%(+1)     40b/50g (KO@ 690%)  85° Slash
  7367.  Max Damage:  4.28%
  7368.  
  7369. Heavy Blade (ground third hit up)
  7370. Frame  8-11: 10.45%        60b/100g (KO@ 161%)  60° 1.2-Hitlag Slash
  7371. Frame  8-11: 10.45%        60b/100g (KO@ 149%)  70° 1.2-Hitlag Slash
  7372. Frame  8-11: 10.45%        60b/100g (KO@ 145%)  75° 1.2-Hitlag Slash
  7373.  Max Damage: 10.45%
  7374.  
  7375. Dancing Blade (ground third hit forward)
  7376. Frame  6- 8:  4.28%(+1)     30b/43g (KO@ 753%)  35° Slash
  7377. Frame  6- 8:  4.28%(+1)     30b/43g (KO@ 953%)  60° Slash
  7378. Frame  6- 8:  4.28%(+1)     30b/43g (KO@ 896%)  70° Slash
  7379.  Max Damage:  4.28%
  7380.  
  7381. Effortless Blade (ground third hit forward)
  7382. Frame  6- 8:  2.38%(+1)     40b/43g             45° Slash
  7383. Frame  6- 8:  2.38%(+1)     40b/43g             50° Slash
  7384. Frame  6- 8:  2.38%(+1)     40b/43g             55° Slash
  7385.  Max Damage:  2.38%
  7386.  
  7387. Heavy Blade (ground third hit forward)
  7388. Frame  6- 9: 10.45%         60b/90g (KO@ 140%) 361° 1.2-Hitlag Slash
  7389.  Max Damage: 10.45%
  7390.  
  7391. Dancing Blade (ground third hit down)
  7392. Frame  8-10:  3.33%(+1)     30b/50g (KO@ 698%)  20° Pierce
  7393.  Max Damage:  3.33%
  7394.  
  7395. Heavy Blade (ground third hit down)
  7396. Frame  8-11: 10.45%         40b/70g (KO@ 184%)  15° 1.2-Hitlag Slash
  7397.  Max Damage: 10.45%
  7398.  
  7399. Dancing Blade (ground fourth hit up)
  7400. Frame 11-15:  6.65%(+1)    60b/118g (KO@ 179%)  80° 1.5-Hitlag Slash
  7401.  Max Damage:  6.65%
  7402.  
  7403. Heavy Blade (ground fourth hit up)
  7404. Frame 15-20:  13.3%(+1)    50b/150g (KO@  75%)  80° 1.7-Hitlag Slash
  7405.  Max Damage:  13.3%
  7406.  
  7407. Dancing Blade (ground fourth hit forward)
  7408. Frame 13-15:   5.7%(+5)    60b/130g (KO@ 163%) 361° 1.5-Hitlag Slash
  7409.  Max Damage:   5.7%
  7410.  
  7411. Effortless Blade (ground fourth hit forward)
  7412. Frame 12-15:  4.28%(+5)    60b/120g (KO@ 220%) 361° 1.5-Hitlag Slash
  7413.  Max Damage:  4.28%
  7414.  
  7415. Heavy Blade (ground fourth hit forward)
  7416. Frame 16-19: 14.25%(+3)    50b/150g (KO@  60%) 361° 1.7-Hitlag Slash
  7417.  Max Damage: 14.25%
  7418.  
  7419. Dancing Blade (ground fourth hit down)
  7420. Frame 13-14:    [2%(+1)]x4   2b/40g             80° 0.5-Hitlag Pierce
  7421. Frame 37-38:  4.75%(+1)     70b/80g (KO@ 275%) 361° Pierce
  7422.  Max Damage: 12.75%
  7423.  
  7424. Heavy Blade (ground fourth hit down)
  7425. Frame 19-21: [2.09%]x4       2b/40g             80° 0.5-Hitlag Pierce
  7426. Frame 46-47:  11.4%(+1)     60b/80g (KO@ 138%) 361° 1.7-Hitlag Slash
  7427. Frame 46-47:  11.4%         60b/80g (KO@ 138%) 361° 1.7-Hitlag Slash
  7428.  Max Damage: 19.76%
  7429.  
  7430. Heavy Blade (aerial first hit)
  7431. Frame 11-14:   7.6%         58b/68g (KO@ 257%) 361° Slash
  7432.  Max Damage:   7.6%
  7433.  
  7434. Heavy Blade (aerial second hit up)
  7435. Frame  7-11:   9.5%         60b/80g (KO@ 175%)  40° 0.4-Hitlag Slash
  7436. Frame  7-11:   9.5%         60b/80g (KO@ 224%)  60° 0.4-Hitlag Slash
  7437. Frame  7-11:   9.5%         60b/80g (KO@ 214%)  65° 0.4-Hitlag Slash
  7438.  Max Damage:   9.5%
  7439.  
  7440. Heavy Blade (aerial second hit forward)
  7441. Frame  9-11:   9.5%(+1)     57b/67g (KO@ 216%) 361° 1.4-Hitlag Pierce
  7442.  Max Damage:   9.5%
  7443.  
  7444. Heavy Blade (aerial third hit up)
  7445. Frame  8-11: 10.45%        60b/100g (KO@ 161%)  60° 1.2-Hitlag Slash
  7446. Frame  8-11: 10.45%        60b/100g (KO@ 149%)  70° 1.2-Hitlag Slash
  7447. Frame  8-11: 10.45%        60b/100g (KO@ 145%)  75° 1.2-Hitlag Slash
  7448.  Max Damage: 10.45%
  7449.  
  7450. Heavy Blade (aerial third hit forward)
  7451. Frame  6- 9: 10.45%         60b/90g (KO@ 140%) 361° 1.2-Hitlag Slash
  7452.  Max Damage: 10.45%
  7453.  
  7454. Heavy Blade (aerial third hit down)
  7455. Frame  8-11: 10.45%         40b/70g (KO@ 184%)  15° 1.2-Hitlag Slash
  7456.  Max Damage: 10.45%
  7457.  
  7458. Heavy Blade (aerial fourth hit up)
  7459. Frame 15-20:  13.3%(+1)    50b/150g (KO@  75%)  80° 1.7-Hitlag Slash
  7460.  Max Damage:  13.3%
  7461.  
  7462. Heavy Blade (aerial fourth hit forward)
  7463. Frame 16-19: 14.25%(+3)    50b/150g (KO@  60%) 361° 1.7-Hitlag Slash
  7464.  Max Damage: 14.25%
  7465.  
  7466. Heavy Blade (aerial fourth hit down)
  7467. Frame 19-21: [2.09%]x4       2b/40g             80° 0.5-Hitlag Pierce
  7468. Frame 46-47:  11.4%(+1)     60b/80g (KO@ 138%) 361° 1.7-Hitlag Pierce
  7469. Frame 46-47:  11.4%         60b/80g (KO@ 138%) 361° 1.7-Hitlag Pierce
  7470.  Max Damage: 19.76%
  7471.  
  7472. Dolphin Slash
  7473. Frame  5- 6:    11%         70b/68g (KO@ 194%)  74° 0.5-Hitlag Slash
  7474. Frame  5- 6:    11%         70b/68g (KO@ 165%) 361° 0.5-Hitlag Slash
  7475. Frame  6-11:     7%         20b/90g (KO@ 304%)  74° Slash
  7476. Frame  6-11:     7%         20b/90g (KO@ 272%) 361° Slash
  7477. Frame  6-11:     6%         20b/90g (KO@ 344%)  74°
  7478.  Max Damage:    11%
  7479. Enables state transition on real frame 5
  7480. Enables forward ledge grabs on real frame 7
  7481.  
  7482. Crescent Slash
  7483. Frame  9-10:     7%         60b/50g (KO@ 335%)  30° 0.5-Hitlag Slash
  7484. Frame  9-10:     7%         60b/50g (KO@ 351%)  35° 0.5-Hitlag Slash
  7485. Frame 11-16:    12%         85b/60g (KO@ 160%)  45° 1.2-Hitlag Slash
  7486. Frame 11-16:    12%         85b/60g (KO@ 190%)  55° 1.2-Hitlag Slash
  7487. Frame 11-16:     6%         40b/60g (KO@ 482%)  55° 1.2-Hitlag
  7488.  Max Damage:    12%
  7489. Enables state transition on real frame 10
  7490. Enables forward ledge grabs on real frame 14
  7491.  
  7492. Dolphin Jump
  7493. Enables state transition on real frame 12
  7494. Enables forward ledge grabs on real frame 14
  7495.  
  7496. Counter (success)
  7497. Frame  5- 7:     8%         90b/60g (KO@ 204%) 361° 1.2-Hitlag Slash
  7498.  Max Damage:     8%
  7499.  
  7500. Easy Counter (success)
  7501. Frame  5- 7:     4%         80b/60g (KO@ 389%) 361° 1.2-Hitlag Slash
  7502.  Max Damage:     4%
  7503.  
  7504. Rush Counter (success)
  7505. Frame 11-11:     6%         90b/65g (KO@ 238%) 140° 1.5-Hitlag Electric
  7506.  Max Damage:     6%
  7507.  
  7508. Final Smash
  7509. Frame  1- 2:     0%           0b/0g            361° Unblockable
  7510.  
  7511. Final Smash
  7512. Frame  2- 5:    60%       120b/120g            361° Slash Unblockable
  7513.  Max Damage:    60%
  7514.  
  7515. **********
  7516. END lucina
  7517.  
  7518. BEGIN luigi
  7519. **********
  7520. Jab1
  7521. Frame  2- 3:     3%        100f/20w             50°
  7522. Frame  2- 3:     3%        100f/20w             65°
  7523. Frame  2- 3:     3%        100f/20w             90°
  7524.  Max Damage:     3%
  7525. Enables transition to next jab state on real frame 6
  7526.  
  7527. Jab2
  7528. Frame  3- 4:     2%        100f/20w             60°
  7529. Frame  3- 4:     2%        100f/15w             70°
  7530.  Max Damage:     5%
  7531. Enables transition to next jab state on real frame 7
  7532.  
  7533. Jab3
  7534. Frame  6- 7:     5%         65b/80g (KO@ 285%) 361°
  7535.  Max Damage:    10%
  7536.  
  7537. Dash Attack
  7538. Frame 48-48:     2%        60b/128g (KO@ 327%) 361° 0.3-Trip 2.5-Hitlag
  7539.  Max Damage:     2%
  7540.  
  7541. F-tilt (high)
  7542. Frame  5- 7:     8%         2b/100g (KO@ 244%) 361°
  7543.  Max Damage:     8%
  7544.  
  7545. F-tilt (normal)
  7546. Frame  5- 7:     8%         2b/100g (KO@ 244%) 361°
  7547.  Max Damage:     8%
  7548.  
  7549. F-tilt (low)
  7550. Frame  5- 7:     8%         2b/100g (KO@ 244%) 361°
  7551.  Max Damage:     8%
  7552.  
  7553. U-tilt
  7554. Frame  5-10:     6%         8b/150g (KO@ 213%) 100°
  7555.  Max Damage:     6%
  7556.  
  7557. D-tilt
  7558. Frame  5- 8:     8%         38b/54g (KO@ 412%)  74° 0.35-Trip
  7559.  Max Damage:     8%
  7560.  
  7561. F-smash (high)
  7562. Frame 12-13:    15%(+5)    20b/121g (KO@ 112%)  65° Pierce
  7563.  Max Damage:    15%
  7564.  
  7565. F-smash (normal)
  7566. Frame 12-13:    15%(+5)    20b/116g (KO@ 115%)  53° Pierce
  7567.  Max Damage:    15%
  7568. Smash charge window on real frame 5
  7569.  
  7570. F-smash (low)
  7571. Frame 12-13:    15%(+5)    20b/117g (KO@ 103%)  45° Pierce
  7572.  Max Damage:    15%
  7573.  
  7574. U-smash
  7575. Frame  9-13:    14%         35b/98g (KO@ 135%) 110°
  7576. Frame  9-13:    12%         35b/98g (KO@ 159%) 110°
  7577.  Max Damage:    14%
  7578. Smash charge window on real frame 7
  7579. Begins partial invincibility on real frame 9
  7580. End partial invincibility on real frame 14
  7581.  
  7582. D-smash
  7583. Frame  6- 7:    15%         40b/80g (KO@ 164%) 120°
  7584. Frame  6- 7:    14%         40b/80g (KO@ 176%) 120°
  7585. Frame 14-15:    15%        40b/100g (KO@ 113%)  60°
  7586. Frame 14-15:    14%        40b/100g (KO@ 123%)  60°
  7587.  Max Damage:    30%
  7588. Smash charge window on real frame 3
  7589.  
  7590. Nair
  7591. Frame  3- 5:    12%         20b/90g (KO@ 183%)  90°
  7592. Frame  6-31:     6%        20b/100g (KO@ 303%)  80°
  7593.  Max Damage:    12%
  7594. Enables transition to Nair landing state (landing lag) on real frame 3
  7595. Cancels transition to Nair landing state (landing lag) on real frame 36
  7596.  
  7597. Fair
  7598. Frame  7-10:     9%         30b/80g (KO@ 232%) 361°
  7599.  Max Damage:     9%
  7600. Enables transition to Fair landing state (landing lag) on real frame 2
  7601. Cancels transition to Fair landing state (landing lag) on real frame 21
  7602.  
  7603. Bair
  7604. Frame  6- 7:    14%        12b/100g (KO@ 134%) 361°
  7605. Frame  6- 7:     8%        12b/100g (KO@ 230%) 361°
  7606.  Max Damage:    14%
  7607. Enables transition to Bair landing state (landing lag) on real frame 3
  7608. Cancels transition to Bair landing state (landing lag) on real frame 33
  7609.  
  7610. Uair
  7611. Frame  5- 7:    11%         0b/100g (KO@ 212%)  55°
  7612. Frame  8-11:     7%         0b/100g (KO@ 212%)  55°
  7613.  Max Damage:    11%
  7614. Enables transition to Uair landing state (landing lag) on real frame 2
  7615. Cancels transition to Uair landing state (landing lag) on real frame 19
  7616.  
  7617. Dair
  7618. Frame 10-10:    10%         20b/80g (KO@ 317%) 270° 2.0-Hitlag Aerial-Target-Only
  7619. Frame 11-14:     8%        20b/100g (KO@ 218%) 361°
  7620.  Max Damage:    10%
  7621. Enables transition to Dair landing state (landing lag) on real frame 6
  7622. Cancels transition to Dair landing state (landing lag) on real frame 24
  7623.  
  7624. Grab
  7625. Frame  6- 7:   Grab
  7626. Enables state transition on real frame 8
  7627.  
  7628. Dash Grab
  7629. Frame  8- 9:   Grab
  7630. Enables state transition on real frame 10
  7631.  
  7632. Pivot Grab
  7633. Frame  9-10:   Grab
  7634. Enables state transition on real frame 11
  7635.  
  7636. Pummel
  7637. Frame 16-16:   3.2%        100f/40w            361°
  7638.  Max Damage:   3.2%
  7639.  
  7640. F-throw
  7641. Frame  1- 2:     9%         60b/65g (KO@ 243%)  45°
  7642.  Max Damage:     9%
  7643.  
  7644. B-throw
  7645. Frame  1-39:    10%         80b/65g (KO@ 184%)  45°
  7646.  Max Damage:    10%
  7647.  
  7648. U-throw
  7649. Frame  1- 2:     8%         70b/72g (KO@ 234%)  90°
  7650.  Max Damage:     8%
  7651.  
  7652. D-throw
  7653. Frame  1- 2:     6%         75b/30g (KO@ 703%)  80°
  7654.  Max Damage:     6%
  7655.  
  7656. Fireball (ground)
  7657. Article generated on real frame 17
  7658.  
  7659. Bouncing Fireball (ground)
  7660. Article generated on real frame 17
  7661.  
  7662. Iceball (ground)
  7663. Article generated on real frame 25
  7664.  
  7665. Fireball (aerial)
  7666. Article generated on real frame 17
  7667.  
  7668. Bouncing Fireball (aerial)
  7669. Article generated on real frame 17
  7670.  
  7671. Iceball (aerial)
  7672. Article generated on real frame 25
  7673.  
  7674. Green Missile
  7675. Frame  5- 6:    10%(+4)     20b/80g (KO@ 226%) 361° 1.2-Hitlag Fire
  7676.  Max Damage:    10%
  7677. Enables all ledge grabs on real frame 21
  7678.  
  7679. Floating Missile
  7680. Frame  5- 6:    10%(+4)     20b/80g (KO@ 209%)  30° 1.2-Hitlag Fire
  7681.  Max Damage:    10%
  7682. Enables all ledge grabs on real frame 21
  7683.  
  7684. Quick Missile
  7685. Frame  5- 6:    10%(+4)     20b/80g (KO@ 226%) 361° 0.0-Hitlag Fire
  7686.  Max Damage:    10%
  7687. Enables all ledge grabs on real frame 21
  7688.  
  7689. Green Missile (misfire)
  7690. Frame  5- 6:    25%(+4)    20b/100g (KO@  58%) 361° 1.2-Hitlag Fire
  7691.  Max Damage:    25%
  7692.  
  7693. Floating Missile (misfire)
  7694. Frame  5- 6:    23%(+4)    20b/100g (KO@  61%)  30° 1.2-Hitlag Fire
  7695.  Max Damage:    23%
  7696.  
  7697. Quick Missile (misfire)
  7698. Frame  5- 6:    20%(+4)     20b/90g (KO@  94%) 361° 0.0-Hitlag Fire
  7699.  Max Damage:    20%
  7700.  
  7701. Green Missile (unknown)
  7702. Enables state transition on real frame 41
  7703.  
  7704. Floating Missile (unknown)
  7705. Enables state transition on real frame 41
  7706.  
  7707. Quick Missile (unknown)
  7708. Enables state transition on real frame 41
  7709.  
  7710. Super Jump Punch (ground)
  7711. Frame  8- 9:    25%         40b/77g (KO@  79%)  88° Fire
  7712.  Max Damage:    25%
  7713.  
  7714. Fiery Jump Punch (ground)
  7715. Frame  8- 9:    18%         40b/77g (KO@ 130%)  70° 1.2-Hitlag Fire
  7716.  Max Damage:    18%
  7717.  
  7718. Super Jump Punch (aerial)
  7719. Frame  8- 9:    20%         40b/66g (KO@ 129%)  90° Fire
  7720.  Max Damage:    20%
  7721.  
  7722. Fiery Jump Punch (aerial)
  7723. Frame  8- 9:    15%         55b/70g (KO@ 154%)  75° Fire
  7724.  Max Damage:    15%
  7725.  
  7726. Fiery Jump Punch (ascent)
  7727. Enables all ledge grabs on real frame 25
  7728.  
  7729. Burial Header (ascent)
  7730. Enables all ledge grabs on real frame 19
  7731.  
  7732. Burial Header (descent)
  7733. Frame  1- 2:     8%         60b/80g (KO@ 204%) 361° Aerial-Target-Only
  7734. Frame  1- 2:     8%         40b/50g            361° 0.7-Hitlag Bury Ground-Target-Only
  7735.  Max Damage:     8%
  7736.  
  7737. Burial Header (landing)
  7738. Frame  1- 1:     8%         25b/25g (KO@ 875%) 361° 0.5-Hitlag
  7739.  Max Damage:     8%
  7740.  
  7741. Luigi Cyclone (ground)
  7742. Frame 10-33:  [1.5%]x4      20b/60g            366°
  7743. Frame 10-33:  [1.5%]x4      85b/30g            366°
  7744. Frame 10-33:  [1.5%]x4      80b/30g            366°
  7745. Frame 44-44:     3%        80b/130g (KO@ 252%)  70° 2.0-Hitlag
  7746. Frame 44-44:     3%        80b/130g (KO@ 236%)  90° 2.0-Hitlag
  7747.  Max Damage:     9%
  7748.  
  7749. Mach Cyclone (ground)
  7750. Frame 10-33:    [0%]x6     100f/40w            361°
  7751. Frame 44-54:     6%        90b/120g (KO@ 143%)  48° 2.0-Hitlag
  7752.  Max Damage:     6%
  7753.  
  7754. Clothesline Cyclone (ground)
  7755. Frame 19-42:    [8%]x2      60b/65g (KO@ 228%)  30° 2.0-Hitlag
  7756. Frame 19-42:    [0%]x2      20b/60g             40° 0.0-Hitlag
  7757. Frame 63-64:     8%        65b/120g (KO@ 126%)  90° 0.5-Hitlag
  7758.  Max Damage:    24%
  7759.  
  7760. Luigi Cyclone (aerial)
  7761. Frame 10-33:  [1.5%]x4     60b/120g (KO@ 401%) 366°
  7762. Frame 44-44:     3%        80b/130g (KO@ 252%)  70° 2.0-Hitlag
  7763. Frame 44-44:     3%        80b/130g (KO@ 236%)  90° 2.0-Hitlag
  7764.  Max Damage:     9%
  7765.  
  7766. Mach Cyclone (aerial)
  7767. Frame 10-33:    [0%]x6     100f/40w            361°
  7768. Frame 44-54:     6%        90b/120g (KO@ 143%)  48° 2.0-Hitlag
  7769.  Max Damage:     6%
  7770.  
  7771. Clothesline Cyclone (aerial)
  7772. Frame 19-42:    [8%]x2      60b/65g (KO@ 228%)  30° 2.0-Hitlag
  7773. Frame 19-42:    [0%]x2      20b/60g             40° 0.0-Hitlag
  7774. Frame 63-64:     8%        65b/120g (KO@ 126%)  90° 0.5-Hitlag
  7775.  Max Damage:    24%
  7776.  
  7777. Final Smash
  7778. Enables state transition on real frame 12
  7779.  
  7780. **********
  7781. END luigi
  7782.  
  7783. BEGIN luigi_fireball
  7784. **********
  7785. Fireball
  7786. Frame  1- 2:     6%          7b/25g            361° Fire
  7787.  Max Damage:     6%
  7788.  
  7789. Bouncing Fireball
  7790. Frame  1-20:     6%          7b/25g            361° Fire
  7791. Frame 21-35:     5%          7b/25g            361° Fire
  7792. Frame 36-37:     4%          7b/25g            361° Fire
  7793.  Max Damage:     6%
  7794.  
  7795. Iceball
  7796. Frame  1- 2:     4%        15b/100g (KO@ 385%) 361° 0.8-Hitlag Ice
  7797.  Max Damage:     4%
  7798.  
  7799. **********
  7800. END luigi_fireball
  7801.  
  7802. BEGIN mario
  7803. **********
  7804. Jab1
  7805. Frame  2- 3:   2.5%        100f/15w             80°
  7806. Frame  2- 3:   2.5%        100f/15w            361°
  7807. Frame  2- 3:   2.5%        100f/10w            361°
  7808.  Max Damage:   2.5%
  7809. Enables transition to next jab state on real frame 7
  7810.  
  7811. Jab2
  7812. Frame  2- 3:   1.5%        100f/25w             80°
  7813. Frame  2- 3:   1.5%        100f/18w            361°
  7814. Frame  2- 3:   1.5%        100f/15w            361°
  7815.  Max Damage:     4%
  7816. Enables transition to next jab state on real frame 6
  7817.  
  7818. Jab3
  7819. Frame  7- 8:     4%         45b/80g (KO@ 394%) 361°
  7820.  Max Damage:     8%
  7821.  
  7822. Dash Attack
  7823. Frame  6- 9:     8%(+1)    100b/43g (KO@ 360%)  60°
  7824. Frame 10-25:     6%(+1)    100b/43g (KO@ 410%) 110°
  7825.  Max Damage:     8%
  7826.  
  7827. F-tilt (high)
  7828. Frame  5- 6:     7%         8b/100g (KO@ 263%) 361°
  7829.  Max Damage:     7%
  7830.  
  7831. F-tilt (normal)
  7832. Frame  5- 6:     7%         8b/100g (KO@ 263%) 361°
  7833.  Max Damage:     7%
  7834.  
  7835. F-tilt (low)
  7836. Frame  5- 6:     7%         8b/100g (KO@ 263%) 361°
  7837.  Max Damage:     7%
  7838.  
  7839. U-tilt
  7840. Frame  5-11:   5.5%        28b/130g (KO@ 234%)  96°
  7841.  Max Damage:   5.5%
  7842.  
  7843. D-tilt
  7844. Frame  5- 7:     7%         35b/80g (KO@ 307%)  80° 0.4-Trip
  7845. Frame  5- 7:     5%         35b/80g (KO@ 399%)  80° 0.4-Trip
  7846.  Max Damage:     7%
  7847.  
  7848. F-smash (high)
  7849. Frame 15-17: 17.85%         25b/99g (KO@  93%) 361° Fire
  7850. Frame 15-17:  14.7%        25b/103g (KO@ 112%) 361°
  7851.  Max Damage: 17.85%
  7852.  
  7853. F-smash (normal)
  7854. Frame 15-17:    17%         25b/99g (KO@  99%) 361° Fire
  7855. Frame 15-17:    14%        25b/103g (KO@ 119%) 361°
  7856.  Max Damage:    17%
  7857. Smash charge window on real frame 6
  7858.  
  7859. F-smash (low)
  7860. Frame 15-17: 17.51%         25b/99g (KO@  96%) 361° Fire
  7861. Frame 15-17: 14.42%        25b/103g (KO@ 115%) 361°
  7862.  Max Damage: 17.51%
  7863. Smash charge window on real frame 6
  7864.  
  7865. U-smash
  7866. Frame  9-12:    14%         32b/94g (KO@ 138%)  83°
  7867.  Max Damage:    14%
  7868. Smash charge window on real frame 7
  7869. Begins partial invincibility on real frame 9
  7870. End partial invincibility on real frame 13
  7871.  
  7872. D-smash
  7873. Frame  5- 6:    10%        30b/100g (KO@ 155%)  32°
  7874. Frame 14-14:    12%        30b/100g (KO@ 118%)  30°
  7875.  Max Damage:    22%
  7876. Smash charge window on real frame 3
  7877.  
  7878. Nair
  7879. Frame  3- 5:     8%        20b/100g (KO@ 218%) 361°
  7880. Frame  6-29:     5%         13b/90g (KO@ 370%) 361°
  7881.  Max Damage:     8%
  7882. Enables transition to Nair landing state (landing lag) on real frame 3
  7883. Cancels transition to Nair landing state (landing lag) on real frame 34
  7884.  
  7885. Fair
  7886. Frame 16-16:    12%         30b/80g (KO@ 177%) 361°
  7887. Frame 17-20:    14%         32b/78g (KO@ 226%) 280°
  7888. Frame 21-21:    10%         20b/80g (KO@ 226%) 361°
  7889.  Max Damage:    14%
  7890. Enables transition to Fair landing state (landing lag) on real frame 3
  7891. Cancels transition to Fair landing state (landing lag) on real frame 43
  7892.  
  7893. Bair
  7894. Frame  6- 7:  10.5%        12b/106g (KO@ 169%) 361°
  7895. Frame  8-10:     7%          7b/90g (KO@ 295%) 361°
  7896.  Max Damage:  10.5%
  7897. Enables transition to Bair landing state (landing lag) on real frame 6
  7898. Cancels transition to Bair landing state (landing lag) on real frame 19
  7899.  
  7900. Uair
  7901. Frame  4- 8:     7%        10b/135g (KO@ 210%)  75°
  7902.  Max Damage:     7%
  7903. Enables transition to Uair landing state (landing lag) on real frame 2
  7904. Cancels transition to Uair landing state (landing lag) on real frame 18
  7905.  
  7906. Dair
  7907. Frame  5- 5:    [1%]x5     100f/10w             94° 0.8-SDI
  7908. Frame 25-25:     5%        80b/100g (KO@ 226%)  75° 0.8-SDI
  7909.  Max Damage:    10%
  7910. Enables transition to Dair landing state (landing lag) on real frame 5
  7911. Cancels transition to Dair landing state (landing lag) on real frame 33
  7912.  
  7913. Dair Landing
  7914. Frame  1- 3:     2%        100f/60w            361°
  7915.  Max Damage:     2%
  7916.  
  7917. Grab
  7918. Frame  6- 7:   Grab
  7919. Enables state transition on real frame 8
  7920.  
  7921. Dash Grab
  7922. Frame  8- 9:   Grab
  7923. Enables state transition on real frame 10
  7924.  
  7925. Pivot Grab
  7926. Frame  9-10:   Grab
  7927. Enables state transition on real frame 11
  7928.  
  7929. Pummel
  7930. Frame 16-16:  3.25%        100f/30w            361°
  7931.  Max Damage:  3.25%
  7932.  
  7933. F-throw
  7934. Frame  1- 2:     8%         60b/65g (KO@ 269%)  45°
  7935.  Max Damage:     8%
  7936.  
  7937. B-throw
  7938. Frame  1-39:    11%         70b/66g (KO@ 182%)  45°
  7939.  Max Damage:    11%
  7940.  
  7941. U-throw
  7942. Frame  1- 2:     7%         70b/72g (KO@ 262%)  90°
  7943.  Max Damage:     7%
  7944.  
  7945. D-throw
  7946. Frame  1- 2:     5%         40b/90g (KO@ 360%)  68°
  7947.  Max Damage:     5%
  7948.  
  7949. Fireball
  7950. Article generated on real frame 16
  7951.  
  7952. Fast Fireball
  7953. Article generated on real frame 8
  7954.  
  7955. Unused Ice Fireball
  7956. Article generated on real frame 44
  7957.  
  7958. unknown substate 0x211
  7959. Article generated on real frame 14
  7960.  
  7961. Cape
  7962. Frame 12-14:     7%(+4)       0b/0g            110° 0.3-Trip Cape
  7963.  Max Damage:     7%
  7964. Article generated on real frame 1
  7965.  
  7966. Shocking Cape
  7967. Frame 14-17:  11.2%(+6)    30b/105g (KO@ 141%) 361° 0.3-Trip Electric
  7968.  Max Damage:  11.2%
  7969. Article generated on real frame 1
  7970.  
  7971. Gust Cape
  7972. Frame 16-17:     5%(+2)       0b/0g            160° 0.3-Trip 0.5-Hitlag Cape
  7973. Frame 18-21:     0%        60b/115g (KO@ 735%) 361° 0.0-Hitlag 0.0-SDI
  7974. Frame 18-21:     0%        36b/115g (KO@ 884%) 361° 0.0-Hitlag 0.0-SDI
  7975.  Max Damage:     5%
  7976. Article generated on real frame 1
  7977.  
  7978. Unused Cape 4
  7979. Frame 12-17:     1%(+15)      0b/0g            110° 0.4-Trip Cape
  7980.  Max Damage:     1%
  7981. Article generated on real frame 1
  7982.  
  7983. Super Jump Punch
  7984. Frame  3- 6:     5%       100f/140w             90° Coin
  7985. Frame  3- 6:     5%       100f/130w             70° Coin
  7986. Frame  7- 7:    [1%]x3    100f/150w             74° Coin
  7987. Frame  7- 7:    [1%]x3    100f/150w             90° Coin
  7988. Frame 10-11:    [1%]x2    100f/120w            365° Coin
  7989. Frame 10-11:    [1%]x2     100f/90w            365° Coin
  7990. Frame 14-15:     3%        52b/145g (KO@ 300%)  60° Coin
  7991.  Max Damage:    10%
  7992. Enables state transition on real frame 6
  7993. Enables forward ledge grabs on real frame 10
  7994. Enables all ledge grabs on real frame 16
  7995.  
  7996. Super Jump
  7997. Enables state transition on real frame 3
  7998. Enables forward ledge grabs on real frame 6
  7999. Cancels state transition on real frame 20
  8000.  
  8001. Explosive Punch
  8002. Frame  5- 5:     8%       100f/140w             80° 2.0-Hitlag Fire
  8003. Frame  5- 5:     8%       100f/130w             80° 2.0-Hitlag Fire
  8004. Frame 15-15:    13%        40b/102g (KO@ 127%)  70° 3.0-Hitlag Fire
  8005.  Max Damage:    21%
  8006. Enables state transition on real frame 7
  8007. Enables forward ledge grabs on real frame 9
  8008. Cancels state transition on real frame 13
  8009. Enables all ledge grabs on real frame 17
  8010.  
  8011. Unused Jump 4
  8012. Enables state transition on real frame 8
  8013. Enables all ledge grabs on real frame 26
  8014.  
  8015. unknown substate 0x246
  8016. Article generated on real frame 1
  8017.  
  8018. **********
  8019. END mario
  8020.  
  8021. BEGIN mario_fireball
  8022. **********
  8023. Fireball
  8024. Frame  1- 4:     5%         35b/20g            361° 0.3-Hitlag Fire
  8025. Frame  5-29:     5%         28b/15g            361° 0.3-Hitlag Fire
  8026. Frame 30-31:     4%         22b/10g            361° 0.3-Hitlag Fire
  8027.  Max Damage:     5%
  8028.  
  8029. Fast Fireball
  8030. Frame  1- 4:     3%         30b/15g            361° 0.0-Hitlag Fire
  8031. Frame  5- 5:   2.3%         18b/15g            361° 0.0-Hitlag Fire
  8032. Frame  6- 7:   1.5%         10b/15g            361° 0.0-Hitlag Fire
  8033.  Max Damage:     3%
  8034.  
  8035. Fire Orb
  8036. Frame  1- 2:   1.5%         22b/20g             40° Fire
  8037.  Max Damage:   1.5%
  8038.  
  8039. Unused Iceball
  8040. Frame  1- 4:     5%         28b/50g (KO@ 612%) 361° 0.3-Hitlag Ice
  8041. Frame  5-29:     5%         28b/35g (KO@ 877%) 361° 0.3-Hitlag Ice
  8042. Frame 30-31:     5%         22b/15g            361° 0.3-Hitlag Ice
  8043.  Max Damage:     5%
  8044.  
  8045. **********
  8046. END mario_fireball
  8047.  
  8048. BEGIN mario_hugeflame
  8049. **********
  8050. Final Smash
  8051. Frame 60-259:    [3%]x29     24b/103g (KO@ 389%)  28° 0.3-Hitlag 0.6-SDI Fire Unblockable
  8052. Frame 60-259:    [2%]x29     28b/103g (KO@ 469%)  26° 0.3-Hitlag 0.6-SDI Fire Unblockable
  8053.  Max Damage:    87%
  8054.  
  8055. **********
  8056. END mario_hugeflame
  8057.  
  8058. BEGIN mario_pumpwater
  8059. **********
  8060. F.L.U.D.D.
  8061. Frame  1- 2:     0%        100f/45w             55° Water Push
  8062.  
  8063. Scalding F.L.U.D.D.
  8064. Frame  1- 2:   1.2%        16b/100g (KO@ 757%)  45° 1.2-Hitlag Fire
  8065.  Max Damage:   1.2%
  8066.  
  8067. High Pressure F.L.U.D.D.
  8068. Frame  1- 2:     0%        100f/58w             40° Water Push
  8069.  
  8070. Unused Electric F.L.U.D.D.
  8071. Frame  1- 2:     3%        100f/25w             66° 0.4-Hitlag 2.0-SDI Electric
  8072.  Max Damage:     3%
  8073.  
  8074. **********
  8075. END mario_pumpwater
  8076.  
  8077. BEGIN mariod
  8078. **********
  8079. Jab1
  8080. Frame  2- 3:  2.8%        100f/30w             60°
  8081. Frame  2- 3:  2.8%        100f/30w             70°
  8082. Frame  2- 3:  2.8%        100f/30w             80°
  8083.  Max Damage:   2.8%
  8084. Enables transition to next jab state on real frame 9
  8085.  
  8086. Jab2
  8087. Frame  2- 3:  1.68%        100f/30w             70°
  8088. Frame  2- 3:  1.68%        100f/30w             78°
  8089. Frame  2- 3:  1.68%        100f/30w             88°
  8090.  Max Damage:  4.48%
  8091. Enables transition to next jab state on real frame 9
  8092.  
  8093. Jab3
  8094. Frame  7- 8:  4.48%         45b/80g (KO@ 364%) 361°
  8095.  Max Damage:  8.96%
  8096.  
  8097. Dash Attack
  8098. Frame  6- 9:  8.96%(+1)     90b/42g (KO@ 309%)  90°
  8099. Frame 10-25:  6.72%(+1)     90b/42g (KO@ 393%)  90°
  8100.  Max Damage:  8.96%
  8101.  
  8102. F-tilt (high)
  8103. Frame  5- 7:  7.84%         8b/100g (KO@ 239%) 361°
  8104.  Max Damage:  7.84%
  8105.  
  8106. F-tilt (normal)
  8107. Frame  5- 7:  7.84%         8b/100g (KO@ 239%) 361°
  8108.  Max Damage:  7.84%
  8109.  
  8110. F-tilt (low)
  8111. Frame  5- 7:  7.84%         8b/100g (KO@ 239%) 361°
  8112.  Max Damage:  7.84%
  8113.  
  8114. U-tilt
  8115. Frame  5-11:  7.06%        28b/130g (KO@ 191%)  96°
  8116.  Max Damage:  7.06%
  8117.  
  8118. D-tilt
  8119. Frame  5- 7:  7.84%         35b/80g (KO@ 280%)  80° 0.4-Trip
  8120. Frame  5- 7:  5.6%         35b/80g (KO@ 367%)  80° 0.4-Trip
  8121.  Max Damage:  7.84%
  8122.  
  8123. F-smash (high)
  8124. Frame 15-17: 19.99%         25b/96g (KO@  83%) 361° 0.8-Hitlag Electric
  8125. Frame 15-17: 16.46%        25b/100g (KO@ 102%) 361° 0.8-Hitlag Electric
  8126.  Max Damage: 19.99%
  8127.  
  8128. F-smash (normal)
  8129. Frame 15-17: 19.04%         25b/96g (KO@  89%) 361° 0.8-Hitlag Electric
  8130. Frame 15-17: 15.68%        25b/100g (KO@ 108%) 361° 0.8-Hitlag Electric
  8131.  Max Damage: 19.04%
  8132. Smash charge window on real frame 6
  8133.  
  8134. F-smash (low)
  8135. Frame 15-17: 19.61%         25b/96g (KO@  86%) 361° 0.8-Hitlag Electric
  8136. Frame 15-17: 16.15%        25b/100g (KO@ 104%) 361° 0.8-Hitlag Electric
  8137.  Max Damage: 19.61%
  8138. Smash charge window on real frame 6
  8139.  
  8140. U-smash
  8141. Frame  9-12: 15.68%         0b/105g (KO@ 137%) 110°
  8142.  Max Damage: 15.68%
  8143. Smash charge window on real frame 7
  8144. Begins partial invincibility on real frame 9
  8145. End partial invincibility on real frame 13
  8146.  
  8147. D-smash
  8148. Frame  5- 6: 11.2%        30b/100g (KO@ 139%)  32°
  8149. Frame 14-14: 13.44%        30b/100g (KO@ 102%)  30°
  8150.  Max Damage: 24.64%
  8151. Smash charge window on real frame 3
  8152.  
  8153. Nair
  8154. Frame  3-10:  5.6%        20b/100g (KO@ 292%) 361°
  8155. Frame 11-27:  8.96%         13b/90g (KO@ 231%) 361°
  8156.  Max Damage:  8.96%
  8157. Enables transition to Nair landing state (landing lag) on real frame 3
  8158. Cancels transition to Nair landing state (landing lag) on real frame 34
  8159.  
  8160. Fair
  8161. Frame 16-16: 11.2%         30b/95g (KO@ 175%)  50°
  8162. Frame 17-19: 15.68%        30b/102g (KO@ 114%)  50°
  8163. Frame 20-21: 10.08%         20b/95g (KO@ 206%)  50°
  8164.  Max Damage: 15.68%
  8165. Enables transition to Fair landing state (landing lag) on real frame 3
  8166. Cancels transition to Fair landing state (landing lag) on real frame 43
  8167.  
  8168. Bair
  8169. Frame  6- 8: 13.44%         10b/95g (KO@ 150%) 361°
  8170. Frame  9-13:  7.84%          7b/90g (KO@ 269%) 361°
  8171.  Max Damage: 13.44%
  8172. Enables transition to Bair landing state (landing lag) on real frame 6
  8173. Cancels transition to Bair landing state (landing lag) on real frame 19
  8174.  
  8175. Uair
  8176. Frame  4- 8:  7.84%         9b/100g (KO@ 248%)  45°
  8177.  Max Damage:  7.84%
  8178. Enables transition to Uair landing state (landing lag) on real frame 2
  8179. Cancels transition to Uair landing state (landing lag) on real frame 18
  8180.  
  8181. Dair
  8182. Frame 11-26: [1.9%]x4      30b/10g            366° Aerial-Target-Only
  8183. Frame 11-27: [1.9%]x5      30b/10g             95° Ground-Target-Only
  8184. Frame 27-27:  3.36%        50b/120g (KO@ 290%)  45° 3.0-SDI
  8185.  Max Damage: 24.75%
  8186. Enables transition to Dair landing state (landing lag) on real frame 6
  8187. Cancels transition to Dair landing state (landing lag) on real frame 46
  8188.  
  8189. Dair Landing
  8190. Frame  1- 1:  2.24%        50b/160g (KO@ 267%) 361° Ground-Target-Only
  8191.  Max Damage:  2.24%
  8192.  
  8193. Grab
  8194. Frame  6- 7:   Grab
  8195. Enables state transition on real frame 8
  8196.  
  8197. Dash Grab
  8198. Frame  8- 9:   Grab
  8199. Enables state transition on real frame 10
  8200.  
  8201. Pivot Grab
  8202. Frame  9-10:   Grab
  8203. Enables state transition on real frame 11
  8204.  
  8205. Pummel
  8206. Frame 16-16:  3.64%        100f/30w            361°
  8207.  Max Damage:  3.64%
  8208.  
  8209. F-throw
  8210. Frame  1- 2:  8.96%         60b/60g (KO@ 265%)  45°
  8211.  Max Damage:  8.96%
  8212.  
  8213. B-throw
  8214. Frame  1-39: 12.32%         70b/60g (KO@ 181%)  45°
  8215.  Max Damage: 12.32%
  8216.  
  8217. U-throw
  8218. Frame  1- 2:  7.84%         70b/65g (KO@ 265%)  90°
  8219.  Max Damage:  7.84%
  8220.  
  8221. D-throw
  8222. Frame  1- 2:  5.6%         75b/45g (KO@ 491%)  80°
  8223.  Max Damage:   5.6%
  8224.  
  8225. Megavitamins
  8226. Article generated on real frame 16
  8227.  
  8228. Fast Capsule
  8229. Article generated on real frame 8
  8230.  
  8231. Unused Ice Capsule
  8232. Article generated on real frame 44
  8233.  
  8234. unknown substate 0x211
  8235. Article generated on real frame 14
  8236.  
  8237. Super Sheet
  8238. Frame 12-14:  7.84%(+4)       0b/0g            110° 0.3-Trip Cape
  8239.  Max Damage:  7.84%
  8240. Article generated on real frame 1
  8241.  
  8242. Shocking Sheet
  8243. Frame 14-17: 12.54%(+6)    30b/105g (KO@ 126%) 361° 0.3-Trip Electric
  8244.  Max Damage: 12.54%
  8245. Article generated on real frame 1
  8246.  
  8247. Breezy Sheet
  8248. Frame 16-17:  5.6%(+2)       0b/0g            160° 0.3-Trip 0.5-Hitlag Cape
  8249. Frame 20-21:     0%        60b/115g (KO@ 729%) 361° 0.0-Hitlag 0.0-SDI
  8250. Frame 20-21:     0%        36b/115g (KO@ 879%) 361° 0.0-Hitlag 0.0-SDI
  8251.  Max Damage:   5.6%
  8252. Article generated on real frame 1
  8253.  
  8254. Unused Cape 4
  8255. Frame 12-17:  1.12%(+15)      0b/0g            110° 0.4-Trip Cape
  8256.  Max Damage:  1.12%
  8257. Article generated on real frame 1
  8258.  
  8259. Super Jump Punch
  8260. Frame  3- 5: 13.44%        30b/100g (KO@ 138%)  50° 1.5-Hitlag
  8261. Frame  6-19:  6.72%         64b/66g (KO@ 323%)  74°
  8262.  Max Damage: 13.44%
  8263. Enables state transition on real frame 6
  8264. Enables forward ledge grabs on real frame 10
  8265. Enables all ledge grabs on real frame 20
  8266.  
  8267. Super Jump
  8268. Enables state transition on real frame 3
  8269. Enables all ledge grabs on real frame 3
  8270. Cancels state transition on real frame 20
  8271.  
  8272. Ol' One-Two
  8273. Frame  5- 5:  8.96%       100f/140w             80° 2.0-Hitlag Fire
  8274. Frame  5- 5:  8.96%       100f/130w             80° 2.0-Hitlag Fire
  8275. Frame 15-15: 14.56%         50b/95g (KO@ 112%)  70° 3.0-Hitlag Fire
  8276.  Max Damage: 23.52%
  8277. Enables state transition on real frame 7
  8278. Enables forward ledge grabs on real frame 9
  8279. Cancels state transition on real frame 13
  8280. Enables all ledge grabs on real frame 17
  8281.  
  8282. Unused Jump 4
  8283. Enables state transition on real frame 8
  8284. Enables all ledge grabs on real frame 26
  8285.  
  8286. Dr. Tornado (ground)
  8287. Frame 10-33: [1.34%]x4      60f/70w             90°
  8288. Frame 10-33: [1.34%]x4      60f/30w             90°
  8289. Frame 10-33: [1.34%]x4      45b/20g            180°
  8290. Frame 40-40:  3.36%        80b/130g (KO@ 207%)  45° 2.0-Hitlag
  8291.  Max Damage:  8.74%
  8292.  
  8293. Soaring Tornado (ground)
  8294. Frame 10-33:    [0%]x6     100f/40w            361°
  8295. Frame 40-58:  6.72%        90b/120g (KO@ 117%)  42° 2.0-Hitlag
  8296.  Max Damage:  6.72%
  8297.  
  8298. Clothesline Tornado (ground)
  8299. Frame 19-42: [8.96%]x2      60b/65g (KO@ 207%)  30° 2.0-Hitlag
  8300. Frame 19-42:    [0%]x2      20b/60g             40°
  8301. Frame 55-56:  8.96%        65b/120g (KO@ 110%)  85° 0.5-Hitlag
  8302.  Max Damage: 26.88%
  8303.  
  8304. Dr. Tornado (aerial)
  8305. Frame 10-33: [1.34%]x4     100f/50w             90°
  8306. Frame 10-33: [1.34%]x4     60b/120g (KO@ 420%) 366°
  8307. Frame 40-40:  3.36%        80b/130g (KO@ 207%)  45° 2.0-Hitlag
  8308.  Max Damage:  8.74%
  8309.  
  8310. Soaring Tornado (aerial)
  8311. Frame 10-33:    [0%]x6     100f/40w            361°
  8312. Frame 40-58:  6.72%        90b/120g (KO@ 117%)  42° 2.0-Hitlag
  8313.  Max Damage:  6.72%
  8314.  
  8315. Clothesline Tornado (aerial)
  8316. Frame 19-42: [8.96%]x2      60b/65g (KO@ 207%)  30° 2.0-Hitlag
  8317. Frame 19-42:    [0%]x2      20b/60g             40°
  8318. Frame 55-56:  8.96%        65b/120g (KO@ 110%)  85° 0.5-Hitlag
  8319.  Max Damage: 26.88%
  8320.  
  8321. unknown substate 0x22e
  8322. Article generated on real frame 1
  8323.  
  8324. **********
  8325. END mariod
  8326.  
  8327. BEGIN mariod_drcapsule
  8328. **********
  8329. Megavitamins
  8330. Frame  1- 4:     5%         35b/20g            361° 0.3-Hitlag
  8331. Frame  5-29:     5%         28b/15g            361° 0.3-Hitlag
  8332. Frame 30-31:     4%         22b/10g            361° 0.3-Hitlag
  8333.  Max Damage:     5%
  8334.  
  8335. Fast Capsule
  8336. Frame  1- 4:     3%         30b/15g            361° 0.0-Hitlag
  8337. Frame  5- 5:   2.3%         18b/15g            361° 0.0-Hitlag
  8338. Frame  6- 7:   1.5%         10b/15g            361° 0.0-Hitlag
  8339.  Max Damage:     3%
  8340.  
  8341. Mega Capsule
  8342. Frame  1- 2:   1.5%         22b/20g             40°
  8343.  Max Damage:   1.5%
  8344.  
  8345. Unused Ice Capsule
  8346. Frame  1- 4:     5%         28b/50g (KO@ 612%) 361° 0.3-Hitlag Ice
  8347. Frame  5-29:     5%         28b/35g (KO@ 877%) 361° 0.3-Hitlag Ice
  8348. Frame 30-31:     5%         22b/15g            361° 0.3-Hitlag Ice
  8349.  Max Damage:     5%
  8350.  
  8351. **********
  8352. END mariod_drcapsule
  8353.  
  8354. BEGIN mariod_hugecapsule
  8355. **********
  8356. Final Smash
  8357. Frame 60-259:    [3%]x29     24b/103g (KO@ 389%)  28° 0.3-Hitlag 0.6-SDI Unblockable
  8358. Frame 60-259:    [2%]x29     28b/103g (KO@ 469%)  26° 0.3-Hitlag 0.6-SDI Unblockable
  8359.  Max Damage:    87%
  8360.  
  8361. **********
  8362. END mariod_hugecapsule
  8363.  
  8364. BEGIN marth
  8365. **********
  8366. Jab1
  8367. Frame  5- 7:     6%         30b/70g (KO@ 374%) 361° 1.25-Hitlag Slash
  8368. Frame  5- 7:     4%         20b/50g (KO@ 754%) 361° 0.7-Hitlag Slash
  8369.  Max Damage:     6%
  8370. Enables transition to next jab state on real frame 20
  8371.  
  8372. Jab2
  8373. Frame  3- 5:     6%         30b/70g (KO@ 374%) 361° 1.25-Hitlag Slash
  8374. Frame  3- 5:     4%         20b/50g (KO@ 754%) 361° 0.7-Hitlag Slash
  8375.  Max Damage:    12%
  8376. Enables transition to next jab state on real frame 20
  8377.  
  8378. Dash Attack
  8379. Frame 13-16:    12%         80b/55g (KO@ 185%)  45° 1.25-Hitlag Slash
  8380. Frame 13-16:    10%         70b/55g (KO@ 242%)  45° 0.7-Hitlag Slash
  8381. Frame 13-16:     9%         35b/60g (KO@ 302%) 361° 0.7-Hitlag
  8382.  Max Damage:    12%
  8383.  
  8384. F-tilt (normal)
  8385. Frame  8-11:    12%         55b/85g (KO@ 136%) 361° 1.25-Hitlag Slash
  8386. Frame  8-11:     9%         30b/70g (KO@ 267%) 361° 0.7-Hitlag Slash
  8387.  Max Damage:    12%
  8388.  
  8389. U-tilt
  8390. Frame  6- 8:     9%        50b/100g (KO@ 177%) 100° 1.25-Hitlag Slash
  8391. Frame  6- 8:     6%        50b/100g (KO@ 250%) 100° 0.7-Hitlag Slash
  8392. Frame  6- 8:     5%        50b/100g (KO@ 257%) 361° 0.7-Hitlag Slash
  8393. Frame  9-12:     9%        40b/100g (KO@ 188%)  85° 1.25-Hitlag Slash
  8394. Frame  9-12:     6%        40b/100g (KO@ 265%)  85° 0.7-Hitlag Slash
  8395. Frame  9-12:     5%        40b/100g (KO@ 277%) 361° 0.7-Hitlag Slash
  8396.  Max Damage:     9%
  8397.  
  8398. D-tilt
  8399. Frame  7- 8:    10%         50b/40g (KO@ 341%)  30° 0.35-Trip 1.25-Hitlag Pierce
  8400. Frame  7- 8:     7%         40b/40g (KO@ 501%)  30° 0.35-Trip 0.7-Hitlag Pierce
  8401.  Max Damage:    10%
  8402.  
  8403. F-smash (normal)
  8404. Frame 10-13:    18%         80b/80g (KO@  70%) 361° 1.5-Hitlag 0.0-SDI Slash
  8405. Frame 10-13:    13%         55b/80g (KO@ 134%) 361° 0.7-Hitlag Slash
  8406.  Max Damage:    18%
  8407. Smash charge window on real frame 3
  8408.  
  8409. U-smash
  8410. Frame 13-14:     3%       100f/155w            125° 0.0-Hitlag Ground-Target-Only
  8411. Frame 13-17:    17%         40b/95g (KO@ 103%)  89° 1.5-Hitlag Pierce
  8412. Frame 13-17:    13%         45b/90g (KO@ 142%)  89° 0.7-Hitlag Pierce
  8413. Frame 13-17:    13%         45b/90g (KO@ 142%)  90° 0.7-Hitlag Pierce
  8414.  Max Damage:    17%
  8415. Smash charge window on real frame 5
  8416.  
  8417. D-smash
  8418. Frame  6- 7:    12%         50b/88g (KO@ 137%) 361° 1.5-Hitlag Slash
  8419. Frame  6- 7:     8%         70b/88g (KO@ 196%)  75° 0.7-Hitlag Slash
  8420. Frame  6- 7:     8%         50b/88g (KO@ 201%) 361° 0.7-Hitlag Slash
  8421. Frame 21-23:    17%         50b/88g (KO@  81%) 361° 1.5-Hitlag Slash
  8422. Frame 21-23:    12%         70b/88g (KO@ 138%)  60° 0.7-Hitlag Slash
  8423. Frame 21-23:    12%         50b/88g (KO@ 125%) 361° 0.7-Hitlag Slash
  8424.  Max Damage:    29%
  8425. Smash charge window on real frame 4
  8426.  
  8427. Nair
  8428. Frame  6- 7:     3%         30b/50g (KO@ 925%)  90° 1.25-Hitlag Slash
  8429. Frame  6- 7:     2%         30b/50g             65° 0.7-Hitlag
  8430. Frame  6- 7:     2%         30b/50g             75° 0.7-Hitlag Slash
  8431. Frame  6- 7:     2%         30b/50g             80° 0.7-Hitlag Slash
  8432. Frame 15-21:     8%        60b/100g (KO@ 158%) 361° 1.25-Hitlag Slash
  8433. Frame 15-21:     6%         50b/90g (KO@ 246%) 361° 0.7-Hitlag
  8434. Frame 15-21:     6%         50b/90g (KO@ 246%) 361° 0.7-Hitlag Slash
  8435.  Max Damage:    11%
  8436. Enables transition to Nair landing state (landing lag) on real frame 2
  8437. Cancels transition to Nair landing state (landing lag) on real frame 47
  8438.  
  8439. Fair
  8440. Frame  6- 8:    10%         40b/90g (KO@ 173%) 361° 1.25-Hitlag Slash
  8441. Frame  6- 8:     7%         40b/80g (KO@ 268%) 361° 0.7-Hitlag Slash
  8442.  Max Damage:    10%
  8443. Enables transition to Fair landing state (landing lag) on real frame 1
  8444. Cancels transition to Fair landing state (landing lag) on real frame 36
  8445.  
  8446. Bair
  8447. Frame  7-11:    12%         40b/94g (KO@ 138%) 361° 1.25-Hitlag Slash
  8448. Frame  7-11:     9%         40b/85g (KO@ 203%) 361° 0.7-Hitlag Slash
  8449.  Max Damage:    12%
  8450. Enables transition to Bair landing state (landing lag) on real frame 3
  8451. Cancels transition to Bair landing state (landing lag) on real frame 32
  8452.  
  8453. Uair
  8454. Frame  5- 9:    12%         40b/84g (KO@ 172%)  90° 1.25-Hitlag Slash
  8455. Frame  5- 9:     9%         40b/80g (KO@ 240%)  80° 0.7-Hitlag Slash
  8456.  Max Damage:    12%
  8457. Enables transition to Uair landing state (landing lag) on real frame 3
  8458. Cancels transition to Uair landing state (landing lag) on real frame 38
  8459.  
  8460. Dair
  8461. Frame  9-13:    13%         20b/80g (KO@ 176%) 361° 1.25-Hitlag Slash
  8462. Frame  9-13:    11%         40b/70g (KO@ 230%)  80° 0.7-Hitlag Slash
  8463. Frame  9-13:    11%         30b/70g (KO@ 222%) 361° 0.7-Hitlag Slash
  8464. Frame 11-11:    14%         20b/80g (KO@ 231%) 270° Slash
  8465.  Max Damage:    14%
  8466. Enables transition to Dair landing state (landing lag) on real frame 3
  8467. Cancels transition to Dair landing state (landing lag) on real frame 55
  8468.  
  8469. Grab
  8470. Frame  7- 8:   Grab
  8471. Enables state transition on real frame 9
  8472.  
  8473. Dash Grab
  8474. Frame  8- 9:   Grab
  8475. Enables state transition on real frame 10
  8476.  
  8477. Pivot Grab
  8478. Frame  9-10:   Grab
  8479. Enables state transition on real frame 11
  8480.  
  8481. Pummel
  8482. Frame  6- 6:     2%        100f/30w             80°
  8483.  Max Damage:     2%
  8484. Enables state transition on real frame 16
  8485.  
  8486. F-throw
  8487. Frame  1- 2:     4%        100b/50g (KO@ 447%)  50°
  8488.  Max Damage:     4%
  8489.  
  8490. B-throw
  8491. Frame  1- 2:     4%         80b/60g (KO@ 389%) 140°
  8492.  Max Damage:     4%
  8493.  
  8494. U-throw
  8495. Frame  1- 2:     4%        70b/120g (KO@ 237%)  93°
  8496.  Max Damage:     4%
  8497.  
  8498. D-throw
  8499. Frame  1- 2:     5%         95b/50g (KO@ 399%) 100°
  8500.  Max Damage:     5%
  8501.  
  8502. Shield Breaker (ground uncharged)
  8503. Frame  8- 9:     9%(+30)   60b/100g (KO@ 145%) 361° 1.6-Hitlag Pierce
  8504. Frame  8- 9:     8%(+30)    30b/90g (KO@ 228%) 361° Pierce
  8505.  Max Damage:     9%
  8506.  
  8507. Storm Thrust (ground uncharged)
  8508. Frame  8-10:     4%(+5)     55b/10g             35° 0.8-Hitlag Pierce
  8509. Frame 14-15:     0%         85b/80g (KO@ 898%)  45°
  8510. Frame 16-19:     0%         65b/80g             45°
  8511.  Max Damage:     4%
  8512.  
  8513. Dashing Assault (ground uncharged)
  8514. Frame  8- 9:     6%(+10)    60b/80g (KO@ 259%) 361° 0.0-Hitlag Pierce
  8515. Frame 10-13:     5%(+5)     60b/80g (KO@ 298%) 361° 0.0-Hitlag Pierce
  8516. Frame 14-29:     3%         60b/60g (KO@ 564%) 361° 0.0-Hitlag Pierce
  8517.  Max Damage:     6%
  8518.  
  8519. Shield Breaker (ground charged)
  8520. Frame  8- 9:    24%(+50)   60b/100g (KO@  41%) 361° 1.6-Hitlag Pierce
  8521. Frame  8- 9:    22%(+50)    30b/90g (KO@  76%) 361° Pierce
  8522.  Max Damage:    24%
  8523.  
  8524. Storm Thrust (ground charged)
  8525. Frame  8-10:    11%(+10)    55b/10g             30° 0.8-Hitlag Pierce
  8526. Frame 14-15:     0%        95b/100g (KO@ 541%)  35°
  8527. Frame 16-19:     0%         90b/80g (KO@ 727%)  35°
  8528.  Max Damage:    11%
  8529.  
  8530. Dashing Assault (ground charged)
  8531. Frame  8- 9:    16%(+20)    60b/80g (KO@ 101%) 361° 0.0-Hitlag Pierce
  8532. Frame 10-13:    13%(+10)    60b/80g (KO@ 128%) 361° 0.0-Hitlag Pierce
  8533. Frame 14-29:     9%         60b/80g (KO@ 183%) 361° 0.0-Hitlag Pierce
  8534.  Max Damage:    16%
  8535.  
  8536. Dashing Assault (aerial uncharged)
  8537. Frame  8- 9:     7%(+10)    60b/80g (KO@ 228%) 361° 0.0-Hitlag Pierce
  8538. Frame 10-21:     6%(+5)     60b/80g (KO@ 259%) 361° 0.0-Hitlag Pierce
  8539. Frame 22-29:     4%         60b/60g (KO@ 468%) 361° 0.0-Hitlag Pierce
  8540.  Max Damage:     7%
  8541.  
  8542. Dashing Assault (aerial charged)
  8543. Frame  8- 9:    17%(+20)    60b/80g (KO@  94%) 361° 0.0-Hitlag Pierce
  8544. Frame 10-21:    14%(+10)    60b/80g (KO@ 118%) 361° 0.0-Hitlag Pierce
  8545. Frame 22-29:    10%         60b/80g (KO@ 166%) 361° 0.0-Hitlag Pierce
  8546.  Max Damage:    17%
  8547.  
  8548. Dancing Blade (ground first hit)
  8549. Frame  7- 9:     4%         25b/75g (KO@ 526%)  92° 0.8-SDI Slash
  8550. Frame  7- 9:     3%         25b/75g (KO@ 513%)  20° 0.8-SDI Slash
  8551. Frame  7- 9:     3%         25b/75g (KO@ 642%)  78° 0.8-SDI Slash
  8552.  Max Damage:     4%
  8553.  
  8554. Effortless Blade (ground first hit)
  8555. Frame  8-10:     3%         25b/75g (KO@ 633%)  93° 0.8-SDI Slash
  8556. Frame  8-10:     2%         25b/75g (KO@ 643%)  20° 0.8-SDI Slash
  8557. Frame  8-10:     2%         25b/75g (KO@ 801%)  80° 0.8-SDI Slash
  8558.  Max Damage:     3%
  8559.  
  8560. Heavy Blade (ground first hit)
  8561. Frame 11-14:     9%         58b/68g (KO@ 222%) 361° Slash
  8562. Frame 11-14:     7%         58b/68g (KO@ 275%) 361° Slash
  8563.  Max Damage:     9%
  8564.  
  8565. Dancing Blade (ground second hit up)
  8566. Frame  7-10:     4%         30b/50g (KO@ 770%)  85° 0.8-SDI Slash
  8567. Frame  7-10:     3%         30b/70g (KO@ 734%)  60° 0.8-SDI Slash
  8568. Frame  7-10:     3%         30b/70g (KO@ 665%)  80° 0.8-SDI Slash
  8569.  Max Damage:     4%
  8570.  
  8571. Heavy Blade (ground second hit up)
  8572. Frame  7-11:    11%         60b/80g (KO@ 187%)  65° 0.4-Hitlag Slash
  8573. Frame  7-11:     9%         60b/80g (KO@ 183%)  40° 0.4-Hitlag Slash
  8574. Frame  7-11:     9%         60b/80g (KO@ 235%)  60° 0.4-Hitlag Slash
  8575.  Max Damage:    11%
  8576.  
  8577. Dancing Blade (ground second hit forward)
  8578. Frame  9-10:     4%(+1)     28b/50g (KO@ 779%)  90° 0.8-SDI Pierce
  8579. Frame  9-10:     3%(+1)     28b/70g (KO@ 613%)  40° 0.8-SDI Pierce
  8580. Frame  9-10:     3%(+1)     28b/70g (KO@ 683%)  75° 0.8-SDI Pierce
  8581.  Max Damage:     4%
  8582.  
  8583. Effortless Blade (ground second hit forward)
  8584. Frame  9-10:     3%(+1)     28b/50g (KO@ 937%)  95° 0.8-SDI Pierce
  8585. Frame  9-10:     2%(+1)     28b/70g (KO@ 805%)  45° 0.8-SDI Pierce
  8586. Frame  9-10:     2%(+1)     28b/70g (KO@ 843%)  80° 0.8-SDI Pierce
  8587.  Max Damage:     3%
  8588.  
  8589. Heavy Blade (ground second hit forward)
  8590. Frame  9-11:    11%(+1)     57b/67g (KO@ 189%) 361° 1.4-Hitlag Pierce
  8591. Frame  9-11:     9%(+1)     57b/67g (KO@ 227%) 361° 1.4-Hitlag Pierce
  8592.  Max Damage:    11%
  8593.  
  8594. Dancing Blade (ground third hit up)
  8595. Frame  8-10:     5%(+1)     40b/40g (KO@ 774%)  85° 0.8-SDI Slash
  8596. Frame  8-10:     4%(+1)     40b/60g (KO@ 673%)  60° 0.8-SDI Slash
  8597. Frame  8-10:     4%(+1)     40b/60g (KO@ 606%)  80° 0.8-SDI Slash
  8598.  Max Damage:     5%
  8599.  
  8600. Heavy Blade (ground third hit up)
  8601. Frame  8-11:    12%        60b/100g (KO@ 126%)  75° 1.2-Hitlag Slash
  8602. Frame  8-11:    10%        60b/100g (KO@ 168%)  60° 1.2-Hitlag Slash
  8603. Frame  8-11:    10%        60b/100g (KO@ 156%)  70° 1.2-Hitlag Slash
  8604.  Max Damage:    12%
  8605.  
  8606. Dancing Blade (ground third hit forward)
  8607. Frame  6- 8:     5%(+1)     30b/35g (KO@ 988%)  70° 0.8-SDI Slash
  8608. Frame  6- 8:     4%(+1)     30b/50g (KO@ 677%)  35° 0.8-SDI Slash
  8609. Frame  6- 8:     4%(+1)     30b/50g (KO@ 857%)  60° 0.8-SDI Slash
  8610.  Max Damage:     5%
  8611.  
  8612. Effortless Blade (ground third hit forward)
  8613. Frame  6- 8:     3%(+1)     40b/35g             55° 0.8-SDI Slash
  8614. Frame  6- 8:     2%(+1)     40b/50g             45° 0.8-SDI Slash
  8615. Frame  6- 8:     2%(+1)     40b/50g             50° 0.8-SDI Slash
  8616.  Max Damage:     3%
  8617.  
  8618. Heavy Blade (ground third hit forward)
  8619. Frame  6- 9:    12%         60b/90g (KO@ 122%) 361° 1.2-Hitlag Slash
  8620. Frame  6- 9:    10%         60b/90g (KO@ 147%) 361° 1.2-Hitlag Slash
  8621.  Max Damage:    12%
  8622.  
  8623. Dancing Blade (ground third hit down)
  8624. Frame  8-10:     4%(+1)     30b/40g (KO@ 775%)  20° 0.8-SDI Slash
  8625. Frame  8-10:     3%(+1)     30b/60g (KO@ 619%)  20° 0.8-SDI Slash
  8626.  Max Damage:     4%
  8627.  
  8628. Heavy Blade (ground third hit down)
  8629. Frame  8-11:    12%         40b/70g (KO@ 160%)  15° 1.2-Hitlag Slash
  8630. Frame  8-11:    10%         40b/70g (KO@ 191%)  15° 1.2-Hitlag Slash
  8631.  Max Damage:    12%
  8632.  
  8633. Dancing Blade (ground fourth hit up)
  8634. Frame 11-15:     8%(+1)    60b/118g (KO@ 153%)  80° Slash
  8635. Frame 11-15:     6%(+1)    60b/118g (KO@ 195%)  80° Slash
  8636.  Max Damage:     8%
  8637.  
  8638. Heavy Blade (ground fourth hit up)
  8639. Frame 15-20:    15%(+1)    50b/150g (KO@  64%)  80° 2.1-Hitlag Slash
  8640. Frame 15-20:    13%(+1)    50b/150g (KO@  77%)  80° 1.7-Hitlag Slash
  8641.  Max Damage:    15%
  8642.  
  8643. Dancing Blade (ground fourth hit forward)
  8644. Frame 13-15:     7%(+5)    60b/130g (KO@ 137%) 361° Slash
  8645. Frame 13-15:     5%(+5)    60b/130g (KO@ 180%) 361° Slash
  8646.  Max Damage:     7%
  8647.  
  8648. Effortless Blade (ground fourth hit forward)
  8649. Frame 12-15:     5%(+5)    60b/120g (KO@ 196%) 361° Slash
  8650. Frame 12-15:     4%(+5)    60b/120g (KO@ 230%) 361° Slash
  8651.  Max Damage:     5%
  8652.  
  8653. Heavy Blade (ground fourth hit forward)
  8654. Frame 16-19:    16%(+3)    50b/150g (KO@  51%) 361° 2.1-Hitlag Slash
  8655. Frame 16-19:    14%(+3)    50b/150g (KO@  62%) 361° 1.7-Hitlag Slash
  8656.  Max Damage:    16%
  8657.  
  8658. Dancing Blade (ground fourth hit down)
  8659. Frame 13-14:    [2%(+1)]x4   2b/40g             80° 0.5-Hitlag Pierce
  8660. Frame 13-14:    [2%]x4       2b/40g             80° 0.5-Hitlag Pierce
  8661. Frame 37-38:     6%(+1)     70b/80g (KO@ 229%) 361° Pierce
  8662. Frame 37-38:     4%(+1)     70b/80g (KO@ 312%) 361° Pierce
  8663. Frame 37-38:     4%         70b/80g (KO@ 312%) 361° Pierce
  8664.  Max Damage:    14%
  8665.  
  8666. Heavy Blade (ground fourth hit down)
  8667. Frame 19-21:  [2.2%]x4       2b/40g             80° 0.5-Hitlag Pierce
  8668. Frame 46-47:    13%(+1)     60b/80g (KO@ 119%) 361° 2.1-Hitlag Pierce
  8669. Frame 46-47:    11%(+1)     60b/80g (KO@ 143%) 361° 1.7-Hitlag Pierce
  8670. Frame 46-47:    11%         60b/80g (KO@ 143%) 361° 1.7-Hitlag Pierce
  8671.  Max Damage:  21.8%
  8672.  
  8673. Heavy Blade (aerial first hit)
  8674. Frame 11-14:     9%         58b/68g (KO@ 222%) 361° Slash
  8675. Frame 11-14:     7%         58b/68g (KO@ 275%) 361° Slash
  8676.  Max Damage:     9%
  8677.  
  8678. Heavy Blade (aerial second hit up)
  8679. Frame  7-11:    11%         60b/80g (KO@ 187%)  65° 0.4-Hitlag Slash
  8680. Frame  7-11:     9%         60b/80g (KO@ 183%)  40° 0.4-Hitlag Slash
  8681. Frame  7-11:     9%         60b/80g (KO@ 235%)  60° 0.4-Hitlag Slash
  8682.  Max Damage:    11%
  8683.  
  8684. Heavy Blade (aerial second hit forward)
  8685. Frame  9-11:    11%(+1)     57b/67g (KO@ 189%) 361° 1.4-Hitlag Pierce
  8686. Frame  9-11:     9%(+1)     57b/67g (KO@ 227%) 361° 1.4-Hitlag Pierce
  8687.  Max Damage:    11%
  8688.  
  8689. Heavy Blade (aerial third hit up)
  8690. Frame  8-11:    12%        60b/100g (KO@ 126%)  75° 1.2-Hitlag Slash
  8691. Frame  8-11:    10%        60b/100g (KO@ 168%)  60° 1.2-Hitlag Slash
  8692. Frame  8-11:    10%        60b/100g (KO@ 156%)  70° 1.2-Hitlag Slash
  8693.  Max Damage:    12%
  8694.  
  8695. Heavy Blade (aerial third hit forward)
  8696. Frame  6- 9:    12%         60b/90g (KO@ 122%) 361° 1.2-Hitlag Slash
  8697. Frame  6- 9:    10%         60b/90g (KO@ 147%) 361° 1.2-Hitlag Slash
  8698.  Max Damage:    12%
  8699.  
  8700. Heavy Blade (aerial third hit down)
  8701. Frame  8-11:    12%         40b/70g (KO@ 160%)  15° 1.2-Hitlag Slash
  8702. Frame  8-11:    10%         40b/70g (KO@ 191%)  15° 1.2-Hitlag Slash
  8703.  Max Damage:    12%
  8704.  
  8705. Heavy Blade (aerial fourth hit up)
  8706. Frame 15-20:    15%(+1)    50b/150g (KO@  64%)  80° 2.1-Hitlag Slash
  8707. Frame 15-20:    13%(+1)    50b/150g (KO@  77%)  80° 1.7-Hitlag Slash
  8708.  Max Damage:    15%
  8709.  
  8710. Heavy Blade (aerial fourth hit forward)
  8711. Frame 16-19:    16%(+3)    50b/150g (KO@  51%) 361° 2.1-Hitlag Slash
  8712. Frame 16-19:    14%(+3)    50b/150g (KO@  62%) 361° 1.7-Hitlag Slash
  8713.  Max Damage:    16%
  8714.  
  8715. Heavy Blade (aerial fourth hit down)
  8716. Frame 19-21:  [2.2%]x4       2b/40g             80° 0.5-Hitlag Pierce
  8717. Frame 46-47:    13%(+1)     60b/80g (KO@ 119%) 361° 2.1-Hitlag Pierce
  8718. Frame 46-47:    11%(+1)     60b/80g (KO@ 143%) 361° 1.7-Hitlag Pierce
  8719. Frame 46-47:    11%         60b/80g (KO@ 143%) 361° 1.7-Hitlag Pierce
  8720.  Max Damage:  21.8%
  8721.  
  8722. Dolphin Slash
  8723. Frame  5- 6:    11%         70b/68g (KO@ 194%)  74° 0.5-Hitlag Slash
  8724. Frame  5- 6:    11%         70b/68g (KO@ 165%) 361° 0.5-Hitlag Slash
  8725. Frame  6-11:     7%         20b/90g (KO@ 304%)  74° Slash
  8726. Frame  6-11:     7%         20b/90g (KO@ 272%) 361° Slash
  8727. Frame  6-11:     6%         20b/90g (KO@ 344%)  74°
  8728.  Max Damage:    11%
  8729. Enables state transition on real frame 5
  8730. Enables forward ledge grabs on real frame 7
  8731.  
  8732. Crescent Slash
  8733. Frame  9-10:     7%         60b/50g (KO@ 335%)  30° 0.5-Hitlag Slash
  8734. Frame  9-10:     7%         60b/50g (KO@ 351%)  35° 0.5-Hitlag Slash
  8735. Frame 11-16:    12%         85b/60g (KO@ 160%)  45° 1.2-Hitlag Slash
  8736. Frame 11-16:    12%         85b/60g (KO@ 190%)  55° 1.2-Hitlag Slash
  8737. Frame 11-16:     6%         40b/60g (KO@ 482%)  55° 1.2-Hitlag
  8738.  Max Damage:    12%
  8739. Enables state transition on real frame 10
  8740. Enables forward ledge grabs on real frame 14
  8741.  
  8742. Dolphin Jump
  8743. Enables state transition on real frame 12
  8744. Enables forward ledge grabs on real frame 14
  8745.  
  8746. Counter (success)
  8747. Frame  5- 7:     8%         90b/60g (KO@ 204%) 361° 1.2-Hitlag Slash
  8748.  Max Damage:     8%
  8749.  
  8750. Easy Counter (success)
  8751. Frame  5- 7:     4%         80b/60g (KO@ 389%) 361° 1.2-Hitlag Slash
  8752.  Max Damage:     4%
  8753.  
  8754. Rush Counter (success)
  8755. Frame 10-11:     6%         90b/65g (KO@ 238%) 140° 1.5-Hitlag Electric
  8756.  Max Damage:     6%
  8757.  
  8758. Final Smash
  8759. Frame  1- 2:     0%           0b/0g            361° Unblockable
  8760.  
  8761. Final Smash
  8762. Frame  2- 5:    60%       120b/120g            361° Slash Unblockable
  8763.  Max Damage:    60%
  8764.  
  8765. **********
  8766. END marth
  8767.  
  8768. BEGIN metaknight
  8769. **********
  8770. Repeating Jab Loop
  8771. Frame  1- 1:     1%(+1)      8b/40g             60° Slash
  8772.  Max Damage:     5%
  8773.  
  8774. Repeating Jab End
  8775. Frame  3- 3:     2%        60b/140g (KO@ 299%) 361° 2.5-Hitlag Slash
  8776.  Max Damage:     2%
  8777.  
  8778. Dash Attack
  8779. Frame  7-11:     6%         70b/90g (KO@ 272%)  60°
  8780. Frame  7-11:     6%         70b/90g (KO@ 251%)  70°
  8781. Frame  7-11:     5%         70b/90g (KO@ 275%)  80°
  8782.  Max Damage:     6%
  8783.  
  8784. F-tilt (normal)
  8785. Frame  6- 6:     2%          8b/88g (KO@ 783%)  68° Slash
  8786. Frame  6- 6:     2%          8b/88g (KO@ 745%)  85° Slash
  8787.  Max Damage:     7%
  8788. Enables transition to F-tilt2 on real frame 11
  8789.  
  8790. F-tilt2
  8791. Frame  2- 2:     2%          8b/88g (KO@ 819%)  60° Slash
  8792. Frame  2- 2:     2%          8b/88g (KO@ 750%)  80° Slash
  8793.  Max Damage:     2%
  8794. Enables transition to F-tilt3 on real frame 7
  8795.  
  8796. F-tilt3
  8797. Frame  2- 2:     3%        80b/110g (KO@ 319%)  65° 2.0-Hitlag Slash
  8798.  Max Damage:     3%
  8799.  
  8800. U-tilt
  8801. Frame  8-10:     5%         60b/90g (KO@ 294%)  95° 1.2-Hitlag Pierce
  8802. Frame  8-14:     7%         60b/90g (KO@ 226%)  95° 1.2-Hitlag Pierce
  8803. Frame 11-14:     6%        35b/120g (KO@ 227%)  85° 1.2-Hitlag Pierce
  8804.  Max Damage:     7%
  8805.  
  8806. D-tilt
  8807. Frame  3- 4:     5%         15b/88g (KO@ 374%) 361° 0.25-Trip Pierce Ground-Target-Only
  8808. Frame  3- 4:     5%         15b/88g (KO@ 374%) 361° 0.25-Trip Pierce Aerial-Target-Only
  8809.  Max Damage:     5%
  8810.  
  8811. F-smash (normal)
  8812. Frame 24-24:    16%        30b/108g (KO@  93%) 361° 1.5-Hitlag Slash
  8813. Frame 24-24:    16%         30b/98g (KO@ 104%) 361° Slash
  8814.  Max Damage:    16%
  8815. Smash charge window on real frame 21
  8816.  
  8817. U-smash
  8818. Frame  8- 8:     3%        100f/25w            135° Slash
  8819. Frame  8- 8:     3%        100f/20w            366° Slash
  8820. Frame 12-12:     2%        100f/25w            135° Slash
  8821. Frame 12-12:     2%        100f/20w            366° Slash
  8822. Frame 17-17:     4%        65b/166g (KO@ 172%)  85° 2.0-Hitlag Slash
  8823. Frame 17-17:     4%        65b/166g (KO@ 171%)  90° 2.0-Hitlag Slash
  8824.  Max Damage:     9%
  8825. Smash charge window on real frame 4
  8826.  
  8827. D-smash
  8828. Frame  4- 4:     7%         50b/93g (KO@ 202%)  35° Slash
  8829. Frame  9- 9:    10%         50b/93g (KO@ 139%)  35° Slash
  8830.  Max Damage:    17%
  8831. Smash charge window on real frame 1
  8832.  
  8833. Nair
  8834. Frame  6- 7:    10%        40b/100g (KO@ 155%) 361° Slash
  8835. Frame  8-20:   7.5%        40b/100g (KO@ 200%) 361° Slash
  8836.  Max Damage:    10%
  8837. Enables transition to Nair landing state (landing lag) on real frame 6
  8838.  
  8839. Fair
  8840. Frame  9- 9:   2.2%        30b/130g (KO@ 385%) 361° Slash Ground-Target-Only
  8841. Frame  9- 9:   1.5%        100f/40w             85° Slash Aerial-Target-Only
  8842. Frame 12-12:   2.2%        30b/130g (KO@ 383%) 361° Slash Ground-Target-Only
  8843. Frame 12-12:   1.5%        100f/40w             85° Slash Aerial-Target-Only
  8844. Frame 15-15:     3%        60b/140g (KO@ 258%)  48° 2.0-Hitlag Slash
  8845.  Max Damage:   7.4%
  8846. Enables transition to Fair landing state (landing lag) on real frame 2
  8847. Cancels transition to Fair landing state (landing lag) on real frame 44
  8848.  
  8849. Bair
  8850. Frame  7- 8:   2.2%        40b/130g (KO@ 378%)  45° Slash Ground-Target-Only
  8851. Frame  7- 8:   1.5%        100f/90w            366° Slash Aerial-Target-Only
  8852. Frame 13-14:   2.2%        40b/130g (KO@ 376%)  45° Slash Ground-Target-Only
  8853. Frame 13-14:   1.5%        100f/90w            366° Slash Aerial-Target-Only
  8854. Frame 20-21:     4%        30b/212g (KO@ 156%) 361° 2.0-Hitlag Slash
  8855.  Max Damage:   8.4%
  8856. Enables transition to Bair landing state (landing lag) on real frame 7
  8857. Cancels transition to Bair landing state (landing lag) on real frame 40
  8858.  
  8859. Uair
  8860. Frame  6- 6:     5%        30b/128g (KO@ 281%)  60° Slash
  8861. Frame  6- 6:     5%        30b/128g (KO@ 256%)  78° Slash
  8862.  Max Damage:     5%
  8863. Enables transition to Uair landing state (landing lag) on real frame 6
  8864. Cancels transition to Uair landing state (landing lag) on real frame 24
  8865.  
  8866. Dair
  8867. Frame  4- 4:     6%        30b/108g (KO@ 229%)  35° Slash
  8868. Frame  4- 4:     6%        30b/108g (KO@ 265%)  50° Slash
  8869.  Max Damage:     6%
  8870. Enables transition to Dair landing state (landing lag) on real frame 4
  8871. Cancels transition to Dair landing state (landing lag) on real frame 26
  8872.  
  8873. Grab
  8874. Frame  7- 8:   Grab
  8875. Enables state transition on real frame 9
  8876.  
  8877. Dash Grab
  8878. Frame  9-10:   Grab
  8879. Enables state transition on real frame 11
  8880.  
  8881. Pivot Grab
  8882. Frame  9-10:   Grab
  8883. Enables state transition on real frame 11
  8884.  
  8885. Pummel
  8886. Frame  4- 4:     3%        100f/30w             80° Slash
  8887.  Max Damage:     3%
  8888.  
  8889. F-throw
  8890. Frame  1- 8:     3%        50b/140g (KO@ 310%)  65°
  8891. Frame  9- 8:     6%        10b/100g (KO@ 292%)  40°
  8892.  Max Damage:     9%
  8893.  
  8894. B-throw
  8895. Frame  1-15:     3%        60b/140g (KO@ 252%)  45°
  8896. Frame 16-17:     7%        10b/100g (KO@ 269%)  45° Slash
  8897.  Max Damage:    10%
  8898.  
  8899. U-throw
  8900. Frame  1-44:    10%         70b/70g (KO@ 202%)  77°
  8901.  Max Damage:    10%
  8902. Enables state transition on real frame 7
  8903.  
  8904. D-throw
  8905. Frame  1-10:     2%        50b/170g (KO@ 332%)  60°
  8906. Frame 11-13:  [0.5%]x9     100f/10w            270° 0.0-SDI
  8907. Frame 73-74:     1%        60b/200g (KO@ 321%)  70°
  8908.  Max Damage:   7.5%
  8909.  
  8910. unknown substate 0x216
  8911. Frame  1- 2:     1%        10b/100g (KO@ 865%)  90° Slash Ground-Target-Only
  8912. Frame  1- 2:     1%        10b/100g (KO@ 801%) 366° Slash Aerial-Target-Only
  8913.  Max Damage:     1%
  8914.  
  8915. unknown substate 0x217
  8916. Frame  1- 2:     9%        110b/60g (KO@ 169%)  88° Slash
  8917. Frame  1- 2:     0%        100f/40w            367° 0.0-Hitlag 0.0-SDI
  8918.  Max Damage:     9%
  8919.  
  8920. unknown substate 0x218
  8921. Frame  1- 2:   1.5%        10b/100g (KO@ 741%)  95° 0.8-Hitlag Slash Ground-Target-Only
  8922. Frame  1- 2:   1.5%        10b/100g (KO@ 686%) 366° 0.8-Hitlag Slash Aerial-Target-Only
  8923.  Max Damage:   1.5%
  8924.  
  8925. unknown substate 0x21a
  8926. Frame  1- 3:     3%        55b/170g (KO@ 238%)  70° 2.0-Hitlag Slash
  8927.  Max Damage:     3%
  8928.  
  8929. unknown substate 0x21c
  8930. Frame  1- 3:     6%        80b/140g (KO@ 151%)  55° 2.5-Hitlag Slash
  8931.  Max Damage:     6%
  8932.  
  8933. unknown substate 0x21e
  8934. Frame  1- 2:     3%        55b/170g (KO@ 238%)  70° 2.0-Hitlag Slash
  8935.  Max Damage:     3%
  8936.  
  8937. unknown substate 0x22a
  8938. Frame  1- 4:     1%         50f/30w             30° 0.5-SDI Pierce
  8939. Frame  1- 4:     1%         50f/30w              0° 0.5-SDI Pierce
  8940. Frame  1- 4:     1%         70b/50g            361° 0.5-SDI Pierce
  8941. Frame  1- 4:     1%         70b/50g            366° Pierce
  8942. Frame  5- 6:     1%         70b/50g            366° Pierce Aerial-Target-Only
  8943. Frame  5- 6:     1%         70b/50g            366° Pierce
  8944. Frame  5- 6:     1%         40b/45g             50° Pierce Ground-Target-Only
  8945.  Max Damage:     1%
  8946. Enables forward ledge grabs on real frame 21
  8947.  
  8948. unknown substate 0x22b
  8949. Frame  1- 6:  [0.8%]x2    130f/100w             20° 0.8-Hitlag 0.5-SDI Pierce Ground-Target-Only
  8950. Frame  1- 6:  [0.8%]x2    120f/100w             20° 0.8-Hitlag 0.5-SDI Pierce Ground-Target-Only
  8951. Frame  1- 6:  [0.8%]x2    110f/100w              8° 0.8-Hitlag 0.5-SDI Pierce Aerial-Target-Only
  8952. Frame  1- 6:  [0.8%]x2     90f/100w              6° 0.8-Hitlag 0.5-SDI Pierce Aerial-Target-Only
  8953. Frame  7- 8:   0.8%       120f/100w             20° 0.8-Hitlag 0.5-SDI Pierce Ground-Target-Only
  8954. Frame  7- 8:   0.8%       110f/100w              8° 0.8-Hitlag 0.5-SDI Pierce
  8955. Frame  7- 8:   0.8%        90f/100w              6° 0.8-Hitlag 0.5-SDI Pierce Aerial-Target-Only
  8956.  Max Damage:   1.6%
  8957. Enables forward ledge grabs on real frame 18
  8958.  
  8959. unknown substate 0x22c
  8960. Frame  1- 2:     0%        30b/100g (KO@ 980%)   0° 0.8-Hitlag 0.8-SDI Unblockable
  8961. Frame  1-19:    [1%(+3)]x4  30f/30w             30° 0.8-Hitlag 0.8-SDI Pierce
  8962. Frame  1-19:    [1%(+3)]x4  30f/30w              0° 0.8-Hitlag 0.8-SDI Pierce
  8963. Frame  1-19:    [1%(+3)]x4  70b/30g            361° 0.8-Hitlag 0.8-SDI Pierce
  8964. Frame  1-19:    [1%(+3)]x4  70b/30g            366° 0.8-Hitlag 0.8-SDI Pierce
  8965. Frame 20-21:     1%(+3)     70b/40g            366° 1.1-Hitlag 0.8-SDI Pierce Aerial-Target-Only
  8966. Frame 20-21:     1%(+3)     70b/40g            366° 1.1-Hitlag 0.8-SDI Pierce
  8967. Frame 20-21:     1%(+3)     40b/35g             50° 1.1-Hitlag 0.8-SDI Pierce Ground-Target-Only
  8968.  Max Damage:     4%
  8969. Enables forward ledge grabs on real frame 21
  8970.  
  8971. unknown substate 0x22e
  8972. Frame  1- 1:     3%        40b/200g (KO@ 238%)  60° 3.0-Hitlag Pierce
  8973.  Max Damage:     3%
  8974.  
  8975. unknown substate 0x22f
  8976. Frame  1- 2:     3%        40b/155g (KO@ 279%)  50° 2.5-Hitlag Pierce
  8977.  Max Damage:     3%
  8978.  
  8979. unknown substate 0x230
  8980. Frame  1- 1:     2%(+4)    40b/170g (KO@ 353%)  60° 3.0-Hitlag Pierce
  8981.  Max Damage:     2%
  8982.  
  8983. unknown substate 0x236
  8984. Frame  1- 1:     3%        40b/200g (KO@ 238%)  60° 3.0-Hitlag Pierce
  8985.  Max Damage:     3%
  8986. Enables all ledge grabs on real frame 1
  8987.  
  8988. unknown substate 0x237
  8989. Frame  1- 2:     3%        40b/155g (KO@ 279%)  50° 2.5-Hitlag Pierce
  8990.  Max Damage:     3%
  8991. Enables all ledge grabs on real frame 1
  8992.  
  8993. unknown substate 0x238
  8994. Frame  1- 1:     2%(+4)    40b/170g (KO@ 353%)  60° 3.0-Hitlag Pierce
  8995.  Max Damage:     2%
  8996. Enables all ledge grabs on real frame 1
  8997.  
  8998. unknown substate 0x23a
  8999. Frame  8- 8:     9%        130b/10g (KO@ 809%)  86° 1.5-Hitlag Slash
  9000. Frame  8- 8:     9%        127b/10g (KO@ 847%)  88° 1.5-Hitlag Slash
  9001. Frame  8- 8:     9%         98b/10g             86° 1.5-Hitlag Slash
  9002. Frame  8- 8:     9%         98b/10g             88° 1.5-Hitlag Slash
  9003. Frame  9-12:     6%         90b/10g             86° Slash
  9004. Frame 22-27:     6%        55b/130g (KO@ 174%)  80° 1.5-Hitlag Slash
  9005.  Max Damage:    15%
  9006. Enables state transition on real frame 6
  9007. Enables all ledge grabs on real frame 8
  9008.  
  9009. unknown substate 0x23b
  9010. Frame 13-13:     8%         130b/9g (KO@ 683%)  35° Slash
  9011. Frame 13-13:     8%         127b/9g (KO@ 731%)  35° Slash
  9012. Frame 13-13:     8%          98b/9g             35° Slash
  9013. Frame 14-18:     5%          90b/9g             40° Slash
  9014. Frame 30-36:     5%        65b/125g (KO@ 183%)  45° 1.5-Hitlag Slash
  9015.  Max Damage:    13%
  9016. Enables state transition on real frame 11
  9017. Enables all ledge grabs on real frame 13
  9018.  
  9019. unknown substate 0x23c
  9020. Frame 39-41:     9%        65b/110g (KO@ 142%)  80° 1.3-Hitlag Slash
  9021. Frame 39-52:     8%        60b/100g (KO@ 186%)  75° 1.3-Hitlag Slash
  9022. Frame 42-52:     6%        65b/110g (KO@ 142%)  80° 1.3-Hitlag Slash
  9023.  Max Damage:     9%
  9024. Enables state transition on real frame 6
  9025. Enables all ledge grabs on real frame 42
  9026.  
  9027. unknown substate 0x242
  9028. Frame  1- 4:     6%        120b/10g             86° Slash
  9029. Frame  1- 4:     6%         70b/10g             86° Slash
  9030. Frame 14-20:     6%        55b/118g (KO@ 197%)  80° 1.5-Hitlag Slash
  9031.  Max Damage:    12%
  9032. Enables state transition on real frame 1
  9033. Enables all ledge grabs on real frame 14
  9034.  
  9035. unknown substate 0x243
  9036. Frame  1- 5:     5%        120b/10g             40° Slash
  9037. Frame  1- 5:     5%        100b/10g             40° Slash
  9038. Frame 17-24:     5%        65b/115g (KO@ 180%)  35° 1.5-Hitlag Slash
  9039.  Max Damage:    10%
  9040. Enables state transition on real frame 1
  9041. Enables all ledge grabs on real frame 17
  9042.  
  9043. unknown substate 0x244
  9044. Frame 33-35:     9%        65b/110g (KO@ 142%)  80° 1.3-Hitlag Slash
  9045. Frame 33-46:     8%        60b/100g (KO@ 186%)  75° 1.3-Hitlag Slash
  9046. Frame 36-46:     6%        65b/110g (KO@ 142%)  80° 1.3-Hitlag Slash
  9047.  Max Damage:     9%
  9048. Enables state transition on real frame 1
  9049. Enables all ledge grabs on real frame 36
  9050.  
  9051. unknown substate 0x24c
  9052. Frame 19-20:     0%        100f/50w             50°
  9053.  
  9054. unknown substate 0x26a
  9055. Enables all ledge grabs on real frame 1
  9056.  
  9057. unknown substate 0x26b
  9058. Enables all ledge grabs on real frame 1
  9059.  
  9060. unknown substate 0x26c
  9061. Enables all ledge grabs on real frame 1
  9062.  
  9063. unknown substate 0x26e
  9064. Enables all ledge grabs on real frame 1
  9065.  
  9066. unknown substate 0x272
  9067. Frame 25-30:     0%           0b/0g            361° Unblockable
  9068.  
  9069. **********
  9070. END metaknight
  9071.  
  9072. BEGIN miienemyf
  9073. **********
  9074. Jab1
  9075. Frame  2- 3:     3%        100f/15w             80°
  9076. Frame  2- 3:     3%        100f/10w             45°
  9077.  Max Damage:     3%
  9078. Enables transition to next jab state on real frame 7
  9079.  
  9080. Jab2
  9081. Frame  2- 3:     2%        100f/25w             94°
  9082. Frame  2- 3:     2%        100f/15w             45°
  9083.  Max Damage:     5%
  9084. Enables transition to next jab state on real frame 7
  9085.  
  9086. Repeating Jab End
  9087. Frame  5- 6:     2%        65b/130g (KO@ 329%)  45° 3.0-Hitlag
  9088.  Max Damage:     2%
  9089.  
  9090. Dash Attack
  9091. Frame  6- 9:    11%(+1)    100b/50g (KO@ 232%)  60°
  9092. Frame 10-17:     6%(+1)    100b/40g (KO@ 489%)  60°
  9093.  Max Damage:    11%
  9094.  
  9095. F-tilt (high)
  9096. Frame  6- 8:   8.5%        12b/100g (KO@ 218%) 361°
  9097. Frame  6- 8:   7.5%        12b/100g (KO@ 243%) 361°
  9098.  Max Damage:   8.5%
  9099.  
  9100. F-tilt (normal)
  9101. Frame  6- 8:     8%        12b/100g (KO@ 230%) 361°
  9102. Frame  6- 8:     7%        12b/100g (KO@ 257%) 361°
  9103.  Max Damage:     8%
  9104.  
  9105. F-tilt (low)
  9106. Frame  6- 8:   8.3%        12b/100g (KO@ 222%) 361°
  9107. Frame  6- 8:   7.3%        12b/100g (KO@ 248%) 361°
  9108.  Max Damage:   8.3%
  9109.  
  9110. U-tilt
  9111. Frame  5-12:     6%        28b/130g (KO@ 219%)  96°
  9112.  Max Damage:     6%
  9113.  
  9114. D-tilt
  9115. Frame  7- 8:     8%         50b/90g (KO@ 219%)  80° 0.2-Trip
  9116.  Max Damage:     8%
  9117.  
  9118. F-smash (high)
  9119. Frame 17-17:    18%        30b/100g (KO@  88%) 361° 1.5-Hitlag
  9120.  Max Damage:    18%
  9121. Smash charge window on real frame 6
  9122.  
  9123. F-smash (normal)
  9124. Frame 17-17:    18%        30b/100g (KO@  88%) 361° 1.5-Hitlag
  9125.  Max Damage:    18%
  9126. Smash charge window on real frame 6
  9127.  
  9128. F-smash (low)
  9129. Frame 17-16:    18%        30b/100g (KO@  88%) 361° 1.5-Hitlag
  9130. Frame 17-17:     0%           0b/0g              0° 0.0-Hitlag 0.0-SDI
  9131.  Max Damage:    18%
  9132. Smash charge window on real frame 6
  9133.  
  9134. U-smash
  9135. Frame  8-11:    14%         32b/93g (KO@ 139%)  84° 1.1-Hitlag
  9136. Frame 12-14:    10%         32b/93g (KO@ 195%)  84° 1.1-Hitlag
  9137.  Max Damage:    14%
  9138. Smash charge window on real frame 2
  9139.  
  9140. D-smash
  9141. Frame  9-10:    13%         50b/83g (KO@ 127%)  35° 1.2-Hitlag
  9142. Frame  9-10:    13%         38b/80g (KO@ 143%)  32° 1.2-Hitlag
  9143.  Max Damage:    13%
  9144. Smash charge window on real frame 3
  9145.  
  9146. Nair
  9147. Frame  3- 5:    10%        20b/100g (KO@ 178%) 361°
  9148. Frame  6-29:     5%         20b/90g (KO@ 354%) 361°
  9149.  Max Damage:    10%
  9150. Enables transition to Nair landing state (landing lag) on real frame 3
  9151. Cancels transition to Nair landing state (landing lag) on real frame 34
  9152.  
  9153. Fair
  9154. Frame  8- 9:     4%        40b/100g (KO@ 326%) 366°
  9155. Frame 18-20:     6%        35b/100g (KO@ 246%)  40° 1.5-Hitlag
  9156.  Max Damage:    10%
  9157. Enables transition to Fair landing state (landing lag) on real frame 3
  9158. Cancels transition to Fair landing state (landing lag) on real frame 43
  9159.  
  9160. Bair
  9161. Frame  7- 9:    12%        10b/100g (KO@ 160%) 361°
  9162.  Max Damage:    12%
  9163. Enables transition to Bair landing state (landing lag) on real frame 2
  9164. Cancels transition to Bair landing state (landing lag) on real frame 28
  9165.  
  9166. Uair
  9167. Frame  6-10:     9%         9b/100g (KO@ 233%)  75°
  9168.  Max Damage:     9%
  9169. Enables transition to Uair landing state (landing lag) on real frame 2
  9170. Cancels transition to Uair landing state (landing lag) on real frame 23
  9171.  
  9172. Dair
  9173. Frame 16-16:    13%        30b/100g (KO@ 148%)  70° Ground-Target-Only
  9174. Frame 16-16:    13%         10b/80g (KO@ 261%) 270° 1.8-Hitlag Aerial-Target-Only
  9175. Frame 17-18:    12%        30b/100g (KO@ 139%) 361°
  9176.  Max Damage:    13%
  9177. Enables transition to Dair landing state (landing lag) on real frame 5
  9178. Cancels transition to Dair landing state (landing lag) on real frame 37
  9179.  
  9180. Grab
  9181. Frame  6- 7:   Grab
  9182. Enables state transition on real frame 8
  9183.  
  9184. Dash Grab
  9185. Frame  8- 9:   Grab
  9186. Enables state transition on real frame 10
  9187.  
  9188. Pivot Grab
  9189. Frame  9-10:   Grab
  9190. Enables state transition on real frame 11
  9191.  
  9192. Pummel
  9193. Frame 16-16:     3%        100f/30w            361°
  9194.  Max Damage:     3%
  9195.  
  9196. F-throw
  9197. Frame  1- 2:     9%         60b/65g (KO@ 243%)  45°
  9198.  Max Damage:     9%
  9199.  
  9200. B-throw
  9201. Frame  1- 8:     4%         70b/60g (KO@ 457%)  45°
  9202. Frame  9-10:     2%        30b/130g (KO@ 421%)  45°
  9203.  Max Damage:     6%
  9204.  
  9205. U-throw
  9206. Frame  1- 2:     8%        100b/30g (KO@ 433%)  93°
  9207.  Max Damage:     8%
  9208.  
  9209. D-throw
  9210. Frame  1-17:     4%         80b/60g (KO@ 447%)  80°
  9211. Frame 18-19:     2%         80b/40g (KO@ 881%) 361° Slash
  9212.  Max Damage:     6%
  9213.  
  9214. **********
  9215. END miienemyf
  9216.  
  9217. BEGIN miienemyg
  9218. **********
  9219. Jab1
  9220. Frame  5- 6:     2%         30b/50g             60°
  9221. Frame  5- 6:     2%         30b/50g             65°
  9222. Frame  5- 6:     2%         30b/50g             94°
  9223.  Max Damage:     2%
  9224. Enables transition to next jab state on real frame 12
  9225.  
  9226. Jab2
  9227. Frame  4- 5:     2%         38b/28g             45°
  9228. Frame  4- 5:     2%         38b/28g             70°
  9229. Frame  4- 5:     2%         38b/28g             83°
  9230.  Max Damage:     4%
  9231. Enables transition to next jab state on real frame 13
  9232.  
  9233. Jab3
  9234. Frame  7- 9:     1%        100f/20w             90° 0.0-Hitlag
  9235. Frame  7- 9:     1%        100f/20w            350° 0.0-Hitlag
  9236. Frame 14-15:     4%        40b/110g (KO@ 294%) 361° 2.0-Hitlag
  9237. Frame 14-15:     4%        40b/110g (KO@ 294%) 361° 2.0-Hitlag Fire
  9238.  Max Damage:     9%
  9239.  
  9240. Dash Attack
  9241. Frame 10-14:    10%         80b/70g (KO@ 212%)  60°
  9242.  Max Damage:    10%
  9243.  
  9244. F-tilt (normal)
  9245. Frame 10-11:     9%        30b/100g (KO@ 184%) 361°
  9246. Frame 12-13:   7.5%        30b/100g (KO@ 215%) 361°
  9247. Frame 14-15:     6%        30b/100g (KO@ 259%) 361°
  9248.  Max Damage:     9%
  9249.  
  9250. U-tilt
  9251. Frame  5- 5:    10%        50b/100g (KO@ 159%)  95°
  9252. Frame  5- 9:     9%         50b/80g (KO@ 221%)  90°
  9253. Frame  6- 9:     8%         50b/70g (KO@ 282%)  95°
  9254.  Max Damage:    10%
  9255.  
  9256. D-tilt
  9257. Frame  8-10:    14%         80b/60g (KO@ 155%)  80° 0.2-Trip Fire
  9258.  Max Damage:    14%
  9259.  
  9260. F-smash (normal)
  9261. Frame 17-38:  [0.8%]x6      100f/5w             10° 0.66-Hitlag 0.7-SDI
  9262. Frame 17-38:  [0.8%]x6      100f/5w             80° 0.66-Hitlag 0.7-SDI
  9263. Frame 40-40:     5%        30b/193g (KO@ 153%)  45° 3.0-Hitlag 0.0-SDI
  9264.  Max Damage:   9.8%
  9265. Smash charge window on real frame 6
  9266.  
  9267. U-smash
  9268. Frame 11-12:     3%         70b/25g            110° 1.2-SDI Fire Ground-Target-Only
  9269. Frame 11-12:     3%         70b/25g            110° 1.2-SDI Fire
  9270. Frame 11-12:     3%         40b/25g            180° 1.2-SDI Fire
  9271. Frame 11-12:     3%         30b/25g            110° 1.2-SDI Fire Aerial-Target-Only
  9272. Frame 15-16:   2.5%         55b/25g            150° 1.2-SDI Fire
  9273. Frame 15-16:   2.5%         30b/25g            180° 1.2-SDI Fire
  9274. Frame 19-20:   2.5%         50b/25g            180° 1.2-SDI Fire
  9275. Frame 19-20:   2.5%         30b/25g            240° 1.2-SDI Fire
  9276. Frame 23-24:   2.5%         40b/25g            220° 1.2-SDI Fire
  9277. Frame 23-24:   2.5%         30b/25g            280° 1.2-SDI Fire
  9278. Frame 27-28:     6%        50b/150g (KO@ 151%)  90° 1.2-SDI Fire
  9279.  Max Damage:  16.5%
  9280. Smash charge window on real frame 8
  9281.  
  9282. D-smash
  9283. Frame  9- 9:     4%       100f/130w            164° 0.0-SDI
  9284. Frame  9- 9:     4%       100f/110w            164° 0.0-SDI
  9285. Frame  9- 9:     4%        100f/90w            164° 0.0-SDI
  9286. Frame 23-25:    10%        60b/105g (KO@ 138%) 130°
  9287.  Max Damage:    14%
  9288. Smash charge window on real frame 6
  9289.  
  9290. Nair
  9291. Frame  8-21:     6%         45b/80g (KO@ 292%) 361°
  9292.  Max Damage:     6%
  9293. Enables transition to Nair landing state (landing lag) on real frame 4
  9294. Cancels transition to Nair landing state (landing lag) on real frame 35
  9295.  
  9296. Fair
  9297. Enables transition to Fair landing state (landing lag) on real frame 1
  9298. Article generated on real frame 10
  9299. Cancels transition to Fair landing state (landing lag) on real frame 47
  9300.  
  9301. Bair
  9302. Frame  9-10:    12%         42b/88g (KO@ 146%) 361° Fire
  9303. Frame  9-10:    12%         30b/88g (KO@ 160%) 361° Fire
  9304.  Max Damage:    12%
  9305. Enables transition to Bair landing state (landing lag) on real frame 4
  9306. Cancels transition to Bair landing state (landing lag) on real frame 32
  9307.  
  9308. Uair
  9309. Frame 17-17:     1%        100f/45w            140° 0.8-SDI
  9310. Frame 18-37:    [1%]x7     100f/25w             96° 0.8-SDI Ground-Target-Only
  9311. Frame 18-37:    [1%]x7     100f/25w            130° 0.8-SDI Aerial-Target-Only
  9312. Frame 18-37:    [1%]x7     100f/25w            366° 0.8-SDI Aerial-Target-Only
  9313. Frame 39-39:     3%        40b/170g (KO@ 253%)  72° 0.8-SDI
  9314.  Max Damage:    10%
  9315. Enables transition to Uair landing state (landing lag) on real frame 11
  9316. Cancels transition to Uair landing state (landing lag) on real frame 60
  9317.  
  9318. Dair
  9319. Frame 20-20:    15%         30b/90g (KO@ 123%) 361° Ground-Target-Only
  9320. Frame 20-20:    15%          2b/90g (KO@ 207%) 270° Aerial-Target-Only
  9321. Frame 20-20:    10%         30b/90g (KO@ 186%) 361°
  9322.  Max Damage:    15%
  9323. Enables transition to Dair landing state (landing lag) on real frame 4
  9324. Cancels transition to Dair landing state (landing lag) on real frame 54
  9325.  
  9326. Grab
  9327. Frame  6- 7:   Grab
  9328. Enables state transition on real frame 8
  9329.  
  9330. Dash Grab
  9331. Frame  8- 9:   Grab
  9332. Enables state transition on real frame 10
  9333.  
  9334. Pivot Grab
  9335. Frame  9-10:   Grab
  9336. Enables state transition on real frame 11
  9337.  
  9338. Pummel
  9339. Frame 16-16:     3%        100f/30w            361°
  9340.  Max Damage:     3%
  9341.  
  9342. F-throw
  9343. Frame  1- 9:     3%        42b/130g (KO@ 312%)  45°
  9344. Frame 10-11:     2%(+1)   100f/140w             48°
  9345.  Max Damage:     5%
  9346.  
  9347. B-throw
  9348. Frame  1- 2:     2%         80b/56g (KO@ 676%)  45°
  9349.  Max Damage:     2%
  9350. Article generated on real frame 20
  9351.  
  9352. U-throw
  9353. Frame  1- 2:     2%         75b/53g (KO@ 789%)  90°
  9354.  Max Damage:     2%
  9355. Article generated on real frame 18
  9356.  
  9357. D-throw
  9358. Frame  1- 2:     5%         95b/50g (KO@ 399%) 100°
  9359.  Max Damage:     5%
  9360.  
  9361. **********
  9362. END miienemyg
  9363.  
  9364. BEGIN miienemyg_attackairf_bullet
  9365. **********
  9366. Fair
  9367. Frame  1- 4:     6%        35b/110g (KO@ 238%)  45°
  9368. Frame  5- 6:     4%         50b/80g (KO@ 441%)  70°
  9369.  Max Damage:     6%
  9370.  
  9371. **********
  9372. END miienemyg_attackairf_bullet
  9373.  
  9374. BEGIN miienemys
  9375. **********
  9376. Jab1
  9377. Frame  7- 8:     4%         16b/37g             85° Slash
  9378. Frame  7- 8:     4%         16b/37g            361° Slash
  9379.  Max Damage:     4%
  9380. Enables transition to next jab state on real frame 10
  9381.  
  9382. Jab2
  9383. Frame  6- 7:     3%         40b/20g             60° Slash
  9384. Frame  6- 7:     3%         40b/20g             78° Slash
  9385. Frame  6- 7:     3%         40b/20g            100° Slash
  9386.  Max Damage:     7%
  9387. Enables transition to next jab state on real frame 10
  9388.  
  9389. Jab3
  9390. Frame  7-11:     5%         70b/50g (KO@ 542%)  55° 1.5-Hitlag Slash
  9391.  Max Damage:    12%
  9392.  
  9393. Dash Attack
  9394. Frame  9-11:    10%         80b/60g (KO@ 249%)  60° 1.2-Hitlag Pierce
  9395. Frame 12-18:     6%         80b/60g (KO@ 383%)  60° Pierce
  9396.  Max Damage:    10%
  9397.  
  9398. F-tilt (normal)
  9399. Frame 10-12:    12%         20b/96g (KO@ 156%) 361° Slash
  9400.  Max Damage:    12%
  9401.  
  9402. U-tilt
  9403. Frame  8-12:     7%        30b/130g (KO@ 190%)  85° Slash
  9404. Frame  8-12:     7%        30b/123g (KO@ 201%)  85° Slash
  9405. Frame  8-12:     7%        30b/122g (KO@ 203%)  95° Slash
  9406.  Max Damage:     7%
  9407.  
  9408. D-tilt
  9409. Frame  5- 6:     6%         90b/50g (KO@ 425%)  60° 0.3-Trip Slash
  9410.  Max Damage:     6%
  9411.  
  9412. F-smash (normal)
  9413. Frame 16-18:    16%         30b/99g (KO@ 103%) 361° 1.2-Hitlag Slash
  9414. Frame 16-18:    15%        30b/100g (KO@ 109%) 361° Slash
  9415. Frame 16-18:    14%        30b/100g (KO@ 118%) 361° Slash
  9416.  Max Damage:    16%
  9417. Smash charge window on real frame 10
  9418.  
  9419. U-smash
  9420. Frame 11-11:     4%       100f/120w            130° Slash
  9421. Frame 14-14:    [3%]x2     100f/90w            104° 1.5-Hitlag Slash
  9422. Frame 14-14:    [3%]x2     100f/40w            110° 1.5-Hitlag Slash
  9423. Frame 14-14:    [3%]x2     100f/20w            366° 1.5-Hitlag Slash
  9424. Frame 26-26:     7%        40b/142g (KO@ 152%)  95° 2.0-Hitlag Slash
  9425. Frame 26-26:     7%        40b/142g (KO@ 153%)  98° 2.0-Hitlag Slash
  9426.  Max Damage:    17%
  9427. Smash charge window on real frame 6
  9428.  
  9429. D-smash
  9430. Frame  7- 8:    12%         26b/80g (KO@ 165%)  27° 0.2-Trip Slash
  9431. Frame 14-16:    15%         25b/80g (KO@ 124%)  32° 0.2-Trip Slash
  9432.  Max Damage:    27%
  9433. Smash charge window on real frame 5
  9434.  
  9435. Nair
  9436. Frame 12-24:     5%        42b/100g (KO@ 273%) 361° Slash
  9437.  Max Damage:     5%
  9438. Enables transition to Nair landing state (landing lag) on real frame 6
  9439. Cancels transition to Nair landing state (landing lag) on real frame 33
  9440.  
  9441. Fair
  9442. Frame 11-11:     3%         5b/100g (KO@ 493%) 366° Slash
  9443. Frame 21-21:     5%        55b/150g (KO@ 199%)  60° 2.0-Hitlag Slash
  9444.  Max Damage:    11%
  9445. Enables transition to Fair landing state (landing lag) on real frame 1
  9446. Cancels transition to Fair landing state (landing lag) on real frame 51
  9447.  
  9448. Bair
  9449. Frame  8- 9:    12%        10b/100g (KO@ 160%) 361° Slash
  9450.  Max Damage:    12%
  9451. Enables transition to Bair landing state (landing lag) on real frame 1
  9452. Cancels transition to Bair landing state (landing lag) on real frame 29
  9453.  
  9454. Uair
  9455. Frame 11-13:    16%         25b/90g (KO@ 132%)  80° Slash
  9456. Frame 14-23:    10%         18b/85g (KO@ 235%)  80° Slash
  9457.  Max Damage:    16%
  9458. Enables transition to Uair landing state (landing lag) on real frame 11
  9459. Cancels transition to Uair landing state (landing lag) on real frame 30
  9460.  
  9461. Dair
  9462. Frame 14-37:    [1%]x5     100f/30w            220° Slash
  9463. Frame 14-37:    [1%]x5     100f/12w            250° Slash
  9464.  Max Damage:     5%
  9465. Enables transition to Dair landing state (landing lag) on real frame 5
  9466. Cancels transition to Dair landing state (landing lag) on real frame 80
  9467.  
  9468. Dair Landing
  9469. Frame  2- 3:     5%        60b/120g (KO@ 208%)  45°
  9470.  Max Damage:     5%
  9471.  
  9472. Grab
  9473. Frame  6- 7:   Grab
  9474. Enables state transition on real frame 8
  9475.  
  9476. Dash Grab
  9477. Frame  8- 9:   Grab
  9478. Enables state transition on real frame 10
  9479.  
  9480. Pivot Grab
  9481. Frame  9-10:   Grab
  9482. Enables state transition on real frame 11
  9483.  
  9484. Pummel
  9485. Frame 16-16:     3%        100f/30w            361°
  9486.  Max Damage:     3%
  9487.  
  9488. F-throw
  9489. Frame  1-10:     3%        60b/110g (KO@ 323%)  45°
  9490. Frame 11-12:     3%        70b/100g (KO@ 363%) 110° 2.0-Hitlag
  9491.  Max Damage:     6%
  9492.  
  9493. B-throw
  9494. Frame  1-14:     3%        60b/130g (KO@ 272%)  45°
  9495. Frame 15-16:     3%        70b/100g (KO@ 363%) 110° 2.0-Hitlag
  9496.  Max Damage:     6%
  9497.  
  9498. U-throw
  9499. Frame  1-20:     3%        50b/100g (KO@ 406%)  80°
  9500. Frame 21-22:     2%        30b/130g (KO@ 439%)  85° 2.0-Hitlag Slash
  9501. Frame 21-22:     2%        30b/122g (KO@ 468%)  95° 2.0-Hitlag Slash
  9502.  Max Damage:     5%
  9503.  
  9504. D-throw
  9505. Frame  1-34:     2%        75b/120g (KO@ 349%)  80°
  9506. Frame 35-39:     2%        30b/150g (KO@ 348%) 361° 2.0-Hitlag
  9507.  Max Damage:     4%
  9508.  
  9509. **********
  9510. END miienemys
  9511.  
  9512. BEGIN miifighter
  9513. **********
  9514. Jab1
  9515. Frame  2- 3:     3%        100f/15w             80°
  9516. Frame  2- 3:     3%        100f/10w             45°
  9517.  Max Damage:     3%
  9518. Enables transition to next jab state on real frame 7
  9519.  
  9520. Jab2
  9521. Frame  2- 3:     2%        100f/25w             94°
  9522. Frame  2- 3:     2%        100f/15w             45°
  9523.  Max Damage:     5%
  9524. Enables transition to next jab state on real frame 7
  9525.  
  9526. Repeating Jab End
  9527. Frame  5- 6:     2%        65b/130g (KO@ 329%)  45° 3.0-Hitlag
  9528.  Max Damage:     2%
  9529.  
  9530. Dash Attack
  9531. Frame  6- 9:    11%(+1)    100b/50g (KO@ 232%)  60°
  9532. Frame 10-17:     6%(+1)    100b/40g (KO@ 489%)  60°
  9533.  Max Damage:    11%
  9534.  
  9535. F-tilt (high)
  9536. Frame  6- 8:   8.5%        12b/100g (KO@ 218%) 361°
  9537. Frame  6- 8:   7.5%        12b/100g (KO@ 243%) 361°
  9538.  Max Damage:   8.5%
  9539.  
  9540. F-tilt (normal)
  9541. Frame  6- 8:     8%        12b/100g (KO@ 230%) 361°
  9542. Frame  6- 8:     7%        12b/100g (KO@ 257%) 361°
  9543.  Max Damage:     8%
  9544.  
  9545. F-tilt (low)
  9546. Frame  6- 8:   8.3%        12b/100g (KO@ 222%) 361°
  9547. Frame  6- 8:   7.3%        12b/100g (KO@ 248%) 361°
  9548.  Max Damage:   8.3%
  9549.  
  9550. U-tilt
  9551. Frame  5-12:     6%        28b/130g (KO@ 219%)  96°
  9552.  Max Damage:     6%
  9553.  
  9554. D-tilt
  9555. Frame  7- 8:     8%         50b/90g (KO@ 219%)  80° 0.2-Trip
  9556.  Max Damage:     8%
  9557.  
  9558. F-smash (high)
  9559. Frame 17-17:    18%        30b/100g (KO@  88%) 361° 1.5-Hitlag
  9560.  Max Damage:    18%
  9561. Smash charge window on real frame 6
  9562.  
  9563. F-smash (normal)
  9564. Frame 17-17:    18%        30b/100g (KO@  88%) 361° 1.5-Hitlag
  9565.  Max Damage:    18%
  9566. Smash charge window on real frame 6
  9567.  
  9568. F-smash (low)
  9569. Frame 17-17:    18%        30b/100g (KO@  88%) 361° 1.5-Hitlag
  9570.  Max Damage:    18%
  9571. Smash charge window on real frame 6
  9572.  
  9573. U-smash
  9574. Frame  8-11:    14%         32b/93g (KO@ 139%)  84° 1.1-Hitlag
  9575. Frame 12-14:    10%         32b/93g (KO@ 195%)  84° 1.1-Hitlag
  9576.  Max Damage:    14%
  9577. Smash charge window on real frame 2
  9578. Begins partial invincibility on real frame 8
  9579. Begins partial invincibility on real frame 8
  9580. End partial invincibility on real frame 12
  9581.  
  9582. D-smash
  9583. Frame  9-10:    13%         50b/83g (KO@ 127%)  35° 1.2-Hitlag
  9584. Frame  9-10:    13%         38b/80g (KO@ 143%)  32° 1.2-Hitlag
  9585.  Max Damage:    13%
  9586. Smash charge window on real frame 3
  9587.  
  9588. Nair
  9589. Frame  3- 5:    10%        20b/100g (KO@ 178%) 361°
  9590. Frame  6-29:     5%         20b/90g (KO@ 354%) 361°
  9591.  Max Damage:    10%
  9592. Enables transition to Nair landing state (landing lag) on real frame 3
  9593. Cancels transition to Nair landing state (landing lag) on real frame 37
  9594.  
  9595. Fair
  9596. Frame  8- 9:     4%        40b/100g (KO@ 326%) 366°
  9597. Frame 18-20:     6%        35b/100g (KO@ 246%)  40° 1.5-Hitlag
  9598.  Max Damage:    10%
  9599. Enables transition to Fair landing state (landing lag) on real frame 3
  9600. Cancels transition to Fair landing state (landing lag) on real frame 43
  9601.  
  9602. Bair
  9603. Frame  7- 9:    12%        10b/100g (KO@ 160%) 361°
  9604.  Max Damage:    12%
  9605. Enables transition to Bair landing state (landing lag) on real frame 2
  9606. Cancels transition to Bair landing state (landing lag) on real frame 28
  9607.  
  9608. Uair
  9609. Frame  6-10:     9%         9b/100g (KO@ 233%)  75°
  9610.  Max Damage:     9%
  9611. Enables transition to Uair landing state (landing lag) on real frame 2
  9612. Cancels transition to Uair landing state (landing lag) on real frame 23
  9613.  
  9614. Dair
  9615. Frame 16-16:    13%        30b/100g (KO@ 148%)  70° Ground-Target-Only
  9616. Frame 16-16:    13%         10b/80g (KO@ 261%) 270° 1.8-Hitlag Aerial-Target-Only
  9617. Frame 17-18:    12%        30b/100g (KO@ 139%) 361°
  9618.  Max Damage:    13%
  9619. Enables transition to Dair landing state (landing lag) on real frame 5
  9620. Cancels transition to Dair landing state (landing lag) on real frame 37
  9621.  
  9622. Grab
  9623. Frame  6- 7:   Grab
  9624. Enables state transition on real frame 8
  9625.  
  9626. Dash Grab
  9627. Frame  8- 9:   Grab
  9628. Enables state transition on real frame 10
  9629.  
  9630. Pivot Grab
  9631. Frame  9-10:   Grab
  9632. Enables state transition on real frame 11
  9633.  
  9634. Pummel
  9635. Frame 16-16:  3.25%        100f/30w            361°
  9636.  Max Damage:  3.25%
  9637.  
  9638. F-throw
  9639. Frame  1- 2:     9%         60b/65g (KO@ 243%)  45°
  9640.  Max Damage:     9%
  9641.  
  9642. B-throw
  9643. Frame  1- 8:     5%         70b/60g (KO@ 390%)  45°
  9644. Frame  9-10:     2%        50b/130g (KO@ 365%)  45°
  9645.  Max Damage:     7%
  9646.  
  9647. U-throw
  9648. Frame  1- 2:     8%        100b/30g (KO@ 433%)  93°
  9649.  Max Damage:     8%
  9650.  
  9651. D-throw
  9652. Frame  1-17:     4%        65b/100g (KO@ 301%)  80°
  9653. Frame 18-19:     2%         80b/40g (KO@ 881%) 361° Slash
  9654.  Max Damage:     6%
  9655.  
  9656. Ultimate Uppercut (ground uncharged)
  9657. Frame 12-12:     8%         20b/82g (KO@ 294%)  80°
  9658. Frame 13-14:     5%         20b/82g (KO@ 427%)  80°
  9659.  Max Damage:     8%
  9660. Begins super armor on real frame 10
  9661. Ends super armor on real frame 13
  9662. End partial invincibility on real frame 15
  9663.  
  9664. Ultimate Uppercut (ground charged)
  9665. Frame 12-12:    22%(+3)     32b/79g (KO@  98%)  85° 2.0-Hitlag
  9666. Frame 13-16:    17%         25b/83g (KO@ 134%)  85° 2.0-Hitlag
  9667.  Max Damage:    22%
  9668. Begins super armor on real frame 7
  9669. Ends super armor on real frame 15
  9670.  
  9671. Ultimate Uppercut (aerial uncharged)
  9672. Frame 12-12:   6.4%         20b/66g (KO@ 441%)  80°
  9673. Frame 13-14:     4%         20b/66g (KO@ 622%)  80°
  9674.  Max Damage:   6.4%
  9675.  
  9676. Ultimate Uppercut (aerial charged)
  9677. Frame 12-12:  15.4%(+3)     32b/70g (KO@ 172%)  85°
  9678. Frame 13-14:  11.9%         25b/70g (KO@ 233%)  85°
  9679.  Max Damage:  15.4%
  9680.  
  9681. Exploding Side Kick (ground)
  9682. Frame 50-52:    25%         35b/79g (KO@  71%) 361° 1.5-Hitlag Fire
  9683. Frame 50-52:    23%         35b/79g (KO@  81%) 361° 1.5-Hitlag Fire
  9684.  Max Damage:    25%
  9685. Enables state transition on real frame 9
  9686. Begins super armor on real frame 40
  9687. Ends super armor on real frame 53
  9688.  
  9689. Exploding Side Kick (ground reversed)
  9690. Frame 50-52:    27%         35b/79g (KO@  62%) 361° 1.5-Hitlag Fire
  9691. Frame 50-52:    25%         35b/79g (KO@  71%) 361° 1.5-Hitlag Fire
  9692.  Max Damage:    27%
  9693. Begins super armor on real frame 40
  9694. Ends super armor on real frame 53
  9695.  
  9696. Exploding Side Kick (aerial)
  9697. Frame 50-52: 21.25%         35b/79g (KO@  90%) 361° 1.5-Hitlag Fire
  9698. Frame 50-52: 19.55%         35b/79g (KO@ 101%) 361° 1.5-Hitlag Fire
  9699.  Max Damage: 21.25%
  9700. Enables state transition on real frame 9
  9701. Begins super armor on real frame 40
  9702. Ends super armor on real frame 53
  9703.  
  9704. Exploding Side Kick (aerial reversed)
  9705. Frame 50-52: 22.95%         35b/79g (KO@  81%) 361° 1.5-Hitlag Fire
  9706. Frame 50-52: 21.25%         35b/79g (KO@  90%) 361° 1.5-Hitlag Fire
  9707.  Max Damage: 22.95%
  9708. Begins super armor on real frame 40
  9709. Ends super armor on real frame 53
  9710.  
  9711. Onslaught (ground startup)
  9712. Frame 16-35:     0%        100f/80w             50° Unblockable
  9713. Frame 16-35:     0%           0b/0g            361° Push Unblockable
  9714.  
  9715. Onslaught (ground hit)
  9716. Frame  4-17:  [1.2%]x3     100f/16w             95° 0.5-Hitlag 0.8-SDI Ground-Target-Only
  9717. Frame  4-17:  [1.2%]x3     100f/16w            366° 0.5-Hitlag 0.8-SDI Aerial-Target-Only
  9718. Frame 20-21:   1.2%        100f/50w             75° 1.5-Hitlag 0.8-SDI
  9719. Frame 28-30:     4%        60b/175g (KO@ 171%)  80° 1.5-Hitlag
  9720.  Max Damage:   8.8%
  9721.  
  9722. Onslaught (aerial startup)
  9723. Frame 19-35:     0%        100f/80w             50° Unblockable
  9724. Frame 19-35:     0%           0b/0g            361° Push Unblockable
  9725.  
  9726. Onslaught (aerial hit)
  9727. Frame  4-17:    [1%]x3     100f/16w             95° 0.5-Hitlag 0.8-SDI Ground-Target-Only
  9728. Frame  4-17:    [1%]x3     100f/16w            366° 0.5-Hitlag 0.8-SDI Aerial-Target-Only
  9729. Frame 20-21:     1%        100f/70w             60° 1.5-Hitlag 0.8-SDI
  9730. Frame 28-30:     4%        60b/160g (KO@ 189%)  80° 1.5-Hitlag
  9731.  Max Damage:     8%
  9732.  
  9733. Burning Dropkick (attack - has non-zero min charge)
  9734. Frame 10-14:     7%(+6)     60b/76g (KO@ 241%) 361° Fire
  9735. Frame 15-16:     7%         50b/69g (KO@ 289%) 361° Fire
  9736.  Max Damage:     7%
  9737. Disables all ledge grabs on real frame 1
  9738. Enables forward ledge grabs on real frame 15
  9739.  
  9740. Burning Dropkick (???)
  9741. Enables all ledge grabs on real frame 1
  9742.  
  9743. Headache Maker (landing)?
  9744. Frame  1- 2:     4%        60b/100g (KO@ 278%) 361° Ground-Target-Only
  9745.  Max Damage:     4%
  9746.  
  9747. Headache Maker (descent)
  9748. Frame  5- 6:    13%        30b/120g (KO@ 110%)  45° 1.2-Hitlag Ground-Target-Only
  9749. Frame  5- 6:    13%        30b/120g (KO@ 110%)  45° 1.2-Hitlag
  9750. Frame  5- 6:    10%        30b/100g (KO@ 240%) 270° 1.2-Hitlag Aerial-Target-Only
  9751. Frame  7-13:     9%        30b/110g (KO@ 174%)  45°
  9752.  Max Damage:    13%
  9753.  
  9754. Soaring Axe Kick (landing)?
  9755. Frame  2- 3:     4%        45b/170g (KO@ 192%)  45° 1.5-Hitlag
  9756.  Max Damage:     4%
  9757.  
  9758. Helicopter Kick (ground - has subroutine hitboxes)
  9759. Frame  8- 8:     3%        100f/70w             75°
  9760. Frame 36-37:     6%        60b/155g (KO@ 155%)  55° 2.2-Hitlag
  9761.  Max Damage:     9%
  9762. Enables forward ledge grabs on real frame 15
  9763. Enables all ledge grabs on real frame 31
  9764.  
  9765. Helicopter Kick (aerial - has subroutine hitboxes)
  9766. Frame 36-37:     6%        60b/150g (KO@ 139%)  43° 2.2-Hitlag
  9767.  Max Damage:     6%
  9768. Enables forward ledge grabs on real frame 15
  9769. Enables all ledge grabs on real frame 31
  9770.  
  9771. Piston Punch
  9772. Frame  4- 5:     3%       100f/200w            110°
  9773. Frame  4- 5:     3%        100f/30w            110°
  9774. Frame  8- 8:    [1%]x2    100f/120w            110° Ground-Target-Only
  9775. Frame  8- 8:    [1%]x2    100f/120w            366° Aerial-Target-Only
  9776. Frame 16-14:    [1%]x4    100f/150w             95° Ground-Target-Only
  9777. Frame 16-14:    [1%]x4    100f/150w            366° Aerial-Target-Only
  9778. Frame 25-26:     2%        74b/190g (KO@ 208%)  89° 2.0-Hitlag
  9779.  Max Damage:    11%
  9780. Enables state transition on real frame 4
  9781. Enables forward ledge grabs on real frame 12
  9782. Enables all ledge grabs on real frame 27
  9783.  
  9784. Head-On Assualt (ground startup)
  9785. Frame  8- 8:     4%         53b/10g              0° 1.0-Trip Ground-Target-Only
  9786. Frame  8- 8:     4%         43b/10g              0° 1.0-Trip Ground-Target-Only
  9787.  Max Damage:     4%
  9788. Enables state transition on real frame 31
  9789.  
  9790. Head-On Assualt (landing)
  9791. Frame  1- 1:     8%        40b/113g             60° 2.0-Hitlag Bury Ground-Target-Only
  9792. Frame  1- 1:     8%        50b/110g (KO@ 158%) 361° 2.0-Hitlag Aerial-Target-Only
  9793.  Max Damage:     8%
  9794.  
  9795. Head-On Assualt (descent)
  9796. Frame 28-29:     8%        25b/120g (KO@ 247%) 270° 3.0-Hitlag Aerial-Target-Only
  9797. Frame 28-29:     8%         30b/50g            361° 3.0-Hitlag Bury Ground-Target-Only
  9798.  Max Damage:     8%
  9799. Enables state transition on real frame 28
  9800.  
  9801. Feint Jump Kick (startup)
  9802. Enables forward ledge grabs on real frame 13
  9803. Enables all ledge grabs on real frame 19
  9804. Enables state transition on real frame 28
  9805.  
  9806. Feint Jump Kick (attack)
  9807. Frame 12-25:     8%(+5)    35b/100g (KO@ 188%)  35° Aerial-Target-Only
  9808. Frame 12-25:     8%(+5)    35b/100g (KO@ 242%)  60° Ground-Target-Only
  9809.  Max Damage:     8%
  9810.  
  9811. Foot Flurry (ground)
  9812. Frame 16-16:    [1%]x8    100f/120w             12° 0.5-Hitlag Aerial-Target-Only
  9813. Frame 16-16:    [1%]x8     100f/70w             12° 0.5-Hitlag Aerial-Target-Only
  9814. Frame 16-16:    [1%]x8     100f/50w             10° 0.5-Hitlag Ground-Target-Only
  9815. Frame 40-40:     6%        50b/150g (KO@ 168%)  55° 2.0-Hitlag
  9816.  Max Damage:    14%
  9817.  
  9818. Foot Flurry (aerial)
  9819. Frame 16-16:    [1%]x7     100f/40w            130° 0.5-Hitlag
  9820. Frame 16-16:    [1%]x7     100f/40w            230° 0.5-Hitlag
  9821. Frame 40-40:     6%        50b/140g (KO@ 182%)  55° 2.0-Hitlag
  9822.  Max Damage:    13%
  9823.  
  9824. Foot Flurry (aerial ending?)
  9825. Enables state transition on real frame 1
  9826. Cancels state transition on real frame 24
  9827.  
  9828. Final Smash
  9829. Frame 14-16:     5%        50b/100g (KO@ 300%)  70° 2.0-Hitlag 0.0-SDI Unblockable
  9830.  Max Damage:     5%
  9831.  
  9832. Final Smash
  9833. Frame  7- 7:   0.8%        100f/50w             90° 0.2-Hitlag Unblockable
  9834. Frame 140-160:  [0.8%]x5     100f/50w             90° 0.2-Hitlag Unblockable
  9835. Frame 181-181:   0.8%        100f/50w             90° 0.2-Hitlag Unblockable
  9836. Frame 215-244:  [0.8%]x8     100f/50w             90° 0.2-Hitlag Unblockable
  9837. Frame 250-250:   0.8%        100f/50w             90° 0.2-Hitlag Unblockable
  9838. Frame 264-276:  [0.8%]x4     100f/50w             90° 0.2-Hitlag Unblockable
  9839.  Max Damage:  24.0%
  9840.  
  9841. Final Smash
  9842. Frame  1- 1:    15%        85b/162g (KO@  65%) 272° Unblockable
  9843.  Max Damage:    15%
  9844.  
  9845. **********
  9846. END miifighter
  9847.  
  9848. BEGIN miigunner
  9849. **********
  9850. Jab1
  9851. Frame  5- 6:     2%         30b/50g             60°
  9852. Frame  5- 6:     2%         30b/50g             65°
  9853. Frame  5- 6:     2%         30b/50g             94°
  9854.  Max Damage:     2%
  9855. Enables transition to next jab state on real frame 12
  9856.  
  9857. Jab2
  9858. Frame  4- 5:     2%         38b/28g             45°
  9859. Frame  4- 5:     2%         38b/28g             70°
  9860. Frame  4- 5:     2%         38b/28g             83°
  9861.  Max Damage:     4%
  9862. Enables transition to next jab state on real frame 13
  9863.  
  9864. Jab3
  9865. Frame  7- 9:     1%        100f/20w             90° 0.0-Hitlag
  9866. Frame  7- 9:     1%        100f/20w            350° 0.0-Hitlag
  9867. Frame 14-15:     4%        40b/110g (KO@ 294%) 361° 2.0-Hitlag
  9868. Frame 14-15:     4%        40b/110g (KO@ 294%) 361° 2.0-Hitlag Fire
  9869.  Max Damage:     9%
  9870.  
  9871. Dash Attack
  9872. Frame 10-14:    10%         80b/70g (KO@ 212%)  60°
  9873. Frame 10-14:    10%         80b/70g (KO@ 212%)  60° Fire
  9874.  Max Damage:    10%
  9875.  
  9876. F-tilt (normal)
  9877. Frame 10-11:     9%        30b/100g (KO@ 184%) 361°
  9878. Frame 12-13:   7.5%        30b/100g (KO@ 215%) 361°
  9879. Frame 14-15:     6%        30b/100g (KO@ 259%) 361°
  9880.  Max Damage:     9%
  9881.  
  9882. U-tilt
  9883. Frame  5- 5:    10%        50b/100g (KO@ 159%)  95° Fire
  9884. Frame  5- 9:     9%         50b/80g (KO@ 221%)  90° Fire
  9885. Frame  6- 9:     8%         50b/70g (KO@ 282%)  95° Fire
  9886.  Max Damage:    10%
  9887.  
  9888. D-tilt
  9889. Frame  8-10:    14%         80b/60g (KO@ 155%)  80° 0.2-Trip Fire
  9890.  Max Damage:    14%
  9891.  
  9892. F-smash (normal)
  9893. Frame 17-38:  [0.8%]x6      100f/5w             10° 0.66-Hitlag 0.7-SDI
  9894. Frame 17-38:  [0.8%]x6      100f/5w             80° 0.66-Hitlag 0.7-SDI
  9895. Frame 40-40:     5%        30b/193g (KO@ 153%)  45° 3.0-Hitlag 0.0-SDI
  9896.  Max Damage:   9.8%
  9897. Smash charge window on real frame 6
  9898.  
  9899. U-smash
  9900. Frame 11-12:     3%         70b/25g            110° 1.2-SDI Fire Ground-Target-Only
  9901. Frame 11-12:     3%         70b/25g            110° 1.2-SDI Fire
  9902. Frame 11-12:     3%         40b/25g            180° 1.2-SDI Fire
  9903. Frame 11-12:     3%         30b/25g            110° 1.2-SDI Fire Aerial-Target-Only
  9904. Frame 15-16:   2.5%         55b/25g            150° 1.2-SDI Fire
  9905. Frame 15-16:   2.5%         30b/25g            180° 1.2-SDI Fire
  9906. Frame 19-20:   2.5%         50b/25g            180° 1.2-SDI Fire
  9907. Frame 19-20:   2.5%         30b/25g            240° 1.2-SDI Fire
  9908. Frame 23-24:   2.5%         40b/25g            220° 1.2-SDI Fire
  9909. Frame 23-24:   2.5%         30b/25g            280° 1.2-SDI Fire
  9910. Frame 27-28:     6%        50b/150g (KO@ 151%)  90° 1.2-SDI Fire
  9911.  Max Damage:  16.5%
  9912. Smash charge window on real frame 8
  9913.  
  9914. D-smash
  9915. Frame  9- 9:     4%       100f/130w            164° 0.0-SDI Fire
  9916. Frame  9- 9:     4%       100f/110w            164° 0.0-SDI Fire
  9917. Frame  9- 9:     4%        100f/90w            164° 0.0-SDI Fire
  9918. Frame 23-25:    10%        60b/105g (KO@ 138%) 130° Fire
  9919.  Max Damage:    14%
  9920. Smash charge window on real frame 6
  9921.  
  9922. Nair
  9923. Frame  8-21:     6%         45b/80g (KO@ 292%) 361°
  9924.  Max Damage:     6%
  9925. Enables transition to Nair landing state (landing lag) on real frame 4
  9926. Cancels transition to Nair landing state (landing lag) on real frame 35
  9927.  
  9928. Fair
  9929. Enables transition to Fair landing state (landing lag) on real frame 1
  9930. Article generated on real frame 10
  9931. Cancels transition to Fair landing state (landing lag) on real frame 47
  9932.  
  9933. Bair
  9934. Frame  9-10:    12%         42b/88g (KO@ 146%) 361° Fire
  9935. Frame  9-10:    12%         30b/88g (KO@ 160%) 361° Fire
  9936.  Max Damage:    12%
  9937. Enables transition to Bair landing state (landing lag) on real frame 4
  9938. Cancels transition to Bair landing state (landing lag) on real frame 32
  9939.  
  9940. Uair
  9941. Frame 17-17:     1%        100f/45w            140° 0.8-SDI
  9942. Frame 18-37:    [1%]x7     100f/25w             96° 0.8-SDI Ground-Target-Only
  9943. Frame 18-37:    [1%]x7     100f/25w            130° 0.8-SDI Aerial-Target-Only
  9944. Frame 18-37:    [1%]x7     100f/25w            366° 0.8-SDI Aerial-Target-Only
  9945. Frame 39-39:     3%        40b/170g (KO@ 253%)  72° 0.8-SDI
  9946.  Max Damage:    10%
  9947. Enables transition to Uair landing state (landing lag) on real frame 11
  9948. Cancels transition to Uair landing state (landing lag) on real frame 60
  9949.  
  9950. Dair
  9951. Frame 20-20:    15%         30b/90g (KO@ 123%) 361° Fire Ground-Target-Only
  9952. Frame 20-20:    15%          2b/90g (KO@ 207%) 270° Fire Aerial-Target-Only
  9953. Frame 20-20:    10%         30b/90g (KO@ 186%) 361°
  9954.  Max Damage:    15%
  9955. Enables transition to Dair landing state (landing lag) on real frame 4
  9956. Cancels transition to Dair landing state (landing lag) on real frame 54
  9957.  
  9958. Grab
  9959. Frame  6- 7:   Grab
  9960. Enables state transition on real frame 8
  9961.  
  9962. Dash Grab
  9963. Frame  8- 9:   Grab
  9964. Enables state transition on real frame 10
  9965.  
  9966. Pivot Grab
  9967. Frame  9-10:   Grab
  9968. Enables state transition on real frame 11
  9969.  
  9970. Pummel
  9971. Frame  5- 5:     2%        100f/30w            361°
  9972.  Max Damage:     2%
  9973.  
  9974. F-throw
  9975. Frame  1- 9:     3%        42b/130g (KO@ 312%)  45°
  9976. Frame 10-11:     2%(+1)   100f/140w             48°
  9977.  Max Damage:     5%
  9978.  
  9979. B-throw
  9980. Frame  1- 2:     2%         80b/56g (KO@ 676%)  45°
  9981.  Max Damage:     2%
  9982. Article generated on real frame 20
  9983.  
  9984. U-throw
  9985. Frame  1- 2:     2%         75b/53g (KO@ 789%)  90°
  9986.  Max Damage:     2%
  9987. Article generated on real frame 18
  9988.  
  9989. D-throw
  9990. Frame  1- 2:     5%         95b/50g (KO@ 399%) 100°
  9991.  Max Damage:     5%
  9992.  
  9993. Gunner Charge?
  9994. Article generated on real frame 4
  9995.  
  9996. Gunner Charge?
  9997. Article generated on real frame 1
  9998.  
  9999. Flame Pillar?
  10000. Article generated on real frame 21
  10001.  
  10002. Stealth Burst (ground)?
  10003. Enables state transition on real frame 29
  10004.  
  10005. Stealth Burst (aerial)?
  10006. Enables state transition on real frame 23
  10007.  
  10008. Lunar Launch
  10009. Article generated on real frame 12
  10010. Enables state transition on real frame 12
  10011. Enables forward ledge grabs on real frame 14
  10012.  
  10013. Cannon Uppercut (ascent)
  10014. Frame  1- 7:     8%        50b/128g (KO@ 151%)  80° 2.0-Hitlag
  10015. Frame  8-22:     6%        50b/128g (KO@ 151%)  80° 2.0-Hitlag
  10016.  Max Damage:     8%
  10017. Enables forward ledge grabs on real frame 8
  10018. Enables all ledge grabs on real frame 27
  10019.  
  10020. Cannon Uppercut (startup)
  10021. Frame 11-12:     9%          5b/80g (KO@ 373%) 270° 2.5-Hitlag Fire Aerial-Target-Only
  10022. Frame 11-12:     9%         60b/70g (KO@ 250%) 110° 2.0-Hitlag Fire Ground-Target-Only
  10023.  Max Damage:     9%
  10024.  
  10025. Echo Reflector (ground)
  10026. Frame  3- 4:     2%         60b/30g             10° Electric Ground-Target-Only
  10027. Frame  3- 4:     2%         60b/30g             60° Electric Aerial-Target-Only
  10028.  Max Damage:     2%
  10029.  
  10030. Echo Reflector (aerial)
  10031. Frame  3- 4:     2%         60b/30g             10° Electric Ground-Target-Only
  10032. Frame  3- 4:     2%         60b/30g             60° Electric Aerial-Target-Only
  10033.  Max Damage:     2%
  10034.  
  10035. unknown substate 0x249
  10036. Article generated on real frame 14
  10037.  
  10038. Bomb Drop
  10039. Frame  1- 2:     0%        100f/30w            361° 0.0-Hitlag 0.0-SDI
  10040.  
  10041. unknown substate 0x253
  10042. Article generated on real frame 1
  10043. Article generated on real frame 1
  10044.  
  10045. **********
  10046. END miigunner
  10047.  
  10048. BEGIN miigunner_attackairf_bullet
  10049. **********
  10050. Fair
  10051. Frame  1- 4:     6%        35b/110g (KO@ 238%)  45°
  10052. Frame  5- 6:     4%         50b/80g (KO@ 441%)  70°
  10053.  Max Damage:     6%
  10054.  
  10055. **********
  10056. END miigunner_attackairf_bullet
  10057.  
  10058. BEGIN miigunner_bottomshoot
  10059. **********
  10060. Lunar Launch
  10061. Frame  1- 2:     7%        50b/100g (KO@ 230%)  70° Fire
  10062.  Max Damage:     7%
  10063.  
  10064. **********
  10065. END miigunner_bottomshoot
  10066.  
  10067. BEGIN miigunner_flamepillar
  10068. **********
  10069. Flame Pillar (on-hit)
  10070. Frame  1- 2:     4%         40b/80g (KO@ 453%)  80° 0.0-SDI Fire
  10071.  Max Damage:     4%
  10072.  
  10073. Flame Pillar (burn)
  10074. Frame  1- 2:     6%         40b/70g (KO@ 367%)  45° 1.5-Hitlag Fire
  10075.  Max Damage:     6%
  10076.  
  10077. **********
  10078. END miigunner_flamepillar
  10079.  
  10080. BEGIN miigunner_fullthrottle
  10081. **********
  10082. Final Smash
  10083. Frame  1-139:    [1%(+1)]x35 100f/36w             35° 0.5-SDI
  10084. Frame 141-142:     4%(+10)   40b/155g (KO@ 172%) 361° Electric Unblockable
  10085.  Max Damage:    39%
  10086.  
  10087. **********
  10088. END miigunner_fullthrottle
  10089.  
  10090. BEGIN miigunner_grenadelauncher
  10091. **********
  10092. Grenade Launch (on-hit)
  10093. Frame  1- 2:     0%           5b/0g            361° 0.3-Hitlag Explosion
  10094.  
  10095. Grendae Launch (explosion)
  10096. Frame  1-17:  [0.5%]x4      30b/10g            160° 0.3-Hitlag Fire
  10097. Frame 18-19:     6%        20b/160g (KO@ 196%)  55° 0.6-Hitlag 0.0-SDI Fire
  10098.  Max Damage:     8%
  10099.  
  10100. **********
  10101. END miigunner_grenadelauncher
  10102.  
  10103. BEGIN miigunner_groundbomb
  10104. **********
  10105. Bomb Drop (on-hit)
  10106. Frame 11-12:     2%(+6)     70b/50g (KO@ 778%) 361° Fire
  10107.  Max Damage:     2%
  10108.  
  10109. Bomb Drop (explosion)
  10110. Frame  1- 2:     9%(+6)     70b/80g (KO@ 207%)  66° Fire
  10111.  Max Damage:     9%
  10112.  
  10113. **********
  10114. END miigunner_groundbomb
  10115.  
  10116. BEGIN miigunner_gunnercharge
  10117. **********
  10118. Gunner Charge
  10119. Frame  1- 2:    22%         20b/64g (KO@ 140%)  50° 0.7-Hitlag Electric
  10120. Frame  1- 2:     3%         14b/42g            361° 0.5-Hitlag Electric
  10121.  Max Damage:    22%
  10122.  
  10123. **********
  10124. END miigunner_gunnercharge
  10125.  
  10126. BEGIN miigunner_laser
  10127. **********
  10128. Final Smash
  10129. Frame  1-140:  [1.5%(+1)]x18 100f/16w             30°
  10130. Frame 142-149:     4%(+30)   65b/180g (KO@ 117%) 361° Electric Unblockable
  10131.  Max Damage:    31%
  10132.  
  10133. **********
  10134. END miigunner_laser
  10135.  
  10136. BEGIN miigunner_miimissile
  10137. **********
  10138. Gunner Missile (normal)
  10139. Frame  1- 2:   4.5%(+1)     26b/22g              0° Fire
  10140.  Max Damage:   4.5%
  10141.  
  10142. **********
  10143. END miigunner_miimissile
  10144.  
  10145. BEGIN miigunner_rapidshot_bullet
  10146. **********
  10147. Lazer Blaze
  10148. Frame  1- 2:   3.6%         100f/3w            361°
  10149. Frame  3- 4:   2.6%         100f/3w            361°
  10150.  Max Damage:   3.6%
  10151.  
  10152. Bthrow Projectile
  10153. Frame  1- 2:     4%        20b/160g (KO@ 230%) 361° 2.0-Hitlag
  10154. Frame  3- 4:     3%        20b/160g (KO@ 230%) 361° 2.0-Hitlag
  10155.  Max Damage:     4%
  10156.  
  10157. UThrow Projectile
  10158. Frame  1- 2:     4%        40b/150g (KO@ 235%)  89° 2.0-Hitlag
  10159. Frame  3- 4:     3%        40b/150g (KO@ 235%)  89° 2.0-Hitlag
  10160.  Max Damage:     4%
  10161.  
  10162. **********
  10163. END miigunner_rapidshot_bullet
  10164.  
  10165. BEGIN miigunner_stealthbomb_s
  10166. **********
  10167. Stealth Burst (non-zero min charge)
  10168. Frame  1- 1:     7%         20b/95g (KO@ 301%)  65° Fire
  10169.  Max Damage:     7%
  10170.  
  10171. **********
  10172. END miigunner_stealthbomb_s
  10173.  
  10174. BEGIN miigunner_supermissile
  10175. **********
  10176. Gunner Missile (super)
  10177. Frame  1- 2:    10%(+5)     50b/65g (KO@ 273%)  65° Fire
  10178.  Max Damage:    10%
  10179.  
  10180. **********
  10181. END miigunner_supermissile
  10182.  
  10183. BEGIN miiswordsman
  10184. **********
  10185. Jab1
  10186. Frame  7- 8:     4%         16b/37g             85° Slash
  10187. Frame  7- 8:     4%         16b/37g            361° Slash
  10188.  Max Damage:     4%
  10189. Enables transition to next jab state on real frame 10
  10190.  
  10191. Jab2
  10192. Frame  6- 7:     3%         40b/20g             60° Slash
  10193. Frame  6- 7:     3%         40b/20g             78° Slash
  10194. Frame  6- 7:     3%         40b/20g            100° Slash
  10195.  Max Damage:     7%
  10196. Enables transition to next jab state on real frame 10
  10197.  
  10198. Jab3
  10199. Frame  7-11:     5%         70b/50g (KO@ 542%)  55° 1.5-Hitlag Slash
  10200.  Max Damage:    12%
  10201.  
  10202. Dash Attack
  10203. Frame  9-11:    10%         80b/60g (KO@ 249%)  60° 1.2-Hitlag Pierce
  10204. Frame 12-18:     6%         80b/60g (KO@ 383%)  60° Pierce
  10205.  Max Damage:    10%
  10206.  
  10207. F-tilt (normal)
  10208. Frame 10-12:    12%         20b/96g (KO@ 156%) 361° Slash
  10209.  Max Damage:    12%
  10210.  
  10211. U-tilt
  10212. Frame  8-12:     7%        30b/130g (KO@ 190%)  85° Slash
  10213. Frame  8-12:     7%        30b/123g (KO@ 201%)  85° Slash
  10214. Frame  8-12:     7%        30b/122g (KO@ 203%)  95° Slash
  10215.  Max Damage:     7%
  10216.  
  10217. D-tilt
  10218. Frame  5- 6:     6%         90b/50g (KO@ 425%)  60° 0.3-Trip Pierce
  10219.  Max Damage:     6%
  10220.  
  10221. F-smash (normal)
  10222. Frame 16-18:    16%         30b/99g (KO@ 103%) 361° 1.2-Hitlag Slash
  10223. Frame 16-18:    15%        30b/100g (KO@ 109%) 361° Slash
  10224. Frame 16-18:    14%        30b/100g (KO@ 118%) 361° Slash
  10225.  Max Damage:    16%
  10226. Smash charge window on real frame 10
  10227.  
  10228. U-smash
  10229. Frame 11-11:     4%       100f/120w            130° Slash
  10230. Frame 14-14:    [3%]x2     100f/90w            104° 1.5-Hitlag Slash
  10231. Frame 14-14:    [3%]x2     100f/40w            110° 1.5-Hitlag Slash
  10232. Frame 14-14:    [3%]x2     100f/20w            366° 1.5-Hitlag Slash
  10233. Frame 26-26:     7%        40b/142g (KO@ 152%)  95° 2.0-Hitlag Slash
  10234. Frame 26-26:     7%        40b/142g (KO@ 153%)  98° 2.0-Hitlag Slash
  10235.  Max Damage:    17%
  10236. Smash charge window on real frame 6
  10237.  
  10238. D-smash
  10239. Frame  7- 8:    12%         26b/80g (KO@ 165%)  27° 0.2-Trip Slash
  10240. Frame 15-16:    15%         25b/80g (KO@ 124%)  32° 0.2-Trip Slash
  10241.  Max Damage:    27%
  10242. Smash charge window on real frame 5
  10243.  
  10244. Nair
  10245. Frame 12-24:     5%        42b/100g (KO@ 273%) 361° Slash
  10246.  Max Damage:     5%
  10247. Enables transition to Nair landing state (landing lag) on real frame 6
  10248. Cancels transition to Nair landing state (landing lag) on real frame 33
  10249.  
  10250. Fair
  10251. Frame 11-11:     3%         5b/100g (KO@ 493%) 366° Pierce
  10252. Frame 21-21:     5%        55b/150g (KO@ 199%)  60° 2.0-Hitlag Pierce
  10253.  Max Damage:    11%
  10254. Enables transition to Fair landing state (landing lag) on real frame 1
  10255. Cancels transition to Fair landing state (landing lag) on real frame 51
  10256.  
  10257. Bair
  10258. Frame  8- 9:    12%        10b/100g (KO@ 160%) 361° Slash
  10259.  Max Damage:    12%
  10260. Enables transition to Bair landing state (landing lag) on real frame 1
  10261. Cancels transition to Bair landing state (landing lag) on real frame 29
  10262.  
  10263. Uair
  10264. Frame 11-13:    16%         25b/90g (KO@ 132%)  80° Pierce
  10265. Frame 14-23:    10%         18b/85g (KO@ 235%)  80° Pierce
  10266.  Max Damage:    16%
  10267. Enables transition to Uair landing state (landing lag) on real frame 11
  10268. Cancels transition to Uair landing state (landing lag) on real frame 30
  10269.  
  10270. Dair
  10271. Frame 14-37:    [1%]x5     100f/30w            220° Pierce
  10272. Frame 14-37:    [1%]x5     100f/12w            250° Pierce
  10273.  Max Damage:     5%
  10274. Enables transition to Dair landing state (landing lag) on real frame 5
  10275. Cancels transition to Dair landing state (landing lag) on real frame 80
  10276.  
  10277. Dair Landing
  10278. Frame  2- 3:     5%        60b/120g (KO@ 208%)  45°
  10279.  Max Damage:     5%
  10280.  
  10281. Grab
  10282. Frame  6- 7:   Grab
  10283. Enables state transition on real frame 8
  10284.  
  10285. Dash Grab
  10286. Frame  8- 9:   Grab
  10287. Enables state transition on real frame 10
  10288.  
  10289. Pivot Grab
  10290. Frame  9-10:   Grab
  10291. Enables state transition on real frame 11
  10292.  
  10293. Pummel
  10294. Frame 16-16:  3.25%        100f/30w            361°
  10295.  Max Damage:  3.25%
  10296.  
  10297. F-throw
  10298. Frame  1-10:     3%        60b/110g (KO@ 323%)  45°
  10299. Frame 11-12:     3%        70b/100g (KO@ 363%) 110° 2.0-Hitlag
  10300.  Max Damage:     6%
  10301.  
  10302. B-throw
  10303. Frame  1-14:     3%        60b/130g (KO@ 272%)  45°
  10304. Frame 15-16:     3%        70b/100g (KO@ 363%) 110° 2.0-Hitlag
  10305.  Max Damage:     6%
  10306.  
  10307. U-throw
  10308. Frame  1-20:     3%        50b/100g (KO@ 406%)  80°
  10309. Frame 21-22:     2%        30b/130g (KO@ 439%)  85° 2.0-Hitlag Slash
  10310. Frame 21-22:     2%        30b/122g (KO@ 468%)  95° 2.0-Hitlag Slash
  10311.  Max Damage:     5%
  10312.  
  10313. D-throw
  10314. Frame  1-34:     2%        75b/120g (KO@ 349%)  80°
  10315. Frame 35-39:     2%        30b/150g (KO@ 348%) 361° 2.0-Hitlag
  10316.  Max Damage:     4%
  10317.  
  10318. Gale Strike
  10319. Article generated on real frame 23
  10320.  
  10321. Shuriken of Light
  10322. Article generated on real frame 1
  10323.  
  10324. Blurring Blade
  10325. Frame  6- 7:  [0.6%]x4      100f/8w             45° Pierce
  10326. Frame  6- 7:  [0.6%]x4      100f/8w            150° Pierce
  10327. Frame 22-23:   0.5%(+1)    100f/10w            366° Pierce
  10328. Frame 33-34:     7%        40b/105g (KO@ 199%)  40° Pierce
  10329.  Max Damage:   9.9%
  10330.  
  10331. Slash Launcher (???)
  10332. Frame  5- 6:     0%           0b/0g            361° 0.0-Hitlag 0.0-SDI Push Unblockable
  10333. Disables all ledge grabs on real frame 1
  10334. Enables forward ledge grabs on real frame 13
  10335.  
  10336. Slash Launcher (???)
  10337. Frame  3- 6:     9%         90b/75g (KO@ 171%)  50° 1.4-Hitlag Slash
  10338.  Max Damage:     9%
  10339.  
  10340. Slash Launcher (???)
  10341. Enables all ledge grabs on real frame 1
  10342.  
  10343. Slash Launcher (???)
  10344. Frame  1- 3:     6%         70b/88g (KO@ 265%)  55° Slash
  10345.  Max Damage:     6%
  10346. Enables all ledge grabs on real frame 7
  10347.  
  10348. Chakram
  10349. Article generated on real frame 1
  10350.  
  10351. Stone Scabbard (startup -- other states entirely in subroutines)
  10352. Frame  1- 3:     6%         90b/70g (KO@ 260%)  50° 1.4-Hitlag Slash
  10353. Frame  1- 3:     5%        70b/110g (KO@ 242%)  55° 2.1-Hitlag
  10354.  Max Damage:     6%
  10355.  
  10356. Skyward Slash Dash (startup)
  10357. Frame 24-24:     2%         28b/30g            110° Slash
  10358.  Max Damage:     2%
  10359.  
  10360. Skyward Slash Dash (leap)
  10361. Frame  2- 3:    [1%]x5      80b/30g             45° Slash Ground-Target-Only
  10362. Frame  2- 3:    [1%]x5      50b/30g             55° Slash Ground-Target-Only
  10363. Frame  2- 3:    [1%]x5      30b/30g            366° Slash Aerial-Target-Only
  10364. Frame 22-23:     5%        70b/104g (KO@ 217%)  45° 2.0-Hitlag Slash
  10365.  Max Damage:    10%
  10366.  
  10367. Hero's Spin (ground)
  10368. Frame  4- 8:    12%         60b/90g (KO@ 130%)  45° Slash
  10369. Frame  4- 8:    11%         60b/90g (KO@ 142%)  45° Slash
  10370. Frame  4- 8:     9%         60b/90g (KO@ 172%)  45° Slash
  10371. Frame  9-20:     9%         55b/80g (KO@ 192%) 361° Slash
  10372. Frame  9-20:     7%         55b/80g (KO@ 238%) 361° Slash
  10373. Frame 21-36:     7%         20b/80g (KO@ 308%) 361° Slash
  10374. Frame 21-36:     5%         20b/80g (KO@ 400%) 361° Slash
  10375.  Max Damage:    12%
  10376.  
  10377. Hero's Spin (aerial)
  10378. Frame  8- 8:     4%       100f/100w             80° Slash
  10379. Frame  8- 8:     4%        100f/85w            366° Slash
  10380. Frame  8- 8:     4%        100f/70w             85° Slash
  10381. Frame 11-11:     2%        100f/90w            120° Slash
  10382. Frame 16-16:     2%       100f/100w             82° Slash
  10383. Frame 16-16:     2%        100f/85w             45° Slash
  10384. Frame 16-16:     2%        100f/60w            366° Slash
  10385. Frame 19-19:     2%        100f/90w            120° Slash
  10386. Frame 22-22:     2%       100f/100w             90° Slash
  10387. Frame 22-22:     2%        100f/85w             45° Slash
  10388. Frame 22-22:     2%        100f/50w            366° Slash
  10389. Frame 26-26:     2%        100f/90w            120° Slash
  10390. Frame 31-31:     2%        100f/85w             50° Slash
  10391. Frame 31-31:     2%        100f/80w             90° Slash
  10392. Frame 31-31:     2%        100f/45w             90° Slash
  10393. Frame 38-38:     2%        100f/90w            120° Slash
  10394. Frame 47-48:     4%        30b/200g (KO@ 153%) 361° Slash
  10395.  Max Damage:    22%
  10396. Enables forward ledge grabs on real frame 12
  10397. Enables all ledge grabs on real frame 32
  10398.  
  10399. Blade Counter
  10400. Frame  6- 7:     8%         90b/70g (KO@ 198%)  48° 1.5-Hitlag Slash
  10401.  Max Damage:     8%
  10402.  
  10403. Reversal Slash
  10404. Frame 12-14:     6%        100f/60w            110° 0.2-Trip Cape
  10405.  Max Damage:     6%
  10406.  
  10407. Power Thrust (ground charge)
  10408. Frame 14-16:    13%         50b/80g (KO@ 133%)  35° Pierce
  10409. Frame 14-16:    10%         50b/70g (KO@ 198%)  35° Pierce
  10410. Frame 17-24:    11%         50b/80g (KO@ 160%)  37° Pierce
  10411. Frame 17-32:     8%         50b/70g (KO@ 247%)  37° Pierce
  10412. Frame 25-32:     8%         50b/70g (KO@ 287%)  50° Pierce
  10413.  Max Damage:    13%
  10414.  
  10415. Power Thrust (???)
  10416. Enables state transition on real frame 3
  10417. Cancels state transition on real frame 31
  10418.  
  10419. Power Thrust (aerial charge)
  10420. Frame 16-18:    13%         40b/80g (KO@ 152%) 361° Pierce
  10421. Frame 16-18:    10%         40b/70g (KO@ 226%) 361° Pierce
  10422. Frame 19-26:    11%         40b/77g (KO@ 187%) 361° Pierce
  10423. Frame 19-26:     8%         40b/65g (KO@ 297%) 361° Pierce
  10424. Frame 27-34:     8%         40b/70g (KO@ 275%) 361° Pierce
  10425. Frame 27-34:   5.5%         40b/60g (KO@ 436%) 361° Pierce
  10426.  Max Damage:    13%
  10427.  
  10428. Power Thrust (landing)
  10429. Frame  2- 3:     7%         80b/20g (KO@ 900%)  80° Ground-Target-Only
  10430.  Max Damage:     7%
  10431. Enables state transition on real frame 1
  10432. Cancels state transition on real frame 24
  10433.  
  10434. Final Smash
  10435. Frame  1- 9:     8%          5b/92g (KO@ 257%)  38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10436. Frame 27-41:     6%          3b/92g (KO@ 330%)  38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10437. Frame 42-59:     8%          5b/92g (KO@ 257%)  38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10438. Frame 42-59:     6%          3b/92g (KO@ 330%)  38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10439. Frame 60-79:     8%          5b/92g (KO@ 257%)  38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10440. Frame 60-79:     6%          3b/92g (KO@ 330%)  38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10441. Frame 60-79:     6%          3b/85g (KO@ 357%)  38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10442. Frame 80-81:     8%          5b/92g (KO@ 257%)  38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10443. Frame 80-81:     6%          3b/92g (KO@ 330%)  38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10444. Frame 80-81:     6%          3b/85g (KO@ 357%)  38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10445.  Max Damage:     8%
  10446.  
  10447. Final Smash
  10448. Frame  1- 2:     6%          3b/85g (KO@ 357%)  38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10449. Frame  1- 4:     8%          5b/92g (KO@ 257%)  38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10450. Frame  1-27:    [6%]x2       3b/92g (KO@ 330%)  38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10451. Frame  1-54:    [6%]x2       3b/85g (KO@ 357%)  38° 0.2-Hitlag 0.6-SDI Slash Unblockable
  10452.  Max Damage:    12%
  10453.  
  10454. **********
  10455. END miiswordsman
  10456.  
  10457. BEGIN miiswordsman_lightshuriken
  10458. **********
  10459. Shuriken of Light
  10460. Frame  1- 7:   1.2%         20b/50g            361° Slash
  10461. Frame  8-15:   3.2%         20b/50g (KO@ 986%)  70° Slash
  10462. Frame 16-23:   4.8%         35b/50g (KO@ 689%)  70° Slash
  10463. Frame 24-25:   8.8%         50b/50g (KO@ 388%)  70° Slash
  10464.  Max Damage:   8.8%
  10465.  
  10466. **********
  10467. END miiswordsman_lightshuriken
  10468.  
  10469. BEGIN miiswordsman_tornadoshot
  10470. **********
  10471. Gale Strike
  10472. Frame  1-17:  [3.7%]x3     80b/104g (KO@ 265%)  86° Slash
  10473. Frame 18-35:  [2.9%]x3     80b/105g (KO@ 296%)  86° Slash
  10474. Frame 36-53:    [2%]x3     70b/106g (KO@ 388%)  86° Slash
  10475. Frame 54-55:     0%        100f/80w             86° Slash Aerial-Target-Only
  10476. Frame 54-55:     0%        100f/55w             20° Slash Ground-Target-Only
  10477.  Max Damage:  25.8%
  10478.  
  10479. **********
  10480. END miiswordsman_tornadoshot
  10481.  
  10482. BEGIN murabito
  10483. **********
  10484. Jab1
  10485. Frame  3- 4:     3%         10b/80g (KO@ 713%)  60°
  10486. Frame  3- 4:     3%         10b/80g (KO@ 652%)  80°
  10487.  Max Damage:     3%
  10488. Enables transition to next jab state on real frame 7
  10489.  
  10490. Jab2
  10491. Frame  3- 4:     3%        20b/120g (KO@ 449%)  60°
  10492. Frame  3- 4:     3%        20b/120g (KO@ 409%)  80°
  10493.  Max Damage:     6%
  10494. Enables transition to next jab state on real frame 8
  10495.  
  10496. Dash Attack
  10497. Article generated on real frame 2
  10498.  
  10499. F-tilt (normal)
  10500. Frame  8-11:     9%         30b/90g (KO@ 205%) 361°
  10501.  Max Damage:     9%
  10502. Article generated on real frame 1
  10503.  
  10504. U-tilt
  10505. Frame  7-20:     6%        100f/60w            105° Ground-Target-Only
  10506. Frame  7-20:     6%        100f/12w             96° Aerial-Target-Only
  10507. Frame 24-27:     5%        50b/160g (KO@ 170%)  80°
  10508.  Max Damage:    11%
  10509.  
  10510. D-tilt
  10511. Frame  9-10:    13%         40b/90g (KO@ 149%)  80° 0.3-Trip
  10512. Frame  9-10:     8%         40b/90g (KO@ 245%)  70° 0.3-Trip Ground-Target-Only
  10513.  Max Damage:    13%
  10514.  
  10515. F-smash (normal)
  10516. Smash charge window on real frame 19
  10517.  
  10518. U-smash
  10519. Frame 12-13:     3%       100f/140w             95° 0.5-Hitlag Ground-Target-Only
  10520.  Max Damage:     3%
  10521. Smash charge window on real frame 11
  10522.  
  10523. D-smash
  10524. Frame  8- 8:     6%          0b/80g (KO@ 439%)  70° 0.0-SDI Bury
  10525. Frame  9-10:     3%          0b/50g             70° 0.0-Hitlag 0.0-SDI Bury Ground-Target-Only
  10526. Frame 29-29:     6%          0b/80g (KO@ 433%)  70° 0.0-SDI Bury
  10527. Frame 30-31:     3%          0b/50g             70° 0.0-Hitlag 0.0-SDI Bury Ground-Target-Only
  10528.  Max Damage:    12%
  10529. Smash charge window on real frame 3
  10530.  
  10531. Nair
  10532. Frame  3-10:     9%        20b/100g (KO@ 196%) 361°
  10533. Frame 11-23:     5%        20b/100g (KO@ 318%) 361°
  10534.  Max Damage:     9%
  10535. Enables transition to Nair landing state (landing lag) on real frame 3
  10536. Cancels transition to Nair landing state (landing lag) on real frame 27
  10537.  
  10538. Fair
  10539. Enables transition to Fair landing state (landing lag) on real frame 8
  10540. Cancels transition to Fair landing state (landing lag) on real frame 30
  10541.  
  10542. Bair
  10543. Enables transition to Bair landing state (landing lag) on real frame 10
  10544. Cancels transition to Bair landing state (landing lag) on real frame 25
  10545.  
  10546. Uair
  10547. Frame  6- 5:    10%        30b/100g (KO@ 182%)  85°
  10548. Frame  6- 5:     8%        30b/100g (KO@ 223%)  85°
  10549. Frame  6- 7:    13%        30b/100g (KO@ 141%)  85°
  10550. Frame  8- 7:     5%        30b/100g (KO@ 325%)  85°
  10551. Frame  8- 7:     4%        30b/100g (KO@ 381%)  85°
  10552. Frame  8-31:     6%        30b/100g (KO@ 283%)  85°
  10553.  Max Damage:    13%
  10554. Enables transition to Uair landing state (landing lag) on real frame 6
  10555. Cancels transition to Uair landing state (landing lag) on real frame 39
  10556.  
  10557. Dair
  10558. Frame  8- 7:    10%        30b/100g (KO@ 175%)  45°
  10559. Frame  8- 7:     8%        30b/100g (KO@ 214%)  45°
  10560. Frame  8- 9:    13%        30b/100g (KO@ 135%)  45°
  10561. Frame  8- 9:    13%         20b/80g (KO@ 249%) 270°
  10562. Frame 10- 9:     5%        30b/100g (KO@ 313%)  45°
  10563. Frame 10- 9:     4%        30b/100g (KO@ 367%)  45°
  10564. Frame 10-31:     6%        30b/100g (KO@ 272%)  45°
  10565.  Max Damage:    13%
  10566. Enables transition to Dair landing state (landing lag) on real frame 8
  10567. Cancels transition to Dair landing state (landing lag) on real frame 39
  10568.  
  10569. Grab
  10570. Frame 15-16:   Grab
  10571. Enables state transition on real frame 17
  10572.  
  10573. Dash Grab
  10574. Frame 16-17:   Grab
  10575. Enables state transition on real frame 18
  10576.  
  10577. Pivot Grab
  10578. Frame 17-18:   Grab
  10579. Enables state transition on real frame 19
  10580.  
  10581. Pummel
  10582. Frame  4- 4:     3%        100f/30w            361°
  10583.  Max Damage:     3%
  10584.  
  10585. F-throw
  10586. Frame  1- 2:     9%        100b/10g             45°
  10587.  Max Damage:     9%
  10588.  
  10589. B-throw
  10590. Frame  1- 2:    11%        15b/110g (KO@ 159%) 135°
  10591.  Max Damage:    11%
  10592.  
  10593. U-throw
  10594. Frame  1- 2:    10%        105b/40g (KO@ 250%)  90°
  10595.  Max Damage:    10%
  10596.  
  10597. D-throw
  10598. Frame  1- 2:   4.5%        60b/105g (KO@ 287%)  70°
  10599.  Max Damage:   4.5%
  10600.  
  10601. Pocket (???)
  10602. Enables state transition on real frame 7
  10603.  
  10604. Pocket Garden (???)
  10605. Enables state transition on real frame 10
  10606.  
  10607. Pocket Plus (???)
  10608. Enables state transition on real frame 6
  10609.  
  10610. Garden (miss)
  10611. Frame  1- 3:    10%          90b/8g             35° 2.0-Hitlag Flower
  10612.  Max Damage:    10%
  10613.  
  10614. Lloid Rocket (startup)
  10615. Enables state transition on real frame 17
  10616.  
  10617. Liftoff Lloid (startup)
  10618. Enables state transition on real frame 17
  10619.  
  10620. Pushy Lloid (startup)
  10621. Enables state transition on real frame 17
  10622.  
  10623. Balloon High Jump (flight)
  10624. Frame 10-11:    10%        100b/40g (KO@ 320%)  60° 1.5-Hitlag
  10625. Frame 12-35:     6%        100b/40g (KO@ 320%)  60° 1.5-Hitlag
  10626.  Max Damage:    10%
  10627. Enables forward ledge grabs on real frame 12
  10628. Enables forward ledge grabs on real frame 13
  10629.  
  10630. Balloon High Jump (???)
  10631. Enables all ledge grabs on real frame 1
  10632.  
  10633. Timber (???)
  10634. Article generated on real frame 2
  10635. Enables state transition on real frame 14
  10636.  
  10637. Timber Counter (???)
  10638. Article generated on real frame 2
  10639. Enables state transition on real frame 12
  10640.  
  10641. Super Timber (???)
  10642. Article generated on real frame 2
  10643. Enables state transition on real frame 18
  10644.  
  10645. Timber (axe)
  10646. Frame  6- 8:    14%(+6)    30b/100g (KO@ 118%) 361° Slash
  10647.  Max Damage:    14%
  10648.  
  10649. Timber Counter (axe)
  10650. Frame  5- 7:     6%(+6)    30b/100g (KO@ 259%) 361° Slash
  10651.  Max Damage:     6%
  10652.  
  10653. Super Timber (axe)
  10654. Frame 14-17:    16%(+6)    100b/40g (KO@ 204%)  60° 1.4-Hitlag Slash
  10655.  Max Damage:    16%
  10656.  
  10657. Final Smash
  10658. Frame 30-117:   [10%]x3      65b/60g (KO@ 216%) 361° Unblockable
  10659.  Max Damage:    30%
  10660.  
  10661. **********
  10662. END murabito
  10663.  
  10664. BEGIN murabito_balloon
  10665. **********
  10666. Extreme Balloon Trip (pop)
  10667. Frame  2- 4:     9%         70b/80g (KO@ 219%)  60° 2.0-Hitlag Fire
  10668. Frame  2- 4:     6%         55b/70g (KO@ 350%)  50° 2.0-Hitlag Fire
  10669.  Max Damage:     9%
  10670.  
  10671. **********
  10672. END murabito_balloon
  10673.  
  10674. BEGIN murabito_bowlingball
  10675. **********
  10676. Fsmash
  10677. Frame  5-10:    15%        70b/100g (KO@  82%)  45° 0.0-SDI
  10678. Frame 11-12:    17%        70b/100g (KO@  70%)  45° 0.0-SDI
  10679.  Max Damage:    17%
  10680.  
  10681. **********
  10682. END murabito_bowlingball
  10683.  
  10684. BEGIN murabito_bullet
  10685. **********
  10686. fair
  10687. Frame  1- 2:     7%        55b/100g (KO@ 189%) 361°
  10688. Frame  3- 8:     4%        10b/100g (KO@ 397%) 361°
  10689. Frame  9-10:   2.5%        10b/100g (KO@ 532%) 361°
  10690.  Max Damage:     7%
  10691.  
  10692. bair
  10693. Frame  1- 2:     9%        55b/100g (KO@ 151%) 361°
  10694. Frame  3- 8:     5%        10b/100g (KO@ 339%) 361°
  10695. Frame  9-10:     3%        10b/100g (KO@ 478%) 361°
  10696.  Max Damage:     9%
  10697.  
  10698. **********
  10699. END murabito_bullet
  10700.  
  10701. BEGIN murabito_clayrocket
  10702. **********
  10703. Lloid Rocket (unmanned hit)
  10704. Frame  6- 7:     7%        30b/100g (KO@ 268%)  55°
  10705.  Max Damage:     7%
  10706.  
  10707. Liftoff Lloid (unmanned hit)
  10708. Frame  6-10:     5%         60b/70g (KO@ 434%)  60°
  10709. Frame 11-12:     8%         60b/70g (KO@ 434%)  60°
  10710.  Max Damage:     8%
  10711.  
  10712. Pushy Lloid (unmanned hit)
  10713. Frame  6- 7:   1.5%          65b/5g             32° 1.2-SDI
  10714.  Max Damage:   1.5%
  10715.  
  10716. Lloid Rocket (late unmanned hit)
  10717. Frame  1- 2:     5%         20b/80g (KO@ 400%) 361°
  10718.  Max Damage:     5%
  10719.  
  10720. Lloid Rocket (death explosion)
  10721. Frame  1- 2:    12%        30b/100g (KO@ 162%)  68° Fire
  10722.  Max Damage:    12%
  10723.  
  10724. Liftoff Lloid (death explosion)
  10725. Frame  1- 2:    14%        30b/100g (KO@ 134%)  75° Fire
  10726.  Max Damage:    14%
  10727.  
  10728. Pushy Lloid (death explosion)
  10729. Frame  1- 2:     6%         60b/70g (KO@ 378%)  60° Fire
  10730.  Max Damage:     6%
  10731.  
  10732. Lloid Rocket (???)
  10733. Frame  1- 2:    12%        30b/100g (KO@ 162%)  68° Fire
  10734.  Max Damage:    12%
  10735.  
  10736. Liftoff Lloid (???)
  10737. Frame  1- 2:    12%        30b/100g (KO@ 162%)  68° Fire
  10738.  Max Damage:    12%
  10739.  
  10740. Pushy Lloid (???)
  10741. Frame  1- 2:     5%         30b/90g (KO@ 404%)  60° Fire
  10742.  Max Damage:     5%
  10743.  
  10744. **********
  10745. END murabito_clayrocket
  10746.  
  10747. BEGIN murabito_firework
  10748. **********
  10749. Usmash
  10750. Frame  4- 5:    [1%]x4      30b/80g (KO@ 972%) 100° 0.0-SDI Fire
  10751. Frame 20-21:     4%        30b/205g (KO@ 178%)  90° 0.0-SDI Fire
  10752.  Max Damage:     8%
  10753.  
  10754. **********
  10755. END murabito_firework
  10756.  
  10757. BEGIN murabito_flowerpot
  10758. **********
  10759. Dash Attack
  10760. Frame  1- 6:    10%         65b/60g (KO@ 257%)  70° 0.6-Hitlag 0.0-SDI
  10761. Frame  7- 8:     6%         65b/60g (KO@ 395%)  70° 0.6-Hitlag 0.0-SDI
  10762.  Max Damage:    10%
  10763.  
  10764. **********
  10765. END murabito_flowerpot
  10766.  
  10767. BEGIN murabito_sprinkling_water
  10768. **********
  10769. Timber (water)
  10770. Frame  1- 2:     0%        100f/60w             55° Water Push
  10771.  
  10772. Timber Counter (water)
  10773. Frame  1- 2:     0%         80f/60w             55° Water Push
  10774.  
  10775. Super Timber (water)
  10776. Frame  1- 2:     0%        100f/50w             50° Water Push
  10777.  
  10778. **********
  10779. END murabito_sprinkling_water
  10780.  
  10781. BEGIN murabito_sprout
  10782. **********
  10783. Timber Counter
  10784. Frame 45-46:     2%          30b/0g            361° 0.5-Hitlag Slip Unblockable
  10785.  Max Damage:     2%
  10786.  
  10787. Timber Counter
  10788. Frame  1- 2:     2%          30b/0g            361° 0.5-Hitlag Slip Unblockable
  10789.  Max Damage:     2%
  10790.  
  10791. Timber Counter
  10792. Frame  1- 2:     2%          30b/0g            361° 0.5-Hitlag Slip Unblockable
  10793.  Max Damage:     2%
  10794.  
  10795. **********
  10796. END murabito_sprout
  10797.  
  10798. BEGIN murabito_tomnook
  10799. **********
  10800. Final Smash
  10801. Frame  3- 7:    15%        65b/110g (KO@  77%)  45° Unblockable
  10802.  Max Damage:    15%
  10803.  
  10804. **********
  10805. END murabito_tomnook
  10806.  
  10807. BEGIN murabito_tree
  10808. **********
  10809. Timber (tree popup)
  10810. Frame 13-18:    18%(+6)    30b/100g (KO@  98%)  80° Slash
  10811. Frame 19-39:    13%(+6)    30b/100g (KO@ 142%)  80°
  10812.  Max Damage:    18%
  10813.  
  10814. Timber Counter (tree popup)
  10815. Frame 13-18:    12%(+6)    30b/100g (KO@ 154%)  80° Slash
  10816. Frame 19-39:    10%(+6)    30b/100g (KO@ 184%)  80°
  10817.  Max Damage:    12%
  10818.  
  10819. Super Timber (tree popup)
  10820. Frame 21-26:    20%(+6)    30b/100g (KO@  86%)  80° Slash
  10821. Frame 27-47:    16%(+6)    30b/100g (KO@ 113%)  80°
  10822.  Max Damage:    20%
  10823.  
  10824. Timber Counter (tree attacked)
  10825. Frame  2-27:    [5%(+6)]x2 40b/110g (KO@ 230%)  30°
  10826.  Max Damage:    10%
  10827.  
  10828. Timber (tree falling)
  10829. Frame 14-15:    25%(+6)    30b/100g (KO@  70%)  60°
  10830.  Max Damage:    25%
  10831.  
  10832. Timber Counter (tree falling)
  10833. Frame 14-15:    12%(+6)    30b/100g (KO@ 171%)  60°
  10834.  Max Damage:    12%
  10835.  
  10836. Super Timber (tree falling)
  10837. Frame 23-24:    27%(+6)     50b/90g (KO@  60%)  60° 2.0-Hitlag
  10838.  Max Damage:    27%
  10839.  
  10840. Timber (tree falling)
  10841. Frame 14-15:    25%(+6)    30b/100g (KO@  70%)  60°
  10842.  Max Damage:    25%
  10843.  
  10844. Timber Counter (tree falling)
  10845. Frame 14-15:    12%(+6)    30b/100g (KO@ 171%)  60°
  10846.  Max Damage:    12%
  10847.  
  10848. Super Timber (tree falling)
  10849. Frame 23-24:    27%(+6)     50b/90g (KO@  60%)  60° 2.0-Hitlag
  10850.  Max Damage:    27%
  10851.  
  10852. Super Timber (???)
  10853. Frame  3- 4:    18%(+6)    40b/100g (KO@ 103%)  60° 1.5-Hitlag
  10854.  Max Damage:    18%
  10855.  
  10856. **********
  10857. END murabito_tree
  10858.  
  10859. BEGIN ness
  10860. **********
  10861. Jab1
  10862. Frame  3- 4:     2%          8b/50g            361°
  10863.  Max Damage:     2%
  10864. Enables transition to next jab state on real frame 6
  10865.  
  10866. Jab2
  10867. Frame  3- 4:     2%          8b/50g             70°
  10868.  Max Damage:     4%
  10869. Enables transition to next jab state on real frame 6
  10870.  
  10871. Jab3
  10872. Frame  6- 7:     4%        40b/100g (KO@ 326%) 361°
  10873.  Max Damage:     8%
  10874.  
  10875. Dash Attack
  10876. Frame  8- 8:     7%(+1)     60b/70g (KO@ 296%)  80° Magic Aerial-Target-Only
  10877. Frame  8- 8:     4%(+1)    100f/57w              0° Magic Ground-Target-Only
  10878. Frame  8- 8:     3%        80b/100g (KO@ 299%)  45°
  10879. Frame 15-15:     2%(+1)    100f/70w             20° Magic
  10880. Frame 22-22:     4%(+1)    80b/104g (KO@ 246%)  80° 1.6-Hitlag Magic
  10881.  Max Damage:    13%
  10882.  
  10883. F-tilt (high)
  10884. Frame  7-10:    10%        12b/100g (KO@ 188%) 361°
  10885.  Max Damage:    10%
  10886.  
  10887. F-tilt (normal)
  10888. Frame  7-10:     9%        12b/100g (KO@ 207%) 361°
  10889.  Max Damage:     9%
  10890.  
  10891. F-tilt (low)
  10892. Frame  7-10:    10%        12b/100g (KO@ 188%) 361°
  10893.  Max Damage:    10%
  10894.  
  10895. U-tilt
  10896. Frame  7- 8:     7%        42b/126g (KO@ 181%)  96° Magic
  10897. Frame  7- 8:     5%        42b/126g (KO@ 237%)  96°
  10898.  Max Damage:     7%
  10899.  
  10900. D-tilt
  10901. Frame  3- 4:     4%          3b/20g              0° 0.3-Trip 0.5-Hitlag
  10902. Frame  3- 4:     2%          6b/20g              0° 0.3-Trip 0.5-Hitlag
  10903.  Max Damage:     4%
  10904.  
  10905. F-smash (normal)
  10906. Frame 21-22:    22%         70b/67g (KO@  74%) 361° 1.2-Hitlag
  10907. Frame 21-22:    20%         70b/67g (KO@  85%) 361°
  10908. Frame 21-22:    18%         70b/67g (KO@  98%) 361°
  10909.  Max Damage:    22%
  10910. Smash charge window on real frame 11
  10911. Enables transition to F-smash2 on real frame 18
  10912.  
  10913. U-smash
  10914. Smash charge window on real frame 5
  10915.  
  10916. D-smash
  10917. Smash charge window on real frame 5
  10918.  
  10919. Nair
  10920. Frame  5-12:    11%        20b/100g (KO@ 163%) 361°
  10921. Frame 13-15:     7%        10b/100g (KO@ 260%) 361°
  10922.  Max Damage:    11%
  10923. Enables transition to Nair landing state (landing lag) on real frame 5
  10924. Cancels transition to Nair landing state (landing lag) on real frame 26
  10925.  
  10926. Fair
  10927. Frame  8-18:    [1%(+1)]x3  16b/60g            366° 0.8-SDI Magic
  10928. Frame 20-20:     4%(+1)    32b/150g (KO@ 224%) 361° 1.5-Hitlag Magic
  10929.  Max Damage:     7%
  10930. Enables transition to Fair landing state (landing lag) on real frame 8
  10931. Cancels transition to Fair landing state (landing lag) on real frame 33
  10932.  
  10933. Bair
  10934. Frame 10-11:    15%        16b/100g (KO@ 121%) 361° Magic
  10935. Frame 12-18:     8%         0b/100g (KO@ 247%) 361°
  10936.  Max Damage:    15%
  10937. Enables transition to Bair landing state (landing lag) on real frame 10
  10938. Cancels transition to Bair landing state (landing lag) on real frame 25
  10939.  
  10940. Uair
  10941. Frame  8-11:    13%        13b/109g (KO@ 143%)  85°
  10942.  Max Damage:    13%
  10943. Enables transition to Uair landing state (landing lag) on real frame 8
  10944. Cancels transition to Uair landing state (landing lag) on real frame 27
  10945.  
  10946. Dair
  10947. Frame 20-20:    12%         20b/70g (KO@ 309%) 270° Magic
  10948. Frame 21-24:    10%         30b/70g (KO@ 255%)  45° Magic
  10949.  Max Damage:    12%
  10950. Enables transition to Dair landing state (landing lag) on real frame 20
  10951. Cancels transition to Dair landing state (landing lag) on real frame 50
  10952.  
  10953. Grab
  10954. Frame  6- 7:   Grab
  10955. Enables state transition on real frame 8
  10956.  
  10957. Dash Grab
  10958. Frame  8- 9:   Grab
  10959. Enables state transition on real frame 10
  10960.  
  10961. Pivot Grab
  10962. Frame 10-11:   Grab
  10963. Enables state transition on real frame 12
  10964.  
  10965. Pummel
  10966. Frame  3- 3:   1.2%        100f/30w            361°
  10967.  Max Damage:   1.2%
  10968. Enables state transition on real frame 10
  10969.  
  10970. F-throw
  10971. Frame  1- 2:    11%        120b/10g (KO@ 725%)  45°
  10972.  Max Damage:    11%
  10973.  
  10974. B-throw
  10975. Frame  1- 2:    11%        15b/130g (KO@ 133%) 135°
  10976.  Max Damage:    11%
  10977.  
  10978. U-throw
  10979. Frame  1- 2:    10%        105b/40g (KO@ 250%)  90°
  10980.  Max Damage:    10%
  10981.  
  10982. D-throw
  10983. Frame  1- 9:     4%         70b/80g (KO@ 382%)  70°
  10984. Frame 10-13:  [0.6%]x5      0b/100g (KO@ 976%) 361° Fire
  10985.  Max Damage:     7%
  10986.  
  10987. unknown substate 0x22e
  10988. Article generated on real frame 21
  10989.  
  10990. unknown substate 0x22f
  10991. Article generated on real frame 21
  10992.  
  10993. unknown substate 0x230
  10994. Article generated on real frame 27
  10995.  
  10996. PK Thunder (aerial controlling)
  10997. Enables all ledge grabs on real frame 1
  10998.  
  10999. Lasting PK Thunder (aerial controlling)
  11000. Enables all ledge grabs on real frame 1
  11001.  
  11002. Rolling PK Thunder (aerial controlling)
  11003. Enables all ledge grabs on real frame 1
  11004.  
  11005. PK Thunder (PKT2)
  11006. Frame  1-10:    25%         83b/80g (KO@  38%) 361° Electric
  11007. Frame 11-32:    21%         45b/70g (KO@  97%) 361° Electric
  11008.  Max Damage:    25%
  11009.  
  11010. Lasting PK Thunder (PKT2)
  11011. Frame 21- 3:  [1.5%]x10     100f/20w            361° 0.8-Hitlag Electric
  11012. Frame 21- 3:  [1.5%]x10      50b/50g            365° 0.8-Hitlag Electric
  11013. Frame 31-32:    10%         90b/70g (KO@ 126%) 361° 1.3-Hitlag Electric
  11014.  Max Damage:    25%
  11015.  
  11016. Rolling PK Thunder (PKT2)
  11017. Frame  1-32:    30%         60b/80g (KO@  36%) 361° Electric
  11018.  Max Damage:    30%
  11019.  
  11020. PK Thunder (???)
  11021. Frame  1- 2:     0%        100f/25w            367°
  11022.  
  11023. PSI Magnet
  11024. Frame  1- 2:     0%        100f/11w            361° 0.0-Hitlag 0.0-SDI
  11025.  
  11026. PSI Vacuum
  11027. Frame  5- 9:    10%         25b/90g (KO@ 193%) 361° Electric
  11028. Frame  5- 9:     5%         20b/90g (KO@ 354%) 361° Electric
  11029.  Max Damage:    10%
  11030.  
  11031. Forward PSI Magnet
  11032. Frame  1- 2:     9%         55b/70g (KO@ 234%)  45° 0.5-Hitlag 0.0-SDI Electric
  11033.  Max Damage:     9%
  11034.  
  11035. **********
  11036. END ness
  11037.  
  11038. BEGIN ness_pkfire
  11039. **********
  11040. PK Fire (on-hit)
  11041. Frame  1- 2:     4%         30b/80g (KO@ 482%)  80° 0.0-SDI Fire
  11042.  Max Damage:     4%
  11043.  
  11044. PK Bonfire (on-hit)
  11045. Frame  1- 2:     2%         30b/80g (KO@ 728%)  80° 0.0-SDI Fire
  11046.  Max Damage:     2%
  11047.  
  11048. PK Fire Burst (on-hit)
  11049. Frame  1- 2:     1%         30b/80g (KO@ 972%)  80° 0.0-SDI Fire
  11050.  Max Damage:     1%
  11051.  
  11052. PK Fire (fire hit)
  11053. Frame  1- 2:     2%         10b/30g             68° 0.8-SDI Fire
  11054. Frame  1- 2:     1%         10b/30g             68° 0.8-SDI Fire
  11055.  Max Damage:     2%
  11056.  
  11057. PK Bonfire (fire hit)
  11058. Frame  1- 2:     5%        30b/100g (KO@ 325%)  90° 0.8-SDI Fire
  11059. Frame  1- 2:     3%         10b/30g             80° 0.8-SDI Fire
  11060.  Max Damage:     5%
  11061.  
  11062. PK Fire Burst (fire hit)
  11063. Frame  9-10:     8%        40b/100g (KO@ 200%)  45° 0.8-SDI Fire
  11064.  Max Damage:     8%
  11065.  
  11066. **********
  11067. END ness_pkfire
  11068.  
  11069. BEGIN ness_pkflash
  11070. **********
  11071. PK Flash
  11072. Frame  1- 1:     1%         10b/70g             70° Electric
  11073.  Max Damage:     1%
  11074.  
  11075. Rising PK Flash
  11076. Frame  1- 2:     1%         30b/80g (KO@ 972%)  80° Electric
  11077.  Max Damage:     1%
  11078.  
  11079. PK Freeze
  11080. Frame  1- 1:     1%        100f/70w             70° Ice
  11081.  Max Damage:     1%
  11082.  
  11083. **********
  11084. END ness_pkflash
  11085.  
  11086. BEGIN ness_pkstarstorm
  11087. **********
  11088. Final Smash
  11089. Frame 11-15:     8%         70b/92g (KO@ 165%)  42° Fire Unblockable
  11090.  Max Damage:    16%
  11091.  
  11092. **********
  11093. END ness_pkstarstorm
  11094.  
  11095. BEGIN ness_pkthunder
  11096. **********
  11097. PK Thunder
  11098. Frame  1- 2:     8%         70b/50g (KO@ 363%) 110° 0.5-Hitlag Electric
  11099.  Max Damage:     8%
  11100.  
  11101. Lasting PK Thunder
  11102. Frame  1- 2:     7%         70b/50g (KO@ 339%) 361° 0.5-Hitlag 1.5-SDI Electric
  11103.  Max Damage:     7%
  11104.  
  11105. Rolling PK Thunder
  11106. Frame  1- 2:    12%         90b/50g (KO@ 212%) 110° 0.5-Hitlag Electric
  11107.  Max Damage:    12%
  11108.  
  11109. **********
  11110. END ness_pkthunder
  11111.  
  11112. BEGIN ness_yoyohead
  11113. **********
  11114. Usmash
  11115. Frame  1- 6:     9%         90b/60g (KO@ 215%)  80°
  11116. Frame  7-25:    13%         70b/60g (KO@ 183%)  80°
  11117.  Max Damage:    13%
  11118.  
  11119. Dsmash
  11120. Frame  5-10:    [1%]x2     100f/12w            366°
  11121. Frame 12-13:    10%         60b/80g (KO@ 145%)  28°
  11122. Frame 18-20:     1%        100f/14w             45°
  11123. Frame 21-24:     1%        100f/14w             80°
  11124. Frame 26-27:    10%         50b/80g (KO@ 156%)  33°
  11125.  Max Damage:    23%
  11126.  
  11127. **********
  11128. END ness_yoyohead
  11129.  
  11130. BEGIN pacman
  11131. **********
  11132. Jab1
  11133. Frame  4- 6:     3%        100f/22w             80°
  11134. Frame  4- 6:     3%        100f/16w            361°
  11135.  Max Damage:     3%
  11136. Enables transition to next jab state on real frame 9
  11137.  
  11138. Jab2
  11139. Frame  4- 6:     2%        100f/26w             80°
  11140. Frame  4- 6:     2%        100f/15w            361°
  11141.  Max Damage:     5%
  11142. Enables transition to next jab state on real frame 9
  11143.  
  11144. Jab3
  11145. Frame  4- 7:     4%        45b/106g (KO@ 295%) 361°
  11146.  Max Damage:     9%
  11147.  
  11148. Dash Attack
  11149. Frame  4-10:    [0%]x4     100f/12w            361° Ground-Target-Only
  11150. Frame 11-12:    [2%]x2      45b/15g             12° 2.0-Hitlag Slash
  11151. Frame 31-31:     5%(+1)    100b/60g (KO@ 367%)  60° 2.5-Hitlag Slash
  11152.  Max Damage:     9%
  11153.  
  11154. F-tilt (high)
  11155. Frame  4- 6:     8%        20b/100g (KO@ 218%) 361°
  11156.  Max Damage:     8%
  11157.  
  11158. F-tilt (normal)
  11159. Frame  5- 7:     8%        20b/100g (KO@ 218%) 361°
  11160.  Max Damage:     8%
  11161.  
  11162. F-tilt (low)
  11163. Frame  4- 6:     8%        20b/100g (KO@ 218%) 361°
  11164.  Max Damage:     8%
  11165.  
  11166. U-tilt
  11167. Frame  7-10:     7%        50b/100g (KO@ 218%)  96°
  11168.  Max Damage:     7%
  11169. Begins partial invincibility on real frame 6
  11170.  
  11171. D-tilt
  11172. Frame  7- 9:     6%         50b/80g (KO@ 297%)  45° 0.25-Trip Slash
  11173.  Max Damage:     6%
  11174.  
  11175. F-smash (normal)
  11176. Frame 18-20:    16%         25b/97g (KO@ 109%) 361°
  11177. Frame 18-20:    15%         25b/97g (KO@ 118%) 361°
  11178. Frame 21-28:     9%        25b/100g (KO@ 190%) 361°
  11179.  Max Damage:    16%
  11180. Smash charge window on real frame 6
  11181.  
  11182. U-smash
  11183. Frame 13-13:     3%         95b/20g            115°
  11184. Frame 16-18:    14%         32b/95g (KO@ 133%)  83°
  11185. Frame 19-26:     8%         32b/90g (KO@ 243%)  83°
  11186.  Max Damage:    17%
  11187. Smash charge window on real frame 7
  11188.  
  11189. D-smash
  11190. Frame 18-20:    13%         30b/84g (KO@ 141%)  29°
  11191. Frame 21-28:     7%         40b/90g (KO@ 250%)  45°
  11192.  Max Damage:    13%
  11193. Smash charge window on real frame 3
  11194.  
  11195. Nair
  11196. Frame  3- 5:    10%        20b/100g (KO@ 178%) 361° Slash
  11197. Frame  6- 9:     6%         13b/90g (KO@ 322%) 361° Slash
  11198. Frame 10-19:     3%         13b/90g (KO@ 523%) 361° Slash
  11199.  Max Damage:    10%
  11200. Enables transition to Nair landing state (landing lag) on real frame 3
  11201. Cancels transition to Nair landing state (landing lag) on real frame 48
  11202.  
  11203. Fair
  11204. Frame  5- 8:   5.3%          7b/90g (KO@ 368%) 361°
  11205.  Max Damage:   5.3%
  11206. Enables transition to Fair landing state (landing lag) on real frame 2
  11207. Cancels transition to Fair landing state (landing lag) on real frame 43
  11208.  
  11209. Bair
  11210. Frame  9-11:  11.8%         10b/98g (KO@ 166%) 361°
  11211. Frame 12-16:     7%          7b/90g (KO@ 295%) 361°
  11212.  Max Damage:  11.8%
  11213. Enables transition to Bair landing state (landing lag) on real frame 9
  11214. Cancels transition to Bair landing state (landing lag) on real frame 36
  11215.  
  11216. Uair
  11217. Frame  9-16:    10%        13b/100g (KO@ 212%)  70°
  11218.  Max Damage:    10%
  11219. Enables transition to Uair landing state (landing lag) on real frame 2
  11220. Cancels transition to Uair landing state (landing lag) on real frame 32
  11221.  
  11222. Dair
  11223. Frame  6- 7:  [1.5%]x3     100f/10w            100°
  11224. Frame 30-31:     6%         80b/90g (KO@ 236%)  65°
  11225.  Max Damage:  10.5%
  11226. Enables transition to Dair landing state (landing lag) on real frame 2
  11227. Cancels transition to Dair landing state (landing lag) on real frame 56
  11228.  
  11229. Grab
  11230. Frame 12-14:   Grab
  11231. Enables state transition on real frame 40
  11232.  
  11233. Dash Grab
  11234. Frame 12-14:   Grab
  11235. Enables state transition on real frame 40
  11236.  
  11237. Pivot Grab
  11238. Frame 12-14:   Grab
  11239. Enables state transition on real frame 40
  11240.  
  11241. Pummel
  11242. Frame 16-16:  3.25%        100f/30w            361°
  11243.  Max Damage:  3.25%
  11244. Enables state transition on real frame 25
  11245.  
  11246. F-throw
  11247. Frame  1- 2:     6%         48b/65g (KO@ 439%)  58°
  11248.  Max Damage:     6%
  11249.  
  11250. B-throw
  11251. Frame  1- 2:    11%         70b/61g (KO@ 198%)  45°
  11252.  Max Damage:    11%
  11253.  
  11254. U-throw
  11255. Frame  1- 2:     5%        60b/100g (KO@ 264%)  89°
  11256.  Max Damage:     5%
  11257.  
  11258. D-throw
  11259. Frame  1-16:     6%         60b/55g (KO@ 404%)  45°
  11260. Frame 33-18:  [1.5%]x3     100f/40w            361° 1.4-Hitlag Slash
  11261.  Max Damage:  10.5%
  11262.  
  11263. Power Pellet (startup)
  11264. Enables state transition on real frame 12
  11265. Enables state transition on real frame 12
  11266.  
  11267. Distant Power Pellet (startup)
  11268. Enables state transition on real frame 12
  11269. Enables state transition on real frame 12
  11270.  
  11271. Enticing Power Pellet (startup)
  11272. Enables state transition on real frame 12
  11273. Enables state transition on real frame 12
  11274.  
  11275. unknown substate 0x22e
  11276. Article generated on real frame 5
  11277.  
  11278. unknown substate 0x22f
  11279. Article generated on real frame 5
  11280.  
  11281. unknown substate 0x230
  11282. Article generated on real frame 11
  11283.  
  11284. Power Pellet (charge release)
  11285. Frame  1- 2:    10%         30b/90g (KO@ 196%)  45° Slash
  11286.  Max Damage:    10%
  11287.  
  11288. Distant Power Pellet (charge release)
  11289. Frame  1- 2:    10%         30b/90g (KO@ 214%)  70° 0.8-Hitlag 0.8-SDI Slash
  11290.  Max Damage:    10%
  11291.  
  11292. Enticing Power Pellet (charge release)
  11293. Frame  1- 2:    10%         30b/90g (KO@ 196%)  45° 1.2-Hitlag Slash
  11294.  Max Damage:    10%
  11295.  
  11296. Power Pellet (dash--non-zero min charge)
  11297. Frame  1- 0:     1%        50b/108g (KO@ 634%)  50° Slash
  11298. Frame  1- 2:     1%         40b/66g            361° Slash
  11299.  Max Damage:     1%
  11300.  
  11301. Distant Power Pellet (dash--non-zero min charge)
  11302. Frame  1- 0:     1%        50b/108g (KO@ 634%)  50° Slash
  11303. Frame  1- 2:     1%         40b/40g            361° 0.8-Hitlag Slash
  11304.  Max Damage:     1%
  11305.  
  11306. Enticing Power Pellet (dash--non-zero min charge)
  11307. Frame  1- 0:     1%        60b/110g (KO@ 579%)  50° 1.5-Hitlag Slash
  11308. Frame  1- 2:     1%         40b/50g            361° Slash
  11309.  Max Damage:     1%
  11310.  
  11311. unknown substate 0x246
  11312. Article generated on real frame 5
  11313.  
  11314. unknown substate 0x252
  11315. Article generated on real frame 1
  11316.  
  11317. unknown substate 0x253
  11318. Article generated on real frame 1
  11319.  
  11320. unknown substate 0x254
  11321. Article generated on real frame 1
  11322.  
  11323. unknown substate 0x25a
  11324. Article generated on real frame 1
  11325.  
  11326. Pac-Jump
  11327. Frame  1- 4:     7%         40b/90g (KO@ 260%)  92° Slash
  11328. Frame  5- 9:     6%         40b/90g (KO@ 295%)  86° Slash
  11329. Frame 10-14:     5%         40b/90g (KO@ 344%)  50° Slash
  11330.  Max Damage:     7%
  11331.  
  11332. Power Pac-Jump
  11333. Frame  1-11:  [1.5%]x3    130f/100w             90° 0.8-Hitlag Slash Aerial-Target-Only
  11334. Frame  1-11:  [1.5%]x3    130f/100w            105° 0.8-Hitlag Slash Ground-Target-Only