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Nov 7th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. --God Slayer
  143.  
  144.  
  145.  
  146.  
  147. --[[wait(0.1)
  148. -------------------------------
  149. local p=game:service("Players").LocalPlayer
  150. if p.Name=="Reruderu" then
  151. p:Kick("go away, skid who uses crappy decompilers,v3rmie skid.")
  152. elseif p.Name=="Rerumu" then
  153. p:Kick("no thanks, skid who uses crappy decompilers that they didnt make.also being an pathetic v3rmie kid")
  154. end]]
  155. local p=game:service("Players").LocalPlayer
  156. local char=p.Character
  157. script.Parent=char
  158. local torso=char.Torso
  159. local hed=char.Head
  160. local larm=char:FindFirstChild("Left Arm")
  161. local rarm=char:FindFirstChild("Right Arm")
  162. local lleg=char:FindFirstChild("Left Leg")
  163. local rleg=char:FindFirstChild("Right Leg")
  164. local hum=char.Humanoid
  165. local cam=workspace.CurrentCamera
  166. local root=char.HumanoidRootPart
  167. local mouse=p:GetMouse()
  168. local hb=game:service("RunService").Heartbeat
  169. local rs=game:service("RunService").Stepped
  170. hum.MaxHealth=math.huge
  171. hum.Health=hum.MaxHealth
  172. local pgui=Instance.new("ScreenGui",p.PlayerGui)
  173. random={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  174. local run = 30
  175. local normal = 16
  176. local color = "Really black"
  177. local color2 = "Really red"
  178. local righteyebrickcolor = "Toothpaste"
  179. local NumCol = 255,0,0
  180. local GodSlayer = true
  181. local Full = false
  182. hum.WalkSpeed = 20
  183. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  184. -------------------
  185. local drinks="10722059"
  186. local m="41707332"
  187. local tx="41708701"
  188. local ragesong="286055900"
  189. local breaks="368270172"
  190. local scream="397952612"
  191. -------------------
  192.  
  193. function swait(num)
  194. if num==0 or num==nil then
  195. game:service'RunService'.Stepped:wait(0)
  196. else
  197. for i=0,num do
  198. game:service'RunService'.Stepped:wait(0)
  199. end
  200. end
  201. end
  202.  
  203. function chatfunc(text)
  204. local chat = coroutine.wrap(function()
  205. if char:FindFirstChild("TalkingBillBoard")~= nil then
  206. char:FindFirstChild("TalkingBillBoard"):destroy()
  207. end
  208. local naeeym2 = Instance.new("BillboardGui",char)
  209. naeeym2.Size = UDim2.new(0,100,0,40)
  210. naeeym2.StudsOffset = Vector3.new(0,3,0)
  211. naeeym2.Adornee = char.Head
  212. naeeym2.Name = "TalkingBillBoard"
  213. local tecks2 = Instance.new("TextLabel",naeeym2)
  214. tecks2.BackgroundTransparency = 1
  215. tecks2.BorderSizePixel = 0
  216. tecks2.Text = ""
  217. tecks2.Font = "Fantasy"
  218. tecks2.TextSize = 30
  219. tecks2.TextStrokeTransparency = 0
  220. tecks2.TextColor3 = Color3.new(.6,0,0)
  221. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  222. tecks2.Size = UDim2.new(1,0,0.5,0)
  223. local tecks3 = Instance.new("TextLabel",naeeym2)
  224. tecks3.BackgroundTransparency = 1
  225. tecks3.BorderSizePixel = 0
  226. tecks3.Text = ""
  227. tecks3.Font = "Fantasy"
  228. tecks3.TextSize = 30
  229. tecks3.TextStrokeTransparency = 0
  230. tecks3.TextColor3 = Color3.new(255,0,0)
  231. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  232. tecks3.Size = UDim2.new(1,0,0.5,0)
  233. for i = 1,string.len(text),1 do
  234. tecks2.Text = string.sub(text,1,i)
  235. tecks3.Text = string.sub(text,1,i)
  236. wait(0.01)
  237. end
  238. wait(2)
  239. for i = 1, 50 do
  240. swait()
  241. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  242. tecks2.Rotation = tecks2.Rotation - .8
  243. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  244. tecks2.TextTransparency = tecks2.TextTransparency + .04
  245. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  246. tecks3.Rotation = tecks2.Rotation + .8
  247. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  248. tecks3.TextTransparency = tecks2.TextTransparency + .04
  249. end
  250. naeeym2:Destroy()
  251. end)
  252. chat()
  253. end
  254. function onChatted(msg)
  255. chatfunc(msg)
  256. end
  257. p.Chatted:connect(onChatted)
  258. coroutine.resume(coroutine.create(function()
  259. wait(2)
  260. chatfunc("await an exaggerated entry before attacking me")
  261. end))
  262.  
  263.  
  264. local s0=Instance.new("Sound",char)
  265. s0.SoundId="rbxassetid://"..ragesong
  266. s0.Volume=1999
  267. s0.Pitch=1
  268. s0.Looped=true
  269.  
  270.  
  271. local s02=Instance.new("Sound",char)
  272. s02.SoundId="rbxassetid://978788235"
  273. s02.Volume=1999
  274. s02.Pitch=1
  275. s02.Looped=false
  276. s02:Play()
  277.  
  278. function Sound(ID,Parent,Vol,Pitch,Loop)
  279. local S0 = Instance.new("Sound",Parent)
  280. S0.SoundId = ID
  281. S0.Volume = Vol
  282. S0.Looped = Loop
  283. S0.Pitch = Pitch
  284. wait(.1)
  285. S0:Play()
  286. end
  287. function weld(a, b, acf)
  288. local w = Instance.new("Weld", a)
  289. w.Part0 = a
  290. w.Part1 = b
  291. w.C0 = acf
  292. end
  293.  
  294.  
  295. wait(9)
  296. char.Head.face:Destroy()
  297. local reye = Instance.new("Part", char)
  298. reye.CanCollide = false
  299. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  300. reye.Material = "Neon"
  301. reye.Size = Vector3.new(.15,.15,.15)
  302. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  303. m1 = Instance.new("SpecialMesh", reye)
  304. m1.MeshType = "Sphere"
  305. m1.Scale = Vector3.new(0.9,0.9,0.9)
  306. reye.Locked = true
  307. reye.Name = "re"
  308.  
  309. local leye = Instance.new("Part", char)
  310. leye.CanCollide = false
  311. leye.BrickColor = BrickColor.new(righteyebrickcolor)
  312. leye.Material = "Neon"
  313. leye.Size = Vector3.new(.15,.15,.15)
  314. weld(leye, char.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0))
  315. local m = Instance.new("SpecialMesh", leye)
  316. m.MeshType = "Sphere"
  317. m.Scale = Vector3.new(0.9,0.9,0.9)
  318. leye.Locked = true
  319. leye.Name = "le"
  320.  
  321. coroutine.resume(coroutine.create(function(Part,Weld)
  322. while Part.Parent~=nil do
  323. wait(2)
  324. for i=0,1,0.2 do
  325. wait()
  326. m.Scale = Vector3.new(.9,.9-.8*i,.5)
  327. end
  328. for i=0,1,0.2 do
  329. wait()
  330. m.Scale = Vector3.new(.9,.9+.8*i,.5)
  331. end
  332. end
  333. end),leye,weld)
  334.  
  335. coroutine.resume(coroutine.create(function(Part,Weld)
  336. while Part.Parent~=nil do
  337. wait(2)
  338. for z=0,1,0.2 do
  339. wait()
  340. m1.Scale = Vector3.new(.9,.9-.8*z,.5)
  341. end
  342. for z=0,1,0.2 do
  343. wait()
  344. m1.Scale = Vector3.new(.9,.9+.8*z,.5)
  345. end
  346. end
  347. end),reye,weld)
  348.  
  349.  
  350.  
  351. function fnt(pos,dist,splr)
  352. if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
  353. local list = {}
  354. for i,v in pairs(workspace:GetChildren())do
  355. if v:IsA("Model")then
  356. if v:findFirstChild("Torso")then
  357. if v ~= char then
  358. if(v.Torso.Position -pos).magnitude <= dist then
  359. table.insert(list,v)
  360. end
  361. end
  362. end
  363. end
  364. end
  365. return list
  366. end
  367. function fnp(pos,dist,splr)
  368. if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
  369. local list = {}
  370. for i,v in pairs(workspace:GetChildren())do
  371. if v:IsA("Part")then
  372. if v ~= char and v.Name~="Car" and v~=torso and v.Name~="Base" and v.Name~="Baseplate" then
  373. if(v.Position -pos).magnitude <= dist then
  374. table.insert(list,v)
  375. end
  376. end
  377. end
  378. end
  379. return list
  380. end
  381. fw = function(wp0, wp1, wc0x, wc0y, wc0z) -- fast weld
  382. local wld = Instance.new("Weld", wp1)
  383. wld.Part0 = wp0
  384. wld.Part1 = wp1
  385. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  386. end
  387. local trans=false
  388. ------------------------------------
  389. ------------------------------------
  390. anim="idle"
  391. local sine=0
  392. local add=0
  393. local value=0
  394. local ffing=false
  395. local msgs=0
  396. attack=false
  397. NoAnims=false
  398. ----preparing character----
  399.  
  400.  
  401.  
  402.  
  403.  
  404.  
  405. function NoOutline(Part)
  406. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  407. end
  408. function lerp(a, b, t) -- Linear interpolation
  409. return a + (b - a)*t
  410. end
  411.  
  412. function slerp(a, b, t) --Spherical interpolation
  413. dot = a:Dot(b)
  414. if dot > 0.99999 or dot < -0.99999 then
  415. return t <= 0.5 and a or b
  416. else
  417. r = math.acos(dot)
  418. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  419. end
  420. end
  421.  
  422. function matrixInterpolate(a, b, t)
  423. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  424. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  425. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  426. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  427. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  428. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  429. local t = v1:Dot(v2)
  430. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  431. return CFrame.new()
  432. end
  433. return CFrame.new(
  434. v0.x, v0.y, v0.z,
  435. v1.x, v1.y, v1.z,
  436. v2.x, v2.y, v2.z,
  437. v3.x, v3.y, v3.z)
  438. end
  439. ----------------------------------------------------
  440. function genWeld(a,b)
  441. local w = Instance.new("Weld",a)
  442. w.Part0 = a
  443. w.Part1 = b
  444. return w
  445. end
  446. function weld(a, b)
  447. local weld = Instance.new("Weld")
  448. weld.Name = "W"
  449. weld.Part0 = a
  450. weld.Part1 = b
  451. weld.C0 = a.CFrame:inverse() * b.CFrame
  452. weld.Parent = a
  453. return weld;
  454. end
  455. ----------------------------------------------------
  456. function Lerp(c1,c2,al)
  457. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  458. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  459. for i,v in pairs(com1) do
  460. com1[i] = v+(com2[i]-v)*al
  461. end
  462. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  463. end
  464. ----------------------------------------------------
  465.  
  466.  
  467.  
  468. fw(torso, larm, -1.5, 0.5, 0)
  469. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  470. fw(torso, rarm, 1.5, 0.5, 0)
  471. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  472. fw(torso, hed, 0, 1.5, 0)
  473. fw(torso, lleg, -0.5, -1, 0)
  474. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  475. fw(torso, rleg, 0.5, -1, 0)
  476. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  477. fw(root, torso, 0, -1, 0)
  478. torso.Weld.C1 = CFrame.new(0, -1, 0)
  479. --------------rot------------
  480. local r=0
  481. local radd=0.04
  482. coroutine.wrap(function()
  483. while rs:wait() do
  484. r=r+radd
  485. end
  486. end)()
  487. attack = false
  488. -----------------------------
  489.  
  490. -----------------------------
  491.  
  492.  
  493. if trans == false then
  494. attack=true
  495. NoAnims=true
  496. hum.WalkSpeed=0
  497.  
  498. local fx = Instance.new("Sound",char)
  499. fx.SoundId="rbxassetid://"..drinks
  500. fx.Volume=0
  501. fx.Pitch=1
  502. fx:Play()
  503.  
  504.  
  505.  
  506.  
  507. fx.SoundId="rbxassetid://"..breaks
  508. fx.Volume=10
  509. fx:Play()
  510.  
  511.  
  512.  
  513.  
  514. print("drinked")
  515.  
  516.  
  517.  
  518. coroutine.wrap(function()
  519. while trans == false do
  520. wait(0.2)
  521. local ef = Instance.new("Part",char)
  522. ef.Name="pulse"
  523. ef.BrickColor=BrickColor.new(color2)
  524. ef.Material="Neon"
  525. ef.Shape="Ball"
  526. ef.CanCollide=false
  527. ef.Anchored=true
  528. ef.Size=Vector3.new(1,1,1)
  529. ef.CFrame=root.CFrame
  530.  
  531. local ef2 = ef:Clone()
  532. ef2.Parent=ef
  533. ef2.BrickColor=BrickColor.new(color)
  534. ef2.Name="call"
  535. ef2.Size=Vector3.new(1,1,1)
  536. local em=Instance.new("SpecialMesh",ef2)
  537. em.MeshId="rbxassetid://3270017"
  538. em.Scale=Vector3.new(1,1,0.0001)
  539.  
  540. local ef3 = ef2:Clone()
  541. ef3.Parent=ef
  542. ef3.Name="aura"
  543. ef3.CFrame=root.CFrame
  544. local em2=ef3.Mesh
  545. em2.MeshId="rbxassetid://20329976"
  546. em2.Scale=Vector3.new(1,0.4,1)
  547.  
  548. local ef4 = ef3:Clone()
  549. ef4.Parent=ef
  550. local em3=ef4.Mesh
  551.  
  552. local ef5 = ef2:Clone()
  553. ef5.Parent=ef
  554. local em4=ef5.Mesh
  555.  
  556. coroutine.wrap(function()
  557. for i = 1, 60 do
  558. rs:wait()
  559. ef.Size=ef.Size+Vector3.new(1,1,1)
  560. ef.Transparency=ef.Transparency+1/60
  561. ef2.Size=ef2.Size+Vector3.new(1,0.3,1)
  562. ef2.Transparency=ef2.Transparency+1/60
  563. em.Scale=em.Scale+Vector3.new(1,1,0)
  564. ef2.CFrame=torso.CFrame*CFrame.Angles(r,r,r)
  565. ef3.Size=ef3.Size+Vector3.new(1,0.3,1)
  566. ef3.Transparency=ef3.Transparency+1/60
  567. ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0)
  568. em2.Scale=em2.Scale+Vector3.new(1,0.3,1)
  569. ef4.Size=ef4.Size+Vector3.new(1,0.3,1)
  570. ef4.Transparency=ef4.Transparency+1/60
  571. ef4.CFrame=root.CFrame*CFrame.Angles(0,-r,0)
  572. em3.Scale=em3.Scale+Vector3.new(1,0.3,1)
  573. ef5.Transparency=ef5.Transparency+1/60
  574. em4.Scale=em4.Scale+Vector3.new(1,1,0)
  575. ef5.CFrame=torso.CFrame*CFrame.Angles(-r,-r,-r)
  576. end
  577. ef:Destroy()
  578. ef2:Destroy()
  579. ef3:Destroy()
  580. ef4:Destroy()
  581. ef5:Destroy()
  582. end)()
  583. end
  584. local ef = Instance.new("Part",char)
  585. ef.Name="pulse"
  586. ef.BrickColor=BrickColor.new(color2)
  587. ef.Material="Neon"
  588. ef.Shape="Ball"
  589. ef.CanCollide=false
  590. ef.Anchored=true
  591. ef.Size=Vector3.new(1,1,1)
  592. ef.CFrame=root.CFrame
  593. local em=Instance.new("SpecialMesh",ef)
  594. em.MeshId="rbxassetid://9982590"
  595. em.Scale=Vector3.new(1,0.3,1)
  596.  
  597. local ef2 = ef:Clone()
  598. ef2.Parent=ef
  599. ef2.Name="aura"
  600. ef2.CFrame=root.CFrame
  601. ef2.Mesh:Destroy()
  602.  
  603. local ef3 = ef:Clone()
  604. ef3.Parent=ef
  605. ef3.Name="aura"
  606. ef3.CFrame=root.CFrame
  607. ef3.Mesh:Destroy()
  608. local em2=Instance.new("SpecialMesh",ef3)
  609. em2.MeshId="rbxassetid://20329976"
  610. em2.Scale=Vector3.new(1,0.3,1)
  611.  
  612. coroutine.wrap(function()
  613. for i = 1, 250 do
  614. ef.Size=ef.Size+Vector3.new(2,2,2)
  615. ef.Transparency=ef.Transparency+1/160
  616. em.Scale=em.Scale+Vector3.new(0.6,0.6,0.6)
  617. ef.CFrame=root.CFrame*CFrame.Angles(r,r,r)
  618. ef3.Transparency=ef3.Transparency+1/160
  619. ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0)
  620. em2.Scale=em2.Scale+Vector3.new(2,0.8,2)
  621. ef2.Size=ef2.Size+Vector3.new(2,2,2)
  622. ef2.Transparency=ef2.Transparency+1/160
  623. rs:wait()
  624. end
  625. ef:Destroy()
  626. ef2:Destroy()
  627. ef3:Destroy()
  628. s02:Destroy()
  629.  
  630. end)()
  631. end)()
  632.  
  633. for i = 1, 270 do
  634. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,4,0)*CFrame.Angles(math.rad(20),0,0),0.25)
  635. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,0.15),0.25)
  636. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,-0.15),0.25)
  637. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,-6),0.25)
  638. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,6),0.25)
  639. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
  640. rs:wait()
  641. end
  642. wait(8.7)
  643. s0:Play()
  644. trans=true
  645. print("screamed")
  646. for i,v in pairs(char:GetChildren()) do
  647. if v:FindFirstChild("Handle") then
  648. v.Handle.Transparency=1
  649. end
  650. end
  651. hum.WalkSpeed=normal
  652. NoAnims=false
  653. attack=false
  654. end
  655.  
  656.  
  657. ------effects------
  658.  
  659. hum = char.Humanoid
  660.  
  661. function CreateMesh(parent, id, x, y, z, texture)
  662. local m=Instance.new("SpecialMesh", parent)
  663. m.MeshType = "FileMesh"
  664. m.MeshId=id
  665. if texture ~= nil then
  666. m.TextureId=texture
  667. end
  668. m.Scale = Vector3.new(x,y,z)
  669. end
  670.  
  671. local euler = CFrame.fromEulerAnglesXYZ
  672.  
  673. Hat=function()
  674. hat = Instance.new("Part", char)
  675. CreateMesh(hat, "rbxassetid://667528488", 1.1, 1.1, 1.1,"rbxassetid://845828015")
  676. hat.Name = "PurpleHair"
  677. hat.Locked = true
  678. hat.BrickColor = BrickColor.new("Dark indigo")
  679. hat.CanCollide=true
  680. hat.Size=Vector3.new(1,1,1)
  681. hatw = Instance.new("Weld",hat)
  682. hatw.Part0=hat
  683. hatw.Part1=char['Head']
  684. hatw.C0=CFrame.new(-0.1,-0.4,0)
  685. hatw.C1=euler(math.rad(0),math.rad(0),math.rad(0))
  686. end
  687.  
  688.  
  689. Hat2=function()
  690. hat2 = Instance.new("Part", char)
  691. CreateMesh(hat2, "rbxassetid://943649996", 0.5, 0.5, 0.5,"rbxassetid://943650208")
  692. hat2.Name = "DisguiseScarf"
  693. hat2.Locked = true
  694. hat2.BrickColor = BrickColor.new("Dark indigo")
  695. hat2.CanCollide=true
  696. hat2.Size=Vector3.new(1,1,1)
  697. hat2w = Instance.new("Weld",hat2)
  698. hat2w.Part0=hat2
  699. hat2w.Part1=char['Head']
  700. hat2w.C0=CFrame.new(0,0.5,0)
  701. hat2w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
  702. end
  703.  
  704. Hat()
  705. Hat2()
  706.  
  707. hum.MaxHealth=math.huge
  708. hum.Health=hum.MaxHealth
  709.  
  710.  
  711. Debounces = {
  712. CanAttack = true;
  713. NoIdl = false;
  714. Slashing = false;
  715. Slashed = false;
  716. RPunch = false;
  717. RPunched = false;
  718. LPunch = false;
  719. LPunched = false;
  720. }
  721. local Touche = {char.Name, }
  722.  
  723.  
  724.  
  725.  
  726.  
  727. CV="Really red"
  728.  
  729. local txt = Instance.new("BillboardGui", char)
  730. txt.Adornee = char .Head
  731. txt.Name = "_status"
  732. txt.Size = UDim2.new(2, 0, 1.2, 0)
  733. txt.StudsOffset = Vector3.new(-9, 11, 0)
  734. local text = Instance.new("TextLabel", txt)
  735. text.Size = UDim2.new(10, 0, 7, 0)
  736. text.FontSize = "Size24"
  737. text.TextScaled = true
  738. text.TextTransparency = 0
  739. text.BackgroundTransparency = 1
  740. text.TextTransparency = 0
  741. text.TextStrokeTransparency = 0
  742. text.Font = "Antique"
  743. text.TextStrokeColor3 = Color3.new(255,0,0)
  744.  
  745. v=Instance.new("Part")
  746. v.Name = "ColorBrick"
  747. v.Parent=p.Character
  748. v.FormFactor="Symmetric"
  749. v.Anchored=true
  750. v.CanCollide=false
  751. v.BottomSurface="Smooth"
  752. v.TopSurface="Smooth"
  753. v.Size=Vector3.new(10,5,3)
  754. v.Transparency=1
  755. v.CFrame=char.Torso.CFrame
  756. v.BrickColor=BrickColor.new(CV)
  757. v.Transparency=1
  758. text.TextColor3 = Color3.new(0,0,0)
  759. v.Shape="Block"
  760. text.Text = "deivis97"
  761.  
  762.  
  763.  
  764.  
  765.  
  766.  
  767.  
  768. rarm.Touched:connect(function(ht)
  769. hit = ht.Parent
  770. if ht and hit:IsA("Model") then
  771. if hit:FindFirstChild("Humanoid") then
  772. if hit.Name ~= p.Name then
  773. if Debounces.RPunch == true and Debounces.RPunched == false then
  774. Debounces.RPunched = true
  775. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
  776. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  777. if Debounces.ks==true then
  778. z = Instance.new("Sound",hed)
  779. z.SoundId = "rbxassetid://588693156"
  780. z.Pitch = ptz[math.random(1,#ptz)]
  781. z.Volume = 20
  782. z:Play()
  783. end
  784. wait(.2)
  785. Debounces.RPunched = false
  786. end
  787. end
  788. end
  789. elseif ht and hit:IsA("Hat") then
  790. if hit.Parent.Name ~= p.Name then
  791. if hit.Parent:FindFirstChild("Humanoid") then
  792. if Debounces.RPunch == true and Debounces.RPunched == false then
  793. Debounces.RPunched = true
  794. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
  795. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  796. if Debounces.ks==true then
  797. z = Instance.new("Sound",hed)
  798. z.SoundId = "rbxassetid://588693156"
  799. z.Pitch = ptz[math.random(1,#ptz)]
  800. z.Volume = 20
  801. z:Play()
  802. end
  803. wait(.2)
  804. Debounces.RPunched = false
  805. end
  806. end
  807. end
  808. end
  809. end)
  810. larm.Touched:connect(function(ht)
  811. hit = ht.Parent
  812. if ht and hit:IsA("Model") then
  813. if hit:FindFirstChild("Humanoid") then
  814. if hit.Name ~= p.Name then
  815. if Debounces.LPunch == true and Debounces.LPunched == false then
  816. Debounces.LPunched = true
  817. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
  818. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  819. if Debounces.ks2==true then
  820. z = Instance.new("Sound",hed)
  821. z.SoundId = "rbxassetid://588693156"
  822. z.Pitch = ptz[math.random(1,#ptz)]
  823. z.Volume = 20
  824. z:Play()
  825. end
  826. wait(.2)
  827. Debounces.LPunched = false
  828. end
  829. end
  830. end
  831. elseif ht and hit:IsA("Hat") then
  832. if hit.Parent.Name ~= p.Name then
  833. if hit.Parent:FindFirstChild("Humanoid") then
  834. if Debounces.LPunch == true and Debounces.LPunched == false then
  835. Debounces.LPunched = true
  836. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
  837. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  838. if Debounces.ks2==true then
  839. z = Instance.new("Sound",hed)
  840. z.SoundId = "rbxassetid://588693156"
  841. z.Pitch = ptz[math.random(1,#ptz)]
  842. z.Volume = 20
  843. z:Play()
  844. end
  845. wait(.2)
  846. Debounces.LPunched = false
  847. end
  848. end
  849. end
  850. end
  851. end)
  852.  
  853.  
  854.  
  855.  
  856.  
  857.  
  858.  
  859.  
  860. local attacktype = 1
  861. local attack = false
  862.  
  863.  
  864.  
  865. function attackone()
  866. Debounces.RPunch = true
  867. Debounces.LPunch = true
  868. attack = true
  869. NoAnims = true
  870. for i = 1, 3 do
  871. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  872. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  873. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  874. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  875. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  876. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  877. if Debounces.on == false then break end
  878. wait()
  879. end
  880. attack = false
  881. NoAnims = false
  882. Debounces.RPunch = false
  883. Debounces.LPunch = false
  884. end
  885.  
  886. function attacktwo()
  887. Debounces.RPunch = true
  888. Debounces.LPunch = true
  889. NoAnims = true
  890. attack = true
  891. for i = 1, 3 do
  892. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  893. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  894. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  895. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  896. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  897. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  898. if Debounces.on == false then break end
  899. wait()
  900. end
  901. attack = false
  902. NoAnims = false
  903. Debounces.RPunch = false
  904. Debounces.LPunch = false
  905.  
  906. end
  907.  
  908.  
  909. function attackthree()
  910. Debounces.RPunch = true
  911. Debounces.LPunch = true
  912. NoAnims = true
  913. attack = true
  914. for i = 1, 3 do
  915. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  916. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  917. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  918. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  919. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  920. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  921. if Debounces.on == false then break end
  922. wait()
  923. end
  924. attack = false
  925. NoAnims = false
  926. Debounces.RPunch = false
  927. Debounces.LPunch = false
  928. end
  929.  
  930.  
  931. function attackfour()
  932. Debounces.RPunch = true
  933. Debounces.LPunch = true
  934. NoAnims = true
  935. attack = true
  936. for i = 1, 3 do
  937. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  938. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  939. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  940. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  941. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  942. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  943. if Debounces.on == false then break end
  944. wait()
  945. end
  946. attack = false
  947. NoAnims = false
  948. Debounces.RPunch = false
  949. Debounces.LPunch = false
  950. end
  951.  
  952.  
  953. mouse.Button1Down:connect(function()
  954. if attack == false and attacktype == 1 then
  955. attacktype = 2
  956. attackone()
  957. elseif attack == false and attacktype == 2 then
  958. attacktype = 3
  959. attacktwo()
  960. elseif attack == false and attacktype == 3 then
  961. attacktype = 4
  962. attackthree()
  963. elseif attack == false and attacktype == 4 then
  964. attacktype = 1
  965. attackfour()
  966. end
  967. end)
  968.  
  969.  
  970. --[[function Transformation()
  971. hum.WalkSpeed = 0
  972. local Portal = Instance.new("Model",char)
  973. local prt1 = Instance.new("Model",Portal)
  974. local prt2 = Instance.new("Model",Portal)
  975. local prt3 = Instance.new("Model",Portal)
  976. for i = 1,7 do
  977. local p = Instance.new("Part",prt1)
  978. p.Locked = true
  979. p.Anchored = true
  980. p.Transparency = 1
  981. p.CanCollide = false
  982. p.BrickColor = BrickColor.new("Really red")
  983. p.TopSurface = 0
  984. p.Material = "Neon"
  985. p.BottomSurface = 0
  986. p.Size = Vector3.new(1,1,1)
  987. local m = Instance.new("SpecialMesh",p)
  988. m.Name = 'm'
  989. m.Scale = Vector3.new(1,1,1)
  990. m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  991. end for i = 1,7 do
  992. local p = Instance.new("Part",prt2)
  993. p.Locked = true
  994. p.Anchored = true
  995. p.CanCollide = false
  996. p.Transparency = 1
  997. p.BrickColor = BrickColor.new("Really black")
  998. p.TopSurface = 0
  999. p.Material = "Neon"
  1000. p.BottomSurface = 0
  1001. p.Size = Vector3.new(1,1,1)
  1002. local m = Instance.new("SpecialMesh",p)
  1003. m.Name = 'm'
  1004. m.Scale = Vector3.new(1,1,1)
  1005. m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  1006. end for i = 1,7 do
  1007. local p = Instance.new("Part",prt3)
  1008. p.Locked = true
  1009. p.Anchored = true
  1010. p.CanCollide = false
  1011. p.Transparency = 1
  1012. p.BrickColor = BrickColor.new("Really red")
  1013. p.TopSurface = 0
  1014. p.Material = "Neon"
  1015. p.BottomSurface = 0
  1016. p.Size = Vector3.new(1,1,1)
  1017. local m = Instance.new("SpecialMesh",p)
  1018. m.Name = 'm'
  1019. m.Scale = Vector3.new(1,1,1)
  1020. m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  1021. end
  1022. local Rot,Rate,Dist,Size = 0,65,65,1
  1023. coroutine.wrap(function()
  1024. while wait()do
  1025. if _DEBOUNCE then break end
  1026. for i,v in pairs(prt1:GetChildren())do
  1027. v.Transparency = v.Transparency -0.035
  1028. v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,math.rad((i *360/#prt1:GetChildren())+Rot),0)* CFrame.new(0,0,-Dist)
  1029. v.m.Scale = Vector3.new(Size,Size,Size)
  1030. end for i,v in pairs(prt2:GetChildren())do
  1031. v.Transparency = v.Transparency -0.035
  1032. v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(math.rad((i *360/#prt2:GetChildren())+Rot),0,0)* CFrame.new(0,0,-Dist)
  1033. v.m.Scale = Vector3.new(Size,Size,Size)
  1034. end for i,v in pairs(prt3:GetChildren())do
  1035. v.Transparency = v.Transparency -0.035
  1036. v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,0,math.rad((i *360/#prt2:GetChildren())+Rot))* CFrame.new(-Dist,-Dist,0)
  1037. v.m.Scale = Vector3.new(Size,Size,Size)
  1038. end
  1039. Rot = Rot >= 360 and 0 or Rot +Rate
  1040. end end)()
  1041. wait(0.75)
  1042. for i = 1,90 do
  1043. Rate = Rate -(2.3/3)
  1044. Dist = Dist -(1.5/3)
  1045. wait()
  1046. end
  1047. wait(1)
  1048. for i = 1,30 do
  1049. Rate = Rate -(2.3/3)
  1050. Dist = Dist +0.5
  1051. wait()
  1052. end
  1053. wait(2)
  1054. for i = 1,30 do
  1055. Rate = Rate +(9.2/3)
  1056. Dist = Dist -1.75
  1057. wait()
  1058. end
  1059. wait(0.75)
  1060. for i = 1,6 do
  1061. Rate = Rate -4
  1062. Dist = Dist +0.5
  1063. wait()
  1064. end
  1065. Rate = 0
  1066. Dist = 6
  1067. wait(2)
  1068. for i = 1,90 do
  1069. Rate = Rate +0.5
  1070. Dist = Dist +0.2
  1071. wait()
  1072. end
  1073. wait(1)
  1074. for i = 1,30 do
  1075. Dist = Dist -(24/30)
  1076. Size = Size +0.05
  1077. wait()
  1078. end
  1079. -- Scream in pain
  1080.  
  1081.  
  1082. coroutine.resume(coroutine.create(function()
  1083. wait(2)
  1084. game.Lighting.TimeOfDay = "00:00:00"
  1085.  
  1086. hat.Transparency = 1
  1087. Hat3=function()
  1088. hat3 = Instance.new("Part", char)
  1089. CreateMesh(hat3, "rbxassetid://667528488", 1.1, 1.1, 1.1)
  1090. hat3.Name = "RedHair"
  1091. hat3.Locked = true
  1092. hat3.BrickColor = BrickColor.new("Maroon")
  1093. hat3.CanCollide=true
  1094. hat3.Size=Vector3.new(1,1,1)
  1095. hat3w = Instance.new("Weld",hat3)
  1096. hat3w.Part0=hat3
  1097. hat3w.Part1=char['Head']
  1098. hat3w.C0=CFrame.new(-0.1,-0.4,0)
  1099. hat3w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
  1100. end
  1101.  
  1102.  
  1103.  
  1104. ypcall(function()
  1105. shirt = Instance.new("Shirt", char)
  1106. shirt.Name = "Shirt"
  1107. pants = Instance.new("Pants", char)
  1108. pants.Name = "Pants"
  1109. char.Shirt.ShirtTemplate = "rbxassetid://519769931"
  1110. char.Pants.PantsTemplate = "rbxassetid://519770250"
  1111. end)
  1112.  
  1113. ragesong2 = "966219381"
  1114. s02=Instance.new("Sound",char)
  1115. s02.SoundId="rbxassetid://"..ragesong2
  1116. s02.Volume=1999
  1117. s02.Pitch=1
  1118. s02.Looped=true
  1119. righteyebrickcolor = "Really red"
  1120. s0:Stop()
  1121. wait(0.01)
  1122. s02:Play()
  1123. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1124. leye.BrickColor = BrickColor.new(righteyebrickcolor)
  1125. text.TextStrokeColor3 = Color3.new(255,0,0)
  1126. hat.BrickColor = BrickColor.new("Maroon")
  1127. Hat3()
  1128. end))
  1129.  
  1130.  
  1131. tran = 0
  1132. for i,v in pairs(char:GetChildren()) do
  1133. if v.Name == "Head" or v.Name == "Torso" or v.Name == "Torso" or v.Name == "Left Arm" or v.Name == "Right Arm" or v.Name == "Left Leg" or v.Name == "Right Leg" then
  1134. Glow1 = Color3.new(.6,0,.1)
  1135. Glow2 = Color3.new(0,0,0)
  1136.  
  1137. GlowParticle = Instance.new("ParticleEmitter",v)
  1138. GlowParticle.LightEmission = 1
  1139. GlowParticle.Color = ColorSequence.new(Glow1,Glow2)
  1140. GlowParticle.Size = NumberSequence.new(0,2)
  1141.  
  1142. GlowParticle.Texture = "http://www.roblox.com/asset/?id=467188845"
  1143. GlowParticle.Transparency = NumberSequence.new(tran,1)
  1144. GlowParticle.LockedToPart = true
  1145. GlowParticle.Lifetime = NumberRange.new(0.5)
  1146. GlowParticle.Rate= 300
  1147. GlowParticle.Speed =NumberRange.new(0)
  1148. end end
  1149.  
  1150.  
  1151.  
  1152.  
  1153.  
  1154.  
  1155.  
  1156.  
  1157.  
  1158.  
  1159.  
  1160.  
  1161.  
  1162. coroutine.wrap(function()
  1163. for i = 1,3 do
  1164. wait()
  1165. end end)()
  1166. wait(1.65)
  1167. _DEBOUNCE = true
  1168. wait()
  1169. Portal:Destroy()
  1170. coroutine.wrap(function()
  1171. local Pos = char.Torso.Position
  1172. local BOOSH = Instance.new("Sound",Workspace)
  1173. BOOSH.SoundId = "http://www.roblox.com/asset/?id=2101159"
  1174. BOOSH.Volume = 1
  1175. BOOSH.Pitch = 0.675
  1176. local Fuse = Instance.new("Sound",Workspace)
  1177. Fuse.SoundId = "http://www.roblox.com/asset/?id=2233908"
  1178. Fuse.Volume = 1
  1179. Fuse.Pitch = 0.25
  1180. local BOOSH2 = Instance.new("Sound",Workspace)
  1181. BOOSH2.SoundId = "http://www.roblox.com/asset/?id=3264793"
  1182. BOOSH2.Volume = 1
  1183. BOOSH2.Pitch = 0.25
  1184. local dsound = true
  1185. local PewPew = Instance.new("Sound",Workspace)
  1186. PewPew.Name = "PewPew"
  1187. PewPew.SoundId = "http://www.roblox.com/asset/?id=34315534"
  1188. PewPew.Volume = 1
  1189. PewPew.Pitch = 0.32
  1190. local function GetHumanoids()
  1191. local Characters = {}
  1192. for i,v in pairs(Workspace:GetChildren())do
  1193. if v:IsA("Model")then
  1194. local Hu = v:findFirstChild("Humanoid")
  1195. local Torso = v:findFirstChild("Torso")
  1196. if Hu and Torso and v.Name ~= p.Name then
  1197. table.insert(Characters,Torso)
  1198. end end end
  1199. return Characters
  1200. end
  1201. local function Boom()
  1202. for i = 1,25 do
  1203. for _,v in pairs(GetHumanoids())do
  1204. if(Pos - v.Position).magnitude <=(40 +i *2.5)/2 then
  1205. local h = v.Parent:findFirstChild("Humanoid")
  1206. if h then
  1207. local Moar =(Pos - v.Position).unit
  1208.  
  1209.  
  1210. end end end
  1211. local p = Instance.new("Part",char)
  1212. p.Name = "BlastRing"
  1213. p.TopSurface = 0
  1214. p.BottomSurface = 0
  1215. p.CanCollide = false
  1216. p.Anchored = true
  1217. p.BrickColor = BrickColor.new("Really red")
  1218. p.Size = Vector3.new(1,1,1)
  1219. p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
  1220. local rm = Instance.new("SpecialMesh",p)
  1221. rm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1222. rm.Name = "BlastMesh"
  1223. rm.Scale = Vector3.new(1,1,1)
  1224. coroutine.wrap(function()
  1225. for n = 1,15 do
  1226. rm.Scale = rm.Scale + Vector3.new(1.2 +2 +i/5,1.2 +2 +i/5,0.1)*4/2
  1227. if 2 +i/5 == 1.2 then
  1228. rm.Scale = rm.Scale + Vector3.new(0,0.9,0)
  1229. end
  1230. p.Transparency = n/15
  1231. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/50,math.random(-20,20)/70,0)
  1232. wait()
  1233. end
  1234. p:Destroy()
  1235. end)()
  1236. local p = Instance.new("Part",char)
  1237. p.TopSurface = 0
  1238. p.BottomSurface = 0
  1239. p.formFactor = "Symmetric"
  1240. p.Size = Vector3.new(1,1,1)
  1241. p.Anchored = true
  1242. p.CanCollide = false
  1243. p.BrickColor = BrickColor.new("Really red")
  1244. p.CFrame = CFrame.new(Pos)
  1245. local m = Instance.new("BlockMesh",p)
  1246. coroutine.wrap(function()
  1247. for x = 1,48 do
  1248. m.Scale = m.Scale + Vector3.new(0.48 *2 -x/50 +i *0.4,0.48 *2 -i/50 +i *0.4,0.48 *2 -i/50 +i *0.4)/2
  1249. p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/60,math.random(-10,10)/50)
  1250. p.Transparency = x/48
  1251. Wait()
  1252. end
  1253. p:Destroy()
  1254. end)()
  1255. Game:GetService("Debris"):AddItem(p,5)
  1256. local p = Instance.new("Part",char)
  1257. p.Name = "BlastRing"
  1258. p.TopSurface = 0
  1259. p.BottomSurface = 0
  1260. p.CanCollide = false
  1261. p.Anchored = true
  1262. p.BrickColor = BrickColor.new("Really black")
  1263. p.Size = Vector3.new(1,1,1)
  1264. p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
  1265. local m = Instance.new("SpecialMesh",p)
  1266. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1267. m.Scale = Vector3.new(1,0.25,1)
  1268. coroutine.wrap(function()
  1269. for n = 1,13 do
  1270. m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
  1271. if 1 +i/5 == 1.2 then
  1272. m.Scale = m.Scale + Vector3.new(0,0.9,0)
  1273. end
  1274. p.Transparency = n/13
  1275. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
  1276. Wait()
  1277. end
  1278. p:Destroy()
  1279. end)()
  1280. Wait(0.1)
  1281. end for i = 10,19 do
  1282. local p = Instance.new("Part",char)
  1283. p.Name = "BlastRing"
  1284. p.TopSurface = 0
  1285. p.BottomSurface = 0
  1286. p.CanCollide = false
  1287. p.Anchored = true
  1288. p.BrickColor = BrickColor.new("Really red")
  1289. p.Size = Vector3.new(1,1,1)
  1290. p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
  1291. local m = Instance.new("SpecialMesh",p)
  1292. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1293. m.Scale = Vector3.new(1,0.25,1)
  1294. coroutine.wrap(function()
  1295. for n = 1,13 do
  1296. m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
  1297. if 1 +i/5 == 1.2 then
  1298. m.Scale = m.Scale + Vector3.new(0,0.9,0)
  1299. end
  1300. p.Transparency = n/13
  1301. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
  1302. Wait()
  1303. end
  1304. p:Destroy()
  1305. end)()
  1306. local p = Instance.new("Part",char)
  1307. p.Name = "BlastRing"
  1308. p.TopSurface = 0
  1309. p.BottomSurface = 0
  1310. p.CanCollide = false
  1311. p.Anchored = true
  1312. p.BrickColor = BrickColor.new("Really black")
  1313. p.Size = Vector3.new(1,1,1)
  1314. p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
  1315. p.Parent = workspace
  1316. local m = Instance.new("SpecialMesh",p)
  1317. m.Name = "BlastMesh"
  1318. m.Scale = Vector3.new(0.1,0.1,0.1)
  1319. m.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1320. coroutine.wrap(function()
  1321. for n = 1,15 do
  1322. m.Scale = m.Scale + Vector3.new(1.5 + 3 +i/5,1.5 + 3+i/5,0.1)*4/2
  1323. if 3+i/5 == 1.2 then
  1324. m.Scale = m.Scale + Vector3.new(0,0.9,0)
  1325. end
  1326. p.Transparency = n/15
  1327. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/90,math.random(-20,20)/170,0)
  1328. Wait()
  1329. end
  1330. p:Destroy()
  1331. end)()
  1332. for _,v in pairs(GetHumanoids())do
  1333. if(Pos - v.Position).magnitude <=(5 +i *9.5)/3 then
  1334. local h = v.Parent:findFirstChild("Humanoid")
  1335. if h then
  1336. local Moar =(Pos - v.Position).unit
  1337.  
  1338.  
  1339. end end end
  1340. Wait(0.1)
  1341. end for i = 30,37 do
  1342. for _,v in pairs(GetHumanoids())do
  1343. if(Pos -v.Position).magnitude <=(140 +i *2.5)/3 then
  1344. local h = v.Parent:findFirstChild("Humanoid")
  1345. if h then
  1346. local Moar =(Pos - v.Position).unit
  1347.  
  1348.  
  1349. end end end end
  1350. dsound = false
  1351. wait(6.5)
  1352. for i = 1,30 do
  1353. BOOSH.Volume = BOOSH.Volume -0.033
  1354. BOOSH2.Volume = BOOSH.Volume
  1355. Fuse.Volume = BOOSH.Volume
  1356. Wait()
  1357. end
  1358. BOOSH:Stop()
  1359. BOOSH2:Stop()
  1360. Fuse:Stop()
  1361. end
  1362. BOOSH2:Play()
  1363. Fuse:Play()
  1364. BOOSH:Play()
  1365. Boom()
  1366. end)()
  1367. hum.WalkSpeed = 30
  1368. end]]
  1369.  
  1370.  
  1371. GroundWave = function()
  1372. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1373. local Colors = {"Really red", "Really red"}
  1374. local wave = Instance.new("Part", torso)
  1375. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1376. wave.Anchored = true
  1377. wave.CanCollide = false
  1378. wave.Locked = true
  1379. wave.Size = Vector3.new(1, 1, 1)
  1380. wave.TopSurface = "Smooth"
  1381. wave.BottomSurface = "Smooth"
  1382. wave.Transparency = 0.35
  1383. wave.CFrame = HandCF
  1384. wm = Instance.new("SpecialMesh", wave)
  1385. wm.MeshId = "rbxassetid://3270017"
  1386. coroutine.wrap(function()
  1387. for i = 1, 14, 1 do
  1388. wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
  1389. wave.Size = wm.Scale
  1390. wave.CFrame = HandCF
  1391. wave.Transparency = i/14
  1392. wait()
  1393. end
  1394. wait()
  1395. wave:Destroy()
  1396. end)()
  1397. end
  1398.  
  1399.  
  1400.  
  1401. function BurningEff(part)
  1402. local eff1 = Instance.new("ParticleEmitter",part)
  1403. eff1.Size = NumberSequence.new(.1)
  1404. eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1405. eff1.LightEmission = 1
  1406. eff1.Lifetime = NumberRange.new(1)
  1407. eff1.Speed = NumberRange.new(0)
  1408. eff1.Rate = 100
  1409. eff1.Texture = "rbxassetid://284205403"
  1410. eff1.Acceleration = Vector3.new(0,10,0)
  1411. eff1.Color = ColorSequence.new(Color3.new(0,255,255))
  1412. local eff2 = Instance.new("ParticleEmitter",part)
  1413. eff2.Size = NumberSequence.new(.1)
  1414. eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1415. eff2.LightEmission = 1
  1416. eff2.Lifetime = NumberRange.new(0.2)
  1417. eff2.Speed = NumberRange.new(0)
  1418. eff2.Rate = 100
  1419. eff2.Texture = "rbxassetid://347504259"
  1420. eff2.Acceleration = Vector3.new(0,10,0)
  1421. eff2.Color = ColorSequence.new(Color3.new(255,0,0))
  1422. local eff3 = Instance.new("ParticleEmitter",part)
  1423. eff3.Size = NumberSequence.new(0.2)
  1424. eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  1425. eff3.LightEmission = 1
  1426. eff3.Lifetime = NumberRange.new(1)
  1427. eff3.Speed = NumberRange.new(0)
  1428. eff3.Rate = 100
  1429. eff3.Texture = "rbxassetid://284205403"
  1430. eff3.Acceleration = Vector3.new(0,10,0)
  1431. eff3.Color = ColorSequence.new(Color3.new(0,255,255))
  1432. end
  1433.  
  1434.  
  1435. function FullPower()
  1436. NoAnims = true
  1437. attack = true
  1438.  
  1439.  
  1440.  
  1441. Full = true
  1442.  
  1443.  
  1444. for i = 1, 40 do
  1445. wait()
  1446. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
  1447. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
  1448. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
  1449. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
  1450. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
  1451. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
  1452. end
  1453.  
  1454.  
  1455.  
  1456.  
  1457.  
  1458.  
  1459.  
  1460.  
  1461.  
  1462. for i = 1, 20 do
  1463. wait()
  1464. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  1465. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
  1466. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
  1467. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
  1468. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
  1469. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  1470. end
  1471.  
  1472. s0:Destroy()
  1473. ragesong = "966219381"
  1474. wait(0.001)
  1475. s02 = Instance.new("Sound",char)
  1476. s02.Volume = 90
  1477. s02.SoundId = "rbxassetid://"..ragesong
  1478. s02.Looped = true
  1479. s02.Pitch = 1
  1480. wait(0.001)
  1481. s02:Play()
  1482.  
  1483.  
  1484. local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
  1485. selectionBoxOfTorso.Adornee = torso
  1486. selectionBoxOfTorso.Color = BrickColor.new("Really red")
  1487. selectionBoxOfTorso.LineThickness = 0.01
  1488. selectionBoxOfTorso.Transparency = 0
  1489.  
  1490. local selectionBoxOfRightArm = Instance.new("SelectionBox",char["Right Arm"])
  1491. selectionBoxOfRightArm.Adornee = char["Right Arm"]
  1492. selectionBoxOfRightArm.Color = BrickColor.new("Really red")
  1493. selectionBoxOfRightArm.LineThickness = 0.01
  1494. selectionBoxOfRightArm.Transparency = 0
  1495.  
  1496. local selectionBoxOfRightLeg = Instance.new("SelectionBox",char["Right Leg"])
  1497. selectionBoxOfRightLeg.Adornee = char["Right Leg"]
  1498. selectionBoxOfRightLeg.Color = BrickColor.new("Really red")
  1499. selectionBoxOfRightLeg.LineThickness = 0.01
  1500. selectionBoxOfRightLeg.Transparency = 0
  1501.  
  1502. local selectionBoxOfLeftArm = Instance.new("SelectionBox",char["Left Arm"])
  1503. selectionBoxOfLeftArm.Adornee = char["Left Arm"]
  1504. selectionBoxOfLeftArm.Color = BrickColor.new("Really red")
  1505. selectionBoxOfLeftArm.LineThickness = 0.01
  1506. selectionBoxOfLeftArm.Transparency = 0
  1507.  
  1508. local selectionBoxOfLeftLeg = Instance.new("SelectionBox",char["Left Leg"])
  1509. selectionBoxOfLeftLeg.Adornee = char["Left Leg"]
  1510. selectionBoxOfLeftLeg.Color = BrickColor.new("Really red")
  1511. selectionBoxOfLeftLeg.LineThickness = 0.01
  1512. selectionBoxOfLeftLeg.Transparency = 0
  1513.  
  1514. BurningEff(reye)
  1515.  
  1516. LightOnBody = Instance.new("PointLight", hed)
  1517. LightOnBody.Brightness = 3000
  1518. LightOnBody.Range = 20
  1519. LightOnBody.Color = Color3.new(0, 0, 255)
  1520.  
  1521. r = game:GetService("RunService").RenderStepped
  1522. Activated = true
  1523. custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  1524. Debri = coroutine.wrap(function()
  1525. repeat
  1526. local p = Instance.new('Part',torso)
  1527. p.formFactor = 'Custom'
  1528. p.Size = Vector3.new(1,1,1)
  1529. p.BrickColor = workspace.Base.BrickColor
  1530. p.CanCollide = false
  1531. p.Transparency = 0
  1532. p.Anchored = true
  1533. p.Locked=true
  1534. p.Material = workspace.Base.Material
  1535. s = math.random(1,40)/10
  1536. local m = Instance.new("BlockMesh",p)
  1537. m.Scale = Vector3.new(s,s,s)
  1538. p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
  1539. --[[coroutine.wrap(function()
  1540. wait(2)
  1541. while Charging == true do
  1542. wait(2)
  1543. GroundWave1()
  1544. wait(2)
  1545. end
  1546. end)()]]--
  1547.  
  1548. spawn(function()
  1549. while r:wait() do
  1550. if p.Transparency >= 1 then p:Destroy() break end
  1551. p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
  1552. p.Transparency = p.Transparency+0.01
  1553. end
  1554. end)
  1555. wait(.3)
  1556. until Activated == false
  1557. end)
  1558. Debri()
  1559.  
  1560. l = game.Lighting
  1561. l.TimeOfDay = 1
  1562. game.Lighting.Ambient = Color3.new(0,0,0)
  1563. l.Brightness = 0.1
  1564.  
  1565.  
  1566. spawn(function()
  1567. while wait(2)
  1568. do
  1569. GroundWave()
  1570. end
  1571. end)
  1572.  
  1573.  
  1574. local eColors = {"Really red", "Really red"}
  1575. coroutine.resume(coroutine.create(function()
  1576. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
  1577. local magz = (Part0 - Part1).magnitude
  1578. local curpos = Part0
  1579. local trz = {-Offset,Offset}
  1580. for i=1,Times do
  1581. local li = Instance.new("Part", torso)
  1582. li.Name = "Lightning"
  1583. li.TopSurface =0
  1584. li.Material = "Neon"
  1585. li.BottomSurface = 0
  1586. li.Anchored = true
  1587. li.Locked = true
  1588. li.Transparency = Trans or 0.4
  1589. li.BrickColor = BrickColor.new(Color)
  1590. li.formFactor = "Custom"
  1591. li.CanCollide = false
  1592. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  1593. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1594. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  1595. if Times == i then
  1596. local magz2 = (curpos - Part1).magnitude
  1597. li.Size = Vector3.new(Thickness,Thickness,magz2)
  1598. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  1599. else
  1600. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  1601. end
  1602. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  1603. game.Debris:AddItem(li,.1)
  1604. end
  1605. end
  1606.  
  1607. BodyParts = {}
  1608. for _, v in pairs(char:GetChildren()) do
  1609. if v:IsA("Part") then
  1610. table.insert(BodyParts, v)
  1611. end
  1612. end
  1613.  
  1614. Bounding = {} -- Calculate the bounding boxes
  1615. for _, v in pairs(BodyParts) do
  1616. local temp = {X=nil, Y=nil, Z=nil}
  1617. temp.X = v.Size.X/2 * 10
  1618. temp.Y = v.Size.Y/2 * 10
  1619. temp.Z = v.Size.Z/2 * 10
  1620. Bounding[v.Name] = temp
  1621. end
  1622.  
  1623. while wait(lightspeed) do
  1624. lightspeed = math.random(0.1,0.2)
  1625. local Body1 = BodyParts[math.random(#BodyParts)]
  1626. local Body2 = BodyParts[math.random(#BodyParts)]
  1627. local Pos1 = Vector3.new(
  1628. math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
  1629. math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
  1630. math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
  1631. )
  1632. local Pos2 = Vector3.new(
  1633. math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
  1634. math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
  1635. math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
  1636. )
  1637. local SPos1 = Body1.Position + Pos1
  1638. local SPos2 = Body2.Position + Pos2
  1639. Lightning(SPos1, SPos2, 4, 3, eColors[math.random(1,#eColors)], .2, .56)
  1640. end
  1641. end))
  1642. for i = 1, 20 do
  1643. wait()
  1644. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
  1645. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  1646. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
  1647. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
  1648. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
  1649. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
  1650. end
  1651.  
  1652.  
  1653. attack = false
  1654. NoAnims = false
  1655. end
  1656.  
  1657. function weld5(part0, part1, c0, c1)
  1658. weeld=Instance.new("Weld", part0)
  1659. weeld.Part0=part0
  1660. weeld.Part1=part1
  1661. weeld.C0=c0
  1662. weeld.C1=c1
  1663. return weeld
  1664. end
  1665.  
  1666.  
  1667.  
  1668. Grab = false
  1669.  
  1670.  
  1671.  
  1672.  
  1673.  
  1674. fat = Instance.new("BindableEvent",script)
  1675. fat.Name = "Heartbeat"
  1676.  
  1677. script:WaitForChild("Heartbeat")
  1678.  
  1679. frame = 1/30
  1680. tf = 0
  1681. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  1682. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  1683. lastframe = tick()
  1684. script.Heartbeat:Fire() --ayy lmao
  1685.  
  1686. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  1687. tf = tf + s
  1688. if tf >= frame then
  1689. if allowframeloss then
  1690. script.Heartbeat:Fire()
  1691. lastframe=tick()
  1692. else
  1693. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  1694. for i=1, math.floor(tf/frame) do
  1695. script.Heartbeat:Fire()
  1696. end
  1697. lastframe=tick()
  1698. end
  1699. if tossremainder then
  1700. tf = 0
  1701. else
  1702. tf = tf - frame * math.floor(tf/frame)
  1703. end
  1704. end
  1705. end)
  1706.  
  1707. function Swait(NUMBER)
  1708. if NUMBER == 0 or NUMBER == nil then
  1709. fat.Event:wait()
  1710. else
  1711. for i = 1, NUMBER do
  1712. fat.Event:wait()
  1713. end
  1714. end
  1715. end
  1716.  
  1717.  
  1718.  
  1719.  
  1720.  
  1721. function GrabAndDrag()
  1722. NoAnims = true
  1723. attack = true
  1724.  
  1725. if Grab == false then
  1726.  
  1727. for i = 1, 20 do
  1728. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1729. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
  1730. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
  1731. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
  1732. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
  1733. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
  1734. if Debounces.on == false then break end
  1735. rs:wait(2)
  1736. end
  1737. con1=larm.Touched:connect(function(hit) -- this is grab
  1738. ht = hit.Parent
  1739. hum1=ht:FindFirstChild('Humanoid')
  1740. if hum1 ~= nil then
  1741.  
  1742.  
  1743.  
  1744.  
  1745. z = Instance.new("Sound",char)
  1746. z.SoundId = "rbxassetid://227194112"
  1747. z.Volume = 90
  1748. wait(.1)
  1749. z:Play()
  1750. hum1.PlatformStand=true
  1751. gp = ht
  1752. Grab = true
  1753. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
  1754. asd.Parent = larm
  1755. asd.Name = "asd"
  1756. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  1757.  
  1758.  
  1759. --[[ elseif hum1 == nil then
  1760. con1:disconnect()
  1761. wait() return]]
  1762. end
  1763. end)
  1764.  
  1765.  
  1766. for i = 1, 20 do
  1767. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1768. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1769. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2)
  1770. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2)
  1771. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1772. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
  1773. if Debounces.on == false then break end
  1774. rs:wait(2)
  1775. end
  1776. con1:disconnect()
  1777.  
  1778. if gp == nil then
  1779. attack = false
  1780. NoAnims = false
  1781. return end
  1782.  
  1783.  
  1784.  
  1785. --[[for i = 1, 16 do
  1786. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
  1787. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
  1788. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
  1789. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1790. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1791. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1792. cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
  1793. if Debounces.on == false then end
  1794. rs:wait()
  1795. end]]--
  1796. for i = 1, 16 do
  1797. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
  1798. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-73)), 0.3)
  1799. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
  1800. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3)
  1801. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
  1802. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1803. if Debounces.on == false then end
  1804. rs:wait()
  1805. end
  1806.  
  1807.  
  1808. coroutine.resume(coroutine.create(function()
  1809. local BF = Instance.new("BodyVelocity",hed)
  1810. BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1811. BF.velocity = root.CFrame.lookVector*120
  1812. wait(2.5)
  1813. BF:remove()
  1814. end))
  1815.  
  1816.  
  1817.  
  1818. z = Instance.new("Sound",char)
  1819. z.SoundId = "rbxassetid://138223085"
  1820. z.Volume = 90
  1821. wait(.1)
  1822. z:Play()
  1823.  
  1824. coroutine.resume(coroutine.create(function()
  1825. for i=1,78 do
  1826. wait()
  1827. MagicBlock(BrickColor.new("Really red"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
  1828. wait(0.01)
  1829. MagicBlock(BrickColor.new("Really black"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
  1830. end
  1831. end))
  1832.  
  1833. coroutine.resume(coroutine.create(function()
  1834. Grabee = gp:FindFirstChild("Torso")
  1835. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  1836. wait(0.01)
  1837. for i = 1,78 do
  1838. wait(0.01)
  1839. for i=1, 5 do
  1840. p=Instance.new("Part")
  1841. p.FrontSurface=par.TopSurface
  1842. p.Material=par.Material
  1843. p.BottomSurface=0
  1844. p.Anchored=true p.CanCollide=false
  1845. p.BrickColor=par.BrickColor
  1846. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  1847. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  1848. p.Parent=char
  1849. game:GetService("Debris"):AddItem(p,2+i*.1)
  1850. if math.random(1,5)==5 then
  1851. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1852. end
  1853. end
  1854. end
  1855.  
  1856. end))
  1857.  
  1858. coroutine.resume(coroutine.create(function()
  1859. Grabee = gp:FindFirstChild("Torso")
  1860. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  1861. wait(0.01)
  1862.  
  1863. for i=1, 78 do
  1864. wait(0.01)
  1865. for i=1, 1 do
  1866. p=Instance.new("Part")
  1867. p.TopSurface=par.TopSurface
  1868. p.BottomSurface=par.BottomSurface
  1869. p.Material=par.Material
  1870. p.BottomSurface=0
  1871. p.Anchored=false p.CanCollide=false
  1872. p.BrickColor=par.BrickColor
  1873. p.formFactor="Custom"
  1874. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  1875. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  1876. p.Parent=char
  1877. game:GetService("Debris"):AddItem(p,3+i*.1)
  1878. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  1879. p.RotVelocity=p.Velocity
  1880. if math.random(1,5)==5 then
  1881. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1882. end
  1883. end
  1884. Swait(.025)
  1885. end
  1886.  
  1887. end))
  1888. for i = 1, 100 do
  1889. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
  1890. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-13)), 0.3)
  1891. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3)
  1892. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3)
  1893. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3)
  1894. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3)
  1895. if Debounces.on == false then end
  1896. rs:wait()
  1897. end
  1898. asd:Destroy()
  1899. gp = nil
  1900. hum1.Health = 0
  1901. attack = false
  1902. ht = nil
  1903. NoAnims = false
  1904. Grab = false
  1905. end
  1906. end
  1907.  
  1908.  
  1909.  
  1910.  
  1911.  
  1912.  
  1913.  
  1914.  
  1915.  
  1916.  
  1917.  
  1918. function FindNearestTorso(Position,Distance,SinglePlayer)
  1919. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1920. local List = {}
  1921. for i,v in pairs(workspace:GetChildren())do
  1922. if v:IsA("Model")then
  1923. if v:findFirstChild("Torso")then
  1924. if v ~= char then
  1925. if(v.Torso.Position -Position).magnitude <= Distance then
  1926. table.insert(List,v)
  1927. end
  1928. end
  1929. end
  1930. end
  1931. end
  1932. return List
  1933. end
  1934.  
  1935.  
  1936.  
  1937. function Ring()
  1938.  
  1939.  
  1940. local effspwn = Instance.new("Part")
  1941. local model = Instance.new("Model")
  1942. game.Debris:AddItem(model, 20)
  1943. model.Name = "smasheffects"
  1944. model.Parent = workspace
  1945. effspwn.Name = "spwnr"
  1946. effspwn.Size = Vector3.new(1, 1, 1)
  1947. effspwn.Anchored = true
  1948. effspwn.CanCollide = false
  1949. effspwn.Transparency = 1
  1950. effspwn.CFrame = root.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1951. effspwn.Parent = model
  1952.  
  1953. for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
  1954. if v:FindFirstChild('Humanoid') then
  1955. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1956. v.Humanoid.PlatformStand = true
  1957. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 200
  1958. end
  1959. end
  1960. coroutine.resume(coroutine.create(function()
  1961. local shok = Instance.new("Part")
  1962. shok.Name = "wring1"
  1963. shok.BrickColor = BrickColor.new("Really red")
  1964. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1965. shok.Size = Vector3.new(1, 1, 1)
  1966. shok.Anchored = true
  1967. shok.Material = "Neon"
  1968. shok.Transparency = 0.25
  1969. shok.CanCollide = false
  1970. shok.Parent = model
  1971. game.Debris:AddItem(shok, 12)
  1972. local mesh = Instance.new("SpecialMesh")
  1973. mesh.MeshType = "FileMesh"
  1974. mesh.MeshId = "rbxassetid://3270017"
  1975. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1976. mesh.Parent = shok
  1977. for e = 1, 30 do
  1978. wait()
  1979. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1980. shok.Transparency = shok.Transparency + 0.002
  1981. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1982. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1983. end
  1984. for e = 1, 38 do
  1985. wait()
  1986. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1987. shok.Transparency = shok.Transparency + 0.002
  1988. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1989. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1990. end
  1991. for e = 1, 24 do
  1992. wait()
  1993. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1994. shok.Transparency = shok.Transparency + 0.03
  1995. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1996. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1997. end
  1998. end))
  1999. coroutine.resume(coroutine.create(function()
  2000. local shok = Instance.new("Part")
  2001. shok.Name = "wring2"
  2002. shok.BrickColor = BrickColor.new("Really red")
  2003. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2004. shok.Size = Vector3.new(1, 1, 1)
  2005. shok.Anchored = true
  2006. shok.Material = "Neon"
  2007. shok.Transparency = 0.25
  2008. shok.CanCollide = false
  2009. shok.Parent = model
  2010. game.Debris:AddItem(shok, 12)
  2011. local mesh = Instance.new("SpecialMesh")
  2012. mesh.MeshType = "FileMesh"
  2013. mesh.MeshId = "rbxassetid://3270017"
  2014. mesh.Scale = Vector3.new(12, 12, 0.05)
  2015. mesh.Parent = shok
  2016. for e = 1, 30 do
  2017. wait()
  2018. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  2019. shok.Transparency = shok.Transparency + 0.002
  2020. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2021. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2022. end
  2023. for e = 1, 38 do
  2024. wait()
  2025. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2026. shok.Transparency = shok.Transparency + 0.002
  2027. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2028. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2029. end
  2030. for e = 1, 24 do
  2031. wait()
  2032. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2033. shok.Transparency = shok.Transparency + 0.03
  2034. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2035. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2036. end
  2037. end))
  2038.  
  2039. coroutine.resume(coroutine.create(function()
  2040. local shok = Instance.new("Part")
  2041. shok.Name = "shokwve"
  2042. shok.BrickColor = BrickColor.new("Really black")
  2043. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  2044. shok.Size = Vector3.new(1, 1, 1)
  2045. shok.Anchored = true
  2046. shok.Material = "Neon"
  2047. shok.Transparency = 0.6
  2048. shok.CanCollide = false
  2049. shok.Parent = model
  2050. game.Debris:AddItem(shok, 12)
  2051. local mesh = Instance.new("SpecialMesh")
  2052. mesh.MeshType = "FileMesh"
  2053. mesh.MeshId = "rbxassetid://489415447"
  2054. mesh.Scale = Vector3.new(1, 1, 1)
  2055. mesh.Parent = shok
  2056. for e = 1, 12 do
  2057. wait()
  2058. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  2059. shok.Transparency = shok.Transparency + 0.002
  2060. end
  2061. for e = 1, 32 do
  2062. wait()
  2063. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2064. shok.Transparency = shok.Transparency + 0.002
  2065. end
  2066. for e = 1, 24 do
  2067. wait()
  2068. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2069. shok.Transparency = shok.Transparency + 0.03
  2070. end
  2071. end))
  2072. coroutine.resume(coroutine.create(function()
  2073. local shok = Instance.new("Part")
  2074. shok.Name = "shock2"
  2075. shok.BrickColor = BrickColor.new("Really black")
  2076. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2077. shok.Size = Vector3.new(1, 1, 1)
  2078. shok.Anchored = true
  2079. shok.Material = "Neon"
  2080. shok.Transparency = 0.35
  2081. shok.CanCollide = false
  2082. shok.Parent = model
  2083. game.Debris:AddItem(shok, 12)
  2084. local mesh = Instance.new("SpecialMesh")
  2085. mesh.MeshType = "FileMesh"
  2086. mesh.MeshId = "rbxassetid://489415447"
  2087. mesh.Scale = Vector3.new(12, 12, 12)
  2088. mesh.Parent = shok
  2089. for e = 1, 15 do
  2090. wait()
  2091. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2092. shok.Transparency = shok.Transparency + 0.004
  2093. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2094. end
  2095. for e = 1, 16 do
  2096. wait()
  2097. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2098. shok.Transparency = shok.Transparency + 0.004
  2099. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2100. end
  2101. for e = 1, 12 do
  2102. wait()
  2103. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2104. shok.Transparency = shok.Transparency + 0.06
  2105. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2106. end
  2107. end))
  2108. coroutine.resume(coroutine.create(function()
  2109. local shok = Instance.new("Part")
  2110. shok.Name = "shock3"
  2111. shok.BrickColor = BrickColor.new("Really red")
  2112. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2113. shok.Size = Vector3.new(1, 1, 1)
  2114. shok.Anchored = true
  2115. shok.Material = "Neon"
  2116. shok.Transparency = 0.35
  2117. shok.CanCollide = false
  2118. shok.Parent = model
  2119. game.Debris:AddItem(shok, 12)
  2120. local mesh = Instance.new("SpecialMesh")
  2121. mesh.MeshType = "FileMesh"
  2122. mesh.MeshId = "rbxassetid://489415447"
  2123. mesh.Scale = Vector3.new(12, 12, 12)
  2124. mesh.Parent = shok
  2125. for e = 1, 15 do
  2126. wait()
  2127. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2128. shok.Transparency = shok.Transparency + 0.004
  2129. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2130. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2131. end
  2132. for e = 1, 16 do
  2133. wait()
  2134. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2135. shok.Transparency = shok.Transparency + 0.004
  2136. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2137. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2138. end
  2139. for e = 1, 12 do
  2140. wait()
  2141. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2142. shok.Transparency = shok.Transparency + 0.06
  2143. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2144. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2145. end
  2146. end))
  2147.  
  2148. end
  2149.  
  2150.  
  2151.  
  2152.  
  2153.  
  2154.  
  2155.  
  2156. it=Instance.new
  2157. vt=Vector3.new
  2158. cf=CFrame.new
  2159.  
  2160. function NoOutline(Part)
  2161. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  2162. end
  2163.  
  2164.  
  2165. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  2166. local fp=it("Part")
  2167. fp.formFactor=formfactor
  2168. fp.Parent=parent
  2169. fp.Reflectance=reflectance
  2170. fp.Transparency=transparency
  2171. fp.CanCollide=false
  2172. fp.Locked=true
  2173. fp.BrickColor=brickcolor
  2174. fp.Name=name
  2175. fp.Size=size
  2176. fp.Position=torso.Position
  2177. NoOutline(fp)
  2178. fp.Material="SmoothPlastic"
  2179. fp:BreakJoints()
  2180. return fp
  2181. end
  2182.  
  2183.  
  2184.  
  2185. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2186. local mesh=it(Mesh)
  2187. mesh.Parent=part
  2188. if Mesh=="SpecialMesh" then
  2189. mesh.MeshType=meshtype
  2190. if meshid~="nil" then
  2191. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  2192. end
  2193. end
  2194. mesh.Offset=offset
  2195. mesh.Scale=scale
  2196. return mesh
  2197. end
  2198.  
  2199. function weld(parent,part0,part1,c0)
  2200. local weld=it("Weld")
  2201. weld.Parent=parent
  2202. weld.Part0=part0
  2203. weld.Part1=part1
  2204. weld.C0=c0
  2205. return weld
  2206. end
  2207.  
  2208.  
  2209. function swait(num)
  2210. if num==0 or num==nil then
  2211. game:service'RunService'.Stepped:wait(0)
  2212. else
  2213. for i=0,num do
  2214. game:service'RunService'.Stepped:wait(0)
  2215. end
  2216. end
  2217. end
  2218.  
  2219.  
  2220.  
  2221.  
  2222. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2223. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2224. end
  2225.  
  2226. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  2227. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2228. prt.Anchored=true
  2229. prt.CFrame=cframe
  2230. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  2231. --http://www.roblox.com/asset/?id=4770560
  2232. game:GetService("Debris"):AddItem(prt,2)
  2233. CF=prt.CFrame
  2234. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  2235. for i=0,1,0.2 do
  2236. wait()
  2237. Part.CFrame=CF*cf(0,0,-0.4)
  2238. end
  2239. for i=0,1,delay do
  2240. wait()
  2241. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  2242. Mesh.Scale=Mesh.Scale
  2243. end
  2244. for i=0,1,0.1 do
  2245. wait()
  2246. Part.Transparency=i
  2247. end
  2248. Part.Parent=nil
  2249. end),prt,msh,CF)
  2250. end
  2251.  
  2252. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2253. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2254. prt.Anchored=true
  2255. prt.Material = "SmoothPlastic"
  2256. prt.CFrame=cframe
  2257. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2258. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2259. game:GetService("Debris"):AddItem(prt,5)
  2260. coroutine.resume(coroutine.create(function(Part,Mesh)
  2261. for i=0,1,delay do
  2262. swait()
  2263. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2264. Part.Transparency=i
  2265. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2266. end
  2267. Part.Parent=nil
  2268. end),prt,msh)
  2269. end
  2270.  
  2271. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  2272. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2273. prt.Anchored=true
  2274. prt.Material = "Neon"
  2275. prt.CFrame=cframe
  2276. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2277. game:GetService("Debris"):AddItem(prt,5)
  2278. coroutine.resume(coroutine.create(function(Part,Mesh)
  2279. local rtype = rottype
  2280. for i=0,1,delay do
  2281. swait()
  2282. if rtype == 1 then
  2283. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  2284. elseif rtype == 2 then
  2285. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  2286. end
  2287. Part.Transparency=i
  2288. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2289. end
  2290. Part.Parent=nil
  2291. end),prt,msh)
  2292. end
  2293.  
  2294. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2295. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2296. prt.Anchored=true
  2297. prt.CFrame=cframe
  2298. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2299. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2300. game:GetService("Debris"):AddItem(prt,5)
  2301. coroutine.resume(coroutine.create(function(Part,Mesh)
  2302. for i=0,1,delay do
  2303. wait()
  2304. Part.Transparency=i
  2305. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2306. end
  2307. Part.Parent=nil
  2308. end),prt,msh)
  2309. end
  2310.  
  2311. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  2312. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2313. prt.Anchored=false
  2314. prt.CFrame=cframe
  2315. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2316. local wld=weld(prt,prt,Parent,cframe)
  2317. game:GetService("Debris"):AddItem(prt,5)
  2318. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  2319. for i=0,1,delay do
  2320. wait()
  2321. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  2322. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2323. Part.Transparency=i
  2324. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2325. end
  2326. Part.Parent=nil
  2327. end),prt,msh,wld)
  2328. end
  2329.  
  2330. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  2331. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2332. prt.Anchored=false
  2333. prt.CFrame=cframe
  2334. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2335. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  2336. game:GetService("Debris"):AddItem(prt,5)
  2337. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  2338. for i=0,1,delay do
  2339. wait()
  2340. Weld.C0=euler(i*20,0,0)
  2341. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2342. Part.Transparency=i
  2343. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2344. end
  2345. Part.Parent=nil
  2346. end),prt,msh,wld)
  2347. end
  2348.  
  2349. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2350. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2351. prt.Anchored=true
  2352. prt.CFrame=cframe
  2353. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2354. game:GetService("Debris"):AddItem(prt,2)
  2355. coroutine.resume(coroutine.create(function(Part,Mesh)
  2356. for i=0,1,delay do
  2357. wait()
  2358. Part.CFrame=Part.CFrame
  2359. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2360. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2361. prt2.Anchored=true
  2362. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2363. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  2364. game:GetService("Debris"):AddItem(prt2,2)
  2365. coroutine.resume(coroutine.create(function(Part,Mesh)
  2366. for i=0,1,0.1 do
  2367. wait()
  2368. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  2369. end
  2370. Part.Parent=nil
  2371. end),prt2,msh2)
  2372. end
  2373. for i=0,1,delay*2 do
  2374. wait()
  2375. Part.CFrame=Part.CFrame
  2376. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  2377. end
  2378. Part.Parent=nil
  2379. end),prt,msh)
  2380. end
  2381.  
  2382. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2383. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2384. prt.Anchored=true
  2385. prt.CFrame=cframe
  2386. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2387. game:GetService("Debris"):AddItem(prt,2)
  2388. coroutine.resume(coroutine.create(function(Part,Mesh)
  2389. for i=0,1,delay do
  2390. wait()
  2391. Part.CFrame=Part.CFrame
  2392. Part.Transparency=i
  2393. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2394. end
  2395. Part.Parent=nil
  2396. end),prt,msh)
  2397. end
  2398.  
  2399. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  2400. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2401. prt.Anchored=true
  2402. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2403. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2404. game:GetService("Debris"):AddItem(prt,2)
  2405. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  2406. CF=Part.CFrame
  2407. Numbb=0
  2408. randnumb=math.random()/10
  2409. rand1=math.random()/10
  2410. for i=0,1,rand1 do
  2411. wait()
  2412. CF=CF*cf(0,math.random()/2,0)
  2413. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  2414. Part.CFrame=CF*euler(Numbb,0,0)
  2415. Part.Transparency=i
  2416. Numbb=Numbb+randnumb
  2417. end
  2418. Part.Parent=nil
  2419. end),prt,CF,Numbb,randnumb)
  2420. end
  2421.  
  2422. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2423. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2424. prt.Anchored=true
  2425. prt.CFrame=cframe
  2426. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  2427. game:GetService("Debris"):AddItem(prt,5)
  2428. coroutine.resume(coroutine.create(function(Part,Mesh)
  2429. for i=0,1,delay do
  2430. wait()
  2431. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  2432. Part.Transparency=i
  2433. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2434. end
  2435. Part.Parent=nil
  2436. end),prt,msh)
  2437. end
  2438.  
  2439. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2440. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2441. prt.Anchored=true
  2442. prt.CFrame=cframe
  2443. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  2444. game:GetService("Debris"):AddItem(prt,2)
  2445. coroutine.resume(coroutine.create(function(Part,Mesh)
  2446. for i=0,1,delay do
  2447. wait()
  2448. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  2449. Part.Transparency=i
  2450. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2451. end
  2452. Part.Parent=nil
  2453. end),prt,msh)
  2454. end
  2455.  
  2456. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  2457. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2458. prt.Anchored=true
  2459. prt.CFrame=cframe*cf(x,y,z)
  2460. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  2461. game:GetService("Debris"):AddItem(prt,5)
  2462. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  2463. local num=math.random()
  2464. local num2=math.random(-3,2)+math.random()
  2465. local numm=0
  2466. for i=0,1,delay*2 do
  2467. swait()
  2468. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  2469. Part.Transparency=i
  2470. numm=numm+0.01
  2471. end
  2472. Part.Parent=nil
  2473. Mesh.Parent=nil
  2474. end),prt,msh,x,y,z)
  2475. end
  2476.  
  2477.  
  2478.  
  2479. function newRay(start,face,range,wat)
  2480. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  2481. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  2482. return rey,hit,pos
  2483. end
  2484.  
  2485. function Landing()
  2486. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2487. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2488. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2489. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2490. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2491. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2492.  
  2493. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2494. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2495. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2496. end
  2497.  
  2498.  
  2499.  
  2500.  
  2501.  
  2502.  
  2503.  
  2504.  
  2505.  
  2506.  
  2507. function nooutline(part)
  2508. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  2509. end
  2510.  
  2511.  
  2512.  
  2513.  
  2514. function debris(cfremz, thepart, amt)
  2515. for j = 1, amt do
  2516. do
  2517. local pr = Instance.new("Part")
  2518. nooutline(pr)
  2519. pr.Name = "debrisobeb"
  2520. pr.Anchored = true
  2521. pr.BrickColor = thepart.BrickColor
  2522. pr.CanCollide = true
  2523. pr.Material = thepart.Material
  2524. pr.Transparency = thepart.Transparency
  2525. pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
  2526. pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  2527. pr.Parent = workspace
  2528. game.Debris:AddItem(pr, 25)
  2529. delay(15, function()
  2530. if pr then
  2531. pr.CanCollide = false
  2532. pr.Anchored = false
  2533. end
  2534. end)
  2535. end
  2536. end
  2537. for c = 1, amt do
  2538. do
  2539. local pr2 = Instance.new("Part")
  2540. nooutline(pr2)
  2541. pr2.Name = "moredebr"
  2542. pr2.Anchored = false
  2543. pr2.BrickColor = thepart.BrickColor
  2544. pr2.CanCollide = false
  2545. pr2.Material = thepart.Material
  2546. pr2.Transparency = thepart.Transparency
  2547. pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
  2548. pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  2549. pr2.Parent = workspace
  2550. pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
  2551. pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
  2552. game.Debris:AddItem(pr2, 45)
  2553. delay(2, function()
  2554. pr2.CanCollide = true
  2555. wait(10)
  2556. if pr2 then
  2557. pr2.CanCollide = false
  2558. end
  2559. end)
  2560. end
  2561. end
  2562. end
  2563.  
  2564.  
  2565.  
  2566.  
  2567.  
  2568.  
  2569.  
  2570.  
  2571.  
  2572.  
  2573. function AirSlam()
  2574. NoAnims = true
  2575. attack = true
  2576. for i = 1, 20 do
  2577. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
  2578. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
  2579. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
  2580. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
  2581. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
  2582. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
  2583. if Debounces.on == false then break end
  2584. wait()
  2585. end
  2586. wait(0.5)
  2587.  
  2588.  
  2589. coroutine.resume(coroutine.create(function()
  2590. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2591. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2592. MagicBlock(BrickColor.new("Really red"),root.CFrame,10*2.5,10*2.5,10*2.5,5.5*2.5,5.5*2.5,5.5*2.5,0.15)
  2593. end))
  2594.  
  2595. Sound("http://www.roblox.com/asset?id = 180199750",char,90,1,false)
  2596.  
  2597. hum.WalkSpeed = 60
  2598. BV = Instance.new("BodyVelocity", torso)
  2599. BV.maxForce = Vector3.new(0,200000,0)
  2600. BV.P = 100000
  2601. BV.velocity = Vector3.new(0,150,0)
  2602. for i = 1, 20 do
  2603. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
  2604. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
  2605. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  2606. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  2607. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  2608. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  2609. if Debounces.on == false then break end
  2610. wait()
  2611. end
  2612. BV:Destroy()
  2613.  
  2614. coroutine.resume(coroutine.create(function()
  2615. for i = 1, 2880, 48 do
  2616. torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(i), math.rad(0), math.rad(0))
  2617. rs:wait(4)
  2618. end
  2619. torso.Weld.C1 = CFrame.new(0, -1, 0)
  2620. end))
  2621.  
  2622. for i = 1, 30 do
  2623. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
  2624. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3)
  2625. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2626. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2627. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
  2628. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
  2629. if Debounces.on == false then break end
  2630. wait()
  2631. end
  2632.  
  2633. if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
  2634. for i = 1, 20 do
  2635. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
  2636. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
  2637. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
  2638. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
  2639. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  2640. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
  2641. if Debounces.on == false then break end
  2642. wait()
  2643. end
  2644. end
  2645. local ry,ht,ps=nil,nil,nil
  2646. while ht==nil do
  2647. ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
  2648. wait()
  2649. end
  2650. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  2651. if par then
  2652. local cfremz = CFrame.new(loc)
  2653. debris(cfremz, par, 50)
  2654. end
  2655. coroutine.resume(coroutine.create(function()
  2656. Ring()
  2657. end))
  2658. Landing()
  2659. Sound("rbxassetid://514867425",char,90,1,false)
  2660. hum.WalkSpeed = 5
  2661. for i = 1, 25 do
  2662. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.3) *CFrame.Angles (math.rad(120),math.rad(10),math.rad(32)), 0.2)
  2663. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,1,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-20)), 0.2)
  2664. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (-8),math.rad(-40), math.rad(-8)),0.2)
  2665. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-50), math.rad(40), math.rad(0)), 0.2)
  2666. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, 0, -.6) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 0.2)
  2667. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(0)), 0.2)
  2668. if Debounces.on == false then break end
  2669. wait()
  2670. end
  2671. wait(0.2)
  2672. attack = false
  2673. NoAnims = false
  2674. end
  2675.  
  2676.  
  2677.  
  2678. function CreatePart(parent,transparency,reflectance,material,brickcolor)
  2679. local p = Instance.new("Part")
  2680. p.Parent = parent
  2681. p.Size = Vector3.new(1,1,1)
  2682. p.Transparency = transparency
  2683. p.Reflectance = reflectance
  2684. p.CanCollide = false
  2685. p.BrickColor = brickcolor
  2686. p.Material = material
  2687. return p
  2688. end
  2689.  
  2690.  
  2691. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  2692. local weld = Instance.new("Weld")
  2693. weld.Parent = parent
  2694. weld.Part0 = part0
  2695. weld.Part1 = part1
  2696. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  2697. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  2698. return weld
  2699. end
  2700.  
  2701.  
  2702.  
  2703. --[[HandleR = Instance.new("Part")
  2704. HandleR.BrickColor = BrickColor.new("Really red")
  2705. HandleR.Material = "Neon"
  2706. HandleR.Transparency = 0.3
  2707. HandleR.Size = Vector3.new(1,0.8,4)
  2708. HandleR.CFrame = sorb.CFrame
  2709. HandleRM = Instance.new("SpecialMesh",HandleR)
  2710. HandleRM.MeshId = "rbxasset://fonts/sword.mesh"
  2711. HandleRM.Scale = Vector3.new(1,1,1)
  2712.  
  2713. HandleL = Instance.new("Part")
  2714. HandleL.BrickColor = BrickColor.new("Really red")
  2715. HandleL.Material = "Neon"
  2716. HandleL.Transparency = 0.3
  2717. HandleL.Size = Vector3.new(1,0.8,4)
  2718. HandleL.CFrame = sorb2.CFrame
  2719. HandleLM = Instance.new("SpecialMesh",HandleL)
  2720. HandleLM.MeshId = "rbxasset://fonts/sword.mesh"
  2721. HandleLM.Scale = Vector3.new(1,1,1)]]
  2722.  
  2723.  
  2724. local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Really red"))
  2725. CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  2726. local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Really red"))
  2727. CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  2728.  
  2729.  
  2730. v3 = Vector3.new
  2731. rad=math.rad
  2732.  
  2733. kiblade = Instance.new("Part",char)
  2734. kiblade.Name = "Blade"
  2735. kiblade.Size = v3(1,5,1)
  2736. kiblade.Transparency = 1
  2737. kiblade.BrickColor = BrickColor.new("Really red")
  2738. kiblade.Position = v3(999,999,999)
  2739. kiblade.CanCollide = false
  2740. kiblademesh = Instance.new("SpecialMesh",kiblade)
  2741. kiblademesh.MeshType = "FileMesh"
  2742. kiblademesh.MeshId = "rbxassetid://898849476"
  2743. kiblademesh.Scale = v3(0.01,0.008,0.01)
  2744. kiweld7 = Instance.new("Weld",kiblade)
  2745. kiweld7.Part0 = rarm
  2746. kiweld7.Part1 = kiblade
  2747. kiweld7.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
  2748. kiblade1 = Instance.new("Part",char)
  2749. kiblade1.Name = "Blade"
  2750. kiblade1.Transparency = 1
  2751. kiblade1.Size = v3(0.1,0.1,0.1)
  2752. kiblade1.Position = v3(999,999,999)
  2753. kiblade1.CanCollide = false
  2754. kiblademesh = Instance.new("SpecialMesh",kiblade1)
  2755. kiblademesh.MeshType = "Sphere"
  2756. kiblademesh.Scale = v3(1,1,1)
  2757. kiweld = Instance.new("Weld",kiblade1)
  2758. kiweld.Part0 = rarm
  2759. kiweld.Part1 = kiblade1
  2760. kiweld.C0 = CFrame.new(0,-1,0)
  2761. kiblade2 = Instance.new("Part",char)
  2762. kiblade2.Name = "Blade"
  2763. kiblade2.Size = v3(0.1,0.1,0.1)
  2764. kiblade2.Transparency = 1
  2765. kiblade2.Position = v3(999,999,999)
  2766. kiblade2.CanCollide = false
  2767. kiblademesh = Instance.new("SpecialMesh",kiblade2)
  2768. kiblademesh.MeshType = "Sphere"
  2769. kiblademesh.Scale = v3(1,1,1)
  2770. kiweld = Instance.new("Weld",kiblade2)
  2771. kiweld.Part0 = rarm
  2772. kiweld.Part1 = kiblade2
  2773. kiweld.C0 = CFrame.new(0,-4.5,0)
  2774. torso = game.Players.LocalPlayer.Character.Torso
  2775. head = game.Players.LocalPlayer.Character.Head
  2776. torso1 = Instance.new("Attachment",kiblade1)
  2777. head1 = Instance.new("Attachment",kiblade2)
  2778. trail = Instance.new("Trail",torso)
  2779. trail.Color = ColorSequence.new(Color3.fromRGB(255,0,0))
  2780. trail.Attachment0 = torso1
  2781. trail.Attachment1 = head1
  2782. trail.Lifetime = 0.5
  2783. trail.Enabled = false
  2784.  
  2785.  
  2786.  
  2787.  
  2788. kiblade2 = Instance.new("Part",char)
  2789. kiblade2.Name = "Blade"
  2790. kiblade2.Size = v3(1,5,1)
  2791. kiblade2.Transparency = 1
  2792. kiblade2.BrickColor = BrickColor.new("Really red")
  2793. kiblade2.Position = v3(999,999,999)
  2794. kiblade2.CanCollide = false
  2795. kiblademesh2 = Instance.new("SpecialMesh",kiblade2)
  2796. kiblademesh2.MeshType = "FileMesh"
  2797. kiblademesh2.MeshId = "rbxassetid://898849476"
  2798. kiblademesh2.Scale = v3(0.01,0.008,0.01)
  2799. kiweld72 = Instance.new("Weld",kiblade2)
  2800. kiweld72.Part0 = larm
  2801. kiweld72.Part1 = kiblade2
  2802. kiweld72.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
  2803. kiblade12 = Instance.new("Part",char)
  2804. kiblade12.Name = "Blade"
  2805. kiblade12.Transparency = 1
  2806. kiblade12.Size = v3(0.1,0.1,0.1)
  2807. kiblade12.Position = v3(999,999,999)
  2808. kiblade12.CanCollide = false
  2809. kiblademesh2 = Instance.new("SpecialMesh",kiblade12)
  2810. kiblademesh2.MeshType = "Sphere"
  2811. kiblademesh2.Scale = v3(1,1,1)
  2812. kiweld2 = Instance.new("Weld",kiblade12)
  2813. kiweld2.Part0 = larm
  2814. kiweld2.Part1 = kiblade12
  2815. kiweld2.C0 = CFrame.new(0,-1,0)
  2816. kiblade22 = Instance.new("Part",char)
  2817. kiblade22.Name = "Blade"
  2818. kiblade22.Size = v3(0.1,0.1,0.1)
  2819. kiblade22.Transparency = 1
  2820. kiblade22.Position = v3(999,999,999)
  2821. kiblade22.CanCollide = false
  2822. kiblademesh2 = Instance.new("SpecialMesh",kiblade22)
  2823. kiblademesh2.MeshType = "Sphere"
  2824. kiblademesh2.Scale = v3(1,1,1)
  2825. kiweld2 = Instance.new("Weld",kiblade22)
  2826. kiweld2.Part0 = larm
  2827. kiweld2.Part1 = kiblade22
  2828. kiweld2.C0 = CFrame.new(0,-4.5,0)
  2829. torso2 = game.Players.LocalPlayer.Character.Torso
  2830. head2 = game.Players.LocalPlayer.Character.Head
  2831. torso12 = Instance.new("Attachment",kiblade12)
  2832. head12 = Instance.new("Attachment",kiblade22)
  2833. trail2 = Instance.new("Trail",torso2)
  2834. trail2.Color = ColorSequence.new(Color3.fromRGB(255,0,0))
  2835. trail2.Attachment0 = torso12
  2836. trail2.Attachment1 = head12
  2837. trail2.Lifetime = 0.5
  2838. trail2.Enabled = false
  2839.  
  2840.  
  2841.  
  2842. local Gibs = game.Workspace
  2843.  
  2844.  
  2845.  
  2846.  
  2847.  
  2848.  
  2849.  
  2850.  
  2851.  
  2852.  
  2853.  
  2854.  
  2855. function Kill(Character)
  2856. Character.Humanoid.Health = 0
  2857. local poo = Instance.new("IntValue",Character)
  2858. poo.Name = "haha nope"
  2859. local svch = Character
  2860. local hum = Character:findFirstChild("Humanoid")
  2861. Character.Archivable = true
  2862. local chrclone = Character:clone()
  2863. Character.Archivable = false
  2864.  
  2865. local ch = chrclone:GetChildren()
  2866. local i
  2867. for i = 1,#ch do
  2868. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  2869. ch[i]:remove()
  2870. end
  2871. end
  2872. local function Scan(ch)
  2873. local e
  2874. for e = 1,#ch do
  2875. Scan(ch[e]:GetChildren())
  2876. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  2877. ch[e]:remove()
  2878. end
  2879. end
  2880. end
  2881. Scan(chrclone:GetChildren())
  2882.  
  2883. local hum2 = chrclone:findFirstChild("Humanoid")
  2884.  
  2885.  
  2886. if hum2 ~= nil then
  2887. hum2.Name = "Humanoid2"
  2888. hum2.PlatformStand = true
  2889. hum2.Sit = true
  2890. hum2.MaxHealth = 0
  2891. hum2.Health = 0
  2892. end
  2893.  
  2894. local ch = Character:GetChildren()
  2895. local i
  2896. for i = 1,#ch do
  2897. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2898. ch[i]:remove()
  2899. end
  2900. end
  2901.  
  2902. wait(0.2)
  2903.  
  2904. local ch = Character:GetChildren()
  2905. local i
  2906. for i = 1,#ch do
  2907. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2908. ch[i]:remove()
  2909. end
  2910. end
  2911. Character = chrclone
  2912. local Torso = Character.Torso
  2913. local movevector = Vector3.new()
  2914.  
  2915. if Torso then
  2916. local Head = Character:FindFirstChild("Head")
  2917. local Limb = Character:FindFirstChild("Right Arm")
  2918. if Limb then
  2919.  
  2920. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  2921. local Joint = Instance.new("Glue")
  2922. Joint.Name = "RightShoulder"
  2923. Joint.Part0 = Torso
  2924. Joint.Part1 = Limb
  2925. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2926. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2927. Joint.Parent = Torso
  2928.  
  2929. local B = Instance.new("Part")
  2930. B.TopSurface = 0
  2931. B.BottomSurface = 0
  2932. B.formFactor = "Symmetric"
  2933. B.Size = Vector3.new(1, 1, 1)
  2934. B.Transparency = 1
  2935. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2936. B.Parent = Character
  2937. local W = Instance.new("Weld")
  2938. W.Part0 = Limb
  2939. W.Part1 = B
  2940. W.C0 = CFrame.new(0, -0.5, 0)
  2941. W.Parent = Limb
  2942.  
  2943. end
  2944. local Limb = Character:FindFirstChild("Left Arm")
  2945. if Limb then
  2946.  
  2947. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  2948. local Joint = Instance.new("Glue")
  2949. Joint.Name = "LeftShoulder"
  2950. Joint.Part0 = Torso
  2951. Joint.Part1 = Limb
  2952. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2953. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2954. Joint.Parent = Torso
  2955.  
  2956. local B = Instance.new("Part")
  2957. B.TopSurface = 0
  2958. B.BottomSurface = 0
  2959. B.formFactor = "Symmetric"
  2960. B.Size = Vector3.new(1, 1, 1)
  2961. B.Transparency = 1
  2962. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2963. B.Parent = Character
  2964. local W = Instance.new("Weld")
  2965. W.Part0 = Limb
  2966. W.Part1 = B
  2967. W.C0 = CFrame.new(0, -0.5, 0)
  2968. W.Parent = Limb
  2969.  
  2970. end
  2971. local Limb = Character:FindFirstChild("Right Leg")
  2972. if Limb then
  2973.  
  2974. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  2975. local Joint = Instance.new("Glue")
  2976. Joint.Name = "RightHip"
  2977. Joint.Part0 = Torso
  2978. Joint.Part1 = Limb
  2979. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2980. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2981. Joint.Parent = Torso
  2982.  
  2983. local B = Instance.new("Part")
  2984. B.TopSurface = 0
  2985. B.BottomSurface = 0
  2986. B.formFactor = "Symmetric"
  2987. B.Size = Vector3.new(1, 1, 1)
  2988. B.Transparency = 1
  2989. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2990. B.Parent = Character
  2991. local W = Instance.new("Weld")
  2992. W.Part0 = Limb
  2993. W.Part1 = B
  2994. W.C0 = CFrame.new(0, -0.5, 0)
  2995. W.Parent = Limb
  2996.  
  2997. end
  2998. local Limb = Character:FindFirstChild("Left Leg")
  2999. if Limb then
  3000.  
  3001. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  3002. local Joint = Instance.new("Glue")
  3003. Joint.Name = "LeftHip"
  3004. Joint.Part0 = Torso
  3005. Joint.Part1 = Limb
  3006. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3007. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3008. Joint.Parent = Torso
  3009.  
  3010. local B = Instance.new("Part")
  3011. B.TopSurface = 0
  3012. B.BottomSurface = 0
  3013. B.formFactor = "Symmetric"
  3014. B.Size = Vector3.new(1, 1, 1)
  3015. B.Transparency = 1
  3016. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  3017. B.Parent = Character
  3018. local W = Instance.new("Weld")
  3019. W.Part0 = Limb
  3020. W.Part1 = B
  3021. W.C0 = CFrame.new(0, -0.5, 0)
  3022. W.Parent = Limb
  3023.  
  3024. end
  3025. --[
  3026. local Bar = Instance.new("Part")
  3027. Bar.TopSurface = 0
  3028. Bar.BottomSurface = 0
  3029. Bar.formFactor = "Symmetric"
  3030. Bar.Size = Vector3.new(1, 1, 1)
  3031. Bar.Transparency = 1
  3032. Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
  3033. Bar.Parent = Character
  3034. local Weld = Instance.new("Weld")
  3035. Weld.Part0 = Torso
  3036. Weld.Part1 = Bar
  3037. Weld.C0 = CFrame.new(0, 0.5, 0)
  3038. Weld.Parent = Torso
  3039. --]]
  3040. end
  3041. Character.Parent = Gibs
  3042. game.Debris:AddItem(Character, 12)
  3043. if movevector ~= Vector3.new() then
  3044. for i = 1,10 do
  3045. wait()
  3046. Torso.Velocity = Vector3.new(0,0,-100)
  3047. Head.Velocity = movevector * 200
  3048. end
  3049. end
  3050. end
  3051.  
  3052.  
  3053.  
  3054. function SpinSlice()
  3055. NoAnims = true
  3056. attack = true
  3057.  
  3058.  
  3059. Sound("rbxassetid://588738949",char,90,1,false)
  3060. kiblade.Transparency = 0
  3061. kiblade2.Transparency = 0
  3062. trail.Enabled = true
  3063. trail2.Enabled = true
  3064.  
  3065. hum.WalkSpeed = 0
  3066. for i = 1,40 do
  3067. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  3068. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
  3069. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
  3070. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(90)), 0.5)--arm
  3071. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-90)), 0.5)--arm
  3072. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
  3073. if Debounces.on == false then break end
  3074. wait()
  3075. end
  3076.  
  3077.  
  3078. coroutine.resume(coroutine.create(function()
  3079. local BF = Instance.new("BodyVelocity",hed)
  3080. BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3081. BF.velocity = root.CFrame.lookVector*120
  3082. wait(2.0)
  3083. BF:remove()
  3084. end))
  3085.  
  3086. coroutine.resume(coroutine.create(function()
  3087. Sound("rbxassetid://588734356",char,90,1,false)
  3088. wait(.1)
  3089. Sound("rbxassetid://588734356",char,90,1,false)
  3090. wait(.1)
  3091. Sound("rbxassetid://588734356",char,90,1,false)
  3092. wait(.1)
  3093. Sound("rbxassetid://588734356",char,90,1,false)
  3094. wait(.1)
  3095. Sound("rbxassetid://588734356",char,90,1,false)
  3096. wait(.1)
  3097. Sound("rbxassetid://588734356",char,90,1,false)
  3098. wait(.1)
  3099. Sound("rbxassetid://588734356",char,90,1,false)
  3100. wait(.1)
  3101. Sound("rbxassetid://588734356",char,90,1,false)
  3102. end))
  3103. local HitBox = Instance.new("Part",rarm)
  3104. HitBox.Size = Vector3.new(1,5,1)
  3105. HitBox.CanCollide = false
  3106. HitBox.Transparency = 1
  3107. local HitBox2 = Instance.new("Weld",HitBox)
  3108. HitBox2.Part0 = rarm
  3109. HitBox2.Part1 = HitBox
  3110. HitBox2.C0 = CFrame.new(0,-1.8,0)
  3111. HitBox.Touched:connect(function(hit)
  3112. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
  3113. Kill(hit.Parent)
  3114. hit.Parent.Humanoid.PlatformStand = true
  3115. end
  3116. end)
  3117.  
  3118. local HitBox2 = Instance.new("Part",larm)
  3119. HitBox2.Size = Vector3.new(1,5,1)
  3120. HitBox2.CanCollide = false
  3121. HitBox2.Transparency = 1
  3122. local HitBox22 = Instance.new("Weld",HitBox2)
  3123. HitBox22.Part0 = larm
  3124. HitBox22.Part1 = HitBox2
  3125. HitBox22.C0 = CFrame.new(0,-1.8,0)
  3126. HitBox2.Touched:connect(function(hit)
  3127. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
  3128. Kill(hit.Parent)
  3129. hit.Parent.Humanoid.PlatformStand = true
  3130. end
  3131. end)
  3132.  
  3133. for i = 1,40 do
  3134. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  3135. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
  3136. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
  3137. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(90)), 0.5)--arm
  3138. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-90)), 0.5)--arm
  3139. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
  3140. root.CFrame = root.CFrame * CFrame.fromEulerAnglesXYZ(0,1,0)
  3141. if Debounces.on == false then break end
  3142. wait()
  3143. end
  3144. kiblade.Transparency = 1
  3145. kiblade2.Transparency = 1
  3146. trail.Enabled = false
  3147. trail2.Enabled = false
  3148. HitBox:Destroy()
  3149. HitBox2:Destroy()
  3150. hum.WalkSpeed = 5
  3151. attack = false
  3152. NoAnims = false
  3153. end
  3154.  
  3155.  
  3156.  
  3157.  
  3158. function hito(partoz, magn, dmg, debtim)
  3159. for _, guy in pairs(workspace:GetChildren()) do
  3160. if guy:FindFirstChildOfClass("Humanoid") and guy:FindFirstChild("Head") and guy ~= char and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  3161. do
  3162. local humz = guy:FindFirstChildOfClass("Humanoid")
  3163. local hed = guy:FindFirstChild("Head")
  3164. humz:TakeDamage(math.random(15,30)) if Full == true then guy:BreakJoints()
  3165. local db = Instance.new("StringValue")
  3166. db.Name = "alabo"
  3167. db.Parent = hed
  3168. delay(debtim, function()
  3169. db:Destroy()
  3170. end)
  3171. end
  3172. end
  3173. end
  3174. end
  3175. end
  3176.  
  3177.  
  3178.  
  3179. ang = CFrame.Angles
  3180. rd = math.rad
  3181. rd2 = math.random
  3182. ov = false
  3183.  
  3184.  
  3185.  
  3186. nooutline = function(i)
  3187. i.TopSurface = 10
  3188. end
  3189. makepart = function(l, m, n, o, p, q, r)
  3190. local s = Instance.new("Part")
  3191. s.BrickColor = BrickColor.new(l)
  3192. s.Name = m
  3193. s.Transparency = o
  3194. nooutline(s)
  3195. s.Reflectance = n
  3196. s.Material = p
  3197. s.Anchored = true
  3198. s.CanCollide = false
  3199. s.Locked = true
  3200. s.CFrame = r
  3201. s.Size = Vector3.new(0.2, 0.2, 0.2)
  3202. s.Parent = q
  3203. return s
  3204. end
  3205.  
  3206. makemesh = function(t, u, v, w)
  3207. local x = Instance.new("SpecialMesh")
  3208. x.MeshType = t
  3209. x.Scale = u
  3210. if t == "FileMesh" then
  3211. x.MeshId = v
  3212. end
  3213. x.Parent = w
  3214. return x
  3215. end
  3216.  
  3217. local H = {}
  3218.  
  3219.  
  3220. Barrage = function()
  3221. modz = Instance.new("Model")
  3222. modz.Name = "efx"
  3223. modz.Parent = char
  3224. ov = true
  3225. hum.AutoRotate = false
  3226. local aN = nil
  3227. local a9 = true
  3228. local aa = {}
  3229. local ab = {}
  3230. local b7 = {}
  3231. for j = 1, 16 do
  3232. local ac = Instance.new("Part")
  3233. nooutline(ac)
  3234. ac.Anchored = true
  3235. ac.Locked = true
  3236. ac.CanCollide = false
  3237. ac.Material = "Neon"
  3238. ac.Size = Vector3.new(1, 1, 1)
  3239. ac.Transparency = 1
  3240. ac.CFrame = CFrame.new(0, 1000, 0)
  3241. ac.Parent = modz
  3242. ac.BrickColor = BrickColor.new("Really red")
  3243. makemesh("Sphere", (Vector3.new(0, 0, 0)), nil, ac)
  3244. table.insert(aa, ac)
  3245. end
  3246. for j = 1, 40 do
  3247. local a3 = makepart("Really red", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
  3248. makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://489415447", a3)
  3249. table.insert(ab, a3)
  3250. end
  3251. for j = 1, 30 do
  3252. local a3 = makepart("Really red", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
  3253. makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://3270017", a3)
  3254. table.insert(b7, a3)
  3255. end
  3256. local b8 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
  3257. local b9 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
  3258. for I,aO in pairs(H) do
  3259. if aO.Parent == rarm or aO.Parent == larm then
  3260. aN = aO.Transparency
  3261. aO.Transparency = 1
  3262. end
  3263. end
  3264. local a8 = Instance.new("BodyGyro")
  3265. a8.MaxTorque = Vector3.new(1050, 3000, 750)
  3266. a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
  3267. a8.P = 580000
  3268. a8.D = 250
  3269. a8.Parent = root
  3270. coroutine.resume(coroutine.create(function()
  3271. while a8 do
  3272. swait()
  3273. a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
  3274. end
  3275. end))
  3276. local af = 0
  3277. local ag = 0
  3278. repeat
  3279. ag = ag + 1
  3280. if af == 0 then
  3281. af = 1
  3282. else
  3283. af = af % 14 + 1
  3284. end
  3285. coroutine.resume(coroutine.create(function()
  3286. local ah = aa[af]
  3287. local ai = ab[af]
  3288. local aj = ab[af + 14]
  3289. local ba = b7[af]
  3290. ah.Size = Vector3.new(1, 1, 2)
  3291. ah.CFrame = cf(root.CFrame * cf(rd2(-600, 600) / 100, rd2(-150, 350) / 100, rd2(-200, -50) / 100).p, mouse.Hit * cf(rd2(-4, 4), rd2(-2, 2), 0).p)
  3292. ah.Transparency = 0.25
  3293. ah:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0, 0, 0)
  3294. ai.Transparency = 0.35
  3295. ai:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.6, 0.6, 0.6)
  3296. aj.Transparency = 0.45
  3297. aj:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
  3298. aj.CFrame = ah.CFrame * ang(0, rd(90), rd(90))
  3299. if af % 2 == 1 then
  3300. ai.CFrame = cf(rarm.CFrame * cf(rd2(-6, 6) / 10, rd2(4, 12) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
  3301. else
  3302. if af % 2 == 0 then
  3303. ai.CFrame = cf(larm.CFrame * cf(rd2(-6, 6) / 10, rd2(3, 8) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
  3304. end
  3305. end
  3306. ba.CFrame = ah.CFrame * cf(0, 0, -8)
  3307. ba.Transparency = 0.4
  3308. ba:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
  3309. local bb = ah.CFrame * cf(0, 0, -5)
  3310. local bc = aj.CFrame * cf(0, -0.1, 0)
  3311. local bd = ba.CFrame * cf(0, 0, rd2(-300, 50) / 100)
  3312. local ak = false
  3313. for j = 1, 12 do
  3314. swait()
  3315. local a0 = Ray.new(ah.Position, ah.CFrame.lookVector * (12.5 - j))
  3316. local a1, a2 = workspace:FindPartOnRayWithIgnoreList(a0, {char}, true, true)
  3317. if a1 and ak == false then
  3318. ak = true
  3319. local a3 = makepart("Really red", "nah", 0, 0.2, "SmoothPlastic", modz, cf(a2, ah.CFrame.p) * ang(0, 0, 0) * ang(0, rd(270), rd(90)))
  3320. do
  3321. local a4 = makemesh("FileMesh", Vector3.new(0.4, 0.4, 0.4), "rbxassetid://489415447", a3)
  3322. game.Debris:AddItem(a3, 0.5)
  3323. local a5 = rd2(1, 12)
  3324. if a5 == 6 then
  3325. hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10, Vector3.new(0, 0, rd2(-8, 8)))
  3326. else
  3327. hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10)
  3328. end
  3329. coroutine.resume(coroutine.create(function()
  3330. for I = 1, 4 do
  3331. swait()
  3332. a4.Scale = a4.Scale + Vector3.new(0.8, 0.8, 0.8)
  3333. a3.Transparency = a3.Transparency + 0.2
  3334. end
  3335. a3:Destroy()
  3336. end))
  3337. end
  3338. end
  3339. ah.Size = ah.Size:lerp(Vector3.new(2, 2, 12), 0.5)
  3340. ah.CFrame = ah.CFrame:lerp(bb, 1)
  3341. ah:FindFirstChildOfClass("SpecialMesh").Scale = ah:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1, 1, 1), 0.45)
  3342. ah.Transparency = ah.Transparency + 0.0725
  3343. ai:FindFirstChildOfClass("SpecialMesh").Scale = ai:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.25, 1.2, 1.25), 0.4)
  3344. ai.Transparency = ai.Transparency + 0.06
  3345. aj:FindFirstChildOfClass("SpecialMesh").Scale = aj:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.6, 1.6, 1.6), 0.4)
  3346. aj.CFrame = aj.CFrame:lerp(bc, 0.3)
  3347. aj.Transparency = aj.Transparency + 0.05
  3348. ba:FindFirstChildOfClass("SpecialMesh").Scale = ba:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(4.5, 4.5, 4.5), 0.4)
  3349. ba.CFrame = ba.CFrame:lerp(bd, 0.3)
  3350. ba.Transparency = ba.Transparency + 0.06
  3351. end
  3352. end))
  3353. swait()
  3354. until ov == false
  3355. for I,aO in pairs(H) do
  3356. if aO.Parent == rarm or aO.Parent == larm then
  3357. aO.Transparency = aN
  3358. end
  3359. end
  3360. b8:Destroy()
  3361. b9:Destroy()
  3362. a8:Destroy()
  3363. hum.AutoRotate = true
  3364. ov = false
  3365. wait(1)
  3366. for I,al in pairs(aa) do
  3367. al:Destroy()
  3368. end
  3369. for I,am in pairs(ab) do
  3370. am:Destroy()
  3371. end
  3372. for I,be in pairs(b7) do
  3373. be:Destroy()
  3374. end
  3375. end
  3376.  
  3377.  
  3378.  
  3379.  
  3380.  
  3381.  
  3382. function Kneel()
  3383.  
  3384. for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
  3385. if v:FindFirstChild('Humanoid') then
  3386.  
  3387. hum2 = v:FindFirstChild('Humanoid')
  3388. hum2.PlatformStand=true
  3389.  
  3390. end
  3391. end
  3392. end
  3393.  
  3394. --[[mouse.KeyDown:connect(function(key)
  3395. if key == "l" and Trans == false and Strength then
  3396. Transformation()
  3397. Trans = true
  3398. end
  3399. end)]]
  3400.  
  3401.  
  3402.  
  3403. mouse.KeyDown:connect(function(key)
  3404. if key == "z" then
  3405. GrabAndDrag()
  3406. end
  3407. end)
  3408.  
  3409.  
  3410. mouse.KeyDown:connect(function(key)
  3411. if key == "x" then
  3412. AirSlam()
  3413. end
  3414. end)
  3415.  
  3416.  
  3417.  
  3418. mouse.KeyDown:connect(function(key)
  3419. if key == "c" then
  3420. SpinSlice()
  3421. end
  3422. end)
  3423.  
  3424.  
  3425. mouse.KeyDown:connect(function(key)
  3426. if key == "p" and Full == false then
  3427. FullPower()
  3428. end
  3429. end)
  3430.  
  3431. mouse.KeyDown:connect(function(key)
  3432. if key == "1" then
  3433. Sound("rbxassetid://966268002",char,90,1,false)
  3434. Kneel()
  3435. end
  3436. end)
  3437.  
  3438. mouse.KeyDown:connect(function(key)
  3439. if key == "v" then
  3440. if ov == false then
  3441. hed.Weld.C0 = hed.Weld.C0 * CFrame.Angles(0,0,0)
  3442. wait()
  3443. local ChatService = game:GetService("Chat")
  3444. wait()
  3445. local ChatService = game:GetService("Chat")
  3446. coroutine.resume(coroutine.create(function()
  3447. s = 0
  3448. repeat
  3449. s = s + 1
  3450. Barrage()
  3451. wait()
  3452. until not ov
  3453. end))
  3454. if Full == true then
  3455. coroutine.resume(coroutine.create(function()
  3456. s = 0
  3457. repeat
  3458. s = s + 1
  3459. Barrage()
  3460. wait()
  3461. until not ov
  3462. end))
  3463. end
  3464. mouse.KeyUp:connect(function(key)
  3465. if key == "v" then
  3466. wait(0.4)
  3467. ov = false
  3468. wait(0.1)
  3469. end
  3470. end)
  3471. end
  3472. end
  3473. end)
  3474.  
  3475.  
  3476.  
  3477.  
  3478.  
  3479. -----animations-----
  3480.  
  3481. game:GetService("RunService").RenderStepped:connect(function()
  3482. char.Humanoid.FreeFalling:connect(function(f)
  3483. if f then
  3484. ffing = true
  3485. else
  3486. ffing = false
  3487. end
  3488. end)
  3489. sine = sine + add
  3490. if ffing==true then
  3491. anim="jump"
  3492. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  3493. anim="idle"
  3494. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  3495. anim = "walk"
  3496. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  3497. anim = "run"
  3498. end
  3499.  
  3500. if NoAnims==false then
  3501. if anim=="idle" then
  3502. add=0.5
  3503. if trans == false then
  3504. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  3505. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
  3506. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
  3507. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.6+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/7,0,-6+-math.sin(sine/14)/7),0.1)
  3508. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
  3509. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
  3510. else
  3511. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  3512. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
  3513. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
  3514. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.6,-0.6)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-90)), 0.5)--arm
  3515. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.6,-.6)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.5)--arm
  3516. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
  3517. end
  3518.  
  3519. elseif anim=="walk" then
  3520. add=0.5
  3521. if trans == false then
  3522. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/3.5)/3,0)*CFrame.Angles(math.rad(-10),0,0),0.25)
  3523. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/7)/2,-0.15+-math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/7)/2,0,0.05),0.25)
  3524. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/7)/2,-0.15+math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/7)/2,0,-0.05),0.25)
  3525. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/7)/7,0+math.sin(sine/14)/7)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/2,0,-6+-math.sin(sine/14)/7),0.1)
  3526. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/10)/14,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
  3527. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),0,0),0.25)
  3528. else
  3529. change = 0.5
  3530. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 3), -math.sin(sine / 6) / 4) * CFrame.Angles(math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(-10 - 2 * math.cos(sine / 3))), 0.2)
  3531. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 - 0.05 * math.cos(sine / 3), math.sin(sine / 6) / 4) * CFrame.Angles(-math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(10 + 2 * math.cos(sine / 3))), 0.2)
  3532. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 3)), math.rad(0), math.rad(0)), 0.2)
  3533. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.15 * math.cos(sine / 6) / 5, -0.15 + math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + -math.sin(sine / 6) / 2.7, 0, 0), 0.4)
  3534. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.15 * math.cos(sine / 6) / 5, -0.15 + -math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + math.sin(sine / 6) / 2.7, 0, 0), 0.4)
  3535. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.07 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-4 + 1 * math.cos(sine / 3)), 0, math.rad(0)), 0.2)
  3536. end
  3537.  
  3538. elseif anim=="run" then
  3539. add=0.5
  3540. if trans == false then
  3541. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/2)/3,0)*CFrame.Angles(math.rad(-37),0,0),0.025)
  3542. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/4)/2,-0.15+-math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/4)/2,0,0.05),0.25)
  3543. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/4)/2,-0.15+math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/4)/2,0,-0.05),0.25)
  3544. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,-6),0.25)
  3545. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,6),0.25)
  3546. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),0,0),0.25)
  3547. else
  3548. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,1+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-70),0,0),0.25)
  3549. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
  3550. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
  3551. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,-6),0.25)
  3552. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,6),0.25)
  3553. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0.3)*CFrame.Angles(math.rad(70),0,0),0.25)
  3554. end
  3555.  
  3556. elseif anim=="jump" then
  3557. add=0.5
  3558. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0+-math.cos(sine/14)/7,.5+-math.cos(sine/14)/7,0+-math.cos(sine/14)/7)*CFrame.Angles(math.rad(0),0,0),0.05)
  3559. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-0.7,-0.5)*CFrame.Angles(math.rad(10),0,0),0.25)
  3560. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.1)*CFrame.Angles(math.rad(-10),0,0),0.25)
  3561. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(50),0,90),0.25)
  3562. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),0,-90),0.25)
  3563. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-20),0,0),0.25)
  3564.  
  3565. end
  3566. end
  3567.  
  3568. end)
  3569.  
  3570.  
  3571. --[[l = game.Lighting
  3572. l.TimeOfDay = 1
  3573. game.Lighting.Ambient = Color3.new(0,0,0)
  3574. l.Brightness = 0.1]]--
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