Infinity-Soul

Villager match up notes

Nov 25th, 2017
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  1. Both ? DPit : trade with his sideB on reaction. Pit : arrows is very useful in neutral. Dpit on sv ? Small dtage, less room to arrow and closer side bz.
  2.  
  3. ==============================Sum up================================
  4. Stay grounded, pshield is good. Can sideB his sideB on reaction. Shield is good. Stand outside of his ground option (Ftilt) so slingshot becomes punishable. Mix up how I deal with lloyd.
  5. He retaliate well in disadvantage state, I must respect that, dont toss arrow just shield (but only at timings where he can hit me).
  6. Dont try to react to ss unless very far, if he is in the air/near ledge he can ss me.
  7. Force his approach once I have the lead.
  8.  
  9. ===============================Stages================================
  10. +
  11. FD : He doesn't like long stage + no plat I can juggle him.
  12. Town - BF Town for DPit, BF for Pit.
  13. SV
  14. DL : cannot ride the border because bowling ball
  15. Lylat : he abuses tilt and never lylated.
  16. -
  17.  
  18. =============================Informations=============================
  19. Weight : 97 [25-26th] (mario weight)
  20. Fall Speed : 1.32 [47th] (floatier than Lucas)
  21. Air Speed : 0.94 [44-45th] (slow air speed)
  22. Has wall jump !!! Poor mobility.
  23.  
  24. ======================My Win condition/Gameplan======================
  25. Stand outside of his ground option (Ftilt) to whiff punish
  26. Or get in jab range, and pressure him as he doesnt have good oos (short ranged Nair and jab. Grab and other options have long start up).
  27. Ss : reactable only Max range, at midrange (where ss is not reactable) look for his timing habits : Does he like rising with Fair? Falling? Does he mix in double jumps or SideB stalls?
  28.  
  29. ======================His win condition/Gameplan======================
  30. Because of his bad mobility he doesn't want to run around while making me chase him. But he camps at the ledge (run offstage Bair).
  31.  
  32. Kills
  33. Backthrow : DI in. If he backthrows me in the middle of the stage, DI down-in.
  34. Axe, smashes. Jab-Axe. Bowling ball edge guard.
  35. He has trouble killing as long as I dont commit to something punishable by grab.
  36.  
  37. ================================Neutral===============================
  38. Stay grounded in neutral. Walk to shield on demand.
  39. Use powershield a lot, his grab is a commitment + His fair/bair outrange us.
  40. Approach slowly until ss is not safe (jab/dsmash range. Dash atk/ftilt if powershielded).
  41. He sets up rocket to see what patterns I do from there. Mix up the ways I deal with Lloyd : Shield, roll in, jump over (with or without aerial), downB.
  42. Make him approach if I have the lead.
  43. Dont go in if tree is fully set up (raised and cut once).
  44. Care if I go in too hard, he will pivot grab my approach.
  45.  
  46. =============================My options==============================
  47. If he sideB, I can sideB (Breversed if possible) on reaction, our arm will make Llyoid explode and expand the hitbox to hit Villager.
  48. Down B can reflect pretty much all his moves. For instance if he has a tendency to dash atk, I can reflect it. DownB can reflect the bowling ball
  49. Nair eats through all of villager's projectiles.
  50.  
  51. ===================His options and how to beat them=====================
  52. Hitbox on Lloid Rocket doesn't activate until it's begun moving (52 frames, almost 1 second, starts after villy gets out of cooldown faf f38). Can run through the rocket during that time (dash atk/sideNBthrough also).
  53. Lloyd approach : can catch him running behind with Nair, catch his aerial approach with fair/bair, or pshield lloyd but dont try to directly punish it : beat or punish what's after. Pp back shield to mess with the timing.
  54. Doesn't have have any midrange options outside of Fair. Space to be able to threaten his projectiles and out of his low range options. SH ss autocancels.
  55. Pit go under his ss if I am at dash atk range (unless delayed ss which doesnt AC).
  56. Tree throws a second object sometimes. (same animation if pops object or not)
  57. Bowling ball : safe on shield (but long start up-25)
  58. Tree planting, step 1 : punishable on reaction (faf f44)
  59.  
  60. DI
  61.  
  62. =============================Advantage===============================
  63. Combos
  64. Combo-able (like Mario)
  65. Follow him up to punish unsafe Lloyd on reaction (like I would do against Tink bomb pull).
  66. Stay out of his Nair range, it is his only combo breaker (his next move is ss which is f10).
  67.  
  68. Juggle
  69. I can juggle him. His Dair beats my Uair, but I can hit from the side or bait it out, it is not Cloud's dair, not as problematic to get hit.
  70. My Fair/Bair will beat his Fair/Bair as long as I am in range for fair/bair. So stick close to Villager (but care Nair)
  71. Can B reverse pocket, delay with sideB.
  72.  
  73. Landing
  74. Pivot grab his landing Nair/Dair.
  75. Stand diagonaly down to him, either d.atk his empty landing or shield and punish his ss landing (does not ac).
  76.  
  77. Ledge
  78. Dont stand at ftilt range to the ledge, hold shield.
  79. He can release > Fair > Regrab or Uair from bellow the ledge. Hold shield against that and Dsmash.
  80. If he RGU, Shieldgrab. Nair oos is possible but I must be very precise, and hit with the first hitbox because his small body.
  81. Getting on stage with aerials : preemptive moves will stuff his.
  82.  
  83. Offstage
  84. Mess with him offstage. Try popping his balloons or at least put damage on him.
  85. Fair works against balloons because less tight window.
  86.  
  87. =============================Disadvantage=============================
  88. Combos
  89. He has a strong combo game that I cannot contest. Dont look to retaliate and reset to neutral.
  90.  
  91. Juggle
  92.  
  93. Landing
  94.  
  95. Ledge
  96.  
  97. Offstage
  98. He is very strong to mess up with my recovery. Bowling ball kills very early.
  99.  
  100. ==========================Character tendency===========================
  101. Look for ss timing patterns or if he consistantly mixes up.
  102.  
  103. =================================Notes================================
  104. Train shielding tree's second object.
  105. Has no rapidjab finisher.
  106.  
  107. Does jab-axe work on Pit ?
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