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AoA3 - 3.2.1 Changelog

Jan 17th, 2020
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  1. Advent of Ascension 3 Changelog
  2. (+: Added; -: Removed; *: Modified)
  3.  
  4. 3.2.1 (Patch update):
  5.  
  6. Entities:
  7. * Fixed Elder Guardians dropping too many items
  8. * Fixed Voxxulon dropping a non-splash potion
  9. * Re-made Zal Grocer's trades
  10. * Converted Portal Master to non-traded NPC
  11.  
  12. Items:
  13. * Fixed Guardian sword crashing
  14. * Reduced phantasm armour's luck bonus by 1
  15. * Fixed Fragmented Anima Stones not being consumed on use (Github issue #1075)
  16. * Fixed Haunter Rifle having the same stats as Happy Haunter
  17. * Reduced Runic Sword's damage to 17.5
  18. * Fixed Heat Wave's effect remaining from Pre-3.2 despite the tooltip
  19. * Made Gardener rarer to get
  20.  
  21. Blocks:
  22. * Fixed Store Crate & Vox Store Crate dropping the block when spawning the store keepers
  23.  
  24. Misc:
  25. * Added a safety for spawn light checks on mobs for when the game tries to spawn them above Y255
  26. * Fixed the game crashing if joining a game with a mod that adds a dimension but no associated world. Why tho? (Github issue #1074)
  27. * Fixed a crash when another mod tries to modify the same pool that AoA re-constructed (Github issue #1073)
  28. * Fixed the "Always Chargers" config option not working on Runicorns (Github issue #1072)
  29. * Fixed the Iominator upgrade kit recipe being missing
  30. * Fixed the unpowered rune and charged rune recipes being missing
  31. * Added in a catch to disable respective overworld events if the player uses /time set day, or /time set night
  32. * Fixed a stray console printout from Mecha Staff
  33. * Fixed Ruined Teleporter Frames not spawning naturally
  34.  
  35. Guides:
  36. * Fixed butchery guide referencing blood accumulator
  37.  
  38. Config:
  39. + Added a config option to better fine-tune mob spawn rates across the mod
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