Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Advent of Ascension 3 Changelog
- (+: Added; -: Removed; *: Modified)
- 3.2.1 (Patch update):
- Entities:
- * Fixed Elder Guardians dropping too many items
- * Fixed Voxxulon dropping a non-splash potion
- * Re-made Zal Grocer's trades
- * Converted Portal Master to non-traded NPC
- Items:
- * Fixed Guardian sword crashing
- * Reduced phantasm armour's luck bonus by 1
- * Fixed Fragmented Anima Stones not being consumed on use (Github issue #1075)
- * Fixed Haunter Rifle having the same stats as Happy Haunter
- * Reduced Runic Sword's damage to 17.5
- * Fixed Heat Wave's effect remaining from Pre-3.2 despite the tooltip
- * Made Gardener rarer to get
- Blocks:
- * Fixed Store Crate & Vox Store Crate dropping the block when spawning the store keepers
- Misc:
- * Added a safety for spawn light checks on mobs for when the game tries to spawn them above Y255
- * Fixed the game crashing if joining a game with a mod that adds a dimension but no associated world. Why tho? (Github issue #1074)
- * Fixed a crash when another mod tries to modify the same pool that AoA re-constructed (Github issue #1073)
- * Fixed the "Always Chargers" config option not working on Runicorns (Github issue #1072)
- * Fixed the Iominator upgrade kit recipe being missing
- * Fixed the unpowered rune and charged rune recipes being missing
- * Added in a catch to disable respective overworld events if the player uses /time set day, or /time set night
- * Fixed a stray console printout from Mecha Staff
- * Fixed Ruined Teleporter Frames not spawning naturally
- Guides:
- * Fixed butchery guide referencing blood accumulator
- Config:
- + Added a config option to better fine-tune mob spawn rates across the mod
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement