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- local ScreenGui = Instance.new("ScreenGui")
- local Hub = Instance.new("Frame")
- local Main = Instance.new("ScrollingFrame")
- local boot = Instance.new("TextButton")
- local stand = Instance.new("TextButton")
- local heels = Instance.new("TextButton")
- local hat = Instance.new("TextButton")
- local death = Instance.new("TextButton")
- local bomb = Instance.new("TextButton")
- local info = Instance.new("TextLabel")
- local info_2 = Instance.new("TextLabel")
- local info_3 = Instance.new("TextLabel")
- local info_4 = Instance.new("TextLabel")
- local info_5 = Instance.new("TextLabel")
- local hgsduyufdf = Instance.new("TextLabel")
- ScreenGui.Parent = game.CoreGui
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Hub.Name = "Hub"
- Hub.Parent = ScreenGui
- Hub.BackgroundColor3 = Color3.new(0.819608, 0.819608, 0.819608)
- Hub.BorderSizePixel = 0
- Hub.Position = UDim2.new(0.585766435, 0, 0.428842515, 0)
- Hub.Size = UDim2.new(0, 361, 0, 244)
- Hub.Active = true
- Hub.Draggable = true
- Hub.Visible = true
- Main.Name = "Main"
- Main.Parent = Hub
- Main.Active = true
- Main.BackgroundColor3 = Color3.new(0.458824, 0.458824, 0.458824)
- Main.BorderSizePixel = 0
- Main.Position = UDim2.new(-0.00271817786, 0, 0.118503571, 0)
- Main.Size = UDim2.new(0, 363, 0, 218)
- Main.CanvasSize = UDim2.new(0, 0, 2.20000005, 0)
- boot.Name = "boot"
- boot.Parent = Main
- boot.BackgroundColor3 = Color3.new(0.262745, 0.482353, 0.890196)
- boot.BorderColor3 = Color3.new(0.290196, 0.537255, 0.996078)
- boot.BorderSizePixel = 2
- boot.Position = UDim2.new(0.0495867804, 0, 0.0384127274, 0)
- boot.Size = UDim2.new(0, 139, 0, 21)
- boot.Font = Enum.Font.RobotoMono
- boot.Text = "Fe Boot"
- boot.TextColor3 = Color3.new(0, 0, 0)
- boot.TextSize = 16
- boot.MouseButton1Click:connect(function()
- --One man boot
- --KeyBind: E [Boot]
- --Hair: Pal Hair [Bacon Hair]
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Hats = { Ex1 = Character:WaitForChild("Pal Hair"),
- }
- for i, v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants()do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- local function p(i, v)
- local att0 = Instance.new("Attachment", i)
- local att1 = Instance.new("Attachment", v)
- att0.Position = Vector3.new(0,0,0)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = true
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.RigidityEnabled = true
- end
- p(Hats.Ex1.Handle, Character["Left Leg"])
- Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Character:WaitForChild("Left Leg").Attachment.Name = "Attachment1"
- Character:WaitForChild("Left Leg").Attachment1.Position = Vector3.new(0,0,0)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "e" then
- Character:WaitForChild("Left Leg").Attachment1.Position = Vector3.new(0,-1,0)
- end
- end)
- end)
- stand.Name = "stand"
- stand.Parent = Main
- stand.BackgroundColor3 = Color3.new(0.262745, 0.482353, 0.890196)
- stand.BorderColor3 = Color3.new(0.290196, 0.537255, 0.996078)
- stand.BorderSizePixel = 2
- stand.Position = UDim2.new(0.542699754, 0, 0.0384127274, 0)
- stand.Size = UDim2.new(0, 139, 0, 21)
- stand.Font = Enum.Font.RobotoMono
- stand.Text = "Fe Stand"
- stand.TextColor3 = Color3.new(0, 0, 0)
- stand.TextSize = 16
- stand.MouseButton1Click:connect(function()
- --Hair [Pal Hair, Roblox Girl Hair, Blonde spiked hair, Lavender Updo, BrownHair, Robloxclassicred]
- -- fe stand
- --z sit
- -- f stand
- -- e sus
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Hats = { Ex1 = Character:WaitForChild("Pal Hair"),
- Ex2 = Character:WaitForChild("Pink Hair"),
- Ex3 = Character:WaitForChild("MessyHair"),
- Ex4 = Character:WaitForChild("LavanderHair"),
- Ex5 = Character:WaitForChild("Robloxclassicred"),
- Ex6 = Character:WaitForChild("Hat1"),
- }
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- local function p(i, v)
- local att0 = Instance.new("Attachment", i)
- local att1 = Instance.new("Attachment", v)
- att0.Position = Vector3.new(0,0,0)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment1 = att1
- AP.Attachment0 = att0
- AP.RigidityEnabled = true
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment1 = att1
- AO.Attachment0 = att0
- AO.RigidityEnabled = true
- end
- p(Hats.Ex1.Handle, Character["Torso"])
- p(Hats.Ex2.Handle, Character["Torso"])
- p(Hats.Ex3.Handle, Character["Torso"])
- p(Hats.Ex4.Handle, Character["Torso"])
- p(Hats.Ex5.Handle, Character["Torso"])
- p(Hats.Ex6.Handle, Character["Torso"])
- Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex2.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex3.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex4.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex5.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex6.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2.9,5,1.5)--right arm robot
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.1,5,1.5)--torso2 robot
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,5.18,1.5)--left arm robot
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(1.8,5,1.5)--torso1 robot
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.93,2.88,1.5)--left leg
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(2,2.89,1.5)--right leg
- -- sit animation
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "z" then -- sitting
- --position
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.47,4.3,0)--right arm robot
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.56,4.3,0)--torso2 robot
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.64,4.47,0)--left arm robot
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.42,4.3,0)--torso1 robot
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.55,2.3,-0.87)--left leg
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.48,2.3,-0.87)--right leg
- -- rotation
- Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(-90,0,0) --right arm
- Hats.Ex2.Handle.Attachment.Rotation = Vector3.new(-90,0,0) --torso2
- Hats.Ex3.Handle.Attachment.Rotation = Vector3.new(-90,0,0) --left arm
- Hats.Ex4.Handle.Attachment.Rotation = Vector3.new(-90,0,0) --torso1
- Hats.Ex5.Handle.Attachment.Rotation = Vector3.new(0,0,0) --left leg
- Hats.Ex6.Handle.Attachment.Rotation = Vector3.new(0,0,0) --right leg
- end
- end
- )
- -- stand animation
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "f" then -- standing
- --position
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2.9,5,1.5)--right arm robot
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.1,5,1.5)--torso2 robot
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,5.18,1.5)--left arm robot
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(1.8,5,1.5)--torso1 robot
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.93,2.88,1.5)--left leg
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(2,2.89,1.5)--right leg
- --rotation
- Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex2.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex3.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex4.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex5.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex6.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- end
- end
- )
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "e" then -- sus
- --position
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,3.7,1.5)--right arm robot
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,7,1.5)--torso2 robot
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,7.87,1.5)--left arm robot
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,6,1.5)--torso1 robot
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,7,1.5)--left leg
- Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0,7,1.5)--right leg
- --rotation
- Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex2.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex3.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex4.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex5.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex6.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- end
- end
- )
- end)
- heels.Name = "heels"
- heels.Parent = Main
- heels.BackgroundColor3 = Color3.new(0.262745, 0.482353, 0.890196)
- heels.BorderColor3 = Color3.new(0.290196, 0.537255, 0.996078)
- heels.BorderSizePixel = 2
- heels.Position = UDim2.new(0.0495868027, 0, 0.305072308, 0)
- heels.Size = UDim2.new(0, 139, 0, 21)
- heels.Font = Enum.Font.RobotoMono
- heels.Text = "Fe Heels"
- heels.TextColor3 = Color3.new(0, 0, 0)
- heels.TextSize = 16
- heels.MouseButton1Click:connect(function()
- --Hats [Pal Hair, Roblox Girl Hair]
- -- High Heels
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = 1.75
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Hats = { Ex1 = Character:WaitForChild("Pal Hair"),
- Ex2 = Character:WaitForChild("Pink Hair"),
- }
- for i,v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for _,mesh in next, v:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- local function p(i, v)
- local att0 = Instance.new("Attachment", i)
- local att1 = Instance.new("Attachment", v)
- att0.Position = Vector3.new(0,0,0)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment1 = att1
- AP.Attachment0 = att0
- AP.RigidityEnabled = true
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment1 = att1
- AO.Attachment0 = att0
- AO.RigidityEnabled = true
- end
- p(Hats.Ex1.Handle, Character["Left Leg"])
- p(Hats.Ex2.Handle, Character["Right Leg"])
- Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex2.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Character:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "Attachment1"
- Character:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "Attachment2"
- Character:WaitForChild("Left Leg").Attachment1.Position = Vector3.new(0,-2,0)--right arm robot
- Character:WaitForChild("Right Leg").Attachment2.Position = Vector3.new(0,-2,0)--Left Leg2 robot
- end)
- hat.Name = "hat"
- hat.Parent = Main
- hat.BackgroundColor3 = Color3.new(0.262745, 0.482353, 0.890196)
- hat.BorderColor3 = Color3.new(0.290196, 0.537255, 0.996078)
- hat.BorderSizePixel = 2
- hat.Position = UDim2.new(0.542699754, 0, 0.305072308, 0)
- hat.Size = UDim2.new(0, 139, 0, 21)
- hat.Font = Enum.Font.RobotoMono
- hat.Text = "Fe Hats [HAT HUB]"
- hat.TextColor3 = Color3.new(0, 0, 0)
- hat.TextSize = 16
- hat.MouseButton1Click:connect(function()
- -- Hats hub remake
- -- Hats [Pal Hair, Roblox Girl Hair, Blonde spiked hair, Lavender Updo, BrownHair, Robloxclassicred]
- -- r [I] t[Face] b[Typing]
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Hats = {Ex1 = Character:WaitForChild("Pink Hair"),
- Ex2 = Character:WaitForChild("Hat1"),
- Ex3 = Character:WaitForChild("Robloxclassicred"),
- Ex4 = Character:WaitForChild("MessyHair"),
- Ex5 = Character:WaitForChild("Pal Hair"),
- }
- for i, v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for i, b in next, v:GetDescendants() do
- if b:IsA("Mesh") or b:IsA("SpecialMesh") then
- b:Remove()
- end
- end
- end
- local function align(i, v)
- local att0 = Instance.new("Attachment", i)
- local att1 = Instance.new("Attachment", v)
- att0.Position = Vector3.new(0,0,0)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = true
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment1 = att1
- AO.Attachment0 = att0
- AO.RigidityEnabled = true
- end
- align(Hats.Ex1.Handle, Character["Torso"])
- align(Hats.Ex2.Handle, Character["Torso"])
- align(Hats.Ex3.Handle, Character["Torso"])
- align(Hats.Ex4.Handle, Character["Torso"])
- align(Hats.Ex5.Handle, Character["Torso"])
- Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.Ex2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.Ex3.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.Ex4.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.Ex5.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,0,0)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,0,0)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,0,0)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,0,0)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(Key)
- if Key == "r" then -- I
- --position
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,7.8,2.1)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,6,2.1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,4.5,2.1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,8.4,2.1)--eyese
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,4.1,2.1)--eysey
- --rotation
- Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex2.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex3.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex4.Handle.Attachment.Rotation = Vector3.new(0,-90,0)--eyes
- Hats.Ex5.Handle.Attachment.Rotation = Vector3.new(0,-90,0)-- eyes
- end
- end
- )
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(Key)
- if Key == "t" then -- face
- --position
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,5,2.1)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-2,5,2.1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2,5,2.1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,7,2.1)--eyes
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,7,2.1)--eyes
- --rotation
- Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(0,-90,0)
- Hats.Ex2.Handle.Attachment.Rotation = Vector3.new(0,-90,0)
- Hats.Ex3.Handle.Attachment.Rotation = Vector3.new(0,-90,0)
- Hats.Ex4.Handle.Attachment.Rotation = Vector3.new(-90,0,0)--eyse
- Hats.Ex5.Handle.Attachment.Rotation = Vector3.new(-90,0,0)--eyes
- end
- end
- )
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(Key)
- if Key == "b" then -- typing
- --position
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2.6,5,2.1)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,5,2.1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.32,5,2.1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,-5,0)--eyes
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,-5,0)--eyes
- --rotation
- Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(0,-90,0)
- Hats.Ex2.Handle.Attachment.Rotation = Vector3.new(0,-90,0)
- Hats.Ex3.Handle.Attachment.Rotation = Vector3.new(0,-90,0)
- Hats.Ex4.Handle.Attachment.Rotation = Vector3.new(-90,0,0)--eyse
- Hats.Ex5.Handle.Attachment.Rotation = Vector3.new(-90,0,0)--eyes
- wait(0.6)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2.6,6,2.1)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,5,2.1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.32,5,2.1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,-5,0)--eyes
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,-5,0)--eyes
- wait(0.4)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2.6,5,2.1)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,6,2.1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.32,5,2.1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,-5,0)--eyes
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,-5,0)--eyes
- wait(0.7)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2.6,5,2.1)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,5,2.1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.32,6,2.1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,-5,0)--eyes
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,-5,0)--eyes
- wait(0.9)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2.6,5,2.1)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,5,2.1)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.32,5,2.1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,-5,0)--eyes
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,-5,0)--eyes
- end
- end
- )
- end)
- death.Name = "death"
- death.Parent = Main
- death.BackgroundColor3 = Color3.new(0.262745, 0.482353, 0.890196)
- death.BorderColor3 = Color3.new(0.290196, 0.537255, 0.996078)
- death.BorderSizePixel = 2
- death.Position = UDim2.new(0.542699754, 0, 0.59036088, 0)
- death.Size = UDim2.new(0, 139, 0, 21)
- death.Font = Enum.Font.RobotoMono
- death.Text = "Fe Pole Shanked"
- death.TextColor3 = Color3.new(0, 0, 0)
- death.TextSize = 16
- death.MouseButton1Click:connect(function()
- --whole script
- -- e[die]
- ---- Hats [Pal Hair, Roblox Girl Hair, Blonde spiked hair, Lavender Updo, BrownHair, Robloxclassicred]
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Hats = { Ex1 = Character:WaitForChild("Pink Hair"),
- Ex2 = Character:WaitForChild("Hat1"),
- Ex3 = Character:WaitForChild("Robloxclassicred"),
- Ex4 = Character:WaitForChild("MessyHair"),
- Ex5 = Character:WaitForChild("Pal Hair"),
- }
- for i, v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for i, b in next, v:GetDescendants() do
- if b:IsA("Mesh") or b:IsA("SpecialMesh") then
- b:Remove()
- end
- end
- end
- local function align(i, v)
- local att0 = Instance.new("Attachment", i)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- att0.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment1 = att1
- AP.Attachment0 = att0
- AP.RigidityEnabled = true
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.RigidityEnabled = true
- end
- align(Hats.Ex1.Handle, Character["Torso"])
- align(Hats.Ex2.Handle, Character["Torso"])
- align(Hats.Ex3.Handle, Character["Torso"])
- align(Hats.Ex4.Handle, Character["Torso"])
- align(Hats.Ex5.Handle, Character["Torso"])
- Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.Ex2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.Ex3.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.Ex4.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Hats.Ex5.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,0,-7)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,0,-6)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,0,-5)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,0,-4)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,0,-3)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(Key)
- if Key == "e" then
- wait(2)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,0,1)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,0,0)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,0,-1)
- Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,0,-2)
- Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,0,-3)
- wait(1)
- game.Workspace:WaitForChild("non"):BreakJoints()
- end
- end
- )
- -- bypass script
- Bypass = "death"
- loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
- plr = game.Players.LocalPlayer
- dead = false
- char = plr.Character
- mouse = plr:GetMouse()
- lt = true
- ltt = false
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- torso = char.Torso
- l = Instance.new("Attachment",larm)
- l.Rotation = Vector3.new(0,0,20)
- l.Position = Vector3.new(1.5,0.6,0)
- r = Instance.new("Attachment",rarm)
- r.Rotation = Vector3.new(0,0,-20)
- r.Position = Vector3.new(-1.5,0.6,0)
- t = Instance.new("Attachment",torso)
- --rarm
- rap = Instance.new("AlignPosition",rarm)
- rap.Attachment0 = r
- rap.Attachment1 = t
- rap.RigidityEnabled = true
- rao = Instance.new("AlignOrientation",rarm)
- rao.Attachment0 = r
- rao.Attachment1 = t
- rao.RigidityEnabled = true
- --larm
- lap = Instance.new("AlignPosition",larm)
- lap.Attachment0 = l
- lap.Attachment1 = t
- lap.RigidityEnabled = true
- lao = Instance.new("AlignOrientation",larm)
- lao.Attachment0 = l
- lao.Attachment1 = t
- lao.RigidityEnabled = true
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "e" then
- wait(0.2)
- l.Position = Vector3.new(1,1,0.5)
- l.Rotation = Vector3.new(-90,20,0)
- wait(0.5)
- l.Position = Vector3.new(1.5,0.6,0)
- l.Rotation = Vector3.new(0,0,20)
- end
- end)
- end)
- bomb.Name = "bomb"
- bomb.Parent = Main
- bomb.BackgroundColor3 = Color3.new(0.262745, 0.482353, 0.890196)
- bomb.BorderColor3 = Color3.new(0.290196, 0.537255, 0.996078)
- bomb.BorderSizePixel = 2
- bomb.Position = UDim2.new(0.0495868027, 0, 0.59036088, 0)
- bomb.Size = UDim2.new(0, 139, 0, 21)
- bomb.Font = Enum.Font.RobotoMono
- bomb.Text = "Fe Bomb"
- bomb.TextColor3 = Color3.new(0, 0, 0)
- bomb.TextSize = 16
- bomb.MouseButton1Click:connect(function()
- -- fe bomb
- -- e[explode]
- --Hats [Pal Hair, Roblox Girl Hair, Blonde spiked hair, Lavender Updo, BrownHair, Robloxclassicred, Happy New Year Mouse]
- local hat = game.Players.LocalPlayer.Character.MeshPartAccessory
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Hats = { Ex1 = Character:WaitForChild("Pink Hair"),
- Ex2 = Character:WaitForChild("Hat1"),
- }
- for i, v in next, Hats do
- v.Handle.AccessoryWeld:Remove()
- for i, b in next, v:GetDescendants() do
- if b:IsA("Mesh") or b:IsA("SpecialMesh") then
- b:Remove()
- end
- end
- end
- hat.Handle.AccessoryWeld:Remove()
- wait(0.5)
- local function align(i, v)
- local att0 = Instance.new("Attachment", i)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- att0.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment1 = att1
- AP.Attachment0 = att0
- AP.RigidityEnabled = true
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.RigidityEnabled = true
- end
- align(Hats.Ex1.Handle, Character["Torso"])
- align(Hats.Ex2.Handle, Character["Torso"])
- align(hat.Handle, Character["Torso"])
- Hats.Ex1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- Hats.Ex2.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
- hat.Handle.Attachment.Rotation = Vector3.new(0,0,0)
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
- Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0.4,0.2,-0.8)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0.5,0.2,-0.8)
- Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,0.2,-0.8)
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(Key)
- if Key == "e" then
- wait(0.1)
- Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0.8,0.2,-0.9)
- Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1,0.2,-0.9)
- end
- end
- )
- wait(2)
- Bypass = "death"
- loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
- plr = game.Players.LocalPlayer
- dead = false
- char = plr.Character
- mouse = plr:GetMouse()
- lt = true
- ltt = false
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- torso = char.Torso
- l = Instance.new("Attachment",larm)
- l.Rotation = Vector3.new(0,0,0)
- l.Position = Vector3.new(1.5,-1,0)
- r = Instance.new("Attachment",rarm)
- r.Rotation = Vector3.new(0,0,0)
- r.Position = Vector3.new(-1.5,-1,0)
- t = Instance.new("Attachment",torso)
- --rarm
- rap = Instance.new("AlignPosition",rarm)
- rap.Attachment0 = r
- rap.Attachment1 = t
- rap.RigidityEnabled = true
- rao = Instance.new("AlignOrientation",rarm)
- rao.Attachment0 = r
- rao.Attachment1 = t
- rao.RigidityEnabled = true
- --larm
- lap = Instance.new("AlignPosition",larm)
- lap.Attachment0 = l
- lap.Attachment1 = t
- lap.RigidityEnabled = true
- lao = Instance.new("AlignOrientation",larm)
- lao.Attachment0 = l
- lao.Attachment1 = t
- lao.RigidityEnabled = true
- game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
- if KeyPressed == "e" then
- wait(0.8)
- game.Workspace:WaitForChild("non").Humanoid.Health = 0
- game.Workspace:WaitForChild("non"):BreakJoints()
- end
- end)
- end)
- info.Name = "info"
- info.Parent = Main
- info.BackgroundColor3 = Color3.new(1, 1, 1)
- info.Position = UDim2.new(0.0495867766, 0, 0.0953784958, 0)
- info.Size = UDim2.new(0, 145, 0, 65)
- info.Font = Enum.Font.SourceSans
- info.Text = "Press e[boot]"
- info.TextColor3 = Color3.new(0, 0, 0)
- info.TextSize = 13
- info.TextWrapped = true
- info_2.Name = "info"
- info_2.Parent = Main
- info_2.BackgroundColor3 = Color3.new(1, 1, 1)
- info_2.Position = UDim2.new(0.534435272, 0, 0.0953784958, 0)
- info_2.Size = UDim2.new(0, 145, 0, 65)
- info_2.Font = Enum.Font.SourceSans
- info_2.Text = "z[sit], f[stand], e[sus]"
- info_2.TextColor3 = Color3.new(0, 0, 0)
- info_2.TextSize = 14
- info_2.TextWrapped = true
- info_3.Name = "info"
- info_3.Parent = Main
- info_3.BackgroundColor3 = Color3.new(1, 1, 1)
- info_3.Position = UDim2.new(0.534435272, 0, 0.378537953, 0)
- info_3.Size = UDim2.new(0, 145, 0, 65)
- info_3.Font = Enum.Font.SourceSans
- info_3.Text = "r[i], t[face], b[typing]"
- info_3.TextColor3 = Color3.new(0, 0, 0)
- info_3.TextSize = 14
- info_3.TextWrapped = true
- info_4.Name = "info"
- info_4.Parent = Main
- info_4.BackgroundColor3 = Color3.new(1, 1, 1)
- info_4.Position = UDim2.new(0.0413223319, 0, 0.669148982, 0)
- info_4.Size = UDim2.new(0, 145, 0, 65)
- info_4.Font = Enum.Font.SourceSans
- info_4.Text = "e[die]"
- info_4.TextColor3 = Color3.new(0, 0, 0)
- info_4.TextSize = 14
- info_4.TextWrapped = true
- info_5.Name = "info"
- info_5.Parent = Main
- info_5.BackgroundColor3 = Color3.new(1, 1, 1)
- info_5.Position = UDim2.new(0.534435332, 0, 0.669148982, 0)
- info_5.Size = UDim2.new(0, 145, 0, 65)
- info_5.Font = Enum.Font.SourceSans
- info_5.Text = "e[explode]"
- info_5.TextColor3 = Color3.new(0, 0, 0)
- info_5.TextSize = 14
- info_5.TextWrapped = true
- hgsduyufdf.Name = "hgsduyufdf"
- hgsduyufdf.Parent = Hub
- hgsduyufdf.BackgroundColor3 = Color3.new(1, 1, 1)
- hgsduyufdf.BackgroundTransparency = 1
- hgsduyufdf.BorderSizePixel = 0
- hgsduyufdf.Position = UDim2.new(-0.00277008303, 0, 0, 0)
- hgsduyufdf.Size = UDim2.new(0, 363, 0, 28)
- hgsduyufdf.Font = Enum.Font.PermanentMarker
- hgsduyufdf.Text = "Bennyxx Scriptz --- Hats & reanimation scripts"
- hgsduyufdf.TextColor3 = Color3.new(0, 0, 0)
- hgsduyufdf.TextSize = 20
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if key == "h" then
- Hub.Visible = false
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if key == "j" then
- Hub.Visible = true
- end
- end)
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