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  1. <div class="col-xs-12 col-sm-11 col-lg-8"><h1 class="Red" id="brSection-anchor">Battle Royale</h1><div class="patch-notes-description"><h2>Limited Time Mode: Food Fight</h2>
  2. <strong>Summary</strong><br>
  3. The battle of Durrr Burger versus Pizza Pit has begun. Two teams on either side of the map. A huge barrier runs down the middle. Build a fort to protect your restaurant mascot. When the Barrier lowers, destroy the enemy's mascot to win the match!<br>
  4. <br>
  5. <strong>Mode Details</strong>
  6.  
  7. <ul>
  8.     <li>An impassable barrier will be spawned along the center of the map for the first several minutes.</li>
  9.     <li>Each team will have an under-construction restaurant near the center of the map. Inside is a giant mascot head representing that team.</li>
  10.     <li>If the mascot head is destroyed, that team loses the match.</li>
  11.     <li>Teams should use the time that the barrier is up to construct a defensive fortress around their restaurant.</li>
  12.     <li>As soon as the barrier lowers... fight to take out the enemy mascot before they destroy yours!</li>
  13.     <li>Special red Supply Drops spawn at the start of the match. These hold a handful of weapons, ammo, consumables, traps and a few hundred metal building materials.</li>
  14.     <li>Players will respawn after 7 seconds when eliminated, keeping their inventory.</li>
  15.     <li>Eliminated players spawn a percentage of their ammo upon elimination, as well as 30/30/60 wood/stone/metal materials.</li>
  16.     <li>100% extra&nbsp;resources are gained from gathering.</li>
  17.     <li>Building resources found on the ground increased from 20 to 50 per instance.</li>
  18.     <li>No explosive weapons or items are in this mode.</li>
  19. </ul>
  20.  
  21. <h2>Playground</h2>
  22. <strong>Bug Fixes</strong>
  23.  
  24. <ul>
  25.     <li>Port-a-Challenges no longer spawn below terrain.</li>
  26. </ul>
  27.  
  28. <h2>Weapons + Items</h2>
  29.  
  30. <ul>
  31.     <li>Mounted Turret added (Legendary Trap)
  32.     <ul>
  33.         <li>Found in Floor Loot, Supply Drops, Vending Machines, and Supply Llamas</li>
  34.         <li>Unlimited Ammo, but will overheat if fired too often.</li>
  35.         <li>Can only be placed on floors.</li>
  36.         <li>Damage the Mounted Turret by shooting it directly or by destroying structural support.</li>
  37.         <li>Once placed, can be used by any player regardless of team affiliation.</li>
  38.     </ul>
  39.     </li>
  40.     <li>When a vehicle passenger uses a Grappler, the movement has been smoothed out by retaining more vehicle momentum.</li>
  41.     <li>
  42.     <style type="text/css"><!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}-->
  43.     </style>
  44.     Pickaxe damage against players has been increased from 10 to 20.</li>
  45. </ul>
  46. <br>
  47. <strong>Bug Fixes</strong>
  48.  
  49. <ul>
  50.     <li>Balloons now have proper audio and visual effects if several are popped simultaneously.</li>
  51.     <li>Fixed an issue in which players could take damage when leaving a Quadcrasher while using Balloons.</li>
  52.     <li>Fixed Quadcrashers being movable by walking into them.</li>
  53. </ul>
  54.  
  55. <h2>Gameplay</h2>
  56.  
  57. <ul>
  58.     <li>
  59.     <style type="text/css"><!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}-->
  60.     </style>
  61.     Quadcrashers spawn rate has been increased to 100% from 50%.</li>
  62.     <li>Gamepad Bindings; Changing the default gamepad config from Combat Pro to Builder Pro. Updating the default custom bindings to match Builder Pro instead of Combat Pro.</li>
  63.     <li>Emoting, bandaging, shield potion usage and other movement cancellable actions can now be used while affected by Chillers.</li>
  64.     <li>Damage numbers will now show up in the starting island.
  65.     <ul>
  66.         <li>Players will take damage, but not go below 1 health.</li>
  67.         <li>Local damage effects like screen shake will not play.</li>
  68.         <li>No quest progress will be gained for damage done in the warmup lobby.</li>
  69.     </ul>
  70.     </li>
  71.     <li>Better handling of effects when players fire short bursts of fully automatic weapons like the Submachine Gun.
  72.     <ul>
  73.         <li>Tracers and firing sounds will be more consistent.</li>
  74.     </ul>
  75.     </li>
  76.     <li>Added a new “Reset Camera” action on the Nintendo Switch that can be bound that brings the camera to the horizon.
  77.     <ul>
  78.         <li>Unbound by default.</li>
  79.         <li>This gives players with motion controls an easy way to reset their camera location.</li>
  80.     </ul>
  81.     </li>
  82.     <li>
  83.     <style type="text/css"><!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}-->
  84.     </style>
  85.     The time a player is in the Down But Not Out state before being eliminated has been increased from 50 seconds to 60 seconds.</li>
  86. </ul>
  87. <style type="text/css"><!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}-->
  88. </style>
  89. <br>
  90. <strong>Glider Redeploy</strong>
  91. <ul>
  92.     <li>We are disabling Glider Re-Deploy in all default modes starting in v6.30.
  93.     <ul>
  94.         <li>It will remain in the larger team modes (e.g. Soaring 50s, Disco Domination etc.) and Playground to allow ongoing experimentation with this feature.</li>
  95.     </ul>
  96.     </li>
  97.     <li>Glider Redeploy will now only activate the Glider.
  98.     <ul>
  99.         <li>Skydiving will no longer be available when using Glider Redeploy.
  100.         <ul>
  101.             <li>The Skydiving state will still be activated when jumping from the Battle Bus, using Launch Pads, or any type of Rifts.</li>
  102.             <li>If Skydiving from Launch Pads or Rifts, the forced Glider deploy height has been raised from 15.5 meters to 35 meters.</li>
  103.         </ul>
  104.         </li>
  105.     </ul>
  106.     </li>
  107. </ul>
  108. <br>
  109. <strong>Bug Fixes</strong>
  110.  
  111. <ul>
  112.     <li>Fixed an issue where holding the Interact binding while skydiving would not automatically start opening chests upon landing.</li>
  113.     <li>Fixed an issue where players briefly continued to look like they were skydiving when landing.</li>
  114.     <li>Fixed issue where PS4 controller lighting could be the wrong color.</li>
  115. </ul>
  116.  
  117. <h2>
  118. <style type="text/css"><!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}-->
  119. </style>
  120. Events</h2>
  121.  
  122. <ul>
  123.     <li>
  124.     <style type="text/css"><!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}-->
  125.     </style>
  126.     New Tournament: ‘Scavenger Pop-Up Cup’ (Solo)
  127.     <ul>
  128.         <li>Pop-Up Cups are tournaments testing temporary limited time modes. Scavenger will test several gameplay adjustments - reduced material limit, faster material harvesting, and earning health for eliminations.
  129.         <ul>
  130.             <li>Material Cap: 500 Wood, 500 Brick, 500 Metal</li>
  131.             <li>Harvesting Rate has been increased by 40%</li>
  132.             <li>Players gain 50 health when eliminating an opponent.
  133.             <ul>
  134.                 <li>If health is full, players will receive shield.</li>
  135.             </ul>
  136.             </li>
  137.         </ul>
  138.         </li>
  139.     </ul>
  140.     </li>
  141.     <li>Players will no longer need to restart the game client to begin a tournament.</li>
  142.     <li>Scheduled times will now correctly reflect Daylight Savings Time.</li>
  143.     <li>Improved clarity for time until a tournament starts and time remaining in a tournament session.</li>
  144. </ul>
  145. <style type="text/css"><!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}-->
  146. </style>
  147. <br>
  148. <strong>Bug Fixes</strong>
  149. <ul>
  150.     <li>Fixed an issue in Tournaments where players were not being matchmade against opponents with similar scores. This will greatly increase the difficulty of matches as players earn points.
  151.     <ul>
  152.         <li>Note that players with high scores during a session may experience longer matchmaking times as we search for suitable opponents.</li>
  153.         <li>After roughly 4 minutes of searching for opponents with similar scores, players will be placed in the best match available.</li>
  154.     </ul>
  155.     </li>
  156.     <li>Fixed an issue where tournament scoring would sometimes require restarting the client to update.</li>
  157.     <li>Fixed an issue where Victory Royale’s would incorrectly appear as regular Placement points in the score summary.</li>
  158.     <li>Fixed an issue where players would occasionally be granted a point incorrectly at the start of match, and it would disappear after the match.</li>
  159.     <li>Fixed an issue where teammates would sometimes fail to queue into a match together.Fixed an issue where matches would start with fewer than 80 players.</li>
  160. </ul>
  161.  
  162. <h2>Performance</h2>
  163.  
  164. <ul>
  165.     <li>Improved lobby performance and memory usage on Switch.</li>
  166.     <li>Optimized animation performance. Animation now operates with a fixed time budget, and will dynamically adjust quality and update rate based on load.</li>
  167. </ul>
  168.  
  169. <h2>Audio</h2>
  170.  
  171. <ul>
  172.     <li>Glider and footstep audio for out of sight players is now more accurately spatialized.</li>
  173.     <li>Added hit notification audio when damaging vehicles from a distance.</li>
  174.     <li>Added ‘wind’ audio cue for players traveling through the air, including yourself.</li>
  175. </ul>
  176. <br>
  177. <strong>Bug Fixes</strong>
  178.  
  179. <ul>
  180.     <li>Fixed an issue where Cube Monster footsteps did not have a visual sound indicator.</li>
  181.     <li>Fixed an issue that would cause tire bounce sounds to trigger twice.</li>
  182.     <li>Fixed an issue where looping weapon sounds would occasionally be silent.</li>
  183.     <li>Fixed an issue where jumping and landing audio for other players could fail to play reliably.</li>
  184. </ul>
  185.  
  186. <h2>UI</h2>
  187.  
  188. <ul>
  189.     <li>Added an indication of already completed secrets to the Hunting Party Challenges.</li>
  190. </ul>
  191. <br>
  192. <strong>Bug Fixes</strong>
  193.  
  194. <ul>
  195.     <li>Fixed an issue where the jersey number could get reset when changing the style on a sports Outfit with selectable styles.</li>
  196. </ul>
  197.  
  198. <h2>Art + Animation</h2>
  199. <strong>Bug Fixes</strong>
  200.  
  201. <ul>
  202.     <li>Updated unlock text for the pink variant of Scales to correctly state that it unlocks at Battle Pass tier 74 instead of tier 59.</li>
  203.     <li>Updated the "Herald's Wand" harvesting tool to indicate that it is reactive.</li>
  204. </ul>
  205.  
  206. <h2>Replay System</h2>
  207. <strong>Bug Fixes</strong>
  208.  
  209. <ul>
  210.     <li>Fixed an issue where spamming the Play button on the Replay Browser would cause an error.</li>
  211.     <li>Fixed an issue where the close button would become inactive when loading out of date replays.</li>
  212.     <li>Quad Launcher explosions no longer reset when scrubbing during replays.</li>
  213. </ul>
  214.  
  215. <h2>Spectating</h2>
  216.  
  217. <ul>
  218.     <li>The primary quick bar is now visible when spectating a player.</li>
  219. </ul>
  220.  
  221. <h2>Mobile</h2>
  222.  
  223. <ul>
  224.     <li>Honk button added to extra buttons in the HUD Layout Tool for all your vehicular honking needs.</li>
  225.     <li>Elimination feed can now be relocated in the HUD Layout Tool.</li>
  226.     <li>The auto-pickup weapons and auto-open doors options will now be defaulted to off for new players.</li>
  227.     <li>App icon now fills to the edge on newer Android versions.</li>
  228.     <li>UI now accounts for the notches in the display of the Pixel 3 and Pixel 3 XL.</li>
  229.     <li>Enabled shader cache on the Pixel2XL to address memory issues.</li>
  230. </ul>
  231. <br>
  232. <strong>Bug Fixes</strong>
  233.  
  234. <ul>
  235.     <li>Fixed a bug where the crouch button would not be visible in build/edit modes.</li>
  236.     <li>Fixed a bug causing persistent movement input when dragging over the quick bar.</li>
  237.     <li>Fixed a bug causing sprint to not work on mobile for some players.</li>
  238. </ul>
  239. </div></div>
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