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- <div class="col-xs-12 col-sm-11 col-lg-8"><h1 class="Red" id="brSection-anchor">Battle Royale</h1><div class="patch-notes-description"><h2>Limited Time Mode: Food Fight</h2>
- <strong>Summary</strong><br>
- The battle of Durrr Burger versus Pizza Pit has begun. Two teams on either side of the map. A huge barrier runs down the middle. Build a fort to protect your restaurant mascot. When the Barrier lowers, destroy the enemy's mascot to win the match!<br>
- <br>
- <strong>Mode Details</strong>
- <ul>
- <li>An impassable barrier will be spawned along the center of the map for the first several minutes.</li>
- <li>Each team will have an under-construction restaurant near the center of the map. Inside is a giant mascot head representing that team.</li>
- <li>If the mascot head is destroyed, that team loses the match.</li>
- <li>Teams should use the time that the barrier is up to construct a defensive fortress around their restaurant.</li>
- <li>As soon as the barrier lowers... fight to take out the enemy mascot before they destroy yours!</li>
- <li>Special red Supply Drops spawn at the start of the match. These hold a handful of weapons, ammo, consumables, traps and a few hundred metal building materials.</li>
- <li>Players will respawn after 7 seconds when eliminated, keeping their inventory.</li>
- <li>Eliminated players spawn a percentage of their ammo upon elimination, as well as 30/30/60 wood/stone/metal materials.</li>
- <li>100% extra resources are gained from gathering.</li>
- <li>Building resources found on the ground increased from 20 to 50 per instance.</li>
- <li>No explosive weapons or items are in this mode.</li>
- </ul>
- <h2>Playground</h2>
- <strong>Bug Fixes</strong>
- <ul>
- <li>Port-a-Challenges no longer spawn below terrain.</li>
- </ul>
- <h2>Weapons + Items</h2>
- <ul>
- <li>Mounted Turret added (Legendary Trap)
- <ul>
- <li>Found in Floor Loot, Supply Drops, Vending Machines, and Supply Llamas</li>
- <li>Unlimited Ammo, but will overheat if fired too often.</li>
- <li>Can only be placed on floors.</li>
- <li>Damage the Mounted Turret by shooting it directly or by destroying structural support.</li>
- <li>Once placed, can be used by any player regardless of team affiliation.</li>
- </ul>
- </li>
- <li>When a vehicle passenger uses a Grappler, the movement has been smoothed out by retaining more vehicle momentum.</li>
- <li>
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- Pickaxe damage against players has been increased from 10 to 20.</li>
- </ul>
- <br>
- <strong>Bug Fixes</strong>
- <ul>
- <li>Balloons now have proper audio and visual effects if several are popped simultaneously.</li>
- <li>Fixed an issue in which players could take damage when leaving a Quadcrasher while using Balloons.</li>
- <li>Fixed Quadcrashers being movable by walking into them.</li>
- </ul>
- <h2>Gameplay</h2>
- <ul>
- <li>
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- Quadcrashers spawn rate has been increased to 100% from 50%.</li>
- <li>Gamepad Bindings; Changing the default gamepad config from Combat Pro to Builder Pro. Updating the default custom bindings to match Builder Pro instead of Combat Pro.</li>
- <li>Emoting, bandaging, shield potion usage and other movement cancellable actions can now be used while affected by Chillers.</li>
- <li>Damage numbers will now show up in the starting island.
- <ul>
- <li>Players will take damage, but not go below 1 health.</li>
- <li>Local damage effects like screen shake will not play.</li>
- <li>No quest progress will be gained for damage done in the warmup lobby.</li>
- </ul>
- </li>
- <li>Better handling of effects when players fire short bursts of fully automatic weapons like the Submachine Gun.
- <ul>
- <li>Tracers and firing sounds will be more consistent.</li>
- </ul>
- </li>
- <li>Added a new “Reset Camera” action on the Nintendo Switch that can be bound that brings the camera to the horizon.
- <ul>
- <li>Unbound by default.</li>
- <li>This gives players with motion controls an easy way to reset their camera location.</li>
- </ul>
- </li>
- <li>
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- The time a player is in the Down But Not Out state before being eliminated has been increased from 50 seconds to 60 seconds.</li>
- </ul>
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- <br>
- <strong>Glider Redeploy</strong>
- <ul>
- <li>We are disabling Glider Re-Deploy in all default modes starting in v6.30.
- <ul>
- <li>It will remain in the larger team modes (e.g. Soaring 50s, Disco Domination etc.) and Playground to allow ongoing experimentation with this feature.</li>
- </ul>
- </li>
- <li>Glider Redeploy will now only activate the Glider.
- <ul>
- <li>Skydiving will no longer be available when using Glider Redeploy.
- <ul>
- <li>The Skydiving state will still be activated when jumping from the Battle Bus, using Launch Pads, or any type of Rifts.</li>
- <li>If Skydiving from Launch Pads or Rifts, the forced Glider deploy height has been raised from 15.5 meters to 35 meters.</li>
- </ul>
- </li>
- </ul>
- </li>
- </ul>
- <br>
- <strong>Bug Fixes</strong>
- <ul>
- <li>Fixed an issue where holding the Interact binding while skydiving would not automatically start opening chests upon landing.</li>
- <li>Fixed an issue where players briefly continued to look like they were skydiving when landing.</li>
- <li>Fixed issue where PS4 controller lighting could be the wrong color.</li>
- </ul>
- <h2>
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- Events</h2>
- <ul>
- <li>
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- New Tournament: ‘Scavenger Pop-Up Cup’ (Solo)
- <ul>
- <li>Pop-Up Cups are tournaments testing temporary limited time modes. Scavenger will test several gameplay adjustments - reduced material limit, faster material harvesting, and earning health for eliminations.
- <ul>
- <li>Material Cap: 500 Wood, 500 Brick, 500 Metal</li>
- <li>Harvesting Rate has been increased by 40%</li>
- <li>Players gain 50 health when eliminating an opponent.
- <ul>
- <li>If health is full, players will receive shield.</li>
- </ul>
- </li>
- </ul>
- </li>
- </ul>
- </li>
- <li>Players will no longer need to restart the game client to begin a tournament.</li>
- <li>Scheduled times will now correctly reflect Daylight Savings Time.</li>
- <li>Improved clarity for time until a tournament starts and time remaining in a tournament session.</li>
- </ul>
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- <br>
- <strong>Bug Fixes</strong>
- <ul>
- <li>Fixed an issue in Tournaments where players were not being matchmade against opponents with similar scores. This will greatly increase the difficulty of matches as players earn points.
- <ul>
- <li>Note that players with high scores during a session may experience longer matchmaking times as we search for suitable opponents.</li>
- <li>After roughly 4 minutes of searching for opponents with similar scores, players will be placed in the best match available.</li>
- </ul>
- </li>
- <li>Fixed an issue where tournament scoring would sometimes require restarting the client to update.</li>
- <li>Fixed an issue where Victory Royale’s would incorrectly appear as regular Placement points in the score summary.</li>
- <li>Fixed an issue where players would occasionally be granted a point incorrectly at the start of match, and it would disappear after the match.</li>
- <li>Fixed an issue where teammates would sometimes fail to queue into a match together.Fixed an issue where matches would start with fewer than 80 players.</li>
- </ul>
- <h2>Performance</h2>
- <ul>
- <li>Improved lobby performance and memory usage on Switch.</li>
- <li>Optimized animation performance. Animation now operates with a fixed time budget, and will dynamically adjust quality and update rate based on load.</li>
- </ul>
- <h2>Audio</h2>
- <ul>
- <li>Glider and footstep audio for out of sight players is now more accurately spatialized.</li>
- <li>Added hit notification audio when damaging vehicles from a distance.</li>
- <li>Added ‘wind’ audio cue for players traveling through the air, including yourself.</li>
- </ul>
- <br>
- <strong>Bug Fixes</strong>
- <ul>
- <li>Fixed an issue where Cube Monster footsteps did not have a visual sound indicator.</li>
- <li>Fixed an issue that would cause tire bounce sounds to trigger twice.</li>
- <li>Fixed an issue where looping weapon sounds would occasionally be silent.</li>
- <li>Fixed an issue where jumping and landing audio for other players could fail to play reliably.</li>
- </ul>
- <h2>UI</h2>
- <ul>
- <li>Added an indication of already completed secrets to the Hunting Party Challenges.</li>
- </ul>
- <br>
- <strong>Bug Fixes</strong>
- <ul>
- <li>Fixed an issue where the jersey number could get reset when changing the style on a sports Outfit with selectable styles.</li>
- </ul>
- <h2>Art + Animation</h2>
- <strong>Bug Fixes</strong>
- <ul>
- <li>Updated unlock text for the pink variant of Scales to correctly state that it unlocks at Battle Pass tier 74 instead of tier 59.</li>
- <li>Updated the "Herald's Wand" harvesting tool to indicate that it is reactive.</li>
- </ul>
- <h2>Replay System</h2>
- <strong>Bug Fixes</strong>
- <ul>
- <li>Fixed an issue where spamming the Play button on the Replay Browser would cause an error.</li>
- <li>Fixed an issue where the close button would become inactive when loading out of date replays.</li>
- <li>Quad Launcher explosions no longer reset when scrubbing during replays.</li>
- </ul>
- <h2>Spectating</h2>
- <ul>
- <li>The primary quick bar is now visible when spectating a player.</li>
- </ul>
- <h2>Mobile</h2>
- <ul>
- <li>Honk button added to extra buttons in the HUD Layout Tool for all your vehicular honking needs.</li>
- <li>Elimination feed can now be relocated in the HUD Layout Tool.</li>
- <li>The auto-pickup weapons and auto-open doors options will now be defaulted to off for new players.</li>
- <li>App icon now fills to the edge on newer Android versions.</li>
- <li>UI now accounts for the notches in the display of the Pixel 3 and Pixel 3 XL.</li>
- <li>Enabled shader cache on the Pixel2XL to address memory issues.</li>
- </ul>
- <br>
- <strong>Bug Fixes</strong>
- <ul>
- <li>Fixed a bug where the crouch button would not be visible in build/edit modes.</li>
- <li>Fixed a bug causing persistent movement input when dragging over the quick bar.</li>
- <li>Fixed a bug causing sprint to not work on mobile for some players.</li>
- </ul>
- </div></div>
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