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- Braker
- 3 Slots
- Slow Attack Speed
- 600-750 Neutral Damage
- Level 99
- -100% Spell Damage (70-130)
- 10 Strength SP (3-13)
- 77% Exploding (23-100)
- -20% Speed (14-26)
- -1750 Health Bonus (1225-2275)
- 20% Earth Defense (14-26)
- 20% Thunder Defense (14-26)
- 20% Water Defense (14-26)
- 20% Fire Defense (14-26)
- 20% Air Defense (14-26)
- Reasoning: Braker was dubbed "basically hive spear but bad" for a long time. The revamp massively increased its base damage (as you can see if you compare it to old braker) and gave it massive negative spell damage to encourage melee builds. The reason why we chose to increase the base damage and reduce spell instead of just add melee damage on it is so that, with enough investment, you can counter the negative spell damage for an interesting effect and surprisingly high spell damage as well, but we'll leave you guys to figure out how to optimize it. The elemental damage is also replaced by elemental defenses to give an extra leg up for survivability.
- Silkweb Mail
- 3 Slots
- 3000 Health
- 120 Earth Defense
- 90 Air Defense
- -110 Fire Defense
- Level 95
- Req: 50 Strength / 25 Agility
- 165 Life Steal (50-215)
- 7 Strength SP (2-9)
- -9 Speed (6-12)
- -1 Attack Speed Bonus (1-1)
- 315 Raw Melee Damage (95-410)
- 20% Earth Damage (6-26)
- 30% Air Damage (9-39)
- -15% Fire Defense (10-19)
- Reasoning: Silkweb Mail was pretty messy, misrepresentation of its elemental archetype and somewhat underpowered. The new design should prove to be more viable and appealing in melee focused builds, especially for the faster weapons.
- Vile
- 3 Slots
- Fast Attack Speed
- 35-115 Neutral Damage
- 35-115 Earth Damage
- 80 Life Steal (24-104)
- 1100 Poison (330-1430)
- -250 Health Bonus (175-325)
- 80 Raw Melee Damage (24-104)
- 15% Earth Damage (5-20)
- -20% Water Defense (10-19)
- Reasoning: Vile was weird and messy as well as hitting similar niche as Contamination which is near its level, this is a buff and a clean up to it.
- Toy Maker
- 2 Slots
- 1625 Health
- 90 Thudner/Air Defense
- -160 Earth Defense
- Level 85
- Req: 55 Dexterity / 35 Agility
- -50% Melee Damage
- 5 Dexterity SP
- 1 Attack Speed Bonus
- 120 Raw Melee Damage
- 5% Thunder Damage
- 5% Air Damage
- Reasoning: Toy Maker has became a meme due to how it was basically and accidentally the same as Coat of Byakko of the same level but is completely inferior to it. Now that we spiced it up it can actually fulfil its design which is to encourage faster attack speed melee.
- Paradox:
- 3075 -> 3400 Health
- -80 -> -120 Water Defense
- -80 -> -120 Thunder Defense
- -21% -> 0% Health Regen
- 15% -> 10% Spell Damage (3-13%)
- -8% -> -15% Melee Damage (10-19%)
- 5 -> 6 Strength (2-8)
- 5 -> 6 Defense (2-8)
- 20% -> 0% Thorns
- -10% -> -30% Fire Defense (21-39%)
- -10% -> -30% Earth Defense (21-39%)
- Reasoning: Paradox was a bit overpowered for a long time, giving everything you need for a build in one item. This change lowers its overall power while shifting the item into a more defensive gimmick, as well as shifting it into more of a support position with the increased health and increased skill points.
- Sreggad:
- STICK A NEEDLE IN MY EYE, AND YOUR EYE GETS POKED OUT TOO.
- 2 slots
- Super Slow Attack Speed
- 220 Life Steal (66-286)
- 167% Reflection (50-217%)
- 167% Thorns (50-217%)
- -50 Defense (35-65)
- 20 Agility (6-26)
- 2500 Health Bonus (750-3250)
- 110 Raw Health Regen (33-143)
- -50% All Elemental Defenses (35-65%)
- Reasoning: Sreggad was originally intended to be a weapon that used thorns and reflection as its main source of damage, but it wasn’t doing a good job at it. We decided to revamp it into something that focuses more on this by maximizing damage reflected; the negative defenses (damage reflected is based on how much damage you take) and slightly increasing survivability with the increased health, health regen and life steal, this can also be used with chain lightning.
- Greaves of the Veneer:
- BREAKING NEW GROUNDS (OR MAYBE THE OPPOSITE OF THAT).
- 1 Slot
- 3750 Health
- 150 Fire / Earth Defense
- 50 Water / Air Defense
- Requires 30 Strength and 70 Defense
- 14 Defense (4-18)
- -6 Speed (4-8)
- 1115 Health Bonus (335-1450)
- 140 Raw Health Regen (42-182)
- -15% Water Damage (10-19%)
- -20% Air Damage (14-26%)
- -25% Thunder Damage (17-32%)
- 40% Water Defense (12-52%)
- 40% Air Defense (12-52%)
- 35% Thunder Defense (11-46%)
- Reasoning: We had a lot of discussions about Earth/Fire and the directions that it should be taken. You can expect more changes to Earth/Fire soon, hopefully for the better, but for now Greaves of the Veneer is devoting itself wholly to the defensive side of things. It now fulfills a function somewhat similar to Gemini, providing great element defenses in the aspects that Earth/Fire normally doesn't achieve, but unlike Gemini, its requirements are more lenient and the health bonus is perfect for taking in lots of damage. In exchange however, it has absolutely no inclinations towards damage; we even removed the Strength points to emphasize this.
- Anamnesis
- 2 slots
- -1600 Health
- 200 Water Defense
- Level 82
- Requires 100 Intelligence
- 4 Mana Regen (1-5)
- 15% Spell Damage (5-20%)
- -55% Melee Damage (38-71%)
- 3 Mana Steal (1-4)
- 20% Reflection (6-26%)
- 23 Intelligence (7-30)
- 20% Soul Point Regen (6-26%)
- 30% Water Damage (9-39%)
- Reasoning: The -hp and -def that anamnesis previously had was too punishing for what the item gave, so we lowered those negatives and changed some of its id’s to make it more worthwhile to use; this change overall solidifies the item as an offensive helmet for water builds.
- Sempiternel
- IS THIS GREAVES OF THE VENEER’S SECRET LOVE CHILD OR SOMETHING ok we did this the last time.
- 2 Slots
- 2700 Health
- 170 Fire Defense
- 130 Air Defense
- Level 88
- Requires 50 Defense and 50 Agility
- 20% Health Regen (6-26)
- 120 Life Steal (36-156)
- -1 Attack Speed Bonus (1-1)
- 900 Health Bonus (270-1170)
- 16% Water Defense (5-21)
- 18% Thunder Defense (5-23)
- 24% Earth Defense
- Reasoning: Sempi was very deterring to use and went against its elemental archetype. We changed it into a defensive support piece for the Fire/Air combo similar to how we did the same for Greaves of the Veneer. Also similar to Earth/Fire, you can expect more changes to Fire/Air soon.
- Bianco
- 3 Slots
- Normal Attack Speed
- 42-60 Neutral Damage
- 30-38 Air Damage
- Level 64
- 9% XP Bonus (3-12)
- 4 Agility (1-5)
- 12% Reflection (4-16)
- 10% Soul Point Regen (3-13)
- Reasoning: Bianco means blank or white. Its original concept was going for a minimalistic design in exchange for an extra powder slot for its level range. However, that was a bit boring. So we made it blank AND white, now with air damage and a bit more air tendency for the item.
- Horizon
- 3 Slots
- 2400 Health
- 120 Earth Defense
- 90 Air Defense
- -130 Fire Defense
- Level 90
- Requires 60 Strength and 45 Agility
- -8% Melee Damage (6-10)
- 7 Agility (2-9)
- 14% Speed (4-18)
- 1 Attack Speed Bonus (1-1)
- -270 Raw Spell Damage (189-351)
- 12% Earth Damage (4-16)
- -12% Fire Defense (8-16)
- Reasoning: Horizon’s placement was too similar to another Earth / Air leggings Barbarian and may even be weaker than it. So we decided to put an attack speed on it to change it up as well as increase the roster of attack speed items.
- The Lethe
- 3 Slots
- Fast Attack Speed
- 25-40 Neutral Damage
- 65-80 Earth Damage
- 60-85 Air Damage
- Level 98
- Requires 40 Strength and 40 Agility
- -70% Spell Damage (49-91)
- 65% Melee Damage (20-85)
- -25% XP Bonus (17-32)
- 12% Speed (4-16)
- -15% Soul Point Regen (10-19)
- 180 Raw Melee Damage (54-234)
- 30% Water Damage (9-39)
- Reasoning: The Lethe was one of the weapons that was hard to make a proper build with. It was squeezed between a few different niches and was struggling to find practical use. The small rework on it moves its position into a melee mobility x support type weapon. With more damage put into water damage and the addition of speed, you can get good healing for your allies in teamfights. Putting the attack speed to fast means it is easier to get to super fast and then stacks raw melee on it so you have the option to build faster and tankier as a support mage.
- Thanos Legionnaire Helm (Set Helmet)
- 2 Slots
- 2125 Health
- 60 Earth Defense
- Level 82
- Requires 50 Strength
- 10% Melee Damage
- 5% XP Bonus
- 15% Loot Bonus
- 10 Strength
- 20% Earth Damage
- 20% Earth Defense
- -20% Thunder Defense
- Thanos Legionnaire Leggings (Set Leggings)
- 2 Slots
- 1900 Health
- 60 Air Defense
- Level 82
- Requires 50 Agility
- 5% XP Bonus
- 15% Loot Bonus
- 10 Agility
- 15% Speed
- 20% Air Damage
- -20% Thunder Damage
- 20% Air Defense
- Thanos Legionnaire Greaves (Set Boots)
- 2 Slots
- 1900 Health
- 60 Fire Defense
- Level 82
- Requires 50 Defense
- 30% Health Regen
- 5% XP Bonus
- 15% Loot Bonus
- 10 Defense
- 20% Fire Damage
- -20% Water Damage
- 20% Fire Defense
- -20% Water Defense
- Thanos Legionnaire Chestplate (Set Chestplate)
- 3 Slots
- 2625 Health
- 120 Earth / Fire / Air Defenses
- -90 Thunder / Water Defenses
- Level 83
- Requires 40 Strength, Defense and Agility
- 10 Strength / Defense / Agility
- 10% Earth / Fire / Air Damage
- +1 Attack Speed Bonus
- Thanos Legionnaire Set Bonus:
- 1/4 Pieces Worn: none
- 2/4 Pieces Worn:
- +1 Strength / Defense / Agility
- -1 Dexterity / Intelligence
- +2% Speed
- +60 Raw Health Regen
- +60 Raw Melee Damage
- 3/4 Pieces Worn:
- +4 Strength / Defense / Agility
- -4 Dexterity / Intelligence
- +8% Speed
- +180 Raw Health Regen
- +180 Raw Melee Damage
- 4/4 Pieces Worn:
- +15 Strength / Defense / Agility
- -15 Dexterity / Intelligence
- +20% Speed
- +480 Raw Health Regen
- +480 Raw Melee Damage
- Reasoning: We have decided to revamp the Thanos Legionnaire set into, well, an actual set. The set is the embodiment of Earth / Fire / Air archetype, which is one of the strongest pure melee combos in theory. The set should be plenty balanced and plenty fun to be used at level and maybe even beyond that. Don't worry, we also lowered the item prices in doing so.
- Thanos Ironstaff
- 3 Slots
- Normal Attack Speed
- 60-90 Neutral Damage
- 30-40 Fire Damage
- 30-40 Earth Damage
- 30-40 Air Damage
- Level 82
- Requires 20 Strength, Defense and Agility
- 15% Melee Damage
- -10 Intelligence
- -10 Dexterity
- 10% Speed
- 600 Health Bonus
- 15% Earth Damage
- 15% Fire Damage
- 15% Air Damage
- Reasoning: As we are changing Thano's Set to be more Earth / Fire / Air, might as well do that with the wand too.
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