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                - -----------//edit dance v2\\-----------
 - --[[Movelist
 - Q = The Swoosher
 - E = The nutty
 - R = Spin me right round!
 - T = Plum juice dance
 - Y = Moonwalk
 - U = Slav dance
 - P = Barrel roll
 - F = The Jerky
 - G = The Shuffle
 - H = The Spongebob
 - J = Here comes the money!
 - K = Runnin' in the 90's
 - ---------]]
 - --Alright so before i start rambling on about absolute nonsense, please subscribe to Pewdiepie on youtube! Help him defeat T-Series!--
 - if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
 - do
 - script.Parent = owner.Character
 - local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
 - local function NewFakeEvent()
 - local Bind = Instance.new("BindableEvent")
 - local Fake;Fake = {Connections = {},
 - fakeEvent=true;
 - Connect=function(self,Func)
 - Bind.Event:connect(Func)
 - self.Connections[Bind] = true
 - return setmetatable({Connected = true},{
 - __index = function (self,Index)
 - if Index:lower() == "disconnect" then
 - return function() Fake.Connections[Bind] = false;self.Connected = false end
 - end
 - return Fake[Index]
 - end;
 - __tostring = function() return "Connection" end;
 - })
 - end}
 - Fake.connect = Fake.Connect;return Fake;
 - end
 - local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
 - local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
 - local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
 - self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
 - end};ContextActionService.UnBindAction = ContextActionService.BindAction
 - local function TriggerEvent(self,Event,...)
 - local Trigger = Mouse[Event]
 - if Trigger and Trigger.fakeEvent and Trigger.Connections then
 - for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
 - end
 - end
 - Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
 - Event.OnServerEvent:Connect(function(FiredBy,Input)
 - if FiredBy.Name ~= owner.Name then return end
 - if Input.MouseEvent then
 - Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
 - else
 - local Begin = Input.UserInputState == Enum.UserInputState.Begin
 - if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
 - for _,Action in pairs(ContextActionService.Actions) do
 - for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
 - end
 - Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
 - UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
 - end
 - end)
 - InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
 - Event.Parent = NLS([[
 - local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
 - local Input = function(Input,gameProcessedEvent)
 - if gameProcessedEvent then return end
 - Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
 - end
 - UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
 - local Hit,Target
 - while wait(1/30) do
 - if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
 - Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
 - end
 - end
 - ]],owner.Character)
 - end
 - RealGame = game;game = setmetatable({},{
 - __index = function (self,Index)
 - local Sandbox = function (Thing)
 - if Thing:IsA("Player") then
 - local RealPlayer = Thing
 - return setmetatable({},{
 - __index = function (self,Index)
 - local Type = type(RealPlayer[Index])
 - if Type == "function" then
 - if Index:lower() == "getmouse" or Index:lower() == "mouse" then
 - return function (self)return InternalData["Mouse"] end
 - end
 - return function (self,...)return RealPlayer[Index](RealPlayer,...) end
 - end
 - return RealPlayer[Index]
 - end;
 - __tostring = function(self) return RealPlayer.Name end
 - })
 - end
 - end
 - if RealGame[Index] then
 - local Type = type(RealGame[Index])
 - if Type == "function" then
 - if Index:lower() == "getservice" or Index:lower() == "service" then
 - return function (self,Service)
 - local FakeServices = {
 - ["players"] = function()
 - return setmetatable({},{
 - __index = function (self2,Index2)
 - local RealService = RealGame:GetService(Service)
 - local Type2 = type(Index2)
 - if Type2 == "function" then
 - return function (self,...) return RealService[Index2](RealService,...)end
 - else
 - if Index2:lower() == "localplayer" then return Sandbox(owner) end
 - return RealService[Index2]
 - end
 - end;
 - __tostring = function(self) return RealGame:GetService(Service).Name end
 - })
 - end;
 - ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
 - ["userinputservice"] = function() return InternalData["UserInputService"] end;
 - ["runservice"] = function()
 - return setmetatable({},{
 - __index = function(self2,Index2)
 - local RealService = RealGame:GetService(Service)
 - local Type2 = type(Index2)
 - if Type2 == "function" then
 - return function (self,...) return RealService[Index2](RealService,...) end
 - else
 - local RunServices = {
 - ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
 - ["renderstepped"] = function() return RealService["Stepped"] end
 - }
 - if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
 - return RealService[Index2]
 - end
 - end
 - })
 - end
 - }
 - if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
 - return RealGame:GetService(Service)
 - end
 - end
 - return function (self,...) return RealGame[Index](RealGame,...) end
 - else
 - if game:GetService(Index) then return game:GetService(Index) end
 - return RealGame[Index]
 - end
 - end
 - return nil
 - end
 - });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
 - Player=game.Players.LocalPlayer
 - Character=Player.Character
 - Character.Humanoid.Name = "noneofurbusiness"
 - hum = Character.noneofurbusiness
 - LeftArm=Character["Left Arm"]
 - LeftLeg=Character["Left Leg"]
 - RightArm=Character["Right Arm"]
 - RightLeg=Character["Right Leg"]
 - Root=Character["HumanoidRootPart"]
 - Head=Character["Head"]
 - Torso=Character["Torso"]
 - Neck=Torso["Neck"]
 - mouse = Player:GetMouse()
 - walking = false
 - jumping = false
 - attacking = false
 - firsttime = false
 - tauntdebounce = false
 - position = nil
 - MseGuide = true
 - running = false
 - settime = 0
 - sine = 0
 - t = 0
 - ws = 14
 - change = 1
 - combo1 = true
 - dancing = false
 - equip = false
 - dgs = 75
 - combo2 = false
 - switch1 = true
 - switch2 = false
 - firsttime2 = false
 - combo3 = false
 - gunallowance = false
 - shooting = false
 - RunSrv = game:GetService("RunService")
 - RenderStepped = game:GetService("RunService").RenderStepped
 - removeuseless = game:GetService("Debris")
 - screenGui = Instance.new("ScreenGui")
 - screenGui.Parent = script.Parent
 - local HEADLERP = Instance.new("ManualWeld")
 - HEADLERP.Parent = Head
 - HEADLERP.Part0 = Head
 - HEADLERP.Part1 = Head
 - HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 - local TORSOLERP = Instance.new("ManualWeld")
 - TORSOLERP.Parent = Root
 - TORSOLERP.Part0 = Torso
 - TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 - local ROOTLERP = Instance.new("ManualWeld")
 - ROOTLERP.Parent = Root
 - ROOTLERP.Part0 = Root
 - ROOTLERP.Part1 = Torso
 - ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 - local RIGHTARMLERP = Instance.new("ManualWeld")
 - RIGHTARMLERP.Parent = RightArm
 - RIGHTARMLERP.Part0 = RightArm
 - RIGHTARMLERP.Part1 = Torso
 - RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 - local LEFTARMLERP = Instance.new("ManualWeld")
 - LEFTARMLERP.Parent = LeftArm
 - LEFTARMLERP.Part0 = LeftArm
 - LEFTARMLERP.Part1 = Torso
 - LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 - local RIGHTLEGLERP = Instance.new("ManualWeld")
 - RIGHTLEGLERP.Parent = RightLeg
 - RIGHTLEGLERP.Part0 = RightLeg
 - RIGHTLEGLERP.Part1 = Torso
 - RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 - local LEFTLEGLERP = Instance.new("ManualWeld")
 - LEFTLEGLERP.Parent = LeftLeg
 - LEFTLEGLERP.Part0 = LeftLeg
 - LEFTLEGLERP.Part1 = Torso
 - LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 - local function weldBetween(a, b)
 - local weld = Instance.new("ManualWeld", a)
 - weld.Part0 = a
 - weld.Part1 = b
 - weld.C0 = a.CFrame:inverse() * b.CFrame
 - return weld
 - end
 - function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
 - A = Instance.new("Attachment", PARENT)
 - A.Position = POSITION1
 - A.Name = "A"
 - B = Instance.new("Attachment", PARENT)
 - B.Position = POSITION2
 - B.Name = "B"
 - tr1 = Instance.new("Trail", PARENT)
 - tr1.Attachment0 = A
 - tr1.Attachment1 = B
 - tr1.Enabled = true
 - tr1.Lifetime = LIFETIME
 - tr1.TextureMode = "Static"
 - tr1.LightInfluence = 0
 - tr1.Color = COLOR
 - tr1.Transparency = NumberSequence.new(0, 1)
 - end
 - introsound = Instance.new("Sound",Head)
 - introsound.SoundId = "rbxassetid://236146895"
 - introsound.Volume = 8
 - introsound:Play()
 - coroutine.wrap(function()
 - while wait() do
 - Head.face.Texture = "rbxasset://textures/face.png"
 - hum.WalkSpeed = ws
 - LeftArm.BrickColor = BrickColor.new("Really black")
 - RightArm.BrickColor = BrickColor.new("Really black")
 - Head.BrickColor = BrickColor.new("White")
 - Torso.BrickColor = BrickColor.new("Really black")
 - LeftLeg.BrickColor = BrickColor.new("Really black")
 - RightLeg.BrickColor = BrickColor.new("Really black")
 - end
 - end)()
 - godmode = coroutine.wrap(function()
 - for i,v in pairs(Character:GetChildren()) do
 - if v:IsA("BasePart") and v ~= Root then
 - v.Anchored = false
 - end
 - end
 - while true do
 - hum.MaxHealth = math.huge
 - wait(0.0000001)
 - hum.Health = math.huge
 - wait()
 - end
 - end)
 - godmode()
 - ff = Instance.new("ForceField", Character)
 - ff.Visible = false
 - coroutine.wrap(function()
 - for i,v in pairs(Character:GetChildren()) do
 - if v.Name == "Animate" then v:Remove()
 - end
 - end
 - end)()
 - function damagealll(Radius,Position)
 - local Returning = {}
 - for _,v in pairs(workspace:GetChildren()) do
 - if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
 - if v:FindFirstChild("Torso") then
 - local Mag = (v.Torso.Position - Position).magnitude
 - if Mag < Radius then
 - table.insert(Returning,v)
 - end
 - elseif v:FindFirstChild("UpperTorso") then
 - local Mag = (v.UpperTorso.Position - Position).magnitude
 - if Mag < Radius then
 - table.insert(Returning,v)
 - end
 - end
 - end
 - end
 - return Returning
 - end
 - ArtificialHB = Instance.new("BindableEvent", script)
 - ArtificialHB.Name = "Heartbeat"
 - script:WaitForChild("Heartbeat")
 - frame = 1 / 60
 - tf = 0
 - allowframeloss = false
 - tossremainder = false
 - lastframe = tick()
 - script.Heartbeat:Fire()
 - game:GetService("RunService").Heartbeat:connect(function(s, p)
 - tf = tf + s
 - if tf >= frame then
 - if allowframeloss then
 - script.Heartbeat:Fire()
 - lastframe = tick()
 - else
 - for i = 1, math.floor(tf / frame) do
 - script.Heartbeat:Fire()
 - end
 - lastframe = tick()
 - end
 - if tossremainder then
 - tf = 0
 - else
 - tf = tf - frame * math.floor(tf / frame)
 - end
 - end
 - end)
 - function swait(num)
 - if num == 0 or num == nil then
 - game:service("RunService").Stepped:wait(0)
 - else
 - for i = 0, num do
 - game:service("RunService").Stepped:wait(0)
 - end
 - end
 - end
 - for _,n in pairs(Character:GetChildren()) do
 - if n:IsA("Accessory") then n:Remove() end
 - end
 - for _,x in pairs(Character:GetChildren()) do
 - if x:IsA("Decal") then x:Remove() end
 - end
 - function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
 - so = Instance.new("Sound")
 - so.Parent = PARENT
 - so.SoundId = "rbxassetid://"..ID
 - so.Volume = VOL
 - so.Looped = LOOP
 - so:Play()
 - removeuseless:AddItem(so,REMOVE)
 - end
 - mouse.KeyDown:connect(function(Press)
 - Press=Press:lower()
 - if Press=='k' then
 - if dancing then
 - dancing = false
 - else
 - dancing = true
 - ws = 0
 - change = .5
 - attacking = true
 - jam = Instance.new("Sound",Torso)
 - jam.SoundId = "rbxassetid://665751753"
 - jam.Volume = 8
 - jam.Looped = true
 - jam.TimePosition = 22.3
 - jam:Play()
 - lol90 = 0
 - coroutine.wrap(function()
 - while dancing do
 - lol90 = lol90 + 11
 - ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(1 * math.sin(sine/10),.1 + .8 * math.sin(sine/3),0) * CFrame.Angles(math.rad(0),math.rad(0 * math.sin(sine/8)),math.rad(8 * math.sin(sine/7))),.25)
 - ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0 * math.sin(sine/14),0,0) * CFrame.Angles(math.rad(0),math.rad(lol90),0),.25)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,1.45,0) * CFrame.Angles(math.rad(180),math.rad(-5 * math.sin(sine/3)),math.rad(-6 * math.sin(sine/3))),0.25)
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,1.45,0) * CFrame.Angles(math.rad(180),math.rad(5 * math.sin(sine/3)),math.rad(6 * math.sin(sine/3))), 0.25)
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 , 0) * CFrame.Angles(0, math.rad(0), math.rad(-10 + 5 * math.sin(sine/3))), 0.25)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(0, math.rad(0), math.rad(10 - 5 * math.sin(sine/3))), 0.25)
 - swait()
 - end
 - ws = 14
 - jam:Remove()
 - ROOTLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
 - attacking = false
 - end)()
 - end
 - end
 - end)
 - mouse.KeyDown:connect(function(Press)
 - Press=Press:lower()
 - if Press=='j' then
 - if dancing then
 - dancing = false
 - else
 - dancing = true
 - ws = 3
 - change = .5
 - attacking = true
 - g1 = Instance.new("BodyGyro", Root)
 - g1.D = 175
 - g1.P = 20000
 - g1.MaxTorque = Vector3.new(0,9000,0)
 - herecomesthemoney = Instance.new("Sound",Torso)
 - herecomesthemoney.Pitch = 1
 - herecomesthemoney.SoundId = "rbxassetid://2426693638"
 - herecomesthemoney.Volume = 8
 - herecomesthemoney.Looped = true
 - herecomesthemoney:Play()
 - robuxpile = Instance.new("Part",Torso)
 - robuxpile.Size = Vector3.new(1,1,1)
 - robuxpile.CFrame = LeftArm.CFrame
 - robuxpile.CanCollide = false
 - robuxpileweld = Instance.new("Weld",robuxpile)
 - robuxpileweld.Part0 = robuxpile
 - robuxpileweld.Part1 = Torso
 - robuxpileweld.C0 = robuxpile.CFrame:inverse() * LeftArm.CFrame * CFrame.new(1,-.7,1.4)
 - mrobuxpile = Instance.new("SpecialMesh", robuxpile)
 - mrobuxpile.MeshType = "FileMesh"
 - mrobuxpile.Scale = Vector3.new(0.85, .85, .85)
 - mrobuxpile.MeshId,mrobuxpile.TextureId = 'http://www.roblox.com/asset/?id=1285245','http://www.roblox.com/asset/?id=8587344'
 - coroutine.wrap(function()
 - coroutine.wrap(function()
 - while wait(.35) do
 - if not dancing then break end
 - local robux = Instance.new("Part",Torso)
 - robux.CFrame = robuxpile.CFrame * CFrame.Angles(math.rad(0),math.rad(90),math.rad(90))
 - robux.Anchored = false
 - robux.CanCollide = true
 - robux.Size = Vector3.new(1,1,1)
 - removeuseless:AddItem(robux,4)
 - mrobux = Instance.new("SpecialMesh", robux)
 - mrobux.MeshType = "FileMesh"
 - mrobux.Scale = Vector3.new(1.25, 1.25, 1.25)
 - mrobux.MeshId,mrobux.TextureId = 'http://www.roblox.com/asset/?id=667285348','http://www.roblox.com/asset/?id=665939136'
 - bov = Instance.new("BodyVelocity",robux)
 - bov.maxForce = Vector3.new(99999,99999,99999)
 - robux.CFrame = CFrame.new(robux.Position,mouse.Hit.p)
 - bov.velocity = robux.CFrame.lookVector*45
 - removeuseless:AddItem(bov,.1)
 - end
 - end)()
 - while dancing do
 - g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
 - ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(20),math.rad(0 * math.sin(sine/8)),math.rad(0)),.25)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,.5 + .5 * math.sin(sine/2),.5) * CFrame.Angles(math.rad(-97),math.rad(40 - 20 * math.sin(sine/2)),math.rad(0)), 0.25)
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1,.5,.5) * CFrame.Angles(math.rad(-87),math.rad(-20),math.rad(0)), 0.25)
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 , .5) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.25)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, .5) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.25)
 - swait()
 - end
 - ws = 14
 - removeuseless:AddItem(g1,.001)
 - robuxpile:Remove()
 - attacking = false
 - end)()
 - end
 - end
 - end)
 - mouse.KeyDown:connect(function(Press)
 - Press=Press:lower()
 - if Press=='h' then
 - if dancing then
 - dancing = false
 - else
 - dancing = true
 - ws = 0
 - change = .5
 - attacking = true
 - jellyfishjam = Instance.new("Sound",Torso)
 - jellyfishjam.SoundId = "rbxassetid://840189092"
 - jellyfishjam.Volume = 8
 - jellyfishjam.Looped = true
 - jellyfishjam.TimePosition = 14.8
 - jellyfishjam:Play()
 - coroutine.wrap(function()
 - while dancing do
 - for i = 1, 15 do
 - if not dancing then break end
 - ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(.5,-.4 + .1 * math.sin(sine/4),0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(20)),.25)
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3)
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(0.25, 2.05,-0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-35)), 0.25)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.31, 2.05,-0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(14)), 0.25)
 - swait()
 - end
 - for i = 1, 15 do
 - if not dancing then break end
 - ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(0,-.1 * math.sin(sine/4),0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(0)),.25)
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3)
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.25, .7,1.5) * CFrame.Angles(math.rad(72), math.rad(25), math.rad(-2)), 0.25)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(0, math.rad(0), math.rad(10)), 0.25)
 - swait()
 - end
 - for i = 1, 15 do
 - if not dancing then break end
 - ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(-.5,-.4 + .1 * math.sin(sine/4),0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(-20)),.25)
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3)
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 , 0) * CFrame.Angles(0, math.rad(0), math.rad(-10)), 0.25)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(-0.25, 2.05,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(35)), 0.25)
 - swait()
 - end
 - for i = 1, 15 do
 - if not dancing then break end
 - ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(-.5,-.1,0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(0)),.25)
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3)
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.31, 2.05,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-14)), 0.3)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.25, .7,1.5) * CFrame.Angles(math.rad(72), math.rad(-25), math.rad(-2)), 0.25)
 - swait()
 - end
 - swait()
 - end
 - ws = 14
 - attacking = false
 - end)()
 - end
 - end
 - end)
 - mouse.KeyDown:connect(function(Press)
 - Press=Press:lower()
 - if Press=='g' then
 - if dancing then
 - dancing = false
 - else
 - dancing = true
 - ws = 0
 - change = .5
 - attacking = true
 - deadmau7 = Instance.new("Sound",Torso)
 - deadmau7.SoundId = "rbxassetid://168166611"
 - deadmau7.Volume = 8
 - deadmau7.Looped = true
 - deadmau7:Play()
 - coroutine.wrap(function()
 - coroutine.wrap(function()
 - while dancing do
 - ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(2 * math.sin(sine/9),-.4 + .1 * math.sin(sine/3),0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/9)),0),.25)
 - swait()
 - end
 - end)()
 - while dancing do
 - for i = 1, 28 do
 - if not dancing then break end
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.2)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/3)),math.rad(7 * math.sin(sine/3)),math.rad(7*math.sin(sine/3))), 0.2)
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, .7,1) * CFrame.Angles(math.rad(75 - 10 * math.sin(sine/2)), math.rad(0), math.rad(0)), 0.25)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.31, 2.05,-.1) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-2)), 0.3)
 - swait()
 - end
 - for i = 1, 28 do
 - if not dancing then break end
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.2)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/3)),math.rad(7 * math.sin(sine/3)),math.rad(7*math.sin(sine/3))), 0.2)
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.31, 2.05,.1) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-8)), 0.25)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, .7,1.1) * CFrame.Angles(math.rad(75 - 10 * math.sin(sine/2)), math.rad(0), math.rad(-2)), 0.25)
 - swait()
 - end
 - swait()
 - end
 - ws = 14
 - deadmau7:Remove()
 - attacking = false
 - end)()
 - end
 - end
 - end)
 - mouse.KeyDown:connect(function(Press)
 - Press=Press:lower()
 - if Press=='f' then
 - if dancing then
 - dancing = false
 - else
 - dancing = true
 - ws = 6
 - change = .5
 - attacking = true
 - bennyhill = Instance.new("Sound",Torso)
 - bennyhill.SoundId = "rbxassetid://138211362"
 - bennyhill.Volume = 8
 - bennyhill.Looped = true
 - bennyhill:Play()
 - coroutine.wrap(function()
 - while dancing do
 - ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(0,-.4,0) * CFrame.Angles(math.rad(20 + 5 * math.sin(sine/2)),math.rad(10 * math.sin(sine/4)),0),.25)
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.89 - .4 * -math.sin(sine/2),.49) * CFrame.Angles(math.rad(-70 + 20 * -math.sin(sine/2)),0,math.rad(0)),.25)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.89 - .4 * math.sin(sine/2),.49) * CFrame.Angles(math.rad(-70 + 20 * math.sin(sine/2)),0,math.rad(0)),.25)
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.33, 2, -.2 + .3 * math.sin(sine/2)) * CFrame.Angles(math.rad(-20 - 20 * -math.sin(sine/2)), math.rad(0), math.rad(-8)), 0.25)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.33, 2.0,-.2 - .3 * math.sin(sine/2)) * CFrame.Angles(math.rad(-20 - 20 * math.sin(sine/2)), math.rad(0), math.rad(8)), 0.25)
 - swait()
 - end
 - ws = 14
 - bennyhill:Remove()
 - attacking = false
 - end)()
 - end
 - end
 - end)
 - mouse.KeyDown:connect(function(Press)
 - Press=Press:lower()
 - if Press=='p' then
 - if dancing then
 - dancing = false
 - else
 - dancing = true
 - ws = 0
 - change = .5
 - attacking = true
 - barrelspin = 0
 - barrelrollsound = Instance.new("Sound",Torso)
 - barrelrollsound.SoundId = "rbxassetid://505320170"
 - barrelrollsound.Volume = 8
 - barrelrollsound.Looped = true
 - barrelrollsound:Play()
 - barrol = Instance.new("Part",Torso)
 - barrol.Size = Vector3.new(1,1,1)
 - barrol.CFrame = Torso.CFrame
 - barrol.CanCollide = false
 - barrolweld = Instance.new("Weld",barrol)
 - barrolweld.Part0 = barrol
 - barrolweld.Part1 = Torso
 - barrolweld.C0 = barrol.CFrame:inverse() * Torso.CFrame * CFrame.new(0,0,0)
 - mbarrol = Instance.new("SpecialMesh", barrol)
 - mbarrol.MeshType = "FileMesh"
 - mbarrol.Scale = Vector3.new(1.05, .95, 1.05)
 - mbarrol.MeshId,mbarrol.TextureId = 'http://www.roblox.com/asset/?id=29873142','http://www.roblox.com/asset/?id=31082268'
 - coroutine.wrap(function()
 - while dancing do
 - ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(5 * math.sin(sine/8),-1.8,0) * CFrame.Angles(math.rad(-90),math.rad(180 * math.sin(sine/8)),0),.25)
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,1.5,0) * CFrame.Angles(math.rad(180),0,math.rad(0)),.25)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,1.5,0) * CFrame.Angles(math.rad(180),0,math.rad(0)),.25)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(.5,2,0) * CFrame.Angles(0,0,0),.25)
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.5,2,0) * CFrame.Angles(0,0,0),.25)
 - swait()
 - end
 - ws = 14
 - barrol:Remove()
 - attacking = false
 - end)()
 - end
 - end
 - end)
 - mouse.KeyDown:connect(function(Press)
 - Press=Press:lower()
 - if Press=='q' then
 - if dancing then
 - dancing = false
 - else
 - dancing = true
 - ws = 0
 - change = .5
 - spinningmove = 0
 - dbwouldlovethis = Instance.new("Sound",Torso)
 - dbwouldlovethis.SoundId = "rbxassetid://1532157598"
 - dbwouldlovethis.Volume = 8
 - dbwouldlovethis.Looped = true
 - dbwouldlovethis:Play()
 - attacking = true
 - coroutine.wrap(function()
 - while dancing do
 - spinningmove = spinningmove + 10
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.52, 1.9, -.35) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)),.2)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.52, 1.9, .35) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)),.2)
 - ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.2 * math.sin(sine/3), -.52, .2 * math.sin(sine/4)) * CFrame.Angles(math.rad(180),math.rad(spinningmove),math.rad(15 * math.sin(sine/9))),.2)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,1.45,0) * CFrame.Angles(math.rad(180),math.rad(-1),math.rad(-3 * math.sin(sine/2))),0.3)
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,1.45,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(3 * math.sin(sine/2))), 0.3)
 - swait()
 - end
 - ws = 14
 - dbwouldlovethis:Remove()
 - attacking = false
 - end)()
 - end
 - end
 - end)
 - mouse.KeyDown:connect(function(Press)
 - Press=Press:lower()
 - if Press=='u' then
 - if dancing then
 - dancing = false
 - else
 - dancing = true
 - ws = 6
 - change = .5
 - attacking = true
 - slavdance = Instance.new("Sound",Torso)
 - slavdance.SoundId = "rbxassetid://2341226836"
 - slavdance.Volume = 6
 - slavdance.Looped = true
 - slavdance:Play()
 - coroutine.wrap(function()
 - while dancing do
 - for i = 1, 17 do
 - if not dancing then break end
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.52, 1.5, -.5) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)),.2)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.52, 1.2, .55) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)),.2)
 - ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.8 + .1 * math.sin(sine/3), 0) * CFrame.Angles(math.rad(22 - 2 * math.sin(sine/3)),math.rad(0),math.rad(0)),.2)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87 + .01 * math.sin(sine/9)),math.rad(80 - 3 * math.sin(sine/9)),math.rad(0)), 0.3)
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.7,-.2,.4) * CFrame.Angles(math.rad(-87 - .01 * math.sin(sine/9)),math.rad(-88 + .7 * math.sin(sine/9)),math.rad(0)), 0.3)
 - swait()
 - end
 - for i = 1, 17 do
 - if not dancing then break end
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.52, 1.2, .55) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)),.2)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.52, 1.5, -.5) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)),.2)
 - ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.8 + .1 * math.sin(sine/3), 0) * CFrame.Angles(math.rad(22 - 2 * math.sin(sine/3)),math.rad(0),math.rad(0)),.2)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87 + .01 * math.sin(sine/9)),math.rad(80 - 3 * math.sin(sine/9)),math.rad(0)), 0.3)
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.7,-.2,.4) * CFrame.Angles(math.rad(-87 - .01 * math.sin(sine/9)),math.rad(-88 + .7 * math.sin(sine/9)),math.rad(0)), 0.3)
 - swait()
 - end
 - swait()
 - end
 - ws = 14
 - slavdance:Remove()
 - attacking = false
 - end)()
 - end
 - end
 - end)
 - mouse.KeyDown:connect(function(Press)
 - Press=Press:lower()
 - if Press=='y' then
 - if dancing then
 - dancing = false
 - else
 - dancing = true
 - ws = 0
 - change = .5
 - walkforward = 0
 - walkrotation = 0
 - attacking = true
 - truelegend = Instance.new("Sound",Torso)
 - truelegend.SoundId = "rbxassetid://487872908"
 - truelegend.TimePosition = 13.98
 - truelegend.Volume = 8
 - truelegend.Looped = true
 - truelegend:Play()
 - coroutine.wrap(function()
 - while dancing do
 - for i = 1, 100 do
 - if not dancing then break end
 - walkforward = walkforward + .1
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.31, 2.05 , .1 * math.sin(sine/4)) * CFrame.Angles(math.rad(10 * math.sin(sine/4)), math.rad(0), math.rad(-8)), 0.3)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.31, 2.05, -.15 * math.sin(sine/4)) * CFrame.Angles(math.rad(-10 * math.sin(sine/4)), math.rad(0), math.rad(8)), 0.3)
 - ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, walkforward) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(0,0,math.rad(0)),.3)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,0) * CFrame.Angles(0,0,math.rad(0)),.3)
 - swait()
 - end
 - for i = 1, 50 do
 - if not dancing then break end
 - walkrotation = walkrotation + 15
 - ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, walkforward) * CFrame.Angles(math.rad(0),math.rad(walkrotation),math.rad(-0)),.2)
 - swait()
 - end
 - walkrotation = 0
 - for i = 1, 100 do
 - if not dancing then break end
 - walkforward = walkforward - .1
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.31, 2 , .1 * math.sin(sine/4)) * CFrame.Angles(math.rad(10 * math.sin(sine/4)), math.rad(0), math.rad(-8)), 0.3)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.31, 2, -.15 * math.sin(sine/4)) * CFrame.Angles(math.rad(-10 * math.sin(sine/4)), math.rad(0), math.rad(8)), 0.3)
 - ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, walkforward) * CFrame.Angles(math.rad(0),math.rad(-180),math.rad(-0)),.2)
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,.7,.2) * CFrame.Angles(math.rad(220),math.rad(0),math.rad(-30)), 0.4)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,0) * CFrame.Angles(0,0,math.rad(0)),.3)
 - swait()
 - end
 - for i = 1, 50 do
 - if not dancing then break end
 - walkrotation = walkrotation + 15
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(0,0,math.rad(0)),.1)
 - ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, walkforward) * CFrame.Angles(math.rad(0),math.rad(walkrotation),math.rad(-0)),.2)
 - swait()
 - end
 - walkrotation = 0
 - swait()
 - end
 - ws = 14
 - truelegend:Remove()
 - attacking = false
 - end)()
 - end
 - end
 - end)
 - mouse.KeyDown:connect(function(Press)
 - Press=Press:lower()
 - if Press=='t' then
 - if dancing then
 - dancing = false
 - else
 - dancing = true
 - ws = 0
 - change = .5
 - attacking = true
 - plummusic = Instance.new("Sound",Torso)
 - plummusic.Volume = 8
 - plummusic.Looped = true
 - plummusic.SoundId = "rbxassetid://2526093213"
 - plummusic:Play()
 - coroutine.wrap(function()
 - while dancing do
 - for i = 1, 20 do
 - if not dancing then break end
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.33, 2 , .05) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(-8)), 0.2)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.33, 2.0, -.05) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(8)), 0.2)
 - ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0),math.rad(0*math.sin(sine/4)),math.rad(15)),.2)
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(.5,1.98,.05) * CFrame.Angles(0,0,math.rad(-140)),.2)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,1.3,.05) * CFrame.Angles(0,0,math.rad(50)),.2)
 - swait()
 - end
 - for i = 1, 20 do
 - if not dancing then break end
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.33, 2, .05) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(-8)), 0.2)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.33, 2.0, -.05) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(8)), 0.2)
 - ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0),math.rad(0*math.sin(sine/4)),math.rad(-15)),.2)
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1,1.4,.05) * CFrame.Angles(0,0,math.rad(-50)),.2)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(-.6,2,.05) * CFrame.Angles(0,0,math.rad(140)),.2)
 - swait()
 - end
 - swait()
 - end
 - ws = 14
 - plummusic:Remove()
 - attacking = false
 - end)()
 - end
 - end
 - end)
 - mouse.KeyDown:connect(function(Press)
 - Press=Press:lower()
 - if Press=='e' then
 - if dancing then
 - dancing = false
 - else
 - dancing = true
 - ws = 0
 - change = .5
 - attacking = true
 - mrozo = Instance.new("Sound",Torso)
 - mrozo.Volume = 8
 - mrozo.SoundId = "rbxassetid://335701357"
 - mrozo.Looped = true
 - mrozo.TimePosition = 10
 - mrozo:Play()
 - coroutine.wrap(function()
 - while dancing do
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 , 0) * CFrame.Angles(0, math.rad(0), math.rad(-10)), 0.1)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(0, math.rad(0), math.rad(10)), 0.1)
 - ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0),math.rad(0*math.sin(sine/4)),math.rad(15*math.sin(sine/4))),.2)
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .3 * math.sin(sine/3.5),.5 * -math.sin(sine/3.5),.1) * CFrame.Angles(math.rad(0 * math.sin(sine/2)),0,math.rad(30 * math.sin(sine/3.5))),.2)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3 + .3 * math.sin(sine/3.5),.5 * math.sin(sine/3.5),.1) * CFrame.Angles(math.rad(0 * math.sin(sine/2)),0,math.rad(30 * math.sin(sine/3.5))),.2)
 - swait()
 - end
 - mrozo:Remove()
 - ws = 14
 - attacking = false
 - end)()
 - end
 - end
 - end)
 - mouse.KeyDown:connect(function(Press)
 - Press=Press:lower()
 - if Press=='r' then
 - if dancing then
 - dancing = false
 - else
 - ws = 6
 - recordbaby = 0
 - dancing = true
 - change = .5
 - attacking = true
 - spinme = Instance.new("Sound",Torso)
 - spinme.Volume = 8
 - spinme.SoundId = "rbxassetid://145799973"
 - spinme.Looped = true
 - spinme:Play()
 - coroutine.wrap(function()
 - while dancing do
 - recordbaby = recordbaby + 10
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.27, 2 , .1 * math.sin(sine/4)) * CFrame.Angles(math.rad(10 * math.sin(sine/4)), math.rad(0), math.rad(-8)), 0.3)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.27, 2.0, -.1 * math.sin(sine/4)) * CFrame.Angles(math.rad(-10 * math.sin(sine/4)), math.rad(0), math.rad(8)), 0.3)
 - ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.5 * math.sin(sine/5), -.2, .5 * math.sin(sine/4)) * CFrame.Angles(math.rad(0),math.rad(recordbaby),math.rad(0)),.3)
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5,1.98,0) * CFrame.Angles(0,0,math.rad(-90)),.3)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.5,1.98,0) * CFrame.Angles(0,0,math.rad(90)),.3)
 - swait()
 - end
 - spinme:Remove()
 - ws = 14
 - attacking = false
 - end)()
 - end
 - end
 - end)
 - function ray(pos, dir, rang, ignoredesc)
 - return workspace:FindPartOnRay(Ray.new(pos, dir.unit * rang), ignoredesc)
 - end
 - function ray2(startpos, endpos, distance, ignore)
 - local dir = CFrame.new(startpos,endpos).lookVector
 - return ray(startpos, dir, distance, ignore)
 - end
 - checks1 = coroutine.wrap(function() -------Checks
 - while true do
 - hf = ray(Root.Position,(CFrame.new(Root.Position,Root.Position+Vector3.new(0,-1,0))).lookVector,3*3,Character)
 - if Root.Velocity.y > 1 then
 - position = "Jump"
 - elseif Root.Velocity.y < -1 then
 - position = "Falling"
 - elseif Root.Velocity.Magnitude < 2 then
 - position = "Idle"
 - elseif Root.Velocity.Magnitude > 2 then
 - position = "Walking"
 - elseif Root.Velocity.Magnitude > 20 then
 - position = "Running"
 - else
 - end
 - wait()
 - end
 - end)
 - checks1()
 - function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
 - return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
 - end
 - function ray2(StartPos, EndPos, Distance, Ignore)
 - local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
 - return ray(StartPos, DIRECTION, Distance, Ignore)
 - end
 - OrgnC0 = Neck.C0
 - local movelimbs = coroutine.wrap(function()
 - while RunSrv.RenderStepped:wait() do
 - TrsoLV = Torso.CFrame.lookVector
 - Dist = nil
 - Diff = nil
 - if not MseGuide then
 - print("Failed to recognize")
 - else
 - local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
 - Dist = (Head.CFrame.p-Point).magnitude
 - Diff = Head.CFrame.Y-Point.Y
 - local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
 - Dist2 = (LeftArm.CFrame.p-Point).magnitude
 - Diff2 = LeftArm.CFrame.Y-Point.Y
 - HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 - Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
 - end
 - end
 - end)
 - movelimbs()
 - immortal = {}
 - for i,v in pairs(Character:GetDescendants()) do
 - if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
 - if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
 - v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
 - end
 - table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
 - elseif v:IsA("JointInstance") then
 - table.insert(immortal,{v,v.Parent,nil,nil,nil})
 - end
 - end
 - for e = 1, #immortal do
 - if immortal[e] ~= nil then
 - local STUFF = immortal[e]
 - local PART = STUFF[1]
 - local PARENT = STUFF[2]
 - local MATERIAL = STUFF[3]
 - local COLOR = STUFF[4]
 - local TRANSPARENCY = STUFF[5]
 - if levitate then
 - if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
 - PART.Material = MATERIAL
 - PART.Color = COLOR
 - PART.Transparency = TRANSPARENCY
 - end
 - PART.AncestryChanged:connect(function()
 - PART.Parent = PARENT
 - end)
 - else
 - if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
 - PART.Material = MATERIAL
 - PART.Color = COLOR
 - PART.Transparency = TRANSPARENCY
 - end
 - PART.AncestryChanged:connect(function()
 - PART.Parent = PARENT
 - end)
 - end
 - end
 - end
 - function immortality()
 - for e = 1, #immortal do
 - if immortal[e] ~= nil then
 - local STUFF = immortal[e]
 - local PART = STUFF[1]
 - local PARENT = STUFF[2]
 - local MATERIAL = STUFF[3]
 - local COLOR = STUFF[4]
 - local TRANSPARENCY = STUFF[5]
 - if PART.ClassName == "Part" and PART == Root then
 - PART.Material = MATERIAL
 - PART.Color = COLOR
 - PART.Transparency = TRANSPARENCY
 - end
 - if PART.Parent ~= PARENT then
 - hum:Remove()
 - PART.Parent = PARENT
 - hum = Instance.new("Humanoid",Character)
 - hum.Name = "noneofurbusiness"
 - end
 - end
 - end
 - end
 - coroutine.wrap(function()
 - while true do
 - if hum.Health < .1 then
 - deadsound = Instance.new("Sound", Torso)
 - deadsound.Volume = 6
 - deadsound.SoundId = "rbxassetid://1411352723"
 - deadsound:Play()
 - immortality()
 - end
 - wait()
 - end
 - end)()
 - local anims = coroutine.wrap(function()
 - while true do
 - settime = 0.05
 - sine = sine + change
 - if position == "Jump" and attacking == false then
 - change = 1
 - spin = false
 - for i,v in pairs(Torso:GetChildren()) do if v:IsA("Sound") then v:Remove() end end
 - LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
 - RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
 - LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
 - ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.2)
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
 - elseif position == "Falling" and attacking == false then
 - change = 1
 - spin = false
 - for i,v in pairs(Torso:GetChildren()) do if v:IsA("Sound") then v:Remove() end end
 - ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
 - LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
 - RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
 - LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(-4), math.rad(0)), 0.2)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.94 + .02 * math.sin(sine/12),-0) * CFrame.Angles(math.rad(28 + 5 * math.sin(sine/12)),math.rad(0),math.rad(45)), 0.2)
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.94 + .02 * math.sin(sine/12),-0) * CFrame.Angles(math.rad(28 + 5 * math.sin(sine/12)),math.rad(0),math.rad(-45)), 0.2)
 - elseif position == "Walking" and attacking == false and running == false then
 - change = 1.2
 - walking = true
 - spin = false
 - for i,v in pairs(Torso:GetChildren()) do if v:IsA("Sound") then v:Remove() end end
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0 + Root.RotVelocity.Y / 85,1.75,-.5*math.sin(sine/11)) * CFrame.Angles(math.rad(35*math.sin(sine/11)),math.rad(0*math.sin(sine/11)),math.rad(0 + Root.RotVelocity.Y / 10, math.sin(-20 * math.sin(sine/4)))),.3)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0 + Root.RotVelocity.Y / 85,1.75,.5*math.sin(sine/11)) * CFrame.Angles(math.rad(-55*math.sin(sine/11)),math.rad(-5*math.sin(sine/8)),math.rad(0 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
 - ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.15 * 0.6*-math.sin(sine/5.5), 0) * CFrame.Angles(math.rad(10), math.rad(12 * -math.sin(sine/11)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/11)/2.8, -.2 + 0.2 - math.sin(sine/11)/3.4) * CFrame.Angles(math.rad(25 - 25) + -math.sin(sine/11)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(-15 * 25 * math.cos(sine/11))), 0.3)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/11)/2.8, -.2 + 0.2 + math.sin(sine/11)/3.4) * CFrame.Angles(math.rad(25 - 25) - -math.sin(sine/11)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(-15 * 25 * math.cos(sine/11))), 0.3)
 - elseif position == "Idle" and attacking == false and running == false then
 - change = .5
 - spin = true
 - for i,v in pairs(Torso:GetChildren()) do if v:IsA("Sound") then v:Remove() end end
 - ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0 * -math.sin(sine/12)),math.rad(0),math.rad(180)),.1)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,1.75 + .02 * math.sin(sine/12),0 * -math.sin(sine/12)) * CFrame.Angles(math.rad(0 * math.sin(sine/12)),math.rad(0),math.rad(180)), 0.1)
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,1.75 + .02 * math.sin(sine/12),0 * -math.sin(sine/12)) * CFrame.Angles(math.rad(20 * math.sin(sine/12)),math.rad(0),math.rad(180)), 0.1)
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(6 * -math.sin(sine/12)), math.rad(0), math.rad(-10)), 0.1)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(6 * -math.sin(sine/12)), math.rad(0), math.rad(10)), 0.1)
 - elseif position == "Running" and attacking == false then
 - change = 1
 - for i,v in pairs(Torso:GetChildren()) do if v:IsA("Sound") then v:Remove() end end
 - RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
 - LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
 - LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
 - ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
 - RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
 - RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,20),.3)
 - LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
 - LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,20),.3)
 - end
 - swait()
 - end
 - end)
 - anims()
 
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