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- Log uploaded on Monday, February 18, 2019, 8:47:22 AM
- Loaded mods:
- Core: (no assemblies)
- Mod Manager: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), ModManager(av:1.0.0.0,fv:1.16.756)
- HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
- JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)
- Recipe icons: 0Harmony(1.2.0.0), RecipeIcons(1.0.379.18)
- EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.10.0)
- Colony Manager: 0Harmony(1.2.0.1), Fluffy_ColonyManager(av:4.0.0.0,fv:4.6.435)
- Better Pawn Control[ov:1.9.8]: $HugsLibChecker(0.5.0.0), BetterPawnControl(1.9.2.0)
- Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(1.0.12.0)
- Real Ruins: 0Harmony(1.2.0.1), RealRuins(1.4.0.30260)
- Medieval Times: (no assemblies)
- Dinosauria: (no assemblies)
- Pack Mules Extended - Dinosauria: (no assemblies)
- Alpha Animals: 0Harmony(1.2.0.1), AlphaAnimalRangeUnlocker(1.0.6985.20208), AlphaBehavioursAndEvents(1.0.0.0), AnimalVariations(1.0.6818.33624), ModCheck(1.8.0.0), NewAlphaAnimalSubproducts(1.0.0.0)
- Megafauna: 0Harmony(1.2.0.1), ModCheck(1.8.0.0)
- Giddy-up! Core[ov:1.1.0]: GiddyUpCore(0.0.0.0)
- Giddy-up! Battle Mounts[ov:1.0.2]: Battlemounts(0.0.0.0)
- Giddy-up! Caravan[ov:1.1.0]: GiddyUpCaravan(0.0.0.0)
- [sd] bridges: 0Harmony(1.2.0.1), ModCheck(1.8.0.0), sd_bridges(1.0.6881.34783)
- [1.0] RPG Style Inventory: Sandy_Detailed_RPG_Inventory(1.0.6932.39793)
- [FSF] Growable Mushrooms: (no assemblies)
- Call of Cthulhu - Cosmic Horrors: 0Harmony(1.0.9.1), CosmicHorror(1.17.0.4)
- Call of Cthulhu - Cults: 0Harmony(1.0.9.1), CultOfCthulhu(1.18.0.3)
- Industrial Age - Objects and Furniture: 0Harmony(1.0.9.1), IndustrialAgeObjects(1.1.0.7)
- Rim of Madness - Arachnophobia: 0Harmony(1.0.9.1), Arachnophobia(1.18.0.0)
- Kill For Me: 0Harmony(1.2.0.1), aRandomKiwi_KillForMe(1.0.1.46)
- Active Harmony patches:
- AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
- ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler
- ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
- ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
- ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
- AttackTargetFinder.BestAttackTarget: PRE: CosmicHorror.Utility.BestAttackTargetPrefix, CosmicHorror.HarmonyPatches.BestAttackTargetPrefix
- BillStack.DoListing: PRE: RecipeIcons.PatchBillStackDoListing.Prefix
- Building.PostApplyDamage: post: aRandomKiwi.KFM.Harmony.Building_Patch+PostApplyDamage.Listener
- Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
- Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
- Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix
- Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix
- Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
- Caravan.GetGizmos: post: JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
- Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
- CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
- CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
- CaravanTicksPerMoveUtility.GetTicksPerMove: PRE: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Prefix post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix TRANS: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Transpiler
- CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
- Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
- Caravan_PathFollower.CostToMove: post: GiddyUpCaravan.Harmony.Caravan_PathFollower_CostToMove.Postfix
- CollectionsMassCalculator.CapacityTransferables: PRE: CosmicHorror.HarmonyPatches.CapacityTransferables_PreFix
- CompEggLayer.ProduceEgg: post: Arachnophobia.HarmonyPatches.ProduceEgg_PostFix
- CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
- DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
- DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DesignationManager.RemoveAllDesignationsOn: PRE: aRandomKiwi.KFM.Harmony.DesignationManager_Patch+RemoveAllDesignationsOn.Replacement
- DesignationManager.RemoveDesignation: post: aRandomKiwi.KFM.Harmony.DesignationManager_Patch+RemoveDesignation.Replacement
- Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
- Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied, Arachnophobia.HarmonyPatches.Notify_MemberDied_Prefix
- Faction.Notify_MemberTookDamage: post: Arachnophobia.HarmonyPatches.Notify_MemberTookDamage_PostFix
- FactionDialogMaker.FactionDialogFor: post: Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
- FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
- FertilityGrid.CalculateFertilityAt: post: CultOfCthulhu.HarmonyPatches.CalculateFertilityAt
- FloatMenuMakerMap.AddDraftedOrders: post: BattleMounts.Harmony.FloatMenuMakerMap_AddDraftedOrders.Postfix
- FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus
- ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
- ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
- GameDataSaveLoader.SaveGame: post: RealRuins.RealRuins+SaveGame_Patch.Postfix, RealRuins.RealRuins+SaveGame_Patch.Postfix
- GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
- GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
- GenConstruct.BlocksConstruction: post: JecsTools.HarmonyPatches.BlocksConstruction_PostFix
- GenGameEnd.EndGameDialogMessage: post: RealRuins.RealRuins+GameOver_Patch.Postfix, RealRuins.RealRuins+GameOver_Patch.Postfix
- GenHostility.AnyHostileActiveThreatToPlayer: PRE: RealRuins.RealRuins+PlayerThreat_Patch.Prefix, RealRuins.RealRuins+PlayerThreat_Patch.Prefix
- GenHostility.GetPreyOfMyFaction: (no patches)
- GenLabel.BestKindLabel: post: CultOfCthulhu.HarmonyPatches.BestKindLabel_PostFix
- GenSpawn.SpawningWipes: post: JecsTools.HarmonyPatches.SpawningWipes_PostFix
- HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
- HediffSet.CalculatePain: PRE: CosmicHorror.HarmonyPatches.CalculatePain_PreFix
- ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix
- ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
- ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
- IncidentWorker_Ambush.DoExecute: TRANS: Battlemounts.Harmony.IncidentWorker_Ambush_DoExecute.Transpiler
- IncidentWorker_Raid.TryExecuteWorker: TRANS: Battlemounts.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler
- IncidentWorker_TraderCaravanArrival.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker.Transpiler
- IncidentWorker_TravelerGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TravelerGroup_TryExecuteWorker.Transpiler
- IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: PRE: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryConvertOnePawnToSmallTrader.Prefix
- IncidentWorker_VisitorGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryExecuteWorker.Transpiler
- JobDriver.Cleanup: PRE: BattleMounts.Harmony.Jobdriver_Cleanup+JobDriver_Cleanup.Prefix
- JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
- JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
- JobDriver_PredatorHunt.CheckWarnPlayer: PRE: CosmicHorror.HarmonyPatches.CheckWarnPlayer_Prefix
- JobGiver_AIDefendPawn.TryGiveJob: PRE: AlphaAnimalRangeAttack.ARA_FightAI_Patch.Prefix
- JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
- JobGiver_Manhunter.TryGiveJob: PRE: AlphaAnimalRangeAttack.ARA__ManHunter_Patch.Prefix
- JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
- JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
- JobGiver_ReactToCloseMeleeThreat.IsHunting: post: Arachnophobia.HarmonyPatches.IsHunting_PostFix
- JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
- JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
- JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
- LordToil_AssaultColony.UpdateAllDuties: post: CosmicHorror.HarmonyPatches.UpdateAllDuties_PostFix
- LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
- LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
- LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
- LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
- LordToil_PrepareCaravan_Leave.UpdateAllDuties: PRE: GiddyUpCaravan.Harmony.Lordtoil_PrepareCaravan_Leave_UpdateAllDuties.Prefix
- MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler
- MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapDeiniter.NotifyEverythingWhichUsesMapReference: post: aRandomKiwi.KFM.Harmony.MapDeiniter_Patch+NotifyEverythingWhichUsesMapReference.Listener
- MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
- MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
- MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix, GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix
- MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
- ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- MouseoverReadout.MouseoverReadoutOnGUI: PRE: CultOfCthulhu.HarmonyPatches.MouseoverReadoutOnGUI
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- PathFinder.GetBuildingCost: PRE: FluffyManager.PathFinder_GetBuildingCost.Prefix
- Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
- Pawn.DrawExtraSelectionOverlays: post: aRandomKiwi.KFM.Harmony.Pawn_Patch+DrawExtraSelectionOverlays.Listener
- Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
- Pawn.GetGizmos: post: CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix
- Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
- Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
- Pawn.Kill: post: aRandomKiwi.KFM.Harmony.Pawn_Patch+Kill.Listener
- Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
- Pawn.SetFaction: PRE: aRandomKiwi.KFM.Harmony.Pawn_Patch+SetFaction.Listener, Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix
- Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
- Pawn.TicksPerMove: post: [200]GiddyUpCore.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCaravan.Harmony.Pawn_TicksPerMove.Postfix
- Pawn.TryGetAttackVerb: PRE: AlphaAnimalRangeAttack.ARA__VerbCheck_Patch.Prefix
- Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
- Pawn.get_BodySize: post: CultOfCthulhu.HarmonyPatches.get_BodySize_PostFix
- Pawn.get_DrawPos: PRE: GiddyUpCore.Harmony.Pawn_get_DrawPos.Prefix
- Pawn.get_HealthScale: post: CultOfCthulhu.HarmonyPatches.get_HealthScale_PostFix
- Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
- PawnApparelGenerator.GenerateStartingApparelFor: PRE: CosmicHorror.HarmonyPatches.GenerateStartingApparelFor_PreFix post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix
- PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
- PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor
- PawnGenerator.GeneratePawn: post: JecsTools.HarmonyPatches.Post_GeneratePawn
- PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
- PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
- PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix
- PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
- PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt
- PawnUtility.IsFighting: post: Arachnophobia.HarmonyPatches.IsFighting_PostFix
- PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction, CultOfCthulhu.HarmonyPatches.IsTravelingInTransportPodWorldObject_PostFix
- PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
- Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
- Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
- Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
- Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix
- Pawn_DrawTracker.DrawAt: post: CultOfCthulhu.HarmonyPatches.DrawAt_PostFix
- Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
- Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
- Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
- Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
- Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
- Pawn_HealthTracker.MakeDowned: post: aRandomKiwi.KFM.Harmony.Pawn_HealthTracker_Patch+MakeDowned.Listener, GiddyUpCore.Harmony.Pawn_HealthTracker_MakeDowned.Postfix
- Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
- Pawn_HealthTracker.SetDead: post: GiddyUpCore.Harmony.Pawn_HealthTracker_SetDead.Postfix
- Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
- Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
- Pawn_JobTracker.DetermineNextJob: post: GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpCaravan.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix
- Pawn_JobTracker.Notify_MasterDraftedOrUndrafted: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_Notify_MasterDraftedOrUndrafted.Prefix
- Pawn_JobTracker.StartJob: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_StartJob.Prefix
- Pawn_MindState.CanStartFleeingBecauseOfPawnAction: post: Arachnophobia.HarmonyPatches.CanStartFleeingBecauseOfPawnAction
- Pawn_MindState.GetGizmos: post: aRandomKiwi.KFM.Harmony.Pawn_MindState_Patch+GetGizmos.Listener
- Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: aRandomKiwi.KFM.Harmony.Pawn_MindState_Patch+StartFleeingBecauseOfPawnAction.Replacement
- Pawn_MindState.StartManhunterBecauseOfPawnAction: PRE: Arachnophobia.HarmonyPatches.StartManhunterBecauseOfPawnAction_PreFix
- Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
- Pawn_PathFollower.PatherFailed: PRE: aRandomKiwi.KFM.Harmony.Pawn_PathFollower_Patch+PatherFailed.Listener
- Pawn_PlayerSettings.GetGizmos: PRE: GiddyUpCore.Harmony.Pawn_PlayerSettings_GetGizmos.Prefix
- Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
- Pawn_RotationTracker.UpdateRotation: PRE: GiddyUpCore.Harmony.Pawn_RotationTracker_UpdateRotation.Prefix
- Pawn_TrainingTracker.TrainingTrackerTickRare: post: aRandomKiwi.KFM.Harmony.Pawn_TrainingTracker_Patch+TrainingTrackerTickRare.Listener
- Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix
- Projectile.get_DamageAmount: post: aRandomKiwi.KFM.Harmony.Projectile_Patch+get_DamageAmount.Listener
- Reachability.CanReach: post: Hospitality.Harmony.Reachability_Patch+CanReach.Postfix
- RelationsUtility.TryDevelopBondRelation: PRE: aRandomKiwi.KFM.Harmony.RelationsUtility_Patch+TryDevelopBondRelation.Replacement
- ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
- RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
- RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
- ReverseDesignatorDatabase.InitDesignators: post: aRandomKiwi.KFM.Harmony.ReverseDesignatorDatabase_Patch+InitDesignators.Listener
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SelfDefenseUtility.ShouldFleeFrom: PRE: GiddyUpCore.Harmony.SelfDefenceUtility_ShouldFleeFrom.Prefix
- ShieldBelt.DrawWornExtras: PRE: GiddyUpCore.Harmony.ShieldBelt_DrawWornExtras.Prefix
- ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
- SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
- SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
- StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
- StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
- StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
- StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
- SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
- TaleReference.ExposeData: post: RealRuins.RealRuins+TaleReference_ExposeData_Patch.Postfix, RealRuins.RealRuins+TaleReference_ExposeData_Patch.Postfix
- TaleReference.GenerateText: PRE: RealRuins.RealRuins+TaleReference_GenerateText_Patch.Prefix, RealRuins.RealRuins+TaleReference_GenerateText_Patch.Prefix
- Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
- Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
- Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
- Thing.ButcherProducts: post: NewAlphaAnimalSubproducts.Thing_ButcherProducts_Patch.ChangeMeatAmountByAge
- Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
- Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix
- ThingSelectionUtility.SelectableByMapClick: post: CosmicHorror.Utility.SelectableByMapClickPostfix, CosmicHorror.HarmonyPatches.SelectableByMapClickPostfix
- ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix, CultOfCthulhu.HarmonyPatches.InitializeComps_PostFix
- ThinkNode_ConditionalCanDoConstantThinkTreeJobNow.Satisfied: PRE: aRandomKiwi.KFM.Harmony.ThinkNode_ConditionalCanDoConstantThinkTreeJobNow_Patch+Satisfied.Replacement
- ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
- ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
- ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
- Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
- TraderCaravanUtility.GetTraderCaravanRole: post: GiddyUpCaravan.Harmony.TraderCaravanUtility_GetTraderCaravanRole.Postfix
- TransferableOneWayWidget.DoRow: TRANS: GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow.Transpiler
- TransferableOneWayWidget.FillMainRect: post: GiddyUpCaravan.Harmony.TransferableOneWayWidget_FillMainRect.Postfix
- TransferableUIUtility.DoExtraAnimalIcons: post: aRandomKiwi.KFM.Harmony.TransferableUIUtility_Patch+DoExtraAnimalIcons.Listener
- TransferableUtility.TransferAsOne: post: GiddyUpCaravan.Harmony.TransferableUtility_TransferAsOne.Postfix
- TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
- TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
- TrashUtility.TrashJob: (no patches)
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- UIRoot_Entry.Init: post: RealRuins.RealRuins+UIRoot_Entry_Init_Patch.Postfix, RealRuins.RealRuins+UIRoot_Entry_Init_Patch.Postfix
- Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
- Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix
- Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
- Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
- VerbProperties.AdjustedAccuracy: post: GiddyUpCore.Harmony.VerbProperties_AdjustedAccuracy.Postfix
- VerbProperties.AdjustedMeleeDamageAmount: post: aRandomKiwi.KFM.Harmony.VerbProperties_Patch+AdjustedMeleeDamageAmount.Listener
- VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
- Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
- Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
- Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
- Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
- Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
- Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
- Widgets.InfoCardButton: PRE: RecipeIcons.PatchWidgetsInfoCardButton.Prefix
- WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix
- WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix
- WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix
- WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
- WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
- Harmony versions present: 1.2.0.1: fluffy.modmanager, UnlimitedHugs.HugsLib, fluffy.colonymanager, com.rimworld.modcheck, HugsLib.Hospitality, HugsLib.GiddyUpCaravan, com.woolstrand.realruins, HugsLib.RealRuins, com.github.rimworld.mod.AlphaAnimalRangeAttack, com.alphaanimals, rimworld.randomKiwi.KFM, HugsLib.GiddyUpCore, HugsLib.BattleMounts; 1.2.0.0: com.github.automatic1111.recipeicons; 1.1.0.0: EdB.PrepareCarefully; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.cthulhu.cults, rimworld.jecrell.caravanjobs, rimworld.jecrell.comps.vehicle, rimworld.jecrell.jecstools.main, chjees.shields, rimworld.jecrell.arachnophobia, rimworld.cosmic_Horrors, rimworld.jecrell.humanlikeorders, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.comps.installedpart, rimworld.jecrell.comps.oversized, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
- RimWorld 1.0.2150 rev801
- Setting up 2 worker threads for Enlighten.
- Thread -> id: ff8 -> priority: 1
- Thread -> id: 1ed4 -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [igdumdim64.dll 23.20.16.5018]
- Renderer: Intel(R) HD Graphics 520
- Vendor: Intel
- VRAM: 2124 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
- RimWorld 1.0.2150 rev801
- [HugsLib] version 6.1.1
- Giddy-up! Core has been detected, enjoy using it with Megafauna!
- Knowledge data was missing key GuestBeds. Adding it...
- Knowledge data was missing key RecruitGuest. Adding it...
- Knowledge data was missing key GuestWork. Adding it...
- Knowledge data was missing key Hospitality. Adding it...
- Knowledge data was missing key GUC_Animal_Handling. Adding it...
- Knowledge data was missing key BM_Mounting. Adding it...
- Knowledge data was missing key BM_Enemy_Mounting. Adding it...
- Knowledge data was missing key ROM_SanityLossConcept. Adding it...
- Knowledge data was missing key Jecrell_Wax. Adding it...
- Knowledge data was missing key Jecrell_TypewriterTable. Adding it...
- Knowledge data was missing key Jecrell_Gramophone. Adding it...
- Knowledge data was missing key Jecrell_Refrigerator. Adding it...
- Knowledge data was missing key GuestBeds. Adding it...
- Knowledge data was missing key RecruitGuest. Adding it...
- Knowledge data was missing key GuestWork. Adding it...
- Knowledge data was missing key Hospitality. Adding it...
- Knowledge data was missing key GUC_Animal_Handling. Adding it...
- Knowledge data was missing key BM_Mounting. Adding it...
- Knowledge data was missing key BM_Enemy_Mounting. Adding it...
- Knowledge data was missing key ROM_SanityLossConcept. Adding it...
- Knowledge data was missing key Jecrell_Wax. Adding it...
- Knowledge data was missing key Jecrell_TypewriterTable. Adding it...
- Knowledge data was missing key Jecrell_Gramophone. Adding it...
- Knowledge data was missing key Jecrell_Refrigerator. Adding it...
- Translation data for language English has 3 errors. Generate translation report for more info.
- RealRuins started patching at 2/17/2019 10:19:46 PM
- RealRuins finished patching at 2/17/2019 10:19:46 PM (17.9358 msec)
- Loading some snapshots...
- Snapshot pool is almost empty, doing some aggressive loading...
- Exception during loading object: System.Exception: timed out
- at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
- Failed loading list of random maps
- Loading some snapshots...
- Loaded list of 50 elements...
- Loading 50 files...
- Loading snapshot 7B474F9C-EB4B-4B89-95BF-66BABEBF89AD
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- Loading snapshot 9C778F54-E606-4FD4-8405-A0BAB581B5AB
- [HugsLib] initializing BetterPawnControl, Hospitality, RealRuins, GiddyUpCore, BattleMounts, GiddyUpCaravan
- Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
- Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, MedTimes_Cot, MedTimes_CotDouble
- Loaded list of 50 elements...
- Loading 90 files...
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- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 13334.
- Total: 145.241959 ms (FindLiveObjects: 0.911786 ms CreateObjectMapping: 1.870505 ms MarkObjects: 142.366226 ms DeleteObjects: 0.092159 ms)
- Loading game from file The Red River Confederacy with mods Core, Mod Manager, HugsLib, JecsTools, Recipe icons, EdB Prepare Carefully, Colony Manager, Better Pawn Control, Hospitality, Real Ruins, Medieval Times, Dinosauria, Pack Mules Extended - Dinosauria, Alpha Animals, Megafauna, Giddy-up! Core, Giddy-up! Battle Mounts, Giddy-up! Caravan, [sd] bridges, [1.0] RPG Style Inventory, [FSF] Growable Mushrooms, Call of Cthulhu - Cosmic Horrors, Call of Cthulhu - Cults, Industrial Age - Objects and Furniture, Rim of Madness - Arachnophobia, Kill For Me
- Added new filter
- Strange meat added to wax recipes.
- Strange meal recipes added to WoodStoveFurnace defs
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_GroundRunner/AA_Groundrunner_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_GroundRunner/AA_Groundrunner_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19673.
- Total: 252.488846 ms (FindLiveObjects: 3.271678 ms CreateObjectMapping: 7.278076 ms MarkObjects: 241.899841 ms DeleteObjects: 0.038399 ms)
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_GroundRunner/AA_Groundrunner_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- Arachnophobia :: Spider Biome Settings Adjusted :: Current Factor: 1
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 5917 unused Assets to reduce memory usage. Loaded Objects now: 14032.
- Total: 165.718536 ms (FindLiveObjects: 1.371732 ms CreateObjectMapping: 3.515305 ms MarkObjects: 144.617325 ms DeleteObjects: 16.212900 ms)
- Loading game from file Autosave-5 with mods Core, Mod Manager, HugsLib, JecsTools, Recipe icons, EdB Prepare Carefully, Colony Manager, Better Pawn Control, Hospitality, Real Ruins, Medieval Times, Dinosauria, Pack Mules Extended - Dinosauria, Alpha Animals, Megafauna, Giddy-up! Core, Giddy-up! Battle Mounts, Giddy-up! Caravan, [sd] bridges, [1.0] RPG Style Inventory, [FSF] Growable Mushrooms, Call of Cthulhu - Cosmic Horrors, Call of Cthulhu - Cults, Industrial Age - Objects and Furniture, Rim of Madness - Arachnophobia, Kill For Me
- Added new filter
- Strange meat added to wax recipes.
- Strange meal recipes added to WoodStoveFurnace defs
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_GroundRunner/AA_Groundrunner_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_GroundRunner/AA_Groundrunner_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19953.
- Total: 307.422150 ms (FindLiveObjects: 6.905597 ms CreateObjectMapping: 5.775784 ms MarkObjects: 294.687439 ms DeleteObjects: 0.052053 ms)
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_GroundRunner/AA_Groundrunner_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- Arachnophobia :: Spider Biome Settings Adjusted :: Current Factor: 1
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 5892 unused Assets to reduce memory usage. Loaded Objects now: 14100.
- Total: 185.107132 ms (FindLiveObjects: 1.455786 ms CreateObjectMapping: 3.828905 ms MarkObjects: 166.256149 ms DeleteObjects: 13.565860 ms)
- Loading game from file Autosave-4 with mods Core, Mod Manager, HugsLib, JecsTools, Recipe icons, EdB Prepare Carefully, Colony Manager, Better Pawn Control, Hospitality, Real Ruins, Medieval Times, Dinosauria, Pack Mules Extended - Dinosauria, Alpha Animals, Megafauna, Giddy-up! Core, Giddy-up! Battle Mounts, Giddy-up! Caravan, [sd] bridges, [1.0] RPG Style Inventory, [FSF] Growable Mushrooms, Call of Cthulhu - Cosmic Horrors, Call of Cthulhu - Cults, Industrial Age - Objects and Furniture, Rim of Madness - Arachnophobia, Kill For Me
- Could not resolve reference to object with loadID Thing_MineableComponentsIndustrial210446 of type Verse.Thing. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.LookTargets curPathRelToParent=/targets/0
- Added new filter
- Strange meat added to wax recipes.
- Strange meal recipes added to WoodStoveFurnace defs
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_GroundRunner/AA_Groundrunner_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_GroundRunner/AA_Groundrunner_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20136.
- Total: 308.975677 ms (FindLiveObjects: 2.267732 ms CreateObjectMapping: 7.824209 ms MarkObjects: 298.792847 ms DeleteObjects: 0.090026 ms)
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_GroundRunner/AA_Groundrunner_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- Arachnophobia :: Spider Biome Settings Adjusted :: Current Factor: 1
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_GroundRunner/AA_Groundrunner_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- Creating new male AA_MeadowAve with skin index of 0 where 9 possible variants were available. Chance was 10%.
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Squirrel219375
- Tried to set ThingCount stack count to 66, but thing's stack count is only 33. thing=Meat_AA_MeadowAve219421
- Tried to set ThingCount stack count to 80, but thing's stack count is only 40. thing=Meat_Turkey219332
- Tried to set ThingCount stack count to 70, but thing's stack count is only 35. thing=Meat_Bear_Grizzly219327
- Tried to set ThingCount stack count to 80, but thing's stack count is only 40. thing=Meat_Turkey219332
- Tried to set ThingCount stack count to 70, but thing's stack count is only 35. thing=Meat_Bear_Grizzly219327
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Squirrel219375
- Tried to set ThingCount stack count to 66, but thing's stack count is only 33. thing=Meat_AA_MeadowAve219421
- Tried to set ThingCount stack count to 80, but thing's stack count is only 40. thing=Meat_Turkey219332
- Tried to set ThingCount stack count to 70, but thing's stack count is only 35. thing=Meat_Bear_Grizzly219327
- Tried to set ThingCount stack count to 80, but thing's stack count is only 40. thing=Meat_Turkey219332
- Tried to set ThingCount stack count to 70, but thing's stack count is only 35. thing=Meat_Bear_Grizzly219327
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Squirrel219375
- Tried to set ThingCount stack count to 80, but thing's stack count is only 40. thing=Meat_Turkey219332
- Tried to set ThingCount stack count to 66, but thing's stack count is only 33. thing=Meat_AA_MeadowAve219421
- Tried to set ThingCount stack count to 70, but thing's stack count is only 35. thing=Meat_Bear_Grizzly219327
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Squirrel219375
- Tried to set ThingCount stack count to 66, but thing's stack count is only 33. thing=Meat_AA_MeadowAve219421
- Tried to set ThingCount stack count to 80, but thing's stack count is only 40. thing=Meat_Turkey219332
- Tried to set ThingCount stack count to 70, but thing's stack count is only 35. thing=Meat_Bear_Grizzly219327
- Tried to set ThingCount stack count to 80, but thing's stack count is only 40. thing=Meat_Turkey219332
- Tried to set ThingCount stack count to 70, but thing's stack count is only 35. thing=Meat_Bear_Grizzly219327
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Squirrel219375
- Tried to set ThingCount stack count to 80, but thing's stack count is only 40. thing=Meat_Turkey219332
- Tried to set ThingCount stack count to 66, but thing's stack count is only 33. thing=Meat_AA_MeadowAve219421
- Tried to set ThingCount stack count to 70, but thing's stack count is only 35. thing=Meat_Bear_Grizzly219327
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_AA_MeadowAve219428
- Tried to set ThingCount stack count to 88, but thing's stack count is only 44. thing=Meat_Bear_Grizzly219325
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Bear_Grizzly219328
- Tried to set ThingCount stack count to 96, but thing's stack count is only 48. thing=Meat_Gazelle219526
- Tried to set ThingCount stack count to 34, but thing's stack count is only 17. thing=Meat_AA_Groundrunner219342
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_AA_Groundrunner219350
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_AA_Groundrunner219346
- Tried to set ThingCount stack count to 80, but thing's stack count is only 40. thing=Meat_Turkey219332
- Tried to set ThingCount stack count to 70, but thing's stack count is only 35. thing=Meat_Bear_Grizzly219327
- Tried to set ThingCount stack count to 88, but thing's stack count is only 44. thing=Meat_Bear_Grizzly219325
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Bear_Grizzly219328
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_AA_Groundrunner219350
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_AA_Groundrunner219346
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Squirrel219375
- Tried to set ThingCount stack count to 66, but thing's stack count is only 33. thing=Meat_AA_MeadowAve219421
- Tried to set ThingCount stack count to 80, but thing's stack count is only 40. thing=Meat_Turkey219332
- Tried to set ThingCount stack count to 70, but thing's stack count is only 35. thing=Meat_Bear_Grizzly219327
- Tried to set ThingCount stack count to 80, but thing's stack count is only 40. thing=Meat_Turkey219332
- Tried to set ThingCount stack count to 70, but thing's stack count is only 35. thing=Meat_Bear_Grizzly219327
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Squirrel219375
- Tried to set ThingCount stack count to 66, but thing's stack count is only 33. thing=Meat_AA_MeadowAve219421
- Tried to set ThingCount stack count to 80, but thing's stack count is only 40. thing=Meat_Turkey219332
- Tried to set ThingCount stack count to 70, but thing's stack count is only 35. thing=Meat_Bear_Grizzly219327
- Tried to set ThingCount stack count to 80, but thing's stack count is only 40. thing=Meat_Turkey219332
- Tried to set ThingCount stack count to 70, but thing's stack count is only 35. thing=Meat_Bear_Grizzly219327
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Squirrel219375
- Tried to set ThingCount stack count to 80, but thing's stack count is only 40. thing=Meat_Turkey219332
- Tried to set ThingCount stack count to 66, but thing's stack count is only 33. thing=Meat_AA_MeadowAve219421
- Tried to set ThingCount stack count to 70, but thing's stack count is only 35. thing=Meat_Bear_Grizzly219327
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_GroundRunner/AA_Groundrunner_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- Creating new male AA_MeadowAve with skin index of 0 where 9 possible variants were available. Chance was 10%.
- Home area bounds: (58, 35) - (208, 230)
- Origin: 58, 35
- Start capturing in area of: (58,35)-(207,229)
- Writing pawn Gazelle88975
- name ok
- gender age story ok
- Finished apparel
- health skills ok
- Writing pawn Hare86284
- name ok
- gender age story ok
- Finished apparel
- health skills ok
- Writing pawn Garden Val
- name ok
- gender age story ok
- Finished apparel
- health skills ok
- Writing pawn ROM_DeepOne219039
- name ok
- gender age story ok
- Finished apparel
- health skills ok
- Writing pawn Ibex87145
- name ok
- gender age story ok
- Finished apparel
- health skills ok
- Writing pawn Alpaca92138
- name ok
- gender age story ok
- Finished apparel
- health skills ok
- Writing pawn ROM_DeepOne219038
- name ok
- gender age story ok
- Finished apparel
- health skills ok
- Writing pawn AA_FeraliskClutchMother161808
- name ok
- gender age story ok
- Finished apparel
- health skills ok
- Writing pawn Ibex90657
- name ok
- gender age story ok
- Finished apparel
- health skills ok
- Writing pawn Bear_Grizzly160252
- name ok
- gender age story ok
- Finished apparel
- health skills ok
- Writing pawn Zed
- name ok
- gender age story ok
- starting apparel
- Trying MedTimes_Socks_Techno_Art37275
- Trying MedTimes_Gloves_Combat_Art37273
- Trying MedTimes_Boots_Combat_Art37274
- Trying MedTimes_BodyArmour_Combat_Art37272
- Trying MedTimes_Helm_Combat_Art37271
- Finished apparel
- health skills ok
- Capture finished successfully and passed all checks.
- Uploading file C:\Users\max\AppData\Local\Temp\tmp37a3e786.tmp
- Map upload successful
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249201
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Ibex249140
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249201
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Ibex249140
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249201
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Ibex249140
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249201
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Ibex249140
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249201
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Ibex249140
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_GroundRunner/AA_Groundrunner_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_GroundRunner/AA_Groundrunner_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249162
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249201
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Ibex249140
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249162
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249201
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Ibex249140
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249212
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249212
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249162
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249201
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Ibex249140
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249212
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249212
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249211
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 82, but thing's stack count is only 41. thing=Meat_Bear_Grizzly249225
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Megaspider249194
- Tried to set ThingCount stack count to 110, but thing's stack count is only 55. thing=Meat_Megaspider249173
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249170
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Megaspider249194
- Tried to set ThingCount stack count to 110, but thing's stack count is only 55. thing=Meat_Megaspider249173
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249170
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 82, but thing's stack count is only 41. thing=Meat_Bear_Grizzly249225
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Megaspider249194
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 110, but thing's stack count is only 55. thing=Meat_Megaspider249173
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249170
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Megaspider249194
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 110, but thing's stack count is only 55. thing=Meat_Megaspider249173
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249170
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 82, but thing's stack count is only 41. thing=Meat_Bear_Grizzly249225
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Megaspider249194
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 110, but thing's stack count is only 55. thing=Meat_Megaspider249173
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249170
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Megaspider249194
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 110, but thing's stack count is only 55. thing=Meat_Megaspider249173
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249170
- Constructed TargetInfo with cell=(142, 0, 141) and a null map.
- Constructed GlobalTargetInfo with cell=(142, 0, 141) and a null map.
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 82, but thing's stack count is only 41. thing=Meat_Bear_Grizzly249225
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Megaspider249194
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 110, but thing's stack count is only 55. thing=Meat_Megaspider249173
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249170
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Megaspider249194
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 110, but thing's stack count is only 55. thing=Meat_Megaspider249173
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249170
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 82, but thing's stack count is only 41. thing=Meat_Bear_Grizzly249225
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Megaspider249194
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 110, but thing's stack count is only 55. thing=Meat_Megaspider249173
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249170
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Megaspider249194
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 110, but thing's stack count is only 55. thing=Meat_Megaspider249173
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249170
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 82, but thing's stack count is only 41. thing=Meat_Bear_Grizzly249225
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Megaspider249194
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 110, but thing's stack count is only 55. thing=Meat_Megaspider249173
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249170
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Megaspider249194
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 110, but thing's stack count is only 55. thing=Meat_Megaspider249173
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249170
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 82, but thing's stack count is only 41. thing=Meat_Bear_Grizzly249225
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Megaspider249194
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 110, but thing's stack count is only 55. thing=Meat_Megaspider249173
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249170
- Tried to set ThingCount stack count to 30, but thing's stack count is only 15. thing=Meat_Megaspider249194
- Tried to set ThingCount stack count to 78, but thing's stack count is only 39. thing=Meat_Human249605
- Tried to set ThingCount stack count to 110, but thing's stack count is only 55. thing=Meat_Megaspider249173
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Megaspider249170
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Cougar251365
- Tried to set ThingCount stack count to 52, but thing's stack count is only 26. thing=Meat_Cougar251359
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Alpaca251411
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Cougar251365
- Tried to set ThingCount stack count to 52, but thing's stack count is only 26. thing=Meat_Cougar251359
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Alpaca251411
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 98, but thing's stack count is only 49. thing=Meat_Ibex252187
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 98, but thing's stack count is only 49. thing=Meat_Ibex252187
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 98, but thing's stack count is only 49. thing=Meat_Ibex252187
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 98, but thing's stack count is only 49. thing=Meat_Ibex252187
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 98, but thing's stack count is only 49. thing=Meat_Ibex252187
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 98, but thing's stack count is only 49. thing=Meat_Ibex252187
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 98, but thing's stack count is only 49. thing=Meat_Ibex252187
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 98, but thing's stack count is only 49. thing=Meat_Ibex252187
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Cougar251365
- Tried to set ThingCount stack count to 52, but thing's stack count is only 26. thing=Meat_Cougar251359
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Alpaca251411
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 98, but thing's stack count is only 49. thing=Meat_Ibex252187
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Cougar251365
- Tried to set ThingCount stack count to 52, but thing's stack count is only 26. thing=Meat_Cougar251359
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Alpaca251411
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 98, but thing's stack count is only 49. thing=Meat_Ibex252187
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 98, but thing's stack count is only 49. thing=Meat_Ibex252187
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 98, but thing's stack count is only 49. thing=Meat_Ibex252187
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 98, but thing's stack count is only 49. thing=Meat_Ibex252187
- Tried to set ThingCount stack count to 14, but thing's stack count is only 7. thing=Meat_Deer251375
- Tried to set ThingCount stack count to 98, but thing's stack count is only 49. thing=Meat_Ibex252187
- Object with load ID Bill_OfferingOfMeat_Decent_64 is referenced (xml node name: bill) but is not deep-saved. This will cause errors during loading.
- Failed to do traveler incident from (249, 0, 160): Couldn't find anywhere for the traveler to go.
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- Creating new none AA_Aerofleet with skin index of 0 where 2 possible variants were available. Chance was 33%.
- Creating new none AA_Aerofleet with skin index of 0 where 2 possible variants were available. Chance was 33%.
- Creating new none AA_Aerofleet with skin index of 0 where 2 possible variants were available. Chance was 33%.
- Creating new none AA_Aerofleet with skin index of 1 where 2 possible variants were available. Chance was 33%.
- Creating new none AA_Aerofleet with skin index of 1 where 2 possible variants were available. Chance was 33%.
- Creating new none AA_Aerofleet with skin index of 1 where 2 possible variants were available. Chance was 33%.
- Creating new none AA_Aerofleet with skin index of 1 where 2 possible variants were available. Chance was 33%.
- Creating new none AA_Aerofleet with skin index of 0 where 2 possible variants were available. Chance was 33%.
- Creating new none AA_Aerofleet with skin index of 1 where 2 possible variants were available. Chance was 33%.
- Creating new none AA_Aerofleet with skin index of 1 where 2 possible variants were available. Chance was 33%.
- Creating new none AA_Aerofleet with skin index of 1 where 2 possible variants were available. Chance was 33%.
- Creating new none AA_Aerofleet with skin index of 1 where 2 possible variants were available. Chance was 33%.
- Creating new none AA_Aerofleet with skin index of 0 where 2 possible variants were available. Chance was 33%.
- Cthulhu :: Cults :: Change research should be called.
- Exception translating '{PREY_labelShort} is being attacked by {PREDATOR}!': System.FormatException: Input string was not in a correct format.
- at System.String.ParseFormatSpecifier (System.String str, System.Int32& ptr, System.Int32& n, System.Int32& width, System.Boolean& left_align, System.String& format) [0x00000] in <filename unknown>:0
- at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0
- at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0
- at System.String.Format (System.String format, System.Object[] args) [0x00000] in <filename unknown>:0
- at Verse.Translator.Translate (System.String key, System.Object[] args) [0x00000] in <filename unknown>:0
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ===================Sacrifical Altar States Changed
- ===================
- State: worshipping
- Worship: started
- Offering: off
- Sacrifice: off
- ===================
- Cthulhu :: Cults :: Force worship called
- Cthulhu :: Cults :: ===================Sacrifical Altar States Changed
- ===================
- State: worshipping
- Worship: gathering
- Offering: off
- Sacrifice: off
- ===================
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: Gathering yay
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ===================Sacrifical Altar States Changed
- ===================
- State: worshipping
- Worship: worshipping
- Offering: off
- Sacrifice: off
- ===================
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ===================Sacrifical Altar States Changed
- ===================
- State: worshipping
- Worship: finishing
- Offering: off
- Sacrifice: off
- ===================
- Cthulhu :: Cults :: Congregation Bonus Report
- =========================
- Bookchin, Anarchist is wearing Alpaca wool cultist vestments (druidic) (normal 94%) that gives a bonus of 0.0025 for Cthulhu
- Bookchin is not perfectly attired for the congregation.
- Orange is not perfectly attired for the congregation.
- Chef is not perfectly attired for the congregation.
- Christi is not perfectly attired for the congregation.
- Leira is not perfectly attired for the congregation.
- Doc Notras is not perfectly attired for the congregation.
- Black is not perfectly attired for the congregation.
- Passi is not perfectly attired for the congregation.
- Congregation Bonus: 0.00
- =========================
- Cthulhu :: Cults :: Worship Value: 0.6525
- Cthulhu :: Cults :: Cthulhu's favor affected: 0.65 Total: 0.65
- Cthulhu :: Cults :: ===================Sacrifical Altar States Changed
- ===================
- State: worshipping
- Worship: finished
- Offering: off
- Sacrifice: off
- ===================
- Cthulhu :: Cults :: Called end tick check
- Cthulhu :: Cults :: Called end tick check
- Cthulhu :: Cults :: Called end tick check
- Cthulhu :: Cults :: Called end tick check
- Cthulhu :: Cults :: Called end tick check
- Cthulhu :: Cults :: Called end tick check
- Cthulhu :: Cults :: ===================Sacrifical Altar States Changed
- ===================
- State: notinuse
- Worship: off
- Offering: off
- Sacrifice: off
- ===================
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 134636 unused Assets to reduce memory usage. Loaded Objects now: 22701.
- Total: 640.904236 ms (FindLiveObjects: 16.476152 ms CreateObjectMapping: 32.934811 ms MarkObjects: 185.308929 ms DeleteObjects: 406.182648 ms)
- Loading game from file Autosave-1 with mods Core, Mod Manager, HugsLib, JecsTools, Recipe icons, EdB Prepare Carefully, Colony Manager, Better Pawn Control, Hospitality, Real Ruins, Medieval Times, Dinosauria, Pack Mules Extended - Dinosauria, Alpha Animals, Megafauna, Giddy-up! Core, Giddy-up! Battle Mounts, Giddy-up! Caravan, [sd] bridges, [1.0] RPG Style Inventory, [FSF] Growable Mushrooms, Call of Cthulhu - Cosmic Horrors, Call of Cthulhu - Cults, Industrial Age - Objects and Furniture, Rim of Madness - Arachnophobia, Kill For Me
- Cthulhu :: Cults :: Cthulhu version retrieved 6
- Cthulhu :: Cults :: Dagon version retrieved 6
- Cthulhu :: Cults :: Shub-Niggurath version retrieved 7
- Cthulhu :: Cults :: Nyarlathotep version retrieved 6
- Cthulhu :: Cults :: Hastur version retrieved 2
- Cthulhu :: Cults :: Tsathoggua version retrieved 2
- Cthulhu :: Cults :: Bast version retrieved 1
- Added new filter
- Strange meat added to wax recipes.
- Strange meal recipes added to WoodStoveFurnace defs
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_GroundRunner/AA_Groundrunner_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_GroundRunner/AA_Groundrunner_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28163.
- Total: 297.551666 ms (FindLiveObjects: 4.045651 ms CreateObjectMapping: 7.312636 ms MarkObjects: 286.045319 ms DeleteObjects: 0.146346 ms)
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_GroundRunner/AA_Groundrunner_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_AnimusVox/AA_AnimusVox_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_MeadowAve/AA_MeadowAve_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_Aerofleet/AA_Aerofleet_SkinSet.xml
- Arachnophobia :: Spider Biome Settings Adjusted :: Current Factor: 1
- Cthulhu :: Cults :: Change research should be called.
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ===================Sacrifical Altar States Changed
- ===================
- State: worshipping
- Worship: started
- Offering: off
- Sacrifice: off
- ===================
- Cthulhu :: Cults :: Force worship called
- Cthulhu :: Cults :: ===================Sacrifical Altar States Changed
- ===================
- State: worshipping
- Worship: gathering
- Offering: off
- Sacrifice: off
- ===================
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: Gathering yay
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ===================Sacrifical Altar States Changed
- ===================
- State: worshipping
- Worship: worshipping
- Offering: off
- Sacrifice: off
- ===================
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ===================Sacrifical Altar States Changed
- ===================
- State: worshipping
- Worship: finishing
- Offering: off
- Sacrifice: off
- ===================
- Cthulhu :: Cults :: Congregation Bonus Report
- =========================
- Bookchin, Anarchist is wearing Alpaca wool cultist vestments (druidic) (normal 94%) that gives a bonus of 0.0025 for Nyarlathotep
- Bookchin is not perfectly attired for the congregation.
- Orange is not perfectly attired for the congregation.
- Chef is not perfectly attired for the congregation.
- Christi is not perfectly attired for the congregation.
- Leira is not perfectly attired for the congregation.
- Doc Notras is not perfectly attired for the congregation.
- Black is not perfectly attired for the congregation.
- Passi is not perfectly attired for the congregation.
- Congregation Bonus: 0.00
- =========================
- Cthulhu :: Cults :: Worship Value: 0.2191667
- Cthulhu :: Cults :: Nyarlathotep's favor affected: 0.22 Total: 8.990001
- Cthulhu :: Cults :: ===================Sacrifical Altar States Changed
- ===================
- State: worshipping
- Worship: finished
- Offering: off
- Sacrifice: off
- ===================
- Cthulhu :: Cults :: Called end tick check
- Cthulhu :: Cults :: Called end tick check
- Cthulhu :: Cults :: Called end tick check
- Cthulhu :: Cults :: Called end tick check
- Cthulhu :: Cults :: ===================Sacrifical Altar States Changed
- ===================
- State: notinuse
- Worship: off
- Offering: off
- Sacrifice: off
- ===================
- Cthulhu :: Horrors 1.5.15 :: Detour Called: CollectionMassCalc
- Home area bounds: (58, 35) - (208, 221)
- Origin: 58, 35
- Start capturing in area of: (58,35)-(207,220)
- Writing pawn Rat160657
- name ok
- gender age story ok
- Finished apparel
- health skills ok
- Writing pawn Gazelle88975
- name ok
- gender age story ok
- Finished apparel
- health skills ok
- Writing pawn Hare86284
- name ok
- gender age story ok
- Finished apparel
- health skills ok
- Writing pawn Garden Val
- name ok
- gender age story ok
- Finished apparel
- health skills ok
- Writing pawn Hayes
- name ok
- gender age story ok
- starting apparel
- Trying MedTimes_AppBody_TrousersStriped282935
- Trying MedTimes_AppBody_Tunic282934
- Trying MedTimes_Socks_Tailored282936
- Trying MedTimes_Bracer_Archer282939
- Trying MedTimes_PlateJack282938
- Trying MedTimes_Boots_Plated282940
- Trying MedTimes_ShellBody_Cloak282941
- Trying MedTimes_Helm_Headwrap282937
- Finished apparel
- health skills ok
- Writing pawn Alpaca92138
- name ok
- gender age story ok
- Finished apparel
- health skills ok
- Writing pawn Ibex90657
- name ok
- gender age story ok
- Finished apparel
- health skills ok
- Writing pawn Zed
- name ok
- gender age story ok
- starting apparel
- Trying MedTimes_Socks_Techno_Art37275
- Trying MedTimes_BodyArmour_Combat_Art37272
- Trying MedTimes_Boots_Combat_Art37274
- Trying MedTimes_Gloves_Combat_Art37273
- Trying MedTimes_Helm_Combat_Art37271
- Finished apparel
- health skills ok
- Capture finished successfully and passed all checks.
- Uploading file C:\Users\max\AppData\Local\Temp\tmp1cce5e22.tmp
- Map upload successful
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Panther252664
- Tried to set ThingCount stack count to 148, but thing's stack count is only 74. thing=Meat_Panther252671
- Tried to set ThingCount stack count to 148, but thing's stack count is only 74. thing=Meat_Panther252671
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Panther252664
- Tried to set ThingCount stack count to 148, but thing's stack count is only 74. thing=Meat_Panther252671
- Tried to set ThingCount stack count to 148, but thing's stack count is only 74. thing=Meat_Panther252671
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Panther252664
- Tried to set ThingCount stack count to 148, but thing's stack count is only 74. thing=Meat_Panther252671
- Tried to set ThingCount stack count to 148, but thing's stack count is only 74. thing=Meat_Panther252671
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Panther252674
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Panther252676
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Panther252669
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Panther252669
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Panther252664
- Tried to set ThingCount stack count to 148, but thing's stack count is only 74. thing=Meat_Panther252671
- Tried to set ThingCount stack count to 148, but thing's stack count is only 74. thing=Meat_Panther252671
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Panther252674
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Panther252676
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Panther252669
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Panther252669
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Panther252674
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Panther252676
- Tried to set ThingCount stack count to 150, but thing's stack count is only 75. thing=Meat_Panther252669
- Trying to spawn visitors, but they are hostile to the player (now).
- The Crowned Village are coming after 11.81782 days.
- Added injury to ROMA_Cephalothorax but it should be impossible to hit it. pawn=ROMA_SpiderRaceGiant249536 dinfo=(def=Scratch, amount= 8.933639, instigator=Dakotaraptor129564, angle=90.0)
- Added injury to ROMA_Cephalothorax but it should be impossible to hit it. pawn=ROMA_SpiderRaceGiant249536 dinfo=(def=Cut, amount= 29.48694, instigator=Black, angle=0.0)
- Could not resolve symbol "1_label" for string "{1_label} (dead)".
- Cthulhu :: Horrors 1.5.15 :: Cosmic Horror Raid Report: Tried to start event.
- Cthulhu :: Horrors 1.5.15 :: Cosmic Horror Raid Report: Firing accepted - Nighttime
- Cthulhu :: Horrors 1.5.15 :: Cosmic Horror Raid Report: Tried to start event.
- Cthulhu :: Horrors 1.5.15 :: Cosmic Horror Raid Report: Firing accepted - Nighttime
- Cthulhu :: Horrors 1.5.15 :: Cosmic Horror Raid Report: Trying execution
- Cthulhu :: Horrors 1.5.15 :: Cosmic Horror Raid Report: ROM_DeepOneselected
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ===================Sacrifical Altar States Changed
- ===================
- State: worshipping
- Worship: started
- Offering: off
- Sacrifice: off
- ===================
- Cthulhu :: Cults :: Force worship called
- Cthulhu :: Cults :: ===================Sacrifical Altar States Changed
- ===================
- State: worshipping
- Worship: gathering
- Offering: off
- Sacrifice: off
- ===================
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: Gathering yay
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ===================Sacrifical Altar States Changed
- ===================
- State: worshipping
- Worship: worshipping
- Offering: off
- Sacrifice: off
- ===================
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ActorAvailble Checks Initiated
- ActorAvailble: Passed null Check
- ActorAvailble: Passed not-dead
- ActorAvailble: Passed downed check & downedAllowed = False
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed drafted check
- ActorAvailble: Passed InMentalState check
- ActorAvailble Checks Passed
- Cthulhu :: Cults :: ===================Sacrifical Altar States Changed
- ===================
- State: worshipping
- Worship: finishing
- Offering: off
- Sacrifice: off
- ===================
- Cthulhu :: Cults :: Congregation Bonus Report
- =========================
- Bookchin, Anarchist is wearing Alpaca wool cultist vestments (druidic) (normal 94%) that gives a bonus of 0.0025 for Nyarlathotep
- Bookchin is not perfectly attired for the congregation.
- Orange is not perfectly attired for the congregation.
- Chef is not perfectly attired for the congregation.
- Christi is not perfectly attired for the congregation.
- Leira is not perfectly attired for the congregation.
- Doc Notras is not perfectly attired for the congregation.
- Black is not perfectly attired for the congregation.
- Passi is not perfectly attired for the congregation.
- Congregation Bonus: 0.00
- =========================
- Cthulhu :: Cults :: Worship Value: 0.2358333
- Cthulhu :: Cults :: Nyarlathotep's favor affected: 0.24 Total: 10.79
- Cthulhu :: Cults :: ===================Sacrifical Altar States Changed
- ===================
- State: worshipping
- Worship: finished
- Offering: off
- Sacrifice: off
- ===================
- Cthulhu :: Cults :: Called end tick check
- Cthulhu :: Cults :: Called end tick check
- Cthulhu :: Cults :: Called end tick check
- Cthulhu :: Cults :: Called end tick check
- Cthulhu :: Cults :: Called end tick check
- Cthulhu :: Cults :: Called end tick check
- Cthulhu :: Cults :: ===================Sacrifical Altar States Changed
- ===================
- State: notinuse
- Worship: off
- Offering: off
- Sacrifice: off
- ===================
- JobDriver threw exception in initAction for pawn ROMA_SpiderRaceGiant249534 driver=JobDriver_SpinPrey (toilIndex=6) driver.job=(ROMA_SpinPrey (Job_893744) A=Thing_Alpaca252422) lastJobGiver=Arachnophobia.JobGiver_GetFoodSpider
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Toils_Haul.ErrorCheckForCarry (Verse.Pawn pawn, Verse.Thing haulThing) [0x00000] in <filename unknown>:0
- at Verse.AI.Toils_Haul+<StartCarryThing>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0
- at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
- JobDriver threw exception in initAction for pawn ROMA_SpiderRaceGiant249534 driver=JobDriver_SpinPrey (toilIndex=6) driver.job=(ROMA_SpinPrey (Job_893857) A=Thing_Alpaca252422) lastJobGiver=Arachnophobia.JobGiver_GetFoodSpider
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Toils_Haul.ErrorCheckForCarry (Verse.Pawn pawn, Verse.Thing haulThing) [0x00000] in <filename unknown>:0
- at Verse.AI.Toils_Haul+<StartCarryThing>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0
- at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
- JobDriver threw exception in initAction for pawn ROMA_SpiderRaceGiant249534 driver=JobDriver_SpinPrey (toilIndex=6) driver.job=(ROMA_SpinPrey (Job_893997) A=Thing_Alpaca252422) lastJobGiver=Arachnophobia.JobGiver_GetFoodSpider
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Toils_Haul.ErrorCheckForCarry (Verse.Pawn pawn, Verse.Thing haulThing) [0x00000] in <filename unknown>:0
- at Verse.AI.Toils_Haul+<StartCarryThing>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0
- at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
- JobDriver threw exception in initAction for pawn ROMA_SpiderRaceGiant249534 driver=JobDriver_SpinPrey (toilIndex=6) driver.job=(ROMA_SpinPrey (Job_894127) A=Thing_Alpaca252422) lastJobGiver=Arachnophobia.JobGiver_GetFoodSpider
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Toils_Haul.ErrorCheckForCarry (Verse.Pawn pawn, Verse.Thing haulThing) [0x00000] in <filename unknown>:0
- at Verse.AI.Toils_Haul+<StartCarryThing>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0
- at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
- JobDriver threw exception in initAction for pawn ROMA_SpiderRaceGiant249534 driver=JobDriver_SpinPrey (toilIndex=6) driver.job=(ROMA_SpinPrey (Job_894234) A=Thing_Alpaca252422) lastJobGiver=Arachnophobia.JobGiver_GetFoodSpider
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Toils_Haul.ErrorCheckForCarry (Verse.Pawn pawn, Verse.Thing haulThing) [0x00000] in <filename unknown>:0
- at Verse.AI.Toils_Haul+<StartCarryThing>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0
- at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
- JobDriver threw exception in initAction for pawn ROMA_SpiderRaceGiant249534 driver=JobDriver_SpinPrey (toilIndex=6) driver.job=(ROMA_SpinPrey (Job_894344) A=Thing_Alpaca252422) lastJobGiver=Arachnophobia.JobGiver_GetFoodSpider
- System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.AI.Toils_Haul.ErrorCheckForCarry (Verse.Pawn pawn, Verse.Thing haulThing) [0x00000] in <filename unknown>:0
- at Verse.AI.Toils_Haul+<StartCarryThing>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0
- at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
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