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- === Weeping City of Mhach ===
- FIRST BOSS
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- The first boss requires players to get separated after a while. tanks grab orbs up top that aren't targetable. The targetable ones you have to slay asap. A fair amount of players need to take the tears / holes in the webbing to help the lower people to destroy the keyknots. Not too many though, as above still requires both healers and a couple DPS. For the room-wide pull in, you need to get on the webbing the spider lady puts down.
- SECOND BOSS
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- For this boss, players must slay adds asap, avoid green circles (until a certain phase) and get on the glowing pillars (one person per pillar.) During Mega Death, you need to get on a green circle that isn't overlapping another green circle (IE: get on the bits that are just that one green circle.) Not doing this will instant kill you when Mega Death finishes. When the three adds are summoned, take down the succubus asap, make sure to look away from mortal ray (red/white eye icon from one of the adds.) MAKE SURE YOU STUN THE MIST ATTACK THE SUCCUBUS DOES, IT WILL SEDUCE THE ENTIRE ALLIANCE RAID IF YOU DO NOT STUN IT. DO NOT STUN THE SUCCUBUS TOO EARLY.
- THIRD BOSS
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- Each party needs to split up to each segmented bit. When the adds appear, the respective party needs to get into the area where the add is, so they don't get shut off from the add. Slay adds asap during this time, yes, all of them. Stand on the pads for the very long cast time to bring up the shield, then go into the shield after it is activated.
- FOURTH BOSS
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- When you arrive, make sure each alliance raid party goes to a rectangle platform. When the boss starts turning into a pyuramid/triangle form, get off the rectangles, and stay away from people. If you get hit with a lightning-looking debuff, don't do any actions until the debuff is removed. When the boss starts turning into a cube, get close to the boss on the rectangle platform, then tanks grab orbs that float around the circular bits (healers need to heal tanks.) Take the black circles to the circular bits and/or away from parties, and run away from their epicenter (you.) Slay adds asap.
- During the area inside the boss, stand on the small circle platform to unlock the atomos, help kill the atomos, then the adds left over, then jump on the jump pad. Make sure you stick around if your unlocking pad is still active, so another party can continue. After you jump down, slay the new boss as quick as possible. If you get an assimilation debuff, look away from this new boss until the stacks are removed. Slay the gaols asap, and don't stack the black circles on one another.
- FIFTH BOSS
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- Whatever side the scythe appears on (it has a weird black aura before it appears) you need to be on the opposite, or else you get a haircut, which does 2000+ bleed DoT per tick. Stay away from mace looking hair, go close to axe-looking hair, and the spear looking hair will do a line aoe in front of it. The boss will use entanglement to cause the hair tendrils to do their actions, so keep the boss focus targeted. Slay the entanglement add asap to release players. When the boss is shielded, slay the small orbs first, then the big ones.
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