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theo33500

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Nov 12th, 2019
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  1.     <Item type="CHandlingData">
  2.       <handlingName>HYDRA</handlingName>
  3.       <fMass value="8000.000000" />
  4.       <fInitialDragCoeff value="2.000000" />
  5.       <fPercentSubmerged value="75.000000" />
  6.       <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
  7.       <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
  8.       <fDriveBiasFront value="0.000000" />
  9.       <nInitialDriveGears value="1" />
  10.       <fInitialDriveForce value="0.001000" />
  11.       <fDriveInertia value="1.000000" />
  12.       <fClutchChangeRateScaleUpShift value="1.300000" />
  13.       <fClutchChangeRateScaleDownShift value="1.300000" />
  14.       <fInitialDriveMaxFlatVel value="10.000000" />
  15.       <fBrakeForce value="0.180000" />
  16.       <fBrakeBiasFront value="0.600000" />
  17.       <fHandBrakeForce value="0.700000" />
  18.       <fSteeringLock value="30.000000" />
  19.       <fTractionCurveMax value="1.150000" />
  20.       <fTractionCurveMin value="0.800000" />
  21.       <fTractionCurveLateral value="12.000000" />
  22.       <fTractionSpringDeltaMax value="0.100000" />
  23.       <fLowSpeedTractionLossMult value="0.100000" />
  24.       <fCamberStiffnesss value="0.000000" />
  25.       <fTractionBiasFront value="0.500000" />
  26.       <fTractionLossMult value="1.000000" />
  27.       <fSuspensionForce value="3.7500000" />
  28.       <fSuspensionCompDamp value="2.800000" />
  29.       <fSuspensionReboundDamp value="2.000000" />
  30.       <fSuspensionUpperLimit value="0.500000" />
  31.       <fSuspensionLowerLimit value="-0.000000" />
  32.       <fSuspensionRaise value="0.000000" />
  33.       <fSuspensionBiasFront value="0.7500000" />
  34.       <fAntiRollBarForce value="0.000000" />
  35.       <fAntiRollBarBiasFront value="0.000000" />
  36.       <fRollCentreHeightFront value="0.000000" />
  37.       <fRollCentreHeightRear value="0.000000" />
  38.       <fCollisionDamageMult value="1.500000" />
  39.       <fWeaponDamageMult value="0.500000" />
  40.       <fDeformationDamageMult value="4.000000" />
  41.       <fEngineDamageMult value="1.500000" />
  42.       <fPetrolTankVolume value="65.000000" />
  43.       <fOilVolume value="5.000000" />
  44.       <fSeatOffsetDistX value="0.000000" />
  45.       <fSeatOffsetDistY value="0.000000" />
  46.       <fSeatOffsetDistZ value="0.000000" />
  47.       <nMonetaryValue value="45000" />
  48.       <strModelFlags>1000000</strModelFlags>
  49.       <strHandlingFlags>400100</strHandlingFlags>
  50.       <strDamageFlags>20</strDamageFlags>
  51.       <AIHandling>AVERAGE</AIHandling>
  52.       <SubHandlingData>
  53.         <Item type="CFlyingHandlingData">
  54.           <fThrust value="0.900000" />
  55.           <fThrustFallOff value="0.000083" />
  56.           <fThrustVectoring value="0.000000" />
  57.           <fYawMult value="-0.002500" />
  58.           <fYawStabilise value="0.002000" />
  59.           <fSideSlipMult value="0.050000" />
  60.           <fRollMult value="0.007000" />
  61.           <fRollStabilise value="-0.000000" />
  62.           <fPitchMult value="0.001500" />
  63.           <fPitchStabilise value="0.001000" />
  64.           <fFormLiftMult value="0.000200" />
  65.           <fAttackLiftMult value="0.027000" />
  66.           <fAttackDiveMult value="0.027000" />
  67.           <fGearDownDragV value="0.100000" />
  68.           <fGearDownLiftMult value="0.500000" />
  69.           <fWindMult value="0.120000" />
  70.           <fMoveRes value="0.015000" />
  71.           <vecTurnRes x="0.200000" y="0.500000" z="0.500000" />
  72.           <vecSpeedRes x="0.050000" y="0.300000" z="0.050000" />
  73.           <fGearDoorFrontOpen value="90.000000" />
  74.           <fGearDoorRearOpen value="90.000000" />
  75.           <fGearDoorRearOpen2 value="90.000000" />
  76.           <fGearDoorRearMOpen value="90.000000" />
  77.           <fTurublenceMagnitudeMax value="10.000000" />
  78.           <fTurublenceForceMulti value="0.000500" />
  79.           <fTurublenceRollTorqueMulti value="0.035000" />
  80.           <fTurublencePitchTorqueMulti value="0.000000" />
  81.           <fBodyDamageControlEffectMult value="0.100000" />
  82.           <fInputSensitivityForDifficulty value="3.000000" />
  83.           <fOnGroundYawBoostSpeedPeak value="0.100000" />
  84.           <fOnGroundYawBoostSpeedCap value="0.000000" />
  85.           <fEngineOffGlideMulti value="0.000000" />
  86.           <handlingType>HANDLING_TYPE_FLYING</handlingType>
  87.         </Item>
  88.         <Item type="CFlyingHandlingData">
  89.           <fThrust value="1.300000" />
  90.           <fThrustFallOff value="0.035000" />
  91.           <fThrustVectoring value="0.200000" />
  92.           <fYawMult value="-3.000000" />
  93.           <fYawStabilise value="0.001000" />
  94.           <fSideSlipMult value="0.004000" />
  95.           <fRollMult value="0.900000" />
  96.           <fRollStabilise value="0.012000" />
  97.           <fPitchMult value="0.700000" />
  98.           <fPitchStabilise value="0.004000" />
  99.           <fFormLiftMult value="0.600000" />
  100.           <fAttackLiftMult value="2.500000" />
  101.           <fAttackDiveMult value="2.500000" />
  102.           <fGearDownDragV value="0.100000" />
  103.           <fGearDownLiftMult value="1.000000" />
  104.           <fWindMult value="0.000450" />
  105.           <fMoveRes value="0.050000" />
  106.           <vecTurnRes x="2.800000" y="2.700000" z="2.800000" />
  107.           <vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
  108.           <fGearDoorFrontOpen value="90.000000" />
  109.           <fGearDoorRearOpen value="90.000000" />
  110.           <fGearDoorRearOpen2 value="90.000000" />
  111.           <fGearDoorRearMOpen value="90.000000" />
  112.           <fTurublenceMagnitudeMax value="0.000000" />
  113.           <fTurublenceForceMulti value="0.000000" />
  114.           <fTurublenceRollTorqueMulti value="0.035000" />
  115.           <fTurublencePitchTorqueMulti value="0.000000" />
  116.           <fBodyDamageControlEffectMult value="0.100000" />
  117.           <fInputSensitivityForDifficulty value="1.000000" />
  118.           <fOnGroundYawBoostSpeedPeak value="1.000000" />
  119.           <fOnGroundYawBoostSpeedCap value="0.000000" />
  120.           <fEngineOffGlideMulti value="0.000000" />
  121.           <handlingType>HANDLING_TYPE_VERTICAL_FLYING</handlingType>
  122.         </Item>
  123.         <Item type="CVehicleWeaponHandlingData">
  124.           <uWeaponHash>
  125.             <Item>VEHICLE_WEAPON_PLAYER_LAZER</Item>
  126.             <Item>VEHICLE_WEAPON_SPACE_ROCKET</Item>
  127.             <Item />
  128.           </uWeaponHash>
  129.           <WeaponSeats content="int_array">
  130.             0
  131.             0
  132.             0
  133.           </WeaponSeats>
  134.           <fTurretSpeed content="float_array">
  135.             0.000000   
  136.             0.000000   
  137.           </fTurretSpeed>
  138.           <fTurretPitchMin content="float_array">
  139.             0.000000   
  140.             0.000000   
  141.           </fTurretPitchMin>
  142.           <fTurretPitchMax content="float_array">
  143.             0.000000   
  144.             0.000000   
  145.           </fTurretPitchMax>
  146.           <fTurretCamPitchMin content="float_array">
  147.             0.000000   
  148.             0.000000   
  149.           </fTurretCamPitchMin>
  150.           <fTurretCamPitchMax content="float_array">
  151.             0.000000   
  152.             0.000000   
  153.           </fTurretCamPitchMax>
  154.           <fBulletVelocityForGravity content="float_array">
  155.             0.000000   
  156.             0.000000   
  157.           </fBulletVelocityForGravity>
  158.           <fTurretPitchForwardMin content="float_array">
  159.             0.000000   
  160.             0.000000   
  161.           </fTurretPitchForwardMin>
  162.           <fUvAnimationMult value="0.000000" />
  163.           <fMiscGadgetVar value="0.000000" />
  164.           <fWheelImpactOffset value="0.000000" />
  165.         </Item>
  166.       </SubHandlingData>
  167.     </Item>
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