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- --credit to dreamer#1453 im not leaking this edit lmao
- ------------------------------Nazi Armlet-----------------------------------------------
- guigroup=Instance.new("BillboardGui")
- guigroup.Parent=game.Players.LocalPlayer.Character.Head
- guigroup.Adornee=game.Players.LocalPlayer.Character.Head
- guigroup.Size = UDim2.new(1,0,1,0)
- guigroup.StudsOffset=Vector3.new(0.5, 6, 0)
- oooo1 = Instance.new("TextLabel")
- Kills = Instance.new("IntValue")
- Kills.Parent = game.Players.LocalPlayer.Character
- Kills.Name = ""
- oooo1.Text = ""
- if
- game.Players.LocalPlayer.Name == ""
- then
- oooo1.Text = ""
- end
- oooo1.Size = UDim2.new(0,200,0,200)
- oooo1.BackgroundColor3 = Color3.new(1, 1, 1)
- oooo1.BackgroundTransparency = 1
- oooo1.Parent = guigroup
- oooo1.AnchorPoint = Vector2.new(0.5, 0.9)
- oooo1.Size = UDim2.new(3.5,0,3.5,0)
- oooo1.TextScaled = true
- ko1 = Instance.new("TextLabel")
- ko1.Name = ""
- ko1.Parent = guigroup
- ko1.BackgroundColor3 = Color3.new(1, 1, 1)
- ko1.BackgroundTransparency = 1
- ko1.TextColor3 = Color3.new(1, 0, 0)
- ko1.TextScaled = false
- ko1.TextWrapped = false
- ko1.AnchorPoint = Vector2.new(0.5, 0.3)
- game.Players.LocalPlayer.Character.Humanoid.NameOcclusion = "NoOcclusion"
- game.Players.LocalPlayer.Character.Humanoid.HealthDisplayType = "AlwaysOff"
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- game.Players.LocalPlayer.Character.Humanoid.Health = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("BlockMesh")
- o4 = Instance.new("Part")
- o5 = Instance.new("BlockMesh")
- o6 = Instance.new("CFrameValue")
- o7 = Instance.new("Weld")
- o8 = Instance.new("Part")
- o9 = Instance.new("BlockMesh")
- o10 = Instance.new("CFrameValue")
- o11 = Instance.new("Weld")
- o12 = Instance.new("Part")
- o13 = Instance.new("BlockMesh")
- o14 = Instance.new("CFrameValue")
- o15 = Instance.new("Weld")
- o16 = Instance.new("Part")
- o17 = Instance.new("BlockMesh")
- o18 = Instance.new("CFrameValue")
- o19 = Instance.new("Weld")
- o20 = Instance.new("Part")
- o21 = Instance.new("BlockMesh")
- o22 = Instance.new("CFrameValue")
- o23 = Instance.new("Weld")
- o24 = Instance.new("Part")
- o25 = Instance.new("BlockMesh")
- o26 = Instance.new("CFrameValue")
- o27 = Instance.new("Weld")
- o28 = Instance.new("Part")
- o29 = Instance.new("CFrameValue")
- o30 = Instance.new("Weld")
- o31 = Instance.new("Part")
- o32 = Instance.new("CFrameValue")
- o33 = Instance.new("Weld")
- o34 = Instance.new("Part")
- o35 = Instance.new("SpecialMesh")
- o36 = Instance.new("CFrameValue")
- o37 = Instance.new("Weld")
- weldtoarm = Instance.new("Weld")
- o1.Name = "Armlet"
- o1.Parent = mas
- o2.Name = "svatic1"
- o2.Parent = o1
- o2.Material = Enum.Material.SmoothPlastic
- o2.BrickColor = BrickColor.new("Really black")
- o2.Position = Vector3.new(9.5394268, 1.15889382, -30.4923649)
- o2.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
- o2.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
- o2.CFrame = CFrame.new(9.5394268, 1.15889382, -30.4923649, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o2.Position = Vector3.new(9.5394268, 1.15889382, -30.4923649)
- o2.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
- o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o3.Parent = o2
- o3.Scale = Vector3.new(0.999996185, 0.598279178, 0.0991418734)
- o3.Scale = Vector3.new(0.999996185, 0.598279178, 0.0991418734)
- o4.Name = "svatic2"
- o4.Parent = o1
- o4.Material = Enum.Material.SmoothPlastic
- o4.BrickColor = BrickColor.new("Really black")
- o4.Position = Vector3.new(9.51736546, 1.06919134, -30.4028416)
- o4.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
- o4.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
- o4.CFrame = CFrame.new(9.51736546, 1.06919134, -30.4028416, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
- o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o4.Position = Vector3.new(9.51736546, 1.06919134, -30.4028416)
- o4.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
- o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o5.Parent = o4
- o5.Scale = Vector3.new(0.999996185, 0.100022063, 0.348278195)
- o5.Scale = Vector3.new(0.999996185, 0.100022063, 0.348278195)
- o6.Name = "qRelativeCFrameWeldValue"
- o6.Parent = o4
- o6.Value = CFrame.new(0, -0.0218372345, -0.105447769, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o7.Name = "qCFrameWeldThingy"
- o7.Parent = o4
- o7.C1 = CFrame.new(0, -0.0260860808, -0.125964642, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o7.Part0 = o2
- o7.Part1 = o4
- o8.Name = "svatic3"
- o8.Parent = o1
- o8.Material = Enum.Material.SmoothPlastic
- o8.BrickColor = BrickColor.new("Really black")
- o8.Position = Vector3.new(9.50574112, 1.21955931, -30.7833157)
- o8.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
- o8.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
- o8.CFrame = CFrame.new(9.50574112, 1.21955931, -30.7833157, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
- o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o8.Position = Vector3.new(9.50574112, 1.21955931, -30.7833157)
- o8.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
- o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o9.Parent = o8
- o9.Scale = Vector3.new(0.999996185, 0.348996192, 0.0991418734)
- o9.Scale = Vector3.new(0.999996185, 0.348996192, 0.0991418734)
- o10.Name = "qRelativeCFrameWeldValue"
- o10.Parent = o8
- o10.Value = CFrame.new(0, -0.106843948, 0.226449966, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o11.Name = "qCFrameWeldThingy"
- o11.Parent = o8
- o11.C1 = CFrame.new(0, -0.127632454, 0.270510107, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o11.Part0 = o2
- o11.Part1 = o8
- o12.Name = "svatic4"
- o12.Parent = o1
- o12.Material = Enum.Material.SmoothPlastic
- o12.BrickColor = BrickColor.new("Really black")
- o12.Position = Vector3.new(9.40566349, 0.893889546, -30.553009)
- o12.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
- o12.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
- o12.CFrame = CFrame.new(9.40566349, 0.893889546, -30.553009, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
- o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o12.Position = Vector3.new(9.40566349, 0.893889546, -30.553009)
- o12.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
- o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o13.Parent = o12
- o13.Scale = Vector3.new(0.999996185, 0.100022063, 0.364750892)
- o13.Scale = Vector3.new(0.999996185, 0.100022063, 0.364750892)
- o14.Name = "qRelativeCFrameWeldValue"
- o14.Parent = o12
- o14.Value = CFrame.new(0, -0.236118317, -0.0926094055, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o15.Name = "qCFrameWeldThingy"
- o15.Parent = o12
- o15.C1 = CFrame.new(0, -0.28205961, -0.110628322, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o15.Part0 = o2
- o15.Part1 = o12
- o16.Name = "svatic5"
- o16.Parent = o1
- o16.Material = Enum.Material.SmoothPlastic
- o16.BrickColor = BrickColor.new("Really black")
- o16.Position = Vector3.new(9.65675831, 1.39117944, -30.4388123)
- o16.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
- o16.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
- o16.CFrame = CFrame.new(9.65675831, 1.39117944, -30.4388123, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
- o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o16.Position = Vector3.new(9.65675831, 1.39117944, -30.4388123)
- o16.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
- o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o17.Parent = o16
- o17.Scale = Vector3.new(0.999996185, 0.100022063, 0.336512148)
- o17.Scale = Vector3.new(0.999996185, 0.100022063, 0.336512148)
- o18.Name = "qRelativeCFrameWeldValue"
- o18.Parent = o16
- o18.Value = CFrame.new(0, 0.207174301, 0.080909729, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o19.Name = "qCFrameWeldThingy"
- o19.Parent = o16
- o19.C1 = CFrame.new(0, 0.247483984, 0.096652247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o19.Part0 = o2
- o19.Part1 = o16
- o20.Name = "svatic6"
- o20.Parent = o1
- o20.Material = Enum.Material.SmoothPlastic
- o20.BrickColor = BrickColor.new("Really black")
- o20.Position = Vector3.new(9.54831028, 1.05523241, -30.2259464)
- o20.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
- o20.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
- o20.CFrame = CFrame.new(9.54831028, 1.05523241, -30.2259464, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
- o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o20.Position = Vector3.new(9.54831028, 1.05523241, -30.2259464)
- o20.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
- o20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o21.Parent = o20
- o21.Scale = Vector3.new(0.999996185, 0.348996192, 0.0991418734)
- o21.Scale = Vector3.new(0.999996185, 0.348996192, 0.0991418734)
- o22.Name = "qRelativeCFrameWeldValue"
- o22.Parent = o20
- o22.Value = CFrame.new(0, 0.0607795715, -0.231582642, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o23.Name = "qCFrameWeldThingy"
- o23.Parent = o20
- o23.C1 = CFrame.new(0, 0.0726053864, -0.276641428, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o23.Part0 = o2
- o23.Part1 = o20
- o24.Name = "svatic7"
- o24.Parent = o1
- o24.Material = Enum.Material.SmoothPlastic
- o24.BrickColor = BrickColor.new("Really black")
- o24.Position = Vector3.new(9.53892517, 1.21178222, -30.6091824)
- o24.Rotation = Vector3.new(34.4199982, -4.80000019, 153.710007)
- o24.Size = Vector3.new(0.831344962, 0.831338942, 0.831339061)
- o24.CFrame = CFrame.new(9.53892517, 1.21178222, -30.6091824, -0.893398523, -0.441397756, -0.0837334841, 0.407822043, -0.718593299, -0.563310921, 0.188470751, -0.537409127, 0.822001636)
- o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o24.Position = Vector3.new(9.53892517, 1.21178222, -30.6091824)
- o24.Orientation = Vector3.new(34.2900009, -5.82000017, 150.419998)
- o24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o25.Parent = o24
- o25.Scale = Vector3.new(0.999996185, 0.100022063, 0.348278195)
- o25.Scale = Vector3.new(0.999996185, 0.100022063, 0.348278195)
- o26.Name = "qRelativeCFrameWeldValue"
- o26.Parent = o24
- o26.Value = CFrame.new(0, -0.0209236145, 0.105287552, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o27.Name = "qCFrameWeldThingy"
- o27.Parent = o24
- o27.C1 = CFrame.new(0, -0.0249946993, 0.125773236, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o27.Part0 = o2
- o27.Part1 = o24
- o28.Name = "Right Arm"
- o28.Parent = o1
- o28.Material = Enum.Material.SmoothPlastic
- o28.BrickColor = BrickColor.new("Really black")
- o28.Transparency = 1
- o28.Position = Vector3.new(9.33767605, 1.24664795, -30.4727879)
- o28.Rotation = Vector3.new(114.800003, 63.2999992, -39.2599983)
- o28.FormFactor = Enum.FormFactor.Symmetric
- o28.Size = Vector3.new(2.09252977, 1.04626489, 1.04626489)
- o28.CFrame = CFrame.new(9.33767605, 1.24664795, -30.4727879, 0.347877979, 0.284306079, 0.893393397, 0.893409908, 0.188386172, -0.407835245, -0.284253061, 0.940042913, -0.188466549)
- o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o28.Position = Vector3.new(9.33767605, 1.24664795, -30.4727879)
- o28.Orientation = Vector3.new(24.0699997, 101.910004, 78.0899963)
- o28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- weldtoarm.Parent = o28
- weldtoarm.Part0 = o28
- weldtoarm.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- weldtoarm.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(1.55, math.pi, 1.55)
- o29.Name = "qRelativeCFrameWeldValue"
- o29.Parent = o28
- o29.Value = CFrame.new(-0.00221943855, 0.0187721252, 0.183933258, -1.47819519e-05, -0.642790794, -0.766052902, 1.11595e-09, -0.766052902, 0.642790794, -1, 9.50084723e-06, 1.13244741e-05)
- o30.Name = "qCFrameWeldThingy"
- o30.Parent = o28
- o30.C1 = CFrame.new(-0.00265127234, 0.0224245973, 0.21972096, -1.47819519e-05, -0.642790794, -0.766052902, 1.11595e-09, -0.766052902, 0.642790794, -1, 9.50084723e-06, 1.13244741e-05)
- o30.Part0 = o2
- o30.Part1 = o28
- o31.Name = "Armlet1"
- o31.Parent = o1
- o31.Material = Enum.Material.SmoothPlastic
- o31.BrickColor = BrickColor.new("Bright red")
- o31.Position = Vector3.new(9.33325005, 1.22114551, -30.4663391)
- o31.Rotation = Vector3.new(114.800003, 63.2999992, -39.2599983)
- o31.FormFactor = Enum.FormFactor.Symmetric
- o31.Size = Vector3.new(1.01487708, 1.06719005, 1.0985781)
- o31.CFrame = CFrame.new(9.33325005, 1.22114551, -30.4663391, 0.34788391, 0.284310907, 0.893393397, 0.893425107, 0.188389421, -0.407835245, -0.284257859, 0.940058947, -0.188466549)
- o31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.Color = Color3.new(0.768628, 0.156863, 0.109804)
- o31.Position = Vector3.new(9.33325005, 1.22114551, -30.4663391)
- o31.Orientation = Vector3.new(24.0699997, 101.910004, 78.0899963)
- o31.Color = Color3.new(0.768628, 0.156863, 0.109804)
- o32.Name = "qRelativeCFrameWeldValue"
- o32.Parent = o31
- o32.Value = CFrame.new(0.0196768045, 0.0187721252, 0.179553986, -1.47819519e-05, -0.642790794, -0.766052902, 1.11595e-09, -0.766052902, 0.642790794, -1, 9.50084723e-06, 1.13244741e-05)
- o33.Name = "qCFrameWeldThingy"
- o33.Parent = o31
- o33.C1 = CFrame.new(0.0235053003, 0.0224245973, 0.214489624, -1.47819519e-05, -0.642790794, -0.766052902, 1.11595e-09, -0.766052902, 0.642790794, -1, 9.50084723e-06, 1.13244741e-05)
- o33.Part0 = o2
- o33.Part1 = o31
- o34.Name = "Armlet2"
- o34.Parent = o1
- o34.Material = Enum.Material.SmoothPlastic
- o34.BrickColor = BrickColor.new("Institutional white")
- o34.Position = Vector3.new(9.74531078, 1.04955149, -30.5565758)
- o34.Rotation = Vector3.new(-11.3299999, 16.5200005, 158.729996)
- o34.Shape = Enum.PartType.Cylinder
- o34.Size = Vector3.new(0.238913804, 1.0253396, 1.04626489)
- o34.CFrame = CFrame.new(9.74531078, 1.04955149, -30.5565758, -0.893398523, -0.347870708, 0.284310907, 0.407822043, -0.893431127, 0.188389421, 0.188470751, 0.284255087, 0.940058947)
- o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o34.Position = Vector3.new(9.74531078, 1.04955149, -30.5565758)
- o34.Orientation = Vector3.new(-10.8599997, 16.8299999, 155.460007)
- o34.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o35.Parent = o34
- o35.Scale = Vector3.new(0.875851333, 1, 1)
- o35.MeshType = Enum.MeshType.Cylinder
- o35.Scale = Vector3.new(0.875851333, 1, 1)
- o36.Name = "qRelativeCFrameWeldValue"
- o36.Parent = o34
- o36.Value = CFrame.new(0.201436996, -0.00654327869, 0.0187721252, 1, 0, 0, 0, 0.642790794, 0.766052902, 0, -0.766052902, 0.642790794)
- o37.Name = "qCFrameWeldThingy"
- o37.Parent = o34
- o37.C1 = CFrame.new(0.240630388, -0.00781639758, 0.0224245973, 1, 0, 0, 0, 0.642790794, 0.766052902, 0, -0.766052902, 0.642790794)
- o37.Part0 = o2
- o37.Part1 = o34
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = game.Players.LocalPlayer.Character
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- ------------------------------Nazi Armlet End-------------------------------------------
- --== Nazi Flag V2 ==--
- --[[
- Made by N3xul.
- N3x @V3rmillion
- --]]
- ---------------------------------------------------------------------------------------
- local L_1_ = function(L_3_arg1, L_4_arg2)
- local L_5_ = getfenv(L_3_arg1)
- local L_6_ = setmetatable({}, {
- __index = function(L_7_arg1, L_8_arg2)
- if L_8_arg2:lower() == 'script' then
- return L_4_arg2
- else
- return L_5_[L_8_arg2]
- end
- end
- })
- setfenv(L_3_arg1, L_6_)
- ypcall(function()
- L_3_arg1()
- end)
- end
- ---------------------------------------------------------------------------------------
- G_1_ = {}
- G_2_ = Instance.new("Model", game:GetService("Lighting"))
- G_2_.Name = "NaziModelV2"
- G_3_ = Instance.new("Tool")
- G_4_ = Instance.new("Script")
- G_5_ = Instance.new("Script")
- G_6_ = Instance.new("Part")
- G_7_ = Instance.new("SpecialMesh")
- G_8_ = Instance.new("Part")
- G_9_ = Instance.new("CylinderMesh")
- G_10_ = Instance.new("Part")
- G_11_ = Instance.new("CylinderMesh")
- G_12_ = Instance.new("Part")
- G_13_ = Instance.new("BlockMesh")
- G_14_ = Instance.new("Part")
- G_15_ = Instance.new("Weld")
- G_16_ = Instance.new("Weld")
- G_17_ = Instance.new("Weld")
- G_18_ = Instance.new("Weld")
- G_19_ = Instance.new("Weld")
- G_20_ = Instance.new("Weld")
- G_21_ = Instance.new("Weld")
- G_22_ = Instance.new("Weld")
- G_23_ = Instance.new("Weld")
- G_24_ = Instance.new("Weld")
- G_25_ = Instance.new("Weld")
- G_26_ = Instance.new("Weld")
- G_27_ = Instance.new("Weld")
- G_28_ = Instance.new("Weld")
- G_29_ = Instance.new("Weld")
- G_30_ = Instance.new("Weld")
- G_31_ = Instance.new("Weld")
- G_32_ = Instance.new("Weld")
- G_33_ = Instance.new("Weld")
- G_34_ = Instance.new("Weld")
- G_35_ = Instance.new("Weld")
- G_36_ = Instance.new("Weld")
- G_37_ = Instance.new("Weld")
- G_38_ = Instance.new("Weld")
- G_39_ = Instance.new("Weld")
- G_40_ = Instance.new("Weld")
- G_41_ = Instance.new("Weld")
- G_42_ = Instance.new("Weld")
- G_43_ = Instance.new("Weld")
- G_44_ = Instance.new("Weld")
- G_45_ = Instance.new("Weld")
- G_46_ = Instance.new("Weld")
- G_47_ = Instance.new("Weld")
- G_48_ = Instance.new("Weld")
- G_49_ = Instance.new("Weld")
- G_50_ = Instance.new("Weld")
- G_51_ = Instance.new("Weld")
- G_52_ = Instance.new("Weld")
- G_53_ = Instance.new("Weld")
- G_54_ = Instance.new("Weld")
- G_55_ = Instance.new("Weld")
- G_56_ = Instance.new("Weld")
- G_57_ = Instance.new("Weld")
- G_58_ = Instance.new("Weld")
- G_59_ = Instance.new("Weld")
- G_60_ = Instance.new("Weld")
- G_61_ = Instance.new("Weld")
- G_62_ = Instance.new("Weld")
- G_63_ = Instance.new("Weld")
- G_64_ = Instance.new("Weld")
- G_65_ = Instance.new("Weld")
- G_66_ = Instance.new("Weld")
- G_67_ = Instance.new("Weld")
- G_68_ = Instance.new("Weld")
- G_69_ = Instance.new("Weld")
- G_70_ = Instance.new("Weld")
- G_71_ = Instance.new("Weld")
- G_72_ = Instance.new("Weld")
- G_73_ = Instance.new("Weld")
- G_74_ = Instance.new("Weld")
- G_75_ = Instance.new("Weld")
- G_76_ = Instance.new("Weld")
- G_77_ = Instance.new("Weld")
- G_78_ = Instance.new("Weld")
- G_79_ = Instance.new("Weld")
- G_80_ = Instance.new("Weld")
- G_81_ = Instance.new("Weld")
- G_82_ = Instance.new("Weld")
- G_83_ = Instance.new("Weld")
- G_84_ = Instance.new("Weld")
- G_85_ = Instance.new("Weld")
- G_86_ = Instance.new("Weld")
- G_87_ = Instance.new("Weld")
- G_88_ = Instance.new("Weld")
- G_89_ = Instance.new("Weld")
- G_90_ = Instance.new("Weld")
- G_91_ = Instance.new("Weld")
- G_92_ = Instance.new("Weld")
- G_93_ = Instance.new("Weld")
- G_94_ = Instance.new("Weld")
- G_95_ = Instance.new("Weld")
- G_96_ = Instance.new("Weld")
- G_97_ = Instance.new("Weld")
- G_98_ = Instance.new("Weld")
- G_99_ = Instance.new("Weld")
- G_100_ = Instance.new("Weld")
- G_101_ = Instance.new("Weld")
- G_102_ = Instance.new("Weld")
- G_103_ = Instance.new("Weld")
- G_104_ = Instance.new("Weld")
- G_105_ = Instance.new("Weld")
- G_106_ = Instance.new("Weld")
- G_107_ = Instance.new("Weld")
- G_108_ = Instance.new("Weld")
- G_109_ = Instance.new("Weld")
- G_110_ = Instance.new("Weld")
- G_111_ = Instance.new("Weld")
- G_112_ = Instance.new("Weld")
- G_113_ = Instance.new("Weld")
- G_114_ = Instance.new("Weld")
- G_115_ = Instance.new("Weld")
- G_116_ = Instance.new("Weld")
- G_117_ = Instance.new("Weld")
- G_118_ = Instance.new("Weld")
- G_119_ = Instance.new("Weld")
- G_120_ = Instance.new("Weld")
- G_121_ = Instance.new("Weld")
- G_122_ = Instance.new("Weld")
- G_123_ = Instance.new("Weld")
- G_124_ = Instance.new("Weld")
- G_125_ = Instance.new("Weld")
- G_126_ = Instance.new("Weld")
- G_127_ = Instance.new("Weld")
- G_128_ = Instance.new("Weld")
- G_129_ = Instance.new("Weld")
- G_130_ = Instance.new("Weld")
- G_131_ = Instance.new("Weld")
- G_132_ = Instance.new("Weld")
- G_133_ = Instance.new("Weld")
- G_134_ = Instance.new("Weld")
- G_135_ = Instance.new("Weld")
- G_136_ = Instance.new("Weld")
- G_137_ = Instance.new("Weld")
- G_138_ = Instance.new("Weld")
- G_139_ = Instance.new("Weld")
- G_140_ = Instance.new("Weld")
- G_141_ = Instance.new("Weld")
- G_142_ = Instance.new("Weld")
- G_143_ = Instance.new("Weld")
- G_144_ = Instance.new("Weld")
- G_145_ = Instance.new("Weld")
- G_146_ = Instance.new("Weld")
- G_147_ = Instance.new("Weld")
- G_148_ = Instance.new("Weld")
- G_149_ = Instance.new("Weld")
- G_150_ = Instance.new("Weld")
- G_151_ = Instance.new("Weld")
- G_152_ = Instance.new("Weld")
- G_153_ = Instance.new("Weld")
- G_154_ = Instance.new("Weld")
- G_155_ = Instance.new("Weld")
- G_156_ = Instance.new("Weld")
- G_157_ = Instance.new("Weld")
- G_158_ = Instance.new("Weld")
- G_159_ = Instance.new("Weld")
- G_160_ = Instance.new("Weld")
- G_161_ = Instance.new("Weld")
- G_162_ = Instance.new("Weld")
- G_163_ = Instance.new("Weld")
- G_164_ = Instance.new("Part")
- G_165_ = Instance.new("BlockMesh")
- G_166_ = Instance.new("Part")
- G_167_ = Instance.new("BlockMesh")
- G_168_ = Instance.new("Part")
- G_169_ = Instance.new("BlockMesh")
- G_170_ = Instance.new("Part")
- G_171_ = Instance.new("BlockMesh")
- G_172_ = Instance.new("Part")
- G_173_ = Instance.new("BlockMesh")
- G_174_ = Instance.new("Part")
- G_175_ = Instance.new("BlockMesh")
- G_176_ = Instance.new("Part")
- G_177_ = Instance.new("BlockMesh")
- G_178_ = Instance.new("Part")
- G_179_ = Instance.new("BlockMesh")
- G_180_ = Instance.new("Part")
- G_181_ = Instance.new("BlockMesh")
- G_182_ = Instance.new("Part")
- G_183_ = Instance.new("SpecialMesh")
- G_184_ = Instance.new("Part")
- G_185_ = Instance.new("BlockMesh")
- G_186_ = Instance.new("Part")
- G_187_ = Instance.new("BlockMesh")
- G_188_ = Instance.new("Part")
- G_189_ = Instance.new("BlockMesh")
- G_190_ = Instance.new("Part")
- G_191_ = Instance.new("SpecialMesh")
- G_192_ = Instance.new("Part")
- G_193_ = Instance.new("Part")
- G_194_ = Instance.new("BlockMesh")
- G_195_ = Instance.new("Part")
- G_196_ = Instance.new("Part")
- G_197_ = Instance.new("BlockMesh")
- G_198_ = Instance.new("Part")
- G_199_ = Instance.new("SpecialMesh")
- G_200_ = Instance.new("Part")
- G_201_ = Instance.new("Part")
- G_202_ = Instance.new("SpecialMesh")
- G_203_ = Instance.new("Part")
- G_204_ = Instance.new("BlockMesh")
- G_205_ = Instance.new("Part")
- G_206_ = Instance.new("SpecialMesh")
- G_207_ = Instance.new("Part")
- G_208_ = Instance.new("SpecialMesh")
- G_209_ = Instance.new("Part")
- G_210_ = Instance.new("BlockMesh")
- G_211_ = Instance.new("Part")
- G_212_ = Instance.new("SpecialMesh")
- G_213_ = Instance.new("Part")
- G_214_ = Instance.new("BlockMesh")
- G_215_ = Instance.new("Part")
- G_216_ = Instance.new("Part")
- G_217_ = Instance.new("Part")
- G_218_ = Instance.new("SpecialMesh")
- G_219_ = Instance.new("Part")
- G_220_ = Instance.new("BlockMesh")
- G_221_ = Instance.new("Part")
- G_222_ = Instance.new("Part")
- G_223_ = Instance.new("Part")
- G_224_ = Instance.new("Part")
- G_225_ = Instance.new("BlockMesh")
- G_226_ = Instance.new("Part")
- G_227_ = Instance.new("SpecialMesh")
- G_228_ = Instance.new("Part")
- G_229_ = Instance.new("SpecialMesh")
- G_230_ = Instance.new("Part")
- G_231_ = Instance.new("BlockMesh")
- G_232_ = Instance.new("Part")
- G_233_ = Instance.new("SpecialMesh")
- G_234_ = Instance.new("Part")
- G_235_ = Instance.new("SpecialMesh")
- G_236_ = Instance.new("Part")
- G_237_ = Instance.new("SpecialMesh")
- G_238_ = Instance.new("Part")
- G_239_ = Instance.new("Part")
- G_240_ = Instance.new("SpecialMesh")
- G_241_ = Instance.new("Part")
- G_242_ = Instance.new("Part")
- G_243_ = Instance.new("Part")
- G_244_ = Instance.new("SpecialMesh")
- G_245_ = Instance.new("Part")
- G_246_ = Instance.new("SpecialMesh")
- G_247_ = Instance.new("Part")
- G_248_ = Instance.new("SpecialMesh")
- G_249_ = Instance.new("Part")
- G_250_ = Instance.new("BlockMesh")
- G_251_ = Instance.new("Part")
- G_252_ = Instance.new("Part")
- G_253_ = Instance.new("BlockMesh")
- G_254_ = Instance.new("Part")
- G_255_ = Instance.new("SpecialMesh")
- G_256_ = Instance.new("Part")
- G_257_ = Instance.new("Part")
- G_258_ = Instance.new("BlockMesh")
- G_259_ = Instance.new("Part")
- G_260_ = Instance.new("Part")
- G_261_ = Instance.new("BlockMesh")
- G_262_ = Instance.new("Part")
- G_263_ = Instance.new("SpecialMesh")
- G_264_ = Instance.new("Part")
- G_265_ = Instance.new("Part")
- G_266_ = Instance.new("SpecialMesh")
- G_267_ = Instance.new("Part")
- G_268_ = Instance.new("BlockMesh")
- G_269_ = Instance.new("Part")
- G_270_ = Instance.new("SpecialMesh")
- G_271_ = Instance.new("Part")
- G_272_ = Instance.new("SpecialMesh")
- G_273_ = Instance.new("Part")
- G_274_ = Instance.new("BlockMesh")
- G_275_ = Instance.new("Part")
- G_276_ = Instance.new("SpecialMesh")
- G_277_ = Instance.new("Part")
- G_278_ = Instance.new("BlockMesh")
- G_279_ = Instance.new("Part")
- G_280_ = Instance.new("Part")
- G_281_ = Instance.new("Part")
- G_282_ = Instance.new("SpecialMesh")
- G_283_ = Instance.new("Part")
- G_284_ = Instance.new("BlockMesh")
- G_285_ = Instance.new("Part")
- G_286_ = Instance.new("Part")
- G_287_ = Instance.new("Part")
- G_288_ = Instance.new("Part")
- G_289_ = Instance.new("BlockMesh")
- G_290_ = Instance.new("Part")
- G_291_ = Instance.new("SpecialMesh")
- G_292_ = Instance.new("Part")
- G_293_ = Instance.new("SpecialMesh")
- G_294_ = Instance.new("Part")
- G_295_ = Instance.new("BlockMesh")
- G_296_ = Instance.new("Part")
- G_297_ = Instance.new("SpecialMesh")
- G_298_ = Instance.new("Part")
- G_299_ = Instance.new("SpecialMesh")
- G_300_ = Instance.new("Part")
- G_301_ = Instance.new("SpecialMesh")
- G_302_ = Instance.new("Part")
- G_303_ = Instance.new("Part")
- G_304_ = Instance.new("SpecialMesh")
- G_305_ = Instance.new("Part")
- G_306_ = Instance.new("Part")
- G_307_ = Instance.new("Part")
- G_308_ = Instance.new("SpecialMesh")
- G_309_ = Instance.new("Part")
- G_310_ = Instance.new("SpecialMesh")
- G_311_ = Instance.new("Part")
- G_312_ = Instance.new("SpecialMesh")
- G_313_ = Instance.new("Part")
- G_314_ = Instance.new("BlockMesh")
- G_315_ = Instance.new("Part")
- G_316_ = Instance.new("Part")
- G_317_ = Instance.new("BlockMesh")
- G_318_ = Instance.new("Part")
- G_319_ = Instance.new("SpecialMesh")
- G_3_.Name = "Nazi Flag"
- G_3_.Parent = G_2_
- G_3_.ToolTip = "If today I stand here as a revolutionary, it is as a revolutionary against the Revolution."
- G_4_.Name = "WeldArm"
- G_4_.Parent = G_3_
- ---------------------------------------------------------------------------------------
- table.insert(G_1_, coroutine.create(function()
- wait()
- L_1_(function()
- G_320_ = script.Parent;
- local L_9_ = nil
- local L_10_ = nil
- local L_11_ = {}
- function G_321_(L_12_arg1)
- wait(0.01)
- L_9_ = {
- G_320_.Parent:FindFirstChild("Left Arm"),
- G_320_.Parent:FindFirstChild("Right Arm")
- }
- L_10_ = G_320_.Parent:FindFirstChild("Torso")
- if L_9_ ~= nil and L_10_ ~= nil then
- local L_13_ = {
- L_10_:FindFirstChild("Left Shoulder"),
- L_10_:FindFirstChild("Right Shoulder")
- }
- if L_13_ ~= nil then
- local L_14_ = true
- if L_14_ then
- L_14_ = false
- L_13_[1].Part1 = nil
- L_13_[2].Part1 = nil
- local L_15_ = Instance.new("Weld")
- L_15_.Part0 = L_10_
- L_15_.Parent = L_10_
- L_15_.Part1 = L_9_[1]
- L_15_.C1 = CFrame.new(-0.15, 0.15, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(345), 0, math.rad(-100))
- L_11_[1] = L_15_
- local L_16_ = Instance.new("Weld")
- L_16_.Part0 = L_10_
- L_16_.Parent = L_10_
- L_16_.Part1 = L_9_[2]
- L_16_.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-15), math.rad(0), 0)
- L_11_[2] = L_16_
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function G_322_(L_17_arg1)
- if L_9_ ~= nil and L_10_ ~= nil then
- local L_18_ = {
- L_10_:FindFirstChild("Left Shoulder"),
- L_10_:FindFirstChild("Right Shoulder")
- }
- if L_18_ ~= nil then
- local L_19_ = true
- if L_19_ then
- L_19_ = false
- L_18_[1].Part1 = L_9_[1]
- L_18_[2].Part1 = L_9_[2]
- L_11_[1].Parent = nil
- L_11_[2].Parent = nil
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- G_320_.Equipped:connect(G_321_)
- G_320_.Unequipped:connect(G_322_)
- end, G_4_)
- end))
- G_5_.Name = "Welding"
- G_5_.Parent = G_3_
- table.insert(G_1_, coroutine.create(function()
- wait()
- L_1_(function()
- function G_323_(L_20_arg1, L_21_arg2)
- local L_22_ = Instance.new("Weld")
- L_22_.Part0 = L_20_arg1
- L_22_.Part1 = L_21_arg2
- local L_23_ = CFrame.new(L_20_arg1.Position)
- local L_24_ = L_20_arg1.CFrame:inverse() * L_23_
- local L_25_ = L_21_arg2.CFrame:inverse() * L_23_
- L_22_.C0 = L_24_
- L_22_.C1 = L_25_
- L_22_.Parent = L_20_arg1
- end
- function G_324_(L_26_arg1)
- if L_26_arg1.className == "Part" then
- G_323_(script.Parent.Handle, L_26_arg1)
- L_26_arg1.Anchored = false
- else
- local L_27_ = L_26_arg1:GetChildren()
- for L_28_forvar1 = 1, #L_27_ do
- G_324_(L_27_[L_28_forvar1])
- end
- end
- end
- function G_325_()
- G_324_(script.Parent)
- end
- script.Parent.Equipped:connect(G_325_)
- script.Parent.Unequipped:connect(G_325_)
- G_325_()
- end, G_5_)
- end))
- ---------------------------------------------------------------------------------------
- G_6_.Name = "WoodPole"
- G_6_.Parent = G_3_
- G_6_.Material = Enum.Material.Wood
- G_6_.BrickColor = BrickColor.new("Cocoa")
- G_6_.Position = Vector3.new(1.49999996e-05, 2.59981799, -0.499996006)
- G_6_.Rotation = Vector3.new(0, -90, 0)
- G_6_.Size = Vector3.new(1, 8.40000057, 1)
- G_6_.CFrame = CFrame.new(1.49999996e-05, 2.59981799, -0.499996006, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
- G_6_.BottomSurface = Enum.SurfaceType.Smooth
- G_6_.TopSurface = Enum.SurfaceType.Smooth
- G_6_.Color = Color3.new(0.329412, 0.2, 0.121569)
- G_6_.Position = Vector3.new(1.49999996e-05, 2.59981799, -0.499996006)
- G_6_.Orientation = Vector3.new(0, -90, 0)
- G_6_.Color = Color3.new(0.329412, 0.2, 0.121569)
- G_7_.Parent = G_6_
- G_7_.Scale = Vector3.new(1, 1, 0.300000012)
- G_7_.Scale = Vector3.new(1, 1, 0.300000012)
- G_8_.Name = "Circle Brick"
- G_8_.Parent = G_3_
- G_8_.Material = Enum.Material.Ice
- G_8_.BrickColor = BrickColor.new("Bright yellow")
- G_8_.Reflectance = 0.5
- G_8_.Position = Vector3.new(0.158575565, 6.26470661, -0.463598788)
- G_8_.Rotation = Vector3.new(-90.0099945, 0, -90)
- G_8_.Anchored = true
- G_8_.CanCollide = false
- G_8_.Size = Vector3.new(0.529411674, 0.0500000007, 0.529411733)
- G_8_.CFrame = CFrame.new(0.158575565, 6.26470661, -0.463598788, -3.93201304e-07, 1, 3.21850493e-05, 0.000129205873, -3.21845437e-05, 1, 1, 3.97098631e-07, -0.000129205713)
- G_8_.TopSurface = Enum.SurfaceType.Smooth
- G_8_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_8_.Position = Vector3.new(0.158575565, 6.26470661, -0.463598788)
- G_8_.Orientation = Vector3.new(-90, -90, 0)
- G_8_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_9_.Parent = G_8_
- G_9_.Scale = Vector3.new(1, 0.529411674, 1)
- G_9_.Scale = Vector3.new(1, 0.529411674, 1)
- G_10_.Name = "Circle Brick"
- G_10_.Parent = G_3_
- G_10_.Material = Enum.Material.Ice
- G_10_.BrickColor = BrickColor.new("Bright yellow")
- G_10_.Reflectance = 0.5
- G_10_.Position = Vector3.new(-0.160663962, 6.26470613, -0.463583589)
- G_10_.Rotation = Vector3.new(-90, 0, 90)
- G_10_.Anchored = true
- G_10_.CanCollide = false
- G_10_.Size = Vector3.new(0.529411674, 0.0500000007, 0.529411733)
- G_10_.CFrame = CFrame.new(-0.160663962, 6.26470613, -0.463583589, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- G_10_.TopSurface = Enum.SurfaceType.Smooth
- G_10_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_10_.Position = Vector3.new(-0.160663962, 6.26470613, -0.463583589)
- G_10_.Orientation = Vector3.new(-90, 90, 0)
- G_10_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_11_.Parent = G_10_
- G_11_.Scale = Vector3.new(1, 0.529411674, 1)
- G_11_.Scale = Vector3.new(1, 0.529411674, 1)
- G_12_.Name = "Flag"
- G_12_.Parent = G_3_
- G_12_.Material = Enum.Material.SmoothPlastic
- G_12_.BrickColor = BrickColor.new("Crimson")
- G_12_.Position = Vector3.new(1.98270463e-05, 4.20851517, 1.11823726)
- G_12_.Rotation = Vector3.new(104.509995, -89.75, 102.269997)
- G_12_.Size = Vector3.new(1, 0.800000012, 1)
- G_12_.CFrame = CFrame.new(1.98270463e-05, 4.20851517, 1.11823726, -8.78175968e-07, -4.03818558e-06, -0.999990523, -5.5878445e-05, 0.999998569, -4.02702972e-06, 0.999992371, 6.28475755e-05, -1.04211119e-06)
- G_12_.BottomSurface = Enum.SurfaceType.Smooth
- G_12_.TopSurface = Enum.SurfaceType.Smooth
- G_12_.Color = Color3.new(0.592157, 0, 0)
- G_12_.Position = Vector3.new(1.98270463e-05, 4.20851517, 1.11823726)
- G_12_.Orientation = Vector3.new(0, -90, 0)
- G_12_.Color = Color3.new(0.592157, 0, 0)
- G_13_.Parent = G_12_
- G_13_.Offset = Vector3.new(0, 1, 0)
- G_13_.Scale = Vector3.new(3, 3, 0.200000003)
- G_13_.Scale = Vector3.new(3, 3, 0.200000003)
- G_14_.Name = "Handle"
- G_14_.Parent = G_3_
- G_14_.BrickColor = BrickColor.new("Institutional white")
- G_14_.Transparency = 1
- G_14_.Position = Vector3.new(-2.80644599e-07, -2.38418579e-07, 1.78813934e-07)
- G_14_.Rotation = Vector3.new(-90, 0, 0)
- G_14_.Size = Vector3.new(1, 1.20000005, 1)
- G_14_.CFrame = CFrame.new(-2.80644599e-07, -2.38418579e-07, 1.78813934e-07, 1, -4.48033575e-07, 5.58828681e-08, -5.58801467e-08, 6.07601851e-06, 1, -4.48033916e-07, -1, 6.07601851e-06)
- G_14_.Color = Color3.new(0.972549, 0.972549, 0.972549)
- G_14_.Position = Vector3.new(-2.80644599e-07, -2.38418579e-07, 1.78813934e-07)
- G_14_.Orientation = Vector3.new(-90, 0, 0)
- G_14_.Color = Color3.new(0.972549, 0.972549, 0.972549)
- G_15_.Parent = G_14_
- G_15_.C0 = CFrame.new(0, 0, 0, 0, 0, -1, -0.999998987, -2.23517418e-07, 0, -2.23517418e-07, 0.999998987, 0)
- G_15_.C1 = CFrame.new(0, 0, 0, 0, 0, -1, -0.999998987, -2.23517418e-07, 0, -2.23517418e-07, 0.999998987, 0)
- G_15_.Part0 = G_14_
- G_15_.Part1 = G_14_
- G_16_.Parent = G_14_
- G_16_.C0 = CFrame.new(0, 0, 0, -0.979760647, -3.93271269e-21, -0.200166717, -0.181929275, -0.417038649, 0.890493453, -0.0834772587, 0.908888757, 0.408598065)
- G_16_.C1 = CFrame.new(0, 0, 0, -0.979760647, -3.93271269e-21, -0.200166717, -0.181929275, -0.417038649, 0.890493453, -0.0834772587, 0.908888757, 0.408598065)
- G_16_.Part0 = G_14_
- G_16_.Part1 = G_14_
- G_17_.Parent = G_14_
- G_17_.C0 = CFrame.new(0, 0, 0, 0.370998234, 3.44169138e-15, 0.928629756, 0.872628987, 0.342020124, -0.348625302, -0.317610055, 0.939689875, 0.126888886)
- G_17_.C1 = CFrame.new(0, 0, 0, 0.370998234, 3.44169138e-15, 0.928629756, 0.872628987, 0.342020124, -0.348625302, -0.317610055, 0.939689875, 0.126888886)
- G_17_.Part0 = G_14_
- G_17_.Part1 = G_14_
- G_18_.Parent = G_14_
- G_18_.C0 = CFrame.new(0, 0, 0, 0.250709713, -4.99600361e-15, 0.968061566, 4.55357679e-07, 1, -1.17929062e-07, -0.968061566, 4.70380911e-07, 0.250709713)
- G_18_.C1 = CFrame.new(0, 0, 0, 0.250709713, -4.99600361e-15, 0.968061566, 4.55357679e-07, 1, -1.17929062e-07, -0.968061566, 4.70380911e-07, 0.250709713)
- G_18_.Part0 = G_14_
- G_18_.Part1 = G_14_
- G_19_.Parent = G_14_
- G_19_.C0 = CFrame.new(0, 0, 0, 0.637026906, -3.93271228e-21, 0.770840406, 0.000613799202, 0.999997616, -0.000507247169, -0.770838678, 0.000796272652, 0.637025416)
- G_19_.C1 = CFrame.new(0, 0, 0, 0.637026906, -3.93271228e-21, 0.770840406, 0.000613799202, 0.999997616, -0.000507247169, -0.770838678, 0.000796272652, 0.637025416)
- G_19_.Part0 = G_14_
- G_19_.Part1 = G_14_
- G_20_.Parent = G_14_
- G_20_.C0 = CFrame.new(0, 0, 0, 0, 0, -1, -0.999998987, -2.23517418e-07, 0, -2.23517418e-07, 0.999998987, 0)
- G_20_.C1 = CFrame.new(0, 0, 0, 0, 0, -1, -0.999998987, -2.23517418e-07, 0, -2.23517418e-07, 0.999998987, 0)
- G_20_.Part0 = G_14_
- G_20_.Part1 = G_14_
- G_21_.Parent = G_14_
- G_21_.C0 = CFrame.new(0, 0, 0, 0, 0, -1, -0.999998987, -2.23517418e-07, 0, -2.23517418e-07, 0.999998987, 0)
- G_21_.C1 = CFrame.new(0, 0, 0, 0, 0, -1, -0.999998987, -2.23517418e-07, 0, -2.23517418e-07, 0.999998987, 0)
- G_21_.Part0 = G_14_
- G_21_.Part1 = G_14_
- G_22_.Parent = G_14_
- G_22_.C0 = CFrame.new(0, 0, 0, -0.979892194, -3.93271269e-21, 0.199524984, 0.194715917, 0.21822983, 0.956274271, -0.0435423031, 0.975897431, -0.213841707)
- G_22_.C1 = CFrame.new(0, 0, 0, -0.979892194, -3.93271269e-21, 0.199524984, 0.194715917, 0.21822983, 0.956274271, -0.0435423031, 0.975897431, -0.213841707)
- G_22_.Part0 = G_14_
- G_22_.Part1 = G_14_
- G_23_.Parent = G_14_
- G_23_.C0 = CFrame.new(0, 0, 0, 0.637026906, -3.93271228e-21, 0.770840406, 0.000613799202, 0.999997616, -0.000507247169, -0.770838678, 0.000796272652, 0.637025416)
- G_23_.C1 = CFrame.new(0, 0, 0, 0.637026906, -3.93271228e-21, 0.770840406, 0.000613799202, 0.999997616, -0.000507247169, -0.770838678, 0.000796272652, 0.637025416)
- G_23_.Part0 = G_14_
- G_23_.Part1 = G_14_
- G_24_.Parent = G_14_
- G_24_.C0 = CFrame.new(0, 0, 0, 0.250708163, 1.78020243e-09, 0.968055487, 1.24020843e-07, 0.99999094, -3.0280134e-08, -0.968052387, -2.1507347e-07, 0.250707269)
- G_24_.C1 = CFrame.new(0, 0, 0, 0.250708163, 1.78020243e-09, 0.968055487, 1.24020843e-07, 0.99999094, -3.0280134e-08, -0.968052387, -2.1507347e-07, 0.250707269)
- G_24_.Part0 = G_14_
- G_24_.Part1 = G_14_
- G_25_.Parent = G_14_
- G_25_.C0 = CFrame.new(0, 0, 0, 0.250708163, 1.78020243e-09, 0.968055487, 1.24020843e-07, 0.99999094, -3.0280134e-08, -0.968052387, -2.1507347e-07, 0.250707269)
- G_25_.C1 = CFrame.new(0, 0, 0, 0.250708163, 1.78020243e-09, 0.968055487, 1.24020843e-07, 0.99999094, -3.0280134e-08, -0.968052387, -2.1507347e-07, 0.250707269)
- G_25_.Part0 = G_14_
- G_25_.Part1 = G_14_
- G_26_.Parent = G_14_
- G_26_.C0 = CFrame.new(0, 0, 0, 0.250709713, -4.99600361e-15, 0.968061566, 4.55357679e-07, 1, -1.17929062e-07, -0.968061566, 4.70380911e-07, 0.250709713)
- G_26_.C1 = CFrame.new(0, 0, 0, 0.250709713, -4.99600361e-15, 0.968061566, 4.55357679e-07, 1, -1.17929062e-07, -0.968061566, 4.70380911e-07, 0.250709713)
- G_26_.Part0 = G_14_
- G_26_.Part1 = G_14_
- G_27_.Parent = G_14_
- G_27_.C0 = CFrame.new(0, 0, 0, -0.979892194, -3.93271269e-21, 0.199524984, 0.194715917, 0.21822983, 0.956274271, -0.0435423031, 0.975897431, -0.213841707)
- G_27_.C1 = CFrame.new(0, 0, 0, -0.979892194, -3.93271269e-21, 0.199524984, 0.194715917, 0.21822983, 0.956274271, -0.0435423031, 0.975897431, -0.213841707)
- G_27_.Part0 = G_14_
- G_27_.Part1 = G_14_
- G_28_.Parent = G_14_
- G_28_.C0 = CFrame.new(0, 0, 0, -0.748851657, 3.12052997e-08, 0.662719488, 0.622757733, 0.342020035, 0.703696311, -0.226663396, 0.939684451, -0.256122261)
- G_28_.C1 = CFrame.new(0, 0, 0, -0.748851657, 3.12052997e-08, 0.662719488, 0.622757733, 0.342020035, 0.703696311, -0.226663396, 0.939684451, -0.256122261)
- G_28_.Part0 = G_14_
- G_28_.Part1 = G_14_
- G_29_.Parent = G_14_
- G_29_.C0 = CFrame.new(0, 0, 0, 0.637026906, -3.93271228e-21, 0.770840406, 0.000613799202, 0.999997616, -0.000507247169, -0.770838678, 0.000796272652, 0.637025416)
- G_29_.C1 = CFrame.new(0, 0, 0, 0.637026906, -3.93271228e-21, 0.770840406, 0.000613799202, 0.999997616, -0.000507247169, -0.770838678, 0.000796272652, 0.637025416)
- G_29_.Part0 = G_14_
- G_29_.Part1 = G_14_
- G_30_.Parent = G_14_
- G_30_.C0 = CFrame.new(0, 0, 0, 0.212453797, 7.88702437e-13, 0.97717011, 0.918238282, 0.342023492, -0.199641004, -0.334215164, 0.939691365, 0.0726641864)
- G_30_.C1 = CFrame.new(0, 0, 0, 0.212453797, 7.88702437e-13, 0.97717011, 0.918238282, 0.342023492, -0.199641004, -0.334215164, 0.939691365, 0.0726641864)
- G_30_.Part0 = G_14_
- G_30_.Part1 = G_14_
- G_31_.Parent = G_14_
- G_31_.C0 = CFrame.new(0, 0, 0, 0.370998234, 3.44169138e-15, 0.928629756, 0.872628987, 0.342020124, -0.348625302, -0.317610055, 0.939689875, 0.126888886)
- G_31_.C1 = CFrame.new(0, 0, 0, 0.370998234, 3.44169138e-15, 0.928629756, 0.872628987, 0.342020124, -0.348625302, -0.317610055, 0.939689875, 0.126888886)
- G_31_.Part0 = G_14_
- G_31_.Part1 = G_14_
- G_32_.Parent = G_14_
- G_32_.C0 = CFrame.new(0, 0, 0, -0.979892194, -3.93271269e-21, 0.199524984, 0.194715917, 0.21822983, 0.956274271, -0.0435423031, 0.975897431, -0.213841707)
- G_32_.C1 = CFrame.new(0, 0, 0, -0.979892194, -3.93271269e-21, 0.199524984, 0.194715917, 0.21822983, 0.956274271, -0.0435423031, 0.975897431, -0.213841707)
- G_32_.Part0 = G_14_
- G_32_.Part1 = G_14_
- G_33_.Parent = G_14_
- G_33_.C0 = CFrame.new(0, 0, 0, 0.250708163, 1.78020243e-09, 0.968055487, 1.24020843e-07, 0.99999094, -3.0280134e-08, -0.968052387, -2.1507347e-07, 0.250707269)
- G_33_.C1 = CFrame.new(0, 0, 0, 0.250708163, 1.78020243e-09, 0.968055487, 1.24020843e-07, 0.99999094, -3.0280134e-08, -0.968052387, -2.1507347e-07, 0.250707269)
- G_33_.Part0 = G_14_
- G_33_.Part1 = G_14_
- G_34_.Parent = G_14_
- G_34_.C0 = CFrame.new(0, 0, 0, -0.325791001, -2.66748884e-06, 0.945441902, 0.856859565, 0.422621429, 0.295267522, -0.399564683, 0.906306446, -0.137683958)
- G_34_.C1 = CFrame.new(0, 0, 0, -0.325791001, -2.66748884e-06, 0.945441902, 0.856859565, 0.422621429, 0.295267522, -0.399564683, 0.906306446, -0.137683958)
- G_34_.Part0 = G_14_
- G_34_.Part1 = G_14_
- G_35_.Parent = G_14_
- G_35_.C0 = CFrame.new(0, 0, 0, -0.748851657, 3.12052997e-08, 0.662719488, 0.622757733, 0.342020035, 0.703696311, -0.226663396, 0.939684451, -0.256122261)
- G_35_.C1 = CFrame.new(0, 0, 0, -0.748851657, 3.12052997e-08, 0.662719488, 0.622757733, 0.342020035, 0.703696311, -0.226663396, 0.939684451, -0.256122261)
- G_35_.Part0 = G_14_
- G_35_.Part1 = G_14_
- G_36_.Parent = G_14_
- G_36_.C0 = CFrame.new(0, 0, 0, 0.216772139, -3.93271269e-21, 0.976221502, 0.974472046, -0.0598407127, -0.216383666, 0.0584177896, 0.998207927, -0.0129717989)
- G_36_.C1 = CFrame.new(0, 0, 0, 0.216772139, -3.93271269e-21, 0.976221502, 0.974472046, -0.0598407127, -0.216383666, 0.0584177896, 0.998207927, -0.0129717989)
- G_36_.Part0 = G_14_
- G_36_.Part1 = G_14_
- G_37_.Parent = G_14_
- G_37_.C0 = CFrame.new(0, 0, 0, 0.216772139, -3.93271269e-21, 0.976221502, 0.974472046, -0.0598407127, -0.216383666, 0.0584177896, 0.998207927, -0.0129717989)
- G_37_.C1 = CFrame.new(0, 0, 0, 0.216772139, -3.93271269e-21, 0.976221502, 0.974472046, -0.0598407127, -0.216383666, 0.0584177896, 0.998207927, -0.0129717989)
- G_37_.Part0 = G_14_
- G_37_.Part1 = G_14_
- G_38_.Parent = G_14_
- G_38_.C0 = CFrame.new(0, 0, 0, 0.216772139, -3.93271269e-21, 0.976221502, 0.974472046, -0.0598407127, -0.216383666, 0.0584177896, 0.998207927, -0.0129717989)
- G_38_.C1 = CFrame.new(0, 0, 0, 0.216772139, -3.93271269e-21, 0.976221502, 0.974472046, -0.0598407127, -0.216383666, 0.0584177896, 0.998207927, -0.0129717989)
- G_38_.Part0 = G_14_
- G_38_.Part1 = G_14_
- G_39_.Parent = G_14_
- G_39_.C0 = CFrame.new(0, 0, 0, 0.250709713, -4.99600361e-15, 0.968061566, 4.55357679e-07, 1, -1.17929062e-07, -0.968061566, 4.70380911e-07, 0.250709713)
- G_39_.C1 = CFrame.new(0, 0, 0, 0.250709713, -4.99600361e-15, 0.968061566, 4.55357679e-07, 1, -1.17929062e-07, -0.968061566, 4.70380911e-07, 0.250709713)
- G_39_.Part0 = G_14_
- G_39_.Part1 = G_14_
- G_40_.Parent = G_14_
- G_40_.C0 = CFrame.new(0, 0, 0, -0.99999398, -8.31335001e-13, 0.00313773751, 0.00257028942, 0.573574126, 0.819148719, -0.00179972511, 0.819153666, -0.573570669)
- G_40_.C1 = CFrame.new(0, 0, 0, -0.99999398, -8.31335001e-13, 0.00313773751, 0.00257028942, 0.573574126, 0.819148719, -0.00179972511, 0.819153666, -0.573570669)
- G_40_.Part0 = G_14_
- G_40_.Part1 = G_14_
- G_41_.Parent = G_14_
- G_41_.C0 = CFrame.new(0, 0, 0, 0.212453797, 7.88702437e-13, 0.97717011, 0.918238282, 0.342023492, -0.199641004, -0.334215164, 0.939691365, 0.0726641864)
- G_41_.C1 = CFrame.new(0, 0, 0, 0.212453797, 7.88702437e-13, 0.97717011, 0.918238282, 0.342023492, -0.199641004, -0.334215164, 0.939691365, 0.0726641864)
- G_41_.Part0 = G_14_
- G_41_.Part1 = G_14_
- G_42_.Parent = G_14_
- G_42_.C0 = CFrame.new(0, 0, 0, 0.216772139, -3.93271269e-21, 0.976221502, 0.97136271, -0.0996474102, -0.215693235, 0.0972779468, 0.995022833, -0.0216007829)
- G_42_.C1 = CFrame.new(0, 0, 0, 0.216772139, -3.93271269e-21, 0.976221502, 0.97136271, -0.0996474102, -0.215693235, 0.0972779468, 0.995022833, -0.0216007829)
- G_42_.Part0 = G_14_
- G_42_.Part1 = G_14_
- G_43_.Parent = G_14_
- G_43_.C0 = CFrame.new(0, 0, 0, 0.216772139, -3.93271269e-21, 0.976221502, 0.97136271, -0.0996474102, -0.215693235, 0.0972779468, 0.995022833, -0.0216007829)
- G_43_.C1 = CFrame.new(0, 0, 0, 0.216772139, -3.93271269e-21, 0.976221502, 0.97136271, -0.0996474102, -0.215693235, 0.0972779468, 0.995022833, -0.0216007829)
- G_43_.Part0 = G_14_
- G_43_.Part1 = G_14_
- G_44_.Parent = G_14_
- G_44_.C0 = CFrame.new(0, 0, 0, 0.216772139, -3.93271269e-21, 0.976221502, 0.97136271, -0.0996474102, -0.215693235, 0.0972779468, 0.995022833, -0.0216007829)
- G_44_.C1 = CFrame.new(0, 0, 0, 0.216772139, -3.93271269e-21, 0.976221502, 0.97136271, -0.0996474102, -0.215693235, 0.0972779468, 0.995022833, -0.0216007829)
- G_44_.Part0 = G_14_
- G_44_.Part1 = G_14_
- G_45_.Parent = G_14_
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- G_155_.C0 = CFrame.new(0, 0, 0, -0.176956683, -3.93271269e-21, -0.984217405, -0.9520787, -0.253459662, 0.171178326, -0.249459416, 0.967345953, 0.0448513813)
- G_155_.C1 = CFrame.new(0, 0, 0, -0.176956683, -3.93271269e-21, -0.984217405, -0.9520787, -0.253459662, 0.171178326, -0.249459416, 0.967345953, 0.0448513813)
- G_155_.Part0 = G_14_
- G_155_.Part1 = G_14_
- G_156_.Parent = G_14_
- G_156_.C0 = CFrame.new(0, 0, 0, -0.176956683, -3.93271269e-21, -0.984217405, -0.9520787, -0.253459662, 0.171178326, -0.249459416, 0.967345953, 0.0448513813)
- G_156_.C1 = CFrame.new(0, 0, 0, -0.176956683, -3.93271269e-21, -0.984217405, -0.9520787, -0.253459662, 0.171178326, -0.249459416, 0.967345953, 0.0448513813)
- G_156_.Part0 = G_14_
- G_156_.Part1 = G_14_
- G_157_.Parent = G_14_
- G_157_.C0 = CFrame.new(0, 0, 0, -0.426380157, -3.39468215e-07, -0.904544115, -0.873722672, 0.258818805, 0.411851525, 0.234112889, 0.965925992, -0.110355474)
- G_157_.C1 = CFrame.new(0, 0, 0, -0.426380157, -3.39468215e-07, -0.904544115, -0.873722672, 0.258818805, 0.411851525, 0.234112889, 0.965925992, -0.110355474)
- G_157_.Part0 = G_14_
- G_157_.Part1 = G_14_
- G_158_.Parent = G_14_
- G_158_.C0 = CFrame.new(0, 0, 0, -0.979760647, -3.93271269e-21, -0.200166717, -0.181929275, -0.417038649, 0.890493453, -0.0834772587, 0.908888757, 0.408598065)
- G_158_.C1 = CFrame.new(0, 0, 0, -0.979760647, -3.93271269e-21, -0.200166717, -0.181929275, -0.417038649, 0.890493453, -0.0834772587, 0.908888757, 0.408598065)
- G_158_.Part0 = G_14_
- G_158_.Part1 = G_14_
- G_159_.Parent = G_14_
- G_159_.C0 = CFrame.new(0, 0, 0, 0.24251622, -2.50666687e-08, 0.970137596, 0.937083483, 0.258813679, -0.234253451, -0.251095384, 0.965923488, 0.0627691448)
- G_159_.C1 = CFrame.new(-1.11798096, -4.20858383, 3.81469727e-05, -0.937076747, -0.258870542, 0.234250262, -0.251143396, 0.965912104, 0.0627769455, -0.242516235, -3.59013075e-06, -0.970147371)
- G_159_.Part0 = G_14_
- G_159_.Part1 = G_12_
- G_160_.Parent = G_14_
- G_160_.C0 = CFrame.new(0, 0, 0, -0.426379502, -3.93271269e-21, -0.904542983, -0.847110033, 0.350651234, 0.399307013, 0.317179114, 0.936506093, -0.149510503)
- G_160_.C1 = CFrame.new(0, 0, 0, -0.426379502, -3.93271269e-21, -0.904542983, -0.847110033, 0.350651234, 0.399307013, 0.317179114, 0.936506093, -0.149510503)
- G_160_.Part0 = G_14_
- G_160_.Part1 = G_14_
- G_161_.Parent = G_14_
- G_161_.C0 = CFrame.new(0, 0, 0, -0.426379502, -3.93271269e-21, -0.904542983, -0.847110033, 0.350651234, 0.399307013, 0.317179114, 0.936506093, -0.149510503)
- G_161_.C1 = CFrame.new(0, 0, 0, -0.426379502, -3.93271269e-21, -0.904542983, -0.847110033, 0.350651234, 0.399307013, 0.317179114, 0.936506093, -0.149510503)
- G_161_.Part0 = G_14_
- G_161_.Part1 = G_14_
- G_162_.Parent = G_14_
- G_162_.C0 = CFrame.new(0, 0, 0, -0.426379502, -3.93271269e-21, -0.904542983, -0.847110033, 0.350651234, 0.399307013, 0.317179114, 0.936506093, -0.149510503)
- G_162_.C1 = CFrame.new(0, 0, 0, -0.426379502, -3.93271269e-21, -0.904542983, -0.847110033, 0.350651234, 0.399307013, 0.317179114, 0.936506093, -0.149510503)
- G_162_.Part0 = G_14_
- G_162_.Part1 = G_14_
- G_163_.Parent = G_14_
- G_163_.C0 = CFrame.new(0, 0, 0, 0.24251622, -2.50666687e-08, 0.970137596, 0.937083483, 0.258813679, -0.234253451, -0.251095384, 0.965923488, 0.0627691448)
- G_163_.C1 = CFrame.new(0, 0, 0, 0.24251622, -2.50666687e-08, 0.970137596, 0.937083483, 0.258813679, -0.234253451, -0.251095384, 0.965923488, 0.0627691448)
- G_163_.Part0 = G_14_
- G_163_.Part1 = G_14_
- G_164_.Parent = G_3_
- G_164_.Material = Enum.Material.SmoothPlastic
- G_164_.BrickColor = BrickColor.new("Really black")
- G_164_.Position = Vector3.new(0.0981919989, 5.20197296, 1.05291605)
- G_164_.Rotation = Vector3.new(135, 0, -90)
- G_164_.Anchored = true
- G_164_.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- G_164_.CFrame = CFrame.new(0.0981919989, 5.20197296, 1.05291605, 1.05528628e-07, 1, 6.18172393e-08, 0.707106769, -3.09086197e-08, -0.707106769, -0.707106769, 1.183314e-07, -0.707106769)
- G_164_.TopSurface = Enum.SurfaceType.Smooth
- G_164_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_164_.Position = Vector3.new(0.0981919989, 5.20197296, 1.05291605)
- G_164_.Orientation = Vector3.new(45, 180, 90)
- G_164_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_165_.Parent = G_164_
- G_165_.Scale = Vector3.new(12.3000011, 0.409999996, 4.10000038)
- G_165_.Scale = Vector3.new(12.3000011, 0.409999996, 4.10000038)
- G_166_.Parent = G_3_
- G_166_.Material = Enum.Material.SmoothPlastic
- G_166_.BrickColor = BrickColor.new("Really black")
- G_166_.Position = Vector3.new(-0.101504996, 5.20277309, 1.03442001)
- G_166_.Rotation = Vector3.new(135, 0.00999999978, 90)
- G_166_.Anchored = true
- G_166_.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- G_166_.CFrame = CFrame.new(-0.101504996, 5.20277309, 1.03442001, 5.09341626e-05, -1, 0.000123512742, -0.707106769, -0.000123352584, -0.707106769, 0.707106829, -5.1320807e-05, -0.707106769)
- G_166_.TopSurface = Enum.SurfaceType.Smooth
- G_166_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_166_.Position = Vector3.new(-0.101504996, 5.20277309, 1.03442001)
- G_166_.Orientation = Vector3.new(45, 179.98999, -90.0099945)
- G_166_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_167_.Parent = G_166_
- G_167_.Scale = Vector3.new(12.3000088, 0.409999996, 4.10000229)
- G_167_.Scale = Vector3.new(12.3000088, 0.409999996, 4.10000229)
- G_168_.Parent = G_3_
- G_168_.Material = Enum.Material.SmoothPlastic
- G_168_.BrickColor = BrickColor.new("Really black")
- G_168_.Position = Vector3.new(-0.101549, 5.6376462, 0.889469981)
- G_168_.Rotation = Vector3.new(135, 0.00999999978, 90)
- G_168_.Anchored = true
- G_168_.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- G_168_.CFrame = CFrame.new(-0.101549, 5.6376462, 0.889469981, 5.09341626e-05, -1, 0.000123512742, -0.707106769, -0.000123352584, -0.707106769, 0.707106829, -5.1320807e-05, -0.707106769)
- G_168_.TopSurface = Enum.SurfaceType.Smooth
- G_168_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_168_.Position = Vector3.new(-0.101549, 5.6376462, 0.889469981)
- G_168_.Orientation = Vector3.new(45, 179.98999, -90.0099945)
- G_168_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_169_.Parent = G_168_
- G_169_.Scale = Vector3.new(4.10000181, 0.409999996, 12.3000078)
- G_169_.Scale = Vector3.new(4.10000181, 0.409999996, 12.3000078)
- G_170_.Parent = G_3_
- G_170_.Material = Enum.Material.SmoothPlastic
- G_170_.BrickColor = BrickColor.new("Really black")
- G_170_.Position = Vector3.new(0.0981329978, 4.76712608, 0.907956004)
- G_170_.Rotation = Vector3.new(45, -0.00999999978, -90)
- G_170_.Anchored = true
- G_170_.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- G_170_.CFrame = CFrame.new(0.0981329978, 4.76712608, 0.907956004, -5.10334939e-05, 1, -0.000123413411, -0.707106769, -0.000123352584, -0.707106769, -0.707106829, 5.11803373e-05, 0.707106769)
- G_170_.TopSurface = Enum.SurfaceType.Smooth
- G_170_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_170_.Position = Vector3.new(0.0981329978, 4.76712608, 0.907956004)
- G_170_.Orientation = Vector3.new(45, -0.00999999978, -90.0099945)
- G_170_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_171_.Parent = G_170_
- G_171_.Scale = Vector3.new(4.10000181, 0.409999996, 12.3000078)
- G_171_.Scale = Vector3.new(4.10000181, 0.409999996, 12.3000078)
- G_172_.Parent = G_3_
- G_172_.Material = Enum.Material.SmoothPlastic
- G_172_.BrickColor = BrickColor.new("Really black")
- G_172_.Position = Vector3.new(0.0981789976, 5.34695196, 0.618050992)
- G_172_.Rotation = Vector3.new(135, 0, -90)
- G_172_.Anchored = true
- G_172_.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- G_172_.CFrame = CFrame.new(0.0981789976, 5.34695196, 0.618050992, 1.05528628e-07, 1, 6.18172393e-08, 0.707106769, -3.09086197e-08, -0.707106769, -0.707106769, 1.183314e-07, -0.707106769)
- G_172_.TopSurface = Enum.SurfaceType.Smooth
- G_172_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_172_.Position = Vector3.new(0.0981789976, 5.34695196, 0.618050992)
- G_172_.Orientation = Vector3.new(45, 180, 90)
- G_172_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_173_.Parent = G_172_
- G_173_.Scale = Vector3.new(4.0999999, 0.409999967, 12.3000002)
- G_173_.Scale = Vector3.new(4.0999999, 0.409999967, 12.3000002)
- G_174_.Parent = G_3_
- G_174_.Material = Enum.Material.SmoothPlastic
- G_174_.BrickColor = BrickColor.new("Really black")
- G_174_.Position = Vector3.new(0.0981789976, 5.20199394, 1.05292296)
- G_174_.Rotation = Vector3.new(45, -0.00999999978, -90)
- G_174_.Anchored = true
- G_174_.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- G_174_.CFrame = CFrame.new(0.0981789976, 5.20199394, 1.05292296, -5.10334939e-05, 1, -0.000123413411, -0.707106769, -0.000123352584, -0.707106769, -0.707106829, 5.11803373e-05, 0.707106769)
- G_174_.TopSurface = Enum.SurfaceType.Smooth
- G_174_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_174_.Position = Vector3.new(0.0981789976, 5.20199394, 1.05292296)
- G_174_.Orientation = Vector3.new(45, -0.00999999978, -90.0099945)
- G_174_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_175_.Parent = G_174_
- G_175_.Scale = Vector3.new(12.3000088, 0.409999996, 4.10000229)
- G_175_.Scale = Vector3.new(12.3000088, 0.409999996, 4.10000229)
- G_176_.Parent = G_3_
- G_176_.Material = Enum.Material.SmoothPlastic
- G_176_.BrickColor = BrickColor.new("Really black")
- G_176_.Position = Vector3.new(0.0982230008, 5.63687086, 1.19787502)
- G_176_.Rotation = Vector3.new(45, -0.00999999978, -90)
- G_176_.Anchored = true
- G_176_.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- G_176_.CFrame = CFrame.new(0.0982230008, 5.63687086, 1.19787502, -5.10334939e-05, 1, -0.000123413411, -0.707106769, -0.000123352584, -0.707106769, -0.707106829, 5.11803373e-05, 0.707106769)
- G_176_.TopSurface = Enum.SurfaceType.Smooth
- G_176_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_176_.Position = Vector3.new(0.0982230008, 5.63687086, 1.19787502)
- G_176_.Orientation = Vector3.new(45, -0.00999999978, -90.0099945)
- G_176_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_177_.Parent = G_176_
- G_177_.Scale = Vector3.new(4.10000181, 0.409999996, 12.3000078)
- G_177_.Scale = Vector3.new(4.10000181, 0.409999996, 12.3000078)
- G_178_.Parent = G_3_
- G_178_.Material = Enum.Material.SmoothPlastic
- G_178_.BrickColor = BrickColor.new("Really black")
- G_178_.Position = Vector3.new(-0.101531997, 5.05777216, 0.599551976)
- G_178_.Rotation = Vector3.new(45, 0, 90)
- G_178_.Anchored = true
- G_178_.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- G_178_.CFrame = CFrame.new(-0.101531997, 5.05777216, 0.599551976, -4.37113883e-08, -1, 0, 0.707106769, -3.09086197e-08, -0.707106769, 0.707106769, -3.09086197e-08, 0.707106769)
- G_178_.TopSurface = Enum.SurfaceType.Smooth
- G_178_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_178_.Position = Vector3.new(-0.101531997, 5.05777216, 0.599551976)
- G_178_.Orientation = Vector3.new(45, 0, 90)
- G_178_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_179_.Parent = G_178_
- G_179_.Scale = Vector3.new(4.0999999, 0.409999967, 12.3000002)
- G_179_.Scale = Vector3.new(4.0999999, 0.409999967, 12.3000002)
- G_180_.Parent = G_3_
- G_180_.Material = Enum.Material.SmoothPlastic
- G_180_.BrickColor = BrickColor.new("Really black")
- G_180_.Position = Vector3.new(-0.101458997, 4.76790714, 1.17938602)
- G_180_.Rotation = Vector3.new(135, 0.00999999978, 90)
- G_180_.Anchored = true
- G_180_.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- G_180_.CFrame = CFrame.new(-0.101458997, 4.76790714, 1.17938602, 5.09341626e-05, -1, 0.000123512742, -0.707106769, -0.000123352584, -0.707106769, 0.707106829, -5.1320807e-05, -0.707106769)
- G_180_.TopSurface = Enum.SurfaceType.Smooth
- G_180_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_180_.Position = Vector3.new(-0.101458997, 4.76790714, 1.17938602)
- G_180_.Orientation = Vector3.new(45, 179.98999, -90.0099945)
- G_180_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_181_.Parent = G_180_
- G_181_.Scale = Vector3.new(4.10000181, 0.409999996, 12.3000078)
- G_181_.Scale = Vector3.new(4.10000181, 0.409999996, 12.3000078)
- G_182_.Parent = G_3_
- G_182_.Material = Enum.Material.SmoothPlastic
- G_182_.BrickColor = BrickColor.new("Lily white")
- G_182_.Position = Vector3.new(-0.0932620019, 5.22326517, 1.04470396)
- G_182_.Rotation = Vector3.new(90, 0, 0)
- G_182_.Anchored = true
- G_182_.Shape = Enum.PartType.Cylinder
- G_182_.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- G_182_.CFrame = CFrame.new(-0.0932620019, 5.22326517, 1.04470396, 1, 0, 0, 0, -4.37113883e-08, -1, 0, 1, -4.37113883e-08)
- G_182_.BottomSurface = Enum.SurfaceType.Smooth
- G_182_.TopSurface = Enum.SurfaceType.Smooth
- G_182_.Color = Color3.new(0.929412, 0.913726, 0.913726)
- G_182_.Position = Vector3.new(-0.0932620019, 5.22326517, 1.04470396)
- G_182_.Orientation = Vector3.new(90, 0, 0)
- G_182_.Color = Color3.new(0.929412, 0.913726, 0.913726)
- G_183_.Parent = G_182_
- G_183_.Scale = Vector3.new(0.409999967, 30.7500038, 45.1000099)
- G_183_.MeshType = Enum.MeshType.Cylinder
- G_183_.Scale = Vector3.new(0.409999967, 30.7500038, 45.1000099)
- G_184_.Parent = G_3_
- G_184_.Material = Enum.Material.SmoothPlastic
- G_184_.BrickColor = BrickColor.new("Really black")
- G_184_.Position = Vector3.new(-0.101504996, 5.34773302, 1.46928799)
- G_184_.Rotation = Vector3.new(45, 0, 90)
- G_184_.Anchored = true
- G_184_.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- G_184_.CFrame = CFrame.new(-0.101504996, 5.34773302, 1.46928799, -4.37113883e-08, -1, 0, 0.707106769, -3.09086197e-08, -0.707106769, 0.707106769, -3.09086197e-08, 0.707106769)
- G_184_.TopSurface = Enum.SurfaceType.Smooth
- G_184_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_184_.Position = Vector3.new(-0.101504996, 5.34773302, 1.46928799)
- G_184_.Orientation = Vector3.new(45, 0, 90)
- G_184_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_185_.Parent = G_184_
- G_185_.Scale = Vector3.new(4.0999999, 0.409999967, 12.3000002)
- G_185_.Scale = Vector3.new(4.0999999, 0.409999967, 12.3000002)
- G_186_.Parent = G_3_
- G_186_.Material = Enum.Material.SmoothPlastic
- G_186_.BrickColor = BrickColor.new("Really black")
- G_186_.Position = Vector3.new(-0.101517998, 5.20275211, 1.03442705)
- G_186_.Rotation = Vector3.new(45, 0, 90)
- G_186_.Anchored = true
- G_186_.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- G_186_.CFrame = CFrame.new(-0.101517998, 5.20275211, 1.03442705, -4.37113883e-08, -1, 0, 0.707106769, -3.09086197e-08, -0.707106769, 0.707106769, -3.09086197e-08, 0.707106769)
- G_186_.TopSurface = Enum.SurfaceType.Smooth
- G_186_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_186_.Position = Vector3.new(-0.101517998, 5.20275211, 1.03442705)
- G_186_.Orientation = Vector3.new(45, 0, 90)
- G_186_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_187_.Parent = G_186_
- G_187_.Scale = Vector3.new(12.3000011, 0.409999996, 4.10000038)
- G_187_.Scale = Vector3.new(12.3000011, 0.409999996, 4.10000038)
- G_188_.Parent = G_3_
- G_188_.Material = Enum.Material.SmoothPlastic
- G_188_.BrickColor = BrickColor.new("Really black")
- G_188_.Position = Vector3.new(0.0982059985, 5.05698919, 1.487795)
- G_188_.Rotation = Vector3.new(135, 0, -90)
- G_188_.Anchored = true
- G_188_.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- G_188_.CFrame = CFrame.new(0.0982059985, 5.05698919, 1.487795, 1.05528628e-07, 1, 6.18172393e-08, 0.707106769, -3.09086197e-08, -0.707106769, -0.707106769, 1.183314e-07, -0.707106769)
- G_188_.TopSurface = Enum.SurfaceType.Smooth
- G_188_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_188_.Position = Vector3.new(0.0982059985, 5.05698919, 1.487795)
- G_188_.Orientation = Vector3.new(45, 180, 90)
- G_188_.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- G_189_.Parent = G_188_
- G_189_.Scale = Vector3.new(4.0999999, 0.409999967, 12.3000002)
- G_189_.Scale = Vector3.new(4.0999999, 0.409999967, 12.3000002)
- G_190_.Parent = G_3_
- G_190_.Material = Enum.Material.SmoothPlastic
- G_190_.BrickColor = BrickColor.new("Lily white")
- G_190_.Position = Vector3.new(0.0899360031, 5.22248507, 1.04263902)
- G_190_.Rotation = Vector3.new(90, 0, 180)
- G_190_.Anchored = true
- G_190_.Shape = Enum.PartType.Cylinder
- G_190_.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- G_190_.CFrame = CFrame.new(0.0899360031, 5.22248507, 1.04263902, -1, -8.74227766e-08, 3.82137093e-15, 0, -4.37113883e-08, -1, 8.74227766e-08, -1, 4.37113883e-08)
- G_190_.BottomSurface = Enum.SurfaceType.Smooth
- G_190_.TopSurface = Enum.SurfaceType.Smooth
- G_190_.Color = Color3.new(0.929412, 0.913726, 0.913726)
- G_190_.Position = Vector3.new(0.0899360031, 5.22248507, 1.04263902)
- G_190_.Orientation = Vector3.new(90, -180, 0)
- G_190_.Color = Color3.new(0.929412, 0.913726, 0.913726)
- G_191_.Parent = G_190_
- G_191_.Scale = Vector3.new(0.409999967, 30.7500038, 45.1000099)
- G_191_.MeshType = Enum.MeshType.Cylinder
- G_191_.Scale = Vector3.new(0.409999967, 30.7500038, 45.1000099)
- G_192_.Parent = G_3_
- G_192_.Material = Enum.Material.Ice
- G_192_.BrickColor = BrickColor.new("Bright yellow")
- G_192_.Reflectance = 0.5
- G_192_.Position = Vector3.new(0.112259537, 6.74117947, -1.02615499)
- G_192_.Rotation = Vector3.new(179.98999, -90, 0)
- G_192_.Anchored = true
- G_192_.Size = Vector3.new(0.727940977, 0.0794117525, 0.0661764666)
- G_192_.CFrame = CFrame.new(0.112259537, 6.74117947, -1.02615499, 3.10037976e-05, 3.0861971e-05, -1, -9.12893593e-05, -1, -3.08652525e-05, -1, 9.12901596e-05, -3.10007235e-05)
- G_192_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_192_.Position = Vector3.new(0.112259537, 6.74117947, -1.02615499)
- G_192_.Orientation = Vector3.new(0, -90, -179.98999)
- G_192_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_193_.Parent = G_3_
- G_193_.BrickColor = BrickColor.new("Br. yellowish orange")
- G_193_.Reflectance = 0.5
- G_193_.Position = Vector3.new(0.185044914, 6.26469135, -0.562865317)
- G_193_.Rotation = Vector3.new(-180, 0, -90)
- G_193_.Anchored = true
- G_193_.CanCollide = false
- G_193_.Size = Vector3.new(0.0661764592, 0.0500000007, 0.264705867)
- G_193_.CFrame = CFrame.new(0.185044914, 6.26469135, -0.562865317, -3.0908519e-05, 1, 4.84791144e-07, 1, 3.09089737e-05, 3.06605415e-07, 3.06745392e-07, 4.84537452e-07, -1)
- G_193_.TopSurface = Enum.SurfaceType.Smooth
- G_193_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_193_.Position = Vector3.new(0.185044914, 6.26469135, -0.562865317)
- G_193_.Orientation = Vector3.new(0, 180, 90)
- G_193_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_194_.Parent = G_193_
- G_194_.Scale = Vector3.new(1, 0.529411674, 1)
- G_194_.Scale = Vector3.new(1, 0.529411674, 1)
- G_195_.Parent = G_3_
- G_195_.Material = Enum.Material.Ice
- G_195_.BrickColor = BrickColor.new("Bright yellow")
- G_195_.Reflectance = 0.5
- G_195_.Position = Vector3.new(0.112257451, 6.63530016, -0.993060589)
- G_195_.Rotation = Vector3.new(179.98999, -90, 0)
- G_195_.Anchored = true
- G_195_.Size = Vector3.new(0.661764622, 0.0794117525, 0.0661764666)
- G_195_.CFrame = CFrame.new(0.112257451, 6.63530016, -0.993060589, 3.10037976e-05, 3.0861971e-05, -1, -9.12893593e-05, -1, -3.08652525e-05, -1, 9.12901596e-05, -3.10007235e-05)
- G_195_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_195_.Position = Vector3.new(0.112257451, 6.63530016, -0.993060589)
- G_195_.Orientation = Vector3.new(0, -90, -179.98999)
- G_195_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_196_.Parent = G_3_
- G_196_.Material = Enum.Material.Ice
- G_196_.BrickColor = BrickColor.new("Br. yellowish orange")
- G_196_.Reflectance = 0.5
- G_196_.Position = Vector3.new(0.112228304, 6.68834591, 0.098853454)
- G_196_.Rotation = Vector3.new(179.98999, 90, 0)
- G_196_.Anchored = true
- G_196_.CanCollide = false
- G_196_.Size = Vector3.new(0.727940977, 0.0500000007, 0.0661764666)
- G_196_.CFrame = CFrame.new(0.112228304, 6.68834591, 0.098853454, 3.00304073e-05, 3.09544739e-05, 1, 0.000152000081, -1, 3.09503594e-05, 1, 0.000151999018, -3.00353695e-05)
- G_196_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_196_.Position = Vector3.new(0.112228304, 6.68834591, 0.098853454)
- G_196_.Orientation = Vector3.new(0, 90, 179.98999)
- G_196_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_197_.Parent = G_196_
- G_197_.Scale = Vector3.new(1, 0.529411674, 1)
- G_197_.Scale = Vector3.new(1, 0.529411674, 1)
- G_198_.Name = "Smooth Block Model"
- G_198_.Parent = G_3_
- G_198_.Material = Enum.Material.Ice
- G_198_.BrickColor = BrickColor.new("Bright yellow")
- G_198_.Reflectance = 0.5
- G_198_.Position = Vector3.new(0.112255245, 6.51619673, -0.562885582)
- G_198_.Rotation = Vector3.new(-180, 0, 0)
- G_198_.Anchored = true
- G_198_.Size = Vector3.new(0.0661764592, 0.158823505, 0.198529392)
- G_198_.CFrame = CFrame.new(0.112255245, 6.51619673, -0.562885582, 1, 4.35009861e-05, 5.28503222e-07, 4.35014445e-05, -1, 2.62890154e-07, 5.28253224e-07, -2.63019359e-07, -1)
- G_198_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_198_.Position = Vector3.new(0.112255245, 6.51619673, -0.562885582)
- G_198_.Orientation = Vector3.new(0, 180, 180)
- G_198_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_199_.Parent = G_198_
- G_199_.MeshType = Enum.MeshType.Wedge
- G_200_.Parent = G_3_
- G_200_.Material = Enum.Material.Ice
- G_200_.BrickColor = BrickColor.new("Bright yellow")
- G_200_.Reflectance = 0.5
- G_200_.Position = Vector3.new(0.1122289, 6.74128675, 0.0988496393)
- G_200_.Rotation = Vector3.new(179.98999, 90, 0)
- G_200_.Anchored = true
- G_200_.Size = Vector3.new(0.727940977, 0.0794117525, 0.0661764666)
- G_200_.CFrame = CFrame.new(0.1122289, 6.74128675, 0.0988496393, 3.00304073e-05, 3.09544739e-05, 1, 0.000152000081, -1, 3.09503594e-05, 1, 0.000151999018, -3.00353695e-05)
- G_200_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_200_.Position = Vector3.new(0.1122289, 6.74128675, 0.0988496393)
- G_200_.Orientation = Vector3.new(0, 90, 179.98999)
- G_200_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_201_.Name = "Smooth Block Model"
- G_201_.Parent = G_3_
- G_201_.Material = Enum.Material.Ice
- G_201_.BrickColor = BrickColor.new("Bright yellow")
- G_201_.Reflectance = 0.5
- G_201_.Position = Vector3.new(0.112219721, 6.84721279, 0.562077045)
- G_201_.Rotation = Vector3.new(-180, 0, 0)
- G_201_.Anchored = true
- G_201_.Size = Vector3.new(0.0661764592, 0.0794117525, 0.0661764666)
- G_201_.CFrame = CFrame.new(0.112219721, 6.84721279, 0.562077045, 1, 4.35009861e-05, 5.28501403e-07, 4.35014445e-05, -1, 2.62890154e-07, 5.28255043e-07, -2.63019359e-07, -1)
- G_201_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_201_.Position = Vector3.new(0.112219721, 6.84721279, 0.562077045)
- G_201_.Orientation = Vector3.new(0, 180, 180)
- G_201_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_202_.Parent = G_201_
- G_202_.MeshType = Enum.MeshType.Wedge
- G_203_.Parent = G_3_
- G_203_.BrickColor = BrickColor.new("Br. yellowish orange")
- G_203_.Reflectance = 0.5
- G_203_.Position = Vector3.new(0.185044914, 6.13236713, -0.46358639)
- G_203_.Rotation = Vector3.new(89.9899979, 0, -90)
- G_203_.Anchored = true
- G_203_.CanCollide = false
- G_203_.Size = Vector3.new(0.0661764592, 0.0500000007, 0.198529392)
- G_203_.CFrame = CFrame.new(0.185044914, 6.13236713, -0.46358639, 4.84831105e-07, 1, 5.37966371e-05, -0.00012920874, 5.37971573e-05, -1, -1, 4.77621654e-07, 0.000129208638)
- G_203_.TopSurface = Enum.SurfaceType.Smooth
- G_203_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_203_.Position = Vector3.new(0.185044914, 6.13236713, -0.46358639)
- G_203_.Orientation = Vector3.new(90, 90, 0)
- G_203_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_204_.Parent = G_203_
- G_204_.Scale = Vector3.new(1, 0.529411674, 1)
- G_204_.Scale = Vector3.new(1, 0.529411674, 1)
- G_205_.Name = "Smooth Block Model"
- G_205_.Parent = G_3_
- G_205_.Material = Enum.Material.Ice
- G_205_.BrickColor = BrickColor.new("Bright yellow")
- G_205_.Reflectance = 0.5
- G_205_.Position = Vector3.new(0.112218171, 6.74132442, 0.495908648)
- G_205_.Rotation = Vector3.new(-180, 0, 0)
- G_205_.Anchored = true
- G_205_.Size = Vector3.new(0.0661764592, 0.0794117525, 0.0661764666)
- G_205_.CFrame = CFrame.new(0.112218171, 6.74132442, 0.495908648, 1, 4.35009861e-05, 5.28501403e-07, 4.35014445e-05, -1, 2.62890154e-07, 5.28255043e-07, -2.63019359e-07, -1)
- G_205_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_205_.Position = Vector3.new(0.112218171, 6.74132442, 0.495908648)
- G_205_.Orientation = Vector3.new(0, 180, 180)
- G_205_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_206_.Parent = G_205_
- G_206_.MeshType = Enum.MeshType.Wedge
- G_207_.Name = "Smooth Block Model"
- G_207_.Parent = G_3_
- G_207_.Material = Enum.Material.Ice
- G_207_.BrickColor = BrickColor.new("Bright yellow")
- G_207_.Reflectance = 0.5
- G_207_.Position = Vector3.new(0.11224249, 6.47649574, -0.232004493)
- G_207_.Rotation = Vector3.new(-180, 0, 180)
- G_207_.Anchored = true
- G_207_.Size = Vector3.new(0.0661764592, 0.0794117525, 0.0661764666)
- G_207_.CFrame = CFrame.new(0.11224249, 6.47649574, -0.232004493, -1, -4.35941765e-05, 4.41080772e-07, -4.35946276e-05, 1, 2.62892769e-07, -4.40830718e-07, 2.63031012e-07, -1)
- G_207_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_207_.Position = Vector3.new(0.11224249, 6.47649574, -0.232004493)
- G_207_.Orientation = Vector3.new(0, 180, 0)
- G_207_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_208_.Parent = G_207_
- G_208_.MeshType = Enum.MeshType.Wedge
- G_209_.Parent = G_3_
- G_209_.BrickColor = BrickColor.new("Br. yellowish orange")
- G_209_.Reflectance = 0.5
- G_209_.Position = Vector3.new(0.185040504, 6.26471233, -0.331247061)
- G_209_.Rotation = Vector3.new(0, 0, -90)
- G_209_.Anchored = true
- G_209_.CanCollide = false
- G_209_.Size = Vector3.new(0.0661764592, 0.0500000007, 0.198529392)
- G_209_.CFrame = CFrame.new(0.185040504, 6.26471233, -0.331247061, 3.09085153e-05, 1, -4.84787449e-07, -1, 3.09089737e-05, -2.19177494e-07, -2.19317499e-07, 4.84537452e-07, 1)
- G_209_.TopSurface = Enum.SurfaceType.Smooth
- G_209_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_209_.Position = Vector3.new(0.185040504, 6.26471233, -0.331247061)
- G_209_.Orientation = Vector3.new(0, 0, -90)
- G_209_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_210_.Parent = G_209_
- G_210_.Scale = Vector3.new(1, 0.529411674, 1)
- G_210_.Scale = Vector3.new(1, 0.529411674, 1)
- G_211_.Name = "Smooth Block Model"
- G_211_.Parent = G_3_
- G_211_.Material = Enum.Material.Ice
- G_211_.BrickColor = BrickColor.new("Bright yellow")
- G_211_.Reflectance = 0.5
- G_211_.Position = Vector3.new(0.112255126, 6.4764533, -0.695238411)
- G_211_.Anchored = true
- G_211_.Size = Vector3.new(0.0661764592, 0.0794117525, 0.0661764666)
- G_211_.CFrame = CFrame.new(0.112255126, 6.4764533, -0.695238411, 1, -4.37445124e-07, -5.28503222e-07, 4.37896233e-07, 1, -2.62890154e-07, 5.2824231e-07, 2.63044825e-07, 1)
- G_211_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_211_.Position = Vector3.new(0.112255126, 6.4764533, -0.695238411)
- G_211_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_212_.Parent = G_211_
- G_212_.MeshType = Enum.MeshType.Wedge
- G_213_.Parent = G_3_
- G_213_.BrickColor = BrickColor.new("Br. yellowish orange")
- G_213_.Reflectance = 0.5
- G_213_.Position = Vector3.new(0.185040981, 6.39705563, -0.463614762)
- G_213_.Rotation = Vector3.new(89.9899979, 0, -90)
- G_213_.Anchored = true
- G_213_.CanCollide = false
- G_213_.Size = Vector3.new(0.0661764592, 0.0500000007, 0.198529392)
- G_213_.CFrame = CFrame.new(0.185040981, 6.39705563, -0.463614762, 4.84831105e-07, 1, 5.37966371e-05, -0.00012920874, 5.37971573e-05, -1, -1, 4.77621654e-07, 0.000129208638)
- G_213_.TopSurface = Enum.SurfaceType.Smooth
- G_213_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_213_.Position = Vector3.new(0.185040981, 6.39705563, -0.463614762)
- G_213_.Orientation = Vector3.new(90, 90, 0)
- G_213_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_214_.Parent = G_213_
- G_214_.Scale = Vector3.new(1, 0.529411674, 1)
- G_214_.Scale = Vector3.new(1, 0.529411674, 1)
- G_215_.Parent = G_3_
- G_215_.Material = Enum.Material.Ice
- G_215_.BrickColor = BrickColor.new("Bright yellow")
- G_215_.Reflectance = 0.5
- G_215_.Position = Vector3.new(0.112242848, 6.83387947, -0.463656843)
- G_215_.Rotation = Vector3.new(-0.00999999978, -90, 0)
- G_215_.Anchored = true
- G_215_.Size = Vector3.new(0.132352918, 0.47647053, 0.0661764666)
- G_215_.CFrame = CFrame.new(0.112242848, 6.83387947, -0.463656843, -3.10001269e-05, 3.00002212e-05, -1, 0.000152000066, 1, 2.99950625e-05, 1, -0.000151998989, -3.1004427e-05)
- G_215_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_215_.Position = Vector3.new(0.112242848, 6.83387947, -0.463656843)
- G_215_.Orientation = Vector3.new(0, -90, 0.00999999978)
- G_215_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_216_.Parent = G_3_
- G_216_.Material = Enum.Material.Ice
- G_216_.BrickColor = BrickColor.new("Bright yellow")
- G_216_.Reflectance = 0.5
- G_216_.Position = Vector3.new(0.112255365, 6.75445175, -0.596001804)
- G_216_.Rotation = Vector3.new(-0.00999999978, -90, 0)
- G_216_.Anchored = true
- G_216_.Size = Vector3.new(0.132352918, 0.31764701, 0.0661764666)
- G_216_.CFrame = CFrame.new(0.112255365, 6.75445175, -0.596001804, -3.10001269e-05, 3.00002212e-05, -1, 0.000152000066, 1, 2.99950625e-05, 1, -0.000151998989, -3.1004427e-05)
- G_216_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_216_.Position = Vector3.new(0.112255365, 6.75445175, -0.596001804)
- G_216_.Orientation = Vector3.new(0, -90, 0.00999999978)
- G_216_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_217_.Name = "Smooth Block Model"
- G_217_.Parent = G_3_
- G_217_.Material = Enum.Material.Ice
- G_217_.BrickColor = BrickColor.new("Bright yellow")
- G_217_.Reflectance = 0.5
- G_217_.Position = Vector3.new(0.112255484, 6.99269056, -0.56293577)
- G_217_.Anchored = true
- G_217_.Size = Vector3.new(0.0661764592, 0.158823505, 0.0661764666)
- G_217_.CFrame = CFrame.new(0.112255484, 6.99269056, -0.56293577, 1, -4.37445124e-07, -5.28503222e-07, 4.37896233e-07, 1, -2.62890154e-07, 5.28240491e-07, 2.63044825e-07, 1)
- G_217_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_217_.Position = Vector3.new(0.112255484, 6.99269056, -0.56293577)
- G_217_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_218_.Parent = G_217_
- G_218_.MeshType = Enum.MeshType.Wedge
- G_219_.Parent = G_3_
- G_219_.Material = Enum.Material.Ice
- G_219_.BrickColor = BrickColor.new("Br. yellowish orange")
- G_219_.Reflectance = 0.5
- G_219_.Position = Vector3.new(0.112260729, 6.89999771, -1.0923388)
- G_219_.Rotation = Vector3.new(179.98999, -90, 0)
- G_219_.Anchored = true
- G_219_.CanCollide = false
- G_219_.Size = Vector3.new(0.860293984, 0.0500000007, 0.0661764666)
- G_219_.CFrame = CFrame.new(0.112260729, 6.89999771, -1.0923388, 3.10037976e-05, 3.0861971e-05, -1, -9.12893593e-05, -1, -3.08652525e-05, -1, 9.12901596e-05, -3.10007235e-05)
- G_219_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_219_.Position = Vector3.new(0.112260729, 6.89999771, -1.0923388)
- G_219_.Orientation = Vector3.new(0, -90, -179.98999)
- G_219_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_220_.Parent = G_219_
- G_220_.Scale = Vector3.new(1, 0.529411674, 1)
- G_220_.Scale = Vector3.new(1, 0.529411674, 1)
- G_221_.Parent = G_3_
- G_221_.Material = Enum.Material.Ice
- G_221_.BrickColor = BrickColor.new("Bright yellow")
- G_221_.Reflectance = 0.5
- G_221_.Position = Vector3.new(0.112259418, 6.95293903, -1.09234118)
- G_221_.Rotation = Vector3.new(179.98999, -90, 0)
- G_221_.Anchored = true
- G_221_.Size = Vector3.new(0.860293984, 0.0794117525, 0.0661764666)
- G_221_.CFrame = CFrame.new(0.112259418, 6.95293903, -1.09234118, 3.10037976e-05, 3.0861971e-05, -1, -9.12893593e-05, -1, -3.08652525e-05, -1, 9.12901596e-05, -3.10007235e-05)
- G_221_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_221_.Position = Vector3.new(0.112259418, 6.95293903, -1.09234118)
- G_221_.Orientation = Vector3.new(0, -90, -179.98999)
- G_221_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_222_.Parent = G_3_
- G_222_.Material = Enum.Material.Ice
- G_222_.BrickColor = BrickColor.new("Bright yellow")
- G_222_.Reflectance = 0.5
- G_222_.Position = Vector3.new(0.112261146, 6.84705877, -1.05924892)
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- G_222_.Anchored = true
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- G_256_.BrickColor = BrickColor.new("Bright yellow")
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- G_256_.Orientation = Vector3.new(0, 90, 180)
- G_256_.Color = Color3.new(0.956863, 0.803922, 0.184314)
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- G_257_.BrickColor = BrickColor.new("Br. yellowish orange")
- G_257_.Reflectance = 0.5
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- G_257_.Rotation = Vector3.new(-0.00999999978, 0, 90)
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- G_259_.Color = Color3.new(0.956863, 0.803922, 0.184314)
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- G_260_.Rotation = Vector3.new(-180, -90, 0)
- G_260_.Anchored = true
- G_260_.CanCollide = false
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- G_260_.CFrame = CFrame.new(-0.114341974, 6.68823719, -1.02611172, -3.09999996e-05, 0, -1, 0, -1, 0, -1, 0, 3.09999996e-05)
- G_260_.Color = Color3.new(0.886275, 0.603922, 0.247059)
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- G_260_.Orientation = Vector3.new(0, -90, 180)
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- G_261_.Scale = Vector3.new(1, 0.529411674, 1)
- G_262_.Name = "Smooth Block Model"
- G_262_.Parent = G_3_
- G_262_.Material = Enum.Material.Ice
- G_262_.BrickColor = BrickColor.new("Bright yellow")
- G_262_.Reflectance = 0.5
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- G_262_.Rotation = Vector3.new(-0.00999999978, 0, -180)
- G_262_.Anchored = true
- G_262_.Size = Vector3.new(0.0661764592, 0.158823505, 0.198529392)
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- G_264_.Color = Color3.new(0.956863, 0.803922, 0.184314)
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- G_283_.Color = Color3.new(0.886275, 0.603922, 0.247059)
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- G_285_.Material = Enum.Material.Ice
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- G_287_.Parent = G_3_
- G_287_.Material = Enum.Material.Ice
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- G_287_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_288_.Parent = G_3_
- G_288_.Material = Enum.Material.Ice
- G_288_.BrickColor = BrickColor.new("Br. yellowish orange")
- G_288_.Reflectance = 0.5
- G_288_.Position = Vector3.new(-0.114370942, 6.68833303, 0.0988918766)
- G_288_.Rotation = Vector3.new(180, 90, 0)
- G_288_.Anchored = true
- G_288_.CanCollide = false
- G_288_.Size = Vector3.new(0.727940977, 0.0500000007, 0.0661764666)
- G_288_.CFrame = CFrame.new(-0.114370942, 6.68833303, 0.0988918766, -3.09999996e-05, 0, 1, 0, -1, 0, 1, 0, 3.09999996e-05)
- G_288_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_288_.Position = Vector3.new(-0.114370942, 6.68833303, 0.0988918766)
- G_288_.Orientation = Vector3.new(0, 90, 180)
- G_288_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_289_.Parent = G_288_
- G_289_.Scale = Vector3.new(1, 0.529411674, 1)
- G_289_.Scale = Vector3.new(1, 0.529411674, 1)
- G_290_.Name = "Smooth Block Model"
- G_290_.Parent = G_3_
- G_290_.Material = Enum.Material.Ice
- G_290_.BrickColor = BrickColor.new("Bright yellow")
- G_290_.Reflectance = 0.5
- G_290_.Position = Vector3.new(-0.114382982, 7.11180878, -0.496744573)
- G_290_.Rotation = Vector3.new(-0.00999999978, 0, 0)
- G_290_.Anchored = true
- G_290_.Size = Vector3.new(0.0661764592, 0.0794117525, 0.0661764666)
- G_290_.CFrame = CFrame.new(-0.114382982, 7.11180878, -0.496744573, 1, 0, 0, 0, 1, 0.000213000007, 0, -0.000213000007, 1)
- G_290_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_290_.Position = Vector3.new(-0.114382982, 7.11180878, -0.496744573)
- G_290_.Orientation = Vector3.new(-0.00999999978, 0, 0)
- G_290_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_291_.Parent = G_290_
- G_291_.MeshType = Enum.MeshType.Wedge
- G_292_.Name = "Smooth Block Model"
- G_292_.Parent = G_3_
- G_292_.Material = Enum.Material.Ice
- G_292_.BrickColor = BrickColor.new("Bright yellow")
- G_292_.Reflectance = 0.5
- G_292_.Position = Vector3.new(-0.114392042, 6.74130821, 0.495941401)
- G_292_.Rotation = Vector3.new(-180, 0, 0)
- G_292_.Anchored = true
- G_292_.Size = Vector3.new(0.0661764592, 0.0794117525, 0.0661764666)
- G_292_.CFrame = CFrame.new(-0.114392042, 6.74130821, 0.495941401, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- G_292_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_292_.Position = Vector3.new(-0.114392042, 6.74130821, 0.495941401)
- G_292_.Orientation = Vector3.new(0, 180, 180)
- G_292_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_293_.Parent = G_292_
- G_293_.MeshType = Enum.MeshType.Wedge
- G_294_.Parent = G_3_
- G_294_.Material = Enum.Material.Ice
- G_294_.BrickColor = BrickColor.new("Br. yellowish orange")
- G_294_.Reflectance = 0.5
- G_294_.Position = Vector3.new(-0.114356041, 6.89999723, -1.09231484)
- G_294_.Rotation = Vector3.new(-180, -90, 0)
- G_294_.Anchored = true
- G_294_.CanCollide = false
- G_294_.Size = Vector3.new(0.860293984, 0.0500000007, 0.0661764666)
- G_294_.CFrame = CFrame.new(-0.114356041, 6.89999723, -1.09231484, -3.09999996e-05, 0, -1, 0, -1, 0, -1, 0, 3.09999996e-05)
- G_294_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_294_.Position = Vector3.new(-0.114356041, 6.89999723, -1.09231484)
- G_294_.Orientation = Vector3.new(0, -90, 180)
- G_294_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_295_.Parent = G_294_
- G_295_.Scale = Vector3.new(1, 0.529411674, 1)
- G_295_.Scale = Vector3.new(1, 0.529411674, 1)
- G_296_.Name = "Smooth Block Model"
- G_296_.Parent = G_3_
- G_296_.Material = Enum.Material.Ice
- G_296_.BrickColor = BrickColor.new("Bright yellow")
- G_296_.Reflectance = 0.5
- G_296_.Position = Vector3.new(-0.114405036, 6.9530859, 0.628265858)
- G_296_.Rotation = Vector3.new(-180, 0, 0)
- G_296_.Anchored = true
- G_296_.Size = Vector3.new(0.0661764592, 0.0794117525, 0.0661764666)
- G_296_.CFrame = CFrame.new(-0.114405036, 6.9530859, 0.628265858, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- G_296_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_296_.Position = Vector3.new(-0.114405036, 6.9530859, 0.628265858)
- G_296_.Orientation = Vector3.new(0, 180, 180)
- G_296_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_297_.Parent = G_296_
- G_297_.MeshType = Enum.MeshType.Wedge
- G_298_.Name = "Smooth Block Model"
- G_298_.Parent = G_3_
- G_298_.Material = Enum.Material.Ice
- G_298_.BrickColor = BrickColor.new("Bright yellow")
- G_298_.Reflectance = 0.5
- G_298_.Position = Vector3.new(-0.114374995, 6.6354208, 0.429778397)
- G_298_.Rotation = Vector3.new(-180, 0, 0)
- G_298_.Anchored = true
- G_298_.Size = Vector3.new(0.0661764592, 0.0794117525, 0.0661764666)
- G_298_.CFrame = CFrame.new(-0.114374995, 6.6354208, 0.429778397, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- G_298_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_298_.Position = Vector3.new(-0.114374995, 6.6354208, 0.429778397)
- G_298_.Orientation = Vector3.new(0, 180, 180)
- G_298_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_299_.Parent = G_298_
- G_299_.MeshType = Enum.MeshType.Wedge
- G_300_.Name = "Smooth Block Model"
- G_300_.Parent = G_3_
- G_300_.Material = Enum.Material.Ice
- G_300_.BrickColor = BrickColor.new("Bright yellow")
- G_300_.Reflectance = 0.5
- G_300_.Position = Vector3.new(-0.114372015, 7.10527277, -0.357776582)
- G_300_.Rotation = Vector3.new(90, -0.0199999996, 0)
- G_300_.Anchored = true
- G_300_.Size = Vector3.new(0.0661764592, 0.0794117525, 0.0661764666)
- G_300_.CFrame = CFrame.new(-0.114372015, 7.10527277, -0.357776582, 1, -3.09999996e-05, -0.000306000002, -0.000306000002, 0, -1, 3.09999996e-05, 1, -9.48599954e-09)
- G_300_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_300_.Position = Vector3.new(-0.114372015, 7.10527277, -0.357776582)
- G_300_.Orientation = Vector3.new(90, 0, 0)
- G_300_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_301_.Parent = G_300_
- G_301_.MeshType = Enum.MeshType.Wedge
- G_302_.Parent = G_3_
- G_302_.Material = Enum.Material.Ice
- G_302_.BrickColor = BrickColor.new("Bright yellow")
- G_302_.Reflectance = 0.5
- G_302_.Position = Vector3.new(-0.114363074, 6.95293808, -1.0923208)
- G_302_.Rotation = Vector3.new(-180, -90, 0)
- G_302_.Anchored = true
- G_302_.Size = Vector3.new(0.860293984, 0.0794117525, 0.0661764666)
- G_302_.CFrame = CFrame.new(-0.114363074, 6.95293808, -1.0923208, -3.09999996e-05, 0, -1, 0, -1, 0, -1, 0, 3.09999996e-05)
- G_302_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_302_.Position = Vector3.new(-0.114363074, 6.95293808, -1.0923208)
- G_302_.Orientation = Vector3.new(0, -90, 180)
- G_302_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_303_.Name = "Smooth Block Model"
- G_303_.Parent = G_3_
- G_303_.Material = Enum.Material.Ice
- G_303_.BrickColor = BrickColor.new("Bright yellow")
- G_303_.Reflectance = 0.5
- G_303_.Position = Vector3.new(-0.114353061, 6.51619005, -0.562869072)
- G_303_.Rotation = Vector3.new(-180, 0, 0)
- G_303_.Anchored = true
- G_303_.Size = Vector3.new(0.0661764592, 0.158823505, 0.198529392)
- G_303_.CFrame = CFrame.new(-0.114353061, 6.51619005, -0.562869072, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- G_303_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_303_.Position = Vector3.new(-0.114353061, 6.51619005, -0.562869072)
- G_303_.Orientation = Vector3.new(0, 180, 180)
- G_303_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_304_.Parent = G_303_
- G_304_.MeshType = Enum.MeshType.Wedge
- G_305_.Parent = G_3_
- G_305_.Material = Enum.Material.Ice
- G_305_.BrickColor = BrickColor.new("Bright yellow")
- G_305_.Reflectance = 0.5
- G_305_.Position = Vector3.new(-0.114382029, 7.11181688, -0.430566609)
- G_305_.Rotation = Vector3.new(0, 90, 0)
- G_305_.Anchored = true
- G_305_.Size = Vector3.new(0.0661764592, 0.0794117525, 0.0661764666)
- G_305_.CFrame = CFrame.new(-0.114382029, 7.11181688, -0.430566609, 3.09999996e-05, 0, 1, 0, 1, 0, -1, 0, 3.09999996e-05)
- G_305_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_305_.Position = Vector3.new(-0.114382029, 7.11181688, -0.430566609)
- G_305_.Orientation = Vector3.new(0, 90, 0)
- G_305_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_306_.Parent = G_3_
- G_306_.Material = Enum.Material.Ice
- G_306_.BrickColor = BrickColor.new("Bright yellow")
- G_306_.Reflectance = 0.5
- G_306_.Position = Vector3.new(-0.114359975, 6.75445223, -0.595980167)
- G_306_.Rotation = Vector3.new(0, 90, 0)
- G_306_.Anchored = true
- G_306_.Size = Vector3.new(0.132352918, 0.31764701, 0.0661764666)
- G_306_.CFrame = CFrame.new(-0.114359975, 6.75445223, -0.595980167, 3.09999996e-05, 0, 1, 0, 1, 0, -1, 0, 3.09999996e-05)
- G_306_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_306_.Position = Vector3.new(-0.114359975, 6.75445223, -0.595980167)
- G_306_.Orientation = Vector3.new(0, 90, 0)
- G_306_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_307_.Name = "Smooth Block Model"
- G_307_.Parent = G_3_
- G_307_.Material = Enum.Material.Ice
- G_307_.BrickColor = BrickColor.new("Bright yellow")
- G_307_.Reflectance = 0.5
- G_307_.Position = Vector3.new(-0.114346027, 6.95289612, -1.55555284)
- G_307_.Rotation = Vector3.new(-0.00999999978, 0, -180)
- G_307_.Anchored = true
- G_307_.Size = Vector3.new(0.0661764592, 0.0794117525, 0.0661764666)
- G_307_.CFrame = CFrame.new(-0.114346027, 6.95289612, -1.55555284, -1, 0, 0, 0, -1, 0.000213000007, 0, 0.000213000007, 1)
- G_307_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_307_.Position = Vector3.new(-0.114346027, 6.95289612, -1.55555284)
- G_307_.Orientation = Vector3.new(-0.00999999978, 0, 180)
- G_307_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_308_.Parent = G_307_
- G_308_.MeshType = Enum.MeshType.Wedge
- G_309_.Name = "Smooth Block Model"
- G_309_.Parent = G_3_
- G_309_.Material = Enum.Material.Ice
- G_309_.BrickColor = BrickColor.new("Bright yellow")
- G_309_.Reflectance = 0.5
- G_309_.Position = Vector3.new(-0.114374042, 6.99268389, -0.56291306)
- G_309_.Rotation = Vector3.new(-0.00999999978, 0, 0)
- G_309_.Anchored = true
- G_309_.Size = Vector3.new(0.0661764592, 0.158823505, 0.0661764666)
- G_309_.CFrame = CFrame.new(-0.114374042, 6.99268389, -0.56291306, 1, 0, 0, 0, 1, 0.000213000007, 0, -0.000213000007, 1)
- G_309_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_309_.Position = Vector3.new(-0.114374042, 6.99268389, -0.56291306)
- G_309_.Orientation = Vector3.new(-0.00999999978, 0, 0)
- G_309_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_310_.Parent = G_309_
- G_310_.MeshType = Enum.MeshType.Wedge
- G_311_.Name = "Smooth Block Model"
- G_311_.Parent = G_3_
- G_311_.Material = Enum.Material.Ice
- G_311_.BrickColor = BrickColor.new("Bright yellow")
- G_311_.Reflectance = 0.5
- G_311_.Position = Vector3.new(-0.114331007, 6.63526583, -1.35699284)
- G_311_.Rotation = Vector3.new(-0.00999999978, 0, -180)
- G_311_.Anchored = true
- G_311_.Size = Vector3.new(0.0661764592, 0.0794117525, 0.0661764666)
- G_311_.CFrame = CFrame.new(-0.114331007, 6.63526583, -1.35699284, -1, 0, 0, 0, -1, 0.000213000007, 0, 0.000213000007, 1)
- G_311_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_311_.Position = Vector3.new(-0.114331007, 6.63526583, -1.35699284)
- G_311_.Orientation = Vector3.new(-0.00999999978, 0, 180)
- G_311_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_312_.Parent = G_311_
- G_312_.MeshType = Enum.MeshType.Wedge
- G_313_.Parent = G_3_
- G_313_.Material = Enum.Material.Ice
- G_313_.BrickColor = BrickColor.new("Br. yellowish orange")
- G_313_.Reflectance = 0.5
- G_313_.Position = Vector3.new(-0.114382029, 6.79422188, 0.131966874)
- G_313_.Rotation = Vector3.new(180, 90, 0)
- G_313_.Anchored = true
- G_313_.CanCollide = false
- G_313_.Size = Vector3.new(0.79411751, 0.0500000007, 0.0661764666)
- G_313_.CFrame = CFrame.new(-0.114382029, 6.79422188, 0.131966874, -3.09999996e-05, 0, 1, 0, -1, 0, 1, 0, 3.09999996e-05)
- G_313_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_313_.Position = Vector3.new(-0.114382029, 6.79422188, 0.131966874)
- G_313_.Orientation = Vector3.new(0, 90, 180)
- G_313_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_314_.Parent = G_313_
- G_314_.Scale = Vector3.new(1, 0.529411674, 1)
- G_314_.Scale = Vector3.new(1, 0.529411674, 1)
- G_315_.Parent = G_3_
- G_315_.Material = Enum.Material.Ice
- G_315_.BrickColor = BrickColor.new("Bright yellow")
- G_315_.Reflectance = 0.5
- G_315_.Position = Vector3.new(-0.114351988, 6.84705687, -1.05922067)
- G_315_.Rotation = Vector3.new(-180, -90, 0)
- G_315_.Anchored = true
- G_315_.Size = Vector3.new(0.79411751, 0.0794117525, 0.0661764666)
- G_315_.CFrame = CFrame.new(-0.114351988, 6.84705687, -1.05922067, -3.09999996e-05, 0, -1, 0, -1, 0, -1, 0, 3.09999996e-05)
- G_315_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_315_.Position = Vector3.new(-0.114351988, 6.84705687, -1.05922067)
- G_315_.Orientation = Vector3.new(0, -90, 180)
- G_315_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_316_.Parent = G_3_
- G_316_.Material = Enum.Material.Ice
- G_316_.BrickColor = BrickColor.new("Br. yellowish orange")
- G_316_.Reflectance = 0.5
- G_316_.Position = Vector3.new(-0.114349008, 6.79411793, -1.05921566)
- G_316_.Rotation = Vector3.new(-180, -90, 0)
- G_316_.Anchored = true
- G_316_.CanCollide = false
- G_316_.Size = Vector3.new(0.79411751, 0.0500000007, 0.0661764666)
- G_316_.CFrame = CFrame.new(-0.114349008, 6.79411793, -1.05921566, -3.09999996e-05, 0, -1, 0, -1, 0, -1, 0, 3.09999996e-05)
- G_316_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_316_.Position = Vector3.new(-0.114349008, 6.79411793, -1.05921566)
- G_316_.Orientation = Vector3.new(0, -90, 180)
- G_316_.Color = Color3.new(0.886275, 0.603922, 0.247059)
- G_317_.Parent = G_316_
- G_317_.Scale = Vector3.new(1, 0.529411674, 1)
- G_317_.Scale = Vector3.new(1, 0.529411674, 1)
- G_318_.Name = "Smooth Block Model"
- G_318_.Parent = G_3_
- G_318_.Material = Enum.Material.Ice
- G_318_.BrickColor = BrickColor.new("Bright yellow")
- G_318_.Reflectance = 0.5
- G_318_.Position = Vector3.new(-0.114395022, 6.84720087, 0.562101841)
- G_318_.Rotation = Vector3.new(-180, 0, 0)
- G_318_.Anchored = true
- G_318_.Size = Vector3.new(0.0661764592, 0.0794117525, 0.0661764666)
- G_318_.CFrame = CFrame.new(-0.114395022, 6.84720087, 0.562101841, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- G_318_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_318_.Position = Vector3.new(-0.114395022, 6.84720087, 0.562101841)
- G_318_.Orientation = Vector3.new(0, 180, 180)
- G_318_.Color = Color3.new(0.956863, 0.803922, 0.184314)
- G_319_.Parent = G_318_
- G_319_.MeshType = Enum.MeshType.Wedge
- G_2_.Parent = workspace
- G_2_:MakeJoints()
- ---------------------------------------------------------------------------------------
- local L_2_ = G_2_:GetChildren()
- for L_29_forvar1 = 1, #L_2_ do
- L_2_[L_29_forvar1].Parent = game:GetService("Players").LocalPlayer.Backpack
- ypcall(function()
- L_2_[L_29_forvar1]:MakeJoints()
- end)
- end
- G_2_:Destroy()
- for L_30_forvar1 = 1, #G_1_ do
- coroutine.resume(G_1_[L_30_forvar1])
- end
- --lollllll
- wait(0.2)
- p = game.Players.LocalPlayer
- char = p.Character
- torso = char.Torso
- hed = char.Head
- neck = char.Torso.Neck
- hum = char.Humanoid
- hum.MaxHealth = math.huge
- ypcall(function()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "rbxassetid://161035905"
- char.Pants.PantsTemplate = "rbxassetid://161035882"
- end)
- crosshair = Instance.new("BillboardGui",chara)
- crosshair.Size = UDim2.new(10,0,10,0)
- crosshair.Enabled = false
- imgl = Instance.new("ImageLabel",crosshair)
- imgl.Position = UDim2.new(0,0,0,0)
- imgl.Size = UDim2.new(1,0,1,0)
- imgl.Image = "rbxassetid://160506713"
- imgl.BackgroundTransparency = 1
- imgl.ImageTransparency = .7
- imgl.ImageColor3 = Color3.new(0,0,0)
- CV="Maroon"
- Player = game.Players.LocalPlayer
- Character = Player.Character
- local txt = Instance.new("BillboardGui", Character)
- txt.Adornee = Character .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Bodoni"
- text.TextStrokeColor3 = Color3.new(255,255,255)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=Player.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=Character.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(0,0,0)
- v.Shape="Block"
- text.Text = "Nazi officer"
- -----------------------------------------
- plr=game:service'Players'.LocalPlayer
- ch,char=plr.Character,plr.Character
- hum=ch.Humanoid
- tor,torso,rootpart,rj=ch.Torso,ch.Torso,ch.HumanoidRootPart,ch.HumanoidRootPart.RootJoint
- m,mouse=plr:GetMouse(),plr:GetMouse()
- cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new
- bc=BrickColor.new
- head=ch.Head
- cam=workspace.CurrentCamera
- rj.C0=cfn()
- rj.C1=cfn()
- sheathed=false
- jammed=false
- local minimumsize = Vector3.new(0.7,0.7,0.7) --Minimumsize for a part to get divided,higher numbers = less detailed and bigger/less bricks
- local surface_between_splitted_parts = 'SmoothNoOutlines' --the surface between splitted parts
- --local fragmented = workspace:FindFirstChild("Fragmented")
- local fragmentable = workspace --all fragmentable objects should be stored in here
- local list = {}
- local brickcount = 0
- --local m = Instance.new("Hint",workspace)
- local storage = {}
- local fillup = 1000 --it constantly generates new parts until it reaches this number(hacky way to prevent lagspikes if there is a large explosion),change it to 0 if you don´t want it to generate (useless) parts.
- local maximumstorage = 2000 --it will recycle parts if the number of parts in the storage doesnt exceed this number
- local storage_position = Vector3.new(0,0,5000) --place them somewhere off the map
- local stored_partsize = Vector3.new(1,1,1) --make them small
- local parts_created_per_frame = 5 --number of parts being created per frame to fill up the storage
- function fragmentate(cframe,size,color,explosion_position,explosion_blastradius,backsurface,bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflectance)
- local xi = size.X >= minimumsize.X*(1+explosion_blastradius/16) and 2 or 1 --to reduce the lagg in large explosions we increase minimumsize based on the explosionradius...
- local yi = size.Y >= minimumsize.Y*(1+explosion_blastradius/16) and 2 or 1
- local zi = size.Z >= minimumsize.Z*(1+explosion_blastradius/16) and 2 or 1
- if xi == 1 and yi == 1 and zi == 1 or (cframe.p-explosion_position).magnitude > size.magnitude/2 + explosion_blastradius then --don´t fragmentate parts, that are too small to fragmentate or too far away from the explosion
- if xi == 1 and yi == 1 and zi == 1 then return end --optional
- if #storage > 0 then
- local p = storage[1]
- p.BrickColor = color
- p.Size = size
- p.BackSurface = backsurface
- p.BottomSurface = bottomsurface
- p.FrontSurface = frontsurface
- p.LeftSurface = leftsurface
- p.RightSurface = rightsurface
- p.TopSurface = topsurface
- p.Transparency = transparency
- p.CFrame = cframe
- p.Reflectance = reflectance
- table.remove(storage,1)
- else
- local p = Instance.new("Part",fragmentable)
- p.BrickColor = color
- p.FormFactor = "Custom"
- p.Size = size
- p.BackSurface = backsurface
- p.BottomSurface = bottomsurface
- p.FrontSurface = frontsurface
- p.LeftSurface = leftsurface
- p.RightSurface = rightsurface
- p.TopSurface = topsurface
- p.Transparency = transparency
- if p.Transparency>0.285 then
- p.Anchored = false
- else
- p.Anchored=true
- p.Material='Wood'
- end
- p.CFrame = cframe
- p.Reflectance = reflectance
- end
- --p:MakeJoints()
- -- m.Text = m.Text+1
- return --stop the function
- end
- local mody = math.random(-125,125)/1000 --some randomization
- for y = 1,yi do
- if math.random()> 0.5 then
- local modx = math.random(-125,125)/1000
- for x = 1,xi do
- local modz = math.random(-125,125)/1000
- for z = 1,zi do --offset = x/xi-0.75+modx)
- fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), --maths
- Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y,
- zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z or agent767_was_here),color,explosion_position,explosion_blastradius,
- z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface,
- z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface,
- y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance)
- end
- end
- else
- local modz = math.random(-125,125)/1000
- for z = 1,zi do
- local modx = math.random(-125,125)/1000
- for x = 1,xi do
- fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)),
- Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y,
- zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z),color,explosion_position,explosion_blastradius,
- z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface,
- z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface,
- y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance)
- end
- end
- end
- end
- end
- function start_fragmentation(position,radius)
- local search = Region3.new(position-Vector3.new(radius,radius,radius)*1.1,position+Vector3.new(radius,radius,radius)*1.1)
- repeat
- local finish = false
- local parts = workspace:FindPartsInRegion3WithIgnoreList(search,list,100) --maximum number of parts that FindPartsInRegion3 can find is 100, so we have to do this to find them all
- for i = 1,#parts do
- table.insert(list,1,parts[i])
- end
- finish = true
- until #parts < 100 and finish
- print(#list)
- local t = tick()
- for i = 1,#list do
- local p = list[i]
- if p:IsDescendantOf(fragmentable) and p:GetMass()<3000 and p.Transparency>0.285 and p.Name~='Base' and p:IsDescendantOf(ch)==false then
- fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance)
- if #storage < maximumstorage and p.Shape == "Block" then --recycle them
- p.Anchored = false
- p.FormFactor = "Custom"
- p.Size = stored_partsize
- p.Position = storage_position
- table.insert(storage,1,p)
- else --storage is full
- p:Destroy()
- end
- -- m.Text = m.Text-1
- end
- if p:IsDescendantOf(fragmentable) and p:GetMass()<53000 and p.Transparency<0.05 and p.Name~='Base' and tostring(p.Material)=='Enum.Material.Wood' and p:IsDescendantOf(ch)==false then
- fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance)
- if #storage < maximumstorage and p.Shape == "Block" then --recycle them
- p.Anchored = true
- p.Material='Wood'
- p.FormFactor = "Custom"
- p.Size = stored_partsize
- p.Position = storage_position
- table.insert(storage,1,p)
- else --storage is full
- p:Destroy()
- end
- -- m.Text = m.Text-1
- end
- end
- list = {}
- -- print(tick()-t)
- end
- --[[
- spawn(function()
- while wait() do --oh noes,a loop! So inefficient!
- if #storage < fillup then
- for i = 1, parts_created_per_frame do --creates parts to fill up the storage
- local p = Instance.new("Part",fragmentable)
- p.Anchored = false
- p.FormFactor = "Custom"
- p.Size = stored_partsize
- p.Position = storage_position
- table.insert(storage,1,p)
- end
- end
- end
- end)
- ]]
- --local blankn=22416261
- --172121567
- crosshairs={
- {38140824};
- {38140833};
- {38140839};
- {38140843};
- {38140852};
- {38140910};
- {38140915};
- {38140923};
- {38140928};
- {38140931};
- {38208259};
- {38208275};
- {38208284};
- {38208303};
- {38208310};
- {38208325};
- {38208330};
- {38208352};
- {38208359};
- {38208377}
- }
- bulletholes={
- 172274695;
- 172274721
- }
- for _,v in pairs(crosshairs) do
- game:service'ContentProvider':Preload('rbxassetid://' .. tostring(v[1]-1))
- end
- currentIco=2
- switchIco=function(num)
- if num<20 then
- else
- num=20
- end
- mouse.Icon='rbxassetid://' .. tostring(crosshairs[num][1]-1)
- currentIco=num
- end
- switchIco(currentIco)
- heldDown=false
- spreadint=1
- --[[Settings]]--
- recoil=false -- Set to true for added realism
- magCapacity=20 -- How much a magazine can hold at once
- magAmmo=20 -- How much ammo is in the mag
- crosshairSpread=5
- spread=1
- pAmmunition=true -- more damage if true
- jamRate=500 -- How often the gun jams(the more the less) (no less than 1)
- primaryColor='Really black'
- secondaryColor='Really black'
- slideReflectance=0.01
- slideMaterial='Plastic'
- --[[Attachments]]--
- silencer=true
- highCapMag=false -- High capacity magazine
- laser=true
- automatic=false
- grip=true
- getSound=function(id)
- game:service'ContentProvider':Preload('rbxassetid'..tostring(id))
- local s=int("Sound",ch.Head)
- s.SoundId='rbxassetid://' .. tostring(id)
- s.Volume=1
- return s
- end
- local fireSound=getSound(151997297--[[10209842]])
- fireSound.Pitch=1.3
- --1.8
- local releaseSound=getSound(10209813)
- releaseSound.Pitch=4
- local reloadSound=getSound(10209636)
- reloadSound.Pitch=3
- local magazinelockSound=getSound(152206337)
- magazinelockSound.Pitch=1.4
- local slideBackSound=getSound(152206263)
- slideBackSound.Pitch=2.5
- local slideForwardSound=getSound(152206302)
- slideForwardSound.Pitch=2.5
- local emptySound=getSound(2697295)
- emptySound.Pitch=5
- local glassBreakSound=getSound(144884907)
- local woodImpact=getSound(142082171)
- local fleshImpact=getSound(144884872)
- fleshImpact.Pitch=1.7
- if ch:findFirstChild("Tec-99") then
- ch['Tec-99']:Destroy()
- end
- local tube=int("Model",ch)
- tube.Name='Tec-99'
- local hopper=Instance.new('HopperBin',plr.Backpack)
- hopper.Name=tube.Name
- Weld = function(p0,p1,x,y,z,rx,ry,rz,par)--recommend to use this with my weld. use this function only with arm lockers.
- p0.Position = p1.Position
- local w = Instance.new('Motor',par or p0)
- w.Part0 = p1
- w.Part1 = p0
- w.C0 = CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(rx or 0,ry or 0,rz or 0)
- w.MaxVelocity = .1
- return w
- end
- function clerp(c1,c2,sp)
- local R1,R2,R3 = c1:toEulerAnglesXYZ()
- local R21,R22,R23 = c2:toEulerAnglesXYZ()
- return CFrame.new(
- c1.X + (c2.X-c1.X)*sp,
- c1.Y + (c2.Y-c1.Y)*sp,
- c1.Z + (c2.Z-c1.Z)*sp)*CFrame.Angles(
- R1 + (R21-R1)*sp,
- R2 + (R22-R2)*sp,
- R3 + (R23-R3)*sp
- )
- end
- tweenTable={}
- Tween = function(Weld, Stop, Step,a)
- ypcall(function()
- local func = function()
- local Start = Weld.C1
- local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
- local Stop = Stop
- local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
- if not Step then Step=0.1 end
- table.insert(tweenTable,{th=0,Weld=Weld,Step=Step,Start=Start,X1=X1,Y1=Y1,Z1=Z1,Stop=Stop,X2=X2,Y2=Y2,Z2=Z2})
- end
- if a then coroutine.wrap(func)() else func() end
- end)
- end
- weld=function(p0,p1,c0)
- local w=Instance.new("Weld",p0)
- w.Part0=p0
- w.Part1=p1
- w.C0=c0
- return w
- end
- cp=function(parent,color,size,anchored,cancollide)
- local newp=Instance.new("Part",parent)
- newp.TopSurface='SmoothNoOutlines'
- newp.BottomSurface='SmoothNoOutlines'
- newp.FrontSurface='SmoothNoOutlines'
- newp.BackSurface='SmoothNoOutlines'
- newp.RightSurface='SmoothNoOutlines'
- newp.LeftSurface='SmoothNoOutlines'
- newp.FormFactor="Custom"
- newp.BrickColor=bc(color)
- newp.Size=size
- newp.Anchored=anchored
- newp.CanCollide=cancollide
- newp:BreakJoints()
- return newp
- end
- initializeJoints=function()
- rabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rabr.Transparency = 1 rabr.Name='Locker'
- rabr.Position = torso.Position
- rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = tube rw.Name = 'rw'
- w = Instance.new("Weld",tube)
- w.Part0,w.Part1 = ch['Right Arm'],rabr
- w.C1 = CFrame.new(0,-.5,0)
- labr = cp(tube,'White',Vector3.new(1,1,1),false,false) labr.Transparency = 1 labr.Name='Locker'
- labr.Position = torso.Position
- lw = Weld(labr,torso,-1.5,.5,0,0,0,0) lw.Parent = tube lw.Name = 'lw'
- ww = Instance.new("Weld",tube)
- ww.Part0,ww.Part1 = ch['Left Arm'],labr
- ww.C1 = CFrame.new(0,-.5,0)
- end
- initializeJoints()
- --[[ leg locks
- rabl = cp(tube,'White',Vector3.new(1,1,1),false,false) rabl.Transparency = 1 rabl.Name='Locker'
- rabl.Position = torso.Position
- rwl = Weld(rabl,torso,0.5,-1.5,0,0,0,0) rwl.Parent = tube rwl.Name = 'rwl'
- wl = Instance.new("Weld",tube)
- wl.Part0,wl.Part1 = ch['Right Leg'],rabl
- wl.C1 = CFrame.new(0,-.5,0)
- labl = cp(tube,'White',Vector3.new(1,1,1),false,false) labl.Transparency = 1 labl.Name='Locker'
- labl.Position = torso.Position
- lwl = Weld(labl,torso,-0.5,-1.5,0,0,0,0) lwl.Parent = tube lwl.Name = 'lwl'
- wwl = Instance.new("Weld",tube)
- wwl.Part0,wwl.Part1 = ch['Left Leg'],labl
- wwl.C1 = CFrame.new(0,-.5,0)
- ]]
- --weld(ch['HumanoidRootPart'],torso,cfn())
- local counter=Instance.new('ScreenGui',plr.PlayerGui)
- local frame=Instance.new('Frame',counter)
- frame.Size=UDim2.new(0.25,0,0.3,0)
- frame.Position=UDim2.new(0.1,0,0.4,0)
- frame.BackgroundTransparency=1
- local ammocounter=Instance.new('TextLabel',frame)
- ammocounter.Size=UDim2.new(1,0,0.3,0)
- ammocounter.Position=UDim2.new(0,0,0.2,0)
- ammocounter.BackgroundTransparency=1
- ammocounter.TextColor3=BrickColor.new('White').Color
- ammocounter.Font='SourceSansBold'
- ammocounter.FontSize='Size18'
- ammocounter.Text=''
- ammocounter.TextXAlignment='Left'
- local bg = Instance.new("BodyGyro",rootpart)
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bg.P = 10000
- bg.D = 100
- cyl=function(prt)
- local c=int("CylinderMesh",prt)
- return c
- end
- blo=function(prt)
- local c=int("BlockMesh",prt)
- return c
- end
- if laser then
- aLaser=cp(tube,'Really red',Vector3.new(0.2,0.2,0.2))
- aLaser.Transparency=1
- cyl(aLaser).Scale=Vector3.new(0.25,1,0.25)
- aLaser.Anchored=true
- end
- local handle=cp(tube,primaryColor,Vector3.new(0.2,0.6,0.3))
- blo(handle).Scale=Vector3.new(1.15,0.9,1)
- local mw=weld(ch['Right Arm'],handle,cfn(-0.4,-1,-0.19)*ang(mr(-101.5),0,0)*cfn()*ang(0,mr(-30),mr(-5)))
- local framepiece1=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.9))
- blo(framepiece1).Scale=Vector3.new(1.15,0.5,1)
- weld(handle,framepiece1,cfn(0,0.354,-0.3)*ang(mr(11.5),0,0))
- local barrel=cp(tube,'Medium stone grey',Vector3.new(0.2,0.2,0.2))
- cyl(barrel).Scale=Vector3.new(0.7,1.2,0.7)
- weld(framepiece1,barrel,cfn(0,0.15,-0.1)*ang(mr(-90),0,0))
- local sbarrel=cp(tube,'Really black',Vector3.new(0.2,0.3,0.2))
- cyl(sbarrel).Scale=Vector3.new(0.7,1.5,0.7)
- weld(barrel,sbarrel,cfn(0,0.35,0))
- local hole=cp(tube,'White',Vector3.new(0.2,0.2,0.2))
- hole.Transparency=1
- weld(sbarrel,hole,cfn(0,0.2,0))
- local flash=int('PointLight',hole)
- flash.Enabled=false
- flash.Range=10
- flash.Color=BrickColor.new('Neon orange').Color
- local slide1=cp(tube,secondaryColor,Vector3.new(0.2,0.2,0.4))
- slide1.CanCollide=false
- blo(slide1).Scale=Vector3.new(0.7,1,1.1)
- slideweld1=weld(framepiece1,slide1,cfn(0,0.15,0.23))
- slide1.Reflectance=slideReflectance
- slide1.Material=slideMaterial
- local slide2=cp(tube,secondaryColor,Vector3.new(0.2,0.2,0.4))
- slide2.CanCollide=false
- blo(slide2).Scale=Vector3.new(0.7,1,1.1)
- slideweld2=weld(slide1,slide2,cfn(0,0,-0.666))
- slide2.Reflectance=slideReflectance
- slide2.Material=slideMaterial
- local slideside1=cp(tube,secondaryColor,Vector3.new(0.2,0.2,1.1))
- slideside1.CanCollide=true
- blo(slideside1).Scale=Vector3.new(0.25,1,1)
- weld(slide1,slideside1,cfn(-0.09,0,-0.335))
- slideside1.Reflectance=slideReflectance
- slideside1.Material=slideMaterial
- local slideside2=cp(tube,secondaryColor, Vector3.new(0.2,0.2,0.4))
- slideside2.CanCollide=true
- blo(slideside2).Scale=Vector3.new(0.25,1,1.1)
- weld(slide1,slideside2,cfn(0.09,0,0))
- slideside2.Reflectance=slideReflectance
- slideside2.Material=slideMaterial
- local slideside3=cp(tube,secondaryColor, Vector3.new(0.2,0.2,0.3))
- slideside3.CanCollide=true
- blo(slideside3).Scale=Vector3.new(0.25,0.6,0.78)
- weld(slideside2,slideside3,cfn(0,-0.04,-0.335))
- slideside3.Reflectance=slideReflectance
- slideside3.Material=slideMaterial
- local slideside4=cp(tube,secondaryColor, Vector3.new(0.2,0.2,0.4))
- blo(slideside4).Scale=Vector3.new(0.25,1,1.1)
- weld(slide2,slideside4,cfn(0.09,0,0))
- slideside4.Reflectance=slideReflectance
- slideside4.Material=slideMaterial
- local mgs=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(mgs).Scale=Vector3.new(1.15,0.425,0.245)
- weld(handle,mgs,cfn(0,-0.3,0.125))
- --[[Trigger]]--
- local tp1=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(tp1).Scale=Vector3.new(0.6,0.1,0.8)
- weld(framepiece1,tp1,cfn(0,-0.22,0.13))
- local tp2=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(tp2).Scale=Vector3.new(0.6,0.1,1.19)
- weld(framepiece1,tp2,cfn(0,-0.14,-0.0265)*ang(mr(45),0,0))
- local trigger1=cp(tube,'Really black',Vector3.new(0.2,0.2,0.2))
- blo(trigger1).Scale=Vector3.new(0.3,0.4,0.16)
- weld(framepiece1,trigger1,cfn(0,-0.07,0.09))
- local trigger2=cp(tube,'Really black',Vector3.new(0.2,0.2,0.2))
- blo(trigger2).Scale=Vector3.new(0.3,0.3,0.16)
- weld(trigger1,trigger2,cfn(0,-0.06,-0.015)*ang(mr(30),0,0))
- --[[Magazine]]--
- local magh=cp(tube,'Really black',Vector3.new(0.2,0.5,0.2))
- blo(magh).Scale=Vector3.new(0.6,1,1)
- local magweld=weld(handle,magh,cfn(0,-0.025,0))
- local bottom=cp(tube,'Really black',Vector3.new(0.2,0.2,0.3))
- blo(bottom).Scale=Vector3.new(1.15,0.385,0.8)
- bottomweld=weld(magh,bottom,cfn(0,-0.28,-0.015))
- if highCapMag then
- magweld:Destroy()
- magh.Size=Vector3.new(0.2,0.7,0.2)
- magweld=weld(handle,magh,cfn(0,-0.125,0))
- bottomweld:Destroy()
- bottomweld=weld(magh,bottom,cfn(0,-0.38,-0.015))
- magCapacity=magCapacity+23
- magAmmo=magAmmo+23
- end
- --[[Sights]]--
- local backsight1=cp(tube,'Black',Vector3.new(0.2,0.2,0.2))
- blo(backsight1).Scale=Vector3.new(0.3,0.3,0.3)
- weld(slide1,backsight1,cfn(0.06,0.1,0.13))
- local backsight2=cp(tube,'Black',Vector3.new(0.2,0.2,0.2))
- blo(backsight2).Scale=Vector3.new(0.3,0.3,0.3)
- weld(slide1,backsight2,cfn(-0.06,0.1,0.13))
- local frontsight=cp(tube,'Black',Vector3.new(0.2,0.2,0.2))
- blo(frontsight).Scale=Vector3.new(0.3,0.3,0.3)
- weld(slide1,frontsight,cfn(0,0.1,-0.85))
- local dot1=cp(tube,'Lime green',Vector3.new(0.2,0.2,0.2))
- cyl(dot1).Scale=Vector3.new(0.1,0.31,0.1)
- weld(backsight1,dot1,cfn(0,0.014,0)*ang(mr(-90),0,0))
- local dot2=cp(tube,'Lime green',Vector3.new(0.2,0.2,0.2))
- cyl(dot2).Scale=Vector3.new(0.1,0.31,0.1)
- weld(backsight2,dot2,cfn(0,0.014,0)*ang(mr(-90),0,0))
- local dot3=cp(tube,'Lime green',Vector3.new(0.2,0.2,0.2))
- cyl(dot3).Scale=Vector3.new(0.1,0.31,0.1)
- weld(frontsight,dot3,cfn(0,0.014,0)*ang(mr(-90),0,0))
- local ba=cp(tube,secondaryColor,Vector3.new(0.2,0.2,0.2))
- blo(ba).Scale=Vector3.new(1.15,0.5,1)
- weld(framepiece1,ba,cfn(0,0,-0.55))
- ba.Reflectance=slideReflectance
- ba.Material=slideMaterial
- local weirdholethatpistolshave=cp(tube,'Really black', Vector3.new(0.2,0.2,0.2))
- cyl(weirdholethatpistolshave).Scale=Vector3.new(0.4,1.01,0.4)
- weld(ba,weirdholethatpistolshave,cfn(0,0,0)*ang(mr(-90),0,0))
- --[[Tactical Rails]]--
- local r1=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(r1).Scale=Vector3.new(1.15,0.2,0.25)
- weld(framepiece1,r1,cfn(0,-0.05,-0.17))
- local r2=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(r2).Scale=Vector3.new(1.15,0.2,0.25)
- weld(framepiece1,r2,cfn(0,-0.05,-0.27))
- local r3=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(r3).Scale=Vector3.new(1.15,0.2,0.25)
- weld(framepiece1,r3,cfn(0,-0.05,-0.37))
- if laser then
- local base=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.3))
- blo(base).Scale=Vector3.new(1.15,1,1)
- weld(r2,base,cfn(0,-0.05,0))
- basehole=cp(tube,'White',Vector3.new(0.2,0.2,0.2))
- cyl(basehole).Scale=Vector3.new(0.4,0.4,0.4)
- weld(base,basehole,cfn(0,0,-0.13)*ang(mr(-90),0,0))
- end
- if silencer then
- local sil=cp(tube,'Really black',Vector3.new(0.2,0.3,0.2))
- fireSound.SoundId='rbxassetid://153230595'
- fireSound.Pitch=1
- cyl(sil).Scale=Vector3.new(0.94,1.8,0.94)
- weld(hole,sil,cfn(0,0.29,0))
- end
- if grip then
- local base=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.3))
- blo(base).Scale=Vector3.new(1.15,1,1)
- weld(r2,base,cfn(0,-0.05,0))
- local hd=cp(tube,primaryColor,Vector3.new(0.2,0.6,0.2))
- cyl(hd)
- weld(base,hd,cfn(0,-0.3,0))
- crosshairSpread=3
- spreadint=spreadint-0.3
- end
- --[[Test Functions]]--
- local debounce=false
- local out=false
- local bs=false
- cockSlide=function() -- hahaha yes i know
- slideBackSound:Play()
- if magAmmo<1 and out==true and bs==false then
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- else
- for i=1,2 do
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- end
- local ajar=false
- if magAmmo==1 then
- ajar=true
- end
- if magAmmo>0 then
- createShell()
- --magAmmo=magAmmo-1
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- end
- wait(0.15)
- slideForwardSound:Play()
- for i=1,2 do
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,-0.22)
- end
- if ajar==true then
- out=true
- slideweld1.C0=cfn(0,0.15,0.23)
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- end
- --fx
- local firefx=cp(tube,'Neon orange',Vector3.new(0.7,1.1,0.7))
- firefx.Transparency=1
- local mesh=Instance.new('SpecialMesh',firefx)
- mesh.MeshType='Sphere'
- firefx.Material='Neon'
- weld(hole,firefx,cfn(0,1,0))
- local smokefx=Instance.new('Smoke',hole)
- smokefx.Enabled=false
- barrel.CanCollide=true
- local oc = oc or function(...) return ... end
- function ragJoint(hit,r,d)
- Spawn(oc(function()
- d = d or 0
- local rpar,r0,r1 = r.Parent,r.Part0,r.Part1
- if d > 0 then wait(d) end
- local p = hit:Clone()
- p:BreakJoints()
- p:ClearAllChildren()
- p.FormFactor = "Custom"
- p.Size = p.Size/2
- p.Transparency = 1
- p.CanCollide = true
- p.Name = "Colliduh"
- p.Parent = hit
- local w = Instance.new("Weld",p)
- w.Part0 = hit
- w.Part1 = p
- w.C0 = CFrame.new(0,-p.Size.Y/2,0)
- local rot = Instance.new("Rotate",rpar)
- rot.Name = r.Name
- rot.Part0 = r0
- rot.Part1 = r1
- rot.C0 = r.C0
- rot.C1 = r.C1
- r0.Velocity = Vector3.new()
- r1.Velocity = Vector3.new()
- r:Destroy()
- end))
- end
- createShell=function()
- local shell=cp(tube,'Deep orange',Vector3.new(0.2,0.3,0.2))
- shell.CanCollide=true
- shell.Reflectance=0.3
- cyl(shell)
- shell.CFrame=barrel.CFrame*ang(mr(-90),0,0)
- magAmmo=magAmmo-1
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- game.Debris:AddItem(shell,3)
- end
- reloadPistol=function()
- local current=magAmmo
- Tween(lw,cfn())
- Tween(rw,cfn()*ang(mr(-102),0,0))
- wait(0.4)
- releaseSound:Play()
- bottom.Transparency=1
- magh.Transparency=1
- local mag1=magh:clone()
- mag1.Transparency=0
- mag1.Weld:Destroy''
- local mag2=bottom:clone()
- mag2.Transparency=0
- mag1:BreakJoints''
- mag2:BreakJoints''
- local bm1=mag1:clone()
- local bm2=mag2:clone()
- mag1.Parent=tube
- mag2.Parent=tube
- mag1.CFrame=magh.CFrame
- weld(mag1,mag2,cfn(0,-0.28,-0.015))
- magAmmo=0
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- wait()
- mag1.CanCollide=true
- mag2.CanCollide=true
- game.Debris:AddItem(mag1,2)
- game.Debris:AddItem(mag2,2)
- wait(0.1)
- Tween(lw,cfn()*ang(mr(25),0,0))
- bm1.Parent=tube
- bm2.Parent=tube
- weld(bm1,bm2,cfn(0,-0.28,-0.015))
- local fa=weld(ch['Left Arm'],bm1,cfn(0,-1.1,0)*ang(mr(-90),0,0))
- wait(0.1)
- Tween(lw,cfn(0,1.4,0)*ang(mr(-109),mr(60),mr(10)),0.07)
- wait(0.25)
- magazinelockSound:Play()
- wait()
- -- reloadSound:Play()
- fa:Destroy''
- bm1:Destroy''
- bm2:Destroy''
- bottom.Transparency=0
- magh.Transparency=0
- local totalcap=0
- if current<1 then --none in chamber reload
- --slideweld1.C0=cfn(0,0,0.45)
- Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0))
- Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(35),0))
- wait(0.1)
- spawn(function()
- cockSlide()
- end)
- Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(55),0))
- wait(0.3)
- totalcap=magCapacity
- else
- totalcap=magCapacity+1
- end
- magAmmo=totalcap
- out=false
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- restorePosition()
- end
- firePistol=function()
- switchIco(currentIco+crosshairSpread)
- if not jammed and not out then
- spread=spread+spreadint
- end
- print(spread)
- fireSound.Pitch=math.random(math.random(fireSound.Pitch-0.2,fireSound.Pitch-0.1),math.random(fireSound.Pitch,fireSound.Pitch+0.1))
- if magAmmo>0 and jammed==false then
- local ajar=false
- if magAmmo==1 then
- ajar=true
- end
- user=ch
- local ray = Ray.new(hole.CFrame.p, ((m.Hit.p+Vector3.new(math.random(-spread,spread)/6.35,math.random(-spread,spread)/6.35,math.random(-spread,spread)/6.35) )- hole.CFrame.p).unit*300)
- local hit, position = game.Workspace:FindPartOnRay(ray, user)
- if hit then
- if hit.Transparency>0.285 and hit:GetMass()<3000 and hit.Parent.className~='Hat' then
- local temps=glassBreakSound:clone()
- temps.Parent=hit
- temps.Pitch=math.random(math.random(temps.Pitch-0.2,temps.Pitch-0.1),math.random(temps.Pitch,temps.Pitch+0.1))
- temps:Play''
- start_fragmentation(position,.25)
- end
- if tostring(hit.Material)=='Enum.Material.Wood' and hit.Transparency<0.05 then
- local temps=woodImpact:clone()
- temps.Volume=1
- temps.Pitch=math.random(math.random(temps.Pitch-0.2,temps.Pitch-0.1),math.random(temps.Pitch,temps.Pitch+0.1))
- temps.Parent=hit
- temps:Play''
- start_fragmentation(position,.15)
- end
- ypcall(function()
- if hit and hit.Parent and hit.Parent:findFirstChild'Humanoid' then
- local temps=fleshImpact:clone()
- temps.Parent=hit
- temps:Play()
- if hit.Name~='Head' then
- if pAmmunition==true then
- hit.Parent.Humanoid:TakeDamage(math.random(30,65))
- else
- hit.Parent.Humanoid:TakeDamage(math.random(10,24))
- end
- local guy=hit.Parent
- if guy.Name~='TheDarkRevenant' then
- for i,v in pairs(guy:GetChildren()) do
- if v.className=='Hat' then
- v.Handle:BreakJoints()
- end
- local r = guy.Torso:FindFirstChild(v.Name:gsub("Arm","Shoulder"):gsub("Leg","Hip"))
- if v:IsA("BasePart") and r then
- ragJoint(v,r,.1)
- elseif v:IsA("Humanoid") then
- spawn(function()
- wait(0.5)
- v.PlatformStand = true
- v.Changed:connect(function()
- v.PlatformStand = true
- end)
- end)
- end
- end
- end
- else
- if hit.Parent.Name~='TheDarkRevenant' then
- hit.Parent:BreakJoints()
- end
- end
- end
- if hit.Parent.className=='Hat' then
- hit.CanCollide=true
- hit:BreakJoints()
- hit.Velocity=m.Hit.p*5
- end
- end)
- end
- if m.Target then
- local p = Instance.new("Part")
- p.formFactor = "Custom"
- p.Size = Vector3.new(0.5,0.5,0.5)
- p.Transparency = 1
- p.CanCollide = false
- p.Locked = true
- p.CFrame = CFrame.new(position.x,position.y,position.z)--mouse.Target.CFrame+(mouse.Hit.p-mouse.Target.Position)
- local w = Instance.new("Weld")
- w.Part0 = mouse.Target
- w.Part1 = p
- w.C0 = mouse.Target.CFrame:inverse()
- w.C1 = p.CFrame:inverse()
- w.Parent = p
- local d = Instance.new("Decal")
- d.Parent = p
- d.Face = mouse.TargetSurface
- d.Texture = 'rbxassetid://' .. tostring(bulletholes[math.random(#bulletholes)]-2)
- p.Parent = tube
- game.Debris:AddItem(p,6)
- end
- if recoil==true then
- cam:SetRoll(math.random(-2,2))
- cam:TiltUnits(0.501)
- end
- local th=cp(tube,"Really black",Vector3.new(1,1,1))
- th.CanCollide=false
- th.Anchored=true
- th.CFrame=CFrame.new(position.x,position.y,position.z)
- local spm=Instance.new('SpecialMesh',th)
- spm.MeshType='Sphere'
- spm.Scale=Vector3.new(0.05,0.05,0.05)
- spawn(function()
- for i=1,5 do
- wait()
- spm.Scale=spm.Scale+Vector3.new(0.16,0.16,0.16)
- th.Transparency=th.Transparency+0.2
- end
- th:Destroy()
- end)
- fireSound:Play()
- spawn(function()
- firefx.Transparency=0
- wait()
- firefx.Transparency=1
- end)
- spawn(function()
- flash.Enabled=true
- for i=1,2 do
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- flash.Enabled=false
- createShell()
- for i=1,2 do
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,-0.22)
- end
- slideweld1.C0=cfn(0,0.15,0.23)
- if ajar==true then
- out=true
- slideweld1.C0=cfn(0,0.15,0.23)
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- end)
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- wait()
- Tween(rw,cfn(0,0.7,0)*ang(mr(-100),mr(-30),0),0.62)
- if not grip then
- Tween(lw,cfn(0,0.7,0)*ang(mr(-100),mr(30),0),0.62)
- else
- Tween(lw,cfn(0,1.3,0)*ang(mr(-100),mr(30),0),0.62)
- end
- wait(0.065)
- restorePosition(0.3)
- else
- if magAmmo<1 then
- slideweld1.C0=cfn(0,0.15,0.23)
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- emptySound:Play()
- end
- if math.random(jamRate)==jamRate and magAmmo>0 then
- jammed=true
- end
- end
- debounced=function()
- if sheathed==false and debounce==false then
- return true
- end
- end
- mouse.Button1Down:connect(function()
- if debounced() then
- if automatic==false then
- debounce=true
- firePistol()
- debounce=false
- else
- heldDown=true
- firePistol()
- end
- end
- end)
- mouse.Button1Up:connect(function()
- heldDown=false
- end)
- sheathGun=function()
- ammocounter.Visible=false
- if laser then
- laserEnabled=false
- aLaser.Transparency=1
- end
- Tween(rw,cfn())
- Tween(lw,cfn())
- wait(0.1)
- mw:Destroy''
- mw=nil
- mw=weld(tor,handle,cfn(1.11,-1.09,0)*ang(mr(-111.5),0,0))
- labr:Destroy()
- rabr:Destroy()
- bg.maxTorque=Vector3.new()
- sheathed=true
- end
- unsheathGun=function()
- ammocounter.Visible=true
- mw:Destroy''
- mw=nil
- initializeJoints()
- mw=weld(ch['Right Arm'],handle,cfn(-0.4,-1,-0.19)*ang(mr(-101.5),0,0)*cfn()*ang(0,mr(-30),mr(-5)))
- restorePosition()
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- sheathed=false
- end
- laserEnabled=false
- mouse.KeyDown:connect(function(key)
- if key=='r' and debounced() then
- debounce=true
- reloadPistol()
- debounce=false
- elseif key=='f' and debounced() then
- debounce=true
- bs=true
- Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0))
- Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(35),0))
- wait(0.1)
- spawn(function()
- cockSlide()
- end)
- Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(55),0))
- wait(0.3)
- jammed=false
- restorePosition()
- bs=false
- debounce=false
- elseif key=='l' and debounced() then
- if not laserEnabled then
- laserEnabled=true
- aLaser.Transparency=0.35
- else
- laserEnabled=false
- aLaser.Transparency=1
- end
- end
- end)
- restorePosition=function(speed)
- if not grip then
- Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0),speed)
- Tween(lw,cfn(0,0.7,0)*ang(mr(-90),mr(30),0),speed)
- else
- Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0),speed)
- Tween(lw,cfn(0,1.3,0)*ang(mr(-90),mr(30),0),speed)
- end
- end
- hopper.Selected:connect(function()
- unsheathGun()
- end)
- hopper.Deselected:connect(function()
- sheathGun()
- end)
- game:service'RunService'.RenderStepped:connect(function()
- bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0))
- if laserEnabled==true then
- local user=ch
- local ray = Ray.new(hole.CFrame.p, (m.Hit.p - hole.CFrame.p).unit*300)
- local hit, position = game.Workspace:FindPartOnRay(ray, user)
- local distance = (position - basehole.CFrame.p).magnitude
- aLaser.Size=Vector3.new(0.2,distance,0.2)
- aLaser.CFrame=CFrame.new(position, basehole.CFrame.p) * CFrame.new(0, 0, -distance/2) * ang(mr(-90),0,0)
- end
- for _,v in pairs(tweenTable) do
- if v.Weld.C1==v.Stop then
- table.remove(tweenTable,_)
- else
- if v.th<0.9 then
- v.th=v.th+v.Step
- i=v.th
- v.Weld.C1 = CFrame.new( (v.Start.p.X * (1 - i)) + (v.Stop.p.X * i),
- (v.Start.p.Y * (1 - i)) + (v.Stop.p.Y * i),
- (v.Start.p.Z * (1 - i)) + (v.Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ(
- (v.X1 * (1 - i)) + (v.X2 * i), (v.Y1 * (1 - i)) + (v.Y2 * i),
- (v.Z1 * (1 - i)) + (v.Z2 * i) )
- else
- v.Weld.C1 = v.Stop
- end
- end
- end
- end)
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- sheathGun()
- spawn(function()
- while wait(0.07) do
- if heldDown==true then
- spawn(function()
- firePistol()
- end)
- end
- end
- end)
- m.TargetFilter=tube
- while wait(0.03) do
- if spread>1 then
- spread=spread-spreadint/4
- end
- if spread<1 then
- spread=1
- end
- if currentIco>2 then
- switchIco(currentIco-1)
- end
- end
- --hl/https://httpget-inumeration.c9.io/mp45.lua
- --local/game.Players.Conmiro:Destroy''
- ---------------------------------------------------
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