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v2.33 patch notes

Jan 17th, 2019
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  1. ---
  2. version: "v2.33"
  3. title: "V2.33: EGGSACK, HYDRA, NEW LEGION SPELL, LANGUAGES OPTIONS"
  4. description: "Eggsack, Hydra, new legion spell, languages options, matchmaking improvements, harsher leaver punishments, major bug fixes"
  5. thumbnail: "/images/thumbnails/234.jpg"
  6. forumurl: "https://legiontd2.com/community/threads/v2-34-priestess-of-the-abyss-azeria-atlantean-release.16579"
  7. date: "2018-08-06T19:57:00+01:00"
  8. draft: false
  9. ---
  10.  
  11. ![2.33 banner](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/74159fcf4ff57868412bb63ba7c718cf7283f26a.jpg)
  12.  
  13. # ANNOUNCEMENTS
  14.  
  15. ![sale](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/8e46f7b1cd5b3171d30b64e7ec5b4f9a6e8365c8.jpg)
  16.  
  17. **50% Off Sale**
  18.  
  19. Legion TD 2 will be 50% off starting July 30! This is a great opportunity to introduce your friends to the game.
  20.  
  21. **Masters Cup II**
  22.  
  23. 37 teams signed up so far! Over $400 prize pool, and growing. Sign-up is free. See Masters Cup II thread for details.
  24.  
  25. ![Master Cups 2](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/d37d7f49fdb185a92d073954ed6ac0e10ddd8462.jpg)
  26.  
  27. **Atlantean Update**
  28.  
  29. Tier 5 (and unlocked Atlantean legion) coming Monday, August 6.
  30.  
  31. **Team Summer Update**
  32.  
  33. Lisk is getting married soon. See [team summer update thread](https://legiontd2.com/community/threads/summer-team-update.16430) for details.
  34.  
  35. # V2.33 PATCH NOTES
  36.  
  37. # NEW! TRANSLATIONS
  38.  
  39. Thanks to contributions by the community, we’re excited to release Legion TD 2 into Russian, German, Spanish, Castilian, Brazilian Portuguese, Swedish, and Dutch. Thank you to everyone who helped.
  40.  
  41. These are the first of many languages to come. Another 20 languages are in progress. If you’d like to contribute, check out our [translation thread](https://legiontd2.com/community/threads/help-translate-legion-td-2.16386) for details.
  42. **Translator Rewards**
  43.  
  44. ![Translator Badge](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/4da22aeaa82e1b31f5d1e813b1c30448956f6c96.png)
  45.  
  46. - In-game translator badge for significant contributors (will be distributed when your language is released)
  47. - 200% card drop rates from July 27 - August 3
  48.  
  49. # NEW! ATLANTEAN FIGHTERS
  50.  
  51. ![Eggsack card](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/59c040abce89874f9d49668a2d0367a582437fbf.png)
  52.  
  53. **(T6) Eggsack**
  54.  
  55. - Cost: 275 gold + 1 supply
  56. - Movement type: None
  57. - Health: 2000 (Natural)
  58. - Damage: None
  59. - Ability: Azurite Shell - Damages enemies that attack it for 10 + 5% damage taken as Pure damage
  60. - Ability: Incubation - Hatches into a Hydra in 2 waves, or hatches prematurely if killed. If 2-waves premature, -40% damage and damage reduction. If 1-wave premature, -20% damage and damage reduction.
  61.  
  62. <div class="sketchfab-embed-wrapper"><iframe width="100%" height="480" src="https://sketchfab.com/models/f2ace6888907494aa7eca8d3f933dc77/embed" frameborder="0" allow="autoplay; fullscreen; vr" mozallowfullscreen="true" webkitallowfullscreen="true"></iframe>
  63. </div>
  64.  
  65. via [Sketchfab](https://sketchfab.com/models/f2ace6888907494aa7eca8d3f933dc77?utm_source=oembed&utm_medium=embed&utm_campaign=f2ace6888907494aa7eca8d3f933dc77)
  66.  
  67. ![Hydra card](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/83cd1e975dc65435f6d8f2d4496efd38391e945d.png)
  68.  
  69. **Hydra**
  70.  
  71. - Movement type: Ground
  72. - Health: 2700 (Natural)
  73. - Damage: 165 (Impact)
  74. - Attack speed: 0.9
  75. - Ability: Hydralings: Upon death, splits into 3 Hydralings
  76.  
  77. <div class="sketchfab-embed-wrapper"><iframe width="100%" height="480" src="https://sketchfab.com/models/b975825ec7f14054b27eb873412a7dcf/embed" frameborder="0" allow="autoplay; fullscreen; vr" mozallowfullscreen="true" webkitallowfullscreen="true"></iframe>
  78. </div>
  79.  
  80. via [Sketchfab](https://sketchfab.com/models/b975825ec7f14054b27eb873412a7dcf?utm_source=oembed&utm_medium=embed&utm_campaign=b975825ec7f14054b27eb873412a7dcf)
  81.  
  82. ![Hydraling card](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/acb6fd454a1b5d94dd934af77d9f3339e3b6527d.png)
  83.  
  84. **Hydraling**
  85. - Movement type: Ground
  86. - Health: 900 (Natural)
  87. - Damage: 55 (Impact)
  88. - Attack speed: 0.9
  89.  
  90. <div class="sketchfab-embed-wrapper"><iframe width="100%" height="480" src="https://sketchfab.com/models/ec853dee71f14d6dad575971fe29c4a4/embed" frameborder="0" allow="autoplay; fullscreen; vr" mozallowfullscreen="true" webkitallowfullscreen="true"></iframe>
  91. </div>
  92.  
  93. via [Sketchfab](https://sketchfab.com/models/ec853dee71f14d6dad575971fe29c4a4?utm_source=oembed&utm_medium=embed&utm_campaign=ec853dee71f14d6dad575971fe29c4a4)
  94.  
  95. # GAME FIXES
  96.  
  97. **Stability**
  98.  
  99. - Fixed a rare bug in attack-move code that would cause the server to silently crash late-game (possible index out of bounds when heavily throttled)
  100.  
  101. **Pathing & Targeting**
  102.  
  103. - Fixed a bug where ranged units would run too close at the start of a wave
  104.  
  105. *Technical Details: "far-away" targets range increased to a flat amount, rather than acquisition range dependent - this means targets that are out of attack range but still somewhat near will be considered*
  106.  
  107. **Sea Serpent & Deepcoiler**
  108.  
  109. - Now much less likely to run into the cave
  110. - No longer affect the wave pathing while burrowing (They are now invulnerable at the start of the wave until they pop out)
  111.  
  112. **Routing**
  113.  
  114. - Fixed a bug where units that made it to the cave while the wave was still in progress (typically Sea Serpent and Deepcoiler) would get stuck in a loop (Units that make it to the cave while wave in progress will now warp to above the gate if the player hasn't cleared yet, instead of in the catch area below the gate)
  115.  
  116. **4v4 Map**
  117.  
  118. - Fixed a bug where player 4 and player 8 had fighters that appeared 'underground'
  119. - Fixed a bug where deploying fighters in the mid regions caused them to be invisible and not appear on the scoreboard
  120.  
  121. **Catch Area**
  122.  
  123. - Moved down a bit, to prevent units from being aggroed across the gate (and teleporting repeatedly)
  124.  
  125. # LOBBY UPDATES
  126.  
  127. **Reconnection 2.0**
  128.  
  129. - Improved reliability of tracking games in progress, which should fix a lot of cases where you couldn’t reconnect to a game
  130.  
  131. *Technical Details: Rewrote unified data structure for storing game in progress data, and decoupled it from ActiveGames API call which is not always up-to-date*
  132.  
  133. **Global Chat**
  134.  
  135. - Now shows all players, including those who are in-game. Players in-game will be grayed out.
  136.  
  137. **Player Data Updates**
  138.  
  139. - Fixed some cases where outdated data was used/shown (User data is now cached immediately whenever it is written to the backend)
  140.  
  141. **Custom Games**
  142.  
  143. - Removed "-reroll" command, since you can already reroll normally
  144.  
  145. **Friends List Optimization**
  146.  
  147. - Removed taglines from friends list (unfortunately this is a performance bottleneck, so we will likely keep it disabled for now)
  148. - Significantly improved performance (mostly noticeable on backend, not really noticeable for players)
  149. - This should fix some rare miscellaneous bugs that result from server load, such as ratings occasionally not being updated after a game
  150.  
  151. *Technical Details: Replaced instances of GetPlayerCombinedInfo with GetPlayerProfile whenever possible, especially in Friends List. Also only pulls statistics when needed, such as viewing a profile or in loading screen. This should reduce backend load considerably, since GetPlayerProfile scrapes way less data.*
  152.  
  153. # GAME UPDATES
  154.  
  155. **Bot Guidance: Mercenary Pings**
  156.  
  157. - Now you can ping a mercenary (right click) to tell your bot to prefer sending that mercenary
  158. - It only considers your most recently pinged mercenary
  159. - It clears the ping each wave after mercenaries are warped
  160. - More improvements/commands to come in the future
  161.  
  162. **Bots**
  163.  
  164. - Now smarter about when to deploy certain fighters, including Bone Crusher
  165.  
  166. # GAME INTERFACE
  167.  
  168. **All Menus**
  169.  
  170. - Improved responsiveness of various menus when alt+tabbing (MouseOver/MouseLeave events are now forced when application focuses/unfocuses). This should make it less likely to accidentally select the wrong Legion, for example.
  171.  
  172. **Chat Mutes**
  173.  
  174. - Your mutes are now saved between sessions
  175. - You can find your mute list in your game files (Config/Mutes.txt)
  176.  
  177. **New Interface Option: Show All Ratings**
  178.  
  179. - Turn on to show all rating changes in the loading screen & post-game stats. Off by default.
  180.  
  181. **Text Commands**
  182.  
  183. - "-rolls" now shows icons as well as initial rolls
  184.  
  185. **Healing Text**
  186.  
  187. - Added small green healing text when a unit heals due to lifesteal. Lifesteal now feels even better!
  188.  
  189. **Debugging**
  190.  
  191. - Added "-clientbug" command for reporting a bug with the client (this will upload your logs) *WARNING* This has been known to freeze some people's computers!
  192. - Improved server teardown logging to help debug rare cases where backend pushes (stat/profile updates) failed at the end of the game
  193.  
  194. **Minor Fixes**
  195.  
  196. - Chat Window Focus: Chat window no longer requires an extra click to close, when clicking something outside the chat window
  197. - Advanced Camera: Fixed a bug where advanced camera hotkeys (Home, End, Delete) would accidentally work even while chatting
  198. - Team Chat: Fixed a bug where allied game chat would appear twice in your Team Chat while you were selecting a legion
  199. - King HP: Now rounds up, since it looked weird to have king HP at 0% when it wasn't dead
  200. - Localization: Fixed some miscellaneous text bugs
  201.  
  202. # MATCHMAKING
  203.  
  204. **Matchmaking**
  205.  
  206. - Now much faster for solos and duos rated <1200
  207.  
  208. **“The Button”**
  209.  
  210. - Fast matchmaking via “the button” is now available for solos and duos rated 1500+, instead of 1600+
  211.  
  212. **Duo penalty**
  213.  
  214. - Duo penalty for teams with large differences in ratings (e.g. an 1700 duo’d with a 1200)
  215. - Decreased for teams in which the highest rated member of the duo is <2000 rating (the penalty was too punishing for most teams)
  216. - Increased for teams in which the highest rated member of the duo is 2000+ rating (to discourage people from smurf-boosting to the top of the ladder)
  217.  
  218. **Leaver forgiveness**
  219.  
  220. - Leaver forgiveness detection is now more friendly and activates more often: 3 waves disconnected and not present at the end of the game -> 2 waves disconnected and not present at the end of the game OR 4 waves disconnected
  221.  
  222. **Rating decay**
  223.  
  224. - Rating decay for 1800+: Now starts after 2 weeks, instead of 4 weeks. Now 5 rating/day, instead of 3/day
  225. - Rating decay for 1400-1800: Unchanged (4 weeks, 3 rating/day)
  226. - Your rating cannot decay below 1400
  227.  
  228. *Too many players camping the top of the leaderboard*
  229.  
  230. # FAIRPLAY
  231.  
  232. **Leaver penalties**
  233.  
  234. - Leaver and AFK penalties are now harsher (more likely to result in suspensions)
  235.  
  236. **Griefer penalties**
  237.  
  238. - Griefer reports and auto-detection are now only enabled for solo players (you cannot be suspended for griefing as a duo)
  239.  
  240. **AFK detection**
  241.  
  242. - Now kicks in much faster (180 seconds -> 90 seconds)
  243.  
  244. # GAME BALANCE
  245.  
  246. **Mastermind** ![buff](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/6925442116a5546e18f2976eda0282efe01773fa.png)
  247.  
  248. - Fixed a bug where Proton was being considered as fulfilling all attack/armor types in a roll
  249.  
  250. **Flying units** ![buff](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/6925442116a5546e18f2976eda0282efe01773fa.png) ![nerf](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/a249a70e75af6b948558b4925a11030a1a15d74f.png)
  251.  
  252. - Flying/hovering units' “bonus range” decreased slightly
  253. - This will make targeting feel more natural and expected (this should fix Berserker tanking before Peewees, Buzzes, and other flying units on wave 10 despite positioning Berserker in the back)
  254.  
  255. **King** ![buff](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/6925442116a5546e18f2976eda0282efe01773fa.png)
  256.  
  257. - Judgment area of effect now has an instant projectile so the king is less likely to overkill (wasting an autoattack)
  258.  
  259. **Arcane units** ![nerf](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/a249a70e75af6b948558b4925a11030a1a15d74f.png)
  260.  
  261. - Arcane: Damage reduction from Magic: 30% -> 25%
  262.  
  263. *We’re reducing the necessity of Arcane fighters. They’ll still be important, but less mandatory to have in every roll. This change effectively nerfs all Arcane units and buffs all Magic units, so we’re compensating some Arcane units with buffs and some Magic units with nerfs.*
  264.  
  265. #### LEGION SPELLS
  266.  
  267. ![Vampire](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/7edb7a27b2b35c0a6174957d3e374d7cda746f59.png)
  268. **NEW! Vampire**
  269.  
  270. - +500 health
  271. - Grants Vampirism Aura: Drains health by 0.5% of max health per second, but grants 15% lifesteal and spell vamp
  272.  
  273. ![Sorcerer(MR)](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/466bd2a5b0c342880ccfdcad5991a19fb174feca.png) ![Sorcerer(SpellDamage)](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/e2f3f9bfc6657a086e5dedc8e035bf3d641c4bf8.png)
  274. **Sorcerer** ![buff](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/6925442116a5546e18f2976eda0282efe01773fa.png) ![nerf](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/a249a70e75af6b948558b4925a11030a1a15d74f.png)
  275.  
  276. - Sorcery Aura: 12% mana regeneration and 12% spell damage -> You choose: 20% mana regeneration or 20% spell damage
  277.  
  278. #### TIER 1
  279.  
  280. {{< unit "Dark Mage" buff >}}
  281.  
  282. - Mind Warp: Now smarter about prioritizing which targets to buff (increased priority for Berserker, Fatalizer and decreased priority for Leviathan)
  283.  
  284. {{< unit "Veteran" buff >}}
  285.  
  286. - Health: 1390 -> 1410
  287.  
  288. #### TIER 2
  289.  
  290. {{< unit "Angler" buff >}}
  291.  
  292. - Junior Fisherman: No longer gets a bonus stack for last hitting
  293. - Maximum aptitude: 75 -> 50
  294.  
  295. {{< unit "Bounty Hunter" buffnerf >}}
  296.  
  297. - Commercial Fisherman: No longer gets a bonus stack for last hitting
  298. - Maximum aptitude: 150 -> 100
  299.  
  300. {{< unit "Kingpin" buffnerf >}}
  301.  
  302. - Elite Fisherman: 1 damage per 1.5 aptitude -> 1 damage per 1 aptitude (total damage unchanged at maximum aptitude)
  303.  
  304. *More viable to start Angler or to go for a second Kingpin mid-late game*
  305.  
  306. {{< unit "Fire Elemental" nerf >}}
  307.  
  308. - Attack speed: 0.78 -> 0.77
  309.  
  310. *Despite previous nerfs, Fire Elemental remains as the most popular opening with one of the highest win rates*
  311.  
  312. {{< unit "Ranger" buff >}}
  313.  
  314. - Mark Target: Damage amplification: 1 (0.5 against bosses) -> 1
  315.  
  316. *More Mastermind options against waves 10 and 20*
  317.  
  318. {{< unit "Bazooka" buff >}}
  319.  
  320. - Damage: 30 -> 31
  321.  
  322. *No longer leaves wave 2 with a sliver of health*
  323.  
  324. {{< unit "Zeus" buff >}}
  325.  
  326. - Health: 850 -> 950
  327.  
  328. *Goal is to allow Bazooka and Zeus to be more viable openings*
  329.  
  330. {{< unit "Pyro" nerf >}}
  331.  
  332. - Attack speed: 1.96 -> 1.94
  333.  
  334. #### TIER 3
  335.  
  336. {{< unit "Sea Serpent" nerf >}}
  337.  
  338. - Health: 800 -> 770
  339.  
  340. {{< unit "Deepcoiler" nerf >}}
  341.  
  342. - Health: 2400 -> 2280
  343. - Damage: 227 -> 224
  344.  
  345. {{< unit "Gateguard" buff >}}
  346.  
  347. - Health: 700 -> 720
  348.  
  349. {{< unit "Harbinger" buffnerf >}}
  350.  
  351. - Health: 1850 -> 1950
  352. - Damage: 100 -> 112
  353. - Removed Crushing Blow
  354.  
  355. {{< unit "Wileshroom" buff >}}
  356.  
  357. - Health: 1420 -> 1450
  358.  
  359. {{< unit "Canopie" buff >}}
  360.  
  361. - Health: 3700 -> 3750
  362.  
  363. #### TIER 4
  364.  
  365. {{< unit "Deathcap" nerf >}}
  366.  
  367. - Health: 3300 -> 3270
  368.  
  369. #### TIER 5
  370.  
  371. {{< unit "Doppelganger" buff >}}
  372.  
  373. - Attack speed: 1.79 -> 1.85
  374.  
  375. {{< unit "Whitemane" nerf >}}
  376.  
  377. - Health: 4350 -> 4300
  378.  
  379. #### TIER 6
  380.  
  381. {{< unit "Fire Lord" buffnerf >}}
  382.  
  383. - Health: 1820 -> 1750
  384. - New ability: Intellect: Last hitting an enemy restores 10% of max mana
  385.  
  386. {{< unit "Fenix" buffnerf >}}
  387.  
  388. - Health: 3460 -> 3300
  389. - New ability: Intellect: Last hitting an enemy restores 10% of max mana
  390.  
  391. {{< unit "Lord of Death" buffnerf >}}
  392.  
  393. - Undead Dragon: Health: 900 -> 800
  394. - New ability: Intellect: Last hitting an enemy restores 10% of max mana
  395.  
  396. {{< unit "Hades" buffnerf >}}
  397.  
  398. - Raise Imp: Mana cost: 14 -> 15
  399. - New ability: Intellect: Last hitting an enemy restores 10% of max mana
  400.  
  401. *Intellect encourages you to get these fighters earlier, instead of just spamming them late game*
  402.  
  403. {{< unit "Millenium" buff >}}
  404.  
  405. - Health: 2200 -> 2250
  406.  
  407. {{< unit "Doomsday Machine" buffnerf >}}
  408.  
  409. - Health: 5250 -> 5350
  410. - Detonation: Damage: 200 (120 to flying) -> 180 (110 to flying)
  411.  
  412. #### MERCENARIES
  413.  
  414. - Tank mercenaries spawn a bit faster
  415. - Melee DPS mercenaries spawn a bit further back
  416.  
  417. {{< unit "Dragon Turtle" buffnerf >}}
  418.  
  419. - Cost: 60 -> 40
  420. - Income: 18 -> 12
  421. - Health: 890 -> 610
  422. - Damage: 39 -> 25
  423.  
  424. {{< unit "Fiend" buffnerf >}}
  425.  
  426. - Cost: 40 -> 60
  427. - Income: 12 -> 18
  428. - Health: 540 -> 910
  429. - Damage: 21 -> 27
  430.  
  431. *Fiend and Lizard have too similar of a use right now*
  432.  
  433. {{< unit "Hermit" buff >}}
  434.  
  435. - Damage: 33 -> 34
  436.  
  437. {{< unit "Safety Mole" buff >}}
  438.  
  439. - Range: 100 -> 150
  440.  
  441. *Extended range so it’s less likely to get focused*
  442.  
  443. {{< unit "Pack Leader" buff >}}
  444.  
  445. - Range: 100 -> 150
  446. - Damage: 85 -> 88
  447.  
  448. *Extended range so it’s less likely to get focused*
  449.  
  450. {{< unit "Mimic" buff >}}
  451.  
  452. - Health: 2150 -> 2250
  453.  
  454. {{< unit "Siege Ram" buffnerf >}}
  455.  
  456. - Health: 5500 -> 5700
  457. - Damage: 280 -> 290
  458. - Income: 96 -> 80
  459.  
  460. *Reducing the income of Siege Ram to make it a higher-risk, higher-reward mercenary, compared to Dino*
  461.  
  462. {{< unit "Kraken" buff >}}
  463.  
  464. - Health: 6200 -> 6400
  465. - Damage: 270 -> 290
  466.  
  467. *We have plans to rework Kraken in the future, but for now, just a buff*
  468.  
  469. #### WAVES
  470.  
  471. *Waves are already close to balanced. These are slight adjustments to compensate for the Arcane change and to tune things in a positive direction*
  472.  
  473. {{< unit "Wale" buff 2 >}}
  474.  
  475. - Attack speed: 0.93 -> 0.94
  476.  
  477. {{< unit "Hopper" nerf 3 >}}
  478.  
  479. - Attack speed: 1.06 -> 1.05
  480.  
  481. {{< unit "Scorpion" buff 5 >}}
  482.  
  483. - Scorpion: Health: 320 -> 330
  484. - Scorpion King: Health: 1280 -> 1320
  485.  
  486. {{< unit "Kobra" nerf 8 >}}
  487.  
  488. - Attack speed: 1 -> 0.99
  489.  
  490. {{< unit "Carapace" buff 9 >}}
  491.  
  492. - Attack speed: 0.72 -> 0.73
  493.  
  494. {{< unit "Granddaddy" buff 10 >}}
  495.  
  496. - Attack speed: 2.22 -> 2.24
  497.  
  498. {{< unit "Mantis" buff 12 >}}
  499.  
  500. - Health: 1150 -> 1170
  501.  
  502. {{< unit "Metal Dragon" buff 17 >}}
  503.  
  504. - Health: 3000 -> 3050
  505.  
  506. {{< unit "Maccabeus" nerf 20 >}}
  507.  
  508. - Attack speed: 3.23 -> 3.13
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