Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- title 10 PRINT
- author mino
- text_color white
- sprite_size 8
- run_rules_on_level_start
- realtime_interval 0.05
- ========
- OBJECTS
- ========
- Background
- black
- DiaL
- white
- 00......
- 000.....
- .000....
- ..000...
- ...000..
- ....000.
- .....000
- ......00
- DiaR
- white
- ......00
- .....000
- ....000.
- ...000..
- ..000...
- .000....
- 000.....
- 00......
- player
- white
- 0......0
- ........
- ........
- ........
- ........
- ........
- ........
- 0......0
- next
- transparent
- topline
- transparent
- bottomline
- transparent
- turn
- transparent
- moved
- transparent
- lineStart
- transparent
- =======
- LEGEND
- =======
- . = Background
- dia = diaL or diaR
- p = player
- t = topline
- b = bottomline and lineStart
- n = next and bottomline
- =======
- SOUNDS
- =======
- ================
- COLLISIONLAYERS
- ================
- Background
- Dia
- player
- next
- topline, bottomline
- turn, moved
- lineStart
- ======
- RULES
- ======
- ( startup preparation )
- right [ topline | no topline ] -> [ topline | topline ]
- right [ bottomline | no bottomline ] -> [ bottomline | bottomline ]
- ( turns )
- random [ ] -> [ turn ] (one turn per tick)
- [ turn ] [ lineStart no dia ] -> [ ] [ lineStart random dia ]
- right [turn][ bottomline dia | no dia ] -> [ ][ bottomline dia | random dia]
- (move all 1 line up)
- [ moved ] -> [ ]
- [ next dia ] [ topline dia ] -> [ next dia ] [ topline ]
- startloop
- up [ next dia ] [ diaL no moved no next | no dia ] -> [ next dia ] [ | diaL moved ]
- up [ next dia ] [ diaR no moved no next | no dia ] -> [ next dia ] [ | diaR moved ]
- endloop
- up [ next dia | ] -> [ next | dia ]
- ( 'player' agency )
- [ action Player diaL ] -> [ Player diaR ]
- [ action Player diaR ] -> [ Player diaL ]
- ==============
- WINCONDITIONS
- ==============
- no Player
- =======
- LEVELS
- =======
- message 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
- t.......................................
- ........................................
- ........................................
- ........................................
- ........................................
- ........................................
- ........................................
- ........................................
- ........................................
- ........................................
- ........................................
- ........................................
- ...................P....................
- ........................................
- ........................................
- ........................................
- ........................................
- ........................................
- ........................................
- ........................................
- ........................................
- ........................................
- ........................................
- ........................................
- b......................................n
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement