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HTML5 error

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Jan 20th, 2017
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  1. UATHelper: Packaging (HTML5): Running AutomationTool...
  2. UATHelper: Packaging (HTML5): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="E:/UNREAL PROJECTS/PLUGINTESTHTML5/PLUGINTESTHTML5.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="E:/UNREAL PROJECTS/PLUGINTESTHTML5/PLUGINTESTHTML5.uproject" -cook -stage -archive -archivedirectory=C:/Users/Nanopixel-tom/Deskto
  3. p -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -prereqs -nodebuginfo -targetplatform=HTML5 -build -CrashReporter -utf8output
  4. UATHelper: Packaging (HTML5): Automation.Process: Setting up command environment.
  5. UATHelper: Packaging (HTML5): BuildCookRun.SetupParams: Setting up ProjectParams for E:\UNREAL PROJECTS\PLUGINTESTHTML5\PLUGINTESTHTML5.uproject
  6. UATHelper: Packaging (HTML5): Project.Build: ********** BUILD COMMAND STARTED **********
  7. UATHelper: Packaging (HTML5): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe PLUGINTESTHTML5 HTML5 Development -Project="E:\UNREAL PROJECTS\PLUGINTESTHTML5\PLUGINTESTHTML5.uproject" "E:\UNREAL PROJECTS\PLUGINTESTHTML5\PLUGINTESTHTML5.uproject" -remoteini="E:\UNREAL PROJECTS\PLUGINTESTHTML5" -noxge -genera
  8. temanifest -NoHotReload
  9. UATHelper: Packaging (HTML5): CommandUtils.Run: Run: Took 0.8415931s to run UnrealBuildTool.exe, ExitCode=0
  10. UATHelper: Packaging (HTML5): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe PLUGINTESTHTML5 HTML5 Development -Project="E:\UNREAL PROJECTS\PLUGINTESTHTML5\PLUGINTESTHTML5.uproject" "E:\UNREAL PROJECTS\PLUGINTESTHTML5\PLUGINTESTHTML5.uproject" -remoteini="E:\UNREAL PROJECTS\PLUGINTESTHTML5" -noxge -NoHotR
  11. eload -ignorejunk
  12. UATHelper: Packaging (HTML5): UnrealBuildTool: Creating makefile for PLUGINTESTHTML5 (changes to target files)
  13. UATHelper: Packaging (HTML5): UnrealBuildTool: Setting Emscripten SDK
  14. UATHelper: Packaging (HTML5): UnrealBuildTool: emcc ExitCode: 0
  15. UATHelper: Packaging (HTML5): UnrealBuildTool: Performing 1 actions (4 in parallel)
  16. UATHelper: Packaging (HTML5): UnrealBuildTool: [1/1] python.exe PLUGINTESTHTML5.js
  17. UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of C:\Program Files\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\clang\incoming\llc), could not verify version numbers match
  18. UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:(Emscripten: Running sanity checks)
  19. UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:Closure compiler (C:\Program Files\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\third_party\closure-compiler\compiler.jar) does not exist, check the paths in C:\Program Files\Epic Games\4.14\Engine\Intermediate\Build\HTML5\.emscripten
  20. UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:closure compiler will not be available
  21. UATHelper: Packaging (HTML5): UnrealBuildTool: error: Linking globals named '_Z14UELinkerFixupsv': symbol multiply defined!
  22. UATHelper: Packaging (HTML5): UnrealBuildTool: Traceback (most recent call last):
  23. UATHelper: Packaging (HTML5): UnrealBuildTool: File "C:\Program Files\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\emcc", line 13, in <module>
  24. UATHelper: Packaging (HTML5): UnrealBuildTool: emcc.run()
  25. UATHelper: Packaging (HTML5): UnrealBuildTool: File "C:\Program Files\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\emcc.py", line 1531, in run
  26. UATHelper: Packaging (HTML5): UnrealBuildTool: final = shared.Building.llvm_opt(final, link_opts, DEFAULT_FINAL)
  27. UATHelper: Packaging (HTML5): UnrealBuildTool: File "C:\Program Files\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\tools\shared.py", line 1633, in llvm_opt
  28. UATHelper: Packaging (HTML5): UnrealBuildTool: assert os.path.exists(target), 'Failed to run llvm optimizations: ' + output
  29. UATHelper: Packaging (HTML5): UnrealBuildTool: AssertionError: Failed to run llvm optimizations:
  30. UATHelper: Packaging (HTML5): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: E:\UNREAL PROJECTS\PLUGINTESTHTML5\Binaries\HTML5\PLUGINTESTHTML5.js
  31. UATHelper: Packaging (HTML5): UnrealBuildTool: Total build time: 40.02 seconds
  32. UATHelper: Packaging (HTML5): CommandUtils.Run: Run: Took 40.1593379s to run UnrealBuildTool.exe, ExitCode=5
  33. UATHelper: Packaging (HTML5): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe PLUGINTESTHTML5 HTML5 Development -Project="E:\UNREAL PROJECTS\PLUGINTESTHTML5\PLUGINTESTHTML5.uproject" "E:\UN
  34. REAL PROJECTS\PLUGINTESTHTML5\PLUGINTESTHTML5.uproject" -remoteini="E:\UNREAL PROJECTS\PLUGINTESTHTML5" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.01.20-11.18.33.txt'
  35. UATHelper: Packaging (HTML5): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  36. UATHelper: Packaging (HTML5): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  37. UATHelper: Packaging (HTML5): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  38. UATHelper: Packaging (HTML5): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
  39. UATHelper: Packaging (HTML5): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  40. UATHelper: Packaging (HTML5): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTa
  41. rgetToManifest)
  42. UATHelper: Packaging (HTML5): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  43. UATHelper: Packaging (HTML5): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  44. UATHelper: Packaging (HTML5): at BuildCookRun.ExecuteBuild()
  45. UATHelper: Packaging (HTML5): at AutomationTool.BuildCommand.Execute()
  46. UATHelper: Packaging (HTML5): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  47. UATHelper: Packaging (HTML5): at AutomationTool.Automation.Process(String[] Arguments)
  48. UATHelper: Packaging (HTML5): at AutomationTool.Program.MainProc(Object Param)
  49. UATHelper: Packaging (HTML5): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  50. UATHelper: Packaging (HTML5): at AutomationTool.Program.Main()
  51. UATHelper: Packaging (HTML5): Program.Main: AutomationTool exiting with ExitCode=5 (5)
  52. UATHelper: Packaging (HTML5): BUILD FAILED
  53. PackagingResults:Error: Error Unknown Error
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