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- UATHelper: Packaging (HTML5): Running AutomationTool...
- UATHelper: Packaging (HTML5): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="E:/UNREAL PROJECTS/PLUGINTESTHTML5/PLUGINTESTHTML5.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="E:/UNREAL PROJECTS/PLUGINTESTHTML5/PLUGINTESTHTML5.uproject" -cook -stage -archive -archivedirectory=C:/Users/Nanopixel-tom/Deskto
- p -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -prereqs -nodebuginfo -targetplatform=HTML5 -build -CrashReporter -utf8output
- UATHelper: Packaging (HTML5): Automation.Process: Setting up command environment.
- UATHelper: Packaging (HTML5): BuildCookRun.SetupParams: Setting up ProjectParams for E:\UNREAL PROJECTS\PLUGINTESTHTML5\PLUGINTESTHTML5.uproject
- UATHelper: Packaging (HTML5): Project.Build: ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (HTML5): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe PLUGINTESTHTML5 HTML5 Development -Project="E:\UNREAL PROJECTS\PLUGINTESTHTML5\PLUGINTESTHTML5.uproject" "E:\UNREAL PROJECTS\PLUGINTESTHTML5\PLUGINTESTHTML5.uproject" -remoteini="E:\UNREAL PROJECTS\PLUGINTESTHTML5" -noxge -genera
- temanifest -NoHotReload
- UATHelper: Packaging (HTML5): CommandUtils.Run: Run: Took 0.8415931s to run UnrealBuildTool.exe, ExitCode=0
- UATHelper: Packaging (HTML5): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe PLUGINTESTHTML5 HTML5 Development -Project="E:\UNREAL PROJECTS\PLUGINTESTHTML5\PLUGINTESTHTML5.uproject" "E:\UNREAL PROJECTS\PLUGINTESTHTML5\PLUGINTESTHTML5.uproject" -remoteini="E:\UNREAL PROJECTS\PLUGINTESTHTML5" -noxge -NoHotR
- eload -ignorejunk
- UATHelper: Packaging (HTML5): UnrealBuildTool: Creating makefile for PLUGINTESTHTML5 (changes to target files)
- UATHelper: Packaging (HTML5): UnrealBuildTool: Setting Emscripten SDK
- UATHelper: Packaging (HTML5): UnrealBuildTool: emcc ExitCode: 0
- UATHelper: Packaging (HTML5): UnrealBuildTool: Performing 1 actions (4 in parallel)
- UATHelper: Packaging (HTML5): UnrealBuildTool: [1/1] python.exe PLUGINTESTHTML5.js
- UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of C:\Program Files\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\clang\incoming\llc), could not verify version numbers match
- UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:(Emscripten: Running sanity checks)
- UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:Closure compiler (C:\Program Files\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\third_party\closure-compiler\compiler.jar) does not exist, check the paths in C:\Program Files\Epic Games\4.14\Engine\Intermediate\Build\HTML5\.emscripten
- UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:closure compiler will not be available
- UATHelper: Packaging (HTML5): UnrealBuildTool: error: Linking globals named '_Z14UELinkerFixupsv': symbol multiply defined!
- UATHelper: Packaging (HTML5): UnrealBuildTool: Traceback (most recent call last):
- UATHelper: Packaging (HTML5): UnrealBuildTool: File "C:\Program Files\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\emcc", line 13, in <module>
- UATHelper: Packaging (HTML5): UnrealBuildTool: emcc.run()
- UATHelper: Packaging (HTML5): UnrealBuildTool: File "C:\Program Files\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\emcc.py", line 1531, in run
- UATHelper: Packaging (HTML5): UnrealBuildTool: final = shared.Building.llvm_opt(final, link_opts, DEFAULT_FINAL)
- UATHelper: Packaging (HTML5): UnrealBuildTool: File "C:\Program Files\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\tools\shared.py", line 1633, in llvm_opt
- UATHelper: Packaging (HTML5): UnrealBuildTool: assert os.path.exists(target), 'Failed to run llvm optimizations: ' + output
- UATHelper: Packaging (HTML5): UnrealBuildTool: AssertionError: Failed to run llvm optimizations:
- UATHelper: Packaging (HTML5): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: E:\UNREAL PROJECTS\PLUGINTESTHTML5\Binaries\HTML5\PLUGINTESTHTML5.js
- UATHelper: Packaging (HTML5): UnrealBuildTool: Total build time: 40.02 seconds
- UATHelper: Packaging (HTML5): CommandUtils.Run: Run: Took 40.1593379s to run UnrealBuildTool.exe, ExitCode=5
- UATHelper: Packaging (HTML5): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe PLUGINTESTHTML5 HTML5 Development -Project="E:\UNREAL PROJECTS\PLUGINTESTHTML5\PLUGINTESTHTML5.uproject" "E:\UN
- REAL PROJECTS\PLUGINTESTHTML5\PLUGINTESTHTML5.uproject" -remoteini="E:\UNREAL PROJECTS\PLUGINTESTHTML5" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.01.20-11.18.33.txt'
- UATHelper: Packaging (HTML5): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (HTML5): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (HTML5): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (HTML5): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (HTML5): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- UATHelper: Packaging (HTML5): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTa
- rgetToManifest)
- UATHelper: Packaging (HTML5): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
- UATHelper: Packaging (HTML5): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- UATHelper: Packaging (HTML5): at BuildCookRun.ExecuteBuild()
- UATHelper: Packaging (HTML5): at AutomationTool.BuildCommand.Execute()
- UATHelper: Packaging (HTML5): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- UATHelper: Packaging (HTML5): at AutomationTool.Automation.Process(String[] Arguments)
- UATHelper: Packaging (HTML5): at AutomationTool.Program.MainProc(Object Param)
- UATHelper: Packaging (HTML5): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- UATHelper: Packaging (HTML5): at AutomationTool.Program.Main()
- UATHelper: Packaging (HTML5): Program.Main: AutomationTool exiting with ExitCode=5 (5)
- UATHelper: Packaging (HTML5): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
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