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- package surgingflame;
- import java.util.Arrays.*;
- import java.util.Random;
- public class SurgingFlame {
- public static void main(String[] args) {
- Deck deck=new Deck();
- //CardType 1 is a SSG
- //CardType 2 is a SurgFlame
- //CardType 3-5 are not used
- for (int NrSSG=25; NrSSG<=35; NrSSG++){
- deck.SetDeck(NrSSG,60-NrSSG,0,0,0);
- double Probability=ProbabilityForRandomHand(deck,7,10000000);
- System.out.print("Probability of t0 win in deck with "+NrSSG+" SSG: ");
- System.out.println(Math.round(Probability*10000)/100.0);
- }
- }//end of main
- public static double ProbabilityForRandomHand(Deck deck, int StartingCards, int NumberOfIterations){
- Deck remainingdeck=new Deck();
- double NumberOfGamesWithfavorableOutcome=0;
- double NumberOfGames=0;
- //On the play
- for (int IterationCounter=1; IterationCounter<=NumberOfIterations; IterationCounter++){
- OpeningHand openinghand=GiveOpeningHandAfterMulls(deck, StartingCards);
- remainingdeck.SetDeck(deck.NumberOfLands-openinghand.NumberOfLands,deck.NumberOfCardType2-openinghand.NumberOfCardType2,deck.NumberOfCardType3-openinghand.NumberOfCardType3,deck.NumberOfCardType4-openinghand.NumberOfCardType4,deck.NumberOfSpells-openinghand.NumberOfSpells);
- int Outcome=SimulateGame(remainingdeck,openinghand,true);
- if (Outcome==0) {NumberOfGamesWithfavorableOutcome++; NumberOfGames++;}
- if (Outcome==1) {NumberOfGames++;}
- }
- return NumberOfGamesWithfavorableOutcome/(NumberOfGames+0.0);
- }//end of AverageKillTurnForRandomHand
- static OpeningHand GiveOpeningHandAfterMulls (Deck deck, int StartingCards) {
- Deck remainingdeck=new Deck();
- OpeningHand openinghand=new OpeningHand();
- int TypeOfCardDrawn;
- boolean KeepHand=false;
- openinghand.SetHand(0,0,0,0,0);
- remainingdeck.SetDeck(deck.NumberOfLands,deck.NumberOfCardType2,deck.NumberOfCardType3,deck.NumberOfCardType4,deck.NumberOfSpells);
- int NumberOfLands=0;
- for (int CardsDrawn=0; CardsDrawn<7; CardsDrawn++){
- TypeOfCardDrawn=remainingdeck.DrawCard();
- if (TypeOfCardDrawn==1) {openinghand.NumberOfLands++; NumberOfLands++;}
- if (TypeOfCardDrawn==2) {openinghand.NumberOfCardType2++;}
- if (TypeOfCardDrawn==3) {openinghand.NumberOfCardType3++;}
- if (TypeOfCardDrawn==4) {openinghand.NumberOfCardType4++;}
- if (TypeOfCardDrawn==5) {openinghand.NumberOfSpells++;}
- }
- //We don't actually mulligan
- return openinghand;
- }//end of GiveOpeningHandAfterMulls
- static int SimulateGame(Deck remainingdeck, OpeningHand openinghand, boolean OnThePlay) {
- int Outcome=1;
- int TypeOfCardDrawn=0;
- int SSGInHand=openinghand.NumberOfLands;
- int SurgFlameInHand=openinghand.NumberOfCardType2;
- int CastableFlames=0;
- if (SSGInHand>=2 && SSGInHand<4 && SurgFlameInHand>=1) {CastableFlames=1;}
- if (SSGInHand>=4 && SurgFlameInHand==1) {CastableFlames=1;}
- if (SSGInHand>=4 && SurgFlameInHand>=2) {CastableFlames=2;}
- int TotDMG=0;
- if (CastableFlames>0){
- do {
- CastableFlames--; TotDMG=TotDMG+2;
- for (int i=1; i<=4; i++){
- TypeOfCardDrawn=remainingdeck.DrawCard();
- if (TypeOfCardDrawn==2) {CastableFlames++;}
- }
- } while (CastableFlames>0 && TotDMG<20);
- }
- if (TotDMG>=20) {Outcome=0;}
- return Outcome;
- }//end of SimulateGame
- }
- class OpeningHand {
- int NumberOfLands;
- int NumberOfCardType2;
- int NumberOfCardType3;
- int NumberOfCardType4;
- int NumberOfSpells;
- int NrOfCards(){
- return NumberOfLands+NumberOfCardType2+NumberOfCardType3+NumberOfCardType4+NumberOfSpells;
- }
- void SetHand (int Nr1, int Nr2, int Nr3, int Nr4, int Nr5) {
- NumberOfLands=Nr1;
- NumberOfCardType2=Nr2;
- NumberOfCardType3=Nr3;
- NumberOfCardType4=Nr4;
- NumberOfSpells=Nr5;
- }
- }//end of OpeningHand
- class Deck {
- int NumberOfLands;
- int NumberOfCardType2;
- int NumberOfCardType3;
- int NumberOfCardType4;
- int NumberOfSpells;
- void SetDeck (int Nr1, int Nr2, int Nr3, int Nr4, int Nr5) {
- NumberOfLands=Nr1;
- NumberOfCardType2=Nr2;
- NumberOfCardType3=Nr3;
- NumberOfCardType4=Nr4;
- NumberOfSpells=Nr5;
- }
- int NrOfCards(){
- return NumberOfLands+NumberOfCardType2+NumberOfCardType3+NumberOfCardType4+NumberOfSpells;
- }
- int DrawCard (){
- Random generator = new Random();
- int CardType=0;
- int RandomIntegerBetweenOneAndDeckSize=generator.nextInt( this.NrOfCards() )+1;
- int OneCutoff=NumberOfLands;
- int TwoCutoff=OneCutoff+NumberOfCardType2;
- int ThreeCutoff=TwoCutoff+NumberOfCardType3;
- int FourCutoff=ThreeCutoff+NumberOfCardType4;
- int FiveCutoff=FourCutoff+NumberOfSpells;
- if (RandomIntegerBetweenOneAndDeckSize<=OneCutoff) {CardType=1; this.NumberOfLands--;}
- if (RandomIntegerBetweenOneAndDeckSize>OneCutoff && RandomIntegerBetweenOneAndDeckSize<=TwoCutoff) {CardType=2; this.NumberOfCardType2--;}
- if (RandomIntegerBetweenOneAndDeckSize>TwoCutoff && RandomIntegerBetweenOneAndDeckSize<=ThreeCutoff) {CardType=3; this.NumberOfCardType3--;}
- if (RandomIntegerBetweenOneAndDeckSize>ThreeCutoff && RandomIntegerBetweenOneAndDeckSize<=FourCutoff) {CardType=4; this.NumberOfCardType4--;}
- if (RandomIntegerBetweenOneAndDeckSize>FourCutoff && RandomIntegerBetweenOneAndDeckSize<=FiveCutoff) {CardType=5; this.NumberOfSpells--;}
- return CardType;
- }
- }//end of Deck
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