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- --[[FIX: fixed an error reference
- > Auto Collects NEARBY RENDERED Chests, Gems, and crates!
- MAKE SURE YOU DON'T USE THE GAMES NEW MAP SYSTEM AS SOON AS YOU ACTIVATE THIS AT ALL!!
- (even if you deactivate it) You can still use doors to teleport!
- ]]
- -- https://www.youtube.com/watch?v=ED314_-wlk8 ~~ (How To's Video)
- -- What It Do 🤓☝️ Auto-Collect, Auto-Sell, Auto-Blow, Change All Trampolines main Jump Power Boost
- -- By Lucent
- local RNS = game:GetService("RunService")
- local plr = game.Players.LocalPlayer
- local function createCheat()
- --[[UI DESIGN]]
- local mainGui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
- mainGui.Name = "LUCENTHACK"
- mainGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- local mainFrame = Instance.new("Frame", mainGui)
- mainFrame.Style = Enum.FrameStyle.DropShadow
- mainFrame.Size = UDim2.new(0.25, 0, 0.2, 0)
- mainFrame.Position = UDim2.new(0,0, 0.789, 0)
- mainFrame.ZIndex = math.huge
- local autoCollectTextButton = Instance.new("TextButton", mainFrame)
- autoCollectTextButton.Text = "AutoCollect (Collects nearby Chests, Gems, Crates) DO NOT USE THE GAMES MAP SYSTEM AT ALL, REJOIN IF THIS BUTTON BREAKS (you can use the doors to teleport)"
- autoCollectTextButton.TextScaled = true
- autoCollectTextButton.BackgroundColor3 = Color3.fromRGB(255,255,255)
- autoCollectTextButton.Size = UDim2.new(0.25, 0, 0.45, 0)
- autoCollectTextButton.Position = UDim2.new(0.026, 0, 0.051, 0)
- local autoSellTextButton = autoCollectTextButton:Clone()
- autoSellTextButton.Parent = mainFrame
- autoSellTextButton.Text = "AutoSell"
- autoSellTextButton.Position = UDim2.new(0.303, 0, 0.051, 0)
- local autoBlowTextButton = autoCollectTextButton:Clone()
- autoBlowTextButton.Parent = mainFrame
- autoBlowTextButton.Text = "AutoBlow"
- autoBlowTextButton.Position = UDim2.new(0.026, 0, 0.542, 0)
- local respawnTextButton = autoCollectTextButton:Clone()
- respawnTextButton.Parent = mainFrame
- respawnTextButton.Text = "Respawn"
- respawnTextButton.Position = UDim2.new(0.58, 0, 0.1, 0)
- respawnTextButton.Size = UDim2.new(0.4, 0,0.329, 0)
- respawnTextButton.TextColor3 = Color3.fromRGB(255,255,255)
- respawnTextButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
- local textBox = Instance.new("TextBox", mainFrame)
- textBox.Text = 1.25
- textBox.TextScaled = true
- textBox.Size = UDim2.new(0.227, 0, 0.301, 0)
- textBox.Position = UDim2.new(0.58, 0, 0.601, 0)
- textBox.BackgroundColor3 = Color3.fromRGB(255,255,255)
- --[[TRAMPOLINE]]
- local trampolineLabel = Instance.new("TextLabel", mainFrame)
- trampolineLabel.Text = "All Trampoline Power"
- trampolineLabel.TextScaled = true
- trampolineLabel.TextColor3 = Color3.fromRGB(0,0,0)
- trampolineLabel.Size = UDim2.new(0.25, 0,0.45, 0)
- trampolineLabel.Position = UDim2.new(0.303, 0,0.532, 0)
- local connection;
- local hue = 0
- connection = RNS.Heartbeat:Connect(function(dt)
- hue = (hue + dt * 0.1) % 1
- local color = Color3.fromHSV(hue, 1, 1)
- trampolineLabel.BackgroundColor3 = color
- if plr.Character.Humanoid.Health <= 0 then
- connection:Disconnect();
- end
- end)
- local trampolineButton = autoCollectTextButton:Clone()
- trampolineButton.Parent = mainFrame
- trampolineButton.Text = "Bring Trampoline To You (BUTTON)"
- trampolineButton.Size = UDim2.new(0.15, 0, 0.45, 0)
- trampolineButton.Position = UDim2.new(0.83, 0, 0.542, 0)
- --[[TRAMPOLINE END]]
- --[[For The Skidders Have A Heart And Leave My Name Please!!!]]
- local creatorLabel = Instance.new("TextLabel", mainGui)
- creatorLabel.Text = "Bubble Gum Sim Inf By Lucent"
- creatorLabel.TextScaled = true
- creatorLabel.BackgroundTransparency = 1
- creatorLabel.Size = UDim2.new(0.25, 0, 0.035, 0)
- creatorLabel.Position = UDim2.new(0, 0, 0.753, 0)
- creatorLabel.TextColor3 = Color3.fromRGB(255, 203, 145)
- creatorLabel.ZIndex = math.huge
- --[[CODE]]
- plr = game.Players.LocalPlayer;
- local char = plr.Character or plr.CharacterAdded:Wait();
- local Hum = char:WaitForChild("Humanoid");
- local RS = game:GetService("ReplicatedStorage");
- local Network = RS.Shared.Framework.Network;
- local Remote = Network.Remote;
- local Event = Remote.RemoteEvent;
- local HRP = char.HumanoidRootPart;
- Hum.Died:Once(function()
- _G.autoCollect = false;
- _G.autoSell = false;
- _G.autoBlow = false;
- print("Reseted Global Variables: ", _G.autoCollect,_G.autoSell,_G.autoBlow);
- end)
- autoCollectTextButton.MouseButton1Click:Connect(function()
- if _G.autoCollect == false or _G.autoCollect == nil then
- autoCollectTextButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
- _G.autoCollect = true
- else
- autoCollectTextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- _G.autoCollect = false
- end
- repeat task.wait()
- for i,v in workspace.Rendered:GetChildren() do
- if v.Name == "Chunker" then
- table.foreach(v:GetChildren(), function(key, value)
- table.foreach(value:GetDescendants(), function(modelKey, assets)
- if string.find(assets.Name, "coin") or
- string.find(assets.Name, "Coin") or
- string.find(assets.Name, "Gem") or
- string.find(assets.Name, "Crate") or
- string.find(assets.Name, "crate") or
- string.find(assets.Name, "gem") then
- if value and value.Parent then
- RS:WaitForChild("Remotes")
- :WaitForChild("Pickups")
- :WaitForChild("CollectPickup")
- :FireServer(value.Name);
- value:Destroy()
- end
- end
- end)
- end)
- task.wait(0.09)
- end
- end
- until _G.autoCollect == false
- end)
- autoBlowTextButton.MouseButton1Click:Connect(function()
- if _G.autoBlow == false or _G.autoBlow == nil then
- autoBlowTextButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
- _G.autoBlow = true
- else
- autoBlowTextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- _G.autoBlow = false
- end
- repeat task.wait()
- if _G.autoBlow == true then
- Event:FireServer("BlowBubble");
- end
- until _G.autoBlow == false
- end)
- trampolineButton.MouseButton1Click:Connect(function()
- workspace.Worlds:FindFirstChild("Trampoline", true):PivotTo(HRP.CFrame);
- end)
- autoSellTextButton.MouseButton1Click:Connect(function()
- if _G.autoSell == false or _G.autoSell == nil then
- autoSellTextButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
- _G.autoSell = true
- else
- autoSellTextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- _G.autoSell = false
- end
- repeat task.wait()
- if _G.autoSell == true then
- Event:FireServer("SellBubble");
- end
- until _G.autoSell == false
- end)
- textBox.Changed:Connect(function(property)
- if (property == "Text") then
- local text = textBox.Text
- if tonumber(text) ~= nil then -- If yes then assign the value to the Trampoline
- textBox.BackgroundColor3 = Color3.fromRGB(0,255,0)
- textBox.TextColor3 = Color3.fromRGB(255,255,255)
- for i,v in workspace:GetDescendants() do
- if v.Name == "Trampoline" then
- for j, k in v:GetAttributes() do
- if j == "Power" then
- v:SetAttribute(j, tonumber(text))
- end
- end
- end
- end
- else
- textBox.BackgroundColor3 = Color3.fromRGB(255,0,0)
- textBox.TextColor3 = Color3.fromRGB(255,255,255)
- end
- end
- end)
- respawnTextButton.MouseButton1Click:Connect(function()
- if Hum and Hum.Health ~= 0 then
- Hum:TakeDamage(math.huge)
- end
- end)
- end
- if _G.BGSM == nil then
- _G.BGSM = true;
- createCheat()
- plr.CharacterAdded:Connect(function()
- createCheat()
- end)
- else
- print("Already Created Bro!")
- end
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