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- R.O.B
- Tools in Neutral
- - Nair, Fair, Dtilt, Ftilt, Dash Attack, Utilt, Jab, Usmash, Neutral B, Down B, Grab
- Nair (14-32)(-4/-3)
- - Bair (preemptive)(rising and rar)
- - Fair (preemptive)(retreating)
- - SHFF Nair OOS
- - Roll Behind > Jab/Dtilt
- - Utilt (preemptive)
- - Pivot Grab
- - Fsmash/Ftilt (stutter step back or retreating pivot)
- Fair (6)(-6)
- - Fair (preemptive)(retreating)
- - SHFF Nair OOS
- - Roll Behind > Dash Attack
- - Full Hop Away or Over
- - SHFF Bair (jump over rob then bair)
- Dtilt (3)(-5)
- - SHFF Nair OOS
- - SHFF Fair OOS (retreating) * (Be careful of Fair after Dtilt)
- - SHFF Bair (jump over rob then bair) * (Be careful of Fair after Dtilt)
- - Roll Behind > Jab/Dtilt
- - Full Hop Away or Over
- Ftilt (7)(-18)
- - Dash Attack (rob can only shield)
- - SHFF Nair OOS
- - Roll Behind > Dtilt
- Dash Attack (7)(-17)
- - Dtilt OOS
- - Jab OOS
- - SHFF Nair OOS
- - SHFF Bair (jump over rob then bair)
- - Dash Attack (rob can only shield) *
- Jab (3)(-13)
- - SHFF Nair OOS
- - SHFF Fair OOS (retreating) * (Be careful of Fair after Jab)
- - Roll Behind > Jab/Dtilt
- - Roll Away
- - Full Hop Away or Over
- Usmash (10/14)(-24)
- - Dsmash OOS
- - Fsmash OOS (rob can only shield)
- - Dtilt OOS
- - Dash Attack OOS
- - SH FF Nair
- Neutral B (25)(-17)
- - SHFF Nair OOS
- - Dash Attack (rob can only shield) *
- Down B (3)(+6 from charge)(-21)
- - SHFF Nair OOS
- - Dash Attack
- - SHFF Fair OOS (retreating)
- \\
- Common Use Options
- - SHFF Nair OOS
- - Bair (preemptive)(rising and rar)
- - SHFF Bair (jump over rob then bair)
- - Utilt (preemptive)
- - Roll Behind > Dtilt/Jab/Option
- CRGP
- • Nair (Usage 3)
- • Fair (Usage 2)
- • Dtilt (Usage 3)
- • Ftilt (Usage 2)
- • Dash Atk (Usage 2)
- • Usmash (Usage 2)
- • Grab (Usage 2)
- • Neutral B (Usage 0)
- • Down B (Usage 3)
- MRGP
- • Nair (Usage 3)
- • Fair (Usage 2)
- • Dtilt (Usage 1)
- • Ftilt (Usage 1)
- • Dash Atk (Usage 2)
- • Usmash (Usage 1)
- • Grab (Usage 2)
- • Neutral B (Usage 2)
- • Down B (Usage 3)
- LRGP
- • Nair (Usage 2)
- • Fair (Usage 0)
- • Dtilt (Usage 0)
- • Ftilt (Usage 0)
- • Dash Atk (Usage 2)
- • Usmash (Usage 0)
- • Grab (Usage 2)
- • Neutral B (Usage 3)
- • Down B (Usage 3)
- General GP
- Disadv
- Adv
- Edgeguarding
- Recovering
- Stages
- Take To
- - Smashville
- - Yoshi's Island
- - Pokemon Stadium 1
- - Final Destination
- - Lylat
- Avoid
- - Ps2
- - Yoshi's Story
- - Battlefield
- Neutral
- - Town and City
- - Kalos
- - Unova
- How to Kill
- How to Not Die
- Tools to Kill
- • Low %s - Dair, Side B, Uair, Usmash
- • High %s - Side B, Dair, Bair, Uair, Usmash, Fsmash, Dsmash
- • At lower percents the only moves you generally have to worry about are Dair, Uair and Side B. Dair and Uair are fairly telegraphed while Side B can be quite ambiguous due to it's decent horizontal range.
- • Avoid being inbetween Rob and the Gyro as it only corners you and gives ROB more options to easily take the stock.
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