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  1. R.O.B
  2.  
  3. Tools in Neutral
  4. - Nair, Fair, Dtilt, Ftilt, Dash Attack, Utilt, Jab, Usmash, Neutral B, Down B, Grab
  5.  
  6. Nair (14-32)(-4/-3)
  7. - Bair (preemptive)(rising and rar)
  8. - Fair (preemptive)(retreating)
  9. - SHFF Nair OOS
  10. - Roll Behind > Jab/Dtilt
  11. - Utilt (preemptive)
  12. - Pivot Grab
  13. - Fsmash/Ftilt (stutter step back or retreating pivot)
  14.  
  15. Fair (6)(-6)
  16. - Fair (preemptive)(retreating)
  17. - SHFF Nair OOS
  18. - Roll Behind > Dash Attack
  19. - Full Hop Away or Over
  20. - SHFF Bair (jump over rob then bair)
  21.  
  22. Dtilt (3)(-5)
  23. - SHFF Nair OOS
  24. - SHFF Fair OOS (retreating) * (Be careful of Fair after Dtilt)
  25. - SHFF Bair (jump over rob then bair) * (Be careful of Fair after Dtilt)
  26. - Roll Behind > Jab/Dtilt
  27. - Full Hop Away or Over
  28.  
  29. Ftilt (7)(-18)
  30. - Dash Attack (rob can only shield)
  31. - SHFF Nair OOS
  32. - Roll Behind > Dtilt
  33.  
  34. Dash Attack (7)(-17)
  35. - Dtilt OOS
  36. - Jab OOS
  37. - SHFF Nair OOS
  38. - SHFF Bair (jump over rob then bair)
  39. - Dash Attack (rob can only shield) *
  40.  
  41. Jab (3)(-13)
  42. - SHFF Nair OOS
  43. - SHFF Fair OOS (retreating) * (Be careful of Fair after Jab)
  44. - Roll Behind > Jab/Dtilt
  45. - Roll Away
  46. - Full Hop Away or Over
  47.  
  48. Usmash (10/14)(-24)
  49. - Dsmash OOS
  50. - Fsmash OOS (rob can only shield)
  51. - Dtilt OOS
  52. - Dash Attack OOS
  53. - SH FF Nair
  54.  
  55. Neutral B (25)(-17)
  56. - SHFF Nair OOS
  57. - Dash Attack (rob can only shield) *
  58.  
  59. Down B (3)(+6 from charge)(-21)
  60. - SHFF Nair OOS
  61. - Dash Attack
  62. - SHFF Fair OOS (retreating)
  63.  
  64. \\
  65.  
  66. Common Use Options
  67. - SHFF Nair OOS
  68. - Bair (preemptive)(rising and rar)
  69. - SHFF Bair (jump over rob then bair)
  70. - Utilt (preemptive)
  71. - Roll Behind > Dtilt/Jab/Option
  72.  
  73.  
  74. CRGP
  75.  
  76. • Nair (Usage 3)
  77. • Fair (Usage 2)
  78.  
  79. • Dtilt (Usage 3)
  80. • Ftilt (Usage 2)
  81. • Dash Atk (Usage 2)
  82. • Usmash (Usage 2)
  83. • Grab (Usage 2)
  84.  
  85. • Neutral B (Usage 0)
  86. • Down B (Usage 3)
  87.  
  88. MRGP
  89.  
  90. • Nair (Usage 3)
  91. • Fair (Usage 2)
  92.  
  93. • Dtilt (Usage 1)
  94. • Ftilt (Usage 1)
  95. • Dash Atk (Usage 2)
  96. • Usmash (Usage 1)
  97. • Grab (Usage 2)
  98.  
  99. • Neutral B (Usage 2)
  100. • Down B (Usage 3)
  101.  
  102. LRGP
  103.  
  104. • Nair (Usage 2)
  105. • Fair (Usage 0)
  106.  
  107. • Dtilt (Usage 0)
  108. • Ftilt (Usage 0)
  109. • Dash Atk (Usage 2)
  110. • Usmash (Usage 0)
  111. • Grab (Usage 2)
  112.  
  113. • Neutral B (Usage 3)
  114. • Down B (Usage 3)
  115.  
  116. General GP
  117. Disadv
  118. Adv
  119. Edgeguarding
  120. Recovering
  121.  
  122. Stages
  123.  
  124. Take To
  125. - Smashville
  126. - Yoshi's Island
  127. - Pokemon Stadium 1
  128. - Final Destination
  129. - Lylat
  130.  
  131. Avoid
  132. - Ps2
  133. - Yoshi's Story
  134. - Battlefield
  135.  
  136. Neutral
  137. - Town and City
  138. - Kalos
  139. - Unova
  140.  
  141.  
  142.  
  143. How to Kill
  144.  
  145.  
  146. How to Not Die
  147.  
  148. Tools to Kill
  149. • Low %s - Dair, Side B, Uair, Usmash
  150. • High %s - Side B, Dair, Bair, Uair, Usmash, Fsmash, Dsmash
  151.  
  152. • At lower percents the only moves you generally have to worry about are Dair, Uair and Side B. Dair and Uair are fairly telegraphed while Side B can be quite ambiguous due to it's decent horizontal range.
  153.  
  154. • Avoid being inbetween Rob and the Gyro as it only corners you and gives ROB more options to easily take the stock.
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