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- using System.Collections;
- using UnityEngine;
- public class BetterJump : MonoBehaviour {
- public float FallMultiplier = 2.5f;
- public float lowJumpMultiplier = 2f;
- RigidBody2D rb;
- void Start() {
- rb = GetComponent<RigidBody2D>();
- }
- void Update() {
- if (rb.velocity.y < 0) {
- rb.velocity += Vector2.up * Physics2D.gravity.y * (FallMultiplier - 1) * Time.deltaTime;
- } else if (rb.velocity.y > 0 && !Input.GetButton("Jump")) {
- rb.velocity += Vector2.up * Physics2D.gravity.y * (lowJumpMultiplier - 1) * Time.deltaTime;
- }
- }
- }
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