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- [Basic Information]
- Name: Shinrei Kotomine
- Age: 27
- Race: Human
- Description: Shinrei stands 6'1 with wavy white hair with bangs touching his shoulder and sharp blue eyes. He is often seen wearing the attire of the Executioners.
- [Skills]
- -Magecraft: It is the ability to bring about what is possible through science with supernatural means; although the process is considered a miracle, the result is not. The limits of Thaumaturgy have changed with time, as science evolved and Magic from the past became possible through science. There exists no impossibility for modern Magecraft within the rules of the world and limits of human intellect; there are limitations, however, where it only appears that something is possible. Because Magecraft acts as the reenactment of preexisting phenomena, it is impossible to use it to create new artifacts; even with an infinite amount of research, there exists a "wall" preventing human wisdom from doing so in the current era. The realm past this "wall" is known as Magic.
- -Revelation: Revelation is a Skill to "hear the voice of heavens" and take optimum action; a Skill equivalent to Instinct, a sixth sense regarding battles. However, "Revelation" accommodates all matters related to the achievement of a goal. Because there is no basis to it, it cannot be explained to others clearly. It is a Skill held by the soul of the user.
- -Black Key Mastery: Shinrei is skilled with Black Keys, thin blades resembling a rapier that are longer than a meter with a short hilt. They are used specifically by Executors as projectile weapons. They boast great power and a high difficulty to master. The blade is a semi-solid formed by magical energy, so it is only necessary to carry the small hilt. He holds a high number of them at one time under his frock, and nobody knows their exact number. It is a sacrament rather than magecraft that is utilized to fight spirits, so it can affect a Servant should one somehow hit them. They lack balance in close combat, making them unwieldy to defend against a smaller weapon like a dagger.
- -Origin: Origin is the starting point that defines one's existence and directs one's actions throughout life. It is the driving force that comes from within the Root that has managed to stream out of the Source and take on material form. The form it can take on at times is that of a human being, and all humans match their actions to be in harmony with the driving force that originated them from the moment they enter into the world.
- -The Baptism Rite: The Baptism Rite is the sole magical miracle that is permitted to be learned in the Church. The teachings of God are considered to be the greatest weapon against spirits within the systematic basis of their magecraft, so the chant is a key of providence that eliminates wondering souls with the holy words of the Bible. It is the purification and elevating of a wayward soul through the teachings of the Lord by sending a ghost to its "throne". It is a miracle that has healed the hearts of many, so that is most likely the reason that it is the theory of thaumaturgy with the most widespread theory.
- -Noble Phantasm: Noble Phantasms or simply Precious/Treasured Tools are "crystallized mysteries", powerful armaments made using human imagination as their core, and are the weapons and/or abilities owned by Heroic Spirits. As humanity's illusions, they embody the ultimate mysteries of a hero as symbols of their existence through historical fact and anecdotes. They can be physical weaponry (e.g. swords, spears, bows) or support items (e.g. shields, rings, crowns). They can also be abstractions such as unique, often magical abilities (even close to or matching True Magic), unique (even conceptual) means of attack, curses, and changes to the very environment and its physical properties.
- -Anti-Unit Noble Phantasm: Anti-Unit Noble Phantasms are those specialized against defeating other people in single combat.Compared to stronger weapons, a majority of Anti-Unit Noble Phantasms will not go beyond defeating other beings, no matter how strong the magical energy or curse they wield.
- -Clairvoyance: His Clairvoyance, a visual ability also called Hawk Eye that affects the accuracy of bows, allows him to execute his "ultra long-range sniping" precisely even against targets moving at high speeds as long as they are within a four kilometer range. With accuracy transcending the realm of men, it is an ability often used for scouting that is able to fully survey the town simply upon looking down from a high location.
- Reinforcement: Reinforcement is the most difficult Magecraft with the purpose of pushing a basis to the utmost limit. It is the foundation of all Magecraft that enhance the existence of the target by pouring Magical Energy, but as no clear expression of how much it can be enhanced is defined, almighty reinforcements are rare. It is the same as adding something to an object that is already complete, in case of failure the target will receive it as a poison. Success requires a good grasp of the inner structure to fill openings with Magical Energy. Reinforcing the purpose of existence would be increasing the sharpness of a knife, the nourishment of food, or in the case of a living creature, physical strength and durability. It is impossible to reinforce something vague.
- -Gradation Air: Gradation Air, more commonly known as Projection, is a Magecraft that materializes objects, in accordance to the caster’s imagination, through the use of magical energy. Gradation comes from the fact that the created object slowly fades away after being created, and Air is an allusion to the fact that said object is made out of “nothing”.
- -Projection (Trace Version): Projection (Trace Version) is the personal variation of Gradation Air that Shio and Shinrei use, referred as Tracing due to the unique aria, "Trace On", that is used for its activation. Tracing greatly differs from normal Projection in the fact that not only does it reproduce the shape and substance of an object, but also its entire history as well. Objects created with tracing are slightly inferior to the originals due to the fact that only so much information can be gathered by sight alone, and Noble Phantasms are degraded by an entire rank. Objects need to be seen directly in order to be traced, as even with a blueprint and materials, The Jeweled Sword of Zelretch was impossible to trace. Objects seen through shared memories can be traced.
- [Weapons/Items/Gear]
- -Caladbolg II: Caladbolg II is a modified version of the original Caladbolg using Reinforcement. The blade of the sword coils into a spiral that can penetrate any target by creating a twisting distortion in space when fired.
- -Bow of Origins: The Bow of Origins is a matte black, western-style straight bow, with a simple design that was constructed to be resistant enough to fire Noble Phantasms. It is a completely original weapon, a projection whose structure and composition is not directly taken from another hero's bow. Their accuracy is spot-on, and their power is still great enough to bring down houses with a small barrage released in quick succession. Releasing over a dozen arrows at once, they are accurately fired at the opponent whether as a sneak attack or support for another.
- Durandal: Durandal is the holy sword favored by The Leader of the Twelve Paladins, Roland and one of the many Noble Phantasms in the Aegis Order's collection. The sword is a splendidly forged "symbol of power" much like King Arthur's Caliburn, and it is said to hold three miracles within it. It will not lose its sharpness even should its user's magical energy be depleted, proving indestructible even when Roland tried to destroy it.
- -Phantasm Punishment: Phantasm Punishment is Shinrei's Origin that has the double attribute of "Severing and Binding", its power put into a knife and sublimated as a Noble Phantasm. It is a standard combat knife, his Origin made form and the knife being the embodiment of it. It inflicts fatal damage towards enemies that possesses magic circuits and magic crests or anything similar inside their bodies. The ability is invoked according to its True Name release.
- [Bio]
- Born the eldest to Shio, Shinrei trained endlessly to protect his younger brother. Training under his father, he swiftly climbed the ranks to Executioner by age 18. By 20 he had mastered Magecraft and forged his Noble Phantasm, and then infusing his Origin into it. He, along side Shio, and their new addition, Aura, formed the Order of Aegis, a church that seeks out the darkness and cleanse it from the world while retrieving sacred items of importance to keep them out of the hands of evil. To this end, Shinrei is the Order's hard hitter and first line of defense.
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