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- _G.loop = true
- while _G.loop == true do wait(0.5)
- workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS:findFirstChild('M9', true).ITEMPICKUP)
- workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS:findFirstChild('Remington 870', true).ITEMPICKUP)
- workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS:findFirstChild('AK-47', true).ITEMPICKUP)
- for i, v in next, debug.getregistry() do
- if type(v) == "table" then
- if v.Bullets then
- v.AutoFire = true
- v.FireRate = 0
- v.Bullets = 50
- v.Range = math.huge
- v.MaxAmmo = math.huge
- v.CurrentAmmo = math.huge
- v.StoredAmmo = math.huge
- end
- end
- end
- end
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