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  1.     /* ------ IMMERSIVE CAM CONFIGURATION START -------------------------------------------------- 
  2.     Edit the default values as desired, but remember that small changes make big differences.
  3.     For some variables, only certain values are valid.  Those values are explained in the variable's comments.
  4.     -------------------------------------------------------------------------------------------- */
  5.    
  6.     //--- AUTO CENTERING ---
  7.     // Horseback
  8.     // 2.0 = disable on trot and lower  // 3.0 = disable on canter and lower  // 4.0 = disable always
  9.     default hbAutoRot = 2.0;
  10.     // Exploration
  11.     default expAutoRot = false;         // true = auto centering ON  |  false = auto centering OFF
  12.     // Sprinting
  13.     default sprintAutoRot = true;       // true = auto centering ON  |  false = auto centering OFF
  14.     // Sailing
  15.     default sailAutoRot = true;         // true = auto centering ON  |  false = auto centering OFF
  16.    
  17.     //--- FOV ---
  18.     default expFOV          = 60.0f;
  19.     default hbFOV           = 60.0f;
  20.    
  21.     //--- HEADTRACKING ----
  22.     default headTracking    = true;     // true = headtracking ON | false = headtracking OFF
  23.    
  24.     // The following two settings are only used if headTracking = true
  25.     default extHTDis        = 4.0;      // Exterior look at radius  - The higher the number, the farther away people can be for Geralt to look at them.
  26.     default intHTDis        = 2.5;      // Interior look at radius  - The higher the number, the farther away people can be for Geralt to look at them.
  27.  
  28.    
  29.     //--- CAMERA CONFIGURATIONS ---
  30.    
  31.     // Exploration Camera
  32.     default expOffset       = 0.95;     // increase = right   |  decrease = left        ( vanilla 0 )
  33.     default expDepth        = 2.21;     // increase = zoom in |  decrease = zoom out    ( vanilla 0 )
  34.     default expHeight       = -0.57;        // increase = higher  |  decrease = lower       ( vanilla 0 )
  35.    
  36.     // Interior Camera
  37.     default noInteriorCamChange = true; // true = exploration cam does not change upon entering buildings
  38.    
  39.     //The following interior camera settings are not used if noInteriorCamChange = true
  40.     default intOffset       = -0.57;        // increase = right   |  decrease = left         ( vanilla 0.3 )
  41.     default intDepth        = 3.0;      // increase = zoom in |  decrease = zoom out   
  42.     default intHeight       = -0.57;        // increase to raise  |  decrease to lower       ( vanilla 0.3 )
  43.    
  44.     // Sprinting Camera
  45.     default sprintMode      = 1;        // 1 = sprint matches exploration, but slightly zoomed out
  46.                                         // 2 = vanilla sprint cam (centered and zoomed out)
  47.                                         // 3 = custom ( uses custom sprint values defined below )
  48.     default sprintOffset    = 0.0;      // increase = right   |  decrease = left        ( vanilla 0 )
  49.     default sprintDepth     = 0.0;      // increase = zoom in |  decrease = zoom out    ( vanilla 0 )
  50.     default sprintHeight    = 0.0;      // increase = higher  |  decrease = lower       ( vanilla 0 )
  51.    
  52.     // Horseback Camera
  53.     default hbDistance      = 2.5;      // Walk and Trot Camera Distance - increase to zoom out |   decrease to zoom in  ( vanilla  2.4 )
  54.     default hbCanterDis     = 2.5;      // Canter Camera Distance - increase to zoom out |  decrease to zoom in
  55.     default hbGallopDis     = 2.5;      // Gallop Camera Distance - increase to zoom out |  decrease to zoom in
  56.     default hbCombatDis     = 2.8;      // Combat Camera Distance - increase to zoom out |  decrease to zoom in
  57.    
  58.     default hbOffset        = 0.0;      // increase = right   |  decrease = left        ( vanilla 0 )
  59.     default hbDepth         = 0.91;     // increase = zoom in |  decrease = zoom out    ( vanilla 0 )
  60.     default hbHeight        = -0.1;     // increase = higher  |  decrease = lower       ( vanilla 0 )
  61.    
  62.     // Sailing Camera
  63.     default sailOffset =    -0.54;      // increase = right   |  decrease = left    (Vanilla 0)
  64.     default sailDepth  =    1.25;       // increase = closer  |  decrease = farther (Vanilla 0)
  65.     default sailHeight =    0.0;        // increase = higher  |  decrease = lower   (Vanilla 0)
  66.     default sailPitch  =    30.0;       // The higher the value, the farther the camera can be tilted skywards.
  67.    
  68.     // Witcher Sense Cameras
  69.     default witcherSenseZoom = false; // Setting this to false will disable Witcher Sense camera zoom
  70.    
  71.     //The following Witcher Sense camera settings are only used if noWitcherSenseZoom = false
  72.     // Exterior Witcher Sense Camera
  73.     default eWSOffset       = 0.96;     // increase = right   |  decrease = left        ( vanilla  0.5 )   
  74.     default eWSDepth        = 2.66;     // increase = zoom in |  decrease = zoom out    ( vanilla  2.0 )
  75.     default eWSHeight       = -0.87;        // increase = higher  |  decrease = lower       ( vanilla  0.3 )
  76.    
  77.     // Interior Witcher Sense Camera
  78.     default iWSOffset       = 0.30;     // increase = right   |  decrease = left        ( vanilla  0.5 )               
  79.     default iWSDepth        = 2.15;     // increase = zoom in |  decrease = zoom out    ( vanilla  2.3 )
  80.     default iWSHeight       = 0.25;     // increase = higher  |  decrease = lower       ( vanilla  0.5 )
  81.  
  82.     // Clue Investigation Camera
  83.     default clueOffset      = 0.6;      // increase = right   |  decrease = left        ( vanilla  0.7 )
  84.     default clueDepth       = 4.0;      // increase = zoom in |  decrease = zoom out    ( vanilla  0.0 )
  85.     default clueHeight      = -1.5;     // increase = higher  |  decrease = lower       ( vanilla  0.0 )
  86.    
  87.     // Combat Camera
  88.     default comLock         = true; // true = camera doesn't zoom in and out during combat - false = vanilla combat camera movements
  89.     default comOffset       = 0.0;      // increase = right   |  decrease = left        ( vanilla 0 )  
  90.     default comDepth        = 1.2;      // increase = zoom in |  decrease = zoom out    ( vanilla 0 )
  91.     default comHeight       = -0.22;        // increase = higher  |  decrease = lower       ( vanilla 0 )
  92.     default hlOffset        = 0.25;     // increase = right   |  decrease = left        ( hard-lock / vanilla 0 )  
  93.     default hlDepth         = 1.35;     // increase = zoom in |  decrease = zoom out    ( hard-lock / vanilla 0 )
  94.     default hlHeight        = 0.65;     // increase = higher  |  decrease = lower       ( hard-lock / vanilla 0 )
  95.    
  96.     // Aim/Throw Camera  
  97.     /* If atRotate is set to true, Geralt will auto rotate to the camera facing.  
  98.     This looks odd when the cam is zoomed out far enough to see his legs. */
  99.        
  100.     default  atRotate       = true; // ( vanilla  true )
  101.     default atOffset        = 0.43;     // increase = right   |  decrease = left        ( vanilla 0.43 )   
  102.     default atDepth         = 0.52;     // increase = zoom in |  decrease = zoom out    ( vanilla 0.52 )
  103.     default atHeight        = 0.22;     // increase = higher  |  decrease = lower       ( vanilla 0.22 )
  104.    
  105.     // Igni Firestream Camera
  106.     default fsOffset        = 0.95;     // increase = right   |  decrease = left        ( vanilla 0.65 )   
  107.     default fsDepth         = -0.5;     // increase = zoom in |  decrease = zoom out    ( vanilla 1.8 )
  108.     default fsHeight        = 0;        // increase = higher  |  decrease = lower       ( vanilla 0.4 )
  109.    
  110.     /////////////////////////////////////////////////////////////////////////////
  111.     /////////////////////////////////////////////////////////////////////////////
  112.     //--- SLOW MOTION COMBAT CONFIGURATION -----
  113.     default critSloMoCam    = true; // true = ON | false = OFF
  114.    
  115.     // The following settings are only used if critSloMoCam = true
  116.     // Set your 'Slow Motion on Critical Hit Chance' here.
  117.     default criticalHitSlowMoChance     = 50;
  118.        
  119.     // Set your 'Slow Motion Factor' for the individual action here.
  120.     default aardSlowMoFactor            = 0.5f;     // Aard Sweep
  121.     default igniSlowMoFactor            = 0.5f;     // Igni Firestream
  122.     default dodgeRollSlowMoFactor       = 1.0f;
  123.     default evadeStepSlowMoFactor       = 1.0f;
  124.     default counterAttackSlowMoFactor   = 0.5f;
  125.     default criticalHitSlowMoFactor     = 0.2f;
  126.     default dismemberSlowMoFactor       = 0.2;
  127.    
  128.     /////////////////////////////////////////////////////////////////////////////
  129.     /////////////////////////////////////////////////////////////////////////////
  130.     // --- IMMERSIVE MEDITATION CONFIGURATION
  131.     /* Immersive Meditation configuration does nothing unless you have the optional add-on mod, Immersive Meditation, installed. */
  132.    
  133.     default medOffset       = -0.55;    // increase = right   |  decrease = left
  134.     default medDepth        = 1.20;     // increase = zoom in |  decrease = zoom out
  135.     default medHeight       = 0.53;     // increase = higher  |  decrease = lower
  136.    
  137.     default medEndFacing    = 230;      // This number determines the ending camera facing during meditation.  180 = the camera facing straight back
  138.     default medRotSpeed     = 0.2;      // The higher this number, the faster the camera rotates to your end facing target
  139.     default medPitch        = -1;       // Negative numbers set the camera to look down on Geralt.  Positive numbers set the camera to look up at Geralt.
  140.     default medHPS          = 1;        // The number of game hours passed per real time second of meditation.
  141.     default useCampfire     = true;     // Set to false to prevent Geralt from making a campfire when meditating outside.
  142.     default medFreeCam      = false;    // Set to true to allow free control of the camera rotation during meditation.
  143.    
  144.     /////////////////////////////////////////////////////////////////////////////
  145.     /////////////////////////////////////////////////////////////////////////////
  146.     // --- IMMERSIVE MOTION CONFIGURATION
  147.     /* Immersive Motion configuration does nothing unless you have the optional add-on mod, Immersive Motion for Gamepads, installed. */
  148.    
  149.     default inputAdj        = 1.0;
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