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- /* ------ IMMERSIVE CAM CONFIGURATION START --------------------------------------------------
- Edit the default values as desired, but remember that small changes make big differences.
- For some variables, only certain values are valid. Those values are explained in the variable's comments.
- -------------------------------------------------------------------------------------------- */
- //--- AUTO CENTERING ---
- // Horseback
- // 2.0 = disable on trot and lower // 3.0 = disable on canter and lower // 4.0 = disable always
- default hbAutoRot = 2.0;
- // Exploration
- default expAutoRot = false; // true = auto centering ON | false = auto centering OFF
- // Sprinting
- default sprintAutoRot = true; // true = auto centering ON | false = auto centering OFF
- // Sailing
- default sailAutoRot = true; // true = auto centering ON | false = auto centering OFF
- //--- FOV ---
- default expFOV = 60.0f;
- default hbFOV = 60.0f;
- //--- HEADTRACKING ----
- default headTracking = true; // true = headtracking ON | false = headtracking OFF
- // The following two settings are only used if headTracking = true
- default extHTDis = 4.0; // Exterior look at radius - The higher the number, the farther away people can be for Geralt to look at them.
- default intHTDis = 2.5; // Interior look at radius - The higher the number, the farther away people can be for Geralt to look at them.
- //--- CAMERA CONFIGURATIONS ---
- // Exploration Camera
- default expOffset = 0.95; // increase = right | decrease = left ( vanilla 0 )
- default expDepth = 2.21; // increase = zoom in | decrease = zoom out ( vanilla 0 )
- default expHeight = -0.57; // increase = higher | decrease = lower ( vanilla 0 )
- // Interior Camera
- default noInteriorCamChange = true; // true = exploration cam does not change upon entering buildings
- //The following interior camera settings are not used if noInteriorCamChange = true
- default intOffset = -0.57; // increase = right | decrease = left ( vanilla 0.3 )
- default intDepth = 3.0; // increase = zoom in | decrease = zoom out
- default intHeight = -0.57; // increase to raise | decrease to lower ( vanilla 0.3 )
- // Sprinting Camera
- default sprintMode = 1; // 1 = sprint matches exploration, but slightly zoomed out
- // 2 = vanilla sprint cam (centered and zoomed out)
- // 3 = custom ( uses custom sprint values defined below )
- default sprintOffset = 0.0; // increase = right | decrease = left ( vanilla 0 )
- default sprintDepth = 0.0; // increase = zoom in | decrease = zoom out ( vanilla 0 )
- default sprintHeight = 0.0; // increase = higher | decrease = lower ( vanilla 0 )
- // Horseback Camera
- default hbDistance = 2.5; // Walk and Trot Camera Distance - increase to zoom out | decrease to zoom in ( vanilla 2.4 )
- default hbCanterDis = 2.5; // Canter Camera Distance - increase to zoom out | decrease to zoom in
- default hbGallopDis = 2.5; // Gallop Camera Distance - increase to zoom out | decrease to zoom in
- default hbCombatDis = 2.8; // Combat Camera Distance - increase to zoom out | decrease to zoom in
- default hbOffset = 0.0; // increase = right | decrease = left ( vanilla 0 )
- default hbDepth = 0.91; // increase = zoom in | decrease = zoom out ( vanilla 0 )
- default hbHeight = -0.1; // increase = higher | decrease = lower ( vanilla 0 )
- // Sailing Camera
- default sailOffset = -0.54; // increase = right | decrease = left (Vanilla 0)
- default sailDepth = 1.25; // increase = closer | decrease = farther (Vanilla 0)
- default sailHeight = 0.0; // increase = higher | decrease = lower (Vanilla 0)
- default sailPitch = 30.0; // The higher the value, the farther the camera can be tilted skywards.
- // Witcher Sense Cameras
- default witcherSenseZoom = false; // Setting this to false will disable Witcher Sense camera zoom
- //The following Witcher Sense camera settings are only used if noWitcherSenseZoom = false
- // Exterior Witcher Sense Camera
- default eWSOffset = 0.96; // increase = right | decrease = left ( vanilla 0.5 )
- default eWSDepth = 2.66; // increase = zoom in | decrease = zoom out ( vanilla 2.0 )
- default eWSHeight = -0.87; // increase = higher | decrease = lower ( vanilla 0.3 )
- // Interior Witcher Sense Camera
- default iWSOffset = 0.30; // increase = right | decrease = left ( vanilla 0.5 )
- default iWSDepth = 2.15; // increase = zoom in | decrease = zoom out ( vanilla 2.3 )
- default iWSHeight = 0.25; // increase = higher | decrease = lower ( vanilla 0.5 )
- // Clue Investigation Camera
- default clueOffset = 0.6; // increase = right | decrease = left ( vanilla 0.7 )
- default clueDepth = 4.0; // increase = zoom in | decrease = zoom out ( vanilla 0.0 )
- default clueHeight = -1.5; // increase = higher | decrease = lower ( vanilla 0.0 )
- // Combat Camera
- default comLock = true; // true = camera doesn't zoom in and out during combat - false = vanilla combat camera movements
- default comOffset = 0.0; // increase = right | decrease = left ( vanilla 0 )
- default comDepth = 1.2; // increase = zoom in | decrease = zoom out ( vanilla 0 )
- default comHeight = -0.22; // increase = higher | decrease = lower ( vanilla 0 )
- default hlOffset = 0.25; // increase = right | decrease = left ( hard-lock / vanilla 0 )
- default hlDepth = 1.35; // increase = zoom in | decrease = zoom out ( hard-lock / vanilla 0 )
- default hlHeight = 0.65; // increase = higher | decrease = lower ( hard-lock / vanilla 0 )
- // Aim/Throw Camera
- /* If atRotate is set to true, Geralt will auto rotate to the camera facing.
- This looks odd when the cam is zoomed out far enough to see his legs. */
- default atRotate = true; // ( vanilla true )
- default atOffset = 0.43; // increase = right | decrease = left ( vanilla 0.43 )
- default atDepth = 0.52; // increase = zoom in | decrease = zoom out ( vanilla 0.52 )
- default atHeight = 0.22; // increase = higher | decrease = lower ( vanilla 0.22 )
- // Igni Firestream Camera
- default fsOffset = 0.95; // increase = right | decrease = left ( vanilla 0.65 )
- default fsDepth = -0.5; // increase = zoom in | decrease = zoom out ( vanilla 1.8 )
- default fsHeight = 0; // increase = higher | decrease = lower ( vanilla 0.4 )
- /////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////
- //--- SLOW MOTION COMBAT CONFIGURATION -----
- default critSloMoCam = true; // true = ON | false = OFF
- // The following settings are only used if critSloMoCam = true
- // Set your 'Slow Motion on Critical Hit Chance' here.
- default criticalHitSlowMoChance = 50;
- // Set your 'Slow Motion Factor' for the individual action here.
- default aardSlowMoFactor = 0.5f; // Aard Sweep
- default igniSlowMoFactor = 0.5f; // Igni Firestream
- default dodgeRollSlowMoFactor = 1.0f;
- default evadeStepSlowMoFactor = 1.0f;
- default counterAttackSlowMoFactor = 0.5f;
- default criticalHitSlowMoFactor = 0.2f;
- default dismemberSlowMoFactor = 0.2;
- /////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////
- // --- IMMERSIVE MEDITATION CONFIGURATION
- /* Immersive Meditation configuration does nothing unless you have the optional add-on mod, Immersive Meditation, installed. */
- default medOffset = -0.55; // increase = right | decrease = left
- default medDepth = 1.20; // increase = zoom in | decrease = zoom out
- default medHeight = 0.53; // increase = higher | decrease = lower
- default medEndFacing = 230; // This number determines the ending camera facing during meditation. 180 = the camera facing straight back
- default medRotSpeed = 0.2; // The higher this number, the faster the camera rotates to your end facing target
- default medPitch = -1; // Negative numbers set the camera to look down on Geralt. Positive numbers set the camera to look up at Geralt.
- default medHPS = 1; // The number of game hours passed per real time second of meditation.
- default useCampfire = true; // Set to false to prevent Geralt from making a campfire when meditating outside.
- default medFreeCam = false; // Set to true to allow free control of the camera rotation during meditation.
- /////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////
- // --- IMMERSIVE MOTION CONFIGURATION
- /* Immersive Motion configuration does nothing unless you have the optional add-on mod, Immersive Motion for Gamepads, installed. */
- default inputAdj = 1.0;
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