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9Simplicity9

why would i do this

Jun 6th, 2018
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  1. --[[I'm sorry, my Blazey.. I had to..]]--
  2. --[[It was spread too much, Nokiskid had it and was probably gonna sell it.]]--
  3.  
  4. --[[FOR YOU SKIDS: This is the official genocider sequel.]]--
  5. --[[Project Name: Sadique/Sadist]]--
  6. --[[qbxeeb]]--
  7. --[[some abusive edit by UndeniableInfinity, BECAUSE HELL, I AM BORED.]]--
  8. wait(1 / 60)
  9. Effects = { }
  10. local Player = game.Players.localPlayer
  11. local Mouse = Player:GetMouse()
  12. local Character = Player.Character
  13. local Humanoid = Character:findFirstChildOfClass("Humanoid")
  14. local Head = Character.Head
  15. local RootPart = Character.HumanoidRootPart
  16. local Torso = Character.Torso
  17. local LeftArm = Character["Left Arm"]
  18. local RightArm = Character["Right Arm"]
  19. local LeftLeg = Character["Left Leg"]
  20. local RightLeg = Character["Right Leg"]
  21. local Camera = game.Workspace.CurrentCamera
  22. local RootJoint = RootPart.RootJoint
  23. local Equipped = false
  24. local Attack = false
  25. local Anim = 'Idle'
  26. local Idle = 0
  27. local Combo = 1
  28. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  29. local Velocity = RootPart.Velocity.y
  30. local Sine = 0
  31. local Change = 1
  32. local Animie = .3
  33. local Randomize = 0
  34. local Victim = nil
  35. local Delay = false
  36. local Delay2 = false
  37. local Rampage = "Normal"
  38. local Deed = false
  39.  
  40.  
  41. Humanoid.WalkSpeed = 14
  42. Humanoid.JumpPower = 50
  43. Humanoid.Animator.Parent = nil
  44. Character.Animate.Parent = nil
  45.  
  46. local newMotor = function(part0, part1, c0, c1)
  47. local w = Instance.new('Motor', part0)
  48. w.Part0 = part0
  49. w.Part1 = part1
  50. w.C0 = c0
  51. w.C1 = c1
  52. return w
  53. end
  54.  
  55. function clerp(a, b, t)
  56. return a:lerp(b, t)
  57. end
  58.  
  59. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  60. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  61.  
  62. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  63. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  64. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  65. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  66. RootJoint.C1 = CFrame.new(0, 0, 0)
  67. RootJoint.C0 = CFrame.new(0, 0, 0)
  68. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  69. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  70.  
  71. local rarmc1 = RW.C1
  72. local larmc1 = LW.C1
  73. local rlegc1 = RH.C1
  74. local llegc1 = LH.C1
  75.  
  76. local resetc1 = false
  77.  
  78. function PlayAnimationFromTable(table, speed, bool)
  79. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  80. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  81. RW.C0 = clerp(RW.C0, table[3], speed)
  82. LW.C0 = clerp(LW.C0, table[4], speed)
  83. RH.C0 = clerp(RH.C0, table[5], speed)
  84. LH.C0 = clerp(LH.C0, table[6], speed)
  85. if bool == true then
  86. if resetc1 == false then
  87. resetc1 = true
  88. RootJoint.C1 = RootJoint.C1
  89. Torso.Neck.C1 = Torso.Neck.C1
  90. RW.C1 = rarmc1
  91. LW.C1 = larmc1
  92. RH.C1 = rlegc1
  93. LH.C1 = llegc1
  94. end
  95. end
  96. end
  97.  
  98. ArtificialHB = Instance.new("BindableEvent", script)
  99. ArtificialHB.Name = "Heartbeat"
  100.  
  101. script:WaitForChild("Heartbeat")
  102.  
  103. frame = 1 / 30
  104. tf = 0
  105. allowframeloss = false
  106. tossremainder = false
  107. lastframe = tick()
  108. script.Heartbeat:Fire()
  109.  
  110. game:GetService("RunService").Heartbeat:connect(function(s, p)
  111. tf = tf + s
  112. if tf >= frame then
  113. if allowframeloss then
  114. script.Heartbeat:Fire()
  115. lastframe = tick()
  116. else
  117. for i = 1, math.floor(tf / frame) do
  118. script.Heartbeat:Fire()
  119. end
  120. lastframe = tick()
  121. end
  122. if tossremainder then
  123. tf = 0
  124. else
  125. tf = tf - frame * math.floor(tf / frame)
  126. end
  127. end
  128. end)
  129.  
  130. function swait(num)
  131. if num == 0 or num == nil then
  132. ArtificialHB.Event:wait()
  133. else
  134. for i = 0, num do
  135. ArtificialHB.Event:wait()
  136. end
  137. end
  138. end
  139.  
  140. local RbxUtility = LoadLibrary("RbxUtility")
  141. local Create = RbxUtility.Create
  142.  
  143. local m = Create("Model"){
  144. Parent = Character,
  145. Name = "WeaponModel"
  146. }
  147.  
  148. spook = Create("Sound"){
  149. Parent = Character,
  150. SoundId = "rbxassetid://504871254",
  151. Volume = 1.3,
  152. PlaybackSpeed = 0.3,
  153. Looped = true
  154. }
  155. spook2 = Create("PitchShiftSoundEffect"){
  156. Parent = spook,
  157. Octave = 1
  158. }
  159. spook:Play()
  160.  
  161. Billb = Create("BillboardGui"){
  162. Name = "Targetted",
  163. Parent = RootPart,
  164. Adornee = nil,
  165. LightInfluence = 0,
  166. AlwaysOnTop = true,
  167. Size = UDim2.new(5, 0, 5, 0)
  168. }
  169. D1 = Create("ImageLabel"){
  170. Parent = Billb,
  171. BackgroundTransparency = 1,
  172. Position = UDim2.new(.5, 0, .5, 0),
  173. Size = UDim2.new(1, 0, 1, 0),
  174. AnchorPoint = Vector2.new(.5, .5),
  175. Image = "rbxassetid://133820006",
  176. ImageColor3 = Color3.new(165 / 255, 0, 0),
  177. ImageTransparency = 1,
  178. ScaleType = "Tile"
  179. }
  180. D2 = D1:Clone()
  181. D2.Parent = Billb
  182. D2.Size = UDim2.new(1.4, 0, 1.4, 0)
  183. D3 = D1:Clone()
  184. D3.Parent = Billb
  185. D3.Size = UDim2.new(.05, 0, .05, 0)
  186. D3.Image = "rbxassetid://1215682739"
  187. D3.Rotation = 45
  188.  
  189. function RemoveOutlines(part)
  190. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  191. end
  192.  
  193. CFuncs = {
  194. Part = {
  195. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  196. local Part = Create("Part"){
  197. Parent = Parent,
  198. Reflectance = Reflectance,
  199. Transparency = Transparency,
  200. CanCollide = false,
  201. Locked = true,
  202. BrickColor = BrickColor.new(tostring(BColor)),
  203. Name = Name,
  204. Size = Size,
  205. Material = Material,
  206. }
  207. RemoveOutlines(Part)
  208. if Size == Vector3.new(.2,.2,.2) then
  209. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  210. else
  211. Part.Size = Size
  212. end
  213. return Part
  214. end;
  215. };
  216.  
  217. Mesh = {
  218. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  219. local Msh = Create(Mesh){
  220. Parent = Part,
  221. Offset = OffSet,
  222. Scale = Scale,
  223. }
  224. if Mesh == "SpecialMesh" then
  225. Msh.MeshType = MeshType
  226. if MeshId ~= "" then
  227. Msh.MeshId = "rbxassetid://" .. MeshId
  228. end
  229. end
  230. return Msh
  231. end;
  232. };
  233.  
  234. Weld = {
  235. Create = function(Parent, Part0, Part1, C0, C1)
  236. local Weld = Create("Weld"){
  237. Parent = Parent,
  238. Part0 = Part0,
  239. Part1 = Part1,
  240. C0 = C0,
  241. C1 = C1,
  242. }
  243. return Weld
  244. end;
  245. };
  246.  
  247. Sound = {
  248. Create = function(id, par, vol, pit)
  249. coroutine.resume(coroutine.create(function()
  250. local S = Create("Sound"){
  251. Volume = vol,
  252. Pitch = pit or 1,
  253. Parent = par or workspace,
  254. }
  255. if id ~= "" then
  256. S.SoundId = "rbxassetid://" .. id
  257. end
  258. swait()
  259. S:play()
  260. game:GetService("Debris"):AddItem(S, 10)
  261. end))
  262. end;
  263. };
  264.  
  265. ParticleEmitter = {
  266. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  267. local Particle = Create("ParticleEmitter"){
  268. Parent = Parent,
  269. Color = ColorSequence.new(Color1, Color2),
  270. LightEmission = LightEmission,
  271. Size = Size,
  272. Texture = Texture,
  273. Transparency = Transparency,
  274. ZOffset = ZOffset,
  275. Acceleration = Accel,
  276. Drag = Drag,
  277. LockedToPart = LockedToPart,
  278. VelocityInheritance = VelocityInheritance,
  279. EmissionDirection = EmissionDirection,
  280. Enabled = Enabled,
  281. Lifetime = LifeTime,
  282. Rate = Rate,
  283. Rotation = Rotation,
  284. RotSpeed = RotSpeed,
  285. Speed = Speed,
  286. VelocitySpread = VelocitySpread,
  287. }
  288. return Particle
  289. end;
  290. };
  291.  
  292. CreateTemplate = {
  293.  
  294. };
  295. }
  296. FHead=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Head",Vector3.new(1, 1, 1))
  297. FHeadWeld=CFuncs.Weld.Create(m,Head,FHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  298. CFuncs.Mesh.Create("SpecialMesh",FHead,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.25, 1.25, 1.25))
  299. FHead.CanCollide = false
  300. Head.Transparency = 1
  301.  
  302. FT = CFuncs.Mesh.Create("SpecialMesh",Torso,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  303. RA = CFuncs.Mesh.Create("SpecialMesh",RightArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  304. LA = CFuncs.Mesh.Create("SpecialMesh",LeftArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  305. RL = CFuncs.Mesh.Create("SpecialMesh",RightLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  306. LL = CFuncs.Mesh.Create("SpecialMesh",LeftLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  307. FT.MeshId = "rbxasset://fonts/torso.mesh"
  308. RA.MeshId = "rbxasset://fonts/rightarm.mesh"
  309. LA.MeshId = "rbxasset://fonts/leftarm.mesh"
  310. RL.MeshId = "rbxasset://fonts/rightleg.mesh"
  311. LL.MeshId = "rbxasset://fonts/leftleg.mesh"
  312. FT.Parent = nil
  313. RA.Parent = nil
  314. LA.Parent = nil
  315. RL.Parent = nil
  316. LL.Parent = nil
  317.  
  318.  
  319. Handle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(1.10000002, 0.200000003, 0.399999976))
  320. HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  321. CFuncs.Mesh.Create("BlockMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  322. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  323. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  324. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  325. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  326. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  327. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  328. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  329. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  330. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.0051, 0.550000012))
  331. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  332. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  333. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  334. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
  335. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  336. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  337. Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Clip",Vector3.new(1, 0.200000003, 0.399999976))
  338. ClipWeld=CFuncs.Weld.Create(m,Handle,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  339. CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
  340. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  341. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  342. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  343. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
  344. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  345. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  346. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
  347. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  348. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  349. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  350. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  351. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  352. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  353. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  354. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  355. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  356. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  357. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  358. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  359. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  360. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  361. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  362. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  363. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
  364. Hole=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Hole",Vector3.new(0.200000003, 0.100000001, 0.200000003))
  365. HoleWeld=CFuncs.Weld.Create(m,Handle,Hole,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  366. CFuncs.Mesh.Create("CylinderMesh",Hole,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  367. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  368. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  369. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  370. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
  371. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  372. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  373. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  374. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  375. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  376. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
  377. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  378. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  379. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
  380. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  381. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  382. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  383. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  384. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  385. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
  386. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  387. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  388. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
  389. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  390. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  391. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  392. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
  393. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  394. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
  395. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  396. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  397. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
  398. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  399. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
  400. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
  401. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  402. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
  403. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  404. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  405. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  406. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
  407. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  408. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  409. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
  410. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  411. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  412. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
  413. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  414. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  415. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  416. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  417. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  418. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  419. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  420. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  421. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  422. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  423. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  424. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  425. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  426. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  427. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  428. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  429. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  430. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  431. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  432. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  433. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  434. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  435. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  436. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  437. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  438. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  439. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  440. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  441. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  442. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  443. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  444. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  445. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  446. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  447. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  448. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  449. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
  450. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  451. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  452. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  453. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  454.  
  455. Handle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Handle2",Vector3.new(1.10000002, 0.200000003, 0.399999976))
  456. Handle2Weld=CFuncs.Weld.Create(m,LeftArm,Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  457. CFuncs.Mesh.Create("BlockMesh",Handle2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  458. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  459. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  460. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  461. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  462. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  463. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  464. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  465. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  466. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  467. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  468. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  469. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  470. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
  471. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  472. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  473. Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Clip",Vector3.new(1, 0.200000003, 0.399999976))
  474. ClipWeld=CFuncs.Weld.Create(m,Handle2,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  475. CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
  476. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  477. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  478. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  479. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
  480. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  481. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  482. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
  483. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  484. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  485. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  486. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  487. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  488. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  489. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  490. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  491. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  492. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  493. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  494. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  495. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  496. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  497. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  498. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  499. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
  500. Hole2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Hole2",Vector3.new(0.200000003, 0.100000001, 0.200000003))
  501. Hole2Weld=CFuncs.Weld.Create(m,Handle2,Hole2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  502. CFuncs.Mesh.Create("CylinderMesh",Hole2,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  503. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  504. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  505. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  506. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
  507. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  508. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  509. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  510. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  511. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  512. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
  513. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  514. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  515. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
  516. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  517. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  518. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  519. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  520. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  521. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
  522. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  523. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  524. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
  525. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  526. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  527. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  528. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
  529. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  530. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
  531. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  532. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  533. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
  534. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  535. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
  536. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
  537. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  538. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
  539. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  540. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  541. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  542. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
  543. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  544. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  545. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
  546. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  547. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  548. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
  549. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  550. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  551. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  552. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  553. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  554. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  555. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  556. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  557. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  558. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  559. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  560. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  561. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  562. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  563. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  564. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  565. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  566. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  567. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  568. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  569. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  570. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  571. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  572. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  573. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  574. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  575. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  576. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  577. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  578. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  579. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  580. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  581. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  582. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  583. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  584. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  585. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
  586. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  587. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  588. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  589. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  590.  
  591. Shush=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","Shush",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  592. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899963379, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
  593. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  594. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Shush",Vector3.new(0.200000003, 0.200000003, 0.100000001))
  595. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899972916, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
  596. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 0.899999976, 0.800000012))
  597. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.300000012))
  598. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0699939728, -0.0600013733, 1.5871283e-08, 1.15818466e-12, 1, 1.00000012, 2.79396772e-07, 1.58675455e-08, -2.55182385e-07, 1.00000012, -3.45529827e-10))
  599. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  600. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.199999988))
  601. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.187038422, -0.0198893547, -1.5871283e-08, -1.15818466e-12, -1, -0.921719849, 0.387856632, -1.47594443e-08, 0.387856662, 0.921719849, 5.83585447e-09))
  602. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  603. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.26000002))
  604. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.232531548, 0.00673818588, -1.5871283e-08, -1.15818466e-12, -1, -0.833314717, 0.552799165, -1.3413664e-08, 0.552799165, 0.833314776, 8.48363335e-09))
  605. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  606. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.240000084))
  607. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.039185524, -0.109341145, -1.5871283e-08, -1.15818466e-12, -1, -0.981748402, -0.190185368, -1.55122226e-08, -0.190185368, 0.981748402, -3.35699379e-09))
  608. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  609. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.120000094))
  610. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.0304012299, -0.15789032, -1.5871283e-08, -1.15818466e-12, -1, -0.902570128, -0.430543363, -1.41728069e-08, -0.430543363, 0.902570128, -7.14352622e-09))
  611. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  612.  
  613. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.120000012, 0.210000068))
  614. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499950409, 0.0232925415, 0.397506714, 5.17722219e-05, -0.000442385674, -1.00000036, 0.987985253, 0.154551089, -1.72778964e-05, 0.154551119, -0.987984896, 0.000445634127))
  615. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  616. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.140000001, 0.25000003))
  617. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, 0.247455597, -0.0262145996, -7.54790381e-06, -1.24275684e-05, 1.00000048, 0.767775178, -0.640720129, -1.78813934e-06, 0.640720248, 0.76777482, 1.39474869e-05))
  618. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  619. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.100000001, 0.120000094))
  620. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500003815, -0.256121635, 0.251476288, -4.41810116e-05, -4.7981739e-06, -1.00000048, 0.187089488, 0.982343197, -1.35600567e-05, 0.982343316, -0.187089384, -4.23565507e-05))
  621. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  622. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.109999992, 0.180000082))
  623. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.190258026, 0.221046448, 1.83703378e-05, 2.40206718e-05, -1.00000048, 0.655323863, -0.755348384, -5.66244125e-06, -0.755348682, -0.655323744, -2.92360783e-05))
  624. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  625. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0999998376, 0.519999981))
  626. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0484619141, 0.0416660309, 3.47616151e-07, -6.46710396e-06, 1.00000048, 0.991302073, 0.131609648, 4.54485416e-07, -0.131609663, 0.991301835, 5.93066216e-06))
  627. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  628. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.319999993))
  629. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.21938324, 0.038766861, 7.32019544e-07, 1.54972076e-06, -1.00000048, -0.749051094, 0.662512839, 0, 0.662512958, 0.749050856, 1.1920929e-06))
  630. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  631. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.300000191))
  632. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499992371, 0.159481049, -0.0253829956, 2.09049322e-05, -9.53674316e-06, -1.00000048, -0.518668175, -0.854975939, -2.23517418e-06, -0.854976237, 0.518667936, -2.31266022e-05))
  633. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  634. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0800000131, 0.210000068))
  635. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499977112, 0.108161926, 0.335229874, 6.95632771e-05, -0.000365644693, -1.00000036, 0.979239762, -0.202707946, 0.000142380595, -0.202708066, -0.979239345, 0.00034442544))
  636. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  637. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000033, 0.129999995, 0.369999975))
  638. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, -0.229066849, 0.190048218, 7.13965856e-05, -7.77840614e-06, 1.00000036, -0.115747206, 0.993278861, 1.5437603e-05, -0.993279219, -0.115747198, 7.00615346e-05))
  639. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  640. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.090000011, 0.15000011))
  641. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500125885, -0.188785553, 0.348403931, -0.000512038823, 0.000103473663, -1.00000024, 0.568686485, 0.822554708, -0.000206530094, 0.822554886, -0.568686366, -0.000479668379))
  642. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  643.  
  644. function RayCast(Position, Direction, Range, Ignore)
  645. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  646. end
  647.  
  648. FindNearestTorso = function(pos)
  649. local list = (game.Workspace:children())
  650. local torso = nil
  651. local dist = 1000
  652. local temp, human, temp2 = nil, nil, nil
  653. for x = 1, #list do
  654. temp2 = list[x]
  655. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  656. temp = temp2:findFirstChild("Head")
  657. human = temp2:findFirstChildOfClass("Humanoid")
  658. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  659. local dohit = true
  660. if dohit == true then
  661. torso = temp
  662. dist = (temp.Position - pos).magnitude
  663. end
  664. end
  665. end
  666. end
  667. return torso, dist
  668. end
  669. function FindNearestTorso2(Position, Distance, SinglePlayer)
  670. if SinglePlayer then
  671. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  672. end
  673. local List = {}
  674. for i, v in pairs(workspace:GetChildren()) do
  675. if v:IsA("Model") then
  676. if v:findFirstChild("Head") then
  677. if v ~= Character then
  678. if (v:findFirstChild("Head").Position - Position).magnitude <= Distance then
  679. table.insert(List, v)
  680. end
  681. end
  682. end
  683. end
  684. end
  685. return List
  686. end
  687. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 3)})
  688. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  689. local Blood = Create("ParticleEmitter"){
  690. Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)),
  691. LightEmission = .1,
  692. Size = NumberSequence.new(0.2),
  693. Texture = "rbxassetid://771221224",
  694. Transparency = bbb,
  695. Size = aaa,
  696. ZOffset = .8,
  697. Acceleration = Vector3.new(0, -25, 0),
  698. LockedToPart = false,
  699. EmissionDirection = "Top",
  700. Lifetime = NumberRange.new(.4, .6),
  701. Rate = 1000,
  702. Rotation = NumberRange.new(-100, 100),
  703. RotSpeed = NumberRange.new(-100, 100),
  704. Speed = NumberRange.new(20),
  705. VelocitySpread = 1000,
  706. Enabled = false,
  707. Parent = Head
  708. }
  709.  
  710.  
  711. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, Face, HitSound, HitPitch)
  712. if hit.Parent == nil then
  713. return
  714. end
  715. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  716. for _, v in pairs(hit.Parent:children()) do
  717. if v:IsA("Humanoid") then
  718. h = v
  719. end
  720. end
  721. if hit.Parent:IsA("Accessory") or hit.Parent:IsA("Hat") then
  722. hit = hit.Parent.Parent:FindFirstChild("Head")
  723. end
  724. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  725. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  726. if hit.Parent.DebounceHit.Value == true then
  727. return
  728. end
  729. end
  730. local c = Create("ObjectValue"){
  731. Name = "creator",
  732. Value = game:service("Players").LocalPlayer,
  733. Parent = h,
  734. }
  735. game:GetService("Debris"):AddItem(c, .5)
  736. if HitSound ~= nil and HitPitch ~= nil then
  737. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  738. end
  739. local Damage = math.random(minim, maxim)
  740. local blocked = false
  741. local block = hit.Parent:findFirstChild("Block")
  742. if block ~= nil then
  743. if block.className == "IntValue" then
  744. if block.Value > 0 then
  745. blocked = true
  746. block.Value = block.Value - 1
  747. print(block.Value)
  748. end
  749. end
  750. end
  751.  
  752. if Type ~= "Blood" then
  753. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  754. end
  755. local HitHealth = h.Health
  756. h.Health = h.Health - Damage
  757. if Type == "Knockdown" then
  758. local hum = hit.Parent.Humanoid
  759. hum.PlatformStand = true
  760. coroutine.resume(coroutine.create(function(HHumanoid)
  761. swait(1)
  762. HHumanoid.PlatformStand = false
  763. end), hum)
  764. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  765. local bodvol = Create("BodyVelocity"){
  766. velocity = angle * knockback,
  767. P = 5000,
  768. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  769. Parent = hit,
  770. }
  771. local rl = Create("BodyAngularVelocity"){
  772. P = 3000,
  773. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  774. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  775. Parent = hit,
  776. }
  777. game:GetService("Debris"):AddItem(bodvol, .5)
  778. game:GetService("Debris"):AddItem(rl, .5)
  779. elseif Type == "Normal" then
  780. local vp = Create("BodyVelocity"){
  781. P = 500,
  782. maxForce = Vector3.new(math.huge, 0, math.huge),
  783. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  784. }
  785. if knockback > 0 then
  786. vp.Parent = hit.Parent.Torso
  787. end
  788. game:GetService("Debris"):AddItem(vp, .5)
  789. elseif Type == "Up" then
  790. local bodyVelocity = Create("BodyVelocity"){
  791. velocity = Vector3.new(0, 20, 0),
  792. P = 5000,
  793. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  794. Parent = hit,
  795. }
  796. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  797. elseif Type == "DarkUp" then
  798. coroutine.resume(coroutine.create(function()
  799. for i = 0, 1, 0.1 do
  800. swait()
  801. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  802. end
  803. end))
  804. local bodyVelocity = Create("BodyVelocity"){
  805. velocity = Vector3.new(0, 20, 0),
  806. P = 5000,
  807. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  808. Parent = hit,
  809. }
  810. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  811. elseif Type == "Blood" then
  812. coroutine.resume(coroutine.create(function()
  813. if hit.Parent.Name == "Salvo_Starly" or hit.Parent.Name == "Nebula_Zorua" or hit.Parent.Name == "CKbackup" then
  814. CFuncs.Sound.Create("873911886", hit.Parent.Torso, .8, .8)
  815. Effects.Sphere.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
  816. else
  817. local Blood2 = Blood:Clone()
  818. Blood2.Parent = hit
  819. Blood2.Enabled = true
  820. Blood2.EmissionDirection = Face
  821. local Hito = hit.Parent
  822. game:GetService("Debris"):AddItem(Blood2, 3)
  823. hit.Parent:BreakJoints()
  824. if hit.Parent:findFirstChild("AlreadyHit") == nil then
  825. local c = Create("BoolValue"){
  826. Name = "AlreadyHit",
  827. Value = true,
  828. Parent = Hito,
  829. }
  830. end
  831. swait(5)
  832. Blood2.Enabled = false
  833. swait(30)
  834. if Hito:findFirstChild("AlreadyHit") ~= nil and Hito:findFirstChild("Glitching") == nil then
  835. local s = Create("BoolValue"){
  836. Name = "Glitching",
  837. Value = true,
  838. Parent = Hito,
  839. }
  840. local FT2 = FT:Clone()
  841. if Hito:findFirstChild("Torso") ~= nil then
  842. FT2.Parent = Hito.Torso
  843. --[[RA2.Parent = Hito["Right Arm"]
  844. LA2.Parent = Hito["Left Arm"]
  845. RL2.Parent = Hito["Right Leg"]
  846. LL2.Parent = Hito["Left Leg"]]
  847. for _, v in pairs(Hito:children()) do
  848. if v:IsA("Part") and v.Name ~= "Torso" and v.Name ~= "Head" then
  849. local RA2 = RA:Clone()
  850. RA2.Name = "Shoos"
  851. RA2.Parent = v
  852. end
  853. end
  854. CFuncs.Sound.Create("155202884", Hito:findFirstChild("Torso"), 1, math.random(5, 15) / 10)
  855. else
  856. FT2.Parent = nil
  857. CFuncs.Sound.Create("155202884", Hito:findFirstChild("UpperTorso"), 1, math.random(5, 15) / 10)
  858. end
  859. for i = 0, 1, math.random(1, 10)/30 do
  860. swait()
  861. for _, v in pairs(Hito:children()) do
  862. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  863. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  864. elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
  865. v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  866. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  867. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  868. end
  869. end
  870. if Hito:findFirstChild("UpperTorso") ~= nil then
  871. for _, v in pairs(Hito:findFirstChildOfClass("Humanoid"):children()) do
  872. if v:IsA("NumberValue") then
  873. v.Value = math.random(1, 5) / 10
  874. end
  875. end
  876. end
  877. if Hito == nil then
  878. break
  879. end
  880. end
  881. if Hito ~= nil then
  882. Hito:Destroy()
  883. end
  884. end
  885. end
  886. end))
  887. elseif Type == "Snare" then
  888. local bp = Create("BodyPosition"){
  889. P = 2000,
  890. D = 100,
  891. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  892. position = hit.Parent.Torso.Position,
  893. Parent = hit.Parent.Torso,
  894. }
  895. game:GetService("Debris"):AddItem(bp, 1)
  896. elseif Type == "Freeze" then
  897. local BodPos = Create("BodyPosition"){
  898. P = 50000,
  899. D = 1000,
  900. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  901. position = hit.Parent.Torso.Position,
  902. Parent = hit.Parent.Torso,
  903. }
  904. local BodGy = Create("BodyGyro") {
  905. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  906. P = 20e+003,
  907. Parent = hit.Parent.Torso,
  908. cf = hit.Parent.Torso.CFrame,
  909. }
  910. hit.Parent.Torso.Anchored = true
  911. coroutine.resume(coroutine.create(function(Part)
  912. swait(1.5)
  913. Part.Anchored = false
  914. end), hit.Parent.Torso)
  915. game:GetService("Debris"):AddItem(BodPos, 3)
  916. game:GetService("Debris"):AddItem(BodGy, 3)
  917. end
  918. local debounce = Create("BoolValue"){
  919. Name = "DebounceHit",
  920. Parent = hit.Parent,
  921. Value = true,
  922. }
  923. game:GetService("Debris"):AddItem(debounce, Delay)
  924. c = Instance.new("ObjectValue")
  925. c.Name = "creator"
  926. c.Value = Player
  927. c.Parent = h
  928. game:GetService("Debris"):AddItem(c, .5)
  929. end
  930. end
  931.  
  932. function ShowDamage(Pos, Text, Time, Color)
  933. local Rate = (1 / 30)
  934. local Pos = (Pos or Vector3.new(0, 0, 0))
  935. local Text = (Text or "")
  936. local Time = (Time or 2)
  937. local Color = (Color or Color3.new(1, 0, 1))
  938. local EffectPart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  939. EffectPart.Anchored = true
  940. local BillboardGui = Create("BillboardGui"){
  941. Size = UDim2.new(3, 0, 3, 0),
  942. Adornee = EffectPart,
  943. Parent = EffectPart,
  944. }
  945. local TextLabel = Create("TextLabel"){
  946. BackgroundTransparency = 1,
  947. Size = UDim2.new(1, 0, 1, 0),
  948. Text = Text,
  949. Font = "SciFi",
  950. TextColor3 = Color,
  951. TextScaled = true,
  952. Parent = BillboardGui,
  953. }
  954. game.Debris:AddItem(EffectPart, (Time))
  955. EffectPart.Parent = game:GetService("Workspace")
  956. delay(0, function()
  957. local Frames = (Time / Rate)
  958. for Frame = 1, Frames do
  959. wait(Rate)
  960. local Percent = (Frame / Frames)
  961. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  962. TextLabel.TextTransparency = Percent
  963. end
  964. if EffectPart and EffectPart.Parent then
  965. EffectPart:Destroy()
  966. end
  967. end)
  968. end
  969.  
  970. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, Face, HitSound, HitPitch)
  971. for _, c in pairs(workspace:children()) do
  972. local hum = c:findFirstChildOfClass("Humanoid")
  973. if hum ~= nil then
  974. if c:findFirstChild("Torso") ~= nil then
  975. local head = c:findFirstChild("Torso")
  976. if head ~= nil then
  977. local targ = head.Position - Part.Position
  978. local mag = targ.magnitude
  979. if mag <= Magnitude and c.Name ~= Player.Name then
  980. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
  981. end
  982. end
  983. elseif c:findFirstChild("UpperTorso") ~= nil then
  984. local head = c:findFirstChild("UpperTorso")
  985. if head ~= nil then
  986. local targ = head.Position - Part.Position
  987. local mag = targ.magnitude
  988. if mag <= Magnitude and c.Name ~= Player.Name then
  989. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
  990. end
  991. end
  992. end
  993. end
  994. end
  995. end
  996.  
  997. EffectModel = Instance.new("Model", Character)
  998. EffectModel.Name = "Effects"
  999.  
  1000. Effects = {
  1001. Block = {
  1002. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  1003. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1004. prt.Anchored = true
  1005. prt.CFrame = cframe
  1006. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1007. game:GetService("Debris"):AddItem(prt, 10)
  1008. if Type == 1 or Type == nil then
  1009. table.insert(Effects, {
  1010. prt,
  1011. "Block1",
  1012. delay,
  1013. x3,
  1014. y3,
  1015. z3,
  1016. msh
  1017. })
  1018. elseif Type == 2 then
  1019. table.insert(Effects, {
  1020. prt,
  1021. "Block2",
  1022. delay,
  1023. x3,
  1024. y3,
  1025. z3,
  1026. msh
  1027. })
  1028. elseif Type == 3 then
  1029. table.insert(Effects, {
  1030. prt,
  1031. "Block3",
  1032. delay,
  1033. x3,
  1034. y3,
  1035. z3,
  1036. msh,
  1037. Part
  1038. })
  1039. elseif Type == 4 then
  1040. table.insert(Effects, {
  1041. prt,
  1042. "Block2Fire",
  1043. delay,
  1044. x3,
  1045. y3,
  1046. z3,
  1047. msh
  1048. })
  1049. end
  1050. end
  1051. };
  1052.  
  1053. Sphere = {
  1054. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  1055. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1056. prt.Anchored = true
  1057. prt.CFrame = cframe
  1058. if parent == nil then
  1059. prt.Parent = workspace
  1060. else
  1061. prt.Parent = parent
  1062. end
  1063. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1064. game:GetService("Debris"):AddItem(prt, 10)
  1065. table.insert(Effects, {
  1066. prt,
  1067. "Cylinder",
  1068. delay,
  1069. x3,
  1070. y3,
  1071. z3,
  1072. msh
  1073. })
  1074. end
  1075. };
  1076.  
  1077. Blood = {
  1078. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1079. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1080. prt.Anchored = true
  1081. prt.CFrame = cframe
  1082. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1083. game:GetService("Debris"):AddItem(prt, 10)
  1084. table.insert(Effects, {
  1085. prt,
  1086. "Blood",
  1087. delay,
  1088. x3,
  1089. y3,
  1090. z3,
  1091. msh
  1092. })
  1093. end
  1094. };
  1095.  
  1096. Blast = {
  1097. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  1098. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1099. prt.Anchored = true
  1100. prt.CFrame = cframe
  1101. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1102. game:GetService("Debris"):AddItem(prt, 10)
  1103. table.insert(Effects, {
  1104. prt,
  1105. "Block4",
  1106. delay,
  1107. x3,
  1108. y3,
  1109. z3,
  1110. msh,
  1111. Part
  1112. })
  1113. end
  1114. };
  1115.  
  1116. Ring = {
  1117. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1118. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1119. prt.Anchored = true
  1120. prt.CFrame = cframe
  1121. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1122. game:GetService("Debris"):AddItem(prt, 10)
  1123. table.insert(Effects, {
  1124. prt,
  1125. "Cylinder",
  1126. delay,
  1127. x3,
  1128. y3,
  1129. z3,
  1130. msh
  1131. })
  1132. end
  1133. };
  1134.  
  1135. Cylinder = {
  1136. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1137. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1138. prt.Anchored = true
  1139. prt.CFrame = cframe
  1140. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1141. game:GetService("Debris"):AddItem(prt, 10)
  1142. table.insert(Effects, {
  1143. prt,
  1144. "Cylinder",
  1145. delay,
  1146. x3,
  1147. y3,
  1148. z3,
  1149. msh
  1150. })
  1151. end
  1152. };
  1153.  
  1154. Head = {
  1155. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1156. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1157. prt.Anchored = true
  1158. prt.CFrame = cframe
  1159. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1160. game:GetService("Debris"):AddItem(prt, 10)
  1161. table.insert(Effects, {
  1162. prt,
  1163. "Cylinder",
  1164. delay,
  1165. x3,
  1166. y3,
  1167. z3,
  1168. msh
  1169. })
  1170. end
  1171. };
  1172.  
  1173. Wave = {
  1174. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1175. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1176. prt.Anchored = true
  1177. prt.CFrame = cframe
  1178. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1179. game:GetService("Debris"):AddItem(prt, 10)
  1180. table.insert(Effects, {
  1181. prt,
  1182. "Cylinder",
  1183. delay,
  1184. x3,
  1185. y3,
  1186. z3,
  1187. msh
  1188. })
  1189. end
  1190. };
  1191.  
  1192. Break = {
  1193. Create = function(brickcolor, cframe, x1, y1, z1)
  1194. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1195. prt.Anchored = true
  1196. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1197. game:GetService("Debris"):AddItem(prt, 10)
  1198. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1199. local num = math.random(10, 50) / 1000
  1200. table.insert(Effects, {
  1201. prt,
  1202. "Shatter",
  1203. num,
  1204. prt.CFrame,
  1205. math.random() - math.random(),
  1206. 0,
  1207. math.random(50, 100) / 100
  1208. })
  1209. end
  1210. };
  1211.  
  1212. Elec = {
  1213. Create = function(brickcolor, cff, x, y, z)
  1214. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1215. prt.Anchored = true
  1216. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1217. prt.CFrame = CFrame.new(prt.Position)
  1218. game:GetService("Debris"):AddItem(prt, 10)
  1219. xval = math.random() / 9
  1220. yval = math.random() / 9
  1221. zval = math.random() / 9
  1222. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1223. eul1 = math.random(-50, 50)
  1224. eul2 = math.random(-50, 50)
  1225. eul3 = math.random(-50, 50)
  1226. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1227. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1228. table.insert(Effects, {
  1229. prt,
  1230. "Elec",
  1231. .05,
  1232. x,
  1233. y,
  1234. z,
  1235. xval,
  1236. yval,
  1237. zval,
  1238. msh,
  1239. euld,
  1240. euld2
  1241. })
  1242. end
  1243. };
  1244.  
  1245. Elec2 = {
  1246. Create = function(brickcolor, cff, x, y, z)
  1247. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1248. prt.Anchored = true
  1249. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1250. prt.CFrame = CFrame.new(prt.Position)
  1251. game:GetService("Debris"):AddItem(prt, 10)
  1252. xval = math.random() / 7
  1253. yval = math.random() / 7
  1254. zval = math.random() / 7
  1255. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1256. eul1 = math.random(-50, 50)
  1257. eul2 = math.random(-50, 50)
  1258. eul3 = math.random(-50, 50)
  1259. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1260. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1261. table.insert(Effects, {
  1262. prt,
  1263. "Elec",
  1264. .1,
  1265. x,
  1266. y,
  1267. z,
  1268. xval,
  1269. yval,
  1270. zval,
  1271. msh,
  1272. euld,
  1273. euld2
  1274. })
  1275. end
  1276. };
  1277.  
  1278. Clone = {
  1279. Create = function()
  1280. for _, v in pairs(Torso.Parent:children()) do
  1281. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1282. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1283. c.Anchored = true
  1284. c.CFrame = v.CFrame
  1285. game:GetService("Debris"):AddItem(c, 5)
  1286. local cmsh = nil
  1287. if v.Name == "Head" then
  1288. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1289. else
  1290. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1291. end
  1292. table.insert(Effects, {
  1293. c,
  1294. "Cylinder",
  1295. 0.05,
  1296. 0.1,
  1297. 0.1,
  1298. 0.1,
  1299. cmsh
  1300. })
  1301. end
  1302. end
  1303. end
  1304. };
  1305.  
  1306. EffectTemplate = {
  1307.  
  1308. };
  1309. }
  1310.  
  1311. local Re = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','`','1','2','3','4','5','6','7','8','9','0','-','=','~','!','@','#','$','%','^','&','*','(',')','_','+','[','{',']','}',',','<','>','.','/','?','"',"'",'|',';',':'}
  1312.  
  1313. Lag = {
  1314. "MY TIME HAS COME",
  1315. "dEaTh iS InEvItAbLe",
  1316. "Psychopath x Genocider",
  1317. "Save Me",
  1318. "i like Niko",
  1319. "HAHAHHAHAHHAHAHHAHAHAHHAHAHAHAHHAHAHAHHAHAH",
  1320. "•¥∫–ª∑¶†††œ˙π˙π˙ß˙˙˙˙˙˙ßπ •º•∫¶° ˝ıÁ ¨˙© ™",
  1321. "R£DD3mmpI0oo00n!!¡¡1",
  1322. "Insanity",
  1323. "htaed evresed uoY"
  1324. "ereH emoC",
  1325. "elbisreverri",
  1326. }
  1327.  
  1328.  
  1329. function chatfunc(text)
  1330. local chat = coroutine.wrap(function()
  1331. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1332. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1333. end
  1334. local Bill = Instance.new("BillboardGui",Character)
  1335. Bill.Size = UDim2.new(0,100,0,40)
  1336. Bill.StudsOffset = Vector3.new(0,3,0)
  1337. Bill.Adornee = Character.Head
  1338. Bill.Name = "TalkingBillBoard"
  1339. local Hehe = Instance.new("TextLabel",Bill)
  1340. Hehe.BackgroundTransparency = 1
  1341. Hehe.BorderSizePixel = 0
  1342. Hehe.Text = ""
  1343. Hehe.Font = "Bodoni"
  1344. Hehe.TextSize = 40
  1345. Hehe.TextStrokeTransparency = 0
  1346. Hehe.Size = UDim2.new(1,0,0.5,0)
  1347. coroutine.resume(coroutine.create(function()
  1348. while Hehe ~= nil do
  1349. swait()
  1350. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1351. Hehe.Rotation = math.random(-5,5)
  1352. Hehe.TextColor3 = Color3.new(math.random(0, 255)/255,0,0)
  1353. Hehe.TextStrokeColor3 = Color3.new(math.random(0, 255)/255,0,0)
  1354. end
  1355. end))
  1356. for i = 1,string.len(text),1 do
  1357. swait()
  1358. Hehe.Text = string.sub(text,1,i)
  1359. end
  1360. swait(90)--Re[math.random(1, 93)]
  1361. for i = 0, 1, .025 do
  1362. swait()
  1363. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1364. Hehe.TextStrokeTransparency = i
  1365. Hehe.TextTransparency = i
  1366. end
  1367. Bill:Destroy()
  1368. end)
  1369. chat()
  1370. end
  1371.  
  1372. function onChatted(msg)
  1373. chatfunc(msg)
  1374. end
  1375.  
  1376. Player.Chatted:connect(onChatted)
  1377.  
  1378. function Shoot(part, sp)
  1379. local Spread = sp
  1380. local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
  1381. local MouseLook = CFrame.new((part.Position + Mouse.Hit.p) / 2, Mouse.Hit.p + epread)
  1382. table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
  1383. end
  1384. function Shoot2(part, sp, target)
  1385. local Spread = sp
  1386. local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
  1387. local MouseLook = CFrame.new((part.Position + target.Position)/2, target.Position)
  1388. table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
  1389. end
  1390.  
  1391. function Attackone()
  1392. Attack = true
  1393. for i = 0, 1, 0.1 do
  1394. swait()
  1395. PlayAnimationFromTable({
  1396. CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397. CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398. CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399. CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1400. CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1401. CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1402. }, .3, false)
  1403. end
  1404. Attack = false
  1405. end
  1406. local Hold = false
  1407. function Broken_wing_bird()
  1408. Attack = true
  1409. Hold = true
  1410. Humanoid.WalkSpeed = 5
  1411. Humanoid.AutoRotate = false
  1412. for i = 0, 0.0005, 0.009 do
  1413. swait()
  1414. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1415. local direction = aim.lookVector
  1416. local headingA = math.atan2(direction.x, direction.z)
  1417. headingA = math.deg(headingA)
  1418. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1419. PlayAnimationFromTable({
  1420. CFrame.new(9.53674316e-07, -0.0336816609, -0.255211323, 1, 0, 0, 0, 0.971067786, 0.238803938, 0, -0.238803938, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1422. CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1423. CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424. CFrame.new(0.562389553, -1.96633184, -0.220747471, 0.997805655, -0.0662109777, 0, 0.0642953441, 0.96893692, -0.238803938, 0.0158114415, 0.238279924, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425. CFrame.new(-0.560589671, -1.96681178, -0.220865458, 0.998194873, 0.0600589924, 0, -0.058321353, 0.969314873, -0.238803938, -0.0143423239, 0.238372862, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426. }, .45, false)
  1427. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104418173, -1.09499753, -0.00497820787, 4.66004713e-06, 1, 1.3038516e-08, -5.84172085e-07, 1.3038516e-08, -1.00000012, -1.00000012, 4.66004713e-06, 5.83939254e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1428. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104342066, -1.0949899, -0.00497933477, -1.08149834e-06, 1, 5.58793545e-08, -5.84870577e-07, 5.40167093e-08, -1.00000012, -1, -1.08149834e-06, 5.88595867e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1429. end
  1430. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1431. ref.Anchored = true
  1432. while Hold == true do
  1433. Shoot(Hole, 1)
  1434. coroutine.resume(coroutine.create(function()
  1435. swait()
  1436. if Victim ~= nil then
  1437. Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1438. ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
  1439. Shoot2(ref, 1, Victim.Torso)
  1440. else
  1441. Victim = nil
  1442. end
  1443. end))
  1444. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1445. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1446. for i = 0, 0.0005 do
  1447. swait()
  1448. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1449. local direction = aim.lookVector
  1450. local headingA = math.atan2(direction.x, direction.z)
  1451. headingA = math.deg(headingA)
  1452. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1453. RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1454. LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1455. end
  1456. Shoot(Hole2, 1.5)
  1457. coroutine.resume(coroutine.create(function()
  1458. swait(1.5)
  1459. if Victim ~= nil then
  1460. Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1461. ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
  1462. Shoot2(ref, 1, Victim.Torso)
  1463. else
  1464. Victim = nil
  1465. end
  1466. end))
  1467. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1468. Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1469. for i = 0, 0.0000000000000000000000005 do
  1470. swait()
  1471. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1472. local direction = aim.lookVector
  1473. local headingA = math.atan2(direction.x, direction.z)
  1474. headingA = math.deg(headingA)
  1475. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1476. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  1477. RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1478. LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1479. end
  1480. end
  1481. game:GetService("Debris"):AddItem(ref, 1)
  1482. swait(10)
  1483. Humanoid.AutoRotate = true
  1484. Humanoid.WalkSpeed = 14
  1485. Attack = false
  1486. end
  1487.  
  1488. function Butterfly_on_the_ground()
  1489. Attack = true
  1490. Humanoid.WalkSpeed = 0
  1491. Humanoid.JumpPower = 0
  1492. for i = 0, 0.01, 0.03 do
  1493. swait()
  1494. PlayAnimationFromTable({
  1495. CFrame.new(-0, -0.00924980082, -0.147094101, 1, 0, 0, 0, 0.998028755, 0.0627579838, 0, -0.0627579838, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1496. CFrame.new(0, 1.49783361, -0.324239999, 1, 0, 0, 0, 0.859559119, 0.511036277, 0, -0.511036277, 0.859559119) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497. CFrame.new(1.47537684, -0.0119673908, -0.486074328, 0.995289624, -0.0926431417, 0.0285649542, 0.0904912725, 0.782049656, -0.616611481, 0.0347856097, 0.616291881, 0.786749184) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498. CFrame.new(-1.57702017, 0.00502845645, -0.622533083, 0.987496614, 0.147014618, -0.0568970889, -0.146226123, 0.719407618, -0.679021835, -0.0588939339, 0.678851485, 0.731909931) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499. CFrame.new(0.582992077, -1.99089563, 0.0221938714, 0.998069108, -0.0621130057, 0, 0.0619905666, 0.996101677, -0.0627579838, 0.00389808696, 0.0626368076, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1500. CFrame.new(-0.55340898, -1.99206996, 0.0221200362, 0.997222602, 0.0744800419, 0, -0.0743332207, 0.995256841, -0.0627579838, -0.0046742172, 0.0625836775, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1501. }, .32, false)
  1502. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104349852, -1.09500027, -0.00498119649, 4.65661287e-08, 1.00000012, -3.59304249e-06, 9.83476639e-07, -3.59490514e-06, -1, -1, 4.65661287e-08, -1.01327896e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
  1503. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104328832, -1.09499168, -0.00498193316, -4.22075391e-06, 1.00000012, -2.68220901e-07, 8.04662704e-07, -2.38418579e-07, -1, -1, -4.21702862e-06, -7.74860382e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
  1504. end
  1505. for i = 0, 0.00000005, 0.00000005 do
  1506. swait()
  1507. PlayAnimationFromTable({
  1508. CFrame.new(-8.83230587e-06, -1.21326494, -0.585408747, 0.999996662, 1.76079993e-06, 1.71904196e-06, 2.44006287e-06, 0.779393435, 0.626534164, 2.42144097e-07, -0.626533806, 0.779394567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1509. CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1510. CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1511. CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1512. CFrame.new(0.574780762, -1.89212012, 0.54934907, 0.998062849, -0.0490923077, -0.038172923, 0.0620655455, 0.824978769, 0.561744928, 0.00391620025, -0.563027501, 0.826429188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1513. CFrame.new(-0.572159648, -1.85852242, 0.532348573, 0.997223377, 0.0585144907, 0.0460263006, -0.0743010715, 0.820766509, 0.566410959, -0.00463189185, -0.56825918, 0.822836995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1514. }, .5, false)
  1515. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334829, -1.09498894, -0.00498536741, -6.70552254e-07, 1.00000012, -4.96208668e-06, -1.34110451e-06, -4.96767461e-06, -1.00000012, -1.00000012, -6.59376383e-07, 1.28149986e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1516. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104280468, -1.09498692, -0.0049786875, 3.11806798e-06, 1, 5.73322177e-06, 2.14576721e-06, 5.73694706e-06, -1.00000012, -1, 3.11806798e-06, -2.23517418e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1517. end
  1518.  
  1519. local hit = nil
  1520. while hit == nil do
  1521. swait()
  1522. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1523. hit,pos=RayCast(RootPart.Position, (CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector, 4, Character)
  1524. end
  1525. CFuncs.Sound.Create("663164690", Hole, .3, .8)
  1526. CFuncs.Sound.Create("663164690", Hole2, .3, .8)
  1527. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1528. ref.CFrame = CFrame.new(Mouse.Hit.p - Vector3.new(0, -.2, 0))
  1529. ref.Anchored = true
  1530. game:GetService("Debris"):AddItem(ref, 6)
  1531. for i = 0.00000005, 20 do
  1532. local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1533. local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
  1534. local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1535. refs.Anchored = true
  1536. refs.CFrame = CFrame.new(pos2)
  1537. game:GetService("Debris"):AddItem(refs, 1)
  1538. Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
  1539. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1540. Effects.Wave.Create(BrickColor.new("New Yeller"), CFrame.new(Hole.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
  1541. CFuncs.Sound.Create("340508929", refs, .8, .7)
  1542. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1543. MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
  1544. for i = 0, 0.000000000005 do
  1545. swait()
  1546. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1547. RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1548. LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1549. end
  1550. local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1551. local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
  1552. local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1553. refs.Anchored = true
  1554. refs.CFrame = CFrame.new(pos2)
  1555. game:GetService("Debris"):AddItem(refs, 1)
  1556. Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
  1557. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1558. Effects.Wave.Create(BrickColor.new("New Yeller"), CFrame.new(Hole2.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
  1559. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1560. CFuncs.Sound.Create("340508929", refs, .8, .7)
  1561. MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
  1562. for i = 0, 1 do
  1563. swait()
  1564. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1565. RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1566. LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1567. end
  1568. end
  1569. swait()
  1570. Humanoid.WalkSpeed = 14
  1571. Humanoid.JumpPower = 50
  1572. Attack = false
  1573. end
  1574.  
  1575. function Innocent_s_Tear()
  1576. Attack = true
  1577. for i = 0, 1, 0.17 do
  1578. swait()
  1579. PlayAnimationFromTable({
  1580. CFrame.new(-0.0372427106, 0, -0.0254781954, 0.362814218, 0, -0.93186152, 0, 1, 0, 0.93186152, 0, 0.362814218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1581. CFrame.new(-0.0584814101, 1.48993742, -0.0233566761, 0.591825008, -0.146214843, 0.792694509, 0.0400200225, 0.987527847, 0.152273491, -0.805072486, -0.0583956167, 0.590295076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1582. CFrame.new(1.41006351, -0.0804157257, -0.338553876, 0.670105577, -0.712319076, 0.208710641, 0.734884977, 0.597121656, -0.321542978, 0.104415536, 0.368846059, 0.923607171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1583. CFrame.new(-1.57609594, 0.0278623551, -0.341137588, 0.98150444, 0.191439465, 1.26063824e-05, -0.168087006, 0.861808777, -0.478573322, -0.0916287005, 0.469719768, 0.878047645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1584. CFrame.new(0.497831821, -1.99730384, -0.0567342639, 0.99926132, -0.00269644242, 0.0383348465, 0.00450899871, 0.998871744, -0.0472746976, -0.038164109, 0.0474126264, 0.998146176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1585. CFrame.new(-0.546293855, -1.99743998, -0.0205773562, 0.406115621, 0.0459335074, 0.912666559, 0, 0.998735905, -0.0502652861, -0.913821757, 0.0204135161, 0.405602247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1586. }, .4, false)
  1587. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104765799, -1.09500122, -0.00494370935, 4.23192978e-06, 1.00000012, -2.20537186e-06, 3.36766243e-06, -2.17556953e-06, -1, -1.00000012, 4.23192978e-06, -3.39746475e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
  1588. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0103758406, -1.09499943, -0.00501006888, -6.91413879e-06, 1, -3.57627869e-06, 2.86847353e-06, -3.57627869e-06, -1.00000012, -1.00000012, -6.94394112e-06, -2.92807817e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
  1589. end
  1590. CFuncs.Sound.Create("200632211", Hole, .8, .6)
  1591. local gg = nil
  1592. for i = 0, 1, 0.18 do
  1593. swait()
  1594. for i, v in pairs(FindNearestTorso2(Head.CFrame.p, 8)) do
  1595. if v:FindFirstChild('Head') then
  1596. if gg == nil then
  1597. CFuncs.Sound.Create("260430060", Hole, .8, .9)
  1598. end
  1599. gg = v
  1600. if v:findFirstChildOfClass("Humanoid") ~= nil then
  1601. v:findFirstChildOfClass("Humanoid").PlatformStand = true
  1602. end
  1603. v:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1604. end
  1605. end
  1606. PlayAnimationFromTable({
  1607. CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1608. CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609. CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1610. CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1611. CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1612. CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1613. }, .45, false)
  1614. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1615. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1616. end
  1617. if gg ~= nil then
  1618. Humanoid.WalkSpeed = 0
  1619. Humanoid.JumpPower = 0
  1620. for i = 0, 1, 0.16 do
  1621. swait()
  1622. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1623. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1624. end
  1625. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1626. PlayAnimationFromTable({
  1627. CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1628. CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1629. CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1630. CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1631. CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1632. CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1633. }, .4, false)
  1634. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1635. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1636. if gg == nil then
  1637. break
  1638. end
  1639. end
  1640. if gg.Name == "Salvo_Starly" or gg.Name == "Nebula_Zorua" or gg.Name == "CKbackup" then
  1641. for i = 0, 1, 0.04 do
  1642. swait()
  1643. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1644. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1645. end
  1646. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1647. PlayAnimationFromTable({
  1648. CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1649. CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1650. CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1651. CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1652. CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1653. CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1654. }, .4, false)
  1655. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1656. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1657. if gg == nil then
  1658. break
  1659. end
  1660. end
  1661. for i = 0, 1, 0.035 do
  1662. swait()
  1663. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1664. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1665. end
  1666. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1667. PlayAnimationFromTable({
  1668. CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1669. CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1670. CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1671. CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1672. CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673. CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674. }, .12, false)
  1675. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1676. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1677. end
  1678. else
  1679. for i = 0, 10 do
  1680. CFuncs.Sound.Create("259291804", Hole, 1.1, .8)
  1681. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1682. Damage(Hole, gg.Head, 0, 0, 0, "Blood", gg, 0, "Top", "142858160", math.random(2, 5)/1.4)
  1683. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1684. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1685. end
  1686. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1687. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1688. RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1689. swait()
  1690. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1691. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1692. RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1693. swait()
  1694. if gg == nil then
  1695. break
  1696. end
  1697. end
  1698. end
  1699. swait(10)
  1700. end
  1701. Attack = false
  1702. Humanoid.WalkSpeed = 14
  1703. Humanoid.JumpPower = 50
  1704. end
  1705.  
  1706.  
  1707. function Run()
  1708. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1709. coroutine.resume(coroutine.create(function()
  1710. if Victim ~= Mouse.Target.Parent then
  1711. Victim = Mouse.Target.Parent
  1712. Billb.Adornee = Victim.Torso
  1713. Billb.Enabled = true
  1714. CFuncs.Sound.Create("749189256", Mouse.Target.Parent, .8, math.random(5, 15) / 10)
  1715. for i = 1, 0, -.05 do
  1716. swait()
  1717. D1.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1718. D2.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1719. D3.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1720. D3.Rotation = math.random(-360, 360)
  1721. D1.Size = UDim2.new(3, i * math.random(5, 40), 3, i * math.random(5, 40))
  1722. D2.Size = UDim2.new(2.4, i * math.random(5, 40), 2.4, i * math.random(5, 40))
  1723. D3.Size = UDim2.new(.2, i * math.random(5, 40), .2, i * math.random(5, 40))
  1724. D1.ImageTransparency = i
  1725. D2.ImageTransparency = i
  1726. D3.ImageTransparency = i
  1727. end
  1728. D1.TileSize = UDim2.new(1, 0, 1, 0)
  1729. D2.TileSize = UDim2.new(1, 0, 1, 0)
  1730. D3.TileSize = UDim2.new(1, 0, 1, 0)
  1731. D3.Rotation = 45
  1732. end
  1733. end))
  1734. end
  1735. end
  1736. function Hide_n_Seek()
  1737. Delay2 = true
  1738. for i = 0, 1, math.random(1, 2)/9 do
  1739. swait()
  1740. CFuncs.Sound.Create("155202884", Head, .4, math.random(5, 15) / 5)
  1741. FT.Parent = Torso
  1742. RA.Parent = RightArm
  1743. LA.Parent = LeftArm
  1744. RL.Parent = RightLeg
  1745. LL.Parent = LeftLeg
  1746. D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1747. D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1748. D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1749. D3.Rotation = math.random(-360, 360)
  1750. for _, v in pairs(Character:children()) do
  1751. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1752. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1753. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1754. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1755. end
  1756. for _, v in pairs(m:children()) do
  1757. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  1758. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1759. end
  1760. end
  1761. end
  1762. end
  1763. for _, v in pairs(Character:children()) do
  1764. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1765. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1766. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1767. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1768. end
  1769. for _, v in pairs(m:children()) do
  1770. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  1771. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1772. end
  1773. end
  1774. end
  1775. if Victim:FindFirstChildOfClass("Humanoid") ~= nil then
  1776. RootPart.CFrame = Victim.Head.CFrame * CFrame.new(0, 0, 6)
  1777. else
  1778. Victim = nil
  1779. end
  1780. D1.TileSize = UDim2.new(1, 0, 1, 0)
  1781. D2.TileSize = UDim2.new(1, 0, 1, 0)
  1782. D3.TileSize = UDim2.new(1, 0, 1, 0)
  1783. D3.Rotation = 45
  1784. FT.Parent = nil
  1785. RA.Parent = nil
  1786. LA.Parent = nil
  1787. RL.Parent = nil
  1788. LL.Parent = nil
  1789. Delay2 = false
  1790. end
  1791.  
  1792. function Happy_Ending()
  1793. Attack = true
  1794. Humanoid.WalkSpeed = 0
  1795. Humanoid.JumpPower = 0
  1796. for i = 1, 0, -0.01 do
  1797. swait()
  1798. spook.Volume = i - .01
  1799. PlayAnimationFromTable({
  1800. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1801. CFrame.new(0, 1.48569643, -0.0892917216, 1, 0, 0, 0, 0.987443745, 0.15797095, 0, -0.15797095, 0.987443745) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1802. CFrame.new(1.97623742, 0.437888026, -0.304436743, 0.406562924, -0.913622797, 3.01142649e-07, 0.281078935, 0.125080049, -0.951498568, 0.869310796, 0.386844128, 0.30765301) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1803. CFrame.new(-1.88455427, 0.422001511, -0.176498562, 0.283520967, 0.957216203, 0.0579055212, -0.204488963, 0.119341888, -0.971566737, -0.936909854, 0.263618499, 0.229576096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1804. CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1805. CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1806. }, .12, false)
  1807. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0227924436, -1.07477307, -0.0921273902, 1.96695328e-06, -0.999339342, 0.0363452137, 5.51342964e-07, 0.0363451838, 0.999339283, -1.00000012, -1.93715096e-06, 6.10947609e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1808. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0169022772, -1.08894277, -0.167423859, -2.58535147e-05, -0.999802172, 0.0198903829, 7.16745853e-06, 0.019890368, 0.999802232, -1, 2.59876251e-05, 6.65336847e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1809. end
  1810. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1811. Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1812. CFuncs.Sound.Create("259291804", Hole, 1.1, .8)
  1813. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1814. CFuncs.Sound.Create("142858160", Head, 1.3, math.random(2, 5)/1.4)
  1815.  
  1816. if Character.Name == "Salvo_Starly" or Character.Name == "Nebula_Zorua" or Character.Name == "CKbackup" then
  1817. CFuncs.Sound.Create("873911886", RootPart, .8, .8)
  1818. Effects.Sphere.Create(BrickColor.new("Royal purple"), RootPart.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
  1819. swait(55)
  1820. for i = 0, 1, 0.01 do
  1821. swait()
  1822. spook.Volume = i + .01
  1823. PlayAnimationFromTable({
  1824. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1825. CFrame.new(-0.209060356, 1.4504354, -0.00869044848, 0.904006004, -0.421258777, 0.0728988647, 0.422152996, 0.906518221, 0.00342751318, -0.067528002, 0.0276759826, 0.997333467) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1826. CFrame.new(1.52594924, -0.0116261244, -0.0164723098, 0.243770003, -0.733046055, -0.634995818, 0.0841329992, 0.668263078, -0.739152312, 0.966176987, 0.126759022, 0.224575877) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1827. CFrame.new(-1.45059443, 0.0140549541, -0.030643627, 0.177682057, 0.705317974, 0.68626219, -0.09524104, 0.706409931, -0.701365948, -0.979468346, 0.0592598245, 0.192691579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1828. CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1829. CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1830. }, .14, false)
  1831. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.023190137, -1.06343412, -0.0356665105, -0.00649303198, -0.999339521, 0.0357592702, -0.178101644, 0.0363439769, 0.983340681, -0.983990788, 1.60485506e-05, -0.178219959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
  1832. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0250650737, -1.08305347, -0.131738186, 0.000606626272, -0.999983788, -0.00567625836, -0.112200432, -0.00570848584, 0.993669271, -0.993685484, 3.4108758e-05, -0.112201981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
  1833. end
  1834. Attack = false
  1835. Humanoid.WalkSpeed = 14
  1836. Humanoid.JumpPower = 50
  1837. else
  1838. Deed = true
  1839. Blood.Enabled = true
  1840. m.Parent = workspace
  1841. swait(1)
  1842. Character:BreakJoints()
  1843. swait(5)
  1844. for _, v in pairs(m:children()) do
  1845. if v:IsA("Part") and v.Name ~= "FHead" and v.Name ~= "Shush" and v.Name ~= "Shush2" then
  1846. v.CanCollide = true
  1847. end
  1848. end
  1849. game:GetService("Debris"):AddItem(m, 40)
  1850. Blood.Enabled = false
  1851. swait(30)
  1852. CFuncs.Sound.Create("155202884", Torso, 1, math.random(5, 15) / 10)
  1853. FT.Parent = Torso
  1854. RA.Parent = RightArm
  1855. LA.Parent = LeftArm
  1856. RL.Parent = RightLeg
  1857. LL.Parent = LeftLeg
  1858. for i = 0, 1, math.random(1, 10)/60 do
  1859. swait()
  1860. for _, v in pairs(Character:children()) do
  1861. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1862. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1863. elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
  1864. v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1865. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1866. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1867. end
  1868. end
  1869. end
  1870. Character:Destroy()
  1871. end
  1872. end
  1873.  
  1874. Mouse.Button1Down:connect(function()
  1875. if Attack == false and Hold == false then
  1876. Broken_wing_bird()
  1877. end
  1878. end)
  1879. Mouse.Button1Up:connect(function()
  1880. if Hold == true then
  1881. Hold = false
  1882. end
  1883. end)
  1884.  
  1885. Mouse.KeyDown:connect(function(Key)
  1886. Key = Key:lower()
  1887. if Attack == false and Key == 'q' then
  1888. Run()
  1889. elseif Attack == false and Key == 'e' and Delay2 == false and Victim ~= nil then
  1890. Hide_n_Seek()
  1891. elseif Attack == false and Key == 'z' and Hold == false then
  1892. Innocent_s_Tear()
  1893. elseif Attack == false and Key == 'x' then
  1894. Butterfly_on_the_ground()
  1895. elseif Key == "p" then
  1896. Happy_Ending()
  1897. elseif Key == "g" then
  1898. end
  1899. end)
  1900.  
  1901. Mouse.KeyUp:connect(function(Key)
  1902. end)
  1903.  
  1904.  
  1905.  
  1906. coroutine.resume(coroutine.create(function()
  1907. while true do
  1908. swait()
  1909. if Delay == false then
  1910. Randomize = math.random(0, 120)
  1911. if Randomize == 1 then
  1912. FT.Parent = Torso
  1913. RA.Parent = RightArm
  1914. LA.Parent = LeftArm
  1915. RL.Parent = RightLeg
  1916. LL.Parent = LeftLeg
  1917. for i = 0, 1, math.random(1, 10)/20 do
  1918. swait()
  1919. spook2.Octave = math.random(1, 20) / 10
  1920. spook.PlaybackSpeed = math.random(1, 20) / 12
  1921. D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1922. D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1923. D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1924. D3.Rotation = math.random(-360, 360)
  1925. for _, v in pairs(Character:children()) do
  1926. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1927. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1928. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1929. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1930. end
  1931. for _, v in pairs(m:children()) do
  1932. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Shush2" or v.Name == "Head") then
  1933. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1934. end
  1935. end
  1936. end
  1937. end
  1938. spook2.Octave = 1
  1939. spook.PlaybackSpeed = .3
  1940. D1.TileSize = UDim2.new(1, 0, 1, 0)
  1941. D2.TileSize = UDim2.new(1, 0, 1, 0)
  1942. D3.TileSize = UDim2.new(1, 0, 1, 0)
  1943. D3.Rotation = 45
  1944. for _, v in pairs(Character:children()) do
  1945. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1946. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1947. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1948. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1949. end
  1950. for _, v in pairs(m:children()) do
  1951. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  1952. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1953. end
  1954. end
  1955. end
  1956. FT.Parent = nil
  1957. RA.Parent = nil
  1958. LA.Parent = nil
  1959. RL.Parent = nil
  1960. LL.Parent = nil
  1961. end
  1962. end
  1963. end
  1964. end))
  1965.  
  1966. while true do
  1967. swait()
  1968. D1.Rotation = D1.Rotation - 2
  1969. D2.Rotation = D2.Rotation + 4
  1970. Animie = math.random(1, 5) / 10
  1971. if Deed == false then
  1972. Torso.Neck.C0 = clerp(Torso.Neck.C0, Torso.Neck.C0 * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1973. end
  1974. if Head:findFirstChild("face") ~= nil then
  1975. Head:findFirstChild("face"):Destroy()
  1976. end
  1977. if spook.Parent == nil then
  1978. spook = Create("Sound"){
  1979. Parent = Character,
  1980. SoundId = "rbxassetid://504871254",
  1981. Volume = 1.3,
  1982. PlaybackSpeed = .3,
  1983. Looped = true
  1984. }
  1985. spook2 = Create("PitchShiftSoundEffect"){
  1986. Parent = spook,
  1987. Octave = 1
  1988. }
  1989. spook:Play()
  1990. end
  1991. for i, v in pairs(Character:GetChildren()) do
  1992. if v:IsA("Part") then
  1993. v.Material = "SmoothPlastic"
  1994. elseif v:IsA("Accessory") then
  1995. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1996. end
  1997. end
  1998. if Victim ~= nil and Victim:FindFirstChildOfClass("Humanoid") == nil then
  1999. Victim = nil
  2000. Billb.Adornee = nil
  2001. Billb.Enabled = false
  2002. end
  2003. Humanoid.MaxHealth = 11111110896723058319876184696208490496
  2004. Humanoid.Health = 11111110896723058319876184696208490496
  2005. Humanoid.Name = Re[math.random(1, 93)]..Re[math.random(1, 93)]..Re[math.random(1, 93)]
  2006. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2007. Velocity = RootPart.Velocity.y
  2008. Sine = Sine + Change
  2009. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2010. if RootPart.Velocity.y > 1 and hit == nil then
  2011. Anim = "Jump"
  2012. if Attack == false then
  2013. Change = 1
  2014. PlayAnimationFromTable({
  2015. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2016. CFrame.new(0, 1.48630166, 0.0828605741, 1, 0, 0, 0, 0.986636221, -0.162939042, 0, 0.162939042, 0.986636221) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2017. CFrame.new(1.54998243, 0.0460062027, 0, 0.96711725, -0.254331052, 0, 0.254331052, 0.96711725, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2018. CFrame.new(-1.60585427, 0.120478928, -0, 0.945319474, 0.326146126, 0, -0.326146156, 0.945319474, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2019. CFrame.new(0.5, -1.98453414, 0.0931893736, 1, 0, 0, 0, 0.98649478, 0.163792953, 0, -0.163792953, 0.98649478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2020. CFrame.new(-0.5, -1.98326659, 0.121506959, 1, 0, 0, 0, 0.99064213, 0.13648501, 0, -0.13648501, 0.99064213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2021. }, Animie, false)
  2022. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2023. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2024. end
  2025. elseif RootPart.Velocity.y < -1 and hit == nil then
  2026. Anim = "Fall"
  2027. if Attack == false then
  2028. Change = 1
  2029. PlayAnimationFromTable({
  2030. CFrame.new(0, -0.00281290524, -0.110870562, 1, 0, 0, 0, 0.983663857, 0.180014983, 0, -0.180014983, 0.983663857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2031. CFrame.new(0, 1.43970644, -0.17384778, 1, 0, 0, 0, 0.963594437, 0.267368227, 0, -0.267368197, 0.963594437) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2032. CFrame.new(1.87205124, 0.239569426, 1.33605636e-05, 0.610077322, -0.792341948, -3.13323631e-06, 0.792341888, 0.610077322, 6.70552254e-07, 1.38580799e-06, -2.90572643e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2033. CFrame.new(-1.88090944, 0.174126849, -0.0411957316, 0.636063814, 0.770755291, -0.0368679203, -0.771619737, 0.635008395, -0.0369789898, -0.00509031117, 0.0519690178, 0.998635769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2034. CFrame.new(0.611441433, -1.93454111, -0.205220982, 0.996495903, -0.0836423263, 9.74191153e-07, 0.0828808397, 0.987422228, -0.134641305, 0.0112607507, 0.134169608, 0.990894377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2035. CFrame.new(-0.570478976, -1.94810426, -0.143567681, 0.996611655, 0.0822507069, -1.19118874e-06, -0.0817528069, 0.99057734, -0.109877877, -0.00903635286, 0.109505668, 0.993945122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2036. }, Animie, false)
  2037. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2038. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2039. end
  2040. elseif TorsoVelocity < 1 and hit ~= nil then
  2041. Anim = "Idle"
  2042. if Attack == false then
  2043. Change = 1
  2044. PlayAnimationFromTable({
  2045. CFrame.new(0, 0.00304500386 - .1 * math.cos(Sine / 45), -0.25276947, 1, 0, 0, 0, 0.966956854, 0.254939973, 0, -0.254939973, 0.966956854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2046. CFrame.new(0, 1.48396528, -0.184687465, 1, 0, 0, 0, 0.938511074, 0.345249116, 0, -0.345249116, 0.938511074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2047. CFrame.new(1.44362104, 0.0105986297, -0.173658058, 0.99780637, -0.0662000254, 0, 0.0640125647, 0.964835703, -0.254939973, 0.0168770328, 0.254380733, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 + 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)),
  2048. CFrame.new(-1.48667848, 0.0416535959, -0.221442789, 0.996128142, 0.0879139975, 0, -0.0850090459, 0.963212907, -0.254939973, -0.0224127937, 0.253952891, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 - 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)),
  2049. CFrame.new(0.537495971, -1.99924409, -0.2656973, 0.998377502, -0.0569419749, 0, 0.0550604314, 0.96538794, -0.254939973, 0.0145167857, 0.254526347, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0),
  2050. CFrame.new(-0.544956386, -1.99696815, -0.265097141, 0.995043218, 0.0994440243, 0, -0.0961580798, 0.962163866, -0.254939973, -0.0253522564, 0.253676295, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0),
  2051. }, Animie, false)
  2052. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
  2053. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
  2054. end
  2055. elseif TorsoVelocity > 2 and hit ~= nil then
  2056. Anim = "Walk"
  2057. if Attack == false then
  2058. Change = 3
  2059. PlayAnimationFromTable({
  2060. CFrame.new(0, 0.0217996836, -0.15443182, 1, 0, 0, 0, 0.982294619, 0.187342957, 0, -0.187342942, 0.982294619) * CFrame.new(0, -.1 - .15 * math.cos(Sine / 6), 0) * CFrame.Angles(0, math.rad(0 - 15 * math.sin(Sine / 12) / 2), 0),
  2061. CFrame.new(0, 1.50440693, -0.177497774, 1, 0, 0, 0, 0.98494184, 0.172886148, 0, -0.172886133, 0.9849419) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2062. CFrame.new(1.51832783, -0.0136715584, -0.18358618, 0.99780637, -0.0662000254, 0, 0.0650279298, 0.980139852, -0.187342942, 0.0124021089, 0.186931998, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2063. CFrame.new(-1.51726496, 0.00152201951, -0.180036053, 0.996128142, 0.0879139975, 0, -0.086357452, 0.978491306, -0.187342942, -0.0164700691, 0.186617598, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2064. CFrame.new(0.537497759, -2.01284766, -0.226675838, 0.998377502, -0.0569419749, 0, 0.0559337959, 0.98070085, -0.187342942, 0.010667678, 0.187038988, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2065. CFrame.new(-0.544956088, -2.01053548, -0.226234794, 0.995043218, 0.0994440243, 0, -0.0976833329, 0.977425575, -0.187342942, -0.0186301377, 0.186414331, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2066. }, Animie, false)
  2067. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2068. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2069. end
  2070. end
  2071. if #Effects > 0 then
  2072. for e = 1, #Effects do
  2073. if Effects[e] ~= nil then
  2074. local Thing = Effects[e]
  2075. if Thing ~= nil then
  2076. local Part = Thing[1]
  2077. local Mode = Thing[2]
  2078. local Delay = Thing[3]
  2079. local IncX = Thing[4]
  2080. local IncY = Thing[5]
  2081. if Thing[2] == "Shoot" then
  2082. Look = Thing[1]
  2083. local hit, pos = RayCast(Thing[4], Look, 20, Character)
  2084. local mag = (Thing[4] - pos).magnitude
  2085. Effects.Cylinder.Create(BrickColor.new("New Yeller"),CFrame.new((Thing[4] + pos)/2, pos)*CFrame.Angles(1.57,0,0),.5,mag * 5,.5,0,0,0,0.14)
  2086. Thing[4]=Thing[4] + (Look * 20)
  2087. Thing[3]=Thing[3] - 1
  2088. if hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") ~= nil then
  2089. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  2090. ref.Anchored = true
  2091. ref.CFrame = CFrame.new(pos)
  2092. CFuncs.Sound.Create("1166474639", ref, 1.2, 1.1)
  2093. Damage(hit, hit, 0, 0, 0, "Blood", hit, 0, "Top", "142858160", math.random(2, 5)/1.4)
  2094. game:GetService("Debris"):AddItem(ref, 1)
  2095. elseif hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") == nil then
  2096. Thing[3] = 0
  2097. end
  2098. --MagnitudeDamage(ref, 2, 8, 9, 0, .2, "Normal")
  2099. end
  2100. if Thing[3] <= 0 then
  2101. table.remove(Effects, e)
  2102. end
  2103. end
  2104. if Thing[2] ~= "Shoot" then
  2105. if Thing[1].Transparency <= 1 then
  2106. if Thing[2] == "Block1" then
  2107. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2108. Mesh = Thing[7]
  2109. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2110. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2111. elseif Thing[2] == "Ice" then
  2112. if Thing[6] <= Thing[5] then
  2113. Thing[6] = Thing[6] + .05
  2114. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  2115. else
  2116. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2117. end
  2118. elseif Thing[2] == "Shatter" then
  2119. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2120. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2121. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2122. Thing[6] = Thing[6] + Thing[5]
  2123. elseif Thing[2] == "Block2" then
  2124. Thing[1].CFrame = Thing[1].CFrame
  2125. Mesh = Thing[7]
  2126. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2127. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2128. elseif Thing[2] == "Block3" then
  2129. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2130. Mesh = Thing[7]
  2131. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2132. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2133. elseif Thing[2] == "Block4" then
  2134. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2135. Mesh = Thing[7]
  2136. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2137. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2138. elseif Thing[2] == "Block2Fire" then
  2139. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2140. Mesh = Thing[7]
  2141. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2142. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2143. if Thing[1].Transparency >= .3 then
  2144. Thing[1].BrickColor = BrickColor.new("Bright red")
  2145. else
  2146. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  2147. end
  2148. elseif Thing[2] == "Cylinder" then
  2149. Mesh = Thing[7]
  2150. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2151. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2152. elseif Thing[2] == "Blood" then
  2153. Mesh = Thing[7]
  2154. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2155. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2156. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2157. elseif Thing[2] == "Elec" then
  2158. Mesh = Thing[10]
  2159. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2160. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2161. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2162. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2163. elseif Thing[2] == "Disappear" then
  2164. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2165. end
  2166. else
  2167. Part.Parent = nil
  2168. table.remove(Effects, e)
  2169. end
  2170. end
  2171. end
  2172. end
  2173. end
  2174. end
  2175.  
  2176. --wat
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