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- local tool = script.Parent
- local idleAnim = script:WaitForChild("Idle")
- local idleAnimTrack
- local swingAnim = script:WaitForChild("Swing")
- local swingAnimTrack
- local slashSound = script:WaitForChild("SlashSound")
- local sheathSound = script:WaitForChild("SheathSound")
- local hitSound = script:WaitForChild("HitSound")
- local hitCharacters = {}
- local debounce = false
- tool.Equipped:Connect(function()
- local humanoid = script.Parent.Parent.Humanoid
- if not idleAnimTrack then idleAnimTrack = humanoid:LoadAnimation(idleAnim) end
- idleAnimTrack:Play()
- sheathSound:Play()
- end)
- tool.Unequipped:Connect(function()
- if idleAnimTrack then idleAnimTrack:Stop() end
- if swingAnimTrack then swingAnimTrack:Stop() end
- sheathSound:Play()
- end)
- tool.Activated:Connect(function()
- if debounce then return end
- debounce = true
- local humanoid = script.Parent.Parent.Humanoid
- if not swingAnimTrack then swingAnimTrack = humanoid:LoadAnimation(swingAnim) end
- swingAnimTrack:Play()
- wait(0.5)
- slashSound:Play()
- wait(0.5)
- debounce = false
- end)
- tool.Blade.Touched:Connect(function(touch)
- if hitCharacters[touch.Parent] or not debounce then return end
- if touch.Parent:FindFirstChild("Humanoid") then
- if touch.Name == "Head" then
- touch.Parent.Humanoid:TakeDamage(20)
- else
- touch.Parent.Humanoid:TakeDamage(10)
- end
- hitSound:Play()
- hitCharacters[touch.Parent] = true
- wait(1)
- hitCharacters[touch.Parent] = nil
- end
- end)
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