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Traits SE

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Mar 26th, 2019
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  1. common
  2. rarity=1
  3. levelreq=0
  4. sharpshooter
  5. icon_state="sharpshooter"
  6. name="Sharpshooter"
  7. desc="Piercing projectiles will have a 20% chance to inflict bleeding."
  8. sharpawareness
  9. icon_state="sharpawareness"
  10. name="Sharp Awareness"
  11. desc="15% chance to do 5 wounds on a front hit."
  12. reflexive
  13. icon_state="reflexive"
  14. name="Reflexive"
  15. desc="When a projectile hits you, you turn to face the direction it hit you."
  16. bulletproof
  17. icon_state="bulletproof"
  18. name="Bulletproof"
  19. desc="Cannot be pushed back by projectile knockback effects."
  20. forcefulreflector
  21. icon_state="forcefulreflector"
  22. name="Forceful Reflector"
  23. desc="Blasts that you parry will have a knockback effect and a 10% damage increase."
  24. anticipatingvictory
  25. icon_state="anticipatingvictory"
  26. name="Anticipating Victory"
  27. desc="Melee on a stumbled person will give you reiryoku gains over time for 20 seconds."
  28. hawkeye
  29. icon_state="hawkeye"
  30. name="Hawkeye"
  31. desc="This allows your blasts to pass through team mates, instead of stopping short."
  32. recovery
  33. icon_state="recovery"
  34. name="Recovery"
  35. desc="This allows you to lose fatigue much faster while using Rest."
  36. uncommon
  37. rarity=2
  38. levelreq=40
  39. stubbornmight
  40. icon_state="stubbornmight"
  41. name="Stubborn Might"
  42. desc="12% chance to negate a slow down."
  43. barbarian
  44. icon_state="barbarian"
  45. name="Barbarian"
  46. desc="When you get hit by a blast your speed will increase for 6.5 seconds."
  47. masochist
  48. icon_state="masochist"
  49. name="Masochist"
  50. desc="Taking bleeding damage has a 50% chance to heal you instead."
  51. strivetosurvive
  52. icon_state="strivetosurvive"
  53. name="Strive To Survive"
  54. desc="Parry will last 3 seconds when wounded beyond 50%."
  55. vengefulbash
  56. icon_state="vengefulbash"
  57. name="Vengeful Bash"
  58. desc="Increased attack speed for 2 seconds after being hit by a blast."
  59. invigoration
  60. icon_state="invigoration"
  61. name="Invigoration"
  62. desc="Successfully parrying anything will calculate 5% of your Base Reiryoku + Boost and add that number to your current reiryoku."
  63. shockwave
  64. icon_state="shockwave"
  65. name="Shockwave"
  66. desc="If you and your opponent trade melee blows at the same time, a shockwave occurs throwing back who either doesn't have shockwave, or both if they both have shockwave."
  67. phase
  68. icon_state="phase"
  69. name="Phase"
  70. desc="Upon a successful parry, you gain a phase use. You can't have more than one use of phase at a time, phase allows one projectile to pass through you like a ghost dealing no damage or status effect."
  71. rare
  72. rarity=3
  73. levelreq=80
  74. comingthrough
  75. icon_state="comingthrough"
  76. name="Coming Through"
  77. desc="Piercing projectiles have a 10% chance to inflict 5% wounds."
  78. barrierbuster
  79. icon_state="barrierbuster"
  80. name="Barrier Buster"
  81. desc="Your melee destroy dense walls made by spells."
  82. mindovermatter
  83. icon_state="mindovermatter"
  84. name="Mind Over Matter"
  85. desc="Regenerate 25% stamina beyond current sustained wound allowance."
  86. nopainnogain
  87. icon_state="nopainnogain"
  88. name="No Pain No Gain"
  89. desc="25% chance to restore 1-3% wound upon being hit with a critical blow."
  90. firstaid
  91. icon_state="firstaid"
  92. name="First Aid"
  93. desc="Resting now restores 20% wound instead of 10%."
  94. combustion
  95. icon_state="combustion"
  96. name="Combustion"
  97. desc="20% chance on successful projectile hit the opponent takes fire damage over time."
  98. wallofpressure
  99. icon_state="wallofpressure"
  100. name="Wall Of Pressure"
  101. desc="All damages that would normally be over 2500, use 5% reiryoku to reduce that damage by 15%"
  102. bleeding
  103. icon_state="bleeding"
  104. name="Bleeding"
  105. desc="This allows you to inflict ongoing bleeding damage upon melee strike."
  106. ignorepain
  107. icon_state="ignorepain"
  108. name="Ignore Pain"
  109. desc="Allows you to ignore most of the stumbling effects of higher wounds."
  110. superrare
  111. rarity=4
  112. levelreq=120
  113. insatiable
  114. icon_state="insatiable"
  115. name="Insatiable"
  116. desc="When you kill someone, your momentum will go up to 100% for 30 seconds."
  117. splashguard
  118. icon_state="splashguard"
  119. name="Splash Guard"
  120. desc="When you parry, all allies within two tiles to you will instantly parry with no delay to them."
  121. swordandshield
  122. icon_state="swordandshield"
  123. name="Sword-and-shield"
  124. desc="If you and someone else hit each other at the same time, face to face, you will have a 50% damage reduction on that particular hit."
  125. blessedenergy
  126. icon_state="blessedenergy"
  127. name="Blessed Energy"
  128. desc="Healing someone will also heal you."
  129. gunsblazin
  130. icon_state="gunsblazin"
  131. name="Guns Blazin'"
  132. desc="Do 4 tile AoE reiatsu based damage to those in your vicinity upon being killed."
  133. overwhelm
  134. icon_state="overwhelm"
  135. name="Overwhelm"
  136. desc="35% chance for any strength based combo attack to inflict blindness for 1-2 secs."
  137. fatalexploit
  138. icon_state="fatalexploit"
  139. name="Fatal Exploit"
  140. desc="Melee during a flash step will have a 10% greater chance of a back hit on the next strike."
  141. reserve
  142. icon_state="reserve"
  143. name="Reserve"
  144. desc="This passive allows you a faster reiryoku regeneration."
  145. prism
  146. icon_state="prism"
  147. name="Prism Crystal"
  148. desc="Grants you a brand new drop called a Prism Crystal which treats all normal crystal ailments at once."
  149. epic
  150. rarity=5
  151. levelreq=160
  152. comboking
  153. icon_state="comboking"
  154. name="Combo King"
  155. desc="Combo damage can happen through any form of damage done in succession."
  156. energyassimilation
  157. icon_state="energyassimilation"
  158. name="Energy Assimilation"
  159. desc="When your projectile collides with another, the other projectile is absorbed and its damage is added onto your own projectile's damage."
  160. energycollider
  161. icon_state="energycollider"
  162. name="Energy Collider"
  163. desc="No defense calculations will be applied to critical reiatsu melee hits."
  164. gluttony
  165. icon_state="gluttony"
  166. name="Gluttony"
  167. desc="Add 20% more time to all food and drink buffs."
  168. silentsteps
  169. icon_state="silentsteps"
  170. name="Silent Steps"
  171. desc="50% chance to become invisible for five seconds with a successful critical hit."
  172. sustinence
  173. icon_state="sustinence"
  174. name="Sustinence"
  175. desc="Killing players will now have a 75% chance drop a random crystal."
  176. criticalresistance
  177. icon_state="criticalresistance"
  178. name="Critical Resistance"
  179. desc="Reduce the opponent's chances of landing a critical hit on you by 10%."
  180. adaptivedefenses
  181. icon_state="adaptivedefenses"
  182. name="Adaptive Defenses"
  183. desc="Every three hits of the same type of damage you gain a defense buff for that form of damage but you will do less of that damage that lasts two minutes. (Doesn't stack)"
  184. deepbreath
  185. icon_state="deepbreath"
  186. name="Deep Breath"
  187. desc="Superior breathing technique allows your flash step ability to last two times as long."
  188. resolve
  189. icon_state="resolve"
  190. name="Resolve"
  191. desc="A successful melee strike will grant you a few seconds of higher movement speed."
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