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- common
- rarity=1
- levelreq=0
- sharpshooter
- icon_state="sharpshooter"
- name="Sharpshooter"
- desc="Piercing projectiles will have a 20% chance to inflict bleeding."
- sharpawareness
- icon_state="sharpawareness"
- name="Sharp Awareness"
- desc="15% chance to do 5 wounds on a front hit."
- reflexive
- icon_state="reflexive"
- name="Reflexive"
- desc="When a projectile hits you, you turn to face the direction it hit you."
- bulletproof
- icon_state="bulletproof"
- name="Bulletproof"
- desc="Cannot be pushed back by projectile knockback effects."
- forcefulreflector
- icon_state="forcefulreflector"
- name="Forceful Reflector"
- desc="Blasts that you parry will have a knockback effect and a 10% damage increase."
- anticipatingvictory
- icon_state="anticipatingvictory"
- name="Anticipating Victory"
- desc="Melee on a stumbled person will give you reiryoku gains over time for 20 seconds."
- hawkeye
- icon_state="hawkeye"
- name="Hawkeye"
- desc="This allows your blasts to pass through team mates, instead of stopping short."
- recovery
- icon_state="recovery"
- name="Recovery"
- desc="This allows you to lose fatigue much faster while using Rest."
- uncommon
- rarity=2
- levelreq=40
- stubbornmight
- icon_state="stubbornmight"
- name="Stubborn Might"
- desc="12% chance to negate a slow down."
- barbarian
- icon_state="barbarian"
- name="Barbarian"
- desc="When you get hit by a blast your speed will increase for 6.5 seconds."
- masochist
- icon_state="masochist"
- name="Masochist"
- desc="Taking bleeding damage has a 50% chance to heal you instead."
- strivetosurvive
- icon_state="strivetosurvive"
- name="Strive To Survive"
- desc="Parry will last 3 seconds when wounded beyond 50%."
- vengefulbash
- icon_state="vengefulbash"
- name="Vengeful Bash"
- desc="Increased attack speed for 2 seconds after being hit by a blast."
- invigoration
- icon_state="invigoration"
- name="Invigoration"
- desc="Successfully parrying anything will calculate 5% of your Base Reiryoku + Boost and add that number to your current reiryoku."
- shockwave
- icon_state="shockwave"
- name="Shockwave"
- desc="If you and your opponent trade melee blows at the same time, a shockwave occurs throwing back who either doesn't have shockwave, or both if they both have shockwave."
- phase
- icon_state="phase"
- name="Phase"
- desc="Upon a successful parry, you gain a phase use. You can't have more than one use of phase at a time, phase allows one projectile to pass through you like a ghost dealing no damage or status effect."
- rare
- rarity=3
- levelreq=80
- comingthrough
- icon_state="comingthrough"
- name="Coming Through"
- desc="Piercing projectiles have a 10% chance to inflict 5% wounds."
- barrierbuster
- icon_state="barrierbuster"
- name="Barrier Buster"
- desc="Your melee destroy dense walls made by spells."
- mindovermatter
- icon_state="mindovermatter"
- name="Mind Over Matter"
- desc="Regenerate 25% stamina beyond current sustained wound allowance."
- nopainnogain
- icon_state="nopainnogain"
- name="No Pain No Gain"
- desc="25% chance to restore 1-3% wound upon being hit with a critical blow."
- firstaid
- icon_state="firstaid"
- name="First Aid"
- desc="Resting now restores 20% wound instead of 10%."
- combustion
- icon_state="combustion"
- name="Combustion"
- desc="20% chance on successful projectile hit the opponent takes fire damage over time."
- wallofpressure
- icon_state="wallofpressure"
- name="Wall Of Pressure"
- desc="All damages that would normally be over 2500, use 5% reiryoku to reduce that damage by 15%"
- bleeding
- icon_state="bleeding"
- name="Bleeding"
- desc="This allows you to inflict ongoing bleeding damage upon melee strike."
- ignorepain
- icon_state="ignorepain"
- name="Ignore Pain"
- desc="Allows you to ignore most of the stumbling effects of higher wounds."
- superrare
- rarity=4
- levelreq=120
- insatiable
- icon_state="insatiable"
- name="Insatiable"
- desc="When you kill someone, your momentum will go up to 100% for 30 seconds."
- splashguard
- icon_state="splashguard"
- name="Splash Guard"
- desc="When you parry, all allies within two tiles to you will instantly parry with no delay to them."
- swordandshield
- icon_state="swordandshield"
- name="Sword-and-shield"
- desc="If you and someone else hit each other at the same time, face to face, you will have a 50% damage reduction on that particular hit."
- blessedenergy
- icon_state="blessedenergy"
- name="Blessed Energy"
- desc="Healing someone will also heal you."
- gunsblazin
- icon_state="gunsblazin"
- name="Guns Blazin'"
- desc="Do 4 tile AoE reiatsu based damage to those in your vicinity upon being killed."
- overwhelm
- icon_state="overwhelm"
- name="Overwhelm"
- desc="35% chance for any strength based combo attack to inflict blindness for 1-2 secs."
- fatalexploit
- icon_state="fatalexploit"
- name="Fatal Exploit"
- desc="Melee during a flash step will have a 10% greater chance of a back hit on the next strike."
- reserve
- icon_state="reserve"
- name="Reserve"
- desc="This passive allows you a faster reiryoku regeneration."
- prism
- icon_state="prism"
- name="Prism Crystal"
- desc="Grants you a brand new drop called a Prism Crystal which treats all normal crystal ailments at once."
- epic
- rarity=5
- levelreq=160
- comboking
- icon_state="comboking"
- name="Combo King"
- desc="Combo damage can happen through any form of damage done in succession."
- energyassimilation
- icon_state="energyassimilation"
- name="Energy Assimilation"
- desc="When your projectile collides with another, the other projectile is absorbed and its damage is added onto your own projectile's damage."
- energycollider
- icon_state="energycollider"
- name="Energy Collider"
- desc="No defense calculations will be applied to critical reiatsu melee hits."
- gluttony
- icon_state="gluttony"
- name="Gluttony"
- desc="Add 20% more time to all food and drink buffs."
- silentsteps
- icon_state="silentsteps"
- name="Silent Steps"
- desc="50% chance to become invisible for five seconds with a successful critical hit."
- sustinence
- icon_state="sustinence"
- name="Sustinence"
- desc="Killing players will now have a 75% chance drop a random crystal."
- criticalresistance
- icon_state="criticalresistance"
- name="Critical Resistance"
- desc="Reduce the opponent's chances of landing a critical hit on you by 10%."
- adaptivedefenses
- icon_state="adaptivedefenses"
- name="Adaptive Defenses"
- desc="Every three hits of the same type of damage you gain a defense buff for that form of damage but you will do less of that damage that lasts two minutes. (Doesn't stack)"
- deepbreath
- icon_state="deepbreath"
- name="Deep Breath"
- desc="Superior breathing technique allows your flash step ability to last two times as long."
- resolve
- icon_state="resolve"
- name="Resolve"
- desc="A successful melee strike will grant you a few seconds of higher movement speed."
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