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- using System;
- using UnityEngine;
- using Rocket.API;
- using Rocket.Unturned.Player;
- using Rocket.Unturned;
- using Rocket.Unturned.Commands;
- using Rocket.Unturned.Chat;
- using System.Collections.Generic;
- namespace Sample
- {
- public class CommandHello : IRocketCommand
- {
- public AllowedCaller AllowedCaller => AllowedCaller.Both;
- public string Name => "hello";
- public string Help => "A sample command";
- public string Syntax => "<player>";
- public List<string> Aliases => new List<string>();
- public List<string> Permissions => new List<string>() { "myplugin.permission" };
- public void Execute(IRocketPlayer caller, string[] command)
- {
- UnturnedChat.Say("Hello!");
- }
- }
- }
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