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Evocati 3.13.0 - Build B Patch Notes

Mar 17th, 2021
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  1. Star Citizen Alpha 3.13.0b PTU.7170917 Patch Notes
  2.  
  3. Star Citizen Patch 3.13.0b
  4. Alpha Patch 3.13.0b has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.13.0-PTU.7170917.
  5.  
  6. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  7.  
  8. Database Reset: YES
  9. Long Term Persistence: Enabled
  10. Pledge Copy: Enabled
  11. Starting aUEC: 15,000,000
  12.  
  13. The current build is under NDA
  14.  
  15. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  16.  
  17. USER.cfg settings: r_displaySessionInfo = 1
  18.  
  19. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  20.  
  21. Testing Focus
  22. Cave Entrances
  23. Ship to Ship Docking
  24. Reputation UI
  25. New Quantum Sensitive and Timed Delivery Missions
  26. Pushables T0
  27. Ship Naming
  28. Force Reactions - Staggers
  29. Cyclone MT (Will be available for all Evo testers)
  30.  
  31. Known Issues
  32. Players may get a 50,000 error when connecting (We are working on a hotfix and publishing to further investigate the problem)
  33. Cyclone MT missiles do not ignite immediately and may fall and damage the vehicle
  34. Players are unable to interact with other players in game using F to select their character
  35. Client crashes when broadcasting beacon
  36. Leaving a trolley in a door way will clip through the floor erratically and can kill players
  37. Docking with a moving ship lags behind, causing a large snap into the docked position
  38. Actor falls out ship when exiting moving merlin/connie
  39. Docked merlin enter interactions don't show when constellation is moving
  40. The Player is unable to Sell Personal Inventory using the Pembroke Armor
  41. New Features
  42. Gameplay
  43. Hull Visual Degradation
  44. Introducing visual wear-and-tear to player ships as they age and degrade. Ships will subtly change depending on how long they have existed in the ‘verse until the ship is repaired using Cry-Astro Services or remade with an insurance claim.
  45.  
  46. Ships and Vehicles
  47. TUMBRIL Cyclone-MT
  48.  
  49. Feature Updates
  50. Locations
  51. Polish Pass on Yela and Daymar visual updates
  52. Added additional caves on Daymar
  53.  
  54. Gameplay
  55. Push and Pull Updates
  56. Added Trolley Spawns into hangars and additional in cargo decks. Updated push trolley proxies for better ground clearance.
  57.  
  58. Bug Fixes
  59. Fixed an issue that cause causing a Player to have no body and be unable to play after loading into a server that has restarted
  60. Players should now be able to pick up food/drink when purchased from shops
  61. UI should now display the correct amount of all active members in audio channel when players are connected
  62. The Ursa rover's Power On / Off interaction should now correctly appear in Interaction Mode
  63. The landing gear and wings of the Aegis Sabre should now animate correctly when toggling landing gear
  64. Fixed an issue causing invisible collision to be present around planetary locations, such as cave entrances, after first spinning a server
  65. Fixed the collision mesh of ramps on the Star Runner, Starfarer, Freelancers, and Cutlass ships
  66. MediPens holograms should no longer be too big when viewed in the quick select menu
  67. Fixed an issue causing the Argo Mole to not be able to take off from landing pads
  68. The Elevator call button should stay lit, when pressed, until the elevator arrives
  69. Players should no longer be able to clip through the Rest Stop viewing area glass windows from EVA.
  70. Fixed an issue causing mounted guns to show in their original position If a player uses and moves a mounted gun and a second client enters the same area
  71. Fixed various floating lights on outpost landing pads
  72. Jumping when the player is approaching the turret after selecting 'Grip' via the Inner Thought prompt will no longer cause the player to repeatedly path to the turret and be unable to use/detach from it
  73. Fixed an issue causing the player camera to zoom into the sight too far when using multiple sniper scopes which would cut off part of the sight UI
  74.  
  75. Technical
  76. Fixed 9 Client crashes
  77. Fixed 3 Server crashes
  78. Fixed 4 Main Thread Deadlocks
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