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Jul 15th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151. --By Rufus14, based on the news script
  152. --Converted with ttyyuu12345's model to script plugin v4
  153. function sandbox(var,func)
  154. local env = getfenv(func)
  155. local newenv = setmetatable({},{
  156. __index = function(self,k)
  157. if k=="script" then
  158. return var
  159. else
  160. return env[k]
  161. end
  162. end,
  163. })
  164. setfenv(func,newenv)
  165. return func
  166. end
  167. cors = {}
  168. mas = Instance.new("Model",game:GetService("Lighting"))
  169. Model0 = Instance.new("Model")
  170. Model1 = Instance.new("Model")
  171. Model2 = Instance.new("Model")
  172. Model3 = Instance.new("Model")
  173. Part4 = Instance.new("Part")
  174. SpecialMesh5 = Instance.new("SpecialMesh")
  175. Decal6 = Instance.new("Decal")
  176. Part7 = Instance.new("Part")
  177. Part8 = Instance.new("Part")
  178. Part9 = Instance.new("Part")
  179. Part10 = Instance.new("Part")
  180. Part11 = Instance.new("Part")
  181. Humanoid12 = Instance.new("Humanoid")
  182. Pants13 = Instance.new("Pants")
  183. Shirt14 = Instance.new("Shirt")
  184. Part15 = Instance.new("Part")
  185. Part16 = Instance.new("Part")
  186. Part17 = Instance.new("Part")
  187. Part18 = Instance.new("Part")
  188. Part19 = Instance.new("Part")
  189. Part20 = Instance.new("Part")
  190. Decal21 = Instance.new("Decal")
  191. Part22 = Instance.new("Part")
  192. Part23 = Instance.new("Part")
  193. Part24 = Instance.new("Part")
  194. Part25 = Instance.new("Part")
  195. Part26 = Instance.new("Part")
  196. Part27 = Instance.new("Part")
  197. Part28 = Instance.new("Part")
  198. Part29 = Instance.new("Part")
  199. Part30 = Instance.new("Part")
  200. Part31 = Instance.new("Part")
  201. Sound32 = Instance.new("Sound")
  202. Model0.Name = "yes"
  203. Model0.Parent = mas
  204. Model1.Parent = Model0
  205. Model2.Name = "Desk Clerk"
  206. Model2.Parent = Model1
  207. Model3.Name = ""
  208. Model3.Parent = Model2
  209. Part4.Name = "Head"
  210. Part4.Parent = Model3
  211. Part4.BrickColor = BrickColor.new("Bright orange")
  212. Part4.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  213. Part4.Anchored = true
  214. Part4.FormFactor = Enum.FormFactor.Symmetric
  215. Part4.Size = Vector3.new(2, 1, 1)
  216. Part4.CFrame = CFrame.new(82.2528687, 4.51328659, -12.3034115, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  217. Part4.TopSurface = Enum.SurfaceType.Smooth
  218. Part4.Color = Color3.new(0.854902, 0.521569, 0.254902)
  219. Part4.Position = Vector3.new(82.2528687, 4.51328659, -12.3034115)
  220. Part4.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  221. Part4.Color = Color3.new(0.854902, 0.521569, 0.254902)
  222. SpecialMesh5.Parent = Part4
  223. SpecialMesh5.Scale = Vector3.new(1.25, 1.25, 1.25)
  224. SpecialMesh5.Scale = Vector3.new(1.25, 1.25, 1.25)
  225. Decal6.Parent = Part4
  226. Decal6.Texture = "http://www.roblox.com/asset/?id=343377229"
  227. Part7.Name = "Left Arm"
  228. Part7.Parent = Model3
  229. Part7.BrickColor = BrickColor.new("Bright orange")
  230. Part7.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  231. Part7.Anchored = true
  232. Part7.FormFactor = Enum.FormFactor.Symmetric
  233. Part7.Size = Vector3.new(1, 2, 1)
  234. Part7.CFrame = CFrame.new(82.2359238, 3.01647973, -10.800971, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  235. Part7.Color = Color3.new(0.854902, 0.521569, 0.254902)
  236. Part7.Position = Vector3.new(82.2359238, 3.01647973, -10.800971)
  237. Part7.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  238. Part7.Color = Color3.new(0.854902, 0.521569, 0.254902)
  239. Part8.Name = "Left Leg"
  240. Part8.Parent = Model3
  241. Part8.BrickColor = BrickColor.new("Bright orange")
  242. Part8.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  243. Part8.Anchored = true
  244. Part8.FormFactor = Enum.FormFactor.Symmetric
  245. Part8.Size = Vector3.new(1, 2, 1)
  246. Part8.CFrame = CFrame.new(82.1529236, 1.01664805, -11.7966766, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  247. Part8.BottomSurface = Enum.SurfaceType.Weld
  248. Part8.Color = Color3.new(0.854902, 0.521569, 0.254902)
  249. Part8.Position = Vector3.new(82.1529236, 1.01664805, -11.7966766)
  250. Part8.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  251. Part8.Color = Color3.new(0.854902, 0.521569, 0.254902)
  252. Part9.Name = "Right Arm"
  253. Part9.Parent = Model3
  254. Part9.BrickColor = BrickColor.new("Bright orange")
  255. Part9.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  256. Part9.Anchored = true
  257. Part9.FormFactor = Enum.FormFactor.Symmetric
  258. Part9.Size = Vector3.new(1, 2, 1)
  259. Part9.CFrame = CFrame.new(82.1751251, 3.01356697, -13.7993155, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  260. Part9.Color = Color3.new(0.854902, 0.521569, 0.254902)
  261. Part9.Position = Vector3.new(82.1751251, 3.01356697, -13.7993155)
  262. Part9.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  263. Part9.Color = Color3.new(0.854902, 0.521569, 0.254902)
  264. Part10.Name = "Right Leg"
  265. Part10.Parent = Model3
  266. Part10.BrickColor = BrickColor.new("Bright orange")
  267. Part10.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  268. Part10.Anchored = true
  269. Part10.FormFactor = Enum.FormFactor.Symmetric
  270. Part10.Size = Vector3.new(1, 2, 1)
  271. Part10.CFrame = CFrame.new(82.1308594, 1.01605022, -12.7968903, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  272. Part10.BottomSurface = Enum.SurfaceType.Weld
  273. Part10.Color = Color3.new(0.854902, 0.521569, 0.254902)
  274. Part10.Position = Vector3.new(82.1308594, 1.01605022, -12.7968903)
  275. Part10.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  276. Part10.Color = Color3.new(0.854902, 0.521569, 0.254902)
  277. Part11.Name = "Torso"
  278. Part11.Parent = Model3
  279. Part11.BrickColor = BrickColor.new("Bright orange")
  280. Part11.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  281. Part11.Anchored = true
  282. Part11.FormFactor = Enum.FormFactor.Symmetric
  283. Part11.Size = Vector3.new(2, 2, 1)
  284. Part11.CFrame = CFrame.new(82.2052231, 3.01486301, -12.2995224, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  285. Part11.LeftSurface = Enum.SurfaceType.Weld
  286. Part11.RightSurface = Enum.SurfaceType.Weld
  287. Part11.Color = Color3.new(0.854902, 0.521569, 0.254902)
  288. Part11.Position = Vector3.new(82.2052231, 3.01486301, -12.2995224)
  289. Part11.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  290. Part11.Color = Color3.new(0.854902, 0.521569, 0.254902)
  291. Humanoid12.Parent = Model3
  292. Humanoid12.NameOcclusion = Enum.NameOcclusion.NoOcclusion
  293. Humanoid12.RightLeg = Part10
  294. Humanoid12.LeftLeg = Part8
  295. Humanoid12.Torso = Part11
  296. Humanoid12.Health = 0
  297. Humanoid12.MaxHealth = 0
  298. Humanoid12.WalkSpeed = 0
  299. Pants13.Name = "Pants"
  300. Pants13.Parent = Model3
  301. Pants13.PantsTemplate = "rbxassetid://383017767"
  302. Shirt14.Name = "Shirt"
  303. Shirt14.Parent = Model3
  304. Shirt14.ShirtTemplate = "rbxassetid://383018226"
  305. Part15.Parent = Model0
  306. Part15.Material = Enum.Material.WoodPlanks
  307. Part15.BrickColor = BrickColor.new("Dark orange")
  308. Part15.Anchored = true
  309. Part15.Size = Vector3.new(26, 4, 1)
  310. Part15.CFrame = CFrame.new(68, 2, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  311. Part15.BottomSurface = Enum.SurfaceType.Smooth
  312. Part15.TopSurface = Enum.SurfaceType.Smooth
  313. Part15.Color = Color3.new(0.627451, 0.372549, 0.207843)
  314. Part15.Position = Vector3.new(68, 2, 22.5)
  315. Part15.Color = Color3.new(0.627451, 0.372549, 0.207843)
  316. Part16.Parent = Model0
  317. Part16.Material = Enum.Material.WoodPlanks
  318. Part16.BrickColor = BrickColor.new("Dark orange")
  319. Part16.Anchored = true
  320. Part16.Size = Vector3.new(26, 6, 1)
  321. Part16.CFrame = CFrame.new(68, 3, 20.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  322. Part16.BottomSurface = Enum.SurfaceType.Smooth
  323. Part16.TopSurface = Enum.SurfaceType.Smooth
  324. Part16.Color = Color3.new(0.627451, 0.372549, 0.207843)
  325. Part16.Position = Vector3.new(68, 3, 20.5)
  326. Part16.Color = Color3.new(0.627451, 0.372549, 0.207843)
  327. Part17.Parent = Model0
  328. Part17.Material = Enum.Material.WoodPlanks
  329. Part17.BrickColor = BrickColor.new("Dark orange")
  330. Part17.Anchored = true
  331. Part17.Size = Vector3.new(26, 5, 1)
  332. Part17.CFrame = CFrame.new(68, 2.5, 21.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  333. Part17.BottomSurface = Enum.SurfaceType.Smooth
  334. Part17.TopSurface = Enum.SurfaceType.Smooth
  335. Part17.Color = Color3.new(0.627451, 0.372549, 0.207843)
  336. Part17.Position = Vector3.new(68, 2.5, 21.5)
  337. Part17.Color = Color3.new(0.627451, 0.372549, 0.207843)
  338. Part18.Parent = Model0
  339. Part18.Material = Enum.Material.WoodPlanks
  340. Part18.BrickColor = BrickColor.new("Dark orange")
  341. Part18.Anchored = true
  342. Part18.Size = Vector3.new(26, 3, 1)
  343. Part18.CFrame = CFrame.new(68, 1.5, 23.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  344. Part18.BottomSurface = Enum.SurfaceType.Smooth
  345. Part18.TopSurface = Enum.SurfaceType.Smooth
  346. Part18.Color = Color3.new(0.627451, 0.372549, 0.207843)
  347. Part18.Position = Vector3.new(68, 1.5, 23.5)
  348. Part18.Color = Color3.new(0.627451, 0.372549, 0.207843)
  349. Part19.Parent = Model0
  350. Part19.Material = Enum.Material.WoodPlanks
  351. Part19.BrickColor = BrickColor.new("Dark orange")
  352. Part19.Anchored = true
  353. Part19.Size = Vector3.new(26, 7, 22)
  354. Part19.CFrame = CFrame.new(68, 3.5, 9, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  355. Part19.BottomSurface = Enum.SurfaceType.Smooth
  356. Part19.TopSurface = Enum.SurfaceType.Smooth
  357. Part19.Color = Color3.new(0.627451, 0.372549, 0.207843)
  358. Part19.Position = Vector3.new(68, 3.5, 9)
  359. Part19.Color = Color3.new(0.627451, 0.372549, 0.207843)
  360. Part20.Parent = Model0
  361. Part20.Material = Enum.Material.WoodPlanks
  362. Part20.BrickColor = BrickColor.new("Dark orange")
  363. Part20.Anchored = true
  364. Part20.Size = Vector3.new(1, 17, 22)
  365. Part20.CFrame = CFrame.new(80.5, 15.5, 9, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  366. Part20.BottomSurface = Enum.SurfaceType.Smooth
  367. Part20.TopSurface = Enum.SurfaceType.Smooth
  368. Part20.Color = Color3.new(0.627451, 0.372549, 0.207843)
  369. Part20.Position = Vector3.new(80.5, 15.5, 9)
  370. Part20.Color = Color3.new(0.627451, 0.372549, 0.207843)
  371. Decal21.Parent = Part20
  372. Decal21.Texture = "http://www.roblox.com/asset/?id=66598893"
  373. Decal21.Face = Enum.NormalId.Left
  374. Part22.Parent = Model0
  375. Part22.Material = Enum.Material.WoodPlanks
  376. Part22.BrickColor = BrickColor.new("Dark orange")
  377. Part22.Anchored = true
  378. Part22.Size = Vector3.new(26, 2, 1)
  379. Part22.CFrame = CFrame.new(68, 1, 24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  380. Part22.BottomSurface = Enum.SurfaceType.Smooth
  381. Part22.TopSurface = Enum.SurfaceType.Smooth
  382. Part22.Color = Color3.new(0.627451, 0.372549, 0.207843)
  383. Part22.Position = Vector3.new(68, 1, 24.5)
  384. Part22.Color = Color3.new(0.627451, 0.372549, 0.207843)
  385. Part23.Parent = Model0
  386. Part23.Material = Enum.Material.WoodPlanks
  387. Part23.BrickColor = BrickColor.new("Dark orange")
  388. Part23.Anchored = true
  389. Part23.Size = Vector3.new(26, 1, 1)
  390. Part23.CFrame = CFrame.new(68, 0.5, 25.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  391. Part23.BottomSurface = Enum.SurfaceType.Smooth
  392. Part23.TopSurface = Enum.SurfaceType.Smooth
  393. Part23.Color = Color3.new(0.627451, 0.372549, 0.207843)
  394. Part23.Position = Vector3.new(68, 0.5, 25.5)
  395. Part23.Color = Color3.new(0.627451, 0.372549, 0.207843)
  396. Part24.Parent = Model0
  397. Part24.Material = Enum.Material.WoodPlanks
  398. Part24.BrickColor = BrickColor.new("Dark orange")
  399. Part24.Rotation = Vector3.new(-180, 0, -180)
  400. Part24.Anchored = true
  401. Part24.Size = Vector3.new(26, 1, 1)
  402. Part24.CFrame = CFrame.new(67.9999771, 0.5, -7.50000095, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  403. Part24.BottomSurface = Enum.SurfaceType.Smooth
  404. Part24.TopSurface = Enum.SurfaceType.Smooth
  405. Part24.Color = Color3.new(0.627451, 0.372549, 0.207843)
  406. Part24.Position = Vector3.new(67.9999771, 0.5, -7.50000095)
  407. Part24.Orientation = Vector3.new(0, 180, 0)
  408. Part24.Color = Color3.new(0.627451, 0.372549, 0.207843)
  409. Part25.Parent = Model0
  410. Part25.Material = Enum.Material.WoodPlanks
  411. Part25.BrickColor = BrickColor.new("Dark orange")
  412. Part25.Rotation = Vector3.new(-180, 0, -180)
  413. Part25.Anchored = true
  414. Part25.Size = Vector3.new(26, 2, 1)
  415. Part25.CFrame = CFrame.new(68, 1, -6.49999285, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  416. Part25.BottomSurface = Enum.SurfaceType.Smooth
  417. Part25.TopSurface = Enum.SurfaceType.Smooth
  418. Part25.Color = Color3.new(0.627451, 0.372549, 0.207843)
  419. Part25.Position = Vector3.new(68, 1, -6.49999285)
  420. Part25.Orientation = Vector3.new(0, 180, 0)
  421. Part25.Color = Color3.new(0.627451, 0.372549, 0.207843)
  422. Part26.Parent = Model0
  423. Part26.Material = Enum.Material.WoodPlanks
  424. Part26.BrickColor = BrickColor.new("Dark orange")
  425. Part26.Rotation = Vector3.new(-180, 0, -180)
  426. Part26.Anchored = true
  427. Part26.Size = Vector3.new(26, 3, 1)
  428. Part26.CFrame = CFrame.new(68.0000076, 1.5, -5.49998522, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  429. Part26.BottomSurface = Enum.SurfaceType.Smooth
  430. Part26.TopSurface = Enum.SurfaceType.Smooth
  431. Part26.Color = Color3.new(0.627451, 0.372549, 0.207843)
  432. Part26.Position = Vector3.new(68.0000076, 1.5, -5.49998522)
  433. Part26.Orientation = Vector3.new(0, 180, 0)
  434. Part26.Color = Color3.new(0.627451, 0.372549, 0.207843)
  435. Part27.Parent = Model0
  436. Part27.Material = Enum.Material.WoodPlanks
  437. Part27.BrickColor = BrickColor.new("Dark orange")
  438. Part27.Rotation = Vector3.new(-180, 0, -180)
  439. Part27.Anchored = true
  440. Part27.Size = Vector3.new(26, 5, 1)
  441. Part27.CFrame = CFrame.new(67.9999771, 2.5, -3.49998593, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  442. Part27.BottomSurface = Enum.SurfaceType.Smooth
  443. Part27.TopSurface = Enum.SurfaceType.Smooth
  444. Part27.Color = Color3.new(0.627451, 0.372549, 0.207843)
  445. Part27.Position = Vector3.new(67.9999771, 2.5, -3.49998593)
  446. Part27.Orientation = Vector3.new(0, 180, 0)
  447. Part27.Color = Color3.new(0.627451, 0.372549, 0.207843)
  448. Part28.Parent = Model0
  449. Part28.Material = Enum.Material.WoodPlanks
  450. Part28.BrickColor = BrickColor.new("Dark orange")
  451. Part28.Rotation = Vector3.new(-180, 0, -180)
  452. Part28.Anchored = true
  453. Part28.Size = Vector3.new(26, 6, 1)
  454. Part28.CFrame = CFrame.new(68.0000153, 3, -2.49999094, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  455. Part28.BottomSurface = Enum.SurfaceType.Smooth
  456. Part28.TopSurface = Enum.SurfaceType.Smooth
  457. Part28.Color = Color3.new(0.627451, 0.372549, 0.207843)
  458. Part28.Position = Vector3.new(68.0000153, 3, -2.49999094)
  459. Part28.Orientation = Vector3.new(0, 180, 0)
  460. Part28.Color = Color3.new(0.627451, 0.372549, 0.207843)
  461. Part29.Parent = Model0
  462. Part29.Material = Enum.Material.WoodPlanks
  463. Part29.BrickColor = BrickColor.new("Dark orange")
  464. Part29.Rotation = Vector3.new(-180, 0, -180)
  465. Part29.Anchored = true
  466. Part29.Size = Vector3.new(26, 4, 1)
  467. Part29.CFrame = CFrame.new(67.9999924, 2, -4.49998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  468. Part29.BottomSurface = Enum.SurfaceType.Smooth
  469. Part29.TopSurface = Enum.SurfaceType.Smooth
  470. Part29.Color = Color3.new(0.627451, 0.372549, 0.207843)
  471. Part29.Position = Vector3.new(67.9999924, 2, -4.49998617)
  472. Part29.Orientation = Vector3.new(0, 180, 0)
  473. Part29.Color = Color3.new(0.627451, 0.372549, 0.207843)
  474. Part30.Parent = Model0
  475. Part30.Material = Enum.Material.WoodPlanks
  476. Part30.BrickColor = BrickColor.new("Dark orange")
  477. Part30.Anchored = true
  478. Part30.Size = Vector3.new(2, 3, 5)
  479. Part30.CFrame = CFrame.new(58, 8.5, 9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  480. Part30.BottomSurface = Enum.SurfaceType.Smooth
  481. Part30.TopSurface = Enum.SurfaceType.Smooth
  482. Part30.Color = Color3.new(0.627451, 0.372549, 0.207843)
  483. Part30.Position = Vector3.new(58, 8.5, 9.5)
  484. Part30.Color = Color3.new(0.627451, 0.372549, 0.207843)
  485. Part31.Name = "teleport"
  486. Part31.Parent = Model0
  487. Part31.Material = Enum.Material.WoodPlanks
  488. Part31.BrickColor = BrickColor.new("Dark orange")
  489. Part31.Transparency = 1
  490. Part31.Anchored = true
  491. Part31.CanCollide = false
  492. Part31.Size = Vector3.new(1, 1, 3)
  493. Part31.CFrame = CFrame.new(60, 10, 9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  494. Part31.BottomSurface = Enum.SurfaceType.Smooth
  495. Part31.TopSurface = Enum.SurfaceType.Smooth
  496. Part31.Color = Color3.new(0.627451, 0.372549, 0.207843)
  497. Part31.Position = Vector3.new(60, 10, 9.5)
  498. Part31.Color = Color3.new(0.627451, 0.372549, 0.207843)
  499. Sound32.Parent = Part31
  500. Sound32.SoundId = "rbxassetid://169044296"
  501. Sound32.Volume = 10
  502. for i,v in pairs(mas:GetChildren()) do
  503. v.Parent = game:GetService("Players").LocalPlayer.Character
  504. pcall(function() v:MakeJoints() end)
  505. end
  506. mas:Destroy()
  507. for i,v in pairs(cors) do
  508. spawn(function()
  509. pcall(v)
  510. end)
  511. end
  512. Sound32.Parent = game.Players.LocalPlayer.Character
  513. game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
  514. game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
  515. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  516. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  517. game.Players.LocalPlayer.Character.Humanoid.Name = "lol"
  518. local ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  519. ff.Visible = false
  520. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  521. function check()
  522. if Sound32.Parent == nil then
  523. Sound32.Parent = game.Players.LocalPlayer.Character
  524. end
  525. end
  526. game:GetService("RunService").RenderStepped:connect(check)
  527. cansilence = true
  528. function silence()
  529. if cansilence then
  530. cansilence = false
  531. local function search(instance)
  532. for i,v in pairs(instance:GetChildren()) do
  533. search(v)
  534. if v.ClassName == "Sound" then
  535. if v.Parent ~= game.Players.LocalPlayer.Character then
  536. v.Volume = 0
  537. end
  538. end
  539. end
  540. end
  541. search(workspace)
  542. wait(3)
  543. cansilence = true
  544. end
  545. end
  546. game:GetService("RunService").RenderStepped:connect(silence)
  547. wait(2)
  548. Sound32:Play()
  549. wait(1)
  550. local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
  551. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  552. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  553. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  554. rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  555. local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
  556. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  557. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  558. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  559. lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  560. for i = 0,1 , 0.03 do
  561. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  562. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  563. game:GetService("RunService").RenderStepped:wait()
  564. end
  565. wait(0.4)
  566. for i,v in pairs(workspace:GetChildren()) do
  567. if v.ClassName == "Model" then
  568. local humanoid = v:findFirstChildOfClass("Humanoid")
  569. if humanoid then
  570. local isntr15 = v:findFirstChild("Torso")
  571. if isntr15 then
  572. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  573. if leftshoulder then
  574. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  575. end
  576. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  577. if rightshoulder then
  578. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  579. end
  580. end
  581. end
  582. end
  583. end
  584. for i = 1,135 do
  585. for i,v in pairs(workspace:GetChildren()) do
  586. if v.ClassName == "Model" then
  587. local humanoid = v:findFirstChildOfClass("Humanoid")
  588. if humanoid then
  589. local isntr15 = v:findFirstChild("Torso")
  590. if isntr15 then
  591. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  592. if leftshoulder then
  593. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  594. end
  595. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  596. if rightshoulder then
  597. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  598. end
  599. end
  600. end
  601. end
  602. end
  603. game:GetService("RunService").RenderStepped:wait()
  604. for i,v in pairs(workspace:GetChildren()) do
  605. if v.ClassName == "Model" then
  606. local humanoid = v:findFirstChildOfClass("Humanoid")
  607. if humanoid then
  608. local isntr15 = v:findFirstChild("Torso")
  609. if isntr15 then
  610. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  611. if leftshoulder then
  612. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  613. end
  614. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  615. if rightshoulder then
  616. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  617. end
  618. end
  619. end
  620. end
  621. end
  622. game:GetService("RunService").RenderStepped:wait()
  623. end
  624. for i,v in pairs(workspace:GetChildren()) do
  625. if v.ClassName == "Model" then
  626. local humanoid = v:findFirstChildOfClass("Humanoid")
  627. if humanoid then
  628. local isntr15 = v:findFirstChild("Torso")
  629. if isntr15 then
  630. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  631. if leftshoulder then
  632. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  633. end
  634. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  635. if rightshoulder then
  636. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  637. end
  638. end
  639. end
  640. end
  641. end
  642. local c = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0
  643. for i = 1,16 do
  644. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  645. game:GetService("RunService").RenderStepped:wait()
  646. end
  647. local heed = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
  648. local headweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  649. headweld.Part0 = game.Players.LocalPlayer.Character.Torso
  650. headweld.Part1 = game.Players.LocalPlayer.Character.Head
  651. headweld.C0 = headweld.C0 * CFrame.new(0,1.5,0)
  652. game.Players.LocalPlayer.Character.Torso.Neck:Remove()
  653. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = c
  654. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  655. for i = 0,1 , 0.03 do
  656. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.784969389, 0, -0.619534552, 0, 1, 0, 0.619534552, 0, 0.784969389),i)
  657. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.97542191, 0.429611206, -0.379081726, 0.766475201, -0.642273843, 0, 0.117255248, 0.139929771, -0.983194172, 0.631479919, 0.753593981, 0.182562709),i)
  658. game:GetService("RunService").RenderStepped:wait()
  659. end
  660. wait(0.3)
  661. for i = 0,1 , 0.04 do
  662. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0),i)
  663. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.500227928, -0.951133728, 1, 0, 0, 0, -0.000239185974, -0.999999881, 0, 0.99999994, -0.000239185989),i)
  664. game:GetService("RunService").RenderStepped:wait()
  665. end
  666. wait(0.3)
  667. for i = 0,1 , 0.04 do
  668. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0),i)
  669. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.500227928, -0.951133728, 1, 0, 0, 0, -0.000239185974, -0.999999881, 0, 0.99999994, -0.000239185989),i)
  670. game:GetService("RunService").RenderStepped:wait()
  671. end
  672. wait(0.3)
  673. for i = 0,1 , 0.04 do
  674. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.825439155, 0, 0.564491093, 0, 1, 0, -0.564491093, 0, 0.825439155),i)
  675. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.266101837, 0.500325203, -1.3588829, 0.741655886, 0.67078054, 0, 0.000160441297, -0.000177393682, -0.999999881, -0.67078048, 0.741655827, -0.000239185989),i)
  676. game:GetService("RunService").RenderStepped:wait()
  677. end
  678. for i = 1,165 do
  679. for i,v in pairs(workspace:GetChildren()) do
  680. if v.ClassName == "Model" then
  681. local humanoid = v:findFirstChildOfClass("Humanoid")
  682. if humanoid then
  683. local isntr15 = v:findFirstChild("HumanoidRootPart")
  684. if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  685. local leftshoulder = isntr15:findFirstChild("RootJoint")
  686. if leftshoulder then
  687. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  688. end
  689. end
  690. end
  691. end
  692. end
  693. game:GetService("RunService").RenderStepped:wait()
  694. end
  695. for i,v in pairs(workspace:GetChildren()) do
  696. if v.ClassName == "Model" then
  697. local humanoid = v:findFirstChildOfClass("Humanoid")
  698. if humanoid then
  699. local isntr15 = v:findFirstChild("HumanoidRootPart")
  700. if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  701. local leftshoulder = isntr15:findFirstChild("RootJoint")
  702. if leftshoulder then
  703. leftshoulder.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  704. end
  705. end
  706. end
  707. end
  708. end
  709. for i = 1,6 do
  710. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  711. wait(0.2)
  712. end
  713. wait(0.2)
  714. for i,v in pairs(workspace:GetChildren()) do
  715. if v.ClassName == "Model" then
  716. local humanoid = v:findFirstChildOfClass("Humanoid")
  717. if humanoid then
  718. local isntr15 = v:findFirstChild("Torso")
  719. if isntr15 then
  720. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  721. if leftshoulder then
  722. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  723. end
  724. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  725. if rightshoulder then
  726. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  727. end
  728. end
  729. end
  730. end
  731. end
  732. for i = 1,90 do
  733. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  734. for i,v in pairs(workspace:GetChildren()) do
  735. if v.ClassName == "Model" then
  736. local humanoid = v:findFirstChildOfClass("Humanoid")
  737. if humanoid then
  738. local isntr15 = v:findFirstChild("Torso")
  739. if isntr15 then
  740. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  741. if leftshoulder then
  742. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  743. end
  744. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  745. if rightshoulder then
  746. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  747. end
  748. end
  749. end
  750. end
  751. end
  752. game:GetService("RunService").RenderStepped:wait()
  753. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  754. for i,v in pairs(workspace:GetChildren()) do
  755. if v.ClassName == "Model" then
  756. local humanoid = v:findFirstChildOfClass("Humanoid")
  757. if humanoid then
  758. local isntr15 = v:findFirstChild("Torso")
  759. if isntr15 then
  760. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  761. if leftshoulder then
  762. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  763. end
  764. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  765. if rightshoulder then
  766. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  767. end
  768. end
  769. end
  770. end
  771. end
  772. game:GetService("RunService").RenderStepped:wait()
  773. end
  774. for i,v in pairs(workspace:GetChildren()) do
  775. if v.ClassName == "Model" then
  776. local humanoid = v:findFirstChildOfClass("Humanoid")
  777. if humanoid then
  778. local isntr15 = v:findFirstChild("Torso")
  779. if isntr15 then
  780. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  781. if leftshoulder then
  782. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  783. end
  784. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  785. if rightshoulder then
  786. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  787. end
  788. end
  789. end
  790. end
  791. end
  792. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  793. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  794. for i = 0,1 , 0.03 do
  795. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  796. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  797. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  798. end
  799. wait(1.5)
  800. for i = 0,1 , 0.03 do
  801. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.41679478, 0.276191711, 1, 0, 0, 0, 0.833590209, -0.552383304, 0, 0.552383304, 0.833590209),i)
  802. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.940694809, -0.236194611, 1, 0, 0, 0, -0.881389797, -0.472389609, 0, 0.472389638, -0.881389856),i)
  803. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.925769806, -0.262145996, 1, 0, 0, 0, -0.85153991, -0.524289608, 0, 0.524289668, -0.851539969),i)
  804. game:GetService("RunService").RenderStepped:wait()
  805. end
  806. --Converted with ttyyuu12345's model to script plugin v4
  807. function sandbox(var,func)
  808. local env = getfenv(func)
  809. local newenv = setmetatable({},{
  810. __index = function(self,k)
  811. if k=="script" then
  812. return var
  813. else
  814. return env[k]
  815. end
  816. end,
  817. })
  818. setfenv(func,newenv)
  819. return func
  820. end
  821. cors = {}
  822. mas = Instance.new("Model",game:GetService("Lighting"))
  823. Model0 = Instance.new("Model")
  824. Part1 = Instance.new("Part")
  825. SpecialMesh2 = Instance.new("SpecialMesh")
  826. Part3 = Instance.new("Part")
  827. SpecialMesh4 = Instance.new("SpecialMesh")
  828. Part5 = Instance.new("Part")
  829. Part6 = Instance.new("Part")
  830. SpecialMesh7 = Instance.new("SpecialMesh")
  831. Part8 = Instance.new("Part")
  832. SpecialMesh9 = Instance.new("SpecialMesh")
  833. Part10 = Instance.new("Part")
  834. Part11 = Instance.new("Part")
  835. SpecialMesh12 = Instance.new("SpecialMesh")
  836. Part13 = Instance.new("Part")
  837. SpecialMesh14 = Instance.new("SpecialMesh")
  838. Part15 = Instance.new("Part")
  839. SpecialMesh16 = Instance.new("SpecialMesh")
  840. Part17 = Instance.new("Part")
  841. SpecialMesh18 = Instance.new("SpecialMesh")
  842. Part19 = Instance.new("Part")
  843. SpecialMesh20 = Instance.new("SpecialMesh")
  844. Part21 = Instance.new("Part")
  845. SpecialMesh22 = Instance.new("SpecialMesh")
  846. Part23 = Instance.new("Part")
  847. Part24 = Instance.new("Part")
  848. Part25 = Instance.new("Part")
  849. SpecialMesh26 = Instance.new("SpecialMesh")
  850. Part27 = Instance.new("Part")
  851. Part28 = Instance.new("Part")
  852. SpecialMesh29 = Instance.new("SpecialMesh")
  853. Part30 = Instance.new("Part")
  854. SpecialMesh31 = Instance.new("SpecialMesh")
  855. Part32 = Instance.new("Part")
  856. Part33 = Instance.new("Part")
  857. Part34 = Instance.new("Part")
  858. SpecialMesh35 = Instance.new("SpecialMesh")
  859. Part36 = Instance.new("Part")
  860. SpecialMesh37 = Instance.new("SpecialMesh")
  861. Part38 = Instance.new("Part")
  862. SpecialMesh39 = Instance.new("SpecialMesh")
  863. Part40 = Instance.new("Part")
  864. Model41 = Instance.new("Model")
  865. Part42 = Instance.new("Part")
  866. Part43 = Instance.new("Part")
  867. Part44 = Instance.new("Part")
  868. Part45 = Instance.new("Part")
  869. Part46 = Instance.new("Part")
  870. Part47 = Instance.new("Part")
  871. Model48 = Instance.new("Model")
  872. Part49 = Instance.new("Part")
  873. Part50 = Instance.new("Part")
  874. Part51 = Instance.new("Part")
  875. Part52 = Instance.new("Part")
  876. Part53 = Instance.new("Part")
  877. Part54 = Instance.new("Part")
  878. Model55 = Instance.new("Model")
  879. Part56 = Instance.new("Part")
  880. SpecialMesh57 = Instance.new("SpecialMesh")
  881. Part58 = Instance.new("Part")
  882. SpecialMesh59 = Instance.new("SpecialMesh")
  883. Part60 = Instance.new("Part")
  884. SpecialMesh61 = Instance.new("SpecialMesh")
  885. Part62 = Instance.new("Part")
  886. SpecialMesh63 = Instance.new("SpecialMesh")
  887. Part64 = Instance.new("Part")
  888. SpecialMesh65 = Instance.new("SpecialMesh")
  889. Part66 = Instance.new("Part")
  890. SpecialMesh67 = Instance.new("SpecialMesh")
  891. Part68 = Instance.new("Part")
  892. SpecialMesh69 = Instance.new("SpecialMesh")
  893. Part70 = Instance.new("Part")
  894. Part71 = Instance.new("Part")
  895. SpecialMesh72 = Instance.new("SpecialMesh")
  896. Part73 = Instance.new("Part")
  897. SpecialMesh74 = Instance.new("SpecialMesh")
  898. Part75 = Instance.new("Part")
  899. Part76 = Instance.new("Part")
  900. SpecialMesh77 = Instance.new("SpecialMesh")
  901. Part78 = Instance.new("Part")
  902. SpecialMesh79 = Instance.new("SpecialMesh")
  903. Part80 = Instance.new("Part")
  904. SpecialMesh81 = Instance.new("SpecialMesh")
  905. Part82 = Instance.new("Part")
  906. Part83 = Instance.new("Part")
  907. SpecialMesh84 = Instance.new("SpecialMesh")
  908. Part85 = Instance.new("Part")
  909. Part86 = Instance.new("Part")
  910. SpecialMesh87 = Instance.new("SpecialMesh")
  911. Part88 = Instance.new("Part")
  912. Part89 = Instance.new("Part")
  913. Part90 = Instance.new("Part")
  914. SpecialMesh91 = Instance.new("SpecialMesh")
  915. Part92 = Instance.new("Part")
  916. Part93 = Instance.new("Part")
  917. SpecialMesh94 = Instance.new("SpecialMesh")
  918. Part95 = Instance.new("Part")
  919. SpecialMesh96 = Instance.new("SpecialMesh")
  920. Part97 = Instance.new("Part")
  921. Part98 = Instance.new("Part")
  922. Part99 = Instance.new("Part")
  923. Part100 = Instance.new("Part")
  924. Part101 = Instance.new("Part")
  925. Part102 = Instance.new("Part")
  926. Part103 = Instance.new("Part")
  927. Part104 = Instance.new("Part")
  928. Part105 = Instance.new("Part")
  929. Part106 = Instance.new("Part")
  930. SpecialMesh107 = Instance.new("SpecialMesh")
  931. Part108 = Instance.new("Part")
  932. SpecialMesh109 = Instance.new("SpecialMesh")
  933. Part110 = Instance.new("Part")
  934. Part111 = Instance.new("Part")
  935. SpecialMesh112 = Instance.new("SpecialMesh")
  936. Part113 = Instance.new("Part")
  937. Part114 = Instance.new("Part")
  938. Part115 = Instance.new("Part")
  939. Part116 = Instance.new("Part")
  940. SpecialMesh117 = Instance.new("SpecialMesh")
  941. Part118 = Instance.new("Part")
  942. SpecialMesh119 = Instance.new("SpecialMesh")
  943. Part120 = Instance.new("Part")
  944. SpecialMesh121 = Instance.new("SpecialMesh")
  945. Part122 = Instance.new("Part")
  946. SpecialMesh123 = Instance.new("SpecialMesh")
  947. Part124 = Instance.new("Part")
  948. SpecialMesh125 = Instance.new("SpecialMesh")
  949. Part126 = Instance.new("Part")
  950. SpecialMesh127 = Instance.new("SpecialMesh")
  951. Part128 = Instance.new("Part")
  952. SpecialMesh129 = Instance.new("SpecialMesh")
  953. Part130 = Instance.new("Part")
  954. Part131 = Instance.new("Part")
  955. SpecialMesh132 = Instance.new("SpecialMesh")
  956. Part133 = Instance.new("Part")
  957. SpecialMesh134 = Instance.new("SpecialMesh")
  958. Part135 = Instance.new("Part")
  959. Part136 = Instance.new("Part")
  960. SpecialMesh137 = Instance.new("SpecialMesh")
  961. Part138 = Instance.new("Part")
  962. Part139 = Instance.new("Part")
  963. Part140 = Instance.new("Part")
  964. Part141 = Instance.new("Part")
  965. SpecialMesh142 = Instance.new("SpecialMesh")
  966. Part143 = Instance.new("Part")
  967. SpecialMesh144 = Instance.new("SpecialMesh")
  968. Part145 = Instance.new("Part")
  969. Part146 = Instance.new("Part")
  970. SpecialMesh147 = Instance.new("SpecialMesh")
  971. Model0.Name = "one ford"
  972. Model0.Parent = mas
  973. Model0.PrimaryPart = Part95
  974. Part1.Name = "Smooth Block Model"
  975. Part1.Parent = Model0
  976. Part1.BrickColor = BrickColor.new("Bright yellow")
  977. Part1.Rotation = Vector3.new(180, 90, 0)
  978. Part1.Size = Vector3.new(1, 1.20000005, 1)
  979. Part1.CFrame = CFrame.new(84.5, 88.5000229, -4.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  980. Part1.BackSurface = Enum.SurfaceType.Weld
  981. Part1.BottomSurface = Enum.SurfaceType.Weld
  982. Part1.TopSurface = Enum.SurfaceType.Smooth
  983. Part1.Color = Color3.new(0.960784, 0.803922, 0.188235)
  984. Part1.Position = Vector3.new(84.5, 88.5000229, -4.5)
  985. Part1.Orientation = Vector3.new(0, 90, 180)
  986. Part1.Color = Color3.new(0.960784, 0.803922, 0.188235)
  987. SpecialMesh2.Parent = Part1
  988. SpecialMesh2.MeshType = Enum.MeshType.Wedge
  989. Part3.Name = "Smooth Block Model"
  990. Part3.Parent = Model0
  991. Part3.BrickColor = BrickColor.new("Bright yellow")
  992. Part3.Rotation = Vector3.new(0, -90, 0)
  993. Part3.Size = Vector3.new(1, 1.20000005, 1)
  994. Part3.CFrame = CFrame.new(82.5, 88.5000229, -4.5, 0, 0, -1, -0, 1, 0, 1, 0, 0)
  995. Part3.BackSurface = Enum.SurfaceType.Weld
  996. Part3.BottomSurface = Enum.SurfaceType.Weld
  997. Part3.TopSurface = Enum.SurfaceType.Smooth
  998. Part3.Color = Color3.new(0.960784, 0.803922, 0.188235)
  999. Part3.Position = Vector3.new(82.5, 88.5000229, -4.5)
  1000. Part3.Orientation = Vector3.new(0, -90, 0)
  1001. Part3.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1002. SpecialMesh4.Parent = Part3
  1003. SpecialMesh4.MeshType = Enum.MeshType.Wedge
  1004. Part5.Name = "Smooth Block Model"
  1005. Part5.Parent = Model0
  1006. Part5.BrickColor = BrickColor.new("Black")
  1007. Part5.Rotation = Vector3.new(0, -90, 0)
  1008. Part5.Size = Vector3.new(1, 1.20000005, 4)
  1009. Part5.CFrame = CFrame.new(80, 88.5000229, -5.5, 0, 0, -1, -0, 1, 0, 1, 0, 0)
  1010. Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1011. Part5.Position = Vector3.new(80, 88.5000229, -5.5)
  1012. Part5.Orientation = Vector3.new(0, -90, 0)
  1013. Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1014. Part6.Name = "Smooth Block Model"
  1015. Part6.Parent = Model0
  1016. Part6.BrickColor = BrickColor.new("Bright yellow")
  1017. Part6.Reflectance = 0.10000000149012
  1018. Part6.Transparency = 0.40000000596046
  1019. Part6.Rotation = Vector3.new(0, -90, 0)
  1020. Part6.Size = Vector3.new(1, 1.20000005, 1)
  1021. Part6.CFrame = CFrame.new(84.5, 88.5000229, -5.5, 0, 0, -1, -0, 1, 0, 1, 0, 0)
  1022. Part6.BackSurface = Enum.SurfaceType.Weld
  1023. Part6.BottomSurface = Enum.SurfaceType.Weld
  1024. Part6.TopSurface = Enum.SurfaceType.Smooth
  1025. Part6.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1026. Part6.Position = Vector3.new(84.5, 88.5000229, -5.5)
  1027. Part6.Orientation = Vector3.new(0, -90, 0)
  1028. Part6.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1029. SpecialMesh7.Parent = Part6
  1030. SpecialMesh7.MeshType = Enum.MeshType.Wedge
  1031. Part8.Name = "Smooth Block Model"
  1032. Part8.Parent = Model0
  1033. Part8.BrickColor = BrickColor.new("Bright yellow")
  1034. Part8.Size = Vector3.new(10, 2.4000001, 1)
  1035. Part8.CFrame = CFrame.new(80, 87.9000168, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1036. Part8.BackSurface = Enum.SurfaceType.Weld
  1037. Part8.BottomSurface = Enum.SurfaceType.Weld
  1038. Part8.TopSurface = Enum.SurfaceType.Smooth
  1039. Part8.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1040. Part8.Position = Vector3.new(80, 87.9000168, -12.5)
  1041. Part8.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1042. SpecialMesh9.Parent = Part8
  1043. SpecialMesh9.MeshType = Enum.MeshType.Wedge
  1044. Part10.Name = "Left Front"
  1045. Part10.Parent = Model0
  1046. Part10.BrickColor = BrickColor.new("Black")
  1047. Part10.Rotation = Vector3.new(180, 0, -180)
  1048. Part10.FormFactor = Enum.FormFactor.Symmetric
  1049. Part10.Friction = 0.30555599927902
  1050. Part10.Shape = Enum.PartType.Cylinder
  1051. Part10.Size = Vector3.new(3, 3, 3)
  1052. Part10.CFrame = CFrame.new(83.5, 86.2000198, -8.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1053. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1054. Part10.RightSurface = Enum.SurfaceType.Motor
  1055. Part10.TopSurface = Enum.SurfaceType.Smooth
  1056. Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1057. Part10.Position = Vector3.new(83.5, 86.2000198, -8.5)
  1058. Part10.Orientation = Vector3.new(0, -180, 0)
  1059. Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1060. Part11.Name = "Smooth Block Model"
  1061. Part11.Parent = Model0
  1062. Part11.BrickColor = BrickColor.new("Medium blue")
  1063. Part11.Transparency = 0.5
  1064. Part11.Rotation = Vector3.new(-180, 0, -180)
  1065. Part11.Size = Vector3.new(8, 2.4000001, 2)
  1066. Part11.CFrame = CFrame.new(80, 90.7000198, -11, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1067. Part11.BottomSurface = Enum.SurfaceType.Weld
  1068. Part11.TopSurface = Enum.SurfaceType.Smooth
  1069. Part11.Color = Color3.new(0.431373, 0.6, 0.792157)
  1070. Part11.Position = Vector3.new(80, 90.7000198, -11)
  1071. Part11.Orientation = Vector3.new(0, 180, 0)
  1072. Part11.Color = Color3.new(0.431373, 0.6, 0.792157)
  1073. SpecialMesh12.Parent = Part11
  1074. SpecialMesh12.MeshType = Enum.MeshType.Wedge
  1075. Part13.Name = "Smooth Block Model"
  1076. Part13.Parent = Model0
  1077. Part13.BrickColor = BrickColor.new("Bright yellow")
  1078. Part13.Rotation = Vector3.new(-180, 0, -180)
  1079. Part13.Size = Vector3.new(1, 2.4000001, 2)
  1080. Part13.CFrame = CFrame.new(84.5, 90.7000198, -11, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1081. Part13.BackSurface = Enum.SurfaceType.Weld
  1082. Part13.BottomSurface = Enum.SurfaceType.Weld
  1083. Part13.TopSurface = Enum.SurfaceType.Smooth
  1084. Part13.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1085. Part13.Position = Vector3.new(84.5, 90.7000198, -11)
  1086. Part13.Orientation = Vector3.new(0, 180, 0)
  1087. Part13.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1088. SpecialMesh14.Parent = Part13
  1089. SpecialMesh14.MeshType = Enum.MeshType.Wedge
  1090. Part15.Name = "Smooth Block Model"
  1091. Part15.Parent = Model0
  1092. Part15.BrickColor = BrickColor.new("Bright yellow")
  1093. Part15.Rotation = Vector3.new(0, 0, -180)
  1094. Part15.Size = Vector3.new(1, 2.4000001, 2)
  1095. Part15.CFrame = CFrame.new(84.5, 90.7000198, -13, -1, 0, 0, 0, -1, 0, 0, -0, 1)
  1096. Part15.BackSurface = Enum.SurfaceType.Weld
  1097. Part15.BottomSurface = Enum.SurfaceType.Weld
  1098. Part15.TopSurface = Enum.SurfaceType.Smooth
  1099. Part15.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1100. Part15.Position = Vector3.new(84.5, 90.7000198, -13)
  1101. Part15.Orientation = Vector3.new(0, 0, 180)
  1102. Part15.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1103. SpecialMesh16.Parent = Part15
  1104. SpecialMesh16.MeshType = Enum.MeshType.Wedge
  1105. Part17.Name = "Smooth Block Model"
  1106. Part17.Parent = Model0
  1107. Part17.BrickColor = BrickColor.new("Medium blue")
  1108. Part17.Transparency = 0.5
  1109. Part17.Rotation = Vector3.new(0, 0, -180)
  1110. Part17.Size = Vector3.new(8, 2.4000001, 2)
  1111. Part17.CFrame = CFrame.new(80, 90.7000198, -13, -1, 0, 0, 0, -1, 0, 0, -0, 1)
  1112. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1113. Part17.TopSurface = Enum.SurfaceType.Smooth
  1114. Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
  1115. Part17.Position = Vector3.new(80, 90.7000198, -13)
  1116. Part17.Orientation = Vector3.new(0, 0, 180)
  1117. Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
  1118. SpecialMesh18.Parent = Part17
  1119. SpecialMesh18.MeshType = Enum.MeshType.Wedge
  1120. Part19.Name = "Smooth Block Model"
  1121. Part19.Parent = Model0
  1122. Part19.BrickColor = BrickColor.new("Bright yellow")
  1123. Part19.Rotation = Vector3.new(-180, 0, -180)
  1124. Part19.Size = Vector3.new(1, 2.4000001, 2)
  1125. Part19.CFrame = CFrame.new(75.5, 90.7000198, -11, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1126. Part19.BackSurface = Enum.SurfaceType.Weld
  1127. Part19.BottomSurface = Enum.SurfaceType.Weld
  1128. Part19.TopSurface = Enum.SurfaceType.Smooth
  1129. Part19.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1130. Part19.Position = Vector3.new(75.5, 90.7000198, -11)
  1131. Part19.Orientation = Vector3.new(0, 180, 0)
  1132. Part19.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1133. SpecialMesh20.Parent = Part19
  1134. SpecialMesh20.MeshType = Enum.MeshType.Wedge
  1135. Part21.Name = "Smooth Block Model"
  1136. Part21.Parent = Model0
  1137. Part21.BrickColor = BrickColor.new("Bright yellow")
  1138. Part21.Rotation = Vector3.new(-180, 0, -180)
  1139. Part21.FormFactor = Enum.FormFactor.Plate
  1140. Part21.Size = Vector3.new(10, 0.400000006, 6)
  1141. Part21.CFrame = CFrame.new(80, 89.3000183, -7, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1142. Part21.BackSurface = Enum.SurfaceType.Weld
  1143. Part21.BottomSurface = Enum.SurfaceType.Weld
  1144. Part21.TopSurface = Enum.SurfaceType.Smooth
  1145. Part21.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1146. Part21.Position = Vector3.new(80, 89.3000183, -7)
  1147. Part21.Orientation = Vector3.new(0, 180, 0)
  1148. Part21.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1149. SpecialMesh22.Parent = Part21
  1150. SpecialMesh22.MeshType = Enum.MeshType.Wedge
  1151. Part23.Name = "Smooth Block Model"
  1152. Part23.Parent = Model0
  1153. Part23.BrickColor = BrickColor.new("Bright yellow")
  1154. Part23.FormFactor = Enum.FormFactor.Plate
  1155. Part23.Size = Vector3.new(10, 0.400000006, 2)
  1156. Part23.CFrame = CFrame.new(80, 89.3000183, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1157. Part23.TopSurface = Enum.SurfaceType.Weld
  1158. Part23.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1159. Part23.Position = Vector3.new(80, 89.3000183, -11)
  1160. Part23.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1161. Part24.Name = "Smooth Block Model"
  1162. Part24.Parent = Model0
  1163. Part24.BrickColor = BrickColor.new("Black")
  1164. Part24.Rotation = Vector3.new(0, -90, 0)
  1165. Part24.Size = Vector3.new(1, 1.20000005, 10)
  1166. Part24.CFrame = CFrame.new(80, 88.5000229, -6.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1167. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1168. Part24.Position = Vector3.new(80, 88.5000229, -6.5)
  1169. Part24.Orientation = Vector3.new(0, -90, 0)
  1170. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1171. Part25.Name = "Smooth Block Model"
  1172. Part25.Parent = Model0
  1173. Part25.BrickColor = BrickColor.new("Bright yellow")
  1174. Part25.Rotation = Vector3.new(0, -90, 0)
  1175. Part25.Size = Vector3.new(8, 1.20000005, 1)
  1176. Part25.CFrame = CFrame.new(85.5, 88.5000153, -8, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1177. Part25.BackSurface = Enum.SurfaceType.Weld
  1178. Part25.BottomSurface = Enum.SurfaceType.Weld
  1179. Part25.TopSurface = Enum.SurfaceType.Smooth
  1180. Part25.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1181. Part25.Position = Vector3.new(85.5, 88.5000153, -8)
  1182. Part25.Orientation = Vector3.new(0, -90, 0)
  1183. Part25.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1184. SpecialMesh26.Parent = Part25
  1185. SpecialMesh26.MeshType = Enum.MeshType.Wedge
  1186. Part27.Name = "Smooth Block Model"
  1187. Part27.Parent = Model0
  1188. Part27.BrickColor = BrickColor.new("Bright yellow")
  1189. Part27.Size = Vector3.new(10, 1.20000005, 2)
  1190. Part27.CFrame = CFrame.new(80, 88.5000153, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1191. Part27.TopSurface = Enum.SurfaceType.Weld
  1192. Part27.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1193. Part27.Position = Vector3.new(80, 88.5000153, -11)
  1194. Part27.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1195. Part28.Name = "Smooth Block Model"
  1196. Part28.Parent = Model0
  1197. Part28.BrickColor = BrickColor.new("Bright yellow")
  1198. Part28.Rotation = Vector3.new(-180, -90, 0)
  1199. Part28.Size = Vector3.new(1, 1.20000005, 1)
  1200. Part28.CFrame = CFrame.new(78.5, 88.5000229, -4.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  1201. Part28.BackSurface = Enum.SurfaceType.Weld
  1202. Part28.BottomSurface = Enum.SurfaceType.Weld
  1203. Part28.TopSurface = Enum.SurfaceType.Smooth
  1204. Part28.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1205. Part28.Position = Vector3.new(78.5, 88.5000229, -4.5)
  1206. Part28.Orientation = Vector3.new(0, -90, 180)
  1207. Part28.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1208. SpecialMesh29.Parent = Part28
  1209. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  1210. Part30.Name = "Smooth Block Model"
  1211. Part30.Parent = Model0
  1212. Part30.BrickColor = BrickColor.new("Bright yellow")
  1213. Part30.Rotation = Vector3.new(180, 90, 0)
  1214. Part30.Size = Vector3.new(1, 1.20000005, 1)
  1215. Part30.CFrame = CFrame.new(81.5, 88.5000229, -4.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  1216. Part30.BackSurface = Enum.SurfaceType.Weld
  1217. Part30.BottomSurface = Enum.SurfaceType.Weld
  1218. Part30.TopSurface = Enum.SurfaceType.Smooth
  1219. Part30.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1220. Part30.Position = Vector3.new(81.5, 88.5000229, -4.5)
  1221. Part30.Orientation = Vector3.new(0, 90, 180)
  1222. Part30.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1223. SpecialMesh31.Parent = Part30
  1224. SpecialMesh31.MeshType = Enum.MeshType.Wedge
  1225. Part32.Name = "Smooth Block Model"
  1226. Part32.Parent = Model0
  1227. Part32.BrickColor = BrickColor.new("Bright yellow")
  1228. Part32.Size = Vector3.new(12, 1.20000005, 2)
  1229. Part32.CFrame = CFrame.new(80, 87.3000183, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1230. Part32.TopSurface = Enum.SurfaceType.Weld
  1231. Part32.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1232. Part32.Position = Vector3.new(80, 87.3000183, -11)
  1233. Part32.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1234. Part33.Name = "Smooth Block Model"
  1235. Part33.Parent = Model0
  1236. Part33.BrickColor = BrickColor.new("Bright yellow")
  1237. Part33.Size = Vector3.new(4, 2.4000001, 3)
  1238. Part33.CFrame = CFrame.new(80, 87.9000168, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1239. Part33.TopSurface = Enum.SurfaceType.Weld
  1240. Part33.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1241. Part33.Position = Vector3.new(80, 87.9000168, -8.5)
  1242. Part33.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1243. Part34.Name = "Smooth Block Model"
  1244. Part34.Parent = Model0
  1245. Part34.BrickColor = BrickColor.new("Bright yellow")
  1246. Part34.Size = Vector3.new(1, 1.20000005, 1)
  1247. Part34.CFrame = CFrame.new(85.5, 87.3000183, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1248. Part34.BackSurface = Enum.SurfaceType.Weld
  1249. Part34.BottomSurface = Enum.SurfaceType.Weld
  1250. Part34.TopSurface = Enum.SurfaceType.Smooth
  1251. Part34.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1252. Part34.Position = Vector3.new(85.5, 87.3000183, -12.5)
  1253. Part34.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1254. SpecialMesh35.Parent = Part34
  1255. SpecialMesh35.MeshType = Enum.MeshType.Wedge
  1256. Part36.Name = "Smooth Block Model"
  1257. Part36.Parent = Model0
  1258. Part36.BrickColor = BrickColor.new("Bright yellow")
  1259. Part36.Reflectance = 0.10000000149012
  1260. Part36.Transparency = 0.40000000596046
  1261. Part36.Rotation = Vector3.new(180, 90, 0)
  1262. Part36.Size = Vector3.new(1, 1.20000005, 1)
  1263. Part36.CFrame = CFrame.new(82.5, 88.5000229, -5.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  1264. Part36.BackSurface = Enum.SurfaceType.Weld
  1265. Part36.BottomSurface = Enum.SurfaceType.Weld
  1266. Part36.TopSurface = Enum.SurfaceType.Smooth
  1267. Part36.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1268. Part36.Position = Vector3.new(82.5, 88.5000229, -5.5)
  1269. Part36.Orientation = Vector3.new(0, 90, 180)
  1270. Part36.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1271. SpecialMesh37.Parent = Part36
  1272. SpecialMesh37.MeshType = Enum.MeshType.Wedge
  1273. Part38.Name = "Smooth Block Model"
  1274. Part38.Parent = Model0
  1275. Part38.BrickColor = BrickColor.new("Bright yellow")
  1276. Part38.Reflectance = 0.10000000149012
  1277. Part38.Transparency = 0.40000000596046
  1278. Part38.Rotation = Vector3.new(-180, -90, 0)
  1279. Part38.Size = Vector3.new(1, 1.20000005, 1)
  1280. Part38.CFrame = CFrame.new(77.5, 88.5000229, -5.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  1281. Part38.BackSurface = Enum.SurfaceType.Weld
  1282. Part38.BottomSurface = Enum.SurfaceType.Weld
  1283. Part38.TopSurface = Enum.SurfaceType.Smooth
  1284. Part38.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1285. Part38.Position = Vector3.new(77.5, 88.5000229, -5.5)
  1286. Part38.Orientation = Vector3.new(0, -90, 180)
  1287. Part38.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1288. SpecialMesh39.Parent = Part38
  1289. SpecialMesh39.MeshType = Enum.MeshType.Wedge
  1290. Part40.Name = "Smooth Block Model"
  1291. Part40.Parent = Model0
  1292. Part40.BrickColor = BrickColor.new("Bright yellow")
  1293. Part40.Reflectance = 0.10000000149012
  1294. Part40.Transparency = 0.40000000596046
  1295. Part40.Rotation = Vector3.new(-180, 0, -180)
  1296. Part40.Size = Vector3.new(1, 1.20000005, 1)
  1297. Part40.CFrame = CFrame.new(83.5, 88.5000229, -5.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1298. Part40.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1299. Part40.Position = Vector3.new(83.5, 88.5000229, -5.5)
  1300. Part40.Orientation = Vector3.new(0, 180, 0)
  1301. Part40.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1302. Model41.Parent = Model0
  1303. Model41.PrimaryPart = Part42
  1304. Part42.Name = "Left Front"
  1305. Part42.Parent = Model41
  1306. Part42.BrickColor = BrickColor.new("Black")
  1307. Part42.Rotation = Vector3.new(0, 90, 0)
  1308. Part42.FormFactor = Enum.FormFactor.Symmetric
  1309. Part42.Friction = 0.30555599927902
  1310. Part42.Shape = Enum.PartType.Cylinder
  1311. Part42.Size = Vector3.new(1, 1, 1)
  1312. Part42.CFrame = CFrame.new(75.5, 86.2000122, -26.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  1313. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1314. Part42.LeftSurface = Enum.SurfaceType.Weld
  1315. Part42.RightSurface = Enum.SurfaceType.Weld
  1316. Part42.TopSurface = Enum.SurfaceType.Smooth
  1317. Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1318. Part42.Position = Vector3.new(75.5, 86.2000122, -26.5)
  1319. Part42.Orientation = Vector3.new(0, 90, 0)
  1320. Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1321. Part43.Name = "Left Front"
  1322. Part43.Parent = Model41
  1323. Part43.BrickColor = BrickColor.new("Black")
  1324. Part43.Rotation = Vector3.new(0, 90, 0)
  1325. Part43.FormFactor = Enum.FormFactor.Symmetric
  1326. Part43.Friction = 0.30555599927902
  1327. Part43.Shape = Enum.PartType.Cylinder
  1328. Part43.Size = Vector3.new(1, 1, 1)
  1329. Part43.CFrame = CFrame.new(75.5, 86.2000122, -29.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1330. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1331. Part43.LeftSurface = Enum.SurfaceType.Weld
  1332. Part43.RightSurface = Enum.SurfaceType.Weld
  1333. Part43.TopSurface = Enum.SurfaceType.Smooth
  1334. Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1335. Part43.Position = Vector3.new(75.5, 86.2000122, -29.5)
  1336. Part43.Orientation = Vector3.new(0, 90, 0)
  1337. Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1338. Part44.Name = "Left Front"
  1339. Part44.Parent = Model41
  1340. Part44.BrickColor = BrickColor.new("Black")
  1341. Part44.Rotation = Vector3.new(0, 90, 0)
  1342. Part44.FormFactor = Enum.FormFactor.Symmetric
  1343. Part44.Friction = 0.30555599927902
  1344. Part44.Shape = Enum.PartType.Cylinder
  1345. Part44.Size = Vector3.new(1, 1, 1)
  1346. Part44.CFrame = CFrame.new(75.5, 86.2000122, -28.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1347. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1348. Part44.LeftSurface = Enum.SurfaceType.Weld
  1349. Part44.RightSurface = Enum.SurfaceType.Weld
  1350. Part44.TopSurface = Enum.SurfaceType.Smooth
  1351. Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1352. Part44.Position = Vector3.new(75.5, 86.2000122, -28.5)
  1353. Part44.Orientation = Vector3.new(0, 90, 0)
  1354. Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1355. Part45.Name = "Left Front"
  1356. Part45.Parent = Model41
  1357. Part45.BrickColor = BrickColor.new("Black")
  1358. Part45.Rotation = Vector3.new(0, 90, 0)
  1359. Part45.FormFactor = Enum.FormFactor.Symmetric
  1360. Part45.Friction = 0.30555599927902
  1361. Part45.Shape = Enum.PartType.Cylinder
  1362. Part45.Size = Vector3.new(1, 1, 1)
  1363. Part45.CFrame = CFrame.new(75.5, 86.2000122, -27.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1364. Part45.BottomSurface = Enum.SurfaceType.Smooth
  1365. Part45.LeftSurface = Enum.SurfaceType.Weld
  1366. Part45.RightSurface = Enum.SurfaceType.Weld
  1367. Part45.TopSurface = Enum.SurfaceType.Smooth
  1368. Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1369. Part45.Position = Vector3.new(75.5, 86.2000122, -27.5)
  1370. Part45.Orientation = Vector3.new(0, 90, 0)
  1371. Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1372. Part46.Name = "Left Front"
  1373. Part46.Parent = Model41
  1374. Part46.BrickColor = BrickColor.new("Black")
  1375. Part46.Rotation = Vector3.new(0, 90, 0)
  1376. Part46.FormFactor = Enum.FormFactor.Symmetric
  1377. Part46.Friction = 0.30555599927902
  1378. Part46.Shape = Enum.PartType.Cylinder
  1379. Part46.Size = Vector3.new(1, 1, 1)
  1380. Part46.CFrame = CFrame.new(75.5, 86.2000122, -30.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1381. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1382. Part46.LeftSurface = Enum.SurfaceType.Weld
  1383. Part46.RightSurface = Enum.SurfaceType.Weld
  1384. Part46.TopSurface = Enum.SurfaceType.Smooth
  1385. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1386. Part46.Position = Vector3.new(75.5, 86.2000122, -30.5)
  1387. Part46.Orientation = Vector3.new(0, 90, 0)
  1388. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1389. Part47.Name = "Left Front"
  1390. Part47.Parent = Model41
  1391. Part47.BrickColor = BrickColor.new("Black")
  1392. Part47.Rotation = Vector3.new(0, 90, 0)
  1393. Part47.FormFactor = Enum.FormFactor.Symmetric
  1394. Part47.Friction = 0.30555599927902
  1395. Part47.Shape = Enum.PartType.Cylinder
  1396. Part47.Size = Vector3.new(1, 1, 1)
  1397. Part47.CFrame = CFrame.new(75.5, 86.2000122, -31.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1398. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1399. Part47.LeftSurface = Enum.SurfaceType.Weld
  1400. Part47.TopSurface = Enum.SurfaceType.Smooth
  1401. Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1402. Part47.Position = Vector3.new(75.5, 86.2000122, -31.5)
  1403. Part47.Orientation = Vector3.new(0, 90, 0)
  1404. Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1405. Model48.Parent = Model0
  1406. Model48.PrimaryPart = Part49
  1407. Part49.Name = "Left Front"
  1408. Part49.Parent = Model48
  1409. Part49.BrickColor = BrickColor.new("Black")
  1410. Part49.Rotation = Vector3.new(0, 90, 0)
  1411. Part49.FormFactor = Enum.FormFactor.Symmetric
  1412. Part49.Friction = 0.30555599927902
  1413. Part49.Shape = Enum.PartType.Cylinder
  1414. Part49.Size = Vector3.new(1, 1, 1)
  1415. Part49.CFrame = CFrame.new(84.5, 86.2000122, -26.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1416. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1417. Part49.LeftSurface = Enum.SurfaceType.Weld
  1418. Part49.RightSurface = Enum.SurfaceType.Weld
  1419. Part49.TopSurface = Enum.SurfaceType.Smooth
  1420. Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1421. Part49.Position = Vector3.new(84.5, 86.2000122, -26.5)
  1422. Part49.Orientation = Vector3.new(0, 90, 0)
  1423. Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1424. Part50.Name = "Left Front"
  1425. Part50.Parent = Model48
  1426. Part50.BrickColor = BrickColor.new("Black")
  1427. Part50.Rotation = Vector3.new(0, 90, 0)
  1428. Part50.FormFactor = Enum.FormFactor.Symmetric
  1429. Part50.Friction = 0.30555599927902
  1430. Part50.Shape = Enum.PartType.Cylinder
  1431. Part50.Size = Vector3.new(1, 1, 1)
  1432. Part50.CFrame = CFrame.new(84.5, 86.2000122, -29.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1433. Part50.BottomSurface = Enum.SurfaceType.Smooth
  1434. Part50.LeftSurface = Enum.SurfaceType.Weld
  1435. Part50.RightSurface = Enum.SurfaceType.Weld
  1436. Part50.TopSurface = Enum.SurfaceType.Smooth
  1437. Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1438. Part50.Position = Vector3.new(84.5, 86.2000122, -29.5)
  1439. Part50.Orientation = Vector3.new(0, 90, 0)
  1440. Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1441. Part51.Name = "Left Front"
  1442. Part51.Parent = Model48
  1443. Part51.BrickColor = BrickColor.new("Black")
  1444. Part51.Rotation = Vector3.new(0, 90, 0)
  1445. Part51.FormFactor = Enum.FormFactor.Symmetric
  1446. Part51.Friction = 0.30555599927902
  1447. Part51.Shape = Enum.PartType.Cylinder
  1448. Part51.Size = Vector3.new(1, 1, 1)
  1449. Part51.CFrame = CFrame.new(84.5, 86.2000122, -28.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1450. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1451. Part51.LeftSurface = Enum.SurfaceType.Weld
  1452. Part51.RightSurface = Enum.SurfaceType.Weld
  1453. Part51.TopSurface = Enum.SurfaceType.Smooth
  1454. Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1455. Part51.Position = Vector3.new(84.5, 86.2000122, -28.5)
  1456. Part51.Orientation = Vector3.new(0, 90, 0)
  1457. Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1458. Part52.Name = "Left Front"
  1459. Part52.Parent = Model48
  1460. Part52.BrickColor = BrickColor.new("Black")
  1461. Part52.Rotation = Vector3.new(0, 90, 0)
  1462. Part52.FormFactor = Enum.FormFactor.Symmetric
  1463. Part52.Friction = 0.30555599927902
  1464. Part52.Shape = Enum.PartType.Cylinder
  1465. Part52.Size = Vector3.new(1, 1, 1)
  1466. Part52.CFrame = CFrame.new(84.5, 86.2000122, -27.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1467. Part52.BottomSurface = Enum.SurfaceType.Smooth
  1468. Part52.LeftSurface = Enum.SurfaceType.Weld
  1469. Part52.RightSurface = Enum.SurfaceType.Weld
  1470. Part52.TopSurface = Enum.SurfaceType.Smooth
  1471. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1472. Part52.Position = Vector3.new(84.5, 86.2000122, -27.5)
  1473. Part52.Orientation = Vector3.new(0, 90, 0)
  1474. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1475. Part53.Name = "Left Front"
  1476. Part53.Parent = Model48
  1477. Part53.BrickColor = BrickColor.new("Black")
  1478. Part53.Rotation = Vector3.new(0, 90, 0)
  1479. Part53.FormFactor = Enum.FormFactor.Symmetric
  1480. Part53.Friction = 0.30555599927902
  1481. Part53.Shape = Enum.PartType.Cylinder
  1482. Part53.Size = Vector3.new(1, 1, 1)
  1483. Part53.CFrame = CFrame.new(84.5, 86.2000122, -30.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1484. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1485. Part53.LeftSurface = Enum.SurfaceType.Weld
  1486. Part53.RightSurface = Enum.SurfaceType.Weld
  1487. Part53.TopSurface = Enum.SurfaceType.Smooth
  1488. Part53.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1489. Part53.Position = Vector3.new(84.5, 86.2000122, -30.5)
  1490. Part53.Orientation = Vector3.new(0, 90, 0)
  1491. Part53.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1492. Part54.Name = "Left Front"
  1493. Part54.Parent = Model48
  1494. Part54.BrickColor = BrickColor.new("Black")
  1495. Part54.Rotation = Vector3.new(0, 90, 0)
  1496. Part54.FormFactor = Enum.FormFactor.Symmetric
  1497. Part54.Friction = 0.30555599927902
  1498. Part54.Shape = Enum.PartType.Cylinder
  1499. Part54.Size = Vector3.new(1, 1, 1)
  1500. Part54.CFrame = CFrame.new(84.5, 86.2000122, -31.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1501. Part54.BottomSurface = Enum.SurfaceType.Smooth
  1502. Part54.LeftSurface = Enum.SurfaceType.Weld
  1503. Part54.TopSurface = Enum.SurfaceType.Smooth
  1504. Part54.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1505. Part54.Position = Vector3.new(84.5, 86.2000122, -31.5)
  1506. Part54.Orientation = Vector3.new(0, 90, 0)
  1507. Part54.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1508. Model55.Parent = Model0
  1509. Model55.PrimaryPart = Part58
  1510. Part56.Name = "Smooth Block Model"
  1511. Part56.Parent = Model55
  1512. Part56.BrickColor = BrickColor.new("Bright yellow")
  1513. Part56.Size = Vector3.new(1, 2.4000001, 2)
  1514. Part56.CFrame = CFrame.new(84.5, 90.7000122, -24, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1515. Part56.BackSurface = Enum.SurfaceType.Weld
  1516. Part56.BottomSurface = Enum.SurfaceType.Weld
  1517. Part56.TopSurface = Enum.SurfaceType.Smooth
  1518. Part56.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1519. Part56.Position = Vector3.new(84.5, 90.7000122, -24)
  1520. Part56.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1521. SpecialMesh57.Parent = Part56
  1522. SpecialMesh57.MeshType = Enum.MeshType.Wedge
  1523. Part58.Name = "Smooth Block Model"
  1524. Part58.Parent = Model55
  1525. Part58.BrickColor = BrickColor.new("Medium blue")
  1526. Part58.Transparency = 0.5
  1527. Part58.Size = Vector3.new(8, 2.4000001, 2)
  1528. Part58.CFrame = CFrame.new(80, 90.7000122, -24, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1529. Part58.BottomSurface = Enum.SurfaceType.Weld
  1530. Part58.TopSurface = Enum.SurfaceType.Smooth
  1531. Part58.Color = Color3.new(0.431373, 0.6, 0.792157)
  1532. Part58.Position = Vector3.new(80, 90.7000122, -24)
  1533. Part58.Color = Color3.new(0.431373, 0.6, 0.792157)
  1534. SpecialMesh59.Parent = Part58
  1535. SpecialMesh59.MeshType = Enum.MeshType.Wedge
  1536. Part60.Name = "Smooth Block Model"
  1537. Part60.Parent = Model55
  1538. Part60.BrickColor = BrickColor.new("Bright yellow")
  1539. Part60.Rotation = Vector3.new(-180, 0, 0)
  1540. Part60.Size = Vector3.new(1, 2.4000001, 2)
  1541. Part60.CFrame = CFrame.new(84.5, 90.7000198, -22, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1542. Part60.BackSurface = Enum.SurfaceType.Weld
  1543. Part60.BottomSurface = Enum.SurfaceType.Weld
  1544. Part60.TopSurface = Enum.SurfaceType.Smooth
  1545. Part60.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1546. Part60.Position = Vector3.new(84.5, 90.7000198, -22)
  1547. Part60.Orientation = Vector3.new(0, 180, 180)
  1548. Part60.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1549. SpecialMesh61.Parent = Part60
  1550. SpecialMesh61.MeshType = Enum.MeshType.Wedge
  1551. Part62.Name = "Smooth Block Model"
  1552. Part62.Parent = Model55
  1553. Part62.BrickColor = BrickColor.new("Medium blue")
  1554. Part62.Transparency = 0.5
  1555. Part62.Rotation = Vector3.new(-180, 0, 0)
  1556. Part62.Size = Vector3.new(8, 2.4000001, 2)
  1557. Part62.CFrame = CFrame.new(80, 90.7000198, -22, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1558. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1559. Part62.TopSurface = Enum.SurfaceType.Smooth
  1560. Part62.Color = Color3.new(0.431373, 0.6, 0.792157)
  1561. Part62.Position = Vector3.new(80, 90.7000198, -22)
  1562. Part62.Orientation = Vector3.new(0, 180, 180)
  1563. Part62.Color = Color3.new(0.431373, 0.6, 0.792157)
  1564. SpecialMesh63.Parent = Part62
  1565. SpecialMesh63.MeshType = Enum.MeshType.Wedge
  1566. Part64.Name = "Smooth Block Model"
  1567. Part64.Parent = Model55
  1568. Part64.BrickColor = BrickColor.new("Bright yellow")
  1569. Part64.Size = Vector3.new(1, 2.4000001, 2)
  1570. Part64.CFrame = CFrame.new(75.5, 90.7000122, -24, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1571. Part64.BackSurface = Enum.SurfaceType.Weld
  1572. Part64.BottomSurface = Enum.SurfaceType.Weld
  1573. Part64.TopSurface = Enum.SurfaceType.Smooth
  1574. Part64.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1575. Part64.Position = Vector3.new(75.5, 90.7000122, -24)
  1576. Part64.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1577. SpecialMesh65.Parent = Part64
  1578. SpecialMesh65.MeshType = Enum.MeshType.Wedge
  1579. Part66.Name = "Smooth Block Model"
  1580. Part66.Parent = Model55
  1581. Part66.BrickColor = BrickColor.new("Bright yellow")
  1582. Part66.Rotation = Vector3.new(-180, 0, 0)
  1583. Part66.Size = Vector3.new(1, 2.4000001, 2)
  1584. Part66.CFrame = CFrame.new(75.5, 90.7000198, -22, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1585. Part66.BackSurface = Enum.SurfaceType.Weld
  1586. Part66.BottomSurface = Enum.SurfaceType.Weld
  1587. Part66.TopSurface = Enum.SurfaceType.Smooth
  1588. Part66.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1589. Part66.Position = Vector3.new(75.5, 90.7000198, -22)
  1590. Part66.Orientation = Vector3.new(0, 180, 180)
  1591. Part66.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1592. SpecialMesh67.Parent = Part66
  1593. SpecialMesh67.MeshType = Enum.MeshType.Wedge
  1594. Part68.Name = "Smooth Block Model"
  1595. Part68.Parent = Model0
  1596. Part68.BrickColor = BrickColor.new("Bright yellow")
  1597. Part68.Rotation = Vector3.new(0, 0, -180)
  1598. Part68.FormFactor = Enum.FormFactor.Plate
  1599. Part68.Size = Vector3.new(1, 0.400000006, 1)
  1600. Part68.CFrame = CFrame.new(84.5, 89.7000122, -30.5, -1, 0, 0, 0, -1, 0, 0, -0, 1)
  1601. Part68.BackSurface = Enum.SurfaceType.Weld
  1602. Part68.BottomSurface = Enum.SurfaceType.Weld
  1603. Part68.TopSurface = Enum.SurfaceType.Smooth
  1604. Part68.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1605. Part68.Position = Vector3.new(84.5, 89.7000122, -30.5)
  1606. Part68.Orientation = Vector3.new(0, 0, 180)
  1607. Part68.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1608. SpecialMesh69.Parent = Part68
  1609. SpecialMesh69.MeshType = Enum.MeshType.Wedge
  1610. Part70.Name = "Smooth Block Model"
  1611. Part70.Parent = Model0
  1612. Part70.BrickColor = BrickColor.new("Bright yellow")
  1613. Part70.Rotation = Vector3.new(-180, 0, -90)
  1614. Part70.FormFactor = Enum.FormFactor.Plate
  1615. Part70.Size = Vector3.new(1, 0.400000006, 2)
  1616. Part70.CFrame = CFrame.new(86.1999969, 90.0000153, -31, 0, 1, 0, 1, 0, 0, 0, 0, -1)
  1617. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1618. Part70.TopSurface = Enum.SurfaceType.Smooth
  1619. Part70.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1620. Part70.Position = Vector3.new(86.1999969, 90.0000153, -31)
  1621. Part70.Orientation = Vector3.new(0, 180, 90)
  1622. Part70.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1623. Part71.Name = "Smooth Block Model"
  1624. Part71.Parent = Model0
  1625. Part71.BrickColor = BrickColor.new("Bright yellow")
  1626. Part71.Rotation = Vector3.new(0, -90, 0)
  1627. Part71.Size = Vector3.new(11, 1.20000005, 1)
  1628. Part71.CFrame = CFrame.new(85.5, 88.5000153, -26.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1629. Part71.BottomSurface = Enum.SurfaceType.Weld
  1630. Part71.TopSurface = Enum.SurfaceType.Smooth
  1631. Part71.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1632. Part71.Position = Vector3.new(85.5, 88.5000153, -26.5)
  1633. Part71.Orientation = Vector3.new(0, -90, 0)
  1634. Part71.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1635. SpecialMesh72.Parent = Part71
  1636. SpecialMesh72.MeshType = Enum.MeshType.Wedge
  1637. Part73.Name = "Smooth Block Model"
  1638. Part73.Parent = Model0
  1639. Part73.BrickColor = BrickColor.new("Bright yellow")
  1640. Part73.Rotation = Vector3.new(0, 90, 0)
  1641. Part73.Size = Vector3.new(1, 1.20000005, 1)
  1642. Part73.CFrame = CFrame.new(77.5, 88.5000229, -4.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1643. Part73.BackSurface = Enum.SurfaceType.Weld
  1644. Part73.BottomSurface = Enum.SurfaceType.Weld
  1645. Part73.TopSurface = Enum.SurfaceType.Smooth
  1646. Part73.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1647. Part73.Position = Vector3.new(77.5, 88.5000229, -4.5)
  1648. Part73.Orientation = Vector3.new(0, 90, 0)
  1649. Part73.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1650. SpecialMesh74.Parent = Part73
  1651. SpecialMesh74.MeshType = Enum.MeshType.Wedge
  1652. Part75.Name = "Smooth Block Model"
  1653. Part75.Parent = Model0
  1654. Part75.BrickColor = BrickColor.new("Bright yellow")
  1655. Part75.Reflectance = 0.10000000149012
  1656. Part75.Transparency = 0.40000000596046
  1657. Part75.Rotation = Vector3.new(-180, 0, -180)
  1658. Part75.Size = Vector3.new(1, 1.20000005, 1)
  1659. Part75.CFrame = CFrame.new(76.5, 88.5000229, -5.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1660. Part75.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1661. Part75.Position = Vector3.new(76.5, 88.5000229, -5.5)
  1662. Part75.Orientation = Vector3.new(0, 180, 0)
  1663. Part75.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1664. Part76.Name = "Smooth Block Model"
  1665. Part76.Parent = Model0
  1666. Part76.BrickColor = BrickColor.new("Bright yellow")
  1667. Part76.Size = Vector3.new(1, 1.20000005, 1)
  1668. Part76.CFrame = CFrame.new(74.5, 87.3000183, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1669. Part76.BackSurface = Enum.SurfaceType.Weld
  1670. Part76.BottomSurface = Enum.SurfaceType.Weld
  1671. Part76.TopSurface = Enum.SurfaceType.Smooth
  1672. Part76.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1673. Part76.Position = Vector3.new(74.5, 87.3000183, -12.5)
  1674. Part76.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1675. SpecialMesh77.Parent = Part76
  1676. SpecialMesh77.MeshType = Enum.MeshType.Wedge
  1677. Part78.Name = "Smooth Block Model"
  1678. Part78.Parent = Model0
  1679. Part78.BrickColor = BrickColor.new("Bright yellow")
  1680. Part78.Rotation = Vector3.new(-180, 0, -180)
  1681. Part78.Size = Vector3.new(1, 1.20000005, 1)
  1682. Part78.CFrame = CFrame.new(85.5, 87.3000183, -20.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1683. Part78.BottomSurface = Enum.SurfaceType.Weld
  1684. Part78.TopSurface = Enum.SurfaceType.Smooth
  1685. Part78.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1686. Part78.Position = Vector3.new(85.5, 87.3000183, -20.5)
  1687. Part78.Orientation = Vector3.new(0, 180, 0)
  1688. Part78.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1689. SpecialMesh79.Parent = Part78
  1690. SpecialMesh79.MeshType = Enum.MeshType.Wedge
  1691. Part80.Name = "Smooth Block Model"
  1692. Part80.Parent = Model0
  1693. Part80.BrickColor = BrickColor.new("Bright yellow")
  1694. Part80.Rotation = Vector3.new(-180, 0, -180)
  1695. Part80.Size = Vector3.new(1, 1.20000005, 1)
  1696. Part80.CFrame = CFrame.new(74.5, 87.3000183, -20.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1697. Part80.BottomSurface = Enum.SurfaceType.Weld
  1698. Part80.TopSurface = Enum.SurfaceType.Smooth
  1699. Part80.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1700. Part80.Position = Vector3.new(74.5, 87.3000183, -20.5)
  1701. Part80.Orientation = Vector3.new(0, 180, 0)
  1702. Part80.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1703. SpecialMesh81.Parent = Part80
  1704. SpecialMesh81.MeshType = Enum.MeshType.Wedge
  1705. Part82.Name = "Smooth Block Model"
  1706. Part82.Parent = Model0
  1707. Part82.BrickColor = BrickColor.new("Bright yellow")
  1708. Part82.Size = Vector3.new(4, 1.20000005, 11)
  1709. Part82.CFrame = CFrame.new(76, 86.1000137, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1710. Part82.RightSurface = Enum.SurfaceType.Weld
  1711. Part82.TopSurface = Enum.SurfaceType.Weld
  1712. Part82.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1713. Part82.Position = Vector3.new(76, 86.1000137, -15.5)
  1714. Part82.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1715. Part83.Name = "Smooth Block Model"
  1716. Part83.Parent = Model0
  1717. Part83.BrickColor = BrickColor.new("Bright yellow")
  1718. Part83.Rotation = Vector3.new(-180, 0, 0)
  1719. Part83.Size = Vector3.new(12, 1.20000005, 1)
  1720. Part83.CFrame = CFrame.new(80, 86.1000137, -4.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1721. Part83.BackSurface = Enum.SurfaceType.Weld
  1722. Part83.BottomSurface = Enum.SurfaceType.Weld
  1723. Part83.TopSurface = Enum.SurfaceType.Smooth
  1724. Part83.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1725. Part83.Position = Vector3.new(80, 86.1000137, -4.5)
  1726. Part83.Orientation = Vector3.new(0, 180, 180)
  1727. Part83.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1728. SpecialMesh84.Parent = Part83
  1729. SpecialMesh84.MeshType = Enum.MeshType.Wedge
  1730. Part85.Name = "Smooth Block Model"
  1731. Part85.Parent = Model0
  1732. Part85.BrickColor = BrickColor.new("Bright yellow")
  1733. Part85.Rotation = Vector3.new(-180, 0, -180)
  1734. Part85.CFrame = CFrame.new(84, 86.1000137, -25, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1735. Part85.BackSurface = Enum.SurfaceType.Weld
  1736. Part85.RightSurface = Enum.SurfaceType.Weld
  1737. Part85.TopSurface = Enum.SurfaceType.Weld
  1738. Part85.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1739. Part85.Position = Vector3.new(84, 86.1000137, -25)
  1740. Part85.Orientation = Vector3.new(0, 180, 0)
  1741. Part85.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1742. Part86.Name = "Smooth Block Model"
  1743. Part86.Parent = Model0
  1744. Part86.BrickColor = BrickColor.new("Bright yellow")
  1745. Part86.Rotation = Vector3.new(0, 0, -180)
  1746. Part86.Size = Vector3.new(8, 1.20000005, 6)
  1747. Part86.CFrame = CFrame.new(80, 86.1000137, -29, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1748. Part86.BackSurface = Enum.SurfaceType.Weld
  1749. Part86.BottomSurface = Enum.SurfaceType.Weld
  1750. Part86.TopSurface = Enum.SurfaceType.Smooth
  1751. Part86.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1752. Part86.Position = Vector3.new(80, 86.1000137, -29)
  1753. Part86.Orientation = Vector3.new(0, 0, 180)
  1754. Part86.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1755. SpecialMesh87.Parent = Part86
  1756. SpecialMesh87.MeshType = Enum.MeshType.Wedge
  1757. Part88.Parent = Model0
  1758. Part88.BrickColor = BrickColor.new("Bright yellow")
  1759. Part88.Size = Vector3.new(4, 1.20000005, 21)
  1760. Part88.CFrame = CFrame.new(80, 86.1000137, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1761. Part88.BottomSurface = Enum.SurfaceType.Smooth
  1762. Part88.TopSurface = Enum.SurfaceType.Weld
  1763. Part88.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1764. Part88.Position = Vector3.new(80, 86.1000137, -15.5)
  1765. Part88.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1766. Part89.Name = "Smooth Block Model"
  1767. Part89.Parent = Model0
  1768. Part89.BrickColor = BrickColor.new("Bright yellow")
  1769. Part89.Rotation = Vector3.new(-180, 0, -180)
  1770. Part89.Size = Vector3.new(4, 1.20000005, 11)
  1771. Part89.CFrame = CFrame.new(84, 86.1000137, -15.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1772. Part89.RightSurface = Enum.SurfaceType.Weld
  1773. Part89.TopSurface = Enum.SurfaceType.Weld
  1774. Part89.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1775. Part89.Position = Vector3.new(84, 86.1000137, -15.5)
  1776. Part89.Orientation = Vector3.new(0, 180, 0)
  1777. Part89.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1778. Part90.Name = "Smooth Block Model"
  1779. Part90.Parent = Model0
  1780. Part90.BrickColor = BrickColor.new("Bright yellow")
  1781. Part90.Rotation = Vector3.new(0, 0, -180)
  1782. Part90.Size = Vector3.new(1, 1.20000005, 6)
  1783. Part90.CFrame = CFrame.new(85.5, 86.1000137, -29, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1784. Part90.BottomSurface = Enum.SurfaceType.Weld
  1785. Part90.TopSurface = Enum.SurfaceType.Smooth
  1786. Part90.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1787. Part90.Position = Vector3.new(85.5, 86.1000137, -29)
  1788. Part90.Orientation = Vector3.new(0, 0, 180)
  1789. Part90.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1790. SpecialMesh91.Parent = Part90
  1791. SpecialMesh91.MeshType = Enum.MeshType.Wedge
  1792. Part92.Name = "Smooth Block Model"
  1793. Part92.Parent = Model0
  1794. Part92.BrickColor = BrickColor.new("Bright yellow")
  1795. Part92.Rotation = Vector3.new(-180, 0, -180)
  1796. Part92.CFrame = CFrame.new(84, 86.1000137, -6, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1797. Part92.RightSurface = Enum.SurfaceType.Weld
  1798. Part92.TopSurface = Enum.SurfaceType.Weld
  1799. Part92.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1800. Part92.Position = Vector3.new(84, 86.1000137, -6)
  1801. Part92.Orientation = Vector3.new(0, 180, 0)
  1802. Part92.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1803. Part93.Name = "Smooth Block Model"
  1804. Part93.Parent = Model0
  1805. Part93.BrickColor = BrickColor.new("Bright yellow")
  1806. Part93.Rotation = Vector3.new(-180, 0, -180)
  1807. Part93.FormFactor = Enum.FormFactor.Plate
  1808. Part93.Size = Vector3.new(1, 0.400000006, 1)
  1809. Part93.CFrame = CFrame.new(84.5, 89.7000122, -29.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1810. Part93.BackSurface = Enum.SurfaceType.Weld
  1811. Part93.BottomSurface = Enum.SurfaceType.Weld
  1812. Part93.TopSurface = Enum.SurfaceType.Smooth
  1813. Part93.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1814. Part93.Position = Vector3.new(84.5, 89.7000122, -29.5)
  1815. Part93.Orientation = Vector3.new(0, 180, 0)
  1816. Part93.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1817. SpecialMesh94.Parent = Part93
  1818. SpecialMesh94.MeshType = Enum.MeshType.Wedge
  1819. Part95.Name = "Smooth Block Model"
  1820. Part95.Parent = Model0
  1821. Part95.BrickColor = BrickColor.new("Bright yellow")
  1822. Part95.Rotation = Vector3.new(-180, 0, -180)
  1823. Part95.FormFactor = Enum.FormFactor.Plate
  1824. Part95.Size = Vector3.new(10, 0.400000006, 9)
  1825. Part95.CFrame = CFrame.new(80, 92.1000214, -16.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1826. Part95.BackSurface = Enum.SurfaceType.Weld
  1827. Part95.BottomSurface = Enum.SurfaceType.Weld
  1828. Part95.TopSurface = Enum.SurfaceType.Smooth
  1829. Part95.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1830. Part95.Position = Vector3.new(80, 92.1000214, -16.5)
  1831. Part95.Orientation = Vector3.new(0, 180, 0)
  1832. Part95.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1833. SpecialMesh96.Parent = Part95
  1834. SpecialMesh96.MeshType = Enum.MeshType.Wedge
  1835. Part97.Name = "Smooth Block Model"
  1836. Part97.Parent = Model0
  1837. Part97.BrickColor = BrickColor.new("Bright yellow")
  1838. Part97.Size = Vector3.new(12, 1.20000005, 7)
  1839. Part97.CFrame = CFrame.new(80, 87.3000183, -27.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1840. Part97.TopSurface = Enum.SurfaceType.Weld
  1841. Part97.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1842. Part97.Position = Vector3.new(80, 87.3000183, -27.5)
  1843. Part97.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1844. Part98.Name = "Smooth Block Model"
  1845. Part98.Parent = Model0
  1846. Part98.BrickColor = BrickColor.new("Bright yellow")
  1847. Part98.Size = Vector3.new(4, 1.20000005, 3)
  1848. Part98.CFrame = CFrame.new(80, 87.3000183, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1849. Part98.TopSurface = Enum.SurfaceType.Weld
  1850. Part98.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1851. Part98.Position = Vector3.new(80, 87.3000183, -22.5)
  1852. Part98.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1853. Part99.Name = "Smooth Block Model"
  1854. Part99.Parent = Model0
  1855. Part99.BrickColor = BrickColor.new("Bright yellow")
  1856. Part99.Size = Vector3.new(12, 1.20000005, 3)
  1857. Part99.CFrame = CFrame.new(80, 87.3000183, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1858. Part99.TopSurface = Enum.SurfaceType.Weld
  1859. Part99.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1860. Part99.Position = Vector3.new(80, 87.3000183, -5.5)
  1861. Part99.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1862. Part100.Name = "Smooth Block Model"
  1863. Part100.Parent = Model0
  1864. Part100.BrickColor = BrickColor.new("Bright yellow")
  1865. Part100.CFrame = CFrame.new(76, 86.1000137, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1866. Part100.RightSurface = Enum.SurfaceType.Weld
  1867. Part100.TopSurface = Enum.SurfaceType.Weld
  1868. Part100.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1869. Part100.Position = Vector3.new(76, 86.1000137, -6)
  1870. Part100.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1871. Part101.Name = "Smooth Block Model"
  1872. Part101.Parent = Model0
  1873. Part101.BrickColor = BrickColor.new("Bright yellow")
  1874. Part101.CFrame = CFrame.new(76, 86.1000137, -25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1875. Part101.FrontSurface = Enum.SurfaceType.Weld
  1876. Part101.RightSurface = Enum.SurfaceType.Weld
  1877. Part101.TopSurface = Enum.SurfaceType.Weld
  1878. Part101.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1879. Part101.Position = Vector3.new(76, 86.1000137, -25)
  1880. Part101.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1881. Part102.Name = "Right Front"
  1882. Part102.Parent = Model0
  1883. Part102.BrickColor = BrickColor.new("Black")
  1884. Part102.Rotation = Vector3.new(180, 0, -180)
  1885. Part102.FormFactor = Enum.FormFactor.Symmetric
  1886. Part102.Friction = 0.30555599927902
  1887. Part102.Shape = Enum.PartType.Cylinder
  1888. Part102.Size = Vector3.new(3, 3, 3)
  1889. Part102.CFrame = CFrame.new(76.5, 86.2000198, -8.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1890. Part102.BottomSurface = Enum.SurfaceType.Smooth
  1891. Part102.LeftSurface = Enum.SurfaceType.Motor
  1892. Part102.TopSurface = Enum.SurfaceType.Smooth
  1893. Part102.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1894. Part102.Position = Vector3.new(76.5, 86.2000198, -8.5)
  1895. Part102.Orientation = Vector3.new(0, -180, 0)
  1896. Part102.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1897. Part103.Name = "Right Rear"
  1898. Part103.Parent = Model0
  1899. Part103.BrickColor = BrickColor.new("Black")
  1900. Part103.Rotation = Vector3.new(180, 0, -180)
  1901. Part103.FormFactor = Enum.FormFactor.Symmetric
  1902. Part103.Friction = 0.30555599927902
  1903. Part103.Shape = Enum.PartType.Cylinder
  1904. Part103.Size = Vector3.new(3, 3, 3)
  1905. Part103.CFrame = CFrame.new(76.5, 86.2000198, -22.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1906. Part103.BottomSurface = Enum.SurfaceType.Smooth
  1907. Part103.LeftSurface = Enum.SurfaceType.Motor
  1908. Part103.TopSurface = Enum.SurfaceType.Smooth
  1909. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1910. Part103.Position = Vector3.new(76.5, 86.2000198, -22.5)
  1911. Part103.Orientation = Vector3.new(0, -180, 0)
  1912. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1913. Part104.Name = "Left Rear"
  1914. Part104.Parent = Model0
  1915. Part104.BrickColor = BrickColor.new("Black")
  1916. Part104.Rotation = Vector3.new(180, 0, -180)
  1917. Part104.FormFactor = Enum.FormFactor.Symmetric
  1918. Part104.Friction = 0.30555599927902
  1919. Part104.Shape = Enum.PartType.Cylinder
  1920. Part104.Size = Vector3.new(3, 3, 3)
  1921. Part104.CFrame = CFrame.new(83.5, 86.2000198, -22.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1922. Part104.BottomSurface = Enum.SurfaceType.Smooth
  1923. Part104.RightSurface = Enum.SurfaceType.Motor
  1924. Part104.TopSurface = Enum.SurfaceType.Smooth
  1925. Part104.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1926. Part104.Position = Vector3.new(83.5, 86.2000198, -22.5)
  1927. Part104.Orientation = Vector3.new(0, -180, 0)
  1928. Part104.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1929. Part105.Name = "Smooth Block Model"
  1930. Part105.Parent = Model0
  1931. Part105.BrickColor = BrickColor.new("Bright yellow")
  1932. Part105.Size = Vector3.new(10, 1.20000005, 9)
  1933. Part105.CFrame = CFrame.new(80, 88.5000153, -25.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1934. Part105.TopSurface = Enum.SurfaceType.Weld
  1935. Part105.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1936. Part105.Position = Vector3.new(80, 88.5000153, -25.5)
  1937. Part105.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1938. Part106.Name = "Smooth Block Model"
  1939. Part106.Parent = Model0
  1940. Part106.BrickColor = BrickColor.new("Bright yellow")
  1941. Part106.Reflectance = 0.10000000149012
  1942. Part106.Transparency = 0.40000000596046
  1943. Part106.Rotation = Vector3.new(0, 90, 0)
  1944. Part106.Size = Vector3.new(1, 1.20000005, 1)
  1945. Part106.CFrame = CFrame.new(75.5, 88.5000229, -5.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1946. Part106.BackSurface = Enum.SurfaceType.Weld
  1947. Part106.BottomSurface = Enum.SurfaceType.Weld
  1948. Part106.TopSurface = Enum.SurfaceType.Smooth
  1949. Part106.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1950. Part106.Position = Vector3.new(75.5, 88.5000229, -5.5)
  1951. Part106.Orientation = Vector3.new(0, 90, 0)
  1952. Part106.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1953. SpecialMesh107.Parent = Part106
  1954. SpecialMesh107.MeshType = Enum.MeshType.Wedge
  1955. Part108.Name = "Smooth Block Model"
  1956. Part108.Parent = Model0
  1957. Part108.BrickColor = BrickColor.new("Bright yellow")
  1958. Part108.Rotation = Vector3.new(0, 0, -180)
  1959. Part108.Size = Vector3.new(1, 2.4000001, 2)
  1960. Part108.CFrame = CFrame.new(75.5, 90.7000198, -13, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1961. Part108.BackSurface = Enum.SurfaceType.Weld
  1962. Part108.BottomSurface = Enum.SurfaceType.Weld
  1963. Part108.TopSurface = Enum.SurfaceType.Smooth
  1964. Part108.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1965. Part108.Position = Vector3.new(75.5, 90.7000198, -13)
  1966. Part108.Orientation = Vector3.new(0, 0, 180)
  1967. Part108.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1968. SpecialMesh109.Parent = Part108
  1969. SpecialMesh109.MeshType = Enum.MeshType.Wedge
  1970. Part110.Name = "Smooth Block Model"
  1971. Part110.Parent = Model0
  1972. Part110.BrickColor = BrickColor.new("Bright yellow")
  1973. Part110.FormFactor = Enum.FormFactor.Plate
  1974. Part110.Size = Vector3.new(10, 0.400000006, 7)
  1975. Part110.CFrame = CFrame.new(80, 89.3000107, -26.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1976. Part110.TopSurface = Enum.SurfaceType.Smooth
  1977. Part110.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1978. Part110.Position = Vector3.new(80, 89.3000107, -26.5)
  1979. Part110.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1980. Part111.Name = "Smooth Block Model"
  1981. Part111.Parent = Model0
  1982. Part111.BrickColor = BrickColor.new("Bright yellow")
  1983. Part111.Rotation = Vector3.new(-180, 0, -180)
  1984. Part111.FormFactor = Enum.FormFactor.Plate
  1985. Part111.Size = Vector3.new(10, 0.400000006, 2)
  1986. Part111.CFrame = CFrame.new(80, 89.3000107, -22, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1987. Part111.BackSurface = Enum.SurfaceType.Weld
  1988. Part111.BottomSurface = Enum.SurfaceType.Weld
  1989. Part111.TopSurface = Enum.SurfaceType.Smooth
  1990. Part111.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1991. Part111.Position = Vector3.new(80, 89.3000107, -22)
  1992. Part111.Orientation = Vector3.new(0, 180, 0)
  1993. Part111.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1994. SpecialMesh112.Parent = Part111
  1995. SpecialMesh112.MeshType = Enum.MeshType.Wedge
  1996. Part113.Name = "Smooth Block Model"
  1997. Part113.Parent = Model0
  1998. Part113.BrickColor = BrickColor.new("Bright red")
  1999. Part113.Reflectance = 0.10000000149012
  2000. Part113.Transparency = 0.40000000596046
  2001. Part113.Rotation = Vector3.new(-180, 0, -180)
  2002. Part113.Size = Vector3.new(1, 1.20000005, 2)
  2003. Part113.CFrame = CFrame.new(83.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2004. Part113.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2005. Part113.Position = Vector3.new(83.5, 88.5000153, -31)
  2006. Part113.Orientation = Vector3.new(0, 180, 0)
  2007. Part113.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2008. Part114.Name = "Smooth Block Model"
  2009. Part114.Parent = Model0
  2010. Part114.BrickColor = BrickColor.new("Bright red")
  2011. Part114.Reflectance = 0.10000000149012
  2012. Part114.Transparency = 0.40000000596046
  2013. Part114.Rotation = Vector3.new(-180, 0, -180)
  2014. Part114.Size = Vector3.new(1, 1.20000005, 2)
  2015. Part114.CFrame = CFrame.new(84.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2016. Part114.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2017. Part114.Position = Vector3.new(84.5, 88.5000153, -31)
  2018. Part114.Orientation = Vector3.new(0, 180, 0)
  2019. Part114.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2020. Part115.Name = "Smooth Block Model"
  2021. Part115.Parent = Model0
  2022. Part115.BrickColor = BrickColor.new("Bright red")
  2023. Part115.Reflectance = 0.10000000149012
  2024. Part115.Transparency = 0.40000000596046
  2025. Part115.Rotation = Vector3.new(-180, 0, -180)
  2026. Part115.Size = Vector3.new(1, 1.20000005, 2)
  2027. Part115.CFrame = CFrame.new(82.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2028. Part115.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2029. Part115.Position = Vector3.new(82.5, 88.5000153, -31)
  2030. Part115.Orientation = Vector3.new(0, 180, 0)
  2031. Part115.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2032. Part116.Name = "Smooth Block Model"
  2033. Part116.Parent = Model0
  2034. Part116.BrickColor = BrickColor.new("Bright yellow")
  2035. Part116.FormFactor = Enum.FormFactor.Plate
  2036. Part116.Size = Vector3.new(10, 0.400000006, 2)
  2037. Part116.CFrame = CFrame.new(80, 92.1000214, -22, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2038. Part116.BackSurface = Enum.SurfaceType.Weld
  2039. Part116.BottomSurface = Enum.SurfaceType.Weld
  2040. Part116.TopSurface = Enum.SurfaceType.Smooth
  2041. Part116.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2042. Part116.Position = Vector3.new(80, 92.1000214, -22)
  2043. Part116.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2044. SpecialMesh117.Parent = Part116
  2045. SpecialMesh117.MeshType = Enum.MeshType.Wedge
  2046. Part118.Name = "Smooth Block Model"
  2047. Part118.Parent = Model0
  2048. Part118.BrickColor = BrickColor.new("Bright yellow")
  2049. Part118.Rotation = Vector3.new(0, 90, 0)
  2050. Part118.Size = Vector3.new(11, 1.20000005, 1)
  2051. Part118.CFrame = CFrame.new(74.5, 88.5000153, -26.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2052. Part118.BottomSurface = Enum.SurfaceType.Weld
  2053. Part118.TopSurface = Enum.SurfaceType.Smooth
  2054. Part118.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2055. Part118.Position = Vector3.new(74.5, 88.5000153, -26.5)
  2056. Part118.Orientation = Vector3.new(0, 90, 0)
  2057. Part118.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2058. SpecialMesh119.Parent = Part118
  2059. SpecialMesh119.MeshType = Enum.MeshType.Wedge
  2060. Part120.Name = "Smooth Block Model"
  2061. Part120.Parent = Model0
  2062. Part120.BrickColor = BrickColor.new("Bright yellow")
  2063. Part120.Rotation = Vector3.new(-180, 0, -180)
  2064. Part120.Size = Vector3.new(10, 2.4000001, 1)
  2065. Part120.CFrame = CFrame.new(80, 87.9000168, -20.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2066. Part120.BottomSurface = Enum.SurfaceType.Weld
  2067. Part120.TopSurface = Enum.SurfaceType.Smooth
  2068. Part120.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2069. Part120.Position = Vector3.new(80, 87.9000168, -20.5)
  2070. Part120.Orientation = Vector3.new(0, 180, 0)
  2071. Part120.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2072. SpecialMesh121.Parent = Part120
  2073. SpecialMesh121.MeshType = Enum.MeshType.Wedge
  2074. Part122.Name = "Smooth Block Model"
  2075. Part122.Parent = Model0
  2076. Part122.BrickColor = BrickColor.new("Bright yellow")
  2077. Part122.Rotation = Vector3.new(-180, -90, 0)
  2078. Part122.Size = Vector3.new(1, 1.20000005, 1)
  2079. Part122.CFrame = CFrame.new(75.5, 88.5000229, -4.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  2080. Part122.BackSurface = Enum.SurfaceType.Weld
  2081. Part122.BottomSurface = Enum.SurfaceType.Weld
  2082. Part122.TopSurface = Enum.SurfaceType.Smooth
  2083. Part122.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2084. Part122.Position = Vector3.new(75.5, 88.5000229, -4.5)
  2085. Part122.Orientation = Vector3.new(0, -90, 180)
  2086. Part122.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2087. SpecialMesh123.Parent = Part122
  2088. SpecialMesh123.MeshType = Enum.MeshType.Wedge
  2089. Part124.Name = "Smooth Block Model"
  2090. Part124.Parent = Model0
  2091. Part124.BrickColor = BrickColor.new("Bright yellow")
  2092. Part124.Rotation = Vector3.new(0, 90, 0)
  2093. Part124.Size = Vector3.new(8, 1.20000005, 1)
  2094. Part124.CFrame = CFrame.new(74.5, 88.5000153, -8, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2095. Part124.BackSurface = Enum.SurfaceType.Weld
  2096. Part124.BottomSurface = Enum.SurfaceType.Weld
  2097. Part124.TopSurface = Enum.SurfaceType.Smooth
  2098. Part124.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2099. Part124.Position = Vector3.new(74.5, 88.5000153, -8)
  2100. Part124.Orientation = Vector3.new(0, 90, 0)
  2101. Part124.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2102. SpecialMesh125.Parent = Part124
  2103. SpecialMesh125.MeshType = Enum.MeshType.Wedge
  2104. Part126.Name = "Smooth Block Model"
  2105. Part126.Parent = Model0
  2106. Part126.BrickColor = BrickColor.new("Bright yellow")
  2107. Part126.Rotation = Vector3.new(-180, 0, -180)
  2108. Part126.FormFactor = Enum.FormFactor.Plate
  2109. Part126.Size = Vector3.new(12, 0.400000006, 1)
  2110. Part126.CFrame = CFrame.new(80, 90.1000137, -30.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2111. Part126.BackSurface = Enum.SurfaceType.Weld
  2112. Part126.BottomSurface = Enum.SurfaceType.Weld
  2113. Part126.LeftSurface = Enum.SurfaceType.Weld
  2114. Part126.RightSurface = Enum.SurfaceType.Weld
  2115. Part126.TopSurface = Enum.SurfaceType.Smooth
  2116. Part126.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2117. Part126.Position = Vector3.new(80, 90.1000137, -30.5)
  2118. Part126.Orientation = Vector3.new(0, 180, 0)
  2119. Part126.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2120. SpecialMesh127.Parent = Part126
  2121. SpecialMesh127.MeshType = Enum.MeshType.Wedge
  2122. Part128.Name = "Smooth Block Model"
  2123. Part128.Parent = Model0
  2124. Part128.BrickColor = BrickColor.new("Bright yellow")
  2125. Part128.Rotation = Vector3.new(0, 0, -180)
  2126. Part128.FormFactor = Enum.FormFactor.Plate
  2127. Part128.Size = Vector3.new(12, 0.400000006, 1)
  2128. Part128.CFrame = CFrame.new(80, 90.1000137, -31.5, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2129. Part128.BackSurface = Enum.SurfaceType.Weld
  2130. Part128.BottomSurface = Enum.SurfaceType.Smooth
  2131. Part128.LeftSurface = Enum.SurfaceType.Weld
  2132. Part128.RightSurface = Enum.SurfaceType.Weld
  2133. Part128.TopSurface = Enum.SurfaceType.Smooth
  2134. Part128.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2135. Part128.Position = Vector3.new(80, 90.1000137, -31.5)
  2136. Part128.Orientation = Vector3.new(0, 0, 180)
  2137. Part128.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2138. SpecialMesh129.Parent = Part128
  2139. SpecialMesh129.MeshType = Enum.MeshType.Wedge
  2140. Part130.Name = "Smooth Block Model"
  2141. Part130.Parent = Model0
  2142. Part130.BrickColor = BrickColor.new("Bright yellow")
  2143. Part130.Rotation = Vector3.new(0, 0, 90)
  2144. Part130.FormFactor = Enum.FormFactor.Plate
  2145. Part130.Size = Vector3.new(1, 0.400000006, 2)
  2146. Part130.CFrame = CFrame.new(73.8000031, 90.0000153, -31, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  2147. Part130.BottomSurface = Enum.SurfaceType.Smooth
  2148. Part130.TopSurface = Enum.SurfaceType.Smooth
  2149. Part130.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2150. Part130.Position = Vector3.new(73.8000031, 90.0000153, -31)
  2151. Part130.Orientation = Vector3.new(0, 0, 90)
  2152. Part130.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2153. Part131.Name = "Smooth Block Model"
  2154. Part131.Parent = Model0
  2155. Part131.BrickColor = BrickColor.new("Bright yellow")
  2156. Part131.Rotation = Vector3.new(-180, 0, -180)
  2157. Part131.FormFactor = Enum.FormFactor.Plate
  2158. Part131.Size = Vector3.new(1, 0.400000006, 1)
  2159. Part131.CFrame = CFrame.new(75.5, 89.7000122, -29.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2160. Part131.BackSurface = Enum.SurfaceType.Weld
  2161. Part131.BottomSurface = Enum.SurfaceType.Weld
  2162. Part131.TopSurface = Enum.SurfaceType.Smooth
  2163. Part131.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2164. Part131.Position = Vector3.new(75.5, 89.7000122, -29.5)
  2165. Part131.Orientation = Vector3.new(0, 180, 0)
  2166. Part131.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2167. SpecialMesh132.Parent = Part131
  2168. SpecialMesh132.MeshType = Enum.MeshType.Wedge
  2169. Part133.Name = "Smooth Block Model"
  2170. Part133.Parent = Model0
  2171. Part133.BrickColor = BrickColor.new("Bright yellow")
  2172. Part133.Rotation = Vector3.new(0, 0, -180)
  2173. Part133.FormFactor = Enum.FormFactor.Plate
  2174. Part133.Size = Vector3.new(1, 0.400000006, 1)
  2175. Part133.CFrame = CFrame.new(75.5, 89.7000122, -30.5, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2176. Part133.BackSurface = Enum.SurfaceType.Weld
  2177. Part133.BottomSurface = Enum.SurfaceType.Weld
  2178. Part133.TopSurface = Enum.SurfaceType.Smooth
  2179. Part133.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2180. Part133.Position = Vector3.new(75.5, 89.7000122, -30.5)
  2181. Part133.Orientation = Vector3.new(0, 0, 180)
  2182. Part133.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2183. SpecialMesh134.Parent = Part133
  2184. SpecialMesh134.MeshType = Enum.MeshType.Wedge
  2185. Part135.Name = "Smooth Block Model"
  2186. Part135.Parent = Model0
  2187. Part135.BrickColor = BrickColor.new("Bright yellow")
  2188. Part135.Size = Vector3.new(12, 1.20000005, 1)
  2189. Part135.CFrame = CFrame.new(80, 87.3000183, -31.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2190. Part135.TopSurface = Enum.SurfaceType.Weld
  2191. Part135.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2192. Part135.Position = Vector3.new(80, 87.3000183, -31.5)
  2193. Part135.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2194. Part136.Name = "Smooth Block Model"
  2195. Part136.Parent = Model0
  2196. Part136.BrickColor = BrickColor.new("Bright yellow")
  2197. Part136.Rotation = Vector3.new(0, 0, -180)
  2198. Part136.Size = Vector3.new(1, 1.20000005, 6)
  2199. Part136.CFrame = CFrame.new(74.5, 86.1000137, -29, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2200. Part136.BottomSurface = Enum.SurfaceType.Weld
  2201. Part136.TopSurface = Enum.SurfaceType.Smooth
  2202. Part136.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2203. Part136.Position = Vector3.new(74.5, 86.1000137, -29)
  2204. Part136.Orientation = Vector3.new(0, 0, 180)
  2205. Part136.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2206. SpecialMesh137.Parent = Part136
  2207. SpecialMesh137.MeshType = Enum.MeshType.Wedge
  2208. Part138.Name = "Smooth Block Model"
  2209. Part138.Parent = Model0
  2210. Part138.BrickColor = BrickColor.new("Bright red")
  2211. Part138.Reflectance = 0.10000000149012
  2212. Part138.Transparency = 0.40000000596046
  2213. Part138.Rotation = Vector3.new(-180, 0, -180)
  2214. Part138.Size = Vector3.new(1, 1.20000005, 2)
  2215. Part138.CFrame = CFrame.new(77.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2216. Part138.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2217. Part138.Position = Vector3.new(77.5, 88.5000153, -31)
  2218. Part138.Orientation = Vector3.new(0, 180, 0)
  2219. Part138.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2220. Part139.Name = "Smooth Block Model"
  2221. Part139.Parent = Model0
  2222. Part139.BrickColor = BrickColor.new("Bright red")
  2223. Part139.Reflectance = 0.10000000149012
  2224. Part139.Transparency = 0.40000000596046
  2225. Part139.Rotation = Vector3.new(-180, 0, -180)
  2226. Part139.Size = Vector3.new(1, 1.20000005, 2)
  2227. Part139.CFrame = CFrame.new(76.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2228. Part139.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2229. Part139.Position = Vector3.new(76.5, 88.5000153, -31)
  2230. Part139.Orientation = Vector3.new(0, 180, 0)
  2231. Part139.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2232. Part140.Name = "Smooth Block Model"
  2233. Part140.Parent = Model0
  2234. Part140.BrickColor = BrickColor.new("Black")
  2235. Part140.Rotation = Vector3.new(-180, 0, -180)
  2236. Part140.Size = Vector3.new(4, 1.20000005, 1)
  2237. Part140.CFrame = CFrame.new(80, 88.5000153, -30.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2238. Part140.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2239. Part140.Position = Vector3.new(80, 88.5000153, -30.5)
  2240. Part140.Orientation = Vector3.new(0, 180, 0)
  2241. Part140.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2242. Part141.Name = "Smooth Block Model"
  2243. Part141.Parent = Model0
  2244. Part141.BrickColor = BrickColor.new("Bright yellow")
  2245. Part141.Rotation = Vector3.new(0, -90, 0)
  2246. Part141.Size = Vector3.new(1, 1.20000005, 1)
  2247. Part141.CFrame = CFrame.new(78.5, 88.5000153, -31.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2248. Part141.BottomSurface = Enum.SurfaceType.Weld
  2249. Part141.TopSurface = Enum.SurfaceType.Smooth
  2250. Part141.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2251. Part141.Position = Vector3.new(78.5, 88.5000153, -31.5)
  2252. Part141.Orientation = Vector3.new(0, -90, 0)
  2253. Part141.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2254. SpecialMesh142.Parent = Part141
  2255. SpecialMesh142.MeshType = Enum.MeshType.Wedge
  2256. Part143.Name = "Smooth Block Model"
  2257. Part143.Parent = Model0
  2258. Part143.BrickColor = BrickColor.new("Bright yellow")
  2259. Part143.FormFactor = Enum.FormFactor.Plate
  2260. Part143.Size = Vector3.new(10, 0.400000006, 2)
  2261. Part143.CFrame = CFrame.new(80, 89.3000107, -31, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2262. Part143.BackSurface = Enum.SurfaceType.Weld
  2263. Part143.BottomSurface = Enum.SurfaceType.Weld
  2264. Part143.TopSurface = Enum.SurfaceType.Smooth
  2265. Part143.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2266. Part143.Position = Vector3.new(80, 89.3000107, -31)
  2267. Part143.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2268. SpecialMesh144.Parent = Part143
  2269. SpecialMesh144.MeshType = Enum.MeshType.Wedge
  2270. Part145.Name = "Smooth Block Model"
  2271. Part145.Parent = Model0
  2272. Part145.BrickColor = BrickColor.new("Bright red")
  2273. Part145.Reflectance = 0.10000000149012
  2274. Part145.Transparency = 0.40000000596046
  2275. Part145.Rotation = Vector3.new(-180, 0, -180)
  2276. Part145.Size = Vector3.new(1, 1.20000005, 2)
  2277. Part145.CFrame = CFrame.new(75.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2278. Part145.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2279. Part145.Position = Vector3.new(75.5, 88.5000153, -31)
  2280. Part145.Orientation = Vector3.new(0, 180, 0)
  2281. Part145.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2282. Part146.Name = "Smooth Block Model"
  2283. Part146.Parent = Model0
  2284. Part146.BrickColor = BrickColor.new("Bright yellow")
  2285. Part146.Rotation = Vector3.new(0, 90, 0)
  2286. Part146.Size = Vector3.new(1, 1.20000005, 1)
  2287. Part146.CFrame = CFrame.new(81.5, 88.5000153, -31.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2288. Part146.BottomSurface = Enum.SurfaceType.Weld
  2289. Part146.TopSurface = Enum.SurfaceType.Smooth
  2290. Part146.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2291. Part146.Position = Vector3.new(81.5, 88.5000153, -31.5)
  2292. Part146.Orientation = Vector3.new(0, 90, 0)
  2293. Part146.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2294. SpecialMesh147.Parent = Part146
  2295. SpecialMesh147.MeshType = Enum.MeshType.Wedge
  2296. for i,v in pairs(mas:GetChildren()) do
  2297. v.Parent = game:GetService("Players").LocalPlayer.Character
  2298. pcall(function() v:MakeJoints() end)
  2299. end
  2300. mas:Destroy()
  2301. for i,v in pairs(cors) do
  2302. spawn(function()
  2303. pcall(v)
  2304. end)
  2305. end
  2306. wait(0.8)
  2307. for q,w in pairs(Part4.Parent:GetChildren()) do
  2308. if w.ClassName == "Part" then
  2309. w.Anchored = false
  2310. end
  2311. end
  2312. Part4:Destroy()
  2313. local oof = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2314. oof.SoundId = "rbxassetid://958257111"
  2315. oof.Volume = 10
  2316. oof:Play()
  2317. for i = 0,1 , 0.03 do
  2318. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2319. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2320. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2321. game:GetService("RunService").RenderStepped:wait()
  2322. end
  2323. local llegclone = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
  2324. game.Players.LocalPlayer.Character.Torso["Left Hip"]:Remove()
  2325. local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  2326. llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
  2327. llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
  2328. llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
  2329. local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
  2330. game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
  2331. local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  2332. rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
  2333. rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
  2334. rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
  2335. local rootjointclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
  2336. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Remove()
  2337. local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  2338. humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
  2339. humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
  2340. for i = 0,1 , 0.03 do
  2341. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.36252594, -0.344352722, 1, 0, 0, 0, 0.725045741, 0.688700736, 0, -0.688700736, 0.725045741),i)
  2342. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -0.239933014, -0.237548828, 1, 0, 0, 0, 0.70356828, 0.710627675, 0, -0.710627675, 0.70356828),i)
  2343. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.70974731, -0.704460144, 1, 0, 0, 0, 0.70974654, -0.704457045, 0, 0.704457104, 0.709746599),i)
  2344. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.70565796, -0.708557129, 1, 0, 0, 0, 0.70565784, -0.708552599, 0, 0.708552659, 0.705657899),i)
  2345. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.950016022, -0.217918396, 1, 0, 0, 0, -0.900032163, -0.435823351, 0, 0.435823381, -0.900032282),i)
  2346. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.949928284, -0.218093872, 1, 0, 0, 0, -0.899856925, -0.436185151, 0, 0.436185181, -0.899856925),i)
  2347. game:GetService("RunService").RenderStepped:wait()
  2348. end
  2349. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2350. wait(2)
  2351. for i = 0,1 , 0.03 do
  2352. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2353. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2354. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2355. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2356. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2357. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2358. game:GetService("RunService").RenderStepped:wait()
  2359. end
  2360. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2361. wait(2)
  2362. local hit = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2363. hit.SoundId = "rbxassetid://545219984"
  2364. hit.Volume = 3
  2365. for i = 1,70 do
  2366. for i = 0,1 , 0.03 do
  2367. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2368. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2369. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2370. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2371. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2372. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2373. end
  2374. game:GetService("RunService").RenderStepped:wait()
  2375. hit:Play()
  2376. for i = 0,1 , 0.04 do
  2377. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0),i)
  2378. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.500227928, -0.951133728, 1, 0, 0, 0, -0.000239185974, -0.999999881, 0, 0.99999994, -0.000239185989),i)
  2379. end
  2380. game:GetService("RunService").RenderStepped:wait()
  2381. end
  2382. wait(0.3)
  2383. for i = 1,12 do
  2384. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2385. game:GetService("RunService").RenderStepped:wait()
  2386. end
  2387. humanoidrootpart.C0 = CFrame.new(0,0,0)
  2388. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2389. wait(2.7)
  2390. for i,v in pairs(workspace:GetChildren()) do
  2391. if v.ClassName == "Model" then
  2392. local humanoid = v:findFirstChildOfClass("Humanoid")
  2393. if humanoid then
  2394. local isntr15 = v:findFirstChild("Torso")
  2395. if isntr15 then
  2396. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2397. if leftshoulder then
  2398. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2399. end
  2400. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2401. if rightshoulder then
  2402. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2403. end
  2404. end
  2405. end
  2406. end
  2407. end
  2408. for i = 1,50 do
  2409. for i,v in pairs(workspace:GetChildren()) do
  2410. if v.ClassName == "Model" then
  2411. local humanoid = v:findFirstChildOfClass("Humanoid")
  2412. if humanoid then
  2413. local isntr15 = v:findFirstChild("Torso")
  2414. if isntr15 then
  2415. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2416. if leftshoulder then
  2417. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2418. end
  2419. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2420. if rightshoulder then
  2421. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2422. end
  2423. end
  2424. end
  2425. end
  2426. end
  2427. game:GetService("RunService").RenderStepped:wait()
  2428. for i,v in pairs(workspace:GetChildren()) do
  2429. if v.ClassName == "Model" then
  2430. local humanoid = v:findFirstChildOfClass("Humanoid")
  2431. if humanoid then
  2432. local isntr15 = v:findFirstChild("Torso")
  2433. if isntr15 then
  2434. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2435. if leftshoulder then
  2436. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2437. end
  2438. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2439. if rightshoulder then
  2440. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2441. end
  2442. end
  2443. end
  2444. end
  2445. end
  2446. game:GetService("RunService").RenderStepped:wait()
  2447. end
  2448. for i,v in pairs(workspace:GetChildren()) do
  2449. if v.ClassName == "Model" then
  2450. local humanoid = v:findFirstChildOfClass("Humanoid")
  2451. if humanoid then
  2452. local isntr15 = v:findFirstChild("Torso")
  2453. if isntr15 then
  2454. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2455. if leftshoulder then
  2456. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2457. end
  2458. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2459. if rightshoulder then
  2460. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2461. end
  2462. end
  2463. end
  2464. end
  2465. end
  2466. wait(1.6)
  2467. for i = 1,110 do
  2468. for i,v in pairs(workspace:GetChildren()) do
  2469. if v.ClassName == "Model" then
  2470. local humanoid = v:findFirstChildOfClass("Humanoid")
  2471. if humanoid then
  2472. local isntr15 = v:findFirstChild("HumanoidRootPart")
  2473. if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  2474. local leftshoulder = isntr15:findFirstChild("RootJoint")
  2475. if leftshoulder then
  2476. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2477. end
  2478. end
  2479. end
  2480. end
  2481. end
  2482. game:GetService("RunService").RenderStepped:wait()
  2483. end
  2484. for i,v in pairs(workspace:GetChildren()) do
  2485. if v.ClassName == "Model" then
  2486. local humanoid = v:findFirstChildOfClass("Humanoid")
  2487. if humanoid then
  2488. local isntr15 = v:findFirstChild("HumanoidRootPart")
  2489. if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  2490. local leftshoulder = isntr15:findFirstChild("RootJoint")
  2491. if leftshoulder then
  2492. leftshoulder.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2493. end
  2494. end
  2495. end
  2496. end
  2497. end
  2498. wait(3.5)
  2499. for i = 1,7 do
  2500. for i = 1,10 do
  2501. humanoidrootpart.C0 = humanoidrootpart.C0 * CFrame.new(0,0.3,0)
  2502. game:GetService("RunService").RenderStepped:wait()
  2503. end
  2504. for i = 1,10 do
  2505. humanoidrootpart.C0 = humanoidrootpart.C0 * CFrame.new(0,-0.3,0)
  2506. game:GetService("RunService").RenderStepped:wait()
  2507. end
  2508. end
  2509. for i = 1,12 do
  2510. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2511. game:GetService("RunService").RenderStepped:wait()
  2512. end
  2513. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2514. for i = 0,1 , 0.03 do
  2515. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2516. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2517. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2518. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2519. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2520. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2521. game:GetService("RunService").RenderStepped:wait()
  2522. end
  2523. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2524. wait(4.4)
  2525. for i = 1,3 do
  2526. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2527. wait(0.2)
  2528. end
  2529. wait(0.2)
  2530. for i = 0,1 , 0.03 do
  2531. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2532. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2533. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2534. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2535. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2536. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2537. end
  2538. for i,v in pairs(workspace:GetChildren()) do
  2539. if v.ClassName == "Model" then
  2540. local humanoid = v:findFirstChildOfClass("Humanoid")
  2541. if humanoid then
  2542. local isntr15 = v:findFirstChild("Torso")
  2543. if isntr15 then
  2544. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2545. if leftshoulder then
  2546. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2547. end
  2548. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2549. if rightshoulder then
  2550. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2551. end
  2552. end
  2553. end
  2554. end
  2555. end
  2556. for i = 1,55 do
  2557. for i,v in pairs(workspace:GetChildren()) do
  2558. if v.ClassName == "Model" then
  2559. local humanoid = v:findFirstChildOfClass("Humanoid")
  2560. if humanoid then
  2561. local isntr15 = v:findFirstChild("Torso")
  2562. if isntr15 then
  2563. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2564. if leftshoulder then
  2565. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2566. end
  2567. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2568. if rightshoulder then
  2569. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2570. end
  2571. end
  2572. end
  2573. end
  2574. end
  2575. game:GetService("RunService").RenderStepped:wait()
  2576. for i,v in pairs(workspace:GetChildren()) do
  2577. if v.ClassName == "Model" then
  2578. local humanoid = v:findFirstChildOfClass("Humanoid")
  2579. if humanoid then
  2580. local isntr15 = v:findFirstChild("Torso")
  2581. if isntr15 then
  2582. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2583. if leftshoulder then
  2584. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2585. end
  2586. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2587. if rightshoulder then
  2588. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2589. end
  2590. end
  2591. end
  2592. end
  2593. end
  2594. game:GetService("RunService").RenderStepped:wait()
  2595. end
  2596. for i,v in pairs(workspace:GetChildren()) do
  2597. if v.ClassName == "Model" then
  2598. local humanoid = v:findFirstChildOfClass("Humanoid")
  2599. if humanoid then
  2600. local isntr15 = v:findFirstChild("Torso")
  2601. if isntr15 then
  2602. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2603. if leftshoulder then
  2604. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2605. end
  2606. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2607. if rightshoulder then
  2608. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2609. end
  2610. end
  2611. end
  2612. end
  2613. end
  2614. wait(2.5)
  2615. for i = 0,0.3 , 0.002 do
  2616. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.fromEulerAnglesXYZ(0,0,math.pi/2),i)
  2617. game:GetService("RunService").RenderStepped:wait()
  2618. end
  2619. for i = 0,0.3 , 0.002 do
  2620. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2621. game:GetService("RunService").RenderStepped:wait()
  2622. end
  2623. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2624. print("h")
  2625. for i = 1,8 do
  2626. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2627. wait(0.2)
  2628. end
  2629. for i = 1,3 do
  2630. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2631. wait(0.15)
  2632. end
  2633. wait(2)
  2634. for i = 0,0.3 , 0.002 do
  2635. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.fromEulerAnglesXYZ(0,0,0),i)
  2636. game:GetService("RunService").RenderStepped:wait()
  2637. end
  2638. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2639. wait(5.3)
  2640. while game:GetService("RunService").RenderStepped:wait() do
  2641. humanoidrootpart.C0 = CFrame.new(0,0,0) * CFrame.new(math.random(-1,1)/20,math.random(-1,1)/20,math.random(-1,1)/20)
  2642. end
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