hawoody

Pistol

Apr 16th, 2018
177
0
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  1. Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  2. Bonniee.Visible = false
  3. local nel = game.Players.LocalPlayer.Character.Humanoid
  4. nel.MaxHealth = math.huge
  5. warn'Edit by Shi-Shi#4817'
  6. local Neo=string.reverse"3836#sleN yB "
  7. local plr = game.Players.LocalPlayer
  8. local char = plr.Character
  9. local mouse = plr:GetMouse()
  10. local torso = char.Torso
  11. local rs = torso["Right Shoulder"]
  12. local ls = torso["Left Shoulder"]
  13. local rh = torso["Right Hip"]
  14. local lh = torso["Left Hip"]
  15. local rj = char.HumanoidRootPart.RootJoint
  16. local neck = torso.Neck
  17. local animpose = "Idle"
  18. local attacking = false
  19. local cananim = true
  20. local rage = false
  21. local shield
  22. local sprint = false
  23. local canrage = true
  24. local legs = true
  25. local bc = char:WaitForChild("Body Colors")
  26. local multiplier = 1
  27. local lac = char["Body Colors"].LeftArmColor
  28. local rac = char["Body Colors"].RightArmColor
  29. local rlc = char["Body Colors"].RightArmColor
  30. local llc = char["Body Colors"].LeftLegColor
  31. local hc = char["Body Colors"].HeadColor
  32. local tc = char["Body Colors"].TorsoColor
  33. local humanoid = char:FindFirstChildOfClass("Humanoid")
  34. local huge = Vector3.new(math.huge, math.huge, math.huge)
  35. local e = Instance.new("Sound", char["Torso"])
  36. e.SoundId = "rbxassetid://318352064"
  37. e.Looped = true
  38. e.Volume = 10
  39. humanoid.MaxHealth = math.huge
  40. wait()
  41. humanoid.Health = math.huge
  42. e:Play()
  43. if char:FindFirstChild("Animate") then
  44.   char.Animate:Destroy()
  45. end
  46. if char:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator") then
  47.   char:FindFirstChildOfClass("Humanoid").Animator:Destroy()
  48. end
  49. function legsonly()
  50.   spawn(function()
  51.     for i = 0, 10 do
  52.       wait(0.001)
  53.       if attacking then
  54.         break
  55.       end
  56.     end
  57.     if not attacking then
  58.       legs = false
  59.     end
  60.   end)
  61. end
  62. function swait(t)
  63.   if t == nil or t == 0 then
  64.     game:service("RunService").Stepped:wait(0)
  65.   else
  66.     for i = 0, t do
  67.       game:service("RunService").Stepped:wait(0)
  68.     end
  69.   end
  70. end
  71. function KICK(PLAYER)
  72.   spawn(function()
  73.     local function SKICK()
  74.       if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") and PLAYER.Character:FindFirstChild("Torso") then
  75.         PLAYER.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
  76.         do
  77.           local SP = Instance.new("SkateboardPlatform", PLAYER.Character)
  78.           SP.Position = PLAYER.Character.HumanoidRootPart.Position
  79.           SP.Transparency = 1
  80.           spawn(function()
  81.             repeat
  82.               swait()
  83.               if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") then
  84.                 SP.Position = PLAYER.Character.HumanoidRootPart.Position
  85.               end
  86.             until not game:GetService("Players"):FindFirstChild(PLAYER.Name)
  87.           end)
  88.           PLAYER.Character.Torso.Anchored = true
  89.         end
  90.       end
  91.     end
  92.     spawn(function()
  93.       repeat
  94.         wait()
  95.         if PLAYER ~= nil then
  96.           SKICK()
  97.         end
  98.       until not game:GetService("Players"):FindFirstChild(PLAYER.Name)
  99.       if not game:GetService("Players"):FindFirstChild(PLAYER.Name) then
  100.         print("REMOVED " .. PLAYER.Name)
  101.       end
  102.     end)
  103.   end)
  104. end
  105. function hurt(hit, dmg)
  106.   if hit.Parent then
  107.     if hit.Parent:IsA("LocalScript") then
  108.       print("bocks!11")
  109.       hit.Parent:Destroy()
  110.     end
  111.     local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  112.     if hum and hum.Parent.Name ~= plr.Name then
  113.       if dmg == "Kill" or hum.Health > 100000 then
  114.         hit.Parent:BreakJoints()
  115.         return true
  116.       else
  117.         if math.random(0, 100) == 50 then
  118.           hum.Health = hum.Health - dmg * multiplier * 2.5
  119.         else
  120.           hum.Health = hum.Health - dmg * multiplier
  121.         end
  122.         return true
  123.       end
  124.     end
  125.   end
  126. end
  127. function soundeffect(id, volume, speed, parent)
  128.   spawn(function()
  129.     local s = Instance.new("Sound")
  130.     s.SoundId = id
  131.     s.Volume = volume
  132.     s.PlaybackSpeed = speed
  133.     s.Parent = parent
  134.     s:Play()
  135.     repeat
  136.       wait()
  137.     until not s.Playing
  138.     s:Destroy()
  139.   end)
  140. end
  141. function gethum(obj)
  142.   if obj.Parent and obj.Parent:FindFirstChild("Humanoid") and obj.Parent.Name ~= plr.Name then
  143.     return obj.Parent:FindFirstChildOfClass("Humanoid")
  144.   end
  145. end
  146. function smooth(obj)
  147.   local sides = {
  148.     "Left",
  149.     "Right",
  150.     "Top",
  151.     "Bottom",
  152.     "Front",
  153.     "Back"
  154.   }
  155.   for i, v in pairs(sides) do
  156.     obj[v .. "Surface"] = "SmoothNoOutlines"
  157.   end
  158. end
  159. function fade(obj, dest, grow)
  160.   spawn(function()
  161.     local oldcf = obj.CFrame
  162.     for i = 0, 10 do
  163.       if grow then
  164.         obj.Size = obj.Size + Vector3.new(1, 1, 1)
  165.         obj.CFrame = oldcf
  166.       end
  167.       obj.Transparency = obj.Transparency + 0.1
  168.       swait()
  169.     end
  170.     if dest then
  171.       obj:Destroy()
  172.     end
  173.   end)
  174. end
  175. local keyamount = 0
  176. mouse.KeyDown:connect(function(key)
  177.   if key == "w" or key == "a" or key == "s" or key == "d" then
  178.     keyamount = keyamount + 1
  179.     if animpose ~= "Falling" then
  180.       if keyamount > 3 then
  181.         keyamount = 0
  182.       end
  183.       animpose = "Walking"
  184.     end
  185.   end
  186. end)
  187. mouse.KeyUp:connect(function(key)
  188.   if key == "w" or key == "a" or key == "s" or key == "d" then
  189.     keyamount = keyamount - 1
  190.     if keyamount < 0 then
  191.       keyamount = 0
  192.     end
  193.     if keyamount == 0 then
  194.       animpose = "Idle"
  195.     end
  196.   end
  197. end)
  198. local gun = Instance.new("Part")
  199. gun.Size = Vector3.new(.1, .1, .1)
  200. gun.CanCollide = true
  201. local m = Instance.new("SpecialMesh", gun)
  202. m.MeshId = "rbxassetid://468351345"
  203. m.TextureId = "rbxassetid://2766467"
  204. m.Scale = Vector3.new(0.07, 0.07, 0.07)
  205. gun.CFrame = char.Torso.CFrame
  206. gun.Parent = char
  207. local gunw = Instance.new("Weld", gun)
  208. gunw.Part0 = gun
  209. gunw.Part1 = char["Right Arm"]
  210. gunw.C0 = CFrame.new(-1.7838248, -0.410839319, 0, -0.0871557146, -0.996194541, 0, 0.996194541, -0.0871557146, 0, 0, 0, 1)
  211. mouse.Button1Down:connect(function()
  212.   local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
  213.   local mag = (gun.Position - mouse.Hit.p).magnitude
  214.   local p = Instance.new("Part")
  215.   p.CanCollide = false
  216.   p.Anchored = false
  217.   p.BrickColor = BrickColor.new("Really red")
  218.   p.Size = Vector3.new(0.2, 0.2, mag)
  219.   smooth(p)
  220.   p.Material = "Neon"
  221.   p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
  222.   local m = Instance.new("SpecialMesh", p)
  223.   m.MeshType = "Brick"
  224.   p.Parent = workspace
  225.   p.Touched:connect(function(hit)
  226.     hurt(hit, "Kill")
  227.     if hit.Size.X > 100 and 100 < hit.Size.Z and hit.Size.Y < 3 then
  228.     elseif hit.Parent and hit.Parent.Name ~= plr.Name then
  229.       fade(hit, true)
  230.     end
  231.   end)
  232.   local bp = Instance.new("BodyPosition", p)
  233.   bp.MaxForce = huge
  234.   bp.Position = p.Position
  235.   local saved = p.CFrame
  236.   for i = 1, 10 do
  237.     p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
  238.     p.CFrame = saved
  239.     p.Velocity = Vector3.new(0, 0, 100)
  240.     p.Transparency = p.Transparency + 0.1
  241.     wait()
  242.   end
  243.   p:Destroy()
  244. end)
  245. mouse.KeyDown:connect(function(key)
  246.   if key == "l" then
  247.     function a(b)
  248.       pcall(function()
  249.         for i, v in pairs(b:children()) do
  250.           pcall(function()
  251.             if v:IsA("BasePart") and v.Parent and v.Parent.Name == "WafflesAreVeryGood" and v.Anchored then
  252.               v.Anchored = false
  253.             end
  254.             if v:IsA("Sound") and v.Parent.Name ~= "WafflesAreVeryGood" then
  255.               v:Destroy()
  256.             end
  257.             if v:IsA("ParticleEmitter") then
  258.               v:Destroy()
  259.             end
  260.             a(v)
  261.           end)
  262.         end
  263.       end)
  264.     end
  265.     a(game)
  266.   end
  267.   if key == "q" then
  268.     local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
  269.     local mag = (gun.Position - mouse.Hit.p).magnitude
  270.     local p = Instance.new("Part")
  271.     p.CanCollide = false
  272.     p.Anchored = false
  273.     p.BrickColor = BrickColor.new("Really red")
  274.     p.Size = Vector3.new(0.2, 0.2, mag)
  275.     smooth(p)
  276.     p.Material = "Neon"
  277.     p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
  278.     local m = Instance.new("SpecialMesh", p)
  279.     m.MeshType = "Brick"
  280.     p.Parent = workspace
  281.     p.Touched:connect(function(hit)
  282.       if gethum(hit) then
  283.         for i, v in pairs(hit.Parent:children()) do
  284.           if v:IsA("Model") then
  285.             v:BreakJoints()
  286.           end
  287.           local ok = false
  288.           for i, e in pairs({
  289.             "Right Arm",
  290.             "Left Arm",
  291.             "Right Leg",
  292.             "Left Leg",
  293.             "Head",
  294.             "Torso",
  295.             "HumanoidRootPart"
  296.           }) do
  297.             if v.Name == e then
  298.               ok = true
  299.             end
  300.           end
  301.           if v:IsA("BasePart") and not ok then
  302.             fade(v, true)
  303.           end
  304.         end
  305.       end
  306.       if hit:FindFirstChildOfClass("TouchTransmitter") then
  307.         hit:FindFirstChildOfClass("TouchTransmitter"):Destroy()
  308.       end
  309.     end)
  310.     local bp = Instance.new("BodyPosition", p)
  311.     bp.MaxForce = huge
  312.     bp.Position = p.Position
  313.     local saved = p.CFrame
  314.     for i = 1, 10 do
  315.       p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
  316.       p.CFrame = saved
  317.       p.Velocity = Vector3.new(0, 0, 100)
  318.       p.Transparency = p.Transparency + 0.1
  319.       wait()
  320.     end
  321.     p:Destroy()
  322.   end
  323.   if key == "e" then
  324.     local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
  325.     local mag = (gun.Position - mouse.Hit.p).magnitude
  326.     local p = Instance.new("Part")
  327.     p.CanCollide = false
  328.     p.Anchored = false
  329.     p.BrickColor = BrickColor.new("New Yeller")
  330.     p.Size = Vector3.new(0.2, 0.2, mag)
  331.     smooth(p)
  332.     p.Material = "Neon"
  333.     p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
  334.     local m = Instance.new("SpecialMesh", p)
  335.     m.MeshType = "Brick"
  336.     p.Parent = workspace
  337.     p.Touched:connect(function(hit)
  338.       if gethum(hit) then
  339.         local target = game.Players:FindFirstChild(hit.Parent.Name)
  340.         if target then
  341.           KICK(target)
  342.         end
  343.       end
  344.     end)
  345.     local bp = Instance.new("BodyPosition", p)
  346.     bp.MaxForce = huge
  347.     bp.Position = p.Position
  348.     local saved = p.CFrame
  349.     for i = 1, 10 do
  350.       p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
  351.       p.CFrame = saved
  352.       p.Velocity = Vector3.new(0, 0, 100)
  353.       p.Transparency = p.Transparency + 0.1
  354.       wait()
  355.     end
  356.     p:Destroy()
  357.   end
  358.   if key == "r" then
  359.     local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
  360.     local mag = (gun.Position - mouse.Hit.p).magnitude
  361.     local p = Instance.new("Part")
  362.     p.CanCollide = false
  363.     p.Anchored = false
  364.     p.BrickColor = BrickColor.new("Lime green")
  365.     p.Size = Vector3.new(0.2, 0.2, mag)
  366.     smooth(p)
  367.     p.Material = "Neon"
  368.     p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
  369.     local m = Instance.new("SpecialMesh", p)
  370.     m.MeshType = "Brick"
  371.     p.Parent = workspace
  372.     p.Touched:connect(function(hit)
  373.       local hum = gethum(hit)
  374.       if hum then
  375.         hum.Health = hum.MaxHealth
  376.       end
  377.     end)
  378.     local bp = Instance.new("BodyPosition", p)
  379.     bp.MaxForce = huge
  380.     bp.Position = p.Position
  381.     local saved = p.CFrame
  382.     for i = 1, 10 do
  383.       p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
  384.       p.CFrame = saved
  385.       p.Velocity = Vector3.new(0, 0, 100)
  386.       p.Transparency = p.Transparency + 0.1
  387.       wait()
  388.     end
  389.     p:Destroy()
  390.   end
  391. end)
  392. game:GetService("RunService").Stepped:connect(function()
  393.   local x, z
  394.   local dir = CFrame.new(char.HumanoidRootPart.Position, mouse.Hit.p).lookVector
  395.   x = dir.X
  396.   z = dir.Z
  397.   local cf = CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position + Vector3.new(x, 0, z))
  398.   char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame:Lerp(cf, 0.5)
  399.   humanoid.AutoRotate = false
  400. end)
  401. while wait() do
  402.   if animpose == "Walking" and cananim and legs then
  403.     for i = 0, 0.7, 0.1 do
  404.       if animpose == "Walking" and cananim and legs then
  405.         ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  406.         rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  407.         neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
  408.         rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  409.         lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4)
  410.         rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4)
  411.         wait()
  412.       else
  413.         break
  414.       end
  415.     end
  416.     for i = 0, 0.7, 0.1 do
  417.       if animpose == "Walking" and cananim and legs then
  418.         ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  419.         rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  420.         neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
  421.         rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  422.         lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4)
  423.         rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4)
  424.         wait()
  425.       else
  426.         break
  427.       end
  428.     end
  429.   end
  430.   if animpose == "Idle" and cananim and legs then
  431.     ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  432.     rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  433.     neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
  434.     rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  435.     lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.5)
  436.     rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.5)
  437.   end
  438. end
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