TheInsidiousOne

Jetster

Jan 12th, 2022 (edited)
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  1. Big props to BDSceptyr for the support in those cards. Cards made by him will be noted as (BDS) at the end of the card name.
  2.  
  3. Jetster Trickster
  4. Level 3 Scale 1 WIND Spellcaster/Pendulum/Tuner/Effect
  5. 1400/400
  6. During your Main Phase, if you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Jetster Trickster" once per turn.
  7. ----
  8. Cannot be used as Synchro Material, except for the Synchro Summon of a Spellcaster monster. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 card in your Pendulum Zone; destroy both it and this card, and if you do, Special Summon 1 Spellcaster Synchro Monster from your Extra Deck, with a Level equal to the sum of this card's Level and the Pendulum Scale of the targeted card. (This is treated as a Synchro Summon.) You can only use this effect of "Jetster Trickster" once per turn.
  9.  
  10. Jetster Mime
  11. Level 6 Scale 3 WIND Spellcaster/Pendulum/Effect
  12. 1600/2400
  13. During your Main Phase: You can destroy this card, and if you do, add 1 "Jetster" monster from your Deck to your hand, except "Jetster Mime". You can only use this effect of "Jetster Mime" once per turn.
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  15. If this card in your Pendulum Zone is destroyed by a card effect: You can Special Summon this card, then, if this card was destroyed except by this card's Pendulum Effect, place 1 "Jetster" Pendulum Monster from your Deck in your Pendulum Zone, except "Jetster Mime". You can only use this effect of "Jetster Mime" once per turn.
  16.  
  17. Jetster Prankster
  18. Level 3 Scale 1 WIND Spellcaster/Pendulum/Tuner/Effect
  19. 600/1200
  20. During your Main Phase: You can reveal 1 "Jetster" Pendulum Monster in your hand; Special Summon this card from your Pendulum Zone. You can only use this effect of "Jetster Prankster" once per turn.
  21. ----
  22. Cannot be used as Synchro Material, except for the Synchro Summon of a Spellcaster monster. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 card in your Pendulum Zone; destroy both it and this card, and if you do, Special Summon 1 Spellcaster Synchro Monster from your Extra Deck, with a Level equal to the sum of this card's Level and the Pendulum Scale of the targeted card. (This is treated as a Synchro Summon.) You can only use this effect of "Jetster Prankster" once per turn.
  23.  
  24. Jetster Dolt
  25. Level 5 Scale 3 WIND Spellcaster/Pendulum/Effect
  26. 1900/1900
  27. During your Main Phase: You can destroy this card, and if you do, add 1 face-up "Jetster" Pendulum Monster from your Extra Deck to your hand, except "Jetster Dolt". You can only use this effect of "Jetster Dolt" once per turn.
  28. ----
  29. If this card in your Pendulum Zone is destroyed by a card effect: You can destroy 1 monster your opponent controls, then, if this card was destroyed except by this card's Pendulum Effect, Special Summon 1 "Jetster" Tuner from your Deck. You can only use this effect of "Jetster Dolt" once per turn.
  30.  
  31. Jetster J-Oker
  32. Level 6 Scale 7 WIND Spellcaster/Synchro/Pendulum/Effect
  33. 2500/2500
  34. During your Main Phase: You can add 1 face-up "Jetster" Pendulum Monster from your Extra Deck to your hand, then, if you added a Tuner to your hand this way, Special Summon this card from your Pendulum Zone. You can only use this effect of "Jetster J-Oker" once per turn.
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  36. 1 Tuner + 1+ non-Tuner monsters
  37. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that monster and 1 Spell/Trap you control to the hand, and if you do, this card can make a second attack this Battle Phase. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.
  38.  
  39. Jetster H-Arle
  40. Level 10 Scale 7 WIND Spellcaster/Synchro/Pendulum/Effect
  41. 3000/3000
  42. During your Main Phase: You can add 1 face-up "Jetster" Pendulum Monster from your Extra Deck to your hand, then, if you added a Tuner to your hand this way, Special Summon this card from your Pendulum Zone. You can only use this effect of "Jetster H-Arle" once per turn.
  43. ----
  44. 1 Tuner + 1+ non-Tuner monsters
  45. Once per turn, when a card or effect is activated (Quick Effect): You can roll a six-sided die, and negate the activation if the result is 4 or higher, otherwise destroy cards on the field up to the die result. Once per turn, during the Standby Phase: You can place this card in your Pendulum Zone, then banish 1 card on the field.
  46.  
  47. Jetster Pierrot
  48. Level 7 Scale 1 WIND Spellcaster/Pendulum/Tuner/Effect
  49. 1000/1000
  50. During your Main Phase: You can Special Summon this card from your Pendulum Zone, and if you do, place 1 face-up "Jetster" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use this effect of "Jetster Pierrot" once per turn.
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  52. Cannot be used as Synchro Material, except for the Synchro Summon of a Spellcaster monster. During the Main Phase (Quick Effect): You can target 1 card in your Pendulum Zone; destroy both it and this card, and if you do, Special Summon 1 Spellcaster Synchro Monster from your Extra Deck, with a Level equal to the sum of this card's Level and the Pendulum Scale of the targeted card. (This is treated as a Synchro Summon.) You can only use this effect of "Jetster Pierrot" once per turn.
  53.  
  54. Jetster Picador
  55. Level 7 Scale 3 WIND Spellcaster/Pendulum/Effect
  56. 2400/2000
  57. During your Main Phase: You can destroy this card, and if you do, add 1 "Jetster" Spell/Trap from your Deck to your hand. You can only use this effect of "Jetster Picador" once per turn.
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  59. If this card in your Pendulum Zone is destroyed by a card effect: You can destoy 1 Spell/Trap your opponent controls, then, if this card was destroyed except by this card's Pendulum Effect, draw 1 card. You can only use this effect of "Jetster Picador" once per turn.
  60.  
  61. Jetster Buffoon
  62. Level 8 Scale 3 WIND Spellcaster/Pendulum/Effect
  63. 1800/2700
  64. During your Main Phase: You can destroy this card from your Pendulum Zone, and if you do, Special Summon 1 "Jetster" Tuner from your Deck or face-up Extra Deck. You can only use this effect of "Jetster Buffoon" once per turn.
  65. ----
  66. If this card in your Pendulum Zone is destroyed by a card effect: You can add 1 "Jetster" Tuner from your Deck to your hand, then, if this card was destroyed except by this card's Pendulum Effect, Special Summon this card. You can only use this effect of "Jetster Buffoon" once per turn.
  67.  
  68. Jetster Joke
  69. Normal Spell
  70. Take 1 "Jetster" Pendulum Monster from your Deck, and either add it to your hand or place it in your Pendulum Zone, then you can Special Summon 1 "Jetster" Pendulum Monster with a different name from your hand. You can only activate 1 "Jetster Joke" per turn.
  71.  
  72. Jetster Offense
  73. Counter Trap
  74. When a Spell/Trap Card, or monster effect is activated, while you control a "Jetster" Synchro Monster: Negate the activation, and if you do, destroy it, then you can place 1 face-up "Jetster" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only activate 1 "Jetster Offense" per turn.
  75.  
  76. Jetster Stand-Up
  77. Quick-Play Spell
  78. Target 1 "Jetster" card in your Pendulum Zone; its Pendulum Scale becomes 7 (until the end of this turn), and if you do, Special Summon 1 face-up "Jetster" Pendulum Monster from your Extra Deck. You can only activate 1 "Jetster Stand-Up" per turn.
  79.  
  80. Jetster Sleight-of-Hand (BDS)
  81. Continuous Spell
  82. You can banish 1 Pendulum Monster from your hand or face-up Extra Deck; add 2 "Jetster" monsters from your Deck to your Extra Deck face-up, so long as the Level of one of them and the Pendulum Scale of the other exactly equals the banished monster's Level/Rank. You can banish this card from your field or GY; Special Summon 1 Level 5 or higher "Jetster" monster from your Pendulum Zone, but its Level becomes 4, also return it to the Pendulum Zone during the End Phase. You can only use 1 "Jetster Sleight-of-Hand" effect per turn, and only once that turn.
  83.  
  84. Jetster 8-Aces (BDS)
  85. Level 8 Scale 7 WIND Spellcaster/Synchro/Pendulum/Effect
  86. 2750/2750
  87. During your Main Phase: You can add 1 face-up "Jetster" Pendulum Monster from your Extra Deck to your hand, then, if you added a Tuner to your hand this way, Special Summon this card from your Pendulum Zone. You can only use this effect of "Jetster 8-Aces" once per turn.
  88. ----
  89. 1 Tuner + 1+ non-Tuner monsters
  90. Once per turn, during the Standby Phase: You can place this card in your Pendulum Zone, then gain 800 LP. You can only use each of the following effects of "Jetster 8-Aces" once per turn. If this card is Special Summoned: You can Special Summon 1 "Jetster" monster from your hand. Once while face-up on the field (Quick Effect): You can target 2, 4, 6, or 8 cards in your opponent's field and/or GY; your opponent banishes half of those targets.
  91.  
  92. ===========February 16===========
  93.  
  94. Jetster Laughter
  95. Normal Trap
  96. Target 1 "Jetster" card in your Pendulum Zone; Special Summon 1 Spellcaster Synchro Monster from your Extra Deck, with a Level equal to the targeted card's Pendulum Scale, and if you do, destroy that target. (This is treated as a Synchro Summon.) You can only activate 1 "Jetster Laughter" per turn.
  97.  
  98. Jetster Gag
  99. Quick-Play Spell
  100. Target 1 Spellcaster Synchro Pendulum Monster you control; apply this effect based on that monster's Level, and if you do, place it in your Pendulum Zone.
  101. ● 7 or lower: Destroy 1 monster your opponent controls.
  102. ● 8 or higher: Special Summon 1 "Jetster" monster from your Deck.
  103. You can only activate 1 "Jetster Gag" per turn.
  104.  
  105. Jetster Punchline
  106. Normal Trap
  107. Target 2 "Jetster" cards in your Pendulum Zones with the same Pendulum Scales and different names; destroy them, and if you do, Special Summon 1 Spellcaster Synchro Pendulum Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only activate 1 "Jetster Punchline" per turn.
  108.  
  109. Jetster Farce
  110. Continuous Trap
  111. All Spellcaster Synchro Monsters you control gain ATK equal to their Level x 100. You can target 1 "Jetster" card in your Pendulum Zone; Special Summon it in Defense Position, but place it in your Pendulum Zone when it leaves the field (even if this card leaves the field). You can only use this effect of "Jetster Farce" once per turn.
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