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Broken Techniques Log

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Jan 23rd, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: Intel(R) HD Graphics 520 (ID=0x1916)
  8. Vendor:
  9. VRAM: 2146 MB
  10. Driver: 22.20.16.4691
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 1.548 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 54.969600 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 9:54:27 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 2 worker threads for Enlighten.
  31. Thread -> id: 32508 -> priority: 1
  32. Thread -> id: 3450c -> priority: 1
  33. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  34. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  35. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  36. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  37.  
  38. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174020.
  39. Total: 1312.658100 ms (FindLiveObjects: 60.613800 ms CreateObjectMapping: 42.178400 ms MarkObjects: 1208.641300 ms DeleteObjects: 1.223700 ms)
  40.  
  41. Tamer ID: 190129
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  44.  
  45. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  46.  
  47. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174824.
  48. Total: 1665.417400 ms (FindLiveObjects: 18.640100 ms CreateObjectMapping: 21.878900 ms MarkObjects: 1623.789800 ms DeleteObjects: 1.107500 ms)
  49.  
  50. Unloading 6 Unused Serialized files (Serialized files now loaded: 8)
  51.  
  52. Unloading 2233 unused Assets to reduce memory usage. Loaded Objects now: 180828.
  53. Total: 1830.172100 ms (FindLiveObjects: 34.019700 ms CreateObjectMapping: 50.586500 ms MarkObjects: 1734.295300 ms DeleteObjects: 11.269300 ms)
  54.  
  55. Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
  56.  
  57. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 180856.
  58. Total: 1776.982300 ms (FindLiveObjects: 74.013700 ms CreateObjectMapping: 73.726400 ms MarkObjects: 1627.946100 ms DeleteObjects: 1.294900 ms)
  59.  
  60. Unloading 0 Unused Serialized files (Serialized files now loaded: 9)
  61.  
  62. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 180856.
  63. Total: 1505.873700 ms (FindLiveObjects: 43.448100 ms CreateObjectMapping: 60.286800 ms MarkObjects: 1400.872100 ms DeleteObjects: 1.265500 ms)
  64.  
  65. NullReferenceException: Object reference not set to an instance of an object
  66. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  67. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  68. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  69. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  70. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  71. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  72. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  73. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  74.  
  75. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  76.  
  77. NullReferenceException: Object reference not set to an instance of an object
  78. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  79. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  80. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  81. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  82. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  83. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  84. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  85. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  86.  
  87. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  88.  
  89. Unloading 6 Unused Serialized files (Serialized files now loaded: 12)
  90.  
  91. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 195918.
  92. Total: 2269.120300 ms (FindLiveObjects: 118.690200 ms CreateObjectMapping: 93.919400 ms MarkObjects: 2055.368000 ms DeleteObjects: 1.141400 ms)
  93.  
  94. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  95.  
  96. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 195918.
  97. Total: 2023.997000 ms (FindLiveObjects: 51.282000 ms CreateObjectMapping: 73.806500 ms MarkObjects: 1897.323000 ms DeleteObjects: 1.584100 ms)
  98.  
  99. Unloading 6 Unused Serialized files (Serialized files now loaded: 13)
  100.  
  101. Unloading 712 unused Assets to reduce memory usage. Loaded Objects now: 199255.
  102. Total: 1313.046300 ms (FindLiveObjects: 63.608700 ms CreateObjectMapping: 64.385200 ms MarkObjects: 1174.475200 ms DeleteObjects: 10.575900 ms)
  103.  
  104. Unloading 0 Unused Serialized files (Serialized files now loaded: 13)
  105.  
  106. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 199255.
  107. Total: 1152.965100 ms (FindLiveObjects: 45.577200 ms CreateObjectMapping: 65.645800 ms MarkObjects: 1040.789900 ms DeleteObjects: 0.951300 ms)
  108.  
  109. Unloading 6 Unused Serialized files (Serialized files now loaded: 13)
  110.  
  111. Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 199484.
  112. Total: 2052.573600 ms (FindLiveObjects: 90.915900 ms CreateObjectMapping: 145.392900 ms MarkObjects: 1814.993000 ms DeleteObjects: 1.270400 ms)
  113.  
  114. Unloading 0 Unused Serialized files (Serialized files now loaded: 13)
  115.  
  116. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 199484.
  117. Total: 1272.752300 ms (FindLiveObjects: 53.932600 ms CreateObjectMapping: 84.336300 ms MarkObjects: 1133.388300 ms DeleteObjects: 1.094100 ms)
  118.  
  119. Unloading 6 Unused Serialized files (Serialized files now loaded: 17)
  120.  
  121. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 202567.
  122. Total: 2613.415400 ms (FindLiveObjects: 103.331800 ms CreateObjectMapping: 143.489200 ms MarkObjects: 2365.737200 ms DeleteObjects: 0.856100 ms)
  123.  
  124. Unloading 0 Unused Serialized files (Serialized files now loaded: 17)
  125.  
  126. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 202567.
  127. Total: 1862.545700 ms (FindLiveObjects: 57.146000 ms CreateObjectMapping: 112.077600 ms MarkObjects: 1692.086500 ms DeleteObjects: 1.234100 ms)
  128.  
  129. Unloading 6 Unused Serialized files (Serialized files now loaded: 17)
  130.  
  131. Unloading 931 unused Assets to reduce memory usage. Loaded Objects now: 203709.
  132. Total: 2164.304900 ms (FindLiveObjects: 111.053100 ms CreateObjectMapping: 126.719900 ms MarkObjects: 1918.372400 ms DeleteObjects: 8.157800 ms)
  133.  
  134. Unloading 0 Unused Serialized files (Serialized files now loaded: 17)
  135.  
  136. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 203709.
  137. Total: 1924.334700 ms (FindLiveObjects: 76.523700 ms CreateObjectMapping: 142.205400 ms MarkObjects: 1704.478100 ms DeleteObjects: 1.126200 ms)
  138.  
  139. Unloading 6 Unused Serialized files (Serialized files now loaded: 20)
  140.  
  141. Unloading 399 unused Assets to reduce memory usage. Loaded Objects now: 206178.
  142. Total: 2254.702700 ms (FindLiveObjects: 75.901900 ms CreateObjectMapping: 125.337500 ms MarkObjects: 2047.485700 ms DeleteObjects: 5.976200 ms)
  143.  
  144. Unloading 0 Unused Serialized files (Serialized files now loaded: 20)
  145.  
  146. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 206178.
  147. Total: 2184.889600 ms (FindLiveObjects: 87.558200 ms CreateObjectMapping: 148.516300 ms MarkObjects: 1947.960800 ms DeleteObjects: 0.853100 ms)
  148.  
  149. Unloading 6 Unused Serialized files (Serialized files now loaded: 20)
  150.  
  151. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 206767.
  152. Total: 2114.666700 ms (FindLiveObjects: 92.173400 ms CreateObjectMapping: 142.592200 ms MarkObjects: 1878.425000 ms DeleteObjects: 1.474600 ms)
  153.  
  154. Unloading 0 Unused Serialized files (Serialized files now loaded: 20)
  155.  
  156. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 206767.
  157. Total: 2009.604800 ms (FindLiveObjects: 91.882600 ms CreateObjectMapping: 131.524000 ms MarkObjects: 1785.343500 ms DeleteObjects: 0.852900 ms)
  158.  
  159. NullReferenceException: Object reference not set to an instance of an object
  160. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  161. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  162. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  163. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  164. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  165. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  166. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  167. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  168.  
  169. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  170.  
  171. NullReferenceException: Object reference not set to an instance of an object
  172. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  173. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  174. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  175. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  176. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  177. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  178. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  179. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  180.  
  181. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  182.  
  183. Unloading 6 Unused Serialized files (Serialized files now loaded: 20)
  184.  
  185. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 206883.
  186. Total: 2365.246000 ms (FindLiveObjects: 102.451300 ms CreateObjectMapping: 136.461200 ms MarkObjects: 2125.462800 ms DeleteObjects: 0.869300 ms)
  187.  
  188. Unloading 0 Unused Serialized files (Serialized files now loaded: 20)
  189.  
  190. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 206883.
  191. Total: 1890.009400 ms (FindLiveObjects: 48.770600 ms CreateObjectMapping: 91.664700 ms MarkObjects: 1748.243100 ms DeleteObjects: 1.329600 ms)
  192.  
  193. Unloading 6 Unused Serialized files (Serialized files now loaded: 20)
  194.  
  195. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 207116.
  196. Total: 2342.666100 ms (FindLiveObjects: 52.472300 ms CreateObjectMapping: 92.424100 ms MarkObjects: 2196.344300 ms DeleteObjects: 1.424200 ms)
  197.  
  198. Unloading 0 Unused Serialized files (Serialized files now loaded: 20)
  199.  
  200. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 207116.
  201. Total: 1860.554400 ms (FindLiveObjects: 55.057900 ms CreateObjectMapping: 86.808100 ms MarkObjects: 1717.666100 ms DeleteObjects: 1.020700 ms)
  202.  
  203. Unloading 6 Unused Serialized files (Serialized files now loaded: 20)
  204.  
  205. Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 207543.
  206. Total: 1483.908400 ms (FindLiveObjects: 49.030700 ms CreateObjectMapping: 79.002100 ms MarkObjects: 1355.212600 ms DeleteObjects: 0.662300 ms)
  207.  
  208. Unloading 0 Unused Serialized files (Serialized files now loaded: 20)
  209.  
  210. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 207543.
  211. Total: 1390.307600 ms (FindLiveObjects: 41.025500 ms CreateObjectMapping: 50.521400 ms MarkObjects: 1297.682600 ms DeleteObjects: 1.077000 ms)
  212.  
  213. Unloading 6 Unused Serialized files (Serialized files now loaded: 20)
  214.  
  215. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 207544.
  216. Total: 2076.639000 ms (FindLiveObjects: 60.946400 ms CreateObjectMapping: 101.923100 ms MarkObjects: 1912.191300 ms DeleteObjects: 1.576800 ms)
  217.  
  218. Unloading 0 Unused Serialized files (Serialized files now loaded: 20)
  219.  
  220. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 207544.
  221. Total: 2532.413700 ms (FindLiveObjects: 66.241300 ms CreateObjectMapping: 107.951800 ms MarkObjects: 2357.187900 ms DeleteObjects: 1.030800 ms)
  222.  
  223. <RI.Hid> Failed to create device file:
  224. 20 The process cannot access the file because it is being used by another process.
  225.  
  226.  
  227. (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 55)
  228.  
  229. Unloading 6 Unused Serialized files (Serialized files now loaded: 21)
  230.  
  231. Unloading 284 unused Assets to reduce memory usage. Loaded Objects now: 210562.
  232. Total: 2081.146000 ms (FindLiveObjects: 86.252400 ms CreateObjectMapping: 97.291000 ms MarkObjects: 1892.126600 ms DeleteObjects: 5.474700 ms)
  233.  
  234. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  235.  
  236. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 210562.
  237. Total: 1979.643700 ms (FindLiveObjects: 80.558800 ms CreateObjectMapping: 127.812400 ms MarkObjects: 1769.445100 ms DeleteObjects: 1.826000 ms)
  238.  
  239. Unloading 6 Unused Serialized files (Serialized files now loaded: 21)
  240.  
  241. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 210730.
  242. Total: 2385.681000 ms (FindLiveObjects: 80.497000 ms CreateObjectMapping: 149.115700 ms MarkObjects: 2154.825700 ms DeleteObjects: 1.241100 ms)
  243.  
  244. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  245.  
  246. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 210730.
  247. Total: 1752.031400 ms (FindLiveObjects: 48.017000 ms CreateObjectMapping: 88.702500 ms MarkObjects: 1614.222700 ms DeleteObjects: 1.087800 ms)
  248.  
  249. Unloading 7 Unused Serialized files (Serialized files now loaded: 23)
  250.  
  251. Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 212645.
  252. Total: 1540.953100 ms (FindLiveObjects: 52.861800 ms CreateObjectMapping: 75.630200 ms MarkObjects: 1402.722300 ms DeleteObjects: 9.737500 ms)
  253.  
  254. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  255.  
  256. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 212645.
  257. Total: 1862.729500 ms (FindLiveObjects: 55.573600 ms CreateObjectMapping: 122.186400 ms MarkObjects: 1683.923700 ms DeleteObjects: 1.044600 ms)
  258.  
  259. NullReferenceException: Object reference not set to an instance of an object
  260. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  261. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  262. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  263. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  264. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  265. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  266. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  267. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  268.  
  269. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  270.  
  271. Unloading 6 Unused Serialized files (Serialized files now loaded: 24)
  272.  
  273. Unloading 363 unused Assets to reduce memory usage. Loaded Objects now: 227002.
  274. Total: 1957.556400 ms (FindLiveObjects: 42.937200 ms CreateObjectMapping: 67.173600 ms MarkObjects: 1840.767400 ms DeleteObjects: 6.676400 ms)
  275.  
  276. Unloading 6 Unused Serialized files (Serialized files now loaded: 24)
  277.  
  278. Unloading 219 unused Assets to reduce memory usage. Loaded Objects now: 232206.
  279. Total: 1745.450400 ms (FindLiveObjects: 40.535600 ms CreateObjectMapping: 62.906600 ms MarkObjects: 1639.898500 ms DeleteObjects: 2.108800 ms)
  280.  
  281. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  282.  
  283. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 238283.
  284. Total: 1654.295200 ms (FindLiveObjects: 66.113200 ms CreateObjectMapping: 70.142900 ms MarkObjects: 1516.863700 ms DeleteObjects: 1.174200 ms)
  285.  
  286. Unloading 7 Unused Serialized files (Serialized files now loaded: 25)
  287.  
  288. Unloading 165 unused Assets to reduce memory usage. Loaded Objects now: 242427.
  289. Total: 1593.263500 ms (FindLiveObjects: 48.485100 ms CreateObjectMapping: 68.137800 ms MarkObjects: 1474.880300 ms DeleteObjects: 1.759300 ms)
  290.  
  291. Unloading 5 Unused Serialized files (Serialized files now loaded: 26)
  292.  
  293. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 242522.
  294. Total: 1647.395400 ms (FindLiveObjects: 61.326400 ms CreateObjectMapping: 78.996500 ms MarkObjects: 1506.003500 ms DeleteObjects: 1.067700 ms)
  295.  
  296. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  297.  
  298. Unloading 353 unused Assets to reduce memory usage. Loaded Objects now: 249899.
  299. Total: 1650.102400 ms (FindLiveObjects: 48.011600 ms CreateObjectMapping: 73.922200 ms MarkObjects: 1523.892700 ms DeleteObjects: 4.274900 ms)
  300.  
  301. Unloading 7 Unused Serialized files (Serialized files now loaded: 27)
  302.  
  303. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 254965.
  304. Total: 1794.990100 ms (FindLiveObjects: 54.484300 ms CreateObjectMapping: 67.268200 ms MarkObjects: 1671.979100 ms DeleteObjects: 1.251500 ms)
  305.  
  306. Unloading 8 Unused Serialized files (Serialized files now loaded: 27)
  307.  
  308. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 260590.
  309. Total: 1711.391000 ms (FindLiveObjects: 67.430800 ms CreateObjectMapping: 69.794800 ms MarkObjects: 1570.304300 ms DeleteObjects: 3.859600 ms)
  310.  
  311. Unloading 7 Unused Serialized files (Serialized files now loaded: 28)
  312.  
  313. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 267344.
  314. Total: 1795.927900 ms (FindLiveObjects: 71.190400 ms CreateObjectMapping: 87.277200 ms MarkObjects: 1636.252000 ms DeleteObjects: 1.206800 ms)
  315.  
  316. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  317.  
  318. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 267344.
  319. Total: 1832.540900 ms (FindLiveObjects: 80.649900 ms CreateObjectMapping: 83.432000 ms MarkObjects: 1667.234100 ms DeleteObjects: 1.223500 ms)
  320.  
  321. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  322.  
  323. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 267344.
  324. Total: 1680.470700 ms (FindLiveObjects: 45.959100 ms CreateObjectMapping: 63.435800 ms MarkObjects: 1569.480900 ms DeleteObjects: 1.593700 ms)
  325.  
  326. Unloading 6 Unused Serialized files (Serialized files now loaded: 29)
  327.  
  328. Unloading 157 unused Assets to reduce memory usage. Loaded Objects now: 271179.
  329. Total: 2049.971400 ms (FindLiveObjects: 102.145800 ms CreateObjectMapping: 92.922600 ms MarkObjects: 1850.765300 ms DeleteObjects: 4.136600 ms)
  330.  
  331. Unloading 5 Unused Serialized files (Serialized files now loaded: 29)
  332.  
  333. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 271205.
  334. Total: 2458.719400 ms (FindLiveObjects: 75.992300 ms CreateObjectMapping: 106.471800 ms MarkObjects: 2274.395800 ms DeleteObjects: 1.858400 ms)
  335.  
  336. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  337.  
  338. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 271205.
  339. Total: 2023.396600 ms (FindLiveObjects: 96.186900 ms CreateObjectMapping: 117.546700 ms MarkObjects: 1807.972400 ms DeleteObjects: 1.689300 ms)
  340.  
  341. Unloading 6 Unused Serialized files (Serialized files now loaded: 29)
  342.  
  343. Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 272144.
  344. Total: 2389.698900 ms (FindLiveObjects: 91.312300 ms CreateObjectMapping: 97.282000 ms MarkObjects: 2199.479500 ms DeleteObjects: 1.623500 ms)
  345.  
  346. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  347.  
  348. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272144.
  349. Total: 2077.404000 ms (FindLiveObjects: 98.450900 ms CreateObjectMapping: 135.274900 ms MarkObjects: 1842.512400 ms DeleteObjects: 1.162300 ms)
  350.  
  351. Unloading 6 Unused Serialized files (Serialized files now loaded: 29)
  352.  
  353. Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 272171.
  354. Total: 2940.293700 ms (FindLiveObjects: 120.047200 ms CreateObjectMapping: 159.533700 ms MarkObjects: 2659.331300 ms DeleteObjects: 1.379000 ms)
  355.  
  356. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  357.  
  358. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272171.
  359. Total: 1855.156800 ms (FindLiveObjects: 86.481900 ms CreateObjectMapping: 115.161800 ms MarkObjects: 1652.296500 ms DeleteObjects: 1.215200 ms)
  360.  
  361. Unloading 6 Unused Serialized files (Serialized files now loaded: 29)
  362.  
  363. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 272172.
  364. Total: 2441.744600 ms (FindLiveObjects: 159.492500 ms CreateObjectMapping: 142.790900 ms MarkObjects: 2137.683800 ms DeleteObjects: 1.775800 ms)
  365.  
  366. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  367.  
  368. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272172.
  369. Total: 2037.637500 ms (FindLiveObjects: 105.869600 ms CreateObjectMapping: 124.714400 ms MarkObjects: 1805.413000 ms DeleteObjects: 1.638800 ms)
  370.  
  371. Unloading 7 Unused Serialized files (Serialized files now loaded: 29)
  372.  
  373. Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 273069.
  374. Total: 2146.316300 ms (FindLiveObjects: 73.318700 ms CreateObjectMapping: 102.407700 ms MarkObjects: 1968.744900 ms DeleteObjects: 1.843800 ms)
  375.  
  376. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  377.  
  378. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 273069.
  379. Total: 1958.160600 ms (FindLiveObjects: 63.814200 ms CreateObjectMapping: 87.412600 ms MarkObjects: 1805.720600 ms DeleteObjects: 1.211600 ms)
  380.  
  381. Unloading 7 Unused Serialized files (Serialized files now loaded: 30)
  382.  
  383. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 274401.
  384. Total: 2446.937000 ms (FindLiveObjects: 131.660200 ms CreateObjectMapping: 113.418400 ms MarkObjects: 2200.552900 ms DeleteObjects: 1.304200 ms)
  385.  
  386. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  387.  
  388. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 274401.
  389. Total: 2141.526100 ms (FindLiveObjects: 63.258400 ms CreateObjectMapping: 120.599100 ms MarkObjects: 1955.949000 ms DeleteObjects: 1.717600 ms)
  390.  
  391. NullReferenceException: Object reference not set to an instance of an object
  392. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  393. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  394. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  395. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  396. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  397. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  398. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  399. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  400.  
  401. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  402.  
  403. NullReferenceException: Object reference not set to an instance of an object
  404. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  405. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  406. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  407. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  408. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  409. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  410. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  411. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  412.  
  413. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  414.  
  415. NullReferenceException: Object reference not set to an instance of an object
  416. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  417. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  418. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  419. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  420. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  421. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  422. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  423. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  424.  
  425. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  426.  
  427. NullReferenceException: Object reference not set to an instance of an object
  428. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  429. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  430. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  431. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  432. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  433. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  434. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  435. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  436.  
  437. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  438.  
  439. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  440.  
  441. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  442.  
  443. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  444.  
  445. Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 274511.
  446. Total: 2515.086400 ms (FindLiveObjects: 179.995700 ms CreateObjectMapping: 117.253400 ms MarkObjects: 2208.577700 ms DeleteObjects: 9.258000 ms)
  447.  
  448. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  449.  
  450. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 274511.
  451. Total: 2167.455500 ms (FindLiveObjects: 100.163800 ms CreateObjectMapping: 115.633700 ms MarkObjects: 1949.788200 ms DeleteObjects: 1.868200 ms)
  452.  
  453. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  454.  
  455. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 274509.
  456. Total: 2507.725500 ms (FindLiveObjects: 139.989500 ms CreateObjectMapping: 147.266100 ms MarkObjects: 2217.863300 ms DeleteObjects: 2.604800 ms)
  457.  
  458. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  459.  
  460. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 274509.
  461. Total: 2035.327900 ms (FindLiveObjects: 114.299900 ms CreateObjectMapping: 122.707100 ms MarkObjects: 1796.741600 ms DeleteObjects: 1.577600 ms)
  462.  
  463. <RI.Hid> Failed to create device file:
  464. 20 The process cannot access the file because it is being used by another process.
  465.  
  466.  
  467. (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 55)
  468.  
  469. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  470.  
  471. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 274505.
  472. Total: 2679.617600 ms (FindLiveObjects: 105.051100 ms CreateObjectMapping: 89.611100 ms MarkObjects: 2482.817100 ms DeleteObjects: 2.136900 ms)
  473.  
  474. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  475.  
  476. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 274505.
  477. Total: 2096.215900 ms (FindLiveObjects: 102.496500 ms CreateObjectMapping: 120.363700 ms MarkObjects: 1871.563300 ms DeleteObjects: 1.790900 ms)
  478.  
  479. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  480.  
  481. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 274797.
  482. Total: 2306.106100 ms (FindLiveObjects: 79.021700 ms CreateObjectMapping: 105.230700 ms MarkObjects: 2119.664700 ms DeleteObjects: 2.188000 ms)
  483.  
  484. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  485.  
  486. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 274797.
  487. Total: 2139.231700 ms (FindLiveObjects: 91.052700 ms CreateObjectMapping: 109.144200 ms MarkObjects: 1936.943900 ms DeleteObjects: 2.089000 ms)
  488.  
  489. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  490.  
  491. Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 274789.
  492. Total: 2977.976200 ms (FindLiveObjects: 102.718000 ms CreateObjectMapping: 132.934600 ms MarkObjects: 2740.427900 ms DeleteObjects: 1.894400 ms)
  493.  
  494. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  495.  
  496. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 274789.
  497. Total: 2043.738600 ms (FindLiveObjects: 85.050000 ms CreateObjectMapping: 109.866400 ms MarkObjects: 1847.107600 ms DeleteObjects: 1.711900 ms)
  498.  
  499. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  500.  
  501. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  502.  
  503. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  504.  
  505. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  506.  
  507. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  508.  
  509. Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 275211.
  510. Total: 2293.088400 ms (FindLiveObjects: 133.699400 ms CreateObjectMapping: 175.055600 ms MarkObjects: 1982.332100 ms DeleteObjects: 2.000100 ms)
  511.  
  512. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  513.  
  514. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 275211.
  515. Total: 2214.903000 ms (FindLiveObjects: 95.935400 ms CreateObjectMapping: 110.582200 ms MarkObjects: 2006.463500 ms DeleteObjects: 1.919300 ms)
  516.  
  517. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  518.  
  519. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 275214.
  520. Total: 2256.091100 ms (FindLiveObjects: 79.709200 ms CreateObjectMapping: 98.638900 ms MarkObjects: 2074.417400 ms DeleteObjects: 3.324100 ms)
  521.  
  522. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  523.  
  524. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 275214.
  525. Total: 2226.882800 ms (FindLiveObjects: 91.497900 ms CreateObjectMapping: 121.750400 ms MarkObjects: 2012.460200 ms DeleteObjects: 1.173100 ms)
  526.  
  527. Unloading 6 Unused Serialized files (Serialized files now loaded: 32)
  528.  
  529. Unloading 417 unused Assets to reduce memory usage. Loaded Objects now: 281128.
  530. Total: 2317.738900 ms (FindLiveObjects: 79.300100 ms CreateObjectMapping: 98.280300 ms MarkObjects: 2054.662300 ms DeleteObjects: 85.494900 ms)
  531.  
  532. Unloading 0 Unused Serialized files (Serialized files now loaded: 32)
  533.  
  534. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281128.
  535. Total: 2436.581900 ms (FindLiveObjects: 105.362200 ms CreateObjectMapping: 135.776000 ms MarkObjects: 2194.284600 ms DeleteObjects: 1.157900 ms)
  536.  
  537. Unloading 6 Unused Serialized files (Serialized files now loaded: 32)
  538.  
  539. Unloading 554 unused Assets to reduce memory usage. Loaded Objects now: 281826.
  540. Total: 2401.555100 ms (FindLiveObjects: 71.701300 ms CreateObjectMapping: 74.826400 ms MarkObjects: 2249.703400 ms DeleteObjects: 5.322000 ms)
  541.  
  542. Unloading 0 Unused Serialized files (Serialized files now loaded: 32)
  543.  
  544. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281826.
  545. Total: 2161.472800 ms (FindLiveObjects: 97.599700 ms CreateObjectMapping: 115.612500 ms MarkObjects: 1947.131100 ms DeleteObjects: 1.128000 ms)
  546.  
  547. <RI.Hid> Failed to create device file:
  548. 20 The process cannot access the file because it is being used by another process.
  549.  
  550.  
  551. (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 55)
  552.  
  553. Unloading 6 Unused Serialized files (Serialized files now loaded: 32)
  554.  
  555. Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 282254.
  556. Total: 2186.456400 ms (FindLiveObjects: 84.709200 ms CreateObjectMapping: 92.553300 ms MarkObjects: 2006.230500 ms DeleteObjects: 2.961700 ms)
  557.  
  558. Unloading 0 Unused Serialized files (Serialized files now loaded: 32)
  559.  
  560. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282254.
  561. Total: 2134.865500 ms (FindLiveObjects: 92.709300 ms CreateObjectMapping: 127.275300 ms MarkObjects: 1913.324800 ms DeleteObjects: 1.554500 ms)
  562.  
  563. Close Time: 1/23/2020 11:30:09 AM
  564.  
  565. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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