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Hey everyone, I'm Anna and I'm the executive producer on one

a guest Feb 26th, 2020 138 Never
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  1. Hey everyone, I'm Anna and I'm the executive producer on one of those games you just saw codenamed "Project A." We've talked about our philosophy on developing new games here at Riot, but I figured we could also show you some. We're making new games and this one's different, so here it is. Project A is our character based tactical shooter. It's competitive. It has precise gunplay. It's set on a beautiful near-future Earth, and it has a lethal cast of characters, each with their own unique abilities. This is OUR take on a competitive shooter. We promise that just like League we´re in this for years and years to come. With Project A we´re staying true to the high consequence gameplay of tac shooters. But we wanna evolve the space. We want a tac shooter with more creativity, more expression, and a lot more style. In Project A, your abilities create amazing tactical opportunities for your gunplay to shine. We started with a crew of veteran developers who have a deep passion and a wide range of experience in the FPS space. But it's not enough to have the right team. We also need to solve the right problems. But what does that really mean? Well, we are all tired of seeing our bullets not register because of low server tick rates. We keep hearing buzzwords like dedicated servers, but almost nothing about low ping or how the game plans to fight peekers advantage. But with Project A, we're going big on things like global infrastructure and netcode designed to go to war on peekers advantage. You'll hear more technical details as we get closer to launch, but just know, that we know these are critical things to get right. Now let's talk about the cheaters. We know you hate second guessing if you really lost or someone was running on an aimbot or a wallhack. From day one, we have put anti-cheat at the forefront of our development, and we will do whatever it takes to preserve the integrity of your matches. We want to be firm in our commitment here because this matters to us and we really know it matters to you. And these are some examples of what we mean when we say we want to do a character-based tactical shooter right. We're keeping the fundamentals that make the genre so so competitive, but also bringing some new additions. We're going heads down for a while but expect to hear more in 2020. In the meantime, keep an eye on our Riot Games twitter feed for any updates and maybe a few cool teases. Thanks everyone.
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