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rsn8887

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Apr 11th, 2021
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  1. === THREADS ===
  2. VSCU00001
  3. ID: 0x40010003
  4. Stop reason: 0x30004 (Data abort exception)
  5. Status: 0x1 (Running)
  6. PC: 0xe008b2b0 (SceGxm@1 + 0x3dc0 => b'scummvm_main at :?')
  7. SceCommonDialogWorker
  8. ID: 0x400100c3
  9. Stop reason: 0x0 (No reason)
  10. Status: 0x8 (Waiting)
  11. PC: 0xe0014284 (SceLibKernel@1 + 0x6304 => b'Common::MemoryReadWriteStream::read(void*, unsigned int) [clone .lto_priv.0] at ??:?')
  12. SDL thread
  13. ID: 0x4001011d
  14. Stop reason: 0x0 (No reason)
  15. Status: 0x8 (Waiting)
  16. PC: 0x8136d898 (scummvm_stripped@1 + 0x337898 => b'sceAudioOutOutput at ??:?')
  17. SDL thread
  18. ID: 0x40010127
  19. Stop reason: 0x0 (No reason)
  20. Status: 0x8 (Waiting)
  21. PC: 0xe0014284 (SceLibKernel@1 + 0x6304 => b'Common::MemoryReadWriteStream::read(void*, unsigned int) [clone .lto_priv.0] at ??:?')
  22. SceGxmDisplayQueue
  23. ID: 0x40010133
  24. Stop reason: 0x0 (No reason)
  25. Status: 0x8 (Waiting)
  26. PC: 0xe0014694 (SceLibKernel@1 + 0x6714 => b'Common::HashMap<Common::String, Common::String, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo>::lookup(Common::String const&) const at ??:?')
  27.  
  28. === THREAD "VSCU00001" <0x40010003> CRASHED (Data abort exception) ===
  29.  
  30. DISASSEMBLY AROUND PC: 0xe008b2b0 (ARM):
  31.  
  32. 81003db0 <scummvm_main+0x11ec>:
  33. 81003db0: f104 060a add.w r6, r4, #10
  34. 81003db4: 4a1a ldr r2, [pc, #104] ; (81003e20 <scummvm_main+0x125c>)
  35. 81003db6: a87a add r0, sp, #488 ; 0x1e8
  36. 81003db8: 4920 ldr r1, [pc, #128] ; (81003e3c <scummvm_main+0x1278>)
  37. 81003dba: 2b3d cmp r3, #61 ; 0x3d
  38. 81003dbc: bf08 it eq
  39. 81003dbe: f104 060b addeq.w r6, r4, #11
  40. 81003dc2: 7833 ldrb r3, [r6, #0]
  41. 81003dc4: 2b00 cmp r3, #0
  42. 81003dc6: bf08 it eq
  43. 81003dc8: 4616 moveq r6, r2
  44. 81003dca: f07e f992 bl 810820f2 <_ZN6Common6StringC1EPKc>
  45. 81003dce: a97a add r1, sp, #488 ; 0x1e8
  46.  
  47.  
  48. DISASSEMBLY AROUND LR: 0x810bbb8c (Thumb):
  49.  
  50. 81085b7c <vita2d_clear_screen>:
  51. 81085b7c: 2100 movs r1, #0
  52. 81085b7e: b510 push {r4, lr}
  53. 81085b80: 4608 mov r0, r1
  54. 81085b82: b084 sub sp, #16
  55. 81085b84: f640 64d8 movw r4, #3800 ; 0xed8
  56. 81085b88: f2b1 ed9a blx 813376c0 <sceGxmSetVertexProgram>
  57. !!! 2100 movs r1, #0 !!!
  58. 81085b8e: f2c8 1446 movt r4, #33094 ; 0x8146
  59. 81085b92: 4608 mov r0, r1
  60. 81085b94: f2b1 ed5c blx 81337650 <sceGxmSetFragmentProgram>
  61. 81085b98: a903 add r1, sp, #12
  62. 81085b9a: 2000 movs r0, #0
  63.  
  64. REGISTERS:
  65. R0: 0x0
  66. R1: 0x0
  67. R2: 0x6d66e39
  68. R3: 0x6d66e39
  69. R4: 0x0
  70. R5: 0x366
  71. R6: 0x220
  72. R7: 0x817168f8
  73. R8: 0x2d
  74. R9: 0x0
  75. R10: 0x817aecd8
  76. R11: 0xc8
  77. R12: 0xe008b2a8
  78. SP: 0x815c07d0
  79. PC: 0xe008b2b0 (SceGxm@1 + 0x3dc0)
  80. LR: 0x810bbb8d (scummvm_stripped@1 + 0x85b8d)
  81.  
  82. STACK CONTENTS AROUND SP:
  83. 0x815c0790: 0x8172e418
  84. 0x815c0794: 0x810eb295 (scummvm_stripped@1 + 0xb5295 => b'SDL_MapSurface at ??:?')
  85. 0x815c0798: 0x50dcbc23
  86. 0x815c079c: 0xff
  87. 0x815c07a0: 0x81a5edd8
  88. 0x815c07a4: 0xff
  89. 0x815c07a8: 0x0
  90. 0x815c07ac: 0x0
  91. 0x815c07b0: 0x0
  92. 0x815c07b4: 0x817aecd8
  93. 0x815c07b8: 0x140
  94. 0x815c07bc: 0x8112a2b5 (scummvm_stripped@1 + 0xf42b5 => b'SDL_SoftBlit at SDL_blit.c.obj:?')
  95. 0x815c07c0: 0x815c0868
  96. 0x815c07c4: 0x817aecd8
  97. 0x815c07c8: 0x8171e570
  98. 0x815c07cc: 0x6d66e39
  99. SP => 0x815c07d0: 0x6d66e39
  100. 0x815c07d4: 0xed8
  101. 0x815c07d8: 0x366
  102. 0x815c07dc: 0x810bbb8d (scummvm_stripped@1 + 0x85b8d => b'vita2d_clear_screen at ??:?')
  103. 0x815c07e0: 0x817168f8
  104. 0x815c07e4: 0x2d
  105. 0x815c07e8: 0x0
  106. 0x815c07ec: 0x817aecd8
  107. 0x815c07f0: 0x0
  108. 0x815c07f4: 0x810838db (scummvm_stripped@1 + 0x4d8db => b'PSP2SdlGraphicsManager::SDL_UpdateRects(SDL_Surface*, int, SDL_Rect*) at ??:?')
  109. 0x815c07f8: 0x0
  110. 0x815c07fc: 0x0
  111. 0x815c0800: 0x8150db6c (scummvm_stripped@2 + 0xdb6c)
  112. 0x815c0804: 0x8150db58 (scummvm_stripped@2 + 0xdb58)
  113. 0x815c0808: 0x140
  114. 0x815c080c: 0x7f80dead
  115. 0x815c0810: 0x7ff8dead
  116. 0x815c0814: 0x817168f8
  117. 0x815c0818: 0x8108386b (scummvm_stripped@1 + 0x4d86b => b'PSP2SdlGraphicsManager::SDL_UpdateRects(SDL_Surface*, int, SDL_Rect*) at ??:?')
  118. 0x815c081c: 0x2
  119. 0x815c0820: 0x81092619 (scummvm_stripped@1 + 0x5c619 => b'Normal2x(unsigned char const*, unsigned int, unsigned char*, unsigned int, int, int) at ??:?')
  120. 0x815c0824: 0x0
  121. 0x815c0828: 0x0
  122. 0x815c082c: 0x8108260d (scummvm_stripped@1 + 0x4c60d => b'SurfaceSdlGraphicsManager::internUpdateScreen() at ??:?')
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