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  1. /*
  2. ida_vtables.idc v2b - Senator
  3. VTABLE BLOCK: 0x007E3880
  4. DUMP FROM 'client.dylib'
  5.  
  6. ADDRESS ID FUNCTION
  7. */
  8.  
  9. 0x22D4B0 0 C_BaseEntity::~C_BaseEntity;
  10. 0x22E4C0 1 C_BaseEntity::SetRefEHandle;
  11. 0x22E500 2 C_BaseEntity::GetRefEHandle;
  12. 0x02540 3 C_BaseEntity::GetCollideable;
  13. 0x02550 4 C_BaseEntity::GetClientNetworkable;
  14. 0x02560 5 C_BaseEntity::GetClientRenderable;
  15. 0x02570 6 C_BaseEntity::GetIClientEntity;
  16. 0x02580 7 C_BaseEntity::GetBaseEntity;
  17. 0x02590 8 C_BaseEntity::GetClientThinkable;
  18. 0x22E510 9 C_BaseEntity::Release;
  19. 0x22F640 10 C_BaseEntity::GetAbsOrigin;
  20. 0x22FA40 11 C_BaseEntity::GetAbsAngles;
  21. 0x22FD50 12 C_BaseEntity::GetMouth;
  22. 0x22FD60 13 C_BaseEntity::GetSoundSpatialization;
  23. 0x237290 14 C_BaseEntity::GetDataDescMap;
  24. 0x22A970 15 C_BaseEntity::YouForgotToImplementOrDeclareClientClass;
  25. 0x22A980 16 C_BaseEntity::GetClientClass;
  26. 0x22BF10 17 C_BaseEntity::GetPredDescMap;
  27. 0x23600 18 C_BaseEntity::FireBullets;
  28. 0x025A0 19 C_BaseEntity::ModifyFireBulletsDamage;
  29. 0x24EB0 20 C_BaseEntity::ShouldDrawUnderwaterBulletBubbles;
  30. 0x025B0 21 C_BaseEntity::ShouldDrawWaterImpacts;
  31. 0x24EC0 22 C_BaseEntity::HandleShotImpactingWater;
  32. 0x25270 23 C_BaseEntity::GetBeamTraceFilter;
  33. 0x25280 24 C_BaseEntity::DispatchTraceAttack;
  34. 0x25290 25 C_BaseEntity::TraceAttack;
  35. 0x25710 26 C_BaseEntity::DoImpactEffect;
  36. 0x25740 27 C_BaseEntity::MakeTracer;
  37. 0x25810 28 C_BaseEntity::GetTracerAttachment;
  38. 0x25840 29 C_BaseEntity::BloodColor;
  39. 0x25850 30 C_BaseEntity::GetTracerType;
  40. 0x22E210 31 C_BaseEntity::Spawn;
  41. 0x22E230 32 C_BaseEntity::SpawnClientEntity;
  42. 0x22E240 33 C_BaseEntity::Precache;
  43. 0x22E220 34 C_BaseEntity::Activate;
  44. 0x21110 35 C_BaseEntity::ParseMapData;
  45. 0x212A0 36 C_BaseEntity::KeyValue;
  46. 0x21670 37 C_BaseEntity::KeyValue;
  47. 0x216F0 38 C_BaseEntity::KeyValue;
  48. 0x21790 39 C_BaseEntity::GetKeyValue;
  49. 0x22E250 40 C_BaseEntity::Init;
  50. 0x025C0 41 C_BaseEntity::GetIClientUnknown;
  51. 0x025D0 42 C_BaseEntity::GetBaseAnimating;
  52. 0x237390 43 C_BaseEntity::SetClassname;
  53. 0x2378A0 44 C_BaseEntity::RecordToolMessage;
  54. 0x22F2A0 45 C_BaseEntity::GetRenderOrigin;
  55. 0x22F2D0 46 C_BaseEntity::GetRenderAngles;
  56. 0x025E0 47 C_BaseEntity::GetObserverCamOrigin;
  57. 0x22F300 48 C_BaseEntity::RenderableToWorldTransform;
  58. 0x22FBD0 49 C_BaseEntity::IsTransparent;
  59. 0x22FC50 50 C_BaseEntity::IsTwoPass;
  60. 0x22FCD0 51 C_BaseEntity::UsesPowerOfTwoFrameBufferTexture;
  61. 0x22FCF0 52 C_BaseEntity::UsesFullFrameBufferTexture;
  62. 0x22FD10 53 C_BaseEntity::IgnoresZBuffer;
  63. 0x02610 54 C_BaseEntity::GetModel;
  64. 0x230370 55 C_BaseEntity::DrawModel;
  65. 0x233990 56 C_BaseEntity::ComputeFxBlend;
  66. 0x2341F0 57 C_BaseEntity::GetFxBlend;
  67. 0x02620 58 C_BaseEntity::LODTest;
  68. 0x22F370 59 C_BaseEntity::GetRenderBounds;
  69. 0x22F350 60 C_BaseEntity::GetPVSNotifyInterface;
  70. 0x22F560 61 C_BaseEntity::GetRenderBoundsWorldspace;
  71. 0x22F5C0 62 C_BaseEntity::GetShadowRenderBounds;
  72. 0x234210 63 C_BaseEntity::GetColorModulation;
  73. 0x02630 64 C_BaseEntity::OnThreadedDrawSetup;
  74. 0x22EB40 65 C_BaseEntity::TestCollision;
  75. 0x22EB50 66 C_BaseEntity::TestHitboxes;
  76. 0x235ED0 67 C_BaseEntity::GetAttackDamageScale;
  77. 0x2307E0 68 C_BaseEntity::NotifyShouldTransmit;
  78. 0x230A80 69 C_BaseEntity::PreDataUpdate;
  79. 0x231BC0 70 C_BaseEntity::PostDataUpdate;
  80. 0x231BA0 71 C_BaseEntity::ValidateModelIndex;
  81. 0x2349E0 72 C_BaseEntity::SetDormant;
  82. 0x234A20 73 C_BaseEntity::IsDormant;
  83. 0x234A60 74 C_BaseEntity::SetDestroyedOnRecreateEntities;
  84. 0x232550 75 C_BaseEntity::GetEFlags;
  85. 0x232560 76 C_BaseEntity::SetEFlags;
  86. 0x22F260 77 C_BaseEntity::entindex;
  87. 0x22EB70 78 C_BaseEntity::ReceiveMessage;
  88. 0x22EC90 79 C_BaseEntity::GetDataTableBasePtr;
  89. 0x233190 80 C_BaseEntity::ClientThink;
  90. 0x233950 81 C_BaseEntity::GetThinkHandle;
  91. 0x233970 82 C_BaseEntity::SetThinkHandle;
  92. 0x2372A0 83 C_BaseEntity::ShouldSavePhysics;
  93. 0x2372B0 84 C_BaseEntity::OnSave;
  94. 0x2372D0 85 C_BaseEntity::OnRestore;
  95. 0x237440 86 C_BaseEntity::ObjectCaps;
  96. 0x237360 87 C_BaseEntity::Save;
  97. 0x2373A0 88 C_BaseEntity::Restore;
  98. 0x23170 89 C_BaseEntity::CreateVPhysics;
  99. 0x22DF0 90 C_BaseEntity::VPhysicsDestroyObject;
  100. 0x22430 91 C_BaseEntity::GMOD_VPhysicsTest;
  101. 0x22A50 92 C_BaseEntity::VPhysicsUpdate;
  102. 0x22E890 93 C_BaseEntity::VPhysicsGetObjectList;
  103. 0x22E8C0 94 C_BaseEntity::VPhysicsIsFlesh;
  104. 0x230660 95 C_BaseEntity::SetupBones;
  105. 0x230680 96 C_BaseEntity::SetupWeights;
  106. 0x02640 97 C_BaseEntity::UsesFlexDelayedWeights;
  107. 0x230750 98 C_BaseEntity::DoAnimationEvents;
  108. 0x233030 99 C_BaseEntity::AddEntity;
  109. 0x234B20 100 C_BaseEntity::GetLocalAngles;
  110. 0x2371E0 101 C_BaseEntity::GetPrevLocalOrigin;
  111. 0x237230 102 C_BaseEntity::GetPrevLocalAngles;
  112. 0x02650 103 C_BaseEntity::CalcOverrideModelIndex;
  113. 0x02660 104 C_BaseEntity::WorldAlignMins;
  114. 0x02680 105 C_BaseEntity::WorldAlignMaxs;
  115. 0x20F60 106 C_BaseEntity::WorldSpaceCenter;
  116. 0x22EB60 107 C_BaseEntity::ComputeWorldSpaceSurroundingBox;
  117. 0x026A0 108 C_BaseEntity::GetSolid;
  118. 0x026C0 109 C_BaseEntity::GetSolidFlags;
  119. 0x026E0 110 C_BaseEntity::LookupAttachment;
  120. 0x22FFF0 111 C_BaseEntity::GetAttachment;
  121. 0x22FFB0 112 C_BaseEntity::GetAttachment;
  122. 0x22FED0 113 C_BaseEntity::GetAttachment;
  123. 0x230070 114 C_BaseEntity::GetAttachmentVelocity;
  124. 0x2348B0 115 C_BaseEntity::GetTeam;
  125. 0x2348C0 116 C_BaseEntity::GetTeamNumber;
  126. 0x235E40 117 C_BaseEntity::ChangeTeam;
  127. 0x2348D0 118 C_BaseEntity::GetRenderTeamNumber;
  128. 0x2348E0 119 C_BaseEntity::InSameTeam;
  129. 0x234920 120 C_BaseEntity::InLocalTeam;
  130. 0x026F0 121 C_BaseEntity::IsValidIDTarget;
  131. 0x02700 122 C_BaseEntity::GetIDString;
  132. 0x25860 123 C_BaseEntity::ModifyEmitSoundParams;
  133. 0x22E2E0 124 C_BaseEntity::InitializeAsClientEntity;
  134. 0x2331B0 125 C_BaseEntity::Simulate;
  135. 0x233810 126 C_BaseEntity::OnDataChanged;
  136. 0x2337D0 127 C_BaseEntity::OnPreDataChanged;
  137. 0x02710 128 C_BaseEntity::GetClientVehicle;
  138. 0x233050 129 C_BaseEntity::GetAimEntOrigin;
  139. 0x230ED0 130 C_BaseEntity::GetOldOrigin;
  140. 0x2368D0 131 C_BaseEntity::GetRenderGroup;
  141. 0x2374C0 132 C_BaseEntity::GetToolRecordingState;
  142. 0x237890 133 C_BaseEntity::CleanupToolRecordingState;
  143. 0x2342B0 134 C_BaseEntity::GetCollideType;
  144. 0x22EAE0 135 C_BaseEntity::ShouldDraw;
  145. 0x232540 136 C_BaseEntity::IsSelfAnimating;
  146. 0x2325D0 137 C_BaseEntity::OnLatchInterpolatedVariables;
  147. 0x232C30 138 C_BaseEntity::OnNewModel;
  148. 0x232C40 139 C_BaseEntity::OnNewParticleEffect;
  149. 0x237190 140 C_BaseEntity::ResetLatched;
  150. 0x2329E0 141 C_BaseEntity::Interpolate;
  151. 0x232C50 142 C_BaseEntity::IsSubModel;
  152. 0x232CB0 143 C_BaseEntity::CreateLightEffects;
  153. 0x22D1D0 144 C_BaseEntity::Clear;
  154. 0x230120 145 C_BaseEntity::DrawBrushModel;
  155. 0x233170 146 C_BaseEntity::GetTextureAnimationStartTime;
  156. 0x233180 147 C_BaseEntity::TextureAnimationWrapped;
  157. 0x234950 148 C_BaseEntity::SetNextClientThink;
  158. 0x02720 149 C_BaseEntity::SetHealth;
  159. 0x02730 150 C_BaseEntity::GetHealth;
  160. 0x02740 151 C_BaseEntity::GetMaxHealth;
  161. 0x22ECB0 152 C_BaseEntity::ShadowCastType;
  162. 0x22EF00 153 C_BaseEntity::ShouldReceiveProjectedTextures;
  163. 0x22EFE0 154 C_BaseEntity::IsShadowDirty;
  164. 0x22F020 155 C_BaseEntity::MarkShadowDirty;
  165. 0x22F080 156 C_BaseEntity::GetShadowParent;
  166. 0x22F120 157 C_BaseEntity::FirstShadowChild;
  167. 0x22F1C0 158 C_BaseEntity::NextShadowPeer;
  168. 0x234660 159 C_BaseEntity::AddDecal;
  169. 0x235D50 160 C_BaseEntity::IsClientCreated;
  170. 0x235E70 161 C_BaseEntity::UpdateOnRemove;
  171. 0x236470 162 C_BaseEntity::SUB_Remove;
  172. 0x2356D0 163 C_BaseEntity::SetPredictable;
  173. 0x236AE0 164 C_BaseEntity::RestoreData;
  174. 0x21DE0 165 C_BaseEntity::DamageDecal;
  175. 0x21A20 166 C_BaseEntity::DecalTrace;
  176. 0x21AF0 167 C_BaseEntity::ImpactTrace;
  177. 0x02750 168 C_BaseEntity::ShouldPredict;
  178. 0x02760 169 C_BaseEntity::Think;
  179. 0x02790 170 C_BaseEntity::CanBePoweredUp;
  180. 0x027A0 171 C_BaseEntity::AttemptToPowerup;
  181. 0x8AAB0 172 C_BaseEntity::IsCurrentlyTouching;
  182. 0x3E5480 173 C_BaseEntity::StartTouch;
  183. 0x3E5490 174 C_BaseEntity::Touch;
  184. 0x3E54D0 175 C_BaseEntity::EndTouch;
  185. 0x8B8B0 176 C_BaseEntity::PhysicsSolidMaskForEntity;
  186. 0x8D0E0 177 C_BaseEntity::PhysicsSimulate;
  187. 0x027B0 178 C_BaseEntity::IsAlive;
  188. 0x027C0 179 C_BaseEntity::IsPlayer;
  189. 0x027D0 180 C_BaseEntity::IsBaseCombatCharacter;
  190. 0x027E0 181 C_BaseEntity::MyCombatCharacterPointer;
  191. 0x027F0 182 C_BaseEntity::IsNPC;
  192. 0x02800 183 C_BaseEntity::IsNextBot;
  193. 0x02810 184 C_BaseEntity::IsBaseObject;
  194. 0x02820 185 C_BaseEntity::IsBaseCombatWeapon;
  195. 0x02830 186 C_BaseEntity::MyCombatWeaponPointer;
  196. 0x02840 187 C_BaseEntity::IsBaseTrain;
  197. 0x20E70 188 C_BaseEntity::EyePosition;
  198. 0x20ED0 189 C_BaseEntity::EyeAngles;
  199. 0x20EE0 190 C_BaseEntity::LocalEyeAngles;
  200. 0x20EF0 191 C_BaseEntity::EarPosition;
  201. 0x219D0 192 C_BaseEntity::ShouldCollide;
  202. 0x20F50 193 C_BaseEntity::GetViewOffset;
  203. 0x20F20 194 C_BaseEntity::SetViewOffset;
  204. 0x02850 195 C_BaseEntity::GetBody;
  205. 0x02860 196 C_BaseEntity::GetSkin;
  206. 0x02870 197 C_BaseEntity::GetModelInstance;
  207. 0x02880 198 C_BaseEntity::GetShadowHandle;
  208. 0x02890 199 C_BaseEntity::RenderHandle;
  209. 0x22E7C0 200 C_BaseEntity::CreateModelInstance;
  210. 0x232E30 201 C_BaseEntity::ShouldInterpolate;
  211. 0x028A0 202 C_BaseEntity::GetClientSideFade;
  212. 0x234C00 203 C_BaseEntity::BoneMergeFastCullBloat;
  213. 0x235D70 204 C_BaseEntity::OnPredictedEntityRemove;
  214. 0x22ED30 205 C_BaseEntity::GetShadowCastDistance;
  215. 0x22EE20 206 C_BaseEntity::GetShadowCastDirection;
  216. 0x22ED90 207 C_BaseEntity::GetShadowUseOtherEntity;
  217. 0x22EDD0 208 C_BaseEntity::SetShadowUseOtherEntity;
  218. 0x028B0 209 C_BaseEntity::AddRagdollToFadeQueue;
  219. 0x028C0 210 C_BaseEntity::IsDeflectable;
  220. 0x028D0 211 C_BaseEntity::GetStudioBody;
  221. 0x3E51C0 212 C_BaseEntity::PerformCustomPhysics;
  222. 0x2300E0 213 C_BaseEntity::GetRenderClipPlane;
  223. 0x028E0 214 C_BaseEntity::OnOwnerChanged;
  224. 0x238110 215 C_BaseEntity::VPhysicsGetElement;
  225. 0x028F0 216 C_BaseEntity::IsARagdoll;
  226. 0x237D50 217 C_BaseEntity::SetMaterialOverride;
  227. 0x237E10 218 C_BaseEntity::SetMaterialOverridePointer;
  228. 0x02900 219 C_BaseEntity::GetMaterialOverridePointer;
  229. 0x237DE0 220 C_BaseEntity::GetMaterialOverride;
  230. 0x237F50 221 C_BaseEntity::StartMaterialOverride;
  231. 0x2380B0 222 C_BaseEntity::EndMaterialOverride;
  232. 0x02910 223 C_BaseEntity::GetCreationTime;
  233. 0x02920 224 C_BaseEntity::IsPredicted;
  234. 0x02930 225 C_BaseEntity::IsWeapon;
  235. 0x02940 226 C_BaseEntity::IsVehicle;
  236. 0x02950 227 C_BaseEntity::IsJeep;
  237. 0x02960 228 C_BaseEntity::UsesLua;
  238. 0x02970 229 C_BaseEntity::GetLuaEntityType;
  239. 0x25CD0 230 C_BaseEntity::PushEntity;
  240. 0x25D50 231 C_BaseEntity::Push_This_Entity;
  241. 0x02980 232 C_BaseEntity::SetEntity;
  242. 0x237D30 233 C_BaseEntity::GetParentPhysicsNum;
  243. 0x237D40 234 C_BaseEntity::SetParentPhysicsNum;
  244. 0x02990 235 C_BaseEntity::StartMotionController;
  245. 0x029A0 236 C_BaseEntity::StopMotionController;
  246. 0x029B0 237 C_BaseEntity::AttachObjectToMotionController;
  247. 0x029C0 238 C_BaseEntity::DetachObjectFromMotionController;
  248. 0x238120 239 C_BaseEntity::GetCustomisedRenderBounds;
  249. 0x238190 240 C_BaseEntity::SetCustomisedRenderBounds;
  250. 0x029D0 241 C_BaseEntity::GetLuaScriptName;
  251. 0x029E0 242 C_BaseEntity::SpawnedViaLua;
  252. 0x25D80 243 C_BaseEntity::OverridePosition;
  253. 0x029F0 244 C_BaseEntity::InitializeScriptedEntity;
  254. 0x262C0 245 C_BaseEntity::ClearLuaData;
  255. 0x261E0 246 C_BaseEntity::GetLuaTable;
  256. 0x26020 247 C_BaseEntity::GetLuaEntity;
  257. 0x26260 248 C_BaseEntity::SetLuaTable;
  258. 0x02A00 249 C_BaseEntity::Lua_OnEntityInitialized;
  259. 0x25D20 250 C_BaseEntity::HasLuaTable;
  260. 0x02A10 251 C_BaseEntity::LuaEntityInitialized;
  261. 0x22DE0 252 C_BaseEntity::ForcePhysicsDropObject;
  262. 0x25F60 253 C_BaseEntity::StartDriving;
  263. 0x25FC0 254 C_BaseEntity::FinishDriving;
  264. 0x2383C0 255 C_BaseEntity::GMod_ShouldRenderEntity;
  265. 0x02A20 256 C_BaseEntity::OnClientsideLuaRestored;
  266. 0x26310 257 C_BaseEntity::Lua_GetLuaClass;
  267. 0x238700 258 C_BaseEntity::VPhysicsCollision;
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