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  1. #===============================================================================
  2. # New animated Title Screens for Pokemon Essentials
  3. # by Luka S.J.
  4. #
  5. # Adds new visual styles to the Pokemon Essentials title screen, and animates
  6. # depending on the style selected
  7. #
  8. # A lot of time and effort went into making this an extensive and comprehensive
  9. # resource. So please be kind enough to give credit when using it.
  10. #
  11. # Enjoy the script, and make sure to give credit!
  12. # (DO NOT ALTER THE NAMES OF THE INDIVIDUAL SCRIPT SECTIONS OR YOU WILL BREAK
  13. # YOUR SYSTEM!)
  14. #===============================================================================
  15. class Scene_Intro
  16.  
  17. alias main_old main
  18. def main
  19. $DEBUG = $memDebug
  20. # fix for Mej's Challenge Modes script
  21. if $game_switches && defined?(TEMP_DISABLE_RANDOMIZERS_SWITCH)
  22. @switch_bak = $game_switches[TEMP_DISABLE_RANDOMIZERS_SWITCH]
  23. $game_switches[TEMP_DISABLE_RANDOMIZERS_SWITCH] = true
  24. end
  25. Graphics.transition(0)
  26. # Loads up a species cry for the title screen
  27. species = SPECIES
  28. species = getConst(PBSpecies,SPECIES) if !SPECIES.nil? && !SPECIES.is_a?(Numeric)
  29. @cry = pbCryFile(species) if !species.nil?
  30. $Trainer = PokeBattle_Trainer.new("",0)
  31. # Cycles through the intro pictures
  32. @skip = false
  33. self.cyclePics(@pics)
  34. case PLAY_INTRO_SCENE
  35. when 1
  36. ClassicIntro.new
  37. end
  38. # Selects title screen style
  39. case SCREENSTYLE
  40. when 1
  41. @screen = GenOneStyle.new
  42. when 2
  43. @screen = GenTwoStyle.new
  44. when 3
  45. @screen = GenThreeStyle.new
  46. when 4
  47. @screen = GenFourStyle.new
  48. when 5
  49. @screen = GenFiveStyle.new
  50. when 6
  51. @screen = GenSixStyle.new
  52. when 7
  53. @screen = GenSevenStyle.new
  54. when 0
  55. @screen = GenCustomStyle.new
  56. else
  57. @screen = EssentialsTitleScreen.new # For compatibility sake if SCREENSTYLE is wrong value
  58. end
  59. # Plays the title screen intro (is skippable)
  60. @screen.intro
  61. # Creates/updates the main title screen loop
  62. self.update
  63. # fix for Mej's Challenge Modes script
  64. if $game_switches && defined?(TEMP_DISABLE_RANDOMIZERS_SWITCH)
  65. $game_switches[TEMP_DISABLE_RANDOMIZERS_SWITCH] = @switch_bak
  66. end
  67. Graphics.freeze
  68. end
  69.  
  70. def update
  71. ret=0
  72. loop do
  73. @screen.update
  74. Graphics.update
  75. Input.update
  76. if Input.press?(Input::DOWN) &&
  77. Input.press?(Input::B) &&
  78. Input.press?(Input::CTRL)
  79. ret=1
  80. break
  81. end
  82. if Input.trigger?(Input::C) || (defined?($mouse) && $mouse.leftClick?)
  83. ret=2
  84. break
  85. end
  86. end
  87. case ret
  88. when 1
  89. closeTitleDelete
  90. when 2
  91. closeTitle
  92. end
  93. end
  94.  
  95. def closeTitle
  96. # Play Pokemon cry
  97. pbSEPlay(@cry,100,100) if @cry && SCREENSTYLE!=6
  98. # Fade out
  99. pbBGMStop(1.0)
  100. # disposes current title screen
  101. disposeTitle
  102. # initializes load screen
  103. if isVersion17?
  104. sscene=PokemonLoad_Scene.new
  105. sscreen=PokemonLoadScreen.new(sscene)
  106. sscreen.pbStartLoadScreen
  107. else
  108. sscene=PokemonLoadScene.new
  109. sscreen=PokemonLoad.new(sscene)
  110. sscreen.pbStartLoadScreen
  111. end
  112. end
  113.  
  114. def closeTitleDelete
  115. pbBGMStop(1.0)
  116. # disposes current title screen
  117. disposeTitle
  118. # initializes delete screen
  119. if isVersion17?
  120. sscene=PokemonLoad_Scene.new
  121. sscreen=PokemonLoadScreen.new(sscene)
  122. sscreen.pbStartLoadScreen
  123. else
  124. sscene=PokemonLoadScene.new
  125. sscreen=PokemonLoad.new(sscene)
  126. sscreen.pbStartLoadScreen
  127. end
  128. end
  129.  
  130. def cyclePics(pics)
  131. sprite=Sprite.new
  132. sprite.opacity=0
  133. for i in 0...pics.length
  134. bitmap=pbBitmap("Graphics/Titles/#{pics[i]}")
  135. sprite.bitmap=bitmap
  136. 15.times do
  137. sprite.opacity+=17
  138. pbWait(1)
  139. end
  140. wait(32)
  141. 15.times do
  142. sprite.opacity-=17
  143. pbWait(1)
  144. end
  145. end
  146. sprite.dispose
  147. end
  148.  
  149. def disposeTitle
  150. @screen.dispose
  151. end
  152.  
  153. def wait(frames,advance=true)
  154. return false if @skip
  155. frames.times do
  156. Graphics.update
  157. Input.update
  158. @skip=true if Input.trigger?(Input::C)
  159. end
  160. return true
  161. end
  162. end
  163. #===============================================================================
  164. # Styled to look like the FRLG games
  165. #===============================================================================
  166. class GenOneStyle
  167. def initialize
  168. # sound file for playing the title screen BGM
  169. bgm = GEN_ONE_BGM
  170. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  171. @mp3 = (File.extname(str)==".ogg") ? true : false
  172. @skip = false
  173. # speed of the effect movement
  174. @speed = 16
  175. @opacity = 17
  176. @disposed = false
  177.  
  178. @currentFrame = 0
  179. # calculates after how many frames the game will reset
  180. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
  181. pbBGMPlay(bgm)
  182. pbWait(10) if @mp3
  183.  
  184. # creates all the necessary graphics
  185. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  186. @viewport.z = 99999
  187. @sprites = {}
  188.  
  189. @sprites["bars"] = Sprite.new(@viewport)
  190. @sprites["bars"].bitmap = pbBitmap("Graphics/Titles/gen_1_bars")
  191. @sprites["bars"].x = @viewport.rect.width
  192. @sprites["bg"] = Sprite.new(@viewport)
  193. @sprites["bg"].bitmap = pbBitmap("Graphics/Titles/gen_1_bg")
  194. @sprites["bg"].x = -@viewport.rect.width
  195. @sprites["start"] = Sprite.new(@viewport)
  196. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  197. @sprites["start"].x = 138
  198. @sprites["start"].y = 314
  199. @sprites["start"].opacity = 0
  200. @sprites["poke"] = Sprite.new(@viewport)
  201. @sprites["poke"].bitmap = pbBitmap("Graphics/Titles/gen_1_poke")
  202. @sprites["poke"].tone = Tone.new(0,0,0,255)
  203. @sprites["poke"].opacity = 0
  204. @sprites["poke2"] = Sprite.new(@viewport)
  205. @sprites["poke2"].bitmap = pbBitmap("Graphics/Titles/gen_1_poke")
  206. @sprites["poke2"].tone = Tone.new(255,255,255,255)
  207. @sprites["poke2"].src_rect.set(0,@viewport.rect.height,@viewport.rect.width,48)
  208. @sprites["poke2"].y = @viewport.rect.height
  209. @sprites["logo"] = Sprite.new(@viewport)
  210. bitmap=pbBitmap("Graphics/Titles/pokelogo")
  211. @sprites["logo"].bitmap = Bitmap.new(bitmap.width,bitmap.height)
  212. @sprites["logo"].bitmap.blt(0,0,bitmap,Rect.new(0,0,bitmap.width,bitmap.height))
  213. @sprites["logo"].tone = Tone.new(255,255,255,255)
  214. @sprites["logo"].x = 38
  215. @sprites["logo"].y = 66
  216. @sprites["logo"].opacity = 0
  217. @sprites["logo2"] = Sprite.new(@viewport)
  218. bitmap=pbBitmap("Graphics/Titles/pokelogo2")
  219. @sprites["logo2"].bitmap = Bitmap.new(bitmap.width,bitmap.height)
  220. @sprites["logo2"].bitmap.blt(0,0,bitmap,Rect.new(0,0,bitmap.width,bitmap.height))
  221. @sprites["logo2"].tone = Tone.new(255,255,255,255)
  222. @sprites["logo2"].x = 118
  223. @sprites["logo2"].y = 170
  224. @sprites["logo2"].opacity = 0
  225.  
  226. end
  227.  
  228. def intro
  229. wait(16)
  230. 16.times do
  231. @sprites["poke2"].src_rect.y-=24
  232. @sprites["poke2"].y-=24
  233. wait(1)
  234. end
  235. @sprites["poke2"].opacity=0
  236. @sprites["poke2"].src_rect.set(0,0,@viewport.rect.width,@viewport.rect.height)
  237. @sprites["poke2"].y=0
  238. wait(32)
  239. 64.times do
  240. @sprites["poke"].opacity+=4
  241. wait(1)
  242. end
  243. @sprites["poke2"].opacity=255
  244. 8.times do
  245. @sprites["poke2"].opacity-=51
  246. @sprites["bg"].x+=64
  247. wait(1)
  248. end
  249. wait(8)
  250. @sprites["poke2"].opacity=255
  251. 8.times do
  252. @sprites["poke2"].opacity-=51
  253. @sprites["bars"].x-=64
  254. wait(1)
  255. end
  256. wait(8)
  257. @sprites["logo"].opacity=255
  258. @sprites["logo2"].opacity=255
  259. @sprites["poke2"].opacity=255
  260. @sprites["poke"].tone=Tone.new(0,0,0,0)
  261. c=255.0
  262. 16.times do
  263. @sprites["poke2"].opacity-=255.0/16
  264. c-=255.0/16
  265. @sprites["logo"].tone=Tone.new(c,c,c)
  266. @sprites["logo2"].tone=Tone.new(c,c,c)
  267. wait(1)
  268. end
  269. @skip = false
  270. end
  271.  
  272. def update
  273. @currentFrame+=1 if !@skip
  274. @sprites["start"].opacity+=@opacity
  275. @opacity=-17 if @sprites["start"].opacity>=255
  276. @opacity=+17 if @sprites["start"].opacity<=0
  277.  
  278. if @currentFrame==@totalFrames
  279. self.restart if RESTART_TITLE
  280. end
  281. end
  282.  
  283. def restart
  284. pbBGMStop(0)
  285. 51.times do
  286. @viewport.tone.red-=5
  287. @viewport.tone.green-=5
  288. @viewport.tone.blue-=5
  289. self.update
  290. wait(1)
  291. end
  292. raise Reset.new
  293. end
  294.  
  295. def dispose
  296. pbFadeOutAndHide(@sprites)
  297. pbDisposeSpriteHash(@sprites)
  298. @viewport.dispose
  299. @disposed=true
  300. end
  301.  
  302. def disposed?
  303. return @disposed
  304. end
  305.  
  306. def wait(frames,advance=true)
  307. return false if @skip
  308. frames.times do
  309. @currentFrame+=1 if advance
  310. Graphics.update
  311. Input.update
  312. @skip=true if Input.trigger?(Input::C)
  313. end
  314. return true
  315. end
  316.  
  317. end
  318. #===============================================================================
  319. # Styled to look like the HGSS games
  320. #===============================================================================
  321. class GenTwoStyle
  322. def initialize
  323. # sound file for playing the title screen BGM
  324. bgm = GEN_TWO_BGM
  325. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  326. @mp3 = (File.extname(str)==".ogg") ? true : false
  327. @skip = false
  328. # speed of the effect movement
  329. @speed = 2
  330. @frame = 0
  331. @opacity = 17
  332. @particles = 16
  333. @effo = 1
  334. @disposed = false
  335.  
  336. @currentFrame = 0
  337. # calculates after how many frames the game will reset
  338. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate - 40
  339. pbBGMPlay(bgm)
  340. pbWait(10) if @mp3
  341.  
  342. # creates all the necessary graphics
  343. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  344. @viewport.z = 99999
  345. @viewport.tone = Tone.new(-255,-255,-255)
  346. @viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  347. @viewport2.z = 99998
  348. @sprites = {}
  349.  
  350. @sprites["bg"] = Sprite.new(@viewport)
  351. @sprites["bg2"] = Sprite.new(@viewport2)
  352. @sprites["bg2"].bitmap = pbBitmap("Graphics/Titles/gen_2_bg")
  353.  
  354. @sprites["effect2"] = AnimatedPlane.new(@viewport2)
  355. @sprites["effect2"].bitmap = pbBitmap("Graphics/Titles/gen_2_effect2")
  356.  
  357. @sprites["effect"] = Sprite.new(@viewport)
  358. @sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen_2_effect")
  359. @sprites["effect"].ox = @sprites["effect"].bitmap.width/2
  360. @sprites["effect"].oy = @sprites["effect"].bitmap.height/2
  361. @sprites["effect"].x = @viewport.rect.width*0.75
  362. @sprites["effect"].y = @viewport.rect.height/2
  363. @sprites["effect3"] = Sprite.new(@viewport)
  364. @sprites["effect3"].bitmap = pbBitmap("Graphics/Titles/gen_2_effect3")
  365. @sprites["effect3"].ox = @sprites["effect3"].bitmap.width/2
  366. @sprites["effect3"].oy = @sprites["effect3"].bitmap.height/2
  367. @sprites["effect3"].x = @sprites["effect"].x
  368. @sprites["effect3"].y = @sprites["effect"].y
  369. @sprites["effect3"].opacity = 0
  370.  
  371. view = @viewport
  372. @sprites["particle"] = Sprite.new(view)
  373. @sprites["particle"].bitmap = pbBitmap("Graphics/Titles/gen_2_particle")
  374. @sprites["particle"].src_rect.set(0,0,@sprites["particle"].bitmap.width/2,@sprites["particle"].bitmap.height)
  375. @sprites["particle"].oy = @sprites["particle"].bitmap.height/2
  376. @sprites["particle"].x = view.rect.width/2
  377. @sprites["particle"].y = view.rect.height/2 + 20
  378. @sprites["particle"].y+=64
  379. @sprites["particle"].visible = false
  380.  
  381. @sprites["pokemon"] = Sprite.new(view)
  382. @sprites["pokemon"].bitmap = pbBitmap("Graphics/Titles/gen_2_pokemon")
  383. @sprites["pokemon"].src_rect.set(0,0,@sprites["pokemon"].bitmap.height,@sprites["pokemon"].bitmap.height)
  384. @sprites["pokemon"].ox = @sprites["pokemon"].src_rect.width/2
  385. @sprites["pokemon"].oy = @sprites["pokemon"].src_rect.height/2
  386. @sprites["pokemon"].x = view.rect.width/2
  387. @sprites["pokemon"].y = view.rect.height/2
  388. @sprites["pokemon"].y+=64
  389. @sprites["pokemon"].visible = false
  390.  
  391. @sprites["start"] = Sprite.new(@viewport)
  392. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  393. @sprites["start"].ox = @sprites["start"].bitmap.width/2
  394. @sprites["start"].x = @viewport2.rect.width/2
  395. @sprites["start"].y = @viewport2.rect.height-32
  396. @sprites["start"].z = 10
  397. @sprites["start"].opacity = 0
  398. @sprites["start"].visible = false
  399.  
  400. @sprites["logo"] = Sprite.new(@viewport)
  401. bitmap1=pbBitmap("Graphics/Titles/pokelogo")
  402. bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
  403. @sprites["logo"].bitmap = Bitmap.new(bitmap1.width,bitmap1.height)
  404. @sprites["logo"].bitmap.blt(0,0,bitmap2,Rect.new(0,0,bitmap2.width,bitmap2.height))
  405. @sprites["logo"].bitmap.blt(0,0,bitmap1,Rect.new(0,0,bitmap1.width,bitmap1.height))
  406. @sprites["logo"].ox = @sprites["logo"].bitmap.width/2
  407. @sprites["logo"].oy = @sprites["logo"].bitmap.height/2
  408. @sprites["logo"].x = @viewport.rect.width/2
  409. @sprites["logo"].y = @viewport.rect.height/2
  410. @sprites["logo"].z = 10
  411. @sprites["logo"].opacity = 0
  412.  
  413. end
  414.  
  415. def intro
  416. @logolock = true
  417. 10.times do
  418. @viewport.tone.red+=25.5
  419. @viewport.tone.green+=25.5
  420. @viewport.tone.blue+=25.5
  421. self.update
  422. wait(1,false)
  423. end
  424. 22.times do
  425. self.update
  426. wait(1,false)
  427. end
  428. @sprites["logo"].y+=64
  429. 64.times do
  430. @sprites["logo"].y-=1
  431. @sprites["logo"].opacity+=4
  432. @sprites["logo"].tone.red+=2
  433. @sprites["logo"].tone.green+=2
  434. @sprites["logo"].tone.blue+=2
  435. self.update
  436. wait(1,false)
  437. end
  438. 16.times do
  439. @sprites["logo"].tone.red+=8
  440. @sprites["logo"].tone.green+=8
  441. @sprites["logo"].tone.blue+=8
  442. self.update
  443. wait(1,false)
  444. end
  445. @sprites["start"].opacity = 0
  446. @sprites["start"].visible = true
  447. @opacity = 17
  448. @viewport.tone = Tone.new(255,255,255)
  449. @logolock = false
  450. for i in 0...@particles
  451. @sprites["p#{i}"] = AnimatedSpriteParticle.new(@viewport)
  452. @sprites["p#{i}"].dx = @sprites["effect"].x
  453. @sprites["p#{i}"].dy = @sprites["effect"].y
  454. @sprites["p#{i}"].inverted = false
  455. @sprites["p#{i}"].repeat = 1
  456. @sprites["p#{i}"].count = 0
  457. @sprites["p#{i}"].refresh
  458. end
  459. @sprites["pokemon"].visible = true
  460. @sprites["particle"].visible = true
  461. 17.times do
  462. @viewport.tone.red-=15 if @viewport.tone.red > 0
  463. @viewport.tone.green-=15 if @viewport.tone.green > 0
  464. @viewport.tone.blue-=15 if @viewport.tone.blue > 0
  465. self.update
  466. wait(1,false)
  467. end
  468. end
  469.  
  470. def update
  471. @currentFrame+=1 if !@skip
  472. @frame+=1
  473. if !@logolock
  474. @sprites["logo"].tone.red-=15 if @sprites["logo"].tone.red > 0
  475. @sprites["logo"].tone.green-=15 if @sprites["logo"].tone.green > 0
  476. @sprites["logo"].tone.blue-=15 if @sprites["logo"].tone.blue > 0
  477. end
  478. @sprites["pokemon"].src_rect.x+=@sprites["pokemon"].src_rect.width if @frame > @speed
  479. @sprites["pokemon"].src_rect.x=0 if @sprites["pokemon"].src_rect.x >= @sprites["pokemon"].bitmap.width
  480. @sprites["particle"].src_rect.x-=16
  481. @sprites["particle"].src_rect.x=@sprites["particle"].bitmap.width/2 if @sprites["particle"].src_rect.x <= 0
  482. @frame = 0 if @frame > @speed
  483. @sprites["start"].opacity+=@opacity
  484. @sprites["effect"].angle+=0.4 if $ResizeFactor <= 1
  485. @sprites["effect2"].ox-=1
  486. @sprites["effect3"].angle+=0.2 if $ResizeFactor <= 1
  487. @sprites["effect3"].opacity-=@effo
  488. if @sprites["effect3"].opacity <= 0
  489. @effo = -1
  490. elsif @sprites["effect3"].opacity >= 255
  491. @effo = 1
  492. end
  493. @opacity=-17 if @sprites["start"].opacity>=255
  494. @opacity=+17 if @sprites["start"].opacity<=0
  495. for i in 0...@particles
  496. @sprites["p#{i}"].update if @sprites["p#{i}"]
  497. end
  498. if @currentFrame==@totalFrames
  499. self.restart if RESTART_TITLE
  500. end
  501. end
  502.  
  503. def restart
  504. pbBGMStop(0)
  505. 51.times do
  506. @viewport.tone.red-=5
  507. @viewport.tone.green-=5
  508. @viewport.tone.blue-=5
  509. @viewport2.tone.red-=5
  510. @viewport2.tone.green-=5
  511. @viewport2.tone.blue-=5
  512. self.update
  513. wait(1)
  514. end
  515. raise Reset.new
  516. end
  517.  
  518. def dispose
  519. pbFadeOutAndHide(@sprites)
  520. pbDisposeSpriteHash(@sprites)
  521. @viewport.dispose
  522. @disposed=true
  523. end
  524.  
  525. def disposed?
  526. return @disposed
  527. end
  528.  
  529. def wait(frames,advance=true)
  530. return false if @skip
  531. frames.times do
  532. @currentFrame+=1 if advance
  533. Graphics.update
  534. Input.update
  535. @skip=true if Input.trigger?(Input::C)
  536. end
  537. return true
  538. end
  539.  
  540. end
  541. #===============================================================================
  542. # Styled to look like the RSE games
  543. #===============================================================================
  544. class GenThreeStyle
  545.  
  546. def initialize
  547. # sound file for playing the title screen BGM
  548. bgm = GEN_THREE_BGM
  549. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  550. @mp3 = (File.extname(str)==".ogg") ? true : false
  551. @skip = false
  552. # speed of the effect movement
  553. @speed = 1
  554. @opacity = 2
  555. @frame = 0
  556. @disposed = false
  557. # decides whether to use the OR/AS or R/S/E transitioning
  558. @new = NEW_GENERATION
  559.  
  560. @currentFrame = 0
  561. # calculates after how many frames the game will reset
  562. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
  563. pbBGMPlay(bgm)
  564.  
  565. # creates all the necessary graphics
  566. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  567. @viewport.z = 99999
  568. @viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  569. @viewport2.z = 99998
  570. @sprites = {}
  571.  
  572. @sprites["bg"] = Sprite.new(@viewport2)
  573. @sprites["bg"].bitmap = pbBitmap("Graphics/Titles/gen_3_bg")
  574. @sprites["bg"].tone = Tone.new(255,255,255)
  575. @sprites["bg"].opacity = 0
  576. @sprites["bg2"] = Sprite.new(@viewport)
  577. @sprites["bg2"].bitmap = pbBitmap("Graphics/Titles/gen_3_bg_ds1") if @new
  578. @sprites["bg2"].opacity = 0
  579. @sprites["poke1"] = Sprite.new(@viewport2)
  580. @sprites["poke1"].bitmap=pbBitmap("Graphics/Titles/gen_3_poke1")
  581. @sprites["poke1"].opacity = 0
  582. @sprites["poke2"] = Sprite.new(@viewport2)
  583. @sprites["poke2"].bitmap=pbBitmap("Graphics/Titles/gen_3_poke2")
  584. @sprites["poke2"].opacity=0
  585. @sprites["effect"] = AnimatedPlane.new(@viewport2)
  586. @sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen_3_effect")
  587. @sprites["effect"].visible = false
  588. @sprites["logo2"] = Sprite.new(@viewport)
  589. @sprites["logo2"].bitmap = pbBitmap("Graphics/Titles/pokelogo2")
  590. @sprites["logo2"].x = 50
  591. @sprites["logo2"].y = 24-32
  592. @sprites["logo2"].opacity = 0
  593. @sprites["logo1"] = Sprite.new(@viewport)
  594. @sprites["logo1"].bitmap = pbBitmap("Graphics/Titles/pokelogo")
  595. @sprites["logo1"].x = 50
  596. @sprites["logo1"].y = 24+64
  597. @sprites["logo1"].opacity=0
  598. @sprites["logo3"] = Sprite.new(@viewport)
  599. @sprites["logo3"].bitmap = pbBitmap("Graphics/Titles/pokelogo")
  600. @sprites["logo3"].tone = Tone.new(255,255,255)
  601. @sprites["logo3"].x = 18
  602. @sprites["logo3"].y = 24+64
  603. @sprites["logo3"].src_rect.set(-34,0,34,230)
  604. @sprites["start"] = Sprite.new(@viewport)
  605. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  606. @sprites["start"].x = 178
  607. @sprites["start"].y = 312
  608. @sprites["start"].visible = false
  609. end
  610.  
  611. def intro
  612. if @new
  613. @sprites["logo1"].src_rect.width = 0
  614. @sprites["logo1"].opacity = 255
  615. end
  616. 16.times do
  617. if @new
  618. @sprites["logo1"].src_rect.width+=(@sprites["logo1"].bitmap.width/16.0).ceil
  619. else
  620. @sprites["logo1"].opacity+=16
  621. end
  622. wait(1)
  623. end
  624. wait(16)
  625. 12.times do
  626. if !@new
  627. @sprites["logo3"].x+=34
  628. @sprites["logo3"].src_rect.x+=34
  629. end
  630. wait(1)
  631. end
  632. @sprites["logo3"].x=18
  633. @sprites["logo3"].src_rect.x=-34
  634. wait(32)
  635. 2.times do
  636. 12.times do
  637. @sprites["logo3"].x+=34
  638. @sprites["logo3"].src_rect.x+=34
  639. @sprites["bg"].opacity+=21.5 if !@new
  640. @sprites["bg2"].opacity+=1 if @new
  641. wait(1)
  642. end
  643. @sprites["logo3"].x=18
  644. @sprites["logo3"].src_rect.x=-34
  645. 4.times do
  646. @sprites["bg2"].opacity+=1 if @new
  647. wait(1)
  648. end
  649. 16.times do
  650. @sprites["bg"].opacity-=16 if !@new
  651. @sprites["bg2"].opacity+=1 if @new
  652. wait(1)
  653. end
  654. 32.times do
  655. @sprites["bg2"].opacity+=1 if @new
  656. wait(1)
  657. end
  658. end
  659. @sprites["logo3"].visible=false
  660. if @new
  661. @sprites["logo2"].ox = @sprites["logo2"].bitmap.width/2
  662. @sprites["logo2"].oy = @sprites["logo2"].bitmap.height/2
  663. @sprites["logo2"].x = @viewport.rect.width/2
  664. @sprites["logo2"].y+=96+@sprites["logo2"].bitmap.height/2
  665. @sprites["logo2"].zoom_x = 1.4
  666. @sprites["logo2"].zoom_y = 1.4
  667. @sprites["logo2"].opacity = 0
  668. @sprites["logo2"].tone = Tone.new(255,255,255)
  669. end
  670. 16.times do
  671. if @new
  672. @sprites["logo1"].tone.red+=3
  673. @sprites["logo1"].tone.green+=3
  674. @sprites["logo1"].tone.blue+=3
  675. else
  676. @sprites["logo1"].y-=2
  677. end
  678. @sprites["bg2"].opacity+=1 if @new
  679. wait(1)
  680. end
  681. 16.times do
  682. if @new
  683. @sprites["logo1"].tone.red+=3
  684. @sprites["logo1"].tone.green+=3
  685. @sprites["logo1"].tone.blue+=3
  686. else
  687. @sprites["logo1"].y-=2
  688. @sprites["logo2"].y+=2
  689. @sprites["logo2"].opacity+=16
  690. end
  691. @sprites["bg2"].opacity+=1 if @new
  692. wait(1)
  693. end
  694. 43.times do
  695. if @new
  696. @sprites["logo1"].tone.red+=3
  697. @sprites["logo1"].tone.green+=3
  698. @sprites["logo1"].tone.blue+=3
  699. @sprites["bg2"].tone.red+=3
  700. @sprites["bg2"].tone.green+=3
  701. @sprites["bg2"].tone.blue+=3
  702. end
  703. @sprites["bg2"].opacity+=1 if @new
  704. wait(1)
  705. end
  706. 8.times do
  707. if @new
  708. @sprites["logo1"].tone.red+=3
  709. @sprites["logo1"].tone.green+=3
  710. @sprites["logo1"].tone.blue+=3
  711. @sprites["logo2"].opacity+=36
  712. @sprites["logo2"].zoom_x-=0.05
  713. @sprites["logo2"].zoom_y-=0.05
  714. @sprites["bg2"].tone.red+=3
  715. @sprites["bg2"].tone.green+=3
  716. @sprites["bg2"].tone.blue+=3
  717. end
  718. wait(1)
  719. end
  720. if @new
  721. @viewport.tone = Tone.new(255,255,255)
  722. @viewport2.tone = Tone.new(255,255,255)
  723. @sprites["logo1"].y-=64
  724. @sprites["logo2"].y-=64
  725. @sprites["bg2"].visible = false
  726. end
  727. wait(5)
  728. @sprites["logo1"].tone = Tone.new(0,0,0)
  729. @sprites["logo2"].tone = Tone.new(0,0,0)
  730. @sprites["bg"].tone=Tone.new(0,0,0)
  731. @sprites["bg"].opacity=255
  732. @sprites["bg2"].tone = Tone.new(0,0,0)
  733. @sprites["bg2"].opacity = 255
  734. @sprites["poke1"].opacity=255
  735. @sprites["effect"].visible=true
  736. @skip = false
  737. end
  738.  
  739. def update
  740. @currentFrame+=1 if !@skip
  741. @frame+=1
  742. @viewport.tone.red-=15 if @viewport.tone.red > 0
  743. @viewport.tone.green-=15 if @viewport.tone.green > 0
  744. @viewport.tone.blue-=15 if @viewport.tone.blue > 0
  745. @viewport2.tone.red-=15 if @viewport.tone.red > 0
  746. @viewport2.tone.green-=15 if @viewport.tone.green > 0
  747. @viewport2.tone.blue-=15 if @viewport.tone.blue > 0
  748. @sprites["effect"].oy+=@speed
  749. @sprites["poke2"].opacity+=@opacity
  750. @opacity=-2 if @sprites["poke2"].opacity>=255
  751. @opacity=+2 if @sprites["poke2"].opacity<=0
  752. if @frame==8
  753. @sprites["start"].visible=true
  754. elsif @frame==24
  755. @sprites["start"].visible=false
  756. @frame=0
  757. end
  758.  
  759. if @currentFrame==@totalFrames
  760. self.restart if RESTART_TITLE
  761. end
  762. end
  763.  
  764. def restart
  765. pbBGMStop(0)
  766. 51.times do
  767. @viewport.tone.red-=5
  768. @viewport.tone.green-=5
  769. @viewport.tone.blue-=5
  770. @viewport2.tone.red-=5
  771. @viewport2.tone.green-=5
  772. @viewport2.tone.blue-=5
  773. self.update
  774. wait(1)
  775. end
  776. raise Reset.new
  777. end
  778.  
  779. def dispose
  780. @viewport.tone=Tone.new(0,0,0)
  781. @viewport2.tone=Tone.new(0,0,0)
  782. pbFadeOutAndHide(@sprites)
  783. pbDisposeSpriteHash(@sprites)
  784. @viewport.dispose
  785. @viewport2.dispose
  786. @disposed=true
  787. end
  788.  
  789. def disposed?
  790. return @disposed
  791. end
  792.  
  793. def wait(frames,advance=true)
  794. return false if @skip
  795. frames.times do
  796. @currentFrame+=1 if advance
  797. Graphics.update
  798. Input.update
  799. @skip=true if Input.trigger?(Input::C)
  800. end
  801. return true
  802. end
  803.  
  804. end
  805. #===============================================================================
  806. # Styled to look like the DPPT games
  807. #===============================================================================
  808. class GenFourStyle
  809. def initialize
  810. # sound file for playing the title screen BGM
  811. bgm = GEN_FOUR_BGM
  812. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  813. @mp3 = (File.extname(str)==".ogg") ? true : false
  814. @skip = false
  815. # speed of the silhouette animation
  816. @speed = 3
  817. @sframe = 0
  818. @opacity = 17
  819. @disposed = false
  820.  
  821. @currentFrame = 0
  822. # calculates after how many frames the game will reset
  823. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
  824. pbBGMPlay(bgm)
  825.  
  826. # creates all the necessary graphics
  827. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  828. @viewport.z = 99999
  829. @viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  830. @viewport2.z = 99998
  831. @sprites = {}
  832.  
  833. @sprites["background"] = Sprite.new(@viewport)
  834. @sprites["background"].opacity = 0
  835.  
  836. @sprites["effect"] = Sprite.new(@viewport2)
  837. @sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen_4_eff")
  838. @sprites["effect"].y = @viewport.rect.height
  839. @sprites["effect"].opacity = 0
  840.  
  841. @sprites["sil"] = Sprite.new(@viewport2)
  842. @sprites["sil"].bitmap = pbBitmap("Graphics/Titles/gen_4_sil")
  843. @sprites["sil"].src_rect.set(0,0,@viewport.rect.width,@viewport.rect.height)
  844. @sprites["sil"].opacity = 0
  845.  
  846. @sprites["overlay"] = Sprite.new(@viewport2)
  847. @sprites["overlay"].bitmap = pbBitmap("Graphics/Titles/gen_4_over")
  848. @sprites["overlay"].z = 20
  849. @sprites["overlay"].opacity = 0
  850.  
  851. @sprites["start"] = Sprite.new(@viewport)
  852. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  853. @sprites["start"].x = (@viewport.rect.width-@sprites["start"].bitmap.width)/2
  854. @sprites["start"].y = @viewport.rect.height - 32
  855. @sprites["start"].opacity = 0
  856. @sprites["start"].z = 45
  857.  
  858. @sprites["logo"] = Sprite.new(@viewport)
  859. bitmap1=pbBitmap("Graphics/Titles/pokelogo")
  860. bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
  861. @sprites["logo"].bitmap = Bitmap.new(bitmap1.width,bitmap1.height)
  862. @sprites["logo"].bitmap.blt(0,0,bitmap2,Rect.new(0,0,bitmap2.width,bitmap2.height))
  863. @sprites["logo"].bitmap.blt(0,0,bitmap1,Rect.new(0,0,bitmap1.width,bitmap1.height))
  864. @sprites["logo"].tone = Tone.new(0,0,0,255)
  865. @sprites["logo"].ox = @sprites["logo"].bitmap.width/2
  866. @sprites["logo"].oy = @sprites["logo"].bitmap.height/2
  867. @sprites["logo"].x = @viewport.rect.width/2 - 4
  868. @sprites["logo"].y = @viewport.rect.height/2 - 30
  869. @sprites["logo"].z = 50
  870. @sprites["logo"].opacity = 0
  871.  
  872. end
  873.  
  874. def intro
  875. for i in 0...80
  876. @sprites["logo"].opacity+=3.2
  877. @sprites["overlay"].opacity+=3.2
  878. @sprites["logo"].y-=1 if i%4==0
  879. wait(1)
  880. end
  881. c = 255
  882. @viewport.tone = Tone.new(c,c,c)
  883. @viewport2.tone = Tone.new(c,c,c)
  884. @sprites["logo"].tone = Tone.new(0,0,0)
  885. @sprites["overlay"].opacity = 255
  886. @sprites["background"].opacity = 255
  887. @sprites["effect"].opacity = 255
  888. @sprites["sil"].opacity = 255
  889. 17.times do
  890. c-=15
  891. @viewport.tone = Tone.new(c,c,c)
  892. @viewport2.tone = Tone.new(c,c,c)
  893. self.update
  894. wait(1)
  895. end
  896. @skip = false
  897. end
  898.  
  899. def update
  900. @currentFrame+=1 if !@skip
  901. @sframe+=1
  902. if @sframe > @speed
  903. @sprites["sil"].src_rect.x+=@viewport.rect.width
  904. @sprites["sil"].src_rect.x=0 if @sprites["sil"].src_rect.x>=@sprites["sil"].bitmap.width
  905. @sframe=0
  906. end
  907. @sprites["start"].opacity+=@opacity
  908. @opacity=-17 if @sprites["start"].opacity>=255
  909. @opacity=+17 if @sprites["start"].opacity<=0
  910. @sprites["effect"].y-=16
  911. @sprites["effect"].y = @viewport.rect.height if @sprites["effect"].y<-(@viewport.rect.height*12)
  912.  
  913. if @currentFrame==@totalFrames
  914. #self.restart if RESTART_TITLE
  915. end
  916. end
  917.  
  918. def restart
  919. pbBGMStop(0)
  920. 51.times do
  921. @viewport.tone.red-=5
  922. @viewport.tone.green-=5
  923. @viewport.tone.blue-=5
  924. @viewport2.tone.red-=5
  925. @viewport2.tone.green-=5
  926. @viewport2.tone.blue-=5
  927. self.update
  928. wait(1)
  929. end
  930. raise Reset.new
  931. end
  932.  
  933. def dispose
  934. pbFadeOutAndHide(@sprites)
  935. pbDisposeSpriteHash(@sprites)
  936. @viewport.dispose
  937. @disposed=true
  938. end
  939.  
  940. def disposed?
  941. return @disposed
  942. end
  943.  
  944. def wait(frames,advance=true)
  945. return false if @skip
  946. frames.times do
  947. @currentFrame+=1 if advance
  948. Graphics.update
  949. Input.update
  950. @skip=true if Input.trigger?(Input::C)
  951. end
  952. return true
  953. end
  954.  
  955. end
  956. #===============================================================================
  957. # Styled to look like the BW games
  958. #===============================================================================
  959. class PokeBattle_Pokemon
  960. # provides a fix for forms crashing game
  961. def spoofForm(val)
  962. @form = val
  963. @forcedform = val
  964. end
  965. end
  966.  
  967. class GenFiveStyle
  968. def getAvgColor(bitmap,width,height)
  969. red = 0
  970. green = 0
  971. blue = 0
  972. n = 0
  973. for x in 0...width
  974. for y in 0...height
  975. c = bitmap.get_pixel(x,y)
  976. red+=c.red
  977. green+=c.green
  978. blue+=c.blue
  979. n+=1
  980. end
  981. end
  982. return Color.new((red/n)+60,(green/n)+60,(blue/n)+60)
  983. end
  984.  
  985. def initialize
  986. # creates a dummy Pokemon object
  987. species = SPECIES
  988. species = getConst(PBSpecies,SPECIES) if !SPECIES.is_a?(Numeric)
  989. pokemon = PokeBattle_Pokemon.new(species,5)
  990. pokemon.spoofForm(SPECIES_FORM)
  991. bmp = pbLoadPokemonBitmap(pokemon).bitmap
  992. # coloures background according to the SPECIES sprite
  993. color = self.getAvgColor(bmp,bmp.width,bmp.height)
  994. # sound file for playing the title screen BGM
  995. bgm = GEN_FIVE_BGM
  996. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  997. @mp3 = (File.extname(str)==".ogg") ? true : false
  998. @skip = false
  999. # speed of the silhouette animation
  1000. @speed = 3
  1001. @sframe = 0
  1002. @lframe = 0
  1003. @opacity = 17
  1004. @disposed = false
  1005.  
  1006. @currentFrame = 0
  1007. # calculates after how many frames the game will reset
  1008. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate - 40
  1009. pbBGMPlay(bgm)
  1010.  
  1011. # creates all the necessary graphics
  1012. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  1013. @viewport.z = 99999
  1014. @viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  1015. @viewport2.z = 99998
  1016. @sprites = {}
  1017.  
  1018. @sprites["background"] = Sprite.new(@viewport)
  1019. @sprites["background"].color = color if EXPAND_STYLE
  1020. @sprites["background"].visible = false
  1021.  
  1022. @sprites["background2"] = Sprite.new(@viewport2)
  1023. @sprites["background2"].bitmap = pbBitmap("Graphics/Titles/gen_5_bg")
  1024. @sprites["background2"].color = color if EXPAND_STYLE
  1025.  
  1026. @sprites["effect"] = AnimatedPlane.new(@viewport)
  1027. @sprites["effect"].visible = false
  1028. @sprites["effect2"] = AnimatedPlane.new(@viewport2)
  1029. @sprites["effect2"].bitmap = pbBitmap("Graphics/Titles/gen_5_eff")
  1030.  
  1031. @sprites["shine"] = Sprite.new(@viewport2)
  1032. @sprites["shine"].bitmap = pbBitmap("Graphics/Titles/gen_5_shine")
  1033. @sprites["shine"].ox = @sprites["shine"].bitmap.width/2
  1034. @sprites["shine"].oy = @sprites["shine"].bitmap.height/2
  1035.  
  1036. @sprites["reflection"] = AnimatedPokemonSprite.new(@viewport2)
  1037. @sprites["reflection"].setBitmap(pokemon)
  1038. @sprites["reflection"].y = @viewport.rect.height - 32
  1039. @sprites["reflection"].angle = 180
  1040. @sprites["reflection"].mirror = true
  1041. @sprites["reflection"].z = 5
  1042. @sprites["reflection"].zoom_x = ($ResizeFactor==0.5) ? 2.0 : 1.5
  1043. @sprites["reflection"].zoom_y = ($ResizeFactor==0.5) ? 2.0 : 1.5
  1044. @sprites["reflection"].opacity = 255*0.2
  1045.  
  1046. @sprites["sprite"] = AnimatedPokemonSprite.new(@viewport2)
  1047. @sprites["sprite"].setBitmap(pokemon)
  1048. @sprites["sprite"].x = @viewport.rect.width
  1049. @sprites["sprite"].y = @viewport.rect.height - 64
  1050. @sprites["sprite"].z = 10
  1051. @sprites["sprite"].zoom_x = ($ResizeFactor==0.5) ? 2.0 : 1.5
  1052. @sprites["sprite"].zoom_y = ($ResizeFactor==0.5) ? 2.0 : 1.5
  1053.  
  1054. @sprites["shine"].x = @viewport.rect.width/2
  1055. @sprites["shine"].y = @sprites["sprite"].y-@sprites["sprite"].height/2
  1056.  
  1057. @sprites["start"] = Sprite.new(@viewport)
  1058. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  1059. @sprites["start"].x = (@viewport.rect.width-@sprites["start"].bitmap.width)/2
  1060. @sprites["start"].y = @viewport.rect.height - 24
  1061. @sprites["start"].opacity = 0
  1062. @sprites["start"].z = 45
  1063.  
  1064. @sprites["logo"] = Sprite.new(@viewport)
  1065. @bitmap1=pbBitmap("Graphics/Titles/pokelogo")
  1066. @bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
  1067. @sprites["logo"].bitmap = Bitmap.new(@bitmap1.width,@bitmap1.height)
  1068. @sprites["logo"].bitmap.blt(0,0,@bitmap2,Rect.new(0,0,@bitmap2.width,@bitmap2.height))
  1069. @sprites["logo"].bitmap.blt(0,0,@bitmap1,Rect.new(0,0,@bitmap1.width,@bitmap1.height))
  1070. @sprites["logo"].ox = @sprites["logo"].bitmap.width/2
  1071. @sprites["logo"].oy = @sprites["logo"].bitmap.height/2
  1072. @sprites["logo"].x = @viewport.rect.width/2 - 4
  1073. @sprites["logo"].y = 24+64+99
  1074. @sprites["logo"].z = 5
  1075.  
  1076. @logy = 2
  1077. @logo = -17
  1078. end
  1079.  
  1080. def intro
  1081. @viewport.tone = Tone.new(255,255,255)
  1082. @viewport2.tone = Tone.new(255,255,255)
  1083. @skip = false
  1084. end
  1085.  
  1086. def update
  1087. @currentFrame+=1 if !@skip
  1088. @sframe+=1
  1089. @lframe+=1
  1090. @sprites["reflection"].update
  1091. @sprites["sprite"].update
  1092. @sprites["shine"].angle+=1
  1093. @sprites["logo"].y-=@logy
  1094. y = 123
  1095. @sprites["logo"].y = y if @sprites["logo"].y < y && @sframe < Graphics.frame_rate*10
  1096. if @sprites["logo"].y == y-8
  1097. @logy = -2
  1098. elsif @sprites["logo"].y > y && @sprites["logo"].y <= y+2
  1099. @logy = +2
  1100. @sframe = 0
  1101. end
  1102.  
  1103. @sprites["start"].opacity+=@opacity
  1104. @opacity=-17 if @sprites["start"].opacity>=255
  1105. @opacity=+17 if @sprites["start"].opacity<=0
  1106. @sprites["effect"].ox+=1
  1107. @sprites["effect2"].ox+=1
  1108. @sprites["sprite"].x+=(@viewport.rect.width/2 - @sprites["sprite"].x)*0.1
  1109. @sprites["reflection"].x = @sprites["sprite"].x
  1110.  
  1111. @viewport.tone.red-=17 if @viewport.tone.red > 0
  1112. @viewport.tone.green-=17 if @viewport.tone.green > 0
  1113. @viewport.tone.blue-=17 if @viewport.tone.blue > 0
  1114. @viewport2.tone.red-=17 if @viewport2.tone.red > 0
  1115. @viewport2.tone.green-=17 if @viewport2.tone.green > 0
  1116. @viewport2.tone.blue-=17 if @viewport2.tone.blue > 0
  1117.  
  1118. if @currentFrame==@totalFrames
  1119. self.restart if RESTART_TITLE
  1120. end
  1121. end
  1122.  
  1123. def restart
  1124. pbBGMStop(0)
  1125. 51.times do
  1126. @viewport.tone.red-=5
  1127. @viewport.tone.green-=5
  1128. @viewport.tone.blue-=5
  1129. @viewport2.tone.red-=5
  1130. @viewport2.tone.green-=5
  1131. @viewport2.tone.blue-=5
  1132. self.update
  1133. wait(1)
  1134. end
  1135. raise Reset.new
  1136. end
  1137.  
  1138.  
  1139. def dispose
  1140. pbFadeOutAndHide(@sprites)
  1141. pbDisposeSpriteHash(@sprites)
  1142. @viewport.dispose
  1143. @viewport2.dispose
  1144. @disposed=true
  1145. end
  1146.  
  1147. def disposed?
  1148. return @disposed
  1149. end
  1150.  
  1151. def wait(frames,advance=true)
  1152. return false if @skip
  1153. frames.times do
  1154. @currentFrame+=1 if advance
  1155. Graphics.update
  1156. Input.update
  1157. @skip=true if Input.trigger?(Input::C)
  1158. end
  1159. return true
  1160. end
  1161.  
  1162. end
  1163. #===============================================================================
  1164. # Styled to look like the XY games
  1165. #===============================================================================
  1166. class GenSixStyle
  1167. def initialize
  1168. # decides whether or not to show another layer of the title screen
  1169. @showPoke = EXPAND_STYLE
  1170. # sound file for playing the title screen BGM
  1171. bgm = GEN_SIX_BGM
  1172. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  1173. @mp3 = (File.extname(str)==".ogg") ? true : false
  1174. @skip = false
  1175. @disposed = false
  1176. @swapped = false
  1177. @particles = 32
  1178. @opacity = 5
  1179. @pframe = [0,0,0,0,0]
  1180. @speed = 3
  1181.  
  1182. @currentFrame = 0
  1183. # calculates after how many frames the game will reset
  1184. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
  1185.  
  1186. pbBGMPlay(bgm)
  1187. pbWait(30) if @mp3
  1188. @totalFrames-=100 if @mp3
  1189.  
  1190. # creates all the necessary graphics
  1191. h = @showPoke ? 2 : 1
  1192. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT*h)
  1193. @viewport.z = 99999
  1194. if @showPoke
  1195. @viewport2 = Viewport.new(0,VIEWPORT_HEIGHT+VIEWPORT_OFFSET,Graphics.width,VIEWPORT_HEIGHT)
  1196. @viewport2.z = 99990
  1197. @viewport2.tone = Tone.new(-255,-255,-255)
  1198. end
  1199. @viewport2b = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  1200. @viewport2b.z = 99999
  1201. @sprites = {}
  1202.  
  1203. self.drawPanorama if @showPoke
  1204.  
  1205. @sprites["background"] = Sprite.new(@viewport)
  1206. @sprites["background"].bitmap = pbBitmap("Graphics/Titles/gen_6_bg")
  1207. @sprites["effect"] = Sprite.new(@viewport)
  1208. @sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen_6_effect")
  1209. @sprites["effect"].ox = @sprites["effect"].bitmap.width/2
  1210. @sprites["effect"].oy = @sprites["effect"].bitmap.height/2
  1211. @sprites["effect"].x = @viewport.rect.width/2
  1212. @sprites["effect"].y = @viewport.rect.height/(2*h)
  1213. @sprites["effect2"] = Sprite.new(@viewport)
  1214. @sprites["effect2"].bitmap = pbBitmap("Graphics/Titles/gen_6_effect2")
  1215. @sprites["effect2"].ox = @sprites["effect2"].bitmap.width/2
  1216. @sprites["effect2"].oy = @sprites["effect2"].bitmap.height/2
  1217. @sprites["effect2"].x = @viewport.rect.width/2
  1218. @sprites["effect2"].y = @viewport.rect.height/(2*h)
  1219. @sprites["effect2"].opacity = 0
  1220. @sprites["effect2"].z = 21
  1221. @sprites["effect2"].angle = 20
  1222. @effo = 1
  1223. @sprites["shine"] = Sprite.new(@viewport)
  1224. @sprites["shine"].bitmap = pbBitmap("Graphics/Titles/gen_6_shine")
  1225. @sprites["shine"].ox = @sprites["shine"].bitmap.width/2
  1226. @sprites["shine"].oy = @sprites["shine"].bitmap.height/2
  1227. @sprites["shine"].x = @viewport.rect.width/2 + 1
  1228. @sprites["shine"].y = @viewport.rect.height/(2*h) - 2
  1229. @sprites["shine"].zoom_x = 0
  1230. @sprites["shine"].zoom_y = 0
  1231. @sprites["shine"].opacity = 0
  1232.  
  1233. for i in 0...@particles
  1234. @sprites["p#{i}"] = AnimatedSpriteParticle.new(@viewport,rand(32))
  1235. @sprites["p#{i}"].dy = @viewport.rect.height/(2*h)
  1236. @sprites["p#{i}"].z = 21
  1237. @sprites["p#{i}"].inverted = true
  1238. @sprites["p#{i}"].refresh
  1239. end
  1240.  
  1241. @sprites["glow"] = Sprite.new(@viewport)
  1242. @sprites["glow"].bitmap = pbBitmap("Graphics/Titles/gen_6_glow")
  1243. @sprites["glow"].opacity = 0
  1244. @sprites["overlay"] = Sprite.new(@viewport)
  1245. @sprites["overlay"].bitmap = pbBitmap("Graphics/Titles/gen_6_overlay")
  1246. @sprites["overlay"].z = 4
  1247.  
  1248. @sprites["startrect"] = Sprite.new(@viewport2b)
  1249. @sprites["startrect"].bitmap = Bitmap.new(@viewport2b.rect.width,@viewport2b.rect.height)
  1250. @sprites["startrect"].bitmap.fill_rect(0,@sprites["startrect"].bitmap.height-38,@sprites["startrect"].bitmap.width,28,Color.new(0,0,0,92))
  1251. @sprites["startrect"].visible = false
  1252.  
  1253. @sprites["logo"] = Sprite.new(@viewport2b)
  1254. @bitmap1=pbBitmap("Graphics/Titles/pokelogo")
  1255. @bitmap2=pbBitmap("Graphics/Titles/pokelogo2_looker")
  1256. @sprites["logo"].bitmap = Bitmap.new(@bitmap1.width,@bitmap1.height)
  1257. @sprites["logo"].bitmap.blt(0,0,@bitmap2,Rect.new(0,0,@bitmap2.width,@bitmap2.height))
  1258. @sprites["logo"].bitmap.blt(0,0,@bitmap1,Rect.new(0,0,@bitmap1.width,@bitmap1.height))
  1259. @sprites["logo"].ox = @sprites["logo"].bitmap.width/2
  1260. @sprites["logo"].oy = @sprites["logo"].bitmap.height/2
  1261. @sprites["logo"].x = @viewport2b.rect.width/2 - 4
  1262. @sprites["logo"].y = @viewport2b.rect.height/2
  1263. @sprites["logo"].zoom_x = 1.2
  1264. @sprites["logo"].zoom_y = 1.2
  1265. @sprites["logo"].opacity = 0
  1266. @sprites["logo"].z = 5
  1267.  
  1268. @sprites["start"] = Sprite.new(@viewport2b)
  1269. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  1270. @sprites["start"].x = (@viewport2b.rect.width-@sprites["start"].bitmap.width)/2
  1271. @sprites["start"].y = @viewport2b.rect.height - 32
  1272. @sprites["start"].visible = false
  1273. @sprites["start"].z = 5
  1274.  
  1275. @glow = 1
  1276. end
  1277.  
  1278. def intro
  1279. h = @showPoke ? 2 : 1
  1280. @viewport.rect.height/=h
  1281. @black1 = Sprite.new(@viewport)
  1282. @black1.bitmap = Bitmap.new(@viewport.rect.width,2)
  1283. @black1.bitmap.fill_rect(0,0,@black1.bitmap.width,2,Color.new(0,0,0))
  1284. @black1.zoom_y = @viewport.rect.height/4
  1285. @black1.z = 20
  1286. @black2 = Sprite.new(@viewport)
  1287. @black2.bitmap = @black1.bitmap.clone
  1288. @black2.oy = 2
  1289. @black2.zoom_y = @black1.zoom_y
  1290. @black2.y = @viewport.rect.height
  1291. @black2.z = 20
  1292. @sprites["shine"].z = 22
  1293. @box = Sprite.new(@viewport)
  1294. @box.z = 10
  1295. @box.bitmap = pbBitmap("Graphics/Titles/gen_6_letter2")
  1296. @box.ox = @box.bitmap.width/2
  1297. @box.oy = @box.bitmap.height/2
  1298. @box.x = @viewport.rect.width/2
  1299. @box.y = @viewport.rect.height/2
  1300. @box.zoom_x = 0
  1301. @box.zoom_y = 0
  1302. @box.angle = -12
  1303. @letter = Sprite.new(@viewport)
  1304. @letter.bitmap = pbBitmap("Graphics/Titles/gen_6_letter")
  1305. @letter.ox = @letter.bitmap.width/2
  1306. @letter.oy = @letter.bitmap.height/2
  1307. @letter.tone = Tone.new(-64,-64,-64)
  1308. @letter.x = @box.x
  1309. @letter.y = @box.y
  1310. @letter.z = 25
  1311. @letter.zoom_x = 0
  1312. @letter.zoom_y = 0
  1313. @letter.angle = -8
  1314. f = @mp3 ? 100 : 120
  1315. f.times do
  1316. next if !wait(1,false)
  1317. @sprites["shine"].opacity+=5
  1318. @sprites["shine"].zoom_x+=0.0025
  1319. @sprites["shine"].zoom_y+=0.0025
  1320. self.update
  1321. end
  1322. @viewport.tone = Tone.new(200,200,200)
  1323. @sprites["effect2"].z = 1
  1324. for i in 0...@particles
  1325. @sprites["p#{i}"].inverted = false
  1326. @sprites["p#{i}"].refresh
  1327. end
  1328. for i in 0...10
  1329. next if !wait(1,false)
  1330. @black1.zoom_y-=27 if i>6
  1331. @black2.zoom_y-=27 if i>6
  1332. @box.zoom_x+=0.11
  1333. @box.zoom_y+=0.11
  1334. self.update
  1335. end
  1336. 5.times do
  1337. next if !wait(1,false)
  1338. @letter.zoom_x+=0.2
  1339. @letter.zoom_y+=0.2
  1340. self.update
  1341. end
  1342. @sprites["shine"].z = 1
  1343. @sprites["shine"].zoom_x = 1
  1344. @sprites["shine"].zoom_y = 1
  1345. 160.times do
  1346. next if !wait(1,false)
  1347. @letter.tone.red+=4 if @letter.tone.red < 0
  1348. @letter.tone.green+=4 if @letter.tone.green < 0
  1349. @letter.tone.blue+=4 if @letter.tone.blue < 0
  1350. @box.angle+=0.1
  1351. @box.zoom_x-=0.0015
  1352. @box.zoom_y-=0.0015
  1353. @letter.zoom_x+=0.0015
  1354. @letter.zoom_y+=0.0015
  1355. @letter.angle+=0.08
  1356. self.update
  1357. end
  1358. for i in 0...@particles
  1359. @sprites["p#{i}"].z = 1
  1360. end
  1361. f = @mp3 ? 38 : 48
  1362. f.times do
  1363. next if !wait(1,false)
  1364. @black1.zoom_y-=1
  1365. @black2.zoom_y-=1
  1366. @box.zoom_x+=0.5
  1367. @box.zoom_y+=0.5
  1368. @letter.zoom_x+=0.001
  1369. @letter.zoom_y+=0.001
  1370. @letter.x+=@viewport.rect.width/16
  1371. self.update
  1372. end
  1373. @black1.dispose
  1374. @black2.dispose
  1375. @box.dispose
  1376. @letter.dispose
  1377. 50.times do
  1378. @sprites["logo"].zoom_x-=0.004
  1379. @sprites["logo"].zoom_y-=0.004
  1380. @sprites["logo"].opacity+=5
  1381. self.update
  1382. wait(1,false)
  1383. end
  1384. @sprites["logo"].opacity+=5
  1385. @viewport.tone = Tone.new(200,200,200)
  1386. @sprites["logo"].tone = Tone.new(255,255,255)
  1387. f = 160-36-16
  1388. f-= 60 if @mp3
  1389. f.times do
  1390. self.update
  1391. wait(1,false)
  1392. end
  1393. @sprites["start"].visible = true
  1394. @sprites["start"].opacity = 255
  1395. @opacity = -5
  1396. @sprites["startrect"].visible = true
  1397. @viewport2.tone = Tone.new(0,0,0) if @showPoke
  1398. @viewport2.rect.height = 0 if @showPoke
  1399. @skip = false
  1400. end
  1401.  
  1402. def update
  1403. @currentFrame+=1 if !@skip
  1404. @sprites["start"].opacity+=@opacity
  1405. @opacity=-5 if @sprites["start"].opacity>=255
  1406. @opacity=+5 if @sprites["start"].opacity<=0
  1407. self.swapViewports if @showPoke && (@currentFrame==1040 || @currentFrame==1780)
  1408. self.update1
  1409. self.update2 if @showPoke
  1410. if @currentFrame==@totalFrames
  1411. self.restart if RESTART_TITLE
  1412. end
  1413. end
  1414.  
  1415. def update1
  1416. @sprites["effect"].angle+=1 if $ResizeFactor <= 1
  1417. @sprites["effect2"].angle+=0.2 if $ResizeFactor <= 1
  1418. @sprites["effect2"].opacity-=@effo
  1419. if @sprites["effect2"].opacity < 32
  1420. @effo = -1
  1421. elsif @sprites["effect2"].opacity >= 255
  1422. @effo = 1
  1423. end
  1424. @sprites["shine"].angle-=1 if $ResizeFactor <= 1
  1425. @sprites["glow"].opacity-=@glow
  1426. @sprites["logo"].tone.red-=2 if @sprites["logo"].tone.red > 0
  1427. @sprites["logo"].tone.green-=2 if @sprites["logo"].tone.green > 0
  1428. @sprites["logo"].tone.blue-=2 if @sprites["logo"].tone.blue > 0
  1429. @viewport.tone.red-=5 if @viewport.tone.red > 0
  1430. @viewport.tone.green-=5 if @viewport.tone.green > 0
  1431. @viewport.tone.blue-=5 if @viewport.tone.blue > 0
  1432. if @sprites["glow"].opacity <= 0
  1433. @glow = -1
  1434. elsif @sprites["glow"].opacity >= 255
  1435. @glow = 1
  1436. end
  1437. for i in 0...@particles
  1438. @sprites["p#{i}"].update
  1439. end
  1440. end
  1441.  
  1442. def update2
  1443. for i in 0...@pframe.length
  1444. @pframe[i]+=1
  1445. end
  1446. @sprites["grass"].ox-=4
  1447. @sprites["trees1"].ox-=1
  1448. @sprites["trees2"].ox-=1 if @pframe[0]>1
  1449. @sprites["trees3"].ox-=1 if @pframe[1]>2
  1450. @sprites["clouds"].ox+=1 if @pframe[3]>3
  1451. @sprites["pokemon"].src_rect.x+=@sprites["pokemon"].src_rect.width if @pframe[4]>@speed
  1452. @sprites["pokemon"].src_rect.x=0 if @sprites["pokemon"].src_rect.x>=@sprites["pokemon"].bitmap.width
  1453.  
  1454. @pframe[0]=0 if @pframe[0]>1
  1455. @pframe[1]=0 if @pframe[1]>2
  1456. @pframe[2]=0 if @pframe[2]>1
  1457. @pframe[3]=0 if @pframe[3]>3
  1458. @pframe[4]=0 if @pframe[4]>@speed
  1459. end
  1460.  
  1461. def swapViewports
  1462. view1 = @swapped ? @viewport2 : @viewport
  1463. view2 = @swapped ? @viewport : @viewport2
  1464. y = @swapped ? -6*4 : 6
  1465. o = @swapped ? -4*4 : 6
  1466. @viewport2b.tone = Tone.new(200,200,200) if !@swapped
  1467. f = @swapped ? 32/2 : 64
  1468. f.times do
  1469. @viewport2b.tone.red-=5 if @viewport2b.tone.red > 0
  1470. @viewport2b.tone.green-=5 if @viewport2b.tone.green > 0
  1471. @viewport2b.tone.blue-=5 if @viewport2b.tone.blue > 0
  1472. @viewport2.rect.height+=y
  1473. @viewport.rect.height+=y
  1474. @sprites["overlay"].opacity-=o
  1475. view1.rect.y-=y
  1476. view2.rect.y-=y
  1477. @sprites["logo"].y-=y/6
  1478. self.update
  1479. wait(1,false)
  1480. end
  1481. @swapped = !@swapped
  1482. end
  1483.  
  1484. def drawPanorama
  1485. viewport = @viewport2
  1486. @sprites["background2"] = Sprite.new(viewport)
  1487. @sprites["background2"].bitmap = pbBitmap("Graphics/Titles/Panorama/background")
  1488. @sprites["clouds"] = AnimatedPlane.new(viewport)
  1489. @sprites["clouds"].bitmap = pbBitmap("Graphics/Titles/Panorama/clouds")
  1490. @sprites["mountains"] = Sprite.new(viewport)
  1491. @sprites["mountains"].bitmap = pbBitmap("Graphics/Titles/Panorama/mountains")
  1492. @sprites["trees3"] = AnimatedPlane.new(viewport)
  1493. @sprites["trees3"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_3")
  1494. @sprites["trees2"] = AnimatedPlane.new(viewport)
  1495. @sprites["trees2"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_2")
  1496. @sprites["trees1"] = AnimatedPlane.new(viewport)
  1497. @sprites["trees1"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_1")
  1498. @sprites["grass"] = AnimatedPlane.new(viewport)
  1499. @sprites["grass"].bitmap = pbBitmap("Graphics/Titles/Panorama/grass")
  1500. @sprites["pokemon"] = Sprite.new(viewport)
  1501. @sprites["pokemon"].bitmap = pbBitmap("Graphics/Titles/Panorama/pokemon")
  1502. @sprites["pokemon"].src_rect.set(0,0,@sprites["pokemon"].bitmap.height,@sprites["pokemon"].bitmap.height)
  1503. @sprites["pokemon"].x = viewport.rect.width - @sprites["pokemon"].src_rect.width - 32
  1504. @sprites["pokemon"].y = viewport.rect.height - @sprites["pokemon"].src_rect.height
  1505.  
  1506. @sprites["overlay2"] = Sprite.new(viewport)
  1507. @sprites["overlay2"].bitmap = Bitmap.new(viewport.rect.width,viewport.rect.height)
  1508. @sprites["overlay2"].z = 4
  1509. @sprites["overlay2"].bitmap.fill_rect(0,@sprites["overlay2"].bitmap.height-38,@sprites["overlay2"].bitmap.width,28,Color.new(0,0,0,92))
  1510. end
  1511.  
  1512. def restart
  1513. pbBGMStop(0)
  1514. 51.times do
  1515. @viewport.tone.red-=5
  1516. @viewport.tone.green-=5
  1517. @viewport.tone.blue-=5
  1518. @viewport2.tone.red-=5
  1519. @viewport2.tone.green-=5
  1520. @viewport2.tone.blue-=5
  1521. @viewport2b.tone.red-=5
  1522. @viewport2b.tone.green-=5
  1523. @viewport2b.tone.blue-=5
  1524. self.update
  1525. wait(1)
  1526. end
  1527. self.dispose(false)
  1528. PlayEBDemo.new if defined?(DynamicPokemonSprite)
  1529. raise Reset.new
  1530. end
  1531.  
  1532. def dispose(fade=true)
  1533. pbFadeOutAndHide(@sprites) if fade
  1534. pbDisposeSpriteHash(@sprites)
  1535. @viewport.dispose if @viewport
  1536. @viewport2.dispose if @viewport2
  1537. @viewport2b.dispose if @viewport2b
  1538. @disposed=true
  1539. end
  1540.  
  1541. def disposed?
  1542. return @disposed
  1543. end
  1544.  
  1545. def wait(frames,advance=true)
  1546. return false if @skip
  1547. frames.times do
  1548. @currentFrame+=1 if advance
  1549. Graphics.update
  1550. Input.update
  1551. @skip=true if Input.trigger?(Input::C)
  1552. end
  1553. return true
  1554. end
  1555.  
  1556. end
  1557. #===============================================================================
  1558. # Styled to look like the SM games
  1559. #===============================================================================
  1560. class GenSevenStyle
  1561. def initialize
  1562. # sound file for playing the title screen BGM
  1563. @bgm = GEN_SEVEN_BGM
  1564. str = "Audio/BGM/"+pbResolveAudioFile(@bgm).name
  1565. @skip = false
  1566. @disposed = false
  1567.  
  1568. @currentFrame = 0
  1569. # calculates after how many frames the game will reset
  1570. @totalFrames = getPlayTime(str).to_i*Graphics.frame_rate
  1571.  
  1572. # creates all the necessary graphics
  1573. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  1574. @viewport.z = 99999
  1575. @viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  1576. @viewport2.z = 99999
  1577.  
  1578. @sprites = {}
  1579. @intro = {}
  1580.  
  1581. @sprites["bg"] = Sprite.new(@viewport)
  1582. @sprites["bg"].bitmap = pbBitmap("Graphics/Titles/gen_7_bg")
  1583. @sprites["rect"] = Sprite.new(@viewport)
  1584. @sprites["rect"].bitmap = pbBitmap("Graphics/Titles/gen_7_bg2")
  1585. @sprites["rect"].toggle = 1
  1586. @sprites["rect3"] = Sprite.new(@viewport)
  1587. @sprites["rect3"].bitmap = pbBitmap("Graphics/Titles/gen_7_bg4")
  1588. @sprites["rect3"].opacity = 0
  1589. @sprites["rect3"].toggle = -1
  1590.  
  1591. for i in 0...6
  1592. @sprites["f#{i}"] = Sprite.new(@viewport)
  1593. @sprites["f#{i}"].z = 600
  1594. @sprites["f#{i}"].bitmap = pbBitmap("Graphics/Titles/Panorama/flare#{i+1}")
  1595. @sprites["f#{i}"].ox = @sprites["f#{i}"].bitmap.width/2
  1596. @sprites["f#{i}"].oy = @sprites["f#{i}"].bitmap.height/2
  1597. @sprites["f#{i}"].x = Graphics.width/2
  1598. @sprites["f#{i}"].y = VIEWPORT_HEIGHT/2
  1599. @sprites["f#{i}"].opacity = 0
  1600. @sprites["f#{i}"].tone = Tone.new(128,128,128)
  1601. end
  1602.  
  1603. for i in 0...4
  1604. @sprites["e#{i}"] = Sprite.new(@viewport)
  1605. @sprites["e#{i}"].bitmap = pbBitmap("Graphics/Titles/gen_7_e#{i+1}")
  1606. @sprites["e#{i}"].ox = @sprites["e#{i}"].bitmap.width/2
  1607. @sprites["e#{i}"].oy = @sprites["e#{i}"].bitmap.height/2
  1608. @sprites["e#{i}"].x = @viewport.rect.width/2
  1609. @sprites["e#{i}"].y = @viewport.rect.height/2
  1610. end
  1611. @sprites["rect2"] = Sprite.new(@viewport)
  1612. @sprites["rect2"].drawRect(@viewport.rect.width,@viewport.rect.height,Color.new(0,0,0))
  1613. @sprites["rect2"].z = 450
  1614. for i in 0...128
  1615. n = [1,3,4,5,6,7][rand(6)]
  1616. @sprites["s#{i}"] = Sprite.new(@viewport)
  1617. @sprites["s#{i}"].bitmap = pbBitmap("Graphics/Titles/gen_7_s#{n}")
  1618. @sprites["s#{i}"].ox = @sprites["s#{i}"].bitmap.width/2
  1619. @sprites["s#{i}"].oy = @sprites["s#{i}"].bitmap.height/2
  1620. z = [0.4,0.4,0.5,0.6,0.7][rand(5)]
  1621. @sprites["s#{i}"].zoom_x = z
  1622. @sprites["s#{i}"].zoom_y = z
  1623. @sprites["s#{i}"].x = rand(@viewport.rect.width + 1)
  1624. @sprites["s#{i}"].y = rand(@viewport.rect.height + 1)
  1625. o = 85 + rand(130)
  1626. s = 2 + rand(4)
  1627. @sprites["s#{i}"].speed = s
  1628. @sprites["s#{i}"].toggle = 1
  1629. @sprites["s#{i}"].param = o
  1630. @sprites["s#{i}"].opacity = o
  1631. end
  1632. @sprites["logo1"] = Sprite.new(@viewport)
  1633. @sprites["logo1"].z = 400
  1634. @sprites["logo2"] = Sprite.new(@viewport)
  1635. @sprites["logo2"].z = 500
  1636. @sprites["logo2"].color = Color.new(255,255,255)
  1637. @sprites["logo2"].opacity = 0
  1638. bmp1 = pbBitmap("Graphics/Titles/pokelogo2")
  1639. bmp2 = pbBitmap("Graphics/Titles/pokelogo")
  1640. @sprites["logo2"].bitmap = Bitmap.new(@viewport.rect.width,@viewport.rect.height)
  1641. x = (@viewport.rect.width - bmp1.width)/2
  1642. y = (@viewport.rect.height - bmp1.height)/2
  1643. @sprites["logo2"].bitmap.blt(x,y,bmp1,Rect.new(0,0,bmp1.width,bmp1.height))
  1644. @sprites["logo2"].bitmap.blt(x,y,bmp2,Rect.new(0,0,bmp2.width,bmp2.height))
  1645. @sprites["logo1"].bitmap = @sprites["logo2"].bitmap.clone
  1646. @sprites["logo1"].create_outline(Color.new(255,255,255,155),4)
  1647. @sprites["logo1"].toggle = 2
  1648. for j in 0...16
  1649. @sprites["p#{j}"] = Sprite.new(@viewport)
  1650. @sprites["p#{j}"].bitmap = pbBitmap("Graphics/Titles/gen_7_s2")
  1651. @sprites["p#{j}"].ox = -(@viewport.rect.width/2 + @sprites["p#{j}"].bitmap.width)
  1652. @sprites["p#{j}"].oy = @sprites["p#{j}"].bitmap.height/2
  1653. @sprites["p#{j}"].zoom_x = 2
  1654. @sprites["p#{j}"].zoom_y = 2
  1655. @sprites["p#{j}"].angle = rand(360)
  1656. @sprites["p#{j}"].x = @viewport.rect.width/2
  1657. @sprites["p#{j}"].y = @viewport.rect.height/2
  1658. end
  1659. @i = 0
  1660.  
  1661. @intro["bg"] = Sprite.new(@viewport2)
  1662. @intro["bg"].bitmap = pbBitmap("Graphics/Titles/gen_7_bg3")
  1663. @intro["bg"].ox = @intro["bg"].bitmap.width/2
  1664. @intro["bg"].oy = @intro["bg"].bitmap.height/2
  1665. @intro["bg"].x = @viewport.rect.width/2
  1666. @intro["bg"].y = @viewport.rect.height/2
  1667.  
  1668. for j in 0...128
  1669. @intro["s#{j}"] = Sprite.new(@viewport2)
  1670. @intro["s#{j}"].bitmap = pbBitmap("Graphics/Titles/gen_7_s8")
  1671. a = rand(360)
  1672. b = a*(Math::PI/180)
  1673. r = (@viewport.rect.width*0.5)*Math.cos(b).abs + (@viewport.rect.height*0.5)*Math.sin(b).abs
  1674. @intro["s#{j}"].ox = -(rand(r) + @sprites["s#{j}"].bitmap.width)
  1675. @intro["s#{j}"].oy = @sprites["s#{j}"].bitmap.height/2
  1676. @intro["s#{j}"].angle = a
  1677. @intro["s#{j}"].x = @viewport.rect.width/2
  1678. @intro["s#{j}"].y = @viewport.rect.height/2
  1679. @intro["s#{j}"].opacity = 25 + rand(130)
  1680. end
  1681. @viewport2.color = Color.new(0,0,0)
  1682. @angle = -180
  1683.  
  1684. @sprites["comet"] = Sprite.new(@viewport)
  1685. @sprites["comet"].bitmap = pbBitmap("Graphics/Titles/gen_7_c1")
  1686. @sprites["comet"].ox = @sprites["comet"].bitmap.width/2
  1687. @sprites["comet"].z = 350
  1688. @sprites["comet"].angle = @angle
  1689.  
  1690. @sprites["start"] = Sprite.new(@viewport)
  1691. @sprites["start"].drawRect(@viewport.rect.width,28,Color.new(0,0,0,85))
  1692. bmp = pbBitmap("Graphics/Titles/pokestart")
  1693. @sprites["start"].bitmap.blt((@viewport.rect.width - bmp.width)/2,(28 - bmp.height)/2,bmp,Rect.new(0,0,bmp.width,bmp.height))
  1694. @sprites["start"].toggle = 1
  1695. @sprites["start"].y = @viewport.rect.height - 64
  1696. @sprites["start"].z = 350
  1697. end
  1698.  
  1699. def intro
  1700. pbBGMPlay(@bgm)
  1701. 8.times do
  1702. @viewport2.color.alpha -= 64 if @viewport2.color.alpha > 0
  1703. @intro["bg"].angle += 0.5 if $PokemonSystem.screensize < 2
  1704. for j in 0...128
  1705. @intro["s#{j}"].angle += 0.5 if $PokemonSystem.screensize < 2
  1706. end
  1707. wait(1)
  1708. end
  1709. for j in 0...128
  1710. ox = @intro["s#{j}"].ox
  1711. @intro["s#{j}"].bitmap = pbBitmap("Graphics/Titles/gen_7_s2")
  1712. @intro["s#{j}"].ox = ox
  1713. @intro["s#{j}"].oy = @intro["s#{j}"].bitmap.height/2
  1714. end
  1715. 32.times do
  1716. @intro["bg"].angle += 2 if $PokemonSystem.screensize < 2
  1717. @intro["bg"].opacity -= 32
  1718. for j in 0...128
  1719. @intro["s#{j}"].angle += 2 if $PokemonSystem.screensize < 2
  1720. @intro["s#{j}"].zoom_x -= 0.03
  1721. @intro["s#{j}"].zoom_y -= 0.03
  1722. @intro["s#{j}"].opacity -= 8
  1723. end
  1724. wait(1)
  1725. end
  1726. pbDisposeSpriteHash(@intro)
  1727. @viewport2.dispose
  1728. @sprites["rect2"].color = Color.new(255,255,255,0)
  1729. for i in 0...8
  1730. @sprites["logo2"].opacity += 32
  1731. @sprites["rect2"].color.alpha += 32
  1732. wait(1)
  1733. end
  1734. for i in 0...16
  1735. @sprites["logo2"].color.alpha -= 16
  1736. self.update
  1737. wait(1,false)
  1738. end
  1739. end
  1740.  
  1741. def update
  1742. @sprites["start"].opacity -= @sprites["start"].toggle * 2
  1743. @sprites["start"].toggle *= -1 if @sprites["start"].opacity < 125 || @sprites["start"].opacity >= 255
  1744. @sprites["rect"].opacity += @sprites["rect"].toggle
  1745. @sprites["rect"].toggle *= -1 if @sprites["rect"].opacity <= 0 || @sprites["rect"].opacity >= 255
  1746. @sprites["rect3"].opacity += @sprites["rect3"].toggle
  1747. @sprites["rect3"].toggle *= -1 if @sprites["rect3"].opacity <= 0 || @sprites["rect3"].opacity >= 255
  1748. @sprites["rect2"].opacity -= 8 if @sprites["rect2"].opacity > 0
  1749. for i in 0...4
  1750. a = [1,-1,2,-2]
  1751. @sprites["e#{i}"].angle += a[i]*0.2 if $PokemonSystem.screensize < 2
  1752. end
  1753. for i in 0...128
  1754. @sprites["s#{i}"].opacity += @sprites["s#{i}"].speed*@sprites["s#{i}"].toggle
  1755. if @sprites["s#{i}"].opacity > @sprites["s#{i}"].param || @sprites["s#{i}"].opacity < 10
  1756. @sprites["s#{i}"].toggle *= -1
  1757. end
  1758. end
  1759. for j in 0...16
  1760. next if j > @i/24
  1761. if @sprites["p#{j}"].zoom_x <= 0
  1762. @sprites["p#{j}"].zoom_x = 2
  1763. @sprites["p#{j}"].zoom_y = 2
  1764. @sprites["p#{j}"].opacity = 255
  1765. @sprites["p#{j}"].angle = rand(360)
  1766. end
  1767. @sprites["p#{j}"].zoom_x -= 0.03125
  1768. @sprites["p#{j}"].zoom_y -= 0.03125
  1769. @sprites["p#{j}"].opacity -= 4
  1770. end
  1771. @sprites["logo1"].opacity -= @sprites["logo1"].toggle
  1772. @sprites["logo1"].toggle *= -1 if @sprites["logo1"].opacity < 85 || @sprites["logo1"].opacity >= 255
  1773. @i += 1 if @i < 1024
  1774. #### Flare
  1775. for j in 0...6
  1776. next if j > @i
  1777. @sprites["f#{j}"].opacity += (@i < 40) ? 32 : -16
  1778. @sprites["f#{j}"].x -= (6-j)*(j < 5 ? 1 : -1)
  1779. @sprites["f#{j}"].y += (6-j)*(j < 5 ? 1 : -1)
  1780. @sprites["f#{j}"].tone.red -= 1
  1781. @sprites["f#{j}"].tone.green -= 1
  1782. @sprites["f#{j}"].tone.blue -= 1
  1783. end
  1784. ###########
  1785. @currentFrame += 1
  1786. ######### Math stuff
  1787. @angle += 3 if @angle < 180 && @i >= 64
  1788. a = @angle*(Math::PI/180)
  1789. cx, cy = @viewport.rect.width, @viewport.rect.height
  1790. w, h = @viewport.rect.width*2, @viewport.rect.height/2
  1791.  
  1792. px = cx + w*Math.cos(a)
  1793. py = cy - h*Math.sin(a)
  1794.  
  1795. x1 = cx - w*0.8
  1796. x2 = cx + w*0.8
  1797.  
  1798. ax = (px - x1).abs
  1799. ay = (cy - py).abs
  1800.  
  1801. bx = (x2 - px).abs
  1802. by = (cy - py).abs
  1803.  
  1804. aA = Math.atan(ay.to_f/ax.to_f)*(180/Math::PI)
  1805. bA = Math.atan(by.to_f/bx.to_f)*(180/Math::PI)
  1806.  
  1807. c = (180 - aA - bA)/2
  1808. d = (180 - bA - c)
  1809.  
  1810. @sprites["comet"].x = px
  1811. @sprites["comet"].y = py
  1812. @sprites["comet"].angle = d - 90
  1813. ############
  1814. if @currentFrame == @totalFrames
  1815. self.restart if RESTART_TITLE
  1816. end
  1817. end
  1818.  
  1819. def restart
  1820. pbBGMStop(1)
  1821. @viewport.color = Color.new(0,0,0,0)
  1822. 51.times do
  1823. @viewport.color.alpha+=5
  1824. self.update
  1825. wait(1)
  1826. end
  1827. self.dispose(false)
  1828. raise Reset.new
  1829. end
  1830.  
  1831. def dispose(fade=true)
  1832. pbFadeOutAndHide(@sprites) if fade
  1833. pbDisposeSpriteHash(@sprites)
  1834. @viewport.dispose
  1835. @disposed=true
  1836. end
  1837.  
  1838. def disposed?
  1839. return @disposed
  1840. end
  1841.  
  1842. def wait(frames,advance=true)
  1843. return false if @skip
  1844. frames.times do
  1845. @currentFrame+=1 if advance
  1846. Graphics.update
  1847. Input.update
  1848. @skip = true if Input.trigger?(Input::C)
  1849. end
  1850. return true
  1851. end
  1852.  
  1853. end
  1854. #===============================================================================
  1855. # Completely custom Title Screen style
  1856. #===============================================================================
  1857. class GenCustomStyle
  1858. def initialize
  1859. # decides whether or not to show another layer of the title screen
  1860. @showPoke = true
  1861. # sound file for playing the title screen BGM
  1862. bgm = GEN_CUSTOM_BGM
  1863. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  1864. @mp3 = (File.extname(str)==".ogg") ? true : false
  1865. @skip = false
  1866. @disposed = false
  1867. @swapped = false
  1868. @particles = 16
  1869. @speed = 15
  1870. @opacity = 15
  1871. @pframe = [0,0,0,0,0]
  1872. @speed = 3
  1873. @effo = 1
  1874. @moX = 0
  1875. @moY = 0
  1876. @logoY = 0
  1877.  
  1878. @currentFrame = 0
  1879. # calculates after how many frames the game will reset
  1880. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
  1881.  
  1882. pbBGMPlay(bgm)
  1883. pbWait(30) if @mp3
  1884. @totalFrames-=100 if @mp3
  1885.  
  1886. # creates all the necessary graphics
  1887. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  1888. @viewport.z = 99999
  1889. @cX = @viewport.rect.height/2
  1890. @cInc = 2
  1891. @sprites = {}
  1892.  
  1893. @sprites["background"] = Sprite.new(@viewport)
  1894. @sprites["background"].bitmap = pbBitmap("Graphics/Titles/custom_background")
  1895. @sprites["background"].z = 99
  1896. @sprites["background"].ox = @sprites["background"].bitmap.width/2
  1897. @sprites["background"].oy = @sprites["background"].bitmap.height/2
  1898. @sprites["background"].x = @viewport.rect.width/2
  1899. @sprites["background"].y = @viewport.rect.height/2
  1900.  
  1901. @sprites["plane"] = ScrollingSprite.new(@viewport)
  1902. @sprites["plane"].setBitmap("Graphics/Titles/custom_plane")
  1903. @sprites["plane"].speed = 1
  1904.  
  1905. @sprites["black"] = Sprite.new(@viewport)
  1906. @sprites["black"].bitmap = Bitmap.new(@viewport.rect.width,@viewport.rect.height)
  1907. @sprites["black"].bitmap.fill_rect(0,0,@sprites["black"].bitmap.width,@sprites["black"].bitmap.height,Color.new(0,0,0))
  1908. @sprites["black"].z = 99999
  1909.  
  1910. @sprites["bars"] = Sprite.new(@viewport)
  1911. @sprites["bars"].bitmap = pbBitmap("Graphics/Titles/custom_bars")
  1912. @sprites["bars"].z = 99999
  1913. @sprites["bars"].x = @viewport.rect.width
  1914. @sprites["bars"].src_rect.height = @viewport.rect.height/2
  1915.  
  1916. @sprites["bars2"] = Sprite.new(@viewport)
  1917. @sprites["bars2"].bitmap = pbBitmap("Graphics/Titles/custom_bars")
  1918. @sprites["bars2"].z = 99999
  1919. @sprites["bars2"].x = -@viewport.rect.width
  1920. @sprites["bars2"].y = @viewport.rect.height/2
  1921. @sprites["bars2"].src_rect.y = @viewport.rect.height/2
  1922.  
  1923. @sprites["start"] = Sprite.new(@viewport)
  1924. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  1925. @sprites["start"].ox = @sprites["start"].bitmap.width/2
  1926. @sprites["start"].x = @viewport.rect.width/2
  1927. @sprites["start"].oy = @sprites["start"].bitmap.height/2
  1928. @sprites["start"].y = @viewport.rect.height - 16
  1929. @sprites["start"].opacity = 0
  1930. @sprites["start"].z = 99999
  1931.  
  1932. @sprites["effect1"] = Sprite.new(@viewport)
  1933. @sprites["effect1"].bitmap = pbBitmap("Graphics/Titles/custom_effect")
  1934. @sprites["effect1"].ox = @sprites["effect1"].bitmap.width/2
  1935. @sprites["effect1"].oy = @sprites["effect1"].bitmap.height/2
  1936. @sprites["effect1"].x = @viewport.rect.width/2
  1937. @sprites["effect1"].y = @viewport.rect.height/2 + 102
  1938.  
  1939. @sprites["effect2"] = Sprite.new(@viewport)
  1940. @sprites["effect2"].bitmap = pbBitmap("Graphics/Titles/gen_6_shine")
  1941. @sprites["effect2"].ox = @sprites["effect2"].bitmap.width/2
  1942. @sprites["effect2"].oy = @sprites["effect2"].bitmap.height/2
  1943. @sprites["effect2"].x = @viewport.rect.width/2
  1944. @sprites["effect2"].y = @viewport.rect.height/2 + 102
  1945.  
  1946. for i in 0...@particles
  1947. @sprites["p#{i}"] = AnimatedSpriteParticle.new(@viewport,rand(@particles))
  1948. @sprites["p#{i}"].dy = @viewport.rect.height/(2) + 102
  1949. @sprites["p#{i}"].inverted = false
  1950. @sprites["p#{i}"].refresh
  1951. end
  1952.  
  1953. @sprites["effect3"] = Sprite.new(@viewport)
  1954. @sprites["effect3"].bitmap = pbBitmap("Graphics/Titles/gen_6_effect2")
  1955. @sprites["effect3"].ox = @sprites["effect3"].bitmap.width/2
  1956. @sprites["effect3"].oy = @sprites["effect3"].bitmap.height/2
  1957. @sprites["effect3"].x = @viewport.rect.width/2
  1958. @sprites["effect3"].y = @viewport.rect.height/2 + 102
  1959.  
  1960. @sprites["clouds2"] = Sprite.new(@viewport)
  1961. @sprites["clouds2"].bitmap = pbBitmap("Graphics/Titles/custom_clouds_2")
  1962. @sprites["clouds2"].ox = @sprites["clouds2"].bitmap.width/2
  1963. @sprites["clouds2"].x = @viewport.rect.width/2
  1964. @sprites["clouds2"].oy = @sprites["clouds2"].bitmap.height/2
  1965. @sprites["clouds2"].y = @viewport.rect.height/2
  1966.  
  1967. @sprites["clouds1"] = Sprite.new(@viewport)
  1968. @sprites["clouds1"].bitmap = pbBitmap("Graphics/Titles/custom_clouds_1")
  1969. @sprites["clouds1"].ox = @sprites["clouds2"].bitmap.width/2
  1970. @sprites["clouds1"].x = @viewport.rect.width/2
  1971. @sprites["clouds1"].oy = @sprites["clouds1"].bitmap.height/2
  1972. @sprites["clouds1"].y = @viewport.rect.height/2
  1973.  
  1974. @sprites["logo2"] = Sprite.new(@viewport)
  1975. @sprites["logo2"].bitmap = pbBitmap("Graphics/Titles/pokelogo2")
  1976. @sprites["logo2"].z = 99999
  1977. @sprites["logo2"].opacity = 0
  1978. @sprites["logo2"].ox = @sprites["logo2"].bitmap.width/2
  1979. @sprites["logo2"].oy = @sprites["logo2"].bitmap.height/2
  1980. @sprites["logo2"].x = @viewport.rect.width/2
  1981. @sprites["logo2"].y = @viewport.rect.height/2 - 64
  1982.  
  1983. @sprites["logo"] = Sprite.new(@viewport)
  1984. @sprites["logo"].bitmap = pbBitmap("Graphics/Titles/custom_pokelogo")
  1985. @sprites["logo"].z = 99999
  1986. @sprites["logo"].ox = @sprites["logo"].bitmap.width/2
  1987. @sprites["logo"].oy = @sprites["logo"].bitmap.height/2
  1988. @sprites["logo"].x = @viewport.rect.width/2
  1989. @sprites["logo"].y = @viewport.rect.height/2
  1990.  
  1991. @sprites["shine1"] = Sprite.new(@viewport)
  1992. @sprites["shine1"].bitmap = pbBitmap("Graphics/Titles/custom_pokelogo_shine")
  1993. @sprites["shine1"].z = 99999
  1994. @sprites["shine1"].ox = @sprites["shine1"].bitmap.width/2
  1995. @sprites["shine1"].oy = @sprites["shine1"].bitmap.height/2
  1996. @sprites["shine1"].x = @viewport.rect.width/2 - 32
  1997. @sprites["shine1"].y = @viewport.rect.height/2
  1998. @sprites["shine1"].visible = false
  1999. @sprites["shine1"].src_rect.set(-32,0,32,@sprites["shine1"].bitmap.height)
  2000. @sprites["shine1"].opacity = 128
  2001.  
  2002. @sprites["shine2"] = Sprite.new(@viewport)
  2003. @sprites["shine2"].bitmap = pbBitmap("Graphics/Titles/custom_bars_shine")
  2004. @sprites["shine2"].z = 99999
  2005. @sprites["shine2"].x = -32
  2006. @sprites["shine2"].visible = false
  2007. @sprites["shine2"].src_rect.set(-32,0,32,@sprites["shine2"].bitmap.height)
  2008. end
  2009.  
  2010. def intro
  2011. @sprites["logo"].src_rect.set(0,@sprites["logo"].bitmap.height,@sprites["logo"].bitmap.width,32)
  2012. @sprites["logo"].y+=@sprites["logo"].bitmap.height
  2013. wait(16)
  2014. 36.times do
  2015. @sprites["logo"].src_rect.y-=8
  2016. @sprites["logo"].y-=8
  2017. wait(1)
  2018. end
  2019. @sprites["logo"].y = @viewport.rect.height/2
  2020. @sprites["logo"].src_rect.set(0,0,@sprites["logo"].bitmap.width,@sprites["logo"].bitmap.height)
  2021. @sprites["logo"].opacity = 0
  2022. wait(16)
  2023. 32.times do
  2024. @sprites["bars"].x-=32
  2025. @sprites["bars2"].x+=32
  2026. wait(1)
  2027. end
  2028. @sprites["bars"].x = 0
  2029. @sprites["bars"].opacity = 0
  2030. @sprites["bars"].src_rect.height = @sprites["bars"].bitmap.height
  2031. @sprites["bars2"].dispose
  2032. wait(16)
  2033. 51.times do
  2034. @sprites["bars"].opacity+=5
  2035. @sprites["logo"].opacity+=5
  2036. self.update
  2037. @sprites["start"].opacity = 0
  2038. wait(1)
  2039. end
  2040. 16.times do
  2041. self.update
  2042. @sprites["start"].opacity = 0
  2043. wait(1)
  2044. end
  2045. 47.times do
  2046. @sprites["black"].opacity-=2
  2047. self.update
  2048. @sprites["start"].opacity = 0
  2049. wait(1)
  2050. end
  2051. @viewport.color = Color.new(255,255,255)
  2052. @sprites["black"].opacity = 0
  2053. @sprites["background"].z = -1
  2054. @sprites["logo"].bitmap = pbBitmap("Graphics/Titles/pokelogo")
  2055. 16.times do
  2056. @viewport.color.alpha-=255/16.0
  2057. self.update
  2058. @sprites["start"].opacity = 0
  2059. wait(1)
  2060. end
  2061. 16.times do
  2062. self.update
  2063. @sprites["start"].opacity = 0
  2064. wait(1)
  2065. end
  2066. 32.times do
  2067. @logoY+=1
  2068. @sprites["logo2"].opacity+=255/32.0
  2069. self.update
  2070. @sprites["start"].opacity = 0
  2071. wait(1)
  2072. end
  2073. @sprites["shine1"].visible = true
  2074. @sprites["shine2"].visible = true
  2075. end
  2076.  
  2077. def update(circle=EXPAND_STYLE)
  2078. @sprites["start"].opacity+=@opacity
  2079. @opacity=-15 if @sprites["start"].opacity>=255
  2080. @opacity=+15 if @sprites["start"].opacity<=0
  2081. @sprites["effect1"].angle+=1 if $ResizeFactor <= 1
  2082. @sprites["effect3"].angle+=0.2 if $ResizeFactor <= 1
  2083. @sprites["effect3"].opacity-=@effo
  2084. if @sprites["effect3"].opacity < 32
  2085. @effo = -1
  2086. elsif @sprites["effect3"].opacity >= 255
  2087. @effo = 1
  2088. end
  2089. @sprites["effect2"].angle-=1 if $ResizeFactor <= 1
  2090. for i in 0...@particles
  2091. @sprites["p#{i}"].update
  2092. end
  2093. @sprites["plane"].update
  2094.  
  2095. @currentFrame+=1 if !@skip
  2096. if @currentFrame==@totalFrames
  2097. self.restart if RESTART_TITLE
  2098. end
  2099.  
  2100. if defined?($mouse) && circle
  2101. mouseX = ($mouse.x < 0) ? @viewport.rect.width/2 : $mouse.x
  2102. mouseY = ($mouse.y < 0) ? @viewport.rect.height/2 : $mouse.y
  2103. mouseX = @viewport.rect.width if mouseX > @viewport.rect.width
  2104. mouseY = @viewport.rect.height if mouseY > @viewport.rect.height
  2105. else
  2106. mouseX, mouseY = getCircleCoordinates
  2107. end
  2108.  
  2109. if circle
  2110. @moY = ((@viewport.rect.height/2.0) - mouseY)/@viewport.rect.height/2.0
  2111. @moX = ((@viewport.rect.width/2.0) - mouseX)/@viewport.rect.width/2.0
  2112. else
  2113. @moY = 0
  2114. @moX = 0
  2115. end
  2116.  
  2117. @sprites["clouds2"].x = @viewport.rect.width/2 - @moX*24
  2118. @sprites["clouds2"].y = @viewport.rect.height/2 - @moY*16
  2119. @sprites["clouds1"].x = @viewport.rect.width/2 - @moX*36
  2120. @sprites["clouds1"].y = @viewport.rect.height/2 - @moY*24
  2121.  
  2122. @sprites["effect2"].x = @viewport.rect.width/2 - @moX*18
  2123. @sprites["effect2"].y = @viewport.rect.height/2 + 102 - @moY*12
  2124.  
  2125. @sprites["effect3"].x = @viewport.rect.width/2 - @moX*32
  2126. @sprites["effect3"].y = @viewport.rect.height/2 + 102 - @moY*24
  2127.  
  2128. @sprites["logo"].x = @viewport.rect.width/2 - @moX*48
  2129. @sprites["logo"].y = @viewport.rect.width/2 - @logoY - 48 - @moY*32
  2130. @sprites["logo2"].x = @sprites["logo"].x
  2131. @sprites["logo2"].y = @sprites["logo"].y - 64 + @logoY*2
  2132.  
  2133. @sprites["shine1"].src_rect.x+=8
  2134. @sprites["shine1"].x = @sprites["logo"].x + @sprites["shine1"].src_rect.x
  2135. @sprites["shine1"].y = @sprites["logo"].y
  2136. @sprites["shine2"].src_rect.x+=8
  2137. @sprites["shine2"].x+=8
  2138. if @sprites["shine2"].x > @viewport.rect.width*6
  2139. @sprites["shine1"].src_rect.x = -32
  2140. @sprites["shine1"].x = @sprites["logo"].x - 32
  2141. @sprites["shine2"].src_rect.x = -32
  2142. @sprites["shine2"].x = -32
  2143. end
  2144.  
  2145. end
  2146.  
  2147. def getCircleCoordinates
  2148. height = @viewport.rect.height
  2149. width = height
  2150. offset = (@viewport.rect.width - @viewport.rect.height)/2
  2151. x = @cX
  2152. r = width/2
  2153. # basic circle formula
  2154. # (x - tx)**2 + (y - ty)**2 = r**2
  2155. y1 = -Math.sqrt(r**2 - (x - width/2)**2).to_i
  2156. y2 = Math.sqrt(r**2 - (x - width/2)**2).to_i
  2157. @cX+=@cInc
  2158. @cInc = -2 if @cX >= width
  2159. @cInc = +2 if @cX <= 0
  2160. return (x + offset), (@cInc > 0 ? y1 : y2) + height/2
  2161. end
  2162.  
  2163. def restart
  2164. pbBGMStop(1)
  2165. @viewport.color = Color.new(0,0,0,0)
  2166. 51.times do
  2167. @viewport.color.alpha+=5
  2168. self.update
  2169. wait(1)
  2170. end
  2171. self.dispose(false)
  2172. raise Reset.new
  2173. end
  2174.  
  2175. def dispose(fade=true)
  2176. pbFadeOutAndHide(@sprites) if fade
  2177. pbDisposeSpriteHash(@sprites)
  2178. @disposed=true
  2179. end
  2180.  
  2181. def disposed?
  2182. return @disposed
  2183. end
  2184.  
  2185. def wait(frames,advance=true)
  2186. return false if @skip
  2187. frames.times do
  2188. @currentFrame+=1 if advance
  2189. Graphics.update
  2190. Input.update
  2191. @skip=true if Input.trigger?(Input::C)
  2192. end
  2193. return true
  2194. end
  2195.  
  2196. end
  2197. #===============================================================================
  2198. # Default Essentials one
  2199. #===============================================================================
  2200. class EssentialsTitleScreen
  2201. def initialize
  2202. @skip = false
  2203. @currentFrame = 0
  2204. # calculates after how many frames the game will reset
  2205. #@totalFrames=getPlayTime("Audio/BGM/#{bgm}")*Graphics.frame_rate
  2206. @totalFrames = 90*Graphics.frame_rate
  2207. @timer = 0
  2208.  
  2209. @sprites = {}
  2210. @sprites["pic"] = Sprite.new
  2211. @sprites["pic"].bitmap = pbBitmap("Graphics/Titles/splash.png")
  2212.  
  2213. @sprites["pic2"] = Sprite.new
  2214. @sprites["pic2"].bitmap = pbBitmap("Graphics/Titles/start")
  2215. @sprites["pic2"].y = 322
  2216.  
  2217. data_system = pbLoadRxData("Data/System")
  2218. pbBGMPlay(data_system.title_bgm)
  2219. end
  2220.  
  2221. def intro
  2222. pbFadeInAndShow(@sprites)
  2223. end
  2224.  
  2225. def update
  2226. @timer+=1
  2227. @timer=0 if @timer>=80
  2228. if @timer>=32
  2229. @sprites["pic2"].opacity = 8*(@timer-32)
  2230. else
  2231. @sprites["pic2"].opacity = 255-(8*@timer)
  2232. end
  2233. if @currentFrame>=@totalFrames
  2234. raise Reset.new if RESTART_TITLE
  2235. end
  2236. end
  2237.  
  2238. def dispose(fade=true)
  2239. pbFadeOutAndHide(@sprites) if fade
  2240. pbDisposeSpriteHash(@sprites)
  2241. @disposed=true
  2242. end
  2243.  
  2244. def disposed?
  2245. return @disposed
  2246. end
  2247.  
  2248. def wait(frames)
  2249. return if @skip
  2250. frames.times do
  2251. @currentFrame+=1
  2252. Graphics.update
  2253. Input.update
  2254. @skip=true if Input.trigger?(Input::C)
  2255. end
  2256. end
  2257.  
  2258. end
  2259. #-------------------------------------------------------------------------------
  2260. # Gen 5 Title Screen Pokemon sprite
  2261. #-------------------------------------------------------------------------------
  2262. class AnimatedPokemonSprite < Sprite
  2263. def setBitmap(pokemon,back=false)
  2264. @bitmap = pbLoadPokemonBitmap(pokemon,back)
  2265. self.bitmap = @bitmap.bitmap.clone
  2266. self.ox = self.bitmap.width/2
  2267. self.oy = self.bitmap.height
  2268. metrics=load_data("Data/metrics.dat")
  2269. self.oy+=metrics[2][pokemon.species]
  2270. self.oy-=metrics[1][pokemon.species]
  2271. end
  2272.  
  2273. def animatedBitmap; return @bitmap; end
  2274. def width; return @bitmap.width; end
  2275. def height; return @bitmap.height; end
  2276.  
  2277. def update
  2278. @bitmap.update
  2279. self.bitmap = @bitmap.bitmap.clone
  2280. end
  2281. end
  2282. #-------------------------------------------------------------------------------
  2283. # Gen 6 Title Screen particles
  2284. #-------------------------------------------------------------------------------
  2285. class AnimatedSpriteParticle < Sprite
  2286. attr_accessor :inverted
  2287. attr_accessor :repeat
  2288. attr_accessor :count
  2289. attr_accessor :dy
  2290. attr_accessor :dx
  2291. def initialize(viewport,delay=0)
  2292. @dx = viewport.rect.width/2
  2293. @dy = viewport.rect.height/4
  2294. @repeat = -1
  2295. @count = 0
  2296. super(viewport)
  2297. @inverted = true
  2298. self.refresh
  2299. @delay = delay
  2300. @frame = 0
  2301. self.visible = false
  2302. end
  2303.  
  2304. def update
  2305. return if @repeat > 0 && @count > @repeat
  2306. @frame+=1
  2307. return if @frame < @delay
  2308. self.visible = true
  2309. @px-= @inverted ? (@px-@pos[0])*(0.002*@speed) : (@pos[0]-@px)*(0.002*@speed)
  2310. @py-= @inverted ? (@py-@pos[1])*(0.002*@speed) : (@pos[1]-@py)*(0.002*@speed)
  2311. self.x = @px
  2312. self.y = @py
  2313. s = @inverted ? 0.5 : 1
  2314. self.opacity-=0.5*@speed*s
  2315. self.refresh if self.opacity <= 0
  2316. end
  2317.  
  2318. def refresh
  2319. self.opacity = 255
  2320. self.x = @dx
  2321. self.y = @dy
  2322. x = rand(@dx*2 + 32*4)-32*2
  2323. y = rand(@dy*2 + 32*4)-32*2
  2324. x1 = rand(2)<1 ? -rand(32) : @dx*2+rand(32)
  2325. y1 = @dy-46+rand(92)
  2326. @pos = [
  2327. @inverted ? @dx : x,
  2328. @inverted ? @dy : y
  2329. ]
  2330. @px = @inverted ? x1 : @dx
  2331. @py = @inverted ? y1 : @dy
  2332. @speed = (rand(16)+1)*0.5
  2333. @speed*=4 if @inverted
  2334. if rand(2) < 1
  2335. self.bitmap = pbBitmap("Graphics/Titles/gen_6_particle2")
  2336. else
  2337. self.bitmap = pbBitmap("Graphics/Titles/gen_6_particle")
  2338. end
  2339. self.ox = self.bitmap.width/2
  2340. self.oy = self.bitmap.height/2
  2341. @count+=1 if @repeat > 0
  2342. end
  2343. end
  2344. #-------------------------------------------------------------------------------
  2345. # Gen 6 EB demo
  2346. #-------------------------------------------------------------------------------
  2347. # If the Elite Battle system is detected, the game will play a little demo of it
  2348. # after the title screen finishes playing.
  2349. class PlayEBDemo
  2350.  
  2351. def initialize(bgm=EB_DEMO_BGM)
  2352. @viewport = {}
  2353. $Trainer = PokeBattle_Trainer.new("",0)
  2354.  
  2355. @skip = false
  2356. @files = readDirectoryFiles("Graphics/Titles/Extra/",["*.png"]).sort_by { |x| x[/\d+/].to_i }
  2357. return if @files.length<7
  2358. pbBGMPlay(bgm)
  2359.  
  2360. @sprites = {}
  2361. @viewport["2"] = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  2362. @viewport["2"].tone = Tone.new(-255,-255,-255)
  2363. @ballframe = 0
  2364. @sprites["pokeball"]=Sprite.new(@viewport["2"])
  2365. @sprites["pokeball"].bitmap=BitmapCache.load_bitmap("#{checkEBFolderPath}/pokeballs")
  2366. @sprites["pokeball"].src_rect.set(0,@ballframe*40,41,40)
  2367. @sprites["pokeball"].ox=20
  2368. @sprites["pokeball"].oy=20
  2369. @sprites["pokeball"].zoom_x = 1.5
  2370. @sprites["pokeball"].zoom_y = 1.5
  2371. @sprites["pokeball"].z = 20
  2372. @sprites["pokeball"].x = @viewport["2"].rect.width/2
  2373. @sprites["pokeball"].y = @viewport["2"].rect.height*0.6-128
  2374. for i in 1..3
  2375. y = [-VIEWPORT_HEIGHT,0,VIEWPORT_HEIGHT]
  2376. @viewport["#{i}"] = Viewport.new((Graphics.width/3+5)*(i-1),y[i-1],Graphics.width/3-8,VIEWPORT_HEIGHT) if i!=2
  2377. @viewport["#{i}"].z = 1 if i!=2
  2378. pkmn = PokeBattle_Pokemon.new(EB_SPECIES[i-1],5)
  2379.  
  2380. @sprites["bg#{i}"] = Sprite.new(@viewport["#{i}"])
  2381. @sprites["bg#{i}"].bitmap = Bitmap.new(@viewport["#{i}"].rect.width,@viewport["#{i}"].rect.height-24)
  2382. bmp = pbBitmap("Graphics/Battlebacks/battlebg#{EB_BG[i-1]}")
  2383. @sprites["bg#{i}"].bitmap.stretch_blt(Rect.new(0,0,@viewport["#{i}"].rect.width,@viewport["#{i}"].rect.height),bmp,Rect.new(bmp.width/4,bmp.height/4,bmp.width/2,bmp.height/2))
  2384. @sprites["bg#{i}"].ox = @sprites["bg#{i}"].bitmap.width/2
  2385. @sprites["bg#{i}"].oy = @sprites["bg#{i}"].bitmap.height/2
  2386. @sprites["bg#{i}"].x = @viewport["#{i}"].rect.width/2
  2387. @sprites["bg#{i}"].y = @viewport["#{i}"].rect.height/2
  2388.  
  2389. @sprites["base#{i}"] = Sprite.new(@viewport["#{i}"])
  2390. @sprites["base#{i}"].bitmap = pbBitmap("Graphics/Battlebacks/enemybase#{EB_BASE[i-1]}")
  2391. @sprites["base#{i}"].ox = @sprites["base#{i}"].bitmap.width/2
  2392. @sprites["base#{i}"].oy = @sprites["base#{i}"].bitmap.height/2
  2393. @sprites["base#{i}"].x = @viewport["#{i}"].rect.width/2
  2394. @sprites["base#{i}"].y = @viewport["#{i}"].rect.height*0.6
  2395. @sprites["base#{i}"].zoom_x = 1.5
  2396. @sprites["base#{i}"].zoom_y = 1.5
  2397.  
  2398. @sprites["pokemon#{i}"]=DynamicPokemonSprite.new(false,0,@viewport["#{i}"])
  2399. @sprites["pokemon#{i}"].setPokemonBitmap(pkmn,false)
  2400. @sprites["pokemon#{i}"].mirror = true
  2401. @sprites["pokemon#{i}"].x = @sprites["base#{i}"].x
  2402. @sprites["pokemon#{i}"].y = @sprites["base#{i}"].y
  2403. @sprites["pokemon#{i}"].zoom_x = 1.5
  2404. @sprites["pokemon#{i}"].zoom_y = 1.5
  2405. end
  2406. @viewport["3"].rect.height = 0
  2407. @oy = @sprites["pokemon2"].oy
  2408. @sprites["pokemon2"].oy = @sprites["pokemon2"].bitmap.width/2
  2409. @sprites["pokemon2"].y-=128+@sprites["pokemon2"].oy/2
  2410. @sprites["pokemon2"].zoom_x = 0
  2411. @sprites["pokemon2"].zoom_y = 0
  2412. @sprites["pokemon2"].tone = Tone.new(255,255,255)
  2413. @sprites["pokemon2"].showshadow = false
  2414.  
  2415. self.play
  2416. @viewport.dispose
  2417. self.dispose
  2418. end
  2419.  
  2420. def play
  2421. 15.times do
  2422. @viewport["2"].tone.red+=17
  2423. @viewport["2"].tone.green+=17
  2424. @viewport["2"].tone.blue+=17
  2425. @sprites["pokeball"].src_rect.set(0,@ballframe*40,41,40)
  2426. wait(1)
  2427. end
  2428. wait(1)
  2429. 8.times do
  2430. @sprites["pokeball"].src_rect.set(0,@ballframe*40,41,40)
  2431. wait(1)
  2432. end
  2433. @sprites["pokeball"].visible=false
  2434. 8.times do
  2435. @sprites["pokemon2"].zoom_x+=0.125*1.5
  2436. @sprites["pokemon2"].zoom_y+=0.125*1.5
  2437. wait(1)
  2438. end
  2439. 8.times do
  2440. @sprites["pokemon2"].tone.red-=32
  2441. @sprites["pokemon2"].tone.green-=32
  2442. @sprites["pokemon2"].tone.blue-=32
  2443. wait(1)
  2444. end
  2445. @sprites["pokemon2"].y+=@sprites["pokemon2"].oy/2
  2446. @sprites["pokemon2"].oy = @oy
  2447. 8.times do
  2448. @sprites["pokemon2"].y+=16
  2449. wait(1)
  2450. end
  2451. @sprites["pokemon2"].showshadow = true
  2452. 4.times do
  2453. @viewport["2"].rect.y+=2
  2454. wait(1)
  2455. end
  2456. 4.times do
  2457. @viewport["2"].rect.y-=2
  2458. wait(1)
  2459. end
  2460. wait(8)
  2461. 8.times do
  2462. @viewport["2"].rect.x+=22
  2463. @viewport["2"].rect.width-=44
  2464. @sprites["bg2"].x = @viewport["2"].rect.width/2
  2465. @sprites["base2"].x = @viewport["2"].rect.width/2
  2466. @sprites["pokemon2"].x = @sprites["base2"].x
  2467. wait(1)
  2468. end
  2469. wait(16)
  2470. 8.times do
  2471. @viewport["1"].rect.y+=48
  2472. wait(1)
  2473. end
  2474. wait(16)
  2475. 8.times do
  2476. @viewport["3"].rect.y-=48
  2477. @viewport["3"].rect.height+=48
  2478. wait(1)
  2479. end
  2480. wait(24)
  2481. 16.times do
  2482. @viewport["1"].rect.y-=24
  2483. @viewport["2"].rect.y+=24
  2484. @viewport["2"].rect.height-=24
  2485. @viewport["3"].rect.y-=24
  2486. wait(1)
  2487. end
  2488. self.dispose
  2489. wait(8)
  2490. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  2491. for i in 0..1
  2492. pbDisposeSpriteHash(@sprites)
  2493. f = [1,-1][i]
  2494. @viewport.tone = Tone.new(255,255,255)
  2495. @sprites["#{i}"] = Sprite.new(@viewport)
  2496. @sprites["#{i}"].bitmap = pbBitmap("Graphics/Titles/Extra/#{@files[i]}")
  2497. @sprites["#{i}"].ox = @sprites["#{i}"].bitmap.width/2
  2498. @sprites["#{i}"].oy = @sprites["#{i}"].bitmap.height/2
  2499. @sprites["#{i}"].x = @viewport.rect.width/2
  2500. @sprites["#{i}"].y = @viewport.rect.height/2
  2501. @sprites["#{i}"].angle=-4*f
  2502. 51.times do
  2503. @viewport.tone.red-=10 if @viewport.tone.red>0
  2504. @viewport.tone.green-=10 if @viewport.tone.green>0
  2505. @viewport.tone.blue-=10 if @viewport.tone.blue>0
  2506. @sprites["#{i}"].angle+=0.1*f
  2507.  
  2508. wait(1)
  2509. end
  2510. end
  2511. pbDisposeSpriteHash(@sprites)
  2512. for i in 2..5
  2513. @sprites["#{i}"] = Sprite.new(@viewport)
  2514. @sprites["#{i}"].bitmap = pbBitmap("Graphics/Titles/Extra/#{@files[i]}")
  2515. @sprites["#{i}"].ox = @sprites["#{i}"].bitmap.width/2
  2516. @sprites["#{i}"].oy = @sprites["#{i}"].bitmap.height/2
  2517. @sprites["#{i}"].x = -@viewport.rect.width/2
  2518. @sprites["#{i}"].y = @viewport.rect.height/2
  2519. 16.times do
  2520. @sprites["#{i}"].x+=32
  2521. if i>2
  2522. @sprites["#{i-1}"].opacity-=16
  2523. end
  2524. wait(1)
  2525. end
  2526. wait(8)
  2527. end
  2528. wait(8)
  2529. pbDisposeSpriteHash(@sprites)
  2530. for i in 6..6
  2531. @viewport.tone = Tone.new(255,255,255)
  2532. @sprites["#{i}"] = Sprite.new(@viewport)
  2533. @sprites["#{i}"].bitmap = pbBitmap("Graphics/Titles/Extra/#{@files[i]}")
  2534. @sprites["#{i}"].ox = @sprites["#{i}"].bitmap.width/2
  2535. @sprites["#{i}"].oy = @sprites["#{i}"].bitmap.height/2
  2536. @sprites["#{i}"].x = @viewport.rect.width/2
  2537. @sprites["#{i}"].y = @viewport.rect.height/2
  2538. 51.times do
  2539. @viewport.tone.red-=5
  2540. @viewport.tone.green-=5
  2541. @viewport.tone.blue-=5
  2542. wait(1)
  2543. end
  2544. end
  2545. wait(12)
  2546. pbDisposeSpriteHash(@sprites)
  2547. wait(40)
  2548. pbBGMStop(1.0)
  2549. wait(20)
  2550. end
  2551.  
  2552. def dispose
  2553. pbDisposeSpriteHash(@sprites)
  2554. pbDisposeSpriteHash(@viewport) if @viewport.is_a?(Hash)
  2555. end
  2556.  
  2557. def wait(frames)
  2558. return false if @skip
  2559. frames.times do
  2560. Graphics.update
  2561. Input.update
  2562. for i in 1..3
  2563. @sprites["pokemon#{i}"].update if @sprites["pokemon#{i}"]
  2564. end
  2565. @ballframe+=1
  2566. @ballframe=0 if @ballframe > 7
  2567. @skip=true if Input.trigger?(Input::C)
  2568. end
  2569. return true
  2570. end
  2571.  
  2572. end
  2573. #-------------------------------------------------------------------------------
  2574. # Custom credits scene
  2575. # creates an animated Panorama with a running trainer sprite
  2576. #-------------------------------------------------------------------------------
  2577. if defined?(CUSTOM_CREDITS) && CUSTOM_CREDITS
  2578. class Scene_Credits
  2579.  
  2580. def main; end
  2581.  
  2582. def initialize
  2583. @pframe = [0,0,0,0,0]
  2584. @speed = 3
  2585. @cpeed = 1
  2586. @viewport1 = Viewport.new(0,VIEWPORT_HEIGHT,Graphics.width,VIEWPORT_HEIGHT)
  2587. @viewport1.z = 99999
  2588. @viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT*2)
  2589. @viewport2.z = 99999
  2590. @viewport3 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  2591. @viewport3.z = 99999
  2592. @viewport3.color = Color.new(0,0,0,0)
  2593. 16.times do
  2594. @viewport3.color.alpha += 16
  2595. pbWait(1)
  2596. end
  2597. $scene = self
  2598. @sprites = {}
  2599. credits = CREDIT.split(/\n/)
  2600.  
  2601. @sprites["credits"] = Sprite.new(@viewport1)
  2602. @sprites["credits"].bitmap = Bitmap.new(Graphics.width,32 * credits.length)
  2603. @sprites["credits"].z = 99
  2604. @sprites["credits"].y = VIEWPORT_HEIGHT
  2605. pbSetSystemFont(@sprites["credits"].bitmap)
  2606. gw = Graphics.width*0.8
  2607. ox = (Graphics.width-gw)/2
  2608.  
  2609. for i in 0...credits.length
  2610. c = credits[i]
  2611. if c.include?("<s>")
  2612. n = c.split("<s>")
  2613. width = gw/n.length
  2614. for s in n
  2615. pbDrawOutlineText(@sprites["credits"].bitmap,ox+width*n.index(s),i*32,width,32,s,CREDITS_FILL,CREDITS_OUTLINE,1)
  2616. end
  2617. else
  2618. pbDrawOutlineText(@sprites["credits"].bitmap,ox,i*32,gw,32,c,CREDITS_FILL,CREDITS_OUTLINE,1)
  2619. end
  2620. end
  2621.  
  2622. self.compileLogo
  2623. self.drawSky
  2624. self.drawPanorama
  2625. @sprites["trainer"] = Sprite.new(@viewport1)
  2626. @sprites["trainer"].bitmap = pbBitmap(self.getTrainer)
  2627. @sprites["trainer"].src_rect.set(0,0,@sprites["trainer"].bitmap.height,@sprites["trainer"].bitmap.width/6)
  2628. @sprites["trainer"].z = 99999
  2629. @sprites["trainer"].ox = @sprites["trainer"].src_rect.width/2
  2630. @sprites["trainer"].oy = @sprites["trainer"].src_rect.height
  2631. @sprites["trainer"].x = Graphics.width*0.75
  2632. @sprites["trainer"].y = VIEWPORT_HEIGHT - 12
  2633. #Stops all audio but background music.
  2634. self.stopAudio
  2635. 20.times do
  2636. @viewport3.color.alpha -= 16
  2637. Graphics.update
  2638. end
  2639. self.flareAnimation
  2640. loop do
  2641. Graphics.update
  2642. Input.update
  2643. @cpeed = Input.press?(Input::C) ? 0 : 1
  2644. self.update
  2645. break if @sprites["credits"].y <= -@sprites["credits"].bitmap.height
  2646. end
  2647. pbBGMFade(3.0)
  2648. for i in 0...128
  2649. @sprites["blank"].opacity += 16
  2650. @sprites["trainer"].x -= 2
  2651. @sprites["trainer"].opacity -= 4 if i >= 64
  2652. self.update
  2653. Graphics.update
  2654. end
  2655. $PokemonGlobal.creditsPlayed=true
  2656. pbDisposeSpriteHash(@sprites)
  2657. @viewport1.dispose
  2658. @viewport2.dispose
  2659. @viewport3.dispose
  2660. $scene = Scene_Map.new
  2661. pbBGMPlay(@previousBGM)
  2662. end
  2663.  
  2664. def stopAudio
  2665. @previousBGM = $game_system.getPlayingBGM
  2666. pbMEStop()
  2667. pbBGSStop()
  2668. pbSEStop()
  2669. pbBGMFade(2.0)
  2670. pbBGMPlay(CREDITS_BGM)
  2671. end
  2672.  
  2673. def last?
  2674. end
  2675.  
  2676. def update
  2677. self.updatePanorama
  2678. end
  2679.  
  2680. def drawSky
  2681. @sprites["rect1"] = Sprite.new(@viewport3)
  2682. @sprites["rect1"].bitmap = Bitmap.new(Graphics.width,VIEWPORT_HEIGHT/2)
  2683. @sprites["rect1"].bitmap.fill_rect(0,0,@sprites["rect1"].bitmap.width,@sprites["rect1"].bitmap.height,Color.new(0,0,0))
  2684. @sprites["rect2"] = Sprite.new(@viewport3)
  2685. @sprites["rect2"].bitmap = Bitmap.new(Graphics.width,VIEWPORT_HEIGHT/2)
  2686. @sprites["rect2"].bitmap.fill_rect(0,0,@sprites["rect2"].bitmap.width,@sprites["rect2"].bitmap.height,Color.new(0,0,0))
  2687. @sprites["rect2"].y = VIEWPORT_HEIGHT/2
  2688. @sprites["sky"] = Sprite.new(@viewport2)
  2689. @sprites["sky"].bitmap = pbBitmap("graphics/Titles/Panorama/background_sky")
  2690. @sprites["sun2"] = Sprite.new(@viewport2)
  2691. @sprites["sun2"].bitmap = pbBitmap("Graphics/Titles/Panorama/sun2")
  2692. @sprites["sun2"].ox = @sprites["sun2"].bitmap.width/2
  2693. @sprites["sun2"].oy = @sprites["sun2"].bitmap.height/2
  2694. @sprites["sun2"].x = Graphics.width/2
  2695. @sprites["sun2"].y = VIEWPORT_HEIGHT/2
  2696. @sprites["sun1"] = Sprite.new(@viewport2)
  2697. @sprites["sun1"].bitmap = pbBitmap("Graphics/Titles/Panorama/sun1")
  2698. @sprites["sun1"].ox = @sprites["sun1"].bitmap.width/2
  2699. @sprites["sun1"].oy = @sprites["sun1"].bitmap.height/2
  2700. @sprites["sun1"].x = Graphics.width/2
  2701. @sprites["sun1"].y = VIEWPORT_HEIGHT/2
  2702. end
  2703.  
  2704. def updateSky
  2705. @sprites["sun2"].angle += 1 if $PokemonSystem.screensize < 2
  2706. @sprites["sun1"].angle -= 1 if $PokemonSystem.screensize < 2
  2707. end
  2708.  
  2709. def flareAnimation
  2710. @flare = {}
  2711. for i in 0...6
  2712. @flare["#{i}"] = Sprite.new(@viewport3)
  2713. @flare["#{i}"].z = 99
  2714. @flare["#{i}"].bitmap = pbBitmap("Graphics/Titles/Panorama/flare#{i+1}")
  2715. @flare["#{i}"].ox = @flare["#{i}"].bitmap.width/2
  2716. @flare["#{i}"].oy = @flare["#{i}"].bitmap.height/2
  2717. @flare["#{i}"].x = Graphics.width/2
  2718. @flare["#{i}"].y = VIEWPORT_HEIGHT/2
  2719. @flare["#{i}"].opacity = 0
  2720. @flare["#{i}"].tone = Tone.new(128,128,128)
  2721. end
  2722. for i in 0...60
  2723. @sprites["rect1"].y -= 8
  2724. @sprites["rect2"].y += 8
  2725. @viewport3.color = Color.new(255,255,255) if i == 2
  2726. for j in 0...6
  2727. next if j > i
  2728. @flare["#{j}"].opacity += (i<40) ? 32 : -16
  2729. @flare["#{j}"].x -= (6-j)*(j<5 ? 1 : -1)
  2730. @flare["#{j}"].y += (6-j)*(j<5 ? 1 : -1)
  2731. @flare["#{j}"].tone.red -= 1
  2732. @flare["#{j}"].tone.green -= 1
  2733. @flare["#{j}"].tone.blue -= 1
  2734. end
  2735. @viewport3.color.alpha -= 8 if @viewport3.color.alpha > 0
  2736. Graphics.update
  2737. self.updateSky
  2738. end
  2739. for i in 0...128
  2740. @viewport1.rect.y -= @viewport1.rect.height/128
  2741. @viewport2.rect.y -= @viewport2.rect.height/256
  2742. @viewport3.rect.y -= @viewport3.rect.height/128
  2743. if i >= 64
  2744. @sprites["sun1"].opacity -= 4
  2745. @sprites["sun2"].opacity -= 4
  2746. end
  2747. Graphics.update
  2748. self.updatePanorama
  2749. self.updateSky
  2750. end
  2751. end
  2752.  
  2753. def drawPanorama
  2754. @sprites["background"] = Sprite.new(@viewport1)
  2755. @sprites["background"].bitmap = pbBitmap("Graphics/Titles/Panorama/background")
  2756. @sprites["background2"] = Sprite.new(@viewport1)
  2757. @sprites["background2"].bitmap = pbBitmap("Graphics/Titles/Panorama/background_cover")
  2758. @sprites["background2"].z = 999
  2759. @sprites["clouds"] = AnimatedPlane.new(@viewport1)
  2760. @sprites["clouds"].bitmap = pbBitmap("Graphics/Titles/Panorama/clouds")
  2761. @sprites["mountains"] = Sprite.new(@viewport1)
  2762. @sprites["mountains"].bitmap = pbBitmap("Graphics/Titles/Panorama/mountains")
  2763. @sprites["trees3"] = AnimatedPlane.new(@viewport1)
  2764. @sprites["trees3"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_3")
  2765. @sprites["trees2"] = AnimatedPlane.new(@viewport1)
  2766. @sprites["trees2"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_2")
  2767. @sprites["trees1"] = AnimatedPlane.new(@viewport1)
  2768. @sprites["trees1"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_1")
  2769. @sprites["grass"] = AnimatedPlane.new(@viewport1)
  2770. @sprites["grass"].bitmap = pbBitmap("Graphics/Titles/Panorama/grass")
  2771. @sprites["grass"].z = 999
  2772. @sprites["blank"] = Sprite.new(@viewport1)
  2773. @sprites["blank"].bitmap = Bitmap.new(Graphics.width,VIEWPORT_HEIGHT)
  2774. @sprites["blank"].bitmap.fill_rect(0,0,Graphics.width,VIEWPORT_HEIGHT,Color.new(0,0,0))
  2775. @sprites["blank"].z = 9999
  2776. @sprites["blank"].opacity = 0
  2777. end
  2778.  
  2779. def updatePanorama
  2780. for i in 0...@pframe.length
  2781. @pframe[i]+=1
  2782. end
  2783. @sprites["grass"].ox-=4
  2784. @sprites["trees1"].ox-=1
  2785. @sprites["trees2"].ox-=1 if @pframe[0]>1
  2786. @sprites["trees3"].ox-=1 if @pframe[1]>2
  2787. @sprites["clouds"].ox+=1 if @pframe[2]>3
  2788. @sprites["credits"].y -= 1+(1-@cpeed) if @pframe[3]>@cpeed
  2789.  
  2790. @sprites["trainer"].src_rect.x += @sprites["trainer"].src_rect.width if @pframe[4]>@speed
  2791. @sprites["trainer"].src_rect.x = 0 if @sprites["trainer"].src_rect.x >= @sprites["trainer"].bitmap.width
  2792. if Input.press?(Input::LEFT)
  2793. @speed = 2
  2794. @sprites["trainer"].x -= 1 if @sprites["trainer"].x > Graphics.width*0.25
  2795. else
  2796. @speed = 3
  2797. @sprites["trainer"].x += 1 if @sprites["trainer"].x < Graphics.width*0.75 && @pframe[3]>1
  2798. end
  2799.  
  2800. @pframe[0]=0 if @pframe[0]>1
  2801. @pframe[1]=0 if @pframe[1]>2
  2802. @pframe[2]=0 if @pframe[2]>3
  2803. @pframe[3]=0 if @pframe[3]>@cpeed
  2804. @pframe[4]=0 if @pframe[4]>@speed
  2805. end
  2806.  
  2807. def compileLogo
  2808. @sprites["logo"] = Sprite.new(@viewport3)
  2809. @sprites["logo"].z = 999
  2810. @sprites["logo"].bitmap = Bitmap.new(Graphics.width,VIEWPORT_HEIGHT)
  2811. wdh = @sprites["logo"].bitmap.width
  2812. hgh = @sprites["logo"].bitmap.height
  2813. bmp = pbBitmap("Graphics/Titles/pokelogo2")
  2814. @sprites["logo"].bitmap.blt((wdh-bmp.width)/2,(hgh-bmp.height)/2,bmp,Rect.new(0,0,bmp.width,bmp.height))
  2815. bmp = pbBitmap("Graphics/Titles/pokelogo")
  2816. @sprites["logo"].bitmap.blt((wdh-bmp.width)/2,(hgh-bmp.height)/2,bmp,Rect.new(0,0,bmp.width,bmp.height))
  2817. end
  2818.  
  2819. def getTrainer(type=$Trainer.trainertype)
  2820. outfit = $Trainer ? $Trainer.outfit : 0
  2821. bitmapFileName = sprintf("Graphics/Titles/Panorama/trainer%s_%d",
  2822. getConstantName(PBTrainers,type),outfit) rescue nil
  2823. if !pbResolveBitmap(bitmapFileName)
  2824. bitmapFileName = sprintf("Graphics/Titles/Panorama/trainer%03d_%d",type,outfit)
  2825. if !pbResolveBitmap(bitmapFileName)
  2826. bitmapFileName = sprintf("Graphics/Titles/Panorama/trainer%03d",type)
  2827. end
  2828. end
  2829. return bitmapFileName
  2830. end
  2831.  
  2832. end
  2833. end
  2834. #-------------------------------------------------------------------------------
  2835. # Gen 1 intro before the Title Screen
  2836. #-------------------------------------------------------------------------------
  2837. class ClassicIntro
  2838.  
  2839. def initialize(bgm=CLASSIC_INTRO_BGM)
  2840. @viewport = Viewport.new(0,96,Graphics.width,192)
  2841. @sprites = {}
  2842. @skip = false
  2843.  
  2844. pbBGMPlay(bgm)
  2845.  
  2846. @sprites["backdrop"] = Sprite.new(@viewport)
  2847. @sprites["backdrop"].bitmap = pbBitmap("Graphics/Titles/Intro/backdrop")
  2848. @sprites["backdrop"].ox = @sprites["backdrop"].bitmap.width/2
  2849. @sprites["backdrop"].oy = @sprites["backdrop"].bitmap.height/2
  2850. @sprites["backdrop"].x = @viewport.rect.width/2
  2851. @sprites["backdrop"].y = @viewport.rect.height/2
  2852.  
  2853. @sprites["background"] = Sprite.new(@viewport)
  2854. @sprites["background"].bitmap = pbBitmap("Graphics/Titles/Intro/background")
  2855. @sprites["background"].src_rect.set(0,0,480,192)
  2856. @sprites["background"].ox = @sprites["background"].bitmap.width/6
  2857. @sprites["background"].oy = @sprites["background"].bitmap.height/2
  2858. @sprites["background"].x = @viewport.rect.width/2
  2859. @sprites["background"].y = @viewport.rect.height/2
  2860.  
  2861. for i in 0...2*3
  2862. @sprites["background"].src_rect.x = 480*(i%3)
  2863. wait(3)
  2864. end
  2865. @viewport.color = Color.new(255,255,255,0)
  2866. 5.times do
  2867. @viewport.color.alpha+=51
  2868. @sprites["backdrop"].zoom_x+=0.1
  2869. @sprites["backdrop"].zoom_y+=0.1
  2870. @sprites["background"].zoom_x+=0.1
  2871. @sprites["background"].zoom_y+=0.1
  2872. wait(1)
  2873. end
  2874. pbDisposeSpriteHash(@sprites)
  2875.  
  2876. @sprites["backdrop"] = Sprite.new(@viewport)
  2877. @sprites["backdrop"].bitmap = Bitmap.new(@viewport.rect.width,@viewport.rect.height)
  2878. @sprites["backdrop"].bitmap.fill_rect(0,0,@sprites["backdrop"].bitmap.width,@sprites["backdrop"].bitmap.height,Color.new(255,146,0))
  2879.  
  2880. @sprites["panorama"] = AnimatedPlane.new(@viewport)
  2881. @sprites["panorama"].bitmap = pbBitmap("Graphics/Titles/Intro/panorama2")
  2882.  
  2883. @sprites["grass1"] = AnimatedPlane.new(@viewport)
  2884. @sprites["grass1"].bitmap = pbBitmap("Graphics/Titles/Intro/grass")
  2885. @sprites["grass1"].z = 9
  2886.  
  2887. @sprites["pokemon1"] = Sprite.new(@viewport)
  2888. @sprites["pokemon1"].bitmap = pbBitmap("Graphics/Titles/Intro/pokemon1")
  2889. width1 = @sprites["pokemon1"].bitmap.width/6
  2890. @sprites["pokemon1"].ox = @sprites["pokemon1"].bitmap.width/12
  2891. @sprites["pokemon1"].oy = @sprites["pokemon1"].bitmap.height
  2892. @sprites["pokemon1"].x = @viewport.rect.width*(1.0/3) - 32
  2893. @sprites["pokemon1"].y = @viewport.rect.height
  2894. @sprites["pokemon1"].src_rect.set(0,0,width1,@sprites["pokemon1"].bitmap.height)
  2895. @sprites["pokemon1"].z = 2
  2896.  
  2897. @sprites["pokemon2"] = Sprite.new(@viewport)
  2898. @sprites["pokemon2"].bitmap = pbBitmap("Graphics/Titles/Intro/pokemon2")
  2899. width2 = @sprites["pokemon2"].bitmap.width/7
  2900. @sprites["pokemon2"].ox = @sprites["pokemon2"].bitmap.width/14
  2901. @sprites["pokemon2"].oy = @sprites["pokemon2"].bitmap.height
  2902. @sprites["pokemon2"].x = @viewport.rect.width*(2.0/3) + 32
  2903. @sprites["pokemon2"].y = @viewport.rect.height
  2904. @sprites["pokemon2"].src_rect.set(0,0,width2,@sprites["pokemon2"].bitmap.height)
  2905.  
  2906. @sprites["grass2"] = Sprite.new(@viewport)
  2907. @sprites["grass2"].bitmap = pbBitmap("Graphics/Titles/Intro/grass2")
  2908. @sprites["grass2"].z = 10
  2909. @sprites["grass2"].oy = @sprites["grass2"].bitmap.height
  2910. @sprites["grass2"].y = @viewport.rect.height
  2911. @sprites["grass2"].x = @viewport.rect.width*1.5
  2912.  
  2913. 48.times do
  2914. @viewport.color.alpha-=51 if @viewport.color.alpha > 0
  2915. @sprites["panorama"].ox-=2
  2916. @sprites["grass1"].ox+=2
  2917. wait(1)
  2918. end
  2919. @sprites["panorama"].visible = false
  2920. @sprites["grass1"].visible = false
  2921. @sprites["pokemon1"].src_rect.x = width1*5
  2922. @sprites["pokemon1"].y+=20
  2923. @sprites["pokemon2"].src_rect.x = width2*6
  2924. @sprites["pokemon2"].x = @viewport.rect.width - @sprites["pokemon2"].ox
  2925. for i in 0...48
  2926. @sprites["pokemon1"].y-=1 if i%4==0
  2927. @sprites["pokemon2"].y+=1 if i%4==0
  2928. wait(1)
  2929. end
  2930. @sprites["panorama"].visible = true
  2931. @sprites["panorama"].bitmap = pbBitmap("Graphics/Titles/Intro/panorama1")
  2932. @sprites["pokemon1"].src_rect.x = width1*1
  2933. @sprites["pokemon1"].x = @viewport.rect.width + 92
  2934. @sprites["pokemon2"].src_rect.x = width2*1
  2935. @sprites["pokemon2"].x = -110
  2936. 32.times do
  2937. @sprites["panorama"].ox-=8
  2938. @sprites["pokemon1"].x-=14
  2939. @sprites["pokemon2"].x+=16
  2940. @sprites["grass2"].x-=22
  2941. wait(1)
  2942. end
  2943. @sprites["pokemon1"].src_rect.x = width1*2
  2944. 16.times do
  2945. @sprites["panorama"].ox-=2
  2946. @sprites["grass2"].x-=6
  2947. wait(1)
  2948. end
  2949. @sprites["pokemon1"].src_rect.x = width1*1
  2950. @sprites["pokemon2"].src_rect.x = width2*2
  2951. @sprites["pokemon2"].y+=4
  2952. 4.times do
  2953. @sprites["panorama"].ox-=2
  2954. @sprites["grass2"].x-=6
  2955. wait(1)
  2956. end
  2957. @sprites["pokemon2"].src_rect.x = width2*3
  2958. pbPlayCry(PBSpecies::NIDORINO) if !@skip
  2959. u = false
  2960. for i in 0...32
  2961. u = !u if i%4==0
  2962. @sprites["pokemon1"].src_rect.x = width1*2 if i==23
  2963. @sprites["pokemon2"].y = @viewport.rect.height + 4*(u ? 1 : 0)
  2964. @sprites["panorama"].ox-=1
  2965. @sprites["grass2"].x-=6
  2966. wait(1)
  2967. end
  2968. @sprites["pokemon1"].src_rect.x = width1*1
  2969. @sprites["pokemon2"].src_rect.x = width2*1
  2970. @sprites["pokemon2"].y+=4
  2971. 22.times do
  2972. @sprites["panorama"].ox-=1
  2973. wait(1)
  2974. end
  2975. @sprites["pokemon1"].src_rect.x = width1*3
  2976. 8.times do
  2977. @sprites["pokemon1"].x-=4
  2978. @sprites["panorama"].ox-=1
  2979. wait(1)
  2980. end
  2981. 4.times do
  2982. @sprites["panorama"].ox-=1
  2983. wait(1)
  2984. end
  2985. @sprites["pokemon2"].src_rect.x = width2*2
  2986. for i in 0...12
  2987. @sprites["pokemon1"].src_rect.x = width1*4 if i==2
  2988. @sprites["pokemon2"].src_rect.x = width2*4 if i==2
  2989. @sprites["pokemon1"].x+=10
  2990. @sprites["pokemon2"].x+=6
  2991. if i >= 6
  2992. @sprites["pokemon2"].y+=4
  2993. else
  2994. @sprites["pokemon2"].y-=4
  2995. end
  2996. @sprites["panorama"].ox-=1
  2997. wait(1)
  2998. end
  2999. @sprites["pokemon1"].x-=64
  3000. @sprites["pokemon1"].src_rect.x = width1*1
  3001. @sprites["pokemon2"].src_rect.x = width2*2
  3002. for i in 0...8
  3003. @sprites["pokemon2"].src_rect.x = width2*1 if i==2
  3004. @sprites["pokemon2"].x+=2
  3005. @sprites["panorama"].ox-=1
  3006. wait(1)
  3007. end
  3008. 4.times do
  3009. @sprites["panorama"].ox-=1
  3010. @sprites["grass2"].x-=6
  3011. wait(1)
  3012. end
  3013. @sprites["pokemon2"].src_rect.x = width2*2
  3014. for i in 0...12
  3015. @sprites["pokemon2"].src_rect.x = width2*4 if i==2
  3016. @sprites["pokemon2"].x-=8
  3017. if i >= 6
  3018. @sprites["pokemon2"].y+=4
  3019. else
  3020. @sprites["pokemon2"].y-=4
  3021. end
  3022. @sprites["panorama"].ox-=1
  3023. wait(1)
  3024. end
  3025. @sprites["pokemon2"].src_rect.x = width2*1
  3026. 12.times do
  3027. @sprites["panorama"].ox-=1
  3028. wait(1)
  3029. end
  3030. @sprites["pokemon2"].src_rect.x = width2*2
  3031. for i in 0...12
  3032. if i < 8
  3033. @sprites["pokemon2"].src_rect.x = width2*4 if i==2
  3034. @sprites["pokemon2"].x+=4
  3035. if i >= 4
  3036. @sprites["pokemon2"].y+=2
  3037. else
  3038. @sprites["pokemon2"].y-=2
  3039. end
  3040. elsif i==8
  3041. @sprites["pokemon2"].src_rect.x = width2*2
  3042. end
  3043. @sprites["panorama"].ox-=1
  3044. wait(1)
  3045. end
  3046. for i in 0...32
  3047. if i < 8
  3048. @sprites["pokemon2"].src_rect.x = width2*4 if i==2
  3049. @sprites["pokemon2"].x+=4
  3050. if i >= 4
  3051. @sprites["pokemon2"].y+=2
  3052. else
  3053. @sprites["pokemon2"].y-=2
  3054. end
  3055. elsif i==8
  3056. @sprites["pokemon2"].src_rect.x = width2*2
  3057. end
  3058. @sprites["panorama"].ox-=1
  3059. wait(1)
  3060. end
  3061. u = false
  3062. for i in 0...16
  3063. u = !u if i%4==0
  3064. @sprites["pokemon2"].x+=1*(u ? -1 : 1)
  3065. @sprites["panorama"].ox-=1
  3066. wait(1)
  3067. end
  3068. 16.times do
  3069. @sprites["panorama"].ox-=1
  3070. wait(1)
  3071. end
  3072. @sprites["pokemon2"].src_rect.x = width2*5
  3073. @sprites["pokemon2"].y+=32
  3074. x = @sprites["pokemon2"].x
  3075. y = @sprites["pokemon2"].y
  3076. for i in 0...68
  3077. x -= (@sprites["pokemon2"].x - (@viewport.rect.width/2 + 40))*0.04
  3078. y -= (@sprites["pokemon2"].y - (@viewport.rect.height - 30))*0.04
  3079. if i >= 32
  3080. @sprites["panorama"].tone.red+=12.8
  3081. @sprites["panorama"].tone.green+=12.8
  3082. @sprites["panorama"].tone.blue+=12.8
  3083. end
  3084. @sprites["pokemon2"].zoom_x+=0.002
  3085. @sprites["pokemon2"].zoom_y+=0.002
  3086. @sprites["pokemon2"].x = x
  3087. @sprites["pokemon2"].y = y
  3088. @sprites["panorama"].ox-=1
  3089. wait(1)
  3090. end
  3091. overlay = Sprite.new(@viewport)
  3092. overlay.z = 99999
  3093. overlay.snapScreen
  3094. overlay.ox = overlay.src_rect.width/2
  3095. overlay.oy = overlay.src_rect.height/2
  3096. overlay.x = @viewport.rect.width/2
  3097. overlay.y = @viewport.rect.height/2
  3098.  
  3099. @viewport.color = Color.new(0,0,0,0)
  3100. for i in 0...18
  3101. overlay.zoom_x+=0.1
  3102. overlay.zoom_y+=0.1
  3103. if i >= 8
  3104. @viewport.color.alpha+=25.5
  3105. end
  3106. wait(1)
  3107. end
  3108. @viewport.color = Color.new(0,0,0,255)
  3109. wait(32)
  3110. if @skip
  3111. pbBGMFade(0)
  3112. else
  3113. pbBGMFade(0.5)
  3114. end
  3115. Graphics.update
  3116. overlay.dispose
  3117. self.dispose
  3118. end
  3119.  
  3120. def dispose
  3121. pbDisposeSpriteHash(@sprites)
  3122. if @viewport.is_a?(Hash)
  3123. pbDisposeSpriteHash(@viewport)
  3124. else
  3125. @viewport.dispose
  3126. end
  3127. end
  3128.  
  3129. def wait(frames)
  3130. return false if @skip
  3131. frames.times do
  3132. Graphics.update
  3133. Input.update
  3134. @skip=true if Input.trigger?(Input::C)
  3135. end
  3136. return true
  3137. end
  3138.  
  3139. end
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