ChocolatePi

FS WH8 QT Dump

Jan 24th, 2014
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  1. **********
  2.  
  3. [Player Type message]
  4.  
  5. [Character message]
  6.  
  7. [Character 2 message]
  8.  
  9. **********
  10.  
  11. Your player type for this game is <b>Villager</b>. To be clear, this means you are on the <b>Village team</b>.
  12.  
  13. <i>Villager tip:
  14. Your characters could have been given to a Witch. Revealing your character(s) is unlikely to prove your innocence, but may help the Witches narrow down their targets.</i>
  15.  
  16. **********
  17.  
  18. Your player type for this game is <b>Holy Villager</b>. To be clear, this means you are on the <b>Village team</b>.
  19.  
  20. As a reminder, Holy Villagers only get <b>one powerful character</b>. All other players get two: one from base set, one from Love & War.
  21.  
  22. <i>Holy Villager tip:
  23. Your character could not have been given to a Witch. This means that if the town believes you, admitting your character will prevent you from getting lynched. However, you are the very top Witch targets, and would prefer to stay hidden...</i>
  24.  
  25. <i>Holy Villager warning:
  26. The Inquisitor can find out if you're a Holy Villager. You will have to work extra hard to remain hidden!</i>
  27.  
  28. **********
  29.  
  30. Your player type for this game is <b>Village Lover</b>. To be clear, this means you are on the <b>Village team</b>.
  31.  
  32. If one of you is announced dead, the other person immediately commits suicide. (This happens during the Day, identical to D.O.B.) It is possible to survive this with an extra life.
  33.  
  34. You share all forms of protection at Night. This includes everything: extra lives, protection from Angels, and protection from characters. During the Day, you do <i>not</i> share protection.
  35.  
  36. You can access your group QT at this location:
  37. [QT LINK]
  38.  
  39. <i>Village Lovers tips:
  40. Since there are two of you to protect, the Demons cannot normally curse you. Revealing that you are a Lover will ensure you don't get lynched and essentially gaurantees Angel protection, but may draw a bullseye on your back for any special kills (DOB, Loose Cannon, Musketeers) Witches or Warlocks have. (It also may pull Angel protection away from the Holy Villagers.) Also remember that like basic Villagers, your characters could have been given to a Witch.</i>
  41.  
  42. **********
  43.  
  44. Your player type for this game is <b>Witch</b>. To be clear, this means you are on the <b>Witch team</b>.
  45.  
  46. You can access your group QT at this location:
  47. [QT LINK]
  48.  
  49. <i>Witch tip:
  50. The name of the game is "Kill all Holy Villagers." Avoid wasting early kills on players you know are non-holy. Additionally, the Villager Lovers can be a very difficult obstacle if you do not have a plan to deal with them.</i>
  51.  
  52. **********
  53.  
  54. Your player type for this game is <b>Warlock</b>. To be clear, this means you are on the <b>Witch team</b>.
  55.  
  56. You do not know any of the Witches, but they know you. By the end of Pregame, you may select one of the following seven Warlock Rituals:
  57.  
  58. <b>Ritual of Lust</b> - You may reveal this card once a day to publicly select two other targets. If either target dies that day or night, the other must commit suicide.
  59. <b>Ritual of Gluttony</b> - You may reveal this card once a day to publicly select two other targets. Either target that is on the Witch team secretly gains an extra life.
  60. <b>Ritual of Greed</b> - You may reveal this card once a day to publicly select three other targets. You steal any extra lives the targets have.
  61. <b>Ritual of Sloth</b> - You may reveal this card once a day to publicly select one other target. This target is now a Slacker. As long as a Slacker is alive, lynch kills are not carried out until night.
  62. <b>Ritual of Wrath</b> - You may reveal this card once a day to publicly select one target. Immediately kill the target. That night however, the Witch Coven may not select a target to kill.
  63. <b>Ritual of Envy</b> - You may reveal this card once a day to publicly select three targets. That night, the Witch Coven learns all the cards of each target.
  64. <b>Ritual of Pride</b> - You may reveal this card once a day to publicly select two targets. They are now permanently cursed. (Angels cannot protect them.)
  65.  
  66. The choice you select <b>will be publicly revealed at the end of the Pregame</b>. You may publicly reveal to use your Ritual during any Day, once a Day. (This will automatically extend the deadline if applicable.) In this QT, you may queue use of this ability to activate at the immediate start of a day. (In this case, the deadline will not be extended.)
  67.  
  68. Be mindful of the Templar, a powerful anti-Warlock holy character; he gets to pick a Relic the <i>first night</i>, and will probably decide in direct response to your decision. If you <i>both</i> queue to go off immediately on the same day, the Templar will go first.
  69.  
  70. <i>Warlock tips:
  71. Take your characters into account when picking your Ritual. Keep in mind though, that your decision may give town a clue of what characters you have. Most the Rituals are stronger in the mid- and late-game, so try to last as long as you can before blowing up in the Village team's face. Enjoy that since you are not in the Witch Coven, the Priest checks you accordingly.</i>
  72.  
  73. <i>Warlock warning:
  74. If all the Witches die before you, you take over the Witch Coven and may kill at night. However this event is publicly announced, and you may no longer use your Ritual.</i>
  75.  
  76. **********
  77.  
  78. Your only character for this game is the <b>Priest</b>. This is a holy character, so it can only be assigned to a Holy Villager.
  79.  
  80. <b>Each night, you may check if a target is in the Witch Coven.</b>
  81.  
  82. <i>Priest tips:
  83. You are the most powerful player in the game, and the Witch team's highest priority to kill. The longer you wait the more information you collect, but if the Witches kill you before you reveal anything at all... Remember, the Acolyte knows who you are and may back you up.</i>
  84.  
  85. <i>Priest warning:
  86. The Warlock is not in the Witch Coven, and checks accordingly.
  87. Additionally, the first Witch team member that dies may play the Devilish Deception card on a target, making your next check on that target wrong. (If you check them again, the second check will be correct.)</i>
  88.  
  89. **********
  90.  
  91. Your only character for this game is the <b>Acolyte</b>. This is a holy character, so it can only be assigned to a Holy Villager.
  92.  
  93. <b>You start the game knowing the identity of all other holy characters.</b>
  94.  
  95. This game, <b>[PLAYER]</b> is the Priest and <b>[PLAYER]</b> is the Templar.
  96.  
  97. <i>Acolyte tips:
  98. Try to forward the Priest's agenda and help him avoid lynch suspicion himself without giving away his identity to the Witches. Don't let the Witches figure out who the Priest is, but don't let them get lynched either. Meanwhile, try to help the Templar walk the line between getting lynched and getting killed at night.</i>
  99.  
  100. <i>Acolyte warning:
  101. You know who the Priest and Templar are, but they have no idea who you are.</i>
  102.  
  103. **********
  104.  
  105. Your only character for this game is the <b>Templar</b>. This is a holy character, so it can only be assigned to a Holy Villager.
  106.  
  107. <b>At the end of the first night, you may select a Relic. Once during each day, you may reveal this card to use your Relic. If you reveal at the same time as another card, you go first.</b>
  108.  
  109. Your 7 Relic options are:
  110.  
  111. <b>Relic of Chastity</b> If you are still alive at the start of tonight, you learn the identities of all living Village Lovers. Each one is also protected from a kill that night.
  112. <b>Relic of Temperance</b> Select a target. The target loses any extra lives.
  113. <b>Relic of Charity Commit suicide to give an extra life to any other target.
  114. <b>Relic of Diligence</b> Kill a target who has survived a kill previously.
  115. <b>Relic of Patience</b> For the remainder of today and tonight, players may not reveal cards to activate abilities. (This includes Warlock Rituals.)
  116. <b>Relic of Kindness</b> Select two other targets. Tonight, they are each protected from a kill.
  117. <b>Relic of Humility</b> The most recent Angel is given the Aegis of Humility card. However, tonight the Angels may not protect you.
  118. <i>Aegis of Humility: This card can only be awarded by the Templar. The night this card is used, protect one additional target. (Even if the target is cursed)</i>
  119.  
  120. Your choice will be <b>publicly revealed</b>. You may then publicly reveal to use your Ritual during any Day, once a Day. (This will automatically extend the deadline if applicable.) In this QT, you may queue use of this ability to activate at the immediate start of a day. (In this case, the deadline will not be extended.)
  121.  
  122. <b>Templar tips:
  123. The other players will undoubtedly have lots of opinions to share during the first Day about which Relic you should pick. Take this discussion into account, but remember that the decision is strictly your own. No one is going to lynch the Templar because they disagreed with his or her Relic choice.</b>
  124.  
  125. **********
  126.  
  127. Your first character for this game is the <b>Survivalist</b>. This character could have been given to a member of either team.
  128.  
  129. <b>You start the game with an extra life.</b>
  130.  
  131. <i>Survivalist tips:
  132. As a Villager, try you hardest to get the Witches to waste a kill on your extra life. Don't let town waste their time on you!
  133. As a Villager Lover, try to safely carry your extra life as long as possible to be even MORE obnoxiously hard to kill in the late-game.
  134. As a Witch, you can target yourself, but this is risky and should probably only be done if you have eliminated the Holy Villagers first.
  135. As a Warlock, enjoy the fact that there is a good chance you will get to use your Ritual twice.</i>
  136.  
  137. <i>Survivalist warning:
  138. An extra life is nice, but the Judge, Judge-Apprentice, Executioner, and Templar's Relic of Temperance can all deal with them. You're not invincible!</i>
  139.  
  140. **********
  141.  
  142. Your first character for this game is the <b>Gravedigger</b>. This character could have been given to a member of either team.
  143.  
  144. <b>At the start of each night, you learn the cards of anyone who died that day.</b>
  145.  
  146. <i>Gravedigger tips:
  147. As a Villager, you have a steady stream of information to share but are not a priority target for Witches. You are one of the few characters that should consider claiming your role early.
  148. As a Witch or Warlock, you will need to carefully consider if and when you are going to lie about your information. What is the risk of getting caught? What is the reward if you are successful?</i>
  149.  
  150. <i>Gravedigger warning:
  151. If the Apprentice selected Gravedigger, he or she will know your identity and take over your duties if you die.</i>
  152.  
  153. **********
  154.  
  155. Your first character for this game is the <b>Dirty Old Bastard</b>. This character could have been given to a member of either team.
  156.  
  157. <b>When your death is announced, you may kill a target.</b>
  158.  
  159. <i>Dirty Old Bastard tips:
  160. As a Villager, try to pay close attention to the game and always have a decent target in mind. If you can't decide and are afraid you might hit a Holy Villager or Village Lover, you *can* decline to kill and die silently.
  161. As a Witch or Warlock, enjoy the fact that this bonus kill is not subject to nightly protection; it is perfect for killing those pesky Lovers!</i>
  162.  
  163. **********
  164.  
  165. Your first character for this game is the <b>Judge</b>. This character could have been given to a member of either team.
  166.  
  167. <b>Any time the players fail to select a lynch target, you may privately select it yourself. This lynch ignores extra lives.</b>
  168.  
  169. <i>Judge tips:
  170. As a Villager, try to pay close attention to the game and always have a decent target in mind. You can elect to lynch no one, which is indistinguishable from if the Judge is dead.
  171. As a Witch or Warlock, you have two choices: you can be greedy and kill someone you think is a Holy Villager, or be cautious and kill a plausible target to take credit for later.</i>
  172.  
  173. <i>Judge warning:
  174. The Judge selects their target privately. Other living players do not learn the Judge's identity.
  175. If the Apprentice selected Judge, he or she will know your identity and take over your duties if you die.</i>
  176.  
  177. **********
  178.  
  179. Your first character for this game is the <b>Benevolent Old Dame</b>. This character could have been given to a member of either team.
  180.  
  181. <b>When your death is announced, you may give an extra life to a target.</b>
  182.  
  183. <i>Benevolent Old Dame tips:
  184. As a Villager, try to give your extra life to a Holy Villager or someone who is confirmed to be town above all else.
  185. As a Village Lover <b>who is the first to die</b>, you can give your extra life to your Lover just in time to nullify their immediate suicide.
  186. As a Witch or Warlock, think carefully. You can support fellow Witches, try to mislead town with a decoy, or not give the life to anyone at all.</i>
  187.  
  188. <i>Benevolent Old Dame warning:
  189. Your gift is public. Everyone will know of your action--if you do it. If you decline, you die silently.
  190. Also be aware that the Judge, Judge-Apprentice, Executioner, and Templar's Relic of Temperance can all deal with extra lives.</i>
  191.  
  192. **********
  193.  
  194. Your first character for this game is the <b>Inquisitor</b>. This character could have been given to a member of either team.
  195.  
  196. <b>Each night, you may check if a target is a Holy Villager.</b>
  197.  
  198. <i>Inquisitor tips:
  199. As a Villager, you will be able to prove or disprove anyone's Holy Villager claim. You will be able to help the Acolyte back up Holy Villagers if you're able to find any.
  200. As a Witch, you will be able to help your team greatly narrow down high priority targets.
  201. As a Warlock, you will be able to use this information to put your Ritual to the best use possible.</i>
  202.  
  203. **********
  204.  
  205. Your first character for this game is the <b>Apprentice</b>. This character could have been given to a member of either team.
  206.  
  207. <b>At the start of the game, you may select Judge or Gravedigger. You will learn who has that character, and take over their duties if they die.</b>
  208. <i>You have until the end of the Pregame phase to select Judge or Gravedigger.</i>
  209.  
  210. <i>Apprentice tips:
  211. As a Villager, you will get to decide which you would rather bring to your team: a back-up Judge, or a back-up Gravedigger?
  212. As a Witch, you will have a one player head start on narrowing down the Holy Villagers. Don't waste a kill your mentor early game--you've got a Priest to catch!
  213. As a Warlock, you will enjoy a favorable vantage point to plan your Ritual use.</i>
  214.  
  215. **********
  216.  
  217. Your character for this game is the <b>Gambler</b>. This character could have been given to a member of either team.
  218.  
  219. <b>Every even night, you are protected from a kill.</b>
  220.  
  221. <i>Gambler tips:
  222. As a Villager, do your best to get the Witches to waste a kill on you. Then keep your character a secret, and they might waste another one later!
  223. As a Village Lover, yes--you share this with your Lover!
  224. As a Witch, enjoy the fact that any survivals you encounter are both more rare and less mysterious. You can also try to fake a kill on yourself, but this should probably only be done after the Holy Villagers are dead.
  225. As a Warlock, consider picking Ritual of Sloth.</i>
  226.  
  227. **********
  228.  
  229. Your first character for this game is the <b>Recluse</b>. This character could have been given to a member of either team.
  230.  
  231. <b>Every odd night, you are protected from a kill.</b>
  232.  
  233. <i>Recluse tips:
  234. As a Villager, do your best to get the Witches to waste a kill on you. Then keep your character a secret, and they might waste another one later!
  235. As a Village Lover, yes--you share this with your Lover!
  236. As a Witch, enjoy the fact that any survivals you encounter are both more rare and less mysterious. You can also try to fake a kill on yourself, but this should probably only be done after the Holy Villagers are dead.
  237. As a Warlock, consider picking Ritual of Sloth.</i>
  238.  
  239. **********
  240.  
  241. Your first character for this game is the <b>Loose Cannon</b>. This character could have been given to a member of either team.
  242.  
  243. <b>During any day before a lynch vote is final, you may reveal this card. Commit suicide to decide the lynch target for that day.</b>
  244.  
  245. <i>Loose Cannon tips:
  246. As a Villager, enjoy the fact that you can gracefully exempt yourself from suspicion and die without wasting one of town's valuable lynches.
  247. As a Witch or Warlock, you can not only kill a target without worrying about nightly protection, but also pre-emptively terminate town discussion! This is also a fantastic tool for killing Pesky Lovers.</i>
  248.  
  249. <i>Loose Cannon warning:
  250. You cannot go off after a lynch is finalized. You may queue a command (specifying a target) to go off right before this happens, in case you are AFK.</i>
  251.  
  252. **********
  253.  
  254. Your second character for this game is the <b>Lookout</b>. This character could have been given to a member of either team.
  255.  
  256. <b>At the start of the game, you must select the player type for the Alarm. If you survive until the Alarm goes off, you gain an extra life.</b>
  257. <i>The first morning at least half the players of that type are dead, the Alarm goes off.</i>
  258. <i>You have until the end of the Pregame phase to select a player type.</i>
  259. <i>If you do not make a selection, the Alarm will default to Villager.</i>
  260.  
  261. The type you select is never made public; the Alarm going off is public, it remains ambiguous as to what it means.
  262.  
  263. <i>Lookout tips:
  264. As a Villager, you will need to decide: do you want to step forward with information, or try to aggro and waste a Witch kill?
  265. As a Village Lover, that extra life should would be nice...
  266. As a Witch, remember that you may be accountable for your choice and may have to lie about it.
  267. As a Warlock, there are lots of paths you could take to work this into your symphony of distruction and discord.</i>
  268.  
  269. <i>Lookout warning:
  270. The Alarm also influences the Captain and Admiral characters.</i>
  271.  
  272. **********
  273.  
  274. Your second character for this game is the <b>Captain</b>. This character could have been given to a member of either team.
  275.  
  276. <b>When the Alarm goes off, you may immediately reveal this card. If you do and are not lynched that day, you gain two extra lives.</b>
  277. <i>The Alarm is set to a particular player type by the Lookout at the start of the game. The first morning at least half the players of that type are dead, the Alarm goes off.</i>
  278.  
  279. To be clear, you are publicly revealed as the Captain when this happens. If you are lynched but survive, you do not get the reward.
  280.  
  281. It is currently assumed that you will <b>unconditionally always choose to use this ability if the Alarm goes off</b>. If you would like to change your mind on this at any time (it is optional after all), please indicate so in this QT in <b>bold</b>. (QuickTopic uses <<b>HTML tags</b>>, not [BBcode].)
  282.  
  283. <i>Captain tips:
  284. As a Villager, you want to be the towniest town that ever towned. Frankly, you want the Priest to check you.
  285. As a Village Lover, pulling off a Captain makes the two of you all but invincible; the Witches will probably do anything they can to stop you though...
  286. As a Witch, you are going to need significant long-term planning if you want to pull this off.
  287. As a Warlock, DREAM THE DREAM.</i>
  288.  
  289. <i>Captain warning:
  290. A ton of extra lives is nice, but the Judge, Judge-Apprentice, Executioner, and Templar's Relic of Temperance can all deal with them. You're not invincible!</i>
  291.  
  292. **********
  293.  
  294. Your second character for this game is the <b>Moonlight Pagan</b>. This character could have been given to a member of either team.
  295.  
  296. <b>Once per game at the end of any night, you may reveal this card. That night Curses provide protection from a kill, and all other forms of protection do not apply.</b>
  297.  
  298. To be clear, you are publicly revealed as the Moonlight Pagan when this happens.
  299.  
  300. <i>Moonlight Pagan tips:
  301. As a Villager, you stand to potentially deal a devastating blow to the Witches... or screw everything up. No pressure!
  302. As a Witch or Warlock, you have a lot of options. You can pretend to screw yourself over, pretend to be hapless town, or simply kamikazi the Village Lovers.</i>
  303.  
  304. **********
  305.  
  306. Your second character for this game is the <b>Sunlight Pagan</b>. This character could have been given to a member of either team.
  307.  
  308. <b>Once per game during any day, you may reveal this card and select any dead player. You privately learn all their cards.</b>
  309.  
  310. To be clear, you are publicly revealed as the Sunlight Pagan when this happens. The target you select is also public, but the information you learn is not.
  311.  
  312. <i>Sunlight Pagan tips:
  313. As a Villager, you can use this information to fill in gaps or hold other sources of information accountable.
  314. As a Witch or Warlock, you can do the same with ulterior motives.</i>
  315.  
  316. **********
  317.  
  318. Your second character for this game is the <b>Nurse</b>. This character could have been given to a member of either team.
  319.  
  320. <b>Once per game during any day, you may reveal this card and name a non-holy character. If the player with that character is still alive, they gain an extra life.</b>
  321.  
  322. To be clear, you are publicly revealed as the Nurse when this happens. The character you name is also public, but no one (including you) learns if they are still alive.
  323.  
  324. You <i>can</i> select Nurse, as well as your other character.
  325.  
  326. <i>Nurse tips:
  327. As a Villager, you can use the extra life to reinforce someone the Witches failed to kill, or help a claimed Village Lover.
  328. As a Village Lover, you may want to plan a scheme to get the life in the hands of yourself or your Lover without revealing who the Lovers are.
  329. As a Witch or Warlock, you can try to be tricky or just use it on yourself before you are lynched.
  330.  
  331. <i>Nurse warning:
  332. An extra life is nice, but the Judge, Judge-Apprentice, Executioner, and Templar's Relic of Temperance can all deal with them. You're not invincible!</i>
  333.  
  334. **********
  335.  
  336. Your second character for this game is the <b>Executioner</b>. This character could have been given to a member of either team.
  337.  
  338. <b>Any time it is announced that a player has survived a kill, you may reveal this card. Kill the target yourself, this time ignoring all forms of protection.</b>
  339.  
  340. To be clear, you are publicly revealed as the Executioner when this happens. You may use this ability any number of times.
  341.  
  342. You are responsible for keeping this QT updated with your intended behavior. You must clearly lay out, in advance, what mechanical conditions you would like to use your ability on. Examples:
  343.  
  344. -I want to execute Mario if he survives today's lynch.
  345. -I want to execute Luigi if he survives any kill, ever.
  346. -I want to execute today's lynch target if they survive, for anyone except Peach and Bowser.
  347. -I want to execute any Warlock that ever survives any kill after revealing.
  348. -I want to execute any Nurse that survives a kill after naming "Nurse".
  349.  
  350. Feel free to change your behavior at any time. Please indicate these instructions in <b>bold</b>. (QuickTopic uses <<b>HTML tags</b>>, not [BBcode].) I will always assume "lynch" includes Judge but not Loose Cannon, unless you state otherwise.
  351.  
  352. <i>Executioner tips:
  353. As a Villager, you are a powerful tool that can cut through many potential Witch defenses.
  354. As a Witch or Warlock, you can pretend to help town, or use your ability to kamikazi someone.</i>
  355.  
  356. **********
  357.  
  358. Your second character for this game is the <b>Admiral</b>. This character could have been given to a member of either team.
  359.  
  360. <b>After the Alarm goes off, you may kill one target a night until you successfully kill an enemy.</b>
  361. <i>The Alarm is set to a particular player type by the Lookout at the start of the game. The first morning at least half the players of that type are dead, the Alarm goes off.</i>
  362.  
  363. You will not know the result of your kill until the end of your following night, when you learn if you may or may not make your next kill.
  364.  
  365. <i>Admiral tips:
  366. As a Villager, this is a helpful mix of both power and information.
  367. As a Witch or Warlock, You may be able to use this extra kill to stack on the Village Lovers and punch through Angel protection.</i>
  368.  
  369. **********
  370.  
  371. Your second character for this game is one of the <b>Musketeers</b>.
  372.  
  373. <b>The Muskeeters meet at the start of the game. The last Musketeer alive may, once per game during any day, reveal their card to use their ability.</b>
  374.  
  375. Religious Musketeer - Select two targets. Any who are not Holy Villagers are killed.
  376. Romantic Musketeer - Select two targets. Any who are not Village Lovers are killed.
  377. Reckless Musketeer - Select two targets. Any who are not on the Witch team are killed.
  378.  
  379. <i>(Your are the one in bold.)</i>
  380.  
  381. To be clear, you are publicly revealed as the X Musketeer that you are when your ability is used. It is also public revealed who your targets are, even if they are not killed. In this unique case, not killing a target is distinct from them surviving a kill.
  382.  
  383. You can access your pregame group QT at this location:
  384. [QT LINK]
  385.  
  386. <i>Musketeer tips:
  387. As a Villager, do your very best to determine if your fellow Musketeers can be trusted.
  388. As a Villager Reckless Musketeer specifically, realize that any enemies you catch are publicly confirmed beyond any shadow of a doubt to be on the Witch team.
  389. As a Witch, carefully consider if and when you want to night kill your fellow Musketeers. It might draw attention to you, and it is likely more valuable to get the Holy Villagers out of the way first.
  390. As a Warlock, this might get messy. Picking Ritual of Wrath is extremely powerful, but may reveal to everyone that the Warlock is probably a Musketeer...</i>
  391.  
  392. <i>Musketeer warning:
  393. Remember that the Musketeers can be on different teams!</i>
  394.  
  395. **********
  396.  
  397. Welcome to the Witch Coven! This game, the Witches are:
  398. <b>[PLAYER-ROLE LIST]</b>
  399.  
  400. Additionally, you know that [PLAYER] is the Warlock. As a reminder, he or she does not know who the Witches are.
  401.  
  402. You may use this private chat freely during pregame and night phases. Each night, you may vote by plurality to kill one target. Indicate your votes clearly in <b>bold</b>. (QuickTopic uses <<b>HTML tags</b>>, not [BBcode].)
  403.  
  404. **********
  405.  
  406. You are the Village Lovers! This game, the Village Lovers are:
  407. <b>[PLAYER-ROLE LIST]</b>
  408.  
  409. You may use this private chat freely during pregame and night phases. Each night, you will automatically share any protection.
  410.  
  411. **********
  412.  
  413. You are the Musketeers! This game, the Musketeers are <b>[PLAYER LIST]</b>.
  414.  
  415. You may use this private chat freely during pregame phase ONLY, as a simple tool to help you remember who each other are. It will NOT be open for discussion ever again during the game proper.
  416.  
  417. As a reminder, you may be on different teams, and the last man standing gets the extra kills!
  418.  
  419. **********
  420.  
  421. [PLAYER] has died. This QT is now closed. A link to a new group QT will be provided to remaining members in their private QTs.
  422.  
  423. **********
  424.  
  425. [PLAYER] has died. This QT is now closed. Because [PLAYER] is the last Witch team member in the game, [PLAYER] will use their private QT for Witch Coven kills from the remainder of the game.
  426.  
  427. **********
  428.  
  429. You have been killed!
  430.  
  431. Angel Chat:
  432. [ANGEL QT LINK]
  433.  
  434. Demon Chat:
  435. [DEMON QT LINK]
  436.  
  437. General Dead Chat:
  438. [GENERAL DEAD QT LINK]
  439.  
  440. Additionally, since you are the [first/second] [PLAYER TYPE] to die, you have been entrusted with the following card:
  441.  
  442. <b>Heavenly Chorus</b> - Give this card to the first dead Villager. The night this card is used, protect one additional uncursed target.
  443. <b>Seraph Shield</b> - Give this card to the first dead Holy Villager. The night this card is used, the Angels ignore curses.
  444. <b>Cupid's Ward</b> - Give this card to the first dead Village Lover. The day after this card is used, anyone protected by the Angels is still protected from a kill.
  445.  
  446. <b>Devilish Deception</b> - Give this card to the first dead Witch. The night this card is used, select a target. The next Priest check on that target will be incorrect. (Even if it is on a future night)
  447. <b>Twin Demons</b> - Give this card to the second dead Witch. The night this card is used, curse one additional target.
  448. <b>Unfinished Business</b> - Give this card to the first Warlock who dies without revealing a Ritual. Permanently curse a target.
  449.  
  450. **********
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