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  1. **Kaolin, the Earth Spirit**
  2.  
  3. [*Through conflict, one's nature is revealed.*](http://hydra-media.cursecdn.com/dota2.gamepedia.com/7/72/Earthspi_battlebegins_01.mp3)
  4.  
  5. Kaolin, a casualty from man's materialistic and dominative nature, has managed to form his strength akin to the very earth itself, to which he is a spirit of. He is able move mass with extreme force in any direct, as well as control the magnetic pull of the earth move mass and living matter to his whim. The Earth has not completely forgotten him though, he is able to command rocks to form a boulder of immense strength and speed. Due to his connection with the Earth, Kaolin is able to resist a magnetisation process whereas him enemies will slowly falter. Kaolin, however, has no forgotten man's folly and interference with the beauty of nature, while not harbouring ill will, he instead uses stone remnants of his past to enhance his own ability.
  6.  
  7.  
  8. **Lore**
  9.  
  10. Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland minders. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by craftsmen and entombed for millennia in the dark embrace of the Earth.
  11.  
  12. What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.
  13.  
  14. ~~==~~
  15.  
  16. **Roles:** Initiator, Support, Escape
  17. --
  18.  
  19. ~~==~~
  20.  
  21.  
  22. **Strength: 21 + 2.9**
  23.  
  24. Agility: 17 + 1.5
  25.  
  26. Intelligence: 18 + 2.1
  27.  
  28. ~~==~~
  29.  
  30. Damage: 46-56
  31.  
  32. Armour: 3.43
  33.  
  34. Movement Speed: 295
  35.  
  36. Attack Range: Melee (150)
  37.  
  38. Missile Speed: N/A
  39.  
  40. Base Attack Time: 1.7
  41.  
  42. Sight Range: 1800 (Day) / 800 (Night)
  43.  
  44. Turn Rate: 0.6
  45.  
  46.  
  47. ~~==~~
  48.  
  49. **Spells**
  50.  
  51.  
  52. ~~==~~
  53.  
  54.  
  55.  
  56. **Stone Remnant**
  57.  
  58. *Innate Ability*
  59.  
  60.  
  61.  
  62. Call a Stone Remnant at the target location. Stones Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Earth Spirit can have 6 Stone Remnants active at one time.
  63.  
  64. Mana Cost|Cooldown|Casting Range|Area|Duration|Effects
  65. :---|:---|:---|:---|:---|:---|
  66. 0|0|1100|N/A|120|Summons a Stone Remnant at the target location
  67.  
  68. - Stone Remnant replenishes charges at a rate of 1 per 30 seconds
  69.  
  70. - Innate ability that doesn't do anything on its own but is used by other abilities
  71.  
  72. - Kaolin begins the game with and cannot have more than 6 Stone Charges
  73.  
  74. - When killed, Kaolin will continue to replenish Stone Charges
  75.  
  76. - Stone Remnants are invulnerable and have zero collision (they can be stacked)
  77.  
  78. - Is not considered an ability, and therefore does not interact with Magic Stick, Curse of the Silent, etc.
  79.  
  80.  
  81.  
  82.  
  83.  
  84.  
  85.  
  86.  
  87.  
  88.  
  89. *Earth Spirit calls forth a remnant of his stone army, long buried with him in the dark embrace of the Earth.*
  90.  
  91. ~~==~~
  92.  
  93. **Boulder Smash**
  94.  
  95.  
  96.  
  97. Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest Stone Remnant in a 200 radius. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also stunned. Stone Remnants travel further than other units.
  98.  
  99. Level|Manacost|Cooldown|Casting Range|Area|Duration|Effects
  100. :---|:---|:---|:---|:---|:---|:---|
  101. 1|100|22|150|200|0.75|Smashes the target 480 units away from the direction Kaolin is facing, dealing 50 damage. If the target was a stone remnant, it's smashed 2000 units and stuns enemies hit.
  102. 2|100|18|150|200|1.25|Smashes the target 600 units away from the direction Kaolin is facing, dealing 100 damage. If the target was a stone remnant, it's smashed 2000 units and stuns enemies hit.
  103. 3|100|14|150|200|1.75|Smashes the target 680 units away from the direction Kaolin is facing, dealing 150 damage. If the target was a stone remnant, it's smashed 2000 units and stuns enemies hit.
  104. 4|100|14|150|200|2.25|Smashes the target 800 units away from the direction Kaolin is facing, dealing 200 damage. If the target was a stone remnant, it's smashed 2000 units and stuns enemies hit.
  105.  
  106. - Magical Damage
  107.  
  108. - Destroys trees
  109.  
  110. - The knockback does not interrupt channeling abilities or casting times. However, if the unit finishes casting a teleport spell during the knockback (such as Town Portal Scroll or Nature's Prophet's Teleportation), the unit will be teleported and the knockback will end immediately.
  111.  
  112. - The knocked back unit can take actions normally during the knockback
  113.  
  114. - The slammed remnant or unit hits invisible units
  115.  
  116. - The target is knocked back at a speed of 900
  117.  
  118. - Can push spell immune allies affected by Enchant Remnant
  119.  
  120. - A smashed unit is not stunned
  121.  
  122.  
  123.  
  124.  
  125.  
  126.  
  127.  
  128.  
  129.  
  130. *It is with the power of a mountain that Earth Spirit strikes his enemies.*
  131.  
  132. ~~==~~
  133.  
  134. **Rolling Boulder**
  135.  
  136.  
  137.  
  138.  
  139.  
  140.  
  141.  
  142.  
  143. Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls towards the target location, damaging enemy units. He will stop if he collides with a hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and enemies hit by the boulder will have their movement speed slowed.
  144.  
  145. Level|Manacost|Cooldown|Casting Range|Area|Duration|Effects
  146. :---|:---|:---|:---|:---|:---|:---|
  147. 1|50|16|3000|150|2|After a 0.6 second delay, a boulder forms around Kaolin and rolls towards the targeted direction for a distance of 800, dealing 100 damage. If the boulder rolls over a Stone Remnant, then the distance doubles to 1600 which also slows enemies hit by 80% attack speed and move speed
  148. 2|50|12|3000|150|2|After a 0.6 second delay, a boulder forms around Kaolin and rolls towards the targeted direction for a distance of 800, dealing 100 damage. If the boulder rolls over a Stone Remnant, then the distance doubles to 1600 which also slows enemies hit by 80% attack speed and move speed
  149. 3|50|8|3000|150|2|After a 0.6 second delay, a boulder forms around Kaolin and rolls towards the targeted direction for a distance of 800, dealing 100 damage. If the boulder rolls over a Stone Remnant, then the distance doubles to 1600 which also slows enemies hit by 80% attack speed and move speed
  150. 4|50|4|3000|150|2|After a 0.6 second delay, a boulder forms around Kaolin and rolls towards the targeted direction for a distance of 800, dealing 100 damage. If the boulder rolls over a Stone Remnant, then the distance doubles to 1600 which also slows enemies hit by 80% attack speed and move speed
  151.  
  152.  
  153.  
  154.  
  155. - Magical Damage
  156.  
  157. - The boulder moves at a speed of 800, 1600 when using a Stone Remnant
  158.  
  159. - This skill will always go the full distance, you cannot choose a shorter distance. It stops on the opposite side of the first hero it impacts. The Stone Remnant is consumed when used as a boost for rolling.
  160.  
  161. - Earth Spirit can use abilities and items during the Rolling Boulder animation
  162.  
  163. - Can be interrupted if Earth Spirit gets disabled during the initial 0.6 rolling charge, as well as while rolling
  164.  
  165. - Gives Kaolin flying vision
  166.  
  167. - Does hit invisible enemy heroes
  168.  
  169.  
  170.  
  171.  
  172.  
  173.  
  174. *Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances.*
  175.  
  176.  
  177. ~~==~~
  178.  
  179. **Geomagnetic Grip**
  180.  
  181.  
  182.  
  183.  
  184.  
  185.  
  186.  
  187.  
  188.  
  189.  
  190.  
  191.  
  192.  
  193. Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced, and take damage if the gripped target is a Stone Remnant.
  194.  
  195.  
  196. Level|Manacost|Cooldown|Casting Range|Area|Duration|Effects
  197. :---|:---|:---|:---|:---|:---|:---|
  198. 1|100|13|1100|180|2.5|Kaolin pulls the targeted ally unit or stone remnant to his location, silencing enemies that the target passes through. If the target was a stone remnant, enemies are also dealt 50 damage.
  199. 2|100|13|1100|180|3|Kaolin pulls the targeted ally unit or stone remnant to his location, silencing enemies that the target passes through. If the target was a stone remnant, enemies are also dealt 100 damage.
  200. 3|100|13|1100|180|3.5|Kaolin pulls the targeted ally unit or stone remnant to his location, silencing enemies that the target passes through. If the target was a stone remnant, enemies are also dealt 150 damage.
  201. 4|100|13|1100|180|4|Kaolin pulls the targeted ally unit or stone remnant to his location, silencing enemies that the target passes through. If the target was a stone remnant, enemies are also dealt 200 damage.
  202.  
  203.  
  204. - Magical Damage
  205.  
  206. - Can grip targets while they are knocked back by Boulder Smash
  207.  
  208. - Destroys trees along the path of a pulled ally hero
  209.  
  210. - Gripping an ally does not interrupt channeling abilities or casting times. However, if the ally finishes casting a teleport spell during the grip (such as Town Portal Scroll or Furion's Teleportation), the ally will be teleported and the grip will end immediately.
  211.  
  212. - The gripped unit can take actions normally during the grip
  213.  
  214. - Gripping an ally Batrider during Flaming Lasso will not break the lasso and Flaming Lasso's target will be pulled along
  215.  
  216. - Can pull spell immune allies affected by Enchant Remnant.
  217.  
  218. - Allows Geomagnetic Grip to pull allied heroes.
  219.  
  220.  
  221.  
  222.  
  223.  
  224.  
  225. *Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.*
  226.  
  227.  
  228.  
  229.  
  230.  
  231. ~~==~~
  232.  
  233. **Magnetize**
  234.  
  235. *Ultimate*
  236.  
  237.  
  238.  
  239.  
  240.  
  241. Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by silence or slows as a result of Geomagnetic Grip or Rolling Boulder, all magnetized heroes share the effects.
  242.  
  243. Level|Mana Cost|Cooldown|Casting Range|Area|Duration|Effects
  244. :---|:---|:---|:---|:---|:---|:---|
  245. 1|100|80|N/A|300|6|Magnetizes all enemies in the radius around Kaolin, magnetized units take 50 damage per second. If any magnetized units come within 400 range within a Stone Remnant, the Remnant explodes refreshing the debuff on all enemies hit by the explosion within 600 range. If an enemy hero is affected by silence or slows as a result of Rolling Boulder or Geomagnetic Grip, all magnetized heroes share the effects.
  246. 2|100|80|N/A|300|6|Magnetizes all enemies in the radius around Kaolin, magnetized units take 75 damage per second. If any magnetized units come within 400 range within a Stone Remnant, the Remnant explodes refreshing the debuff on all enemies hit by the explosion within 600 range. If an enemy hero is affected by silence or slows as a result of Rolling Boulder or Geomagnetic Grip, all magnetized heroes share the effects.
  247. 3|100|80|N/A|300|6|Magnetizes all enemies in the radius around Kaolin, magnetized units take 100 damage per second. If any magnetized units come within 400 range within a Stone Remnant, the Remnant explodes refreshing the debuff on all enemies hit by the explosion within 600 range. If an enemy hero is affected by silence or slows as a result of Rolling Boulder or Geomagnetic Grip, all magnetized heroes share the effects.
  248.  
  249. - Magical Damage
  250.  
  251. - When a Stone Remnant is within range of Magnetize, it doesn't immediately disappear, it becomes inert and then disappears after 5 seconds (can still be used by your other spells in the meantime)
  252.  
  253. - Without any Stone Remnant detonation, total damage of 300/450/600
  254.  
  255. - Damages every 0.5 second
  256.  
  257. - Invisible units are not affected by the initial cast. Also, invisible units after being magnetized does not interact with stone remnant.
  258.  
  259.  
  260.  
  261.  
  262.  
  263.  
  264.  
  265.  
  266.  
  267.  
  268. *At the Earth Spirit’s call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in.*
  269.  
  270.  
  271. ~~==~~
  272.  
  273. **Enchant Remnant**
  274.  
  275. *Aghanim's Scepter Upgrade*
  276.  
  277.  
  278.  
  279.  
  280.  
  281. Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After 3 seconds the remnant shatters, releasing the hero and damaging nearby enemies.
  282.  
  283. Level|Mana Cost|Cooldown|Casting Range|Area|Duration|Effects
  284. :---|:---|:---|:---|:---|:---|:---|
  285. 1|150|80|N/A|300|3|Temporarily enchants a hero, granting them the same properties as a Stone Remnant. The enchanted hero is fully disabled, invulnerable and reacts to Earth Spirit's spells like a Stone Remnant. Causes 300 damage if an enemy hero and lasts for 3 seconds.
  286.  
  287. - Magical Damage
  288.  
  289. - Requires Aghanim's Scepter icon.png Aghanim's Scepter to be unlocked.
  290.  
  291. - Can only be cast on allied and enemy heroes, including their illusions.
  292.  
  293. - Can be cast on Earth Spirit's illusions but not on himself.
  294.  
  295. - Provides True Sight over the target for the full duration.
  296.  
  297.  
  298.  
  299.  
  300.  
  301.  
  302.  
  303.  
  304.  
  305.  
  306. *At the Earth Spirit’s call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in.*
  307.  
  308.  
  309. ~~==~~
  310.  
  311. **Recent Changes from 6.87**
  312.  
  313. * Reduced movement speed from 305 to 295.
  314. * Increased attack range from 128 to 150.
  315. * Reduced Boulder Smash travel speed from 1200 to 900.
  316.  
  317. **Recent Changes from 6.86e**
  318.  
  319. * Reduced Enchant Remnant cast range from 600 to 125.
  320.  
  321. **Recent Changes from 6.86**
  322.  
  323. * Enabled in Captain's Mode.
  324. * Reduced Intelligence intelligence gain from 2.4 to 2.1.
  325. * Reduced Boulder Smash damage/stun radius and stone search radius from 200 to 160.
  326. * Geomagnetic Grip icon.png Geomagnetic Grip now requires Aghanim's Scepter to be able to pull allied heroes.
  327.  
  328. ~~==~~
  329.  
  330. [Valve Artwork](http://cdn.dota2.com/apps/dota2/images/threespirits/bg_04.jpg) | [Voice Responses](http://dota2.gamepedia.com/Earth_Spirit_responses) | [In-game Icon](http://hydra-media.cursecdn.com/dota2.gamepedia.com/4/40/Earth_Spirit.png) | [Dota Cinema Video Overview](http://www.youtube.com/watch?v=cPWNuRGX06Q) | [Dota2Wiki Hero Page](http://dota2.gamepedia.com/Earth_Spirit) | [Pro VOD Catalogue](http://dotaflame.com/heroes/107-Earth-Spirit)
  331.  
  332. ~~==~~
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