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- To create a 90 degree angel it must have a Y axis difference of 19 And an x axis difference of 209, The second ground in the sky must be 59 x away from the targeted ground to Teleport to.
- Teleportation Guide:
- Mice appear to teleport when they travel really fast. Jumping on a high restitution ground will shoot you above screen where 2 grounds will guide mice to the new location. These grounds have to form a 90 degree angle. To create a 90 degree angel it must have a Y axis difference of 19 And an x axis difference of 209, The second ground in the sky must be 59 x away from the targeted ground to Teleport to, The second ground in the sky needs 0 restituation and 0 friction and the desired ground to teleport to needs 0 resusitation The grounds also must be -20 and 70
- Grounds C and D need 0 restitution and ground C also needs 0 friction.
- You must always cover your high restitution grounds with cloud grounds, otherwise these maps can be crashed easily.
- Example of a Good Teleportation Map:
- @212576 by Ninguem
- <C><P /><Z><S><S Y="383" T="8" P="0,0,0.3,0.2,0,0,0,0" L="83" X="400" H="65" /><S Y="392" T="5" P="0,0,0.3,0.2,0,0,0,0" L="10" H="85" X="440" /><S Y="380" T="5" P="0,0,0.3,0.2,0,0,0,0" L="10" H="63" X="360" /><S Y="375" T="6" P="0,0,0.3,0.2,0,0,0,0" L="80" H="50" X="250" /><S Y="378" T="3" P="0,0,0,9999,0,0,0,0" L="80" H="50" X="400" /><S Y="377" T="6" P="0,0,0.3,0,0,0,0,0" L="80" X="550" H="50" /><S Y="61" T="0" P="0,0,0,0,-20,0,0,0" L="100" H="10" X="400" /><S Y="80" T="0" P="0,0,0,0,70,0,0,0" L="100" X="609" H="10" /></S><D><T Y="352" X="250" /></D><O /></Z></C>
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